hexagore 2014-04-28 09:39
I got a MSVCR120.dll error trying to run this. Sorry :(
Foon → Ludum Dare Explorer → LD29 → Parallel
By cosinep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Graphics | 1092 | 2.29 | ||
| Innovation | 1166 | 2.12 | ||
| Theme | 1201 | 2.00 | ||
| Fun | 1236 | 1.78 | ||
| Overall | 1236 | 2.15 |
I got a MSVCR120.dll error trying to run this. Sorry :(
I'm also getting the same error as hexagore.
The DLL has been added; it should be fixed now. If not, please tell me! OpenGL is evil in consistency across different machines.
Hm, it's not working for me. It just says "application was unable to start correctly (0xc000007b)"
"Application Unable to start correctly" error, any more missing dependencies? (Running 64-bit Windows 7)
"The application was unable to start correctly (0xc00007b). Click OK to close the application" on startup... :(
Really hard to navigate around. I could hardly get anywhere in parallell (delta issue perhaps?). Seemed like a solid experience though, and a well presented story. Color me intrested!
Does not work for me :/. Same error as hexagore and mtrc...
The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better.
Fixed the error now (hopefully). 64-bit people were using their 64-bit opengl with the 32-bit application. Should be fixed now.
I get "Error. Failed to retrieve context version string" on Windows 8.1 64-bit.
Textures are flickering slightly. It is too hard to jump...
Interesting, polished game. Really hard!
I couldn't move properly unfortunately, when I was moving it was like 5km each frame so I kept falling and gave up! :(
Yeah, it doesn't work for me either
It didn't work here...
Unable to retrieve context string?
Couldn't launch the game :( I had a rather blurry error like 'the application couldn't start properly (0xc000007b)'
It didn't work. :( 0xc000007b strikes again!
Looks interesting- port to web so others can play?
Crashed On startup "application was unable to start correctly (0xc000007b)"
Doesn't work for me as well. Crashes with the(0xc000007b) error. I think this is (still) a x86 vs x64 problem. I'm on a 64 bit system and the 32 bit game tries loading64 bit lib from my system.
Can you provide a 64bit build?
I tried a 64-bit build, but even on a 64-bit OS, I have a 32-bit OpenGL. Do you have any idea how to fix this?
works for me! the gravity is very strong and first person platforming is already hard enough! like the aesthetic a lot but even some basic audio would bring everything to life more
same 0xc00007b error, I'm in 64 bits too :/
why neglect linux? :(
Same 0xc000007b error for me as well.
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.
good
I tried compiling for Linux, but got a load of compiler errors about missing methods/fields.
Thanks for trying HeroesGrave! Did you install glfw, glew, and glm? Sorry I can't do it myself, I don't have linux handy.
unable to run
Sorry about the plug, but I thought I'd let you know I've (hopefully) fixed up the windows build of my game.
About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.
sorry, still not working
Unfortunately I couldn't run the game. It gave me a message: "This application was unable to start correctly."
HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.
hm, there's an error :/