FoonLudum Dare ExplorerLD29 → Parallel

Parallel

By cosinep

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CategoryRankScoreCount
Coolness362
Graphics10922.29
Innovation11662.12
Theme12012.00
Fun12361.78
Overall12362.15

Comments

hexagore 2014-04-28 09:39

I got a MSVCR120.dll error trying to run this. Sorry :(

mtrc 2014-04-28 09:45

I'm also getting the same error as hexagore.

cosinep 2014-04-28 18:26

The DLL has been added; it should be fixed now. If not, please tell me! OpenGL is evil in consistency across different machines.

crabman 2014-04-28 18:59

Hm, it's not working for me. It just says "application was unable to start correctly (0xc000007b)"

dragonxvi 2014-04-28 18:59

"Application Unable to start correctly" error, any more missing dependencies? (Running 64-bit Windows 7)

covenant 2014-04-28 19:01

"The application was unable to start correctly (0xc00007b). Click OK to close the application" on startup... :(

airwaffle 2014-04-28 19:06

Really hard to navigate around. I could hardly get anywhere in parallell (delta issue perhaps?). Seemed like a solid experience though, and a well presented story. Color me intrested!

skymen 2014-04-28 19:13

Does not work for me :/. Same error as hexagore and mtrc...

kragnir 2014-04-28 20:05

The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better.

cosinep 2014-04-28 21:28

Fixed the error now (hopefully). 64-bit people were using their 64-bit opengl with the 32-bit application. Should be fixed now.

ix 2014-04-28 21:47

I get "Error. Failed to retrieve context version string" on Windows 8.1 64-bit.

biliogadafr 2014-04-28 22:10

Textures are flickering slightly. It is too hard to jump...

gikdew 2014-04-28 23:11

Interesting, polished game. Really hard!

phyyl 2014-04-28 23:17

I couldn't move properly unfortunately, when I was moving it was like 5km each frame so I kept falling and gave up! :(

dpulrich 2014-04-28 23:34

Yeah, it doesn't work for me either

gresponapps 2014-04-28 23:51

It didn't work here...

jlay 2014-04-29 00:10

Unable to retrieve context string?

Spotline 2014-04-29 11:53

Couldn't launch the game :( I had a rather blurry error like 'the application couldn't start properly (0xc000007b)'

dylanigan 2014-04-29 23:06

It didn't work. :( 0xc000007b strikes again!

davidwparker 2014-04-29 23:12

Looks interesting- port to web so others can play?

rock48 2014-04-30 02:23

Crashed On startup "application was unable to start correctly (0xc000007b)"

bubuiic 2014-04-30 11:18

Doesn't work for me as well. Crashes with the(0xc000007b) error. I think this is (still) a x86 vs x64 problem. I'm on a 64 bit system and the 32 bit game tries loading64 bit lib from my system.
Can you provide a 64bit build?

cosinep 2014-04-30 18:22

I tried a 64-bit build, but even on a 64-bit OS, I have a 32-bit OpenGL. Do you have any idea how to fix this?

ragzouken 2014-05-01 15:28

works for me! the gravity is very strong and first person platforming is already hard enough! like the aesthetic a lot but even some basic audio would bring everything to life more

whitewolf93 2014-05-01 15:46

same 0xc00007b error, I'm in 64 bits too :/

fritzendugan 2014-05-02 05:31

why neglect linux? :(

kirbytails7 2014-05-03 03:12

Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.

byexlusive 2014-05-03 05:32

good

heroesgravedev 2014-05-03 05:42

I tried compiling for Linux, but got a load of compiler errors about missing methods/fields.

cosinep 2014-05-03 22:23

Thanks for trying HeroesGrave! Did you install glfw, glew, and glm? Sorry I can't do it myself, I don't have linux handy.

elliottd 2014-05-03 23:00

unable to run

heroesgravedev 2014-05-04 00:05

Sorry about the plug, but I thought I'd let you know I've (hopefully) fixed up the windows build of my game.

About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.

cybs 2014-05-04 04:52

sorry, still not working

garygreen 2014-05-07 17:32

Unfortunately I couldn't run the game. It gave me a message: "This application was unable to start correctly."

cosinep 2014-05-09 19:43

HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.

kunzbe 2014-05-14 20:41

hm, there's an error :/