Foon → Ludum Dare Explorer → Users → Covenant
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 18 | Enemies as Weapons | Conquest | compo | Community | 4.25 | ||
| 🥇 | 2009 | 16 | Exploration | Cursed | compo | Community | 4.54 | ||
| 🥈 | 2008 | 12 | The Tower | Covenant – Brick Tower | compo | Audio | 4.05 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Pressure | compo | 176 | 3.63 | 3.48 | 3.45 | 3.64 | 3.61 | 3.73 | 2.19 | 3.21 | 73 | ||||||||
| 2013 | 26 | Minimalism | Particles | compo | 102 | 3.77 | 3.61 | 3.60 | 3.64 | 2.88 | 3.44 | 2.00 | 3.07 | 77 | ||||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | An Old Man And His Quest | compo | 31 | 3.57 | 3.00 | 3.14 | 3.64 | 3.93 | 3.00 | 3.43 | 4.00 | 14 | ||||||||
| 2010 | 18 | Enemies as Weapons | Conquest | compo | 9 | 3.79 | 3.42 | 3.79 | 4.26 | 3.56 | 3.32 | 2.76 | 4.25 | 23 | ||||||||
| 2009 | 16 | Exploration | Cursed | compo | 63 | 2.88 | 2.53 | 2.82 | 4.06 | 3.00 | 2.13 | 3.00 | 4.54 | 63 | ||||||||
| 2009 | 14 | Advancing Wall of Doom | The Haunting | compo | 13 | 3.79 | 3.74 | 3.11 | 3.42 | 3.79 | 3.00 | 3.31 | 3.89 | 3.18 | 4.38 | |||||||
| 2008 | 12 | The Tower | Covenant – Brick Tower | compo | 28 | 3.19 | 2.95 | 3.52 | 3.62 | 2.86 | 4.05 | 2.40 | 3.24 | 2.86 | 3.93 | 3.64 | 2.60 |
Covenant leaves an average of 32.0 feedback comments each event.
Very cool idea, too bad for the lack of levels... :) Good job!
Fantastic, I love one-button games, but I'm not creating enough to make one as interesting as this, good job! :)
Excelent work, very original, hard as hell! :)
Good job... I had some issues with the highlights, sometimes when I was looking straight at the object, it wouldn't highlight, I would get back a few steps, then it highlighted... Detracted a bit from my experience, but the rest was very nice, great art-style!
Loved it! :) The ending at the beginning just made me lol... :)
Excelent work, although short... Loved it!
Lots of potential on this one, keep at it! :)
Very cool, very hard (but that just adds to the flavor, imo)... Really like this, amazing work!
Excelent work... it kind of reminds me of QWOP, but much more fun! Great job!
Deviously difficult! :)
Nice entry, a lot of work there! It had a lot of depth to it, keeping it minimal... Gratz!
Excelent, really loved this one... Ultimate Angus made me LOL... :)
Top notch visuals! The attack control was a bit hard getting used to it, and never much fun because of it... Other than that, great job!
Very nice idea, visuals were excelente, puzzles were nicely done... Gratz!
Good work, controls were perfect!
Very ambitious, yet successfull... Congratulations!
Didn't know this was possible at all! :) Very cool concept!
Awesome idea, very fresh... Graphics were excelente, loved the horse!
Great idea... Loved the idea of the texto "Composition Balanced", it's so much better than "Congratulations" or "Success"... :)
Awesome work! :)
Fun little game, gratz!
I wouldn't cal this exactly a game, just randomly clicking on stuff until something happens... but, that said, I would really love for this to envolve into a Myst-like game, with wireframe graphics... Really loved those! :)
I'm terrible at this! :) But excelente work, very minimal and yet fun!
Amazing graphics...
Too bad there wasn't more levels, it seemed interesting!
The graphical glitches made it hard to have a good perception of the level...
Very cool idea! Good job!
Amazing work... never thought you could do something like this with batch files... :)
Excelent game design, awesome graphics...
The only drawback for me was no full screen mode, and on the UI, the elements you must "catch" should be more clearly separated from the your resources... Good job!
Very nice idea with the story... Puzzles scaled up in difficulty a bit, and they failed when ou did twisty curves in the path to make double width connections...
With the addition of more puzzles, more "event driven" ones, this might actually be a good FTL-like game!
Simple and fun... Good job!
Brilliant one! I really, really, really suck at it, but it was brilliant! Gratz man!
Very cool, blast from the past indeed... level 3 is indeed a bitch! :)
Great game, lots of fun! Took me 3 tries to actually make it! :)
I thought the game a bit confusing... then I saw the instructions and I got even more confused... :)
Anyway, seems like a good idea, but the controls were a bit stiff.
The idea itself is awesome, hopefully you'll carry on with it!
Very nice, interesting puzzles, and an excelent take on the theme!
Unfortunately, couldn't play it as well... Just a white screen... Sometimes I would see something, but only when the camera was pointed in some weird way, and it wasn't dependent on the pulse...
Too bad, I really wanted to try this one, seemed like an excelent take on the theme!
Very cool, a bit too hard from the get go...
Control's could be tweaked to use the mouse, I think (like the mouse acting as an attractor to the big attractor thing)...
Very original!
Great idea!
Think I ran into a bug... Sometimes, elements that weren't "bridged" would disappear, and other times, elements with a single basic color would get stuck... Hard to select a color when the object is of a single color as well...
But very cool design...
I enjoyed this one very much... a lot of fun, with some more stuff this game could be really awesome...
I died too many times for not noticing the hull damage, maybe an alert sound whenn you're down to 25% or so...
Great job!
It's a bit unresponsive and slow... Had some difficulty understanding how to advance in the game...
Very nice job... Couldn't find the "good" ending, I think... Other than that, it was excelent! :)
Nice job... I blocked the entrance and they didn't break down the towers, so they just got shot over and over again...
Sometimes I lost the ability of building new towers, don't know why...
Nice job!
I had some issues with the game... everytime a guy would hit me, the game would stall before playing the sound...
Very good looking, and a nice idea... Only criticism is that the movement is a bit stiff... More inertia and quicker movement would have made it more fun for me...
Couldn't start it... Have XNA and all, it just crashes when I double click it...
Amazing work! :)
As usual, a brilliant game... :P Hate you, your stuff always looks so much better than mine! :)
Awesome game! Although I'm not a big fan on Pokemon-type games, this one is an impressive feat for 48 hours... a bit unbalanced, I had to play with Spork the whole time, and creatures with less 10 levels than me would own me constantly... :
Battle music was very neat, got me pumped! :)
The idea was neat (although without hints it would be a hard)... Kind of reminded me of old Dizzy games... :)
Interesting idea... contrary to jakkarth, I like my side-scrollers to be the other way around (right to left)... :)
Art is very good, although from a technical standpoint, the game slowed down when too many enemies were on screen, which detracted from the gameplay experience
It's simple, yet effective... the difficulty curve could be worked on, and speed of the enemies be tuned down (at least while the player is getting the grip with the controls)...
Really liked you had the trouble of creating a background story (and it was well writen), next time add it in game with scrolling text... :)
A bit weird (and weird is good)... Was fun the first 3 or 4 levels, then it became tiring...
Nice one... it's indeed fun to spin them around... :D
Good job... same "complaints" as the above, but it's a very nice job, specially for a first-timer! :)
Same issues as everyone above... and the game is a bit unforgiven... I had a sequence of 4 guys in a row, and then just one bad jump, got stuck and got digested... what I mean is that the game should see into the immediate success and not punish the player so much... just an idea, of course... :)
Couldn't run it even in compatibility mode (Windows 7 64-bit here)
Could have used a bit more polish, shots were a bit too slow, but the idea is brilliant, congratulations!
Well, the idea is nice, but the game is too fast on my PC to play with a keyboard (with a mouse, it might have been doable)...
BTW, where are you from?
Nice one... graphics were very good, and the gameplay is interesting... could have used a bigger Window, tbh, and not allow the player outside the game area (I beat most of the levels that way)
Nice game, just didn't enjoy the movement that much, it was "clunky"... allowing for sliding on walls would have improved the game to no end...
The randomness makes it hard sometimes to accomplish the level...
"I have an MBA" - Priceless... :)
Very cool, have the same complaints as TheLastBanana...
Great graphics!
Interesting take on the theme! :)
Awesome game... love the graphics and the "stealth" feel to it... could lead to something really special with some more bells and whistles and a good storyline... :)
Had some trouble controlling the fire... most of the time, my mouse wouldn't start a fire, no matter if I pressed it or clicked it... :(
Agree with L... Most of the time I couldn't make head or tails... contracting/expanding should be faster; I think, for quicker pickups...
Other than that, interesting mechanics! :)
One of the most enjoyable games I've played so far on the compo... Agree with devinmoore...
Need to be a bit slower, though, I was overwhelmed half the time! :)
Couldn't play it, only have Windows available... :(
The game is well done, although it's bitch hard... : Don't think it suits the theme, though, but even so... it was fun playing! :)
Very good... I'd do it a bit slower and add angles to the trampolines, for that extra difficulty... :)
Good job on this one... The graphics are amazing... only complaint is that on my screen, I could see offscreen stuff, which was very distracting, always thought an enemy was comming lower than expected, only to have it come high on the screen...
Congratulations!
Runs a bit too fast here, on Firefox... Doesn't work on IE at all...
The Window is also too small on my TV (I play stuff on the TV, 1920x1080, so it was a bit hard to see the characters). Good exploration of mechanics!
Very cool... the controls were a bit touchy, and the camera is not too well centered, which means that most of the time I would fall down hoping I would get to another platform, since I couldn't see what lay below...
Nice one... Kind of hard to sometimes take the enemy from behind (pun intended!) :)
Didn't know you could do 2d stuff with Unity, need to take another look at it... :)
Very good job, found it entertaining...
Wish there were less robots in the beginning, so I could understand better what are the different upgrades, what's their effect, etc...
But really good job on the weapon variations!
The musics were awesome, and technically it is impressive (emulation ftw!)...
It ran a bit too fast on my system (not sure if that was meant), and I suck at platforming, but I got to the end of level 1...
The drawback is that the "enemies as weapons" isn't really part of the core gameplay mechanics...
The achievement system was ace... my only real complain was the lack of diagonal walking... became tiresome after a bit, specially since you have to move so much around to get the correct angle to hit enemies...
Fun, although I got stuck in level 7 or 8... The backgrounds were gorgeous, how did you do them? Pre-rendered or procedurally generated?
Didn't run on my computer... just started up and froze...
Excelent concept... It's only playable with headphones, tbh, tried it with speakers (even a 5.1 system with the speakers all far away from each other), but couldn't get anywhere... With headphones, I could semi-navigate...
It crashes everytime I move the cursor on top of the button to register and/or login... :(
Wish this one would have been complete... I like the circular platformer concept... :)
Godo job there, nice concept... A bit more tactical choices would be nice, but it seems like a very nice place to start... :)
Unplayable on my computer... :(
Got a "unexpected error starting game"... :(
Couldn't run it, got a "Unexpected error running game."
Same as SonnyBone and pythong... :(
I like maze games... it's very cool, although the movement could use work (the one press-one move system kind of gets on my nerve, would rather just press and continuously move)...
Couldn't play it... The game started up, the title and music sounded but then it seemed like it didn't get any mouse input... Couldn't click on anything... :(
It was interesting for a while... Like Doches, I don't appreciate having the control removed from me, as player, but that was the point... :)
Too complicated to play with the keyboard, imho... Other than that, the graphics were good and it played well (besides the score thing, which was weird).
It was fun, I like the turn base nature of it... Good job!
I started playing, then I choose one city, selected the number of units to move and then clicked on the destination, and it crashed...
No idea what I was supposed to do, though...
Very well made, game is insanely hard! :)
Lots of collision detection problems (dying without touching anything)... This could actually be a fun game (I wanted to succeed), but with those issues, it was just frustrating and let me down to a matter of luck...
Too short to really have a feel for it...
The portal idea is nice, though...
Same problem as DrPetter...
Might be an interesting game, if you have to match for example 4-letter words (real words)... Teaching kids to read, really...
For me it was too easy... for kids, it's probably great...
Not bad, but it starts too hard... A more gradual learning curve would make the game more fun, imo...
Solid entry... Wish it had something more so the gameplay would be more varied... lots of possibilities there...
Think the drawing of the line should make a wall stick there, even if it were only for one or two secs... it made it frustrating for me...
Other than that, it was interesting...
Wonderfull... Really loved it... :) Sound was great, gameplay was interesting... really was wondering what was going on...
Top notch polish aswell...
Agreed with everyone else... A bigger game area would be more fun aswell, I think...
48k points... :)
It was very chaotic, though... But nice... Liked the graphics...
This was lots of fun... Could have used some kind of gameplay gimmick to be able to see the invisible tiles (or to give a hint of their positions - might be a good puzzle-like element).
But I had fun playing this...
I liked it... Control could be better, and I don't really feel the sense of level progression, but it's nice!
Interesting game, really... I found it quite challenging... :)
Lack of objective makes it boring after the first try... If there was some way to stop the walls from closing by hitting some objects or anything, it would be better...
Had some problems with the physics of the ball (sometimes I would shoot it with my left foot and it would go right, instead of the expected left)
Awesome game... A bit frustrating in terms of the influence of the carrots on the bunnies, which kind of turned me off the game at level 10...
But a very solid entry, with very cool graphics and theme! :)
As others said, it's fun for a little while, lacks variety...
The concept is very interesting, though...
The game was fun (after I found someone to play it with)... Problem is the zoom... It's too close to the player, we don't have a notion on how the playfield is at a certain time...
With a bigger playfield and a camera more zoomed out, it would be extremely cool!
It was an interesting idea, but the pace killed me... : Too slow...
Good job, though!
Very interesting, indeed... the graphics look sweet and the gameplay is a nice idea...
One idea would be for the levels (if there's more than one) to be way shorter, to give the feeling of short-time satisfaction...
Excelent entry... I laughed my ass off with the characters, excelent idea! :)
The sound is indeed very good to build tension, but the wall movement is very awkward...
Interesting idea, could have been better explored...
The concept was nice, but the game had some bugs (the influence field disappeared after a while, I couldn't select some entities), and it kind of slowed down a lot when we had lots of units... Still, it was a nice game.
The game was too hard, most stuff only seemed possible by dying to get high to jump down...
I'd say the main issue was the controls had too much inertia in them...
Very cool concept, gets boring after a bit (because there's not enough to do), but the high-scores really bring the best of it... Although I was bored, I kept on playing to beat the high-score... Good call, that one...
Very interesting... With a better control of the farmspeople, this could actually be an extremely fun game! :)
Problem at the moment is that herding the peasents is very hard...
Extremely hard (needed the walkthrough), but mostly I'd say because of the lack of instructions, and the lack of some sort of "meter" which would help us gauge when the wall was going to move...
Other than that, it was an excelent idea!
Honestly, I think this was a quite brilliant game... :) Thought the idea was awesome!
Couldn't play it, no Linux system... Just scored the journal...
Excelent game... The only thing I didn't like was the sawblades... added a too-random element to the gameplay, they move too fast and are almost unavoidable if they happen to come your way...
Very interesting, although artsy... The game component wasn't very good, imho, the art+concept was excelent... The simulation was also very goood!
Overall, I say: good work!
Controls were quirky... With better controls, the game would probably be more fun... interesting idea, though...
Agreed with Banni and rob, but it's very fun... Very complete, as well, which is very good!
Weird... but I didn't get it... Needed a final exposition imho... The graphics were excelent!
Well, don't feel this really fits the theme, physics were a bit fidgety, but it's an awesome achievement for 48 hours! And yes, it reminds me of The Incredible Machine... Grats!
Ship movement could ge better, but it plays well. Quite addictive! :)
Damn hard... : Also had the issue with the sound that X-Out refered...
Other than that, it's a fun game...
Except for the randomness sometimes making you loose, the game is neat... Can imagine adding some more gameplay features and making it a complete game...
Too hard for my taste aswell... Idea is interesting, too bad the graphics weren't done by you...
Camera should be focusing on the player, not on the fan... I got ahead a couple of times, just to loose because I didn't see what came in front of me...
The lack of feedback on the player also doesn't help...
Didn't run on my computer... A Window opened and closed very fast without saying nothing (no error messages, etc)...
Tried it on a laptop and on a desktop computer... Both had Vista, so that might be the problem...
I think I have to stop looking at the games on Vista boxes... see if I get my XP machine running... This works fine, until the text "signs of a struggle are apar" and then crashes...
On Vista...
LD29 — Beneath the Surface (52)
The Enemy Within by paps 2014-05-01T15:13:00
Good job!
Thought the controls were a bit sticky, and it was overall too dark, but nice work, good twist on the theme!
Dany's Room by Alexandre Szybiak 2014-05-01T15:10:00
Wish it had some more stuff to do, but excelent work! Good job!
Reflection by thebmxeur 2014-05-01T13:10:00
The controls could be tigher, but it was a nice game! Good job!
Underground by f7f5 2014-05-01T13:07:00
Very cool, good job! :)
Shovel Quest by Nanolotl 2014-05-01T13:04:00
Loved it! The graphics were awesome, and the gameplay was solid.
Only complaint is that the controls could be a little tighter, but very good work nevertheless! :)
Playbuck by Ithildin 2014-05-01T13:00:00
The rabbit "slides" bit while moving, other than that it's a solid entry, congratulations!
Surf's Down by Teesquared 2014-05-01T12:57:00
Sharks with laserbeams, lol... :)
Nice concept, but it ramps up too fast, imho... Other than that, graphics were fun as well!
Indie Space Miner by Supersonic112 2014-05-01T12:54:00
I liked the idea from the description, but it was not clear what was happening in terms of cave ins...
Walter the white blood cell by CluelessGames 2014-05-01T12:50:00
Very nice concept, liked the customization!
Debris by sudojess 2014-05-01T12:44:00
Very nice atmosphere, good job!
Greys by ccglp 2014-05-01T12:41:00
Good job
Scuba Sam by Boodog 2014-04-30T08:56:00
Nice one, the music was very cool! :)
Beneath by Stepperz 2014-04-29T19:07:00
Good work, a full roguelike in 72 hours!
Ninja Fish by Hamsternator 2014-04-29T19:02:00
A bit easy because of the smoke thing, but cool nevertheless... Good job!
Beneath by Spouwny 2014-04-29T18:48:00
Nice one, graphics were specially good... Game is super-hard... :)
Digz by Thingus 2014-04-29T18:45:00
I saw where you wanted to go with this... Very nice, keep it up!
Deeper by Sergraz 2014-04-29T18:41:00
Liked the music and it was a nice concept... a bit hard understanding initially...
Diamond quest by PnDAA 2014-04-29T18:36:00
Cool idea, only complaint is that going down is a bit "jaring"...
RAD - Robot Assisted Digging by pinion 2014-04-29T18:33:00
Excelent entry, with some more polish/mechanics, this could be awesome! Nice going!
ASCII: Beneath the Surface by Recon 2014-04-29T18:24:00
Very awesome! :) Really liked this one!
Ascendence by Diamonde 2014-04-29T18:20:00
Good atmosphere... The character was a bit slow for my taste, and puzzle solving when you don't see the outcome immediately gets a bit boring after a bit, but it was a nice game, congrats!
Sand Shark by Recursiveanomaly 2014-04-29T18:16:00
LOL, I had fun with this one! Graphics are very cool, congratulations!
Have you seen this (or were inspired by this)?
https://www.youtube.com/watch?v=_qEfO5iNicI
Undercover by Shivur 2014-04-29T18:13:00
I didn't understand exactly what I had to do, but I had fun not doing it! :) The idea is very cool, would like to see it completed with some more gameplay mechanisms!
Graphics were awesome!
Fridge Magnetism by pixelpig 2014-04-29T18:09:00
Funny! :)
Beneath the Covers by Ismei 2014-04-29T18:05:00
Nice idea... might not exactly qualify as a game, but as a visual novel it has some nice ideas maybe worth exploring - visual novels are usually so dark and depressing, some "happy" ones might be good to see once in a while!
Elite Submarine by wilpel1234 2014-04-29T18:02:00
Some balancing issues... it starts slow... 1 on 1, after 4 rounds I got hit by 4 subs at once!
It reminded me of the old ZX Spectrum classic, high-noon! :)
Good job!
MechSpider by Sebastião 2014-04-29T17:59:00
The spider animation was very cool, and the audio had very neat touches as well, congrats!
Don't fly in the Mine! by kovacsmarcell99 2014-04-29T17:52:00
Had some trouble installing the redists, but got it to run... Was a bit hard here, too fast...
Small sacrifice by Kragnir 2014-04-29T17:47:00
A bit too hard, but it was fun while it lasted! Good job!
Planet Corp. by Maschinen-Mensch 2014-04-29T08:25:00
Awesome gameplay concept, well executed, very polished, one of the best I've seen so far! Congrats!
TunnelGunner by AngryPriest 2014-04-28T20:59:00
Cool concept, hard tought, specially the shooting part... too bad it didn't work fullscreen (some of the text was out of the window as well). Good job!
cell.erity by Maxom 2014-04-28T20:55:00
Looks very good, just lacks audio... Great work!
Ghost of the trapped Miners by thx4nothing 2014-04-28T20:50:00
A bit hard (because of the limited visibility, you can't plan ahead), but it was fun... the "graphic adventure" feel to it was very cool, and I liked the background story idea! Was expecting worse graphics from your description! :)
Ocean WildLife by belva1234 2014-04-28T20:45:00
Amazing graphics, interesting exploration-based gameplay... Only complaint is that the moment is a bit slow, but other than that, all very good... Excelent aesthetics!
Inferious by dylanigan 2014-04-28T20:39:00
I loled at the tutorial :)
The aim was a bit off, and there was a lot of z-fighting in some walls, but nice work!
Carnival Warfare by pinkmonkeyhead 2014-04-28T20:29:00
Brilliant concept, very hard! Looks awesome too!
Hurt my feelings. by Airwaffle 2014-04-28T20:15:00
Didn't exactly understand what I was supposed to do, and the camera glitched occasionally and ended up looking weird!
Castle Engineer by KayZ 2014-04-28T20:11:00
Very nice, the twist on the concept works... a bit boring after a bit, but it was fun while it lasted!
Beneath-Concious by igwb 2014-04-28T20:07:00
Nice concept, with some more gameplay/puzzle elements, this could be something special! Congrats!
What Lies Beneath by Stuffie 2014-04-28T20:04:00
Very nice, amazing graphics, just misses a bit of sound!
Stickleback by DustyStylus 2014-04-28T20:01:00
Very cool and innovative! :)
Engineer by Jeasonfire 2014-04-28T19:57:00
A bit hard, mostly because we don't see where the shots are coming from... The level editor was a fine addition as well!
TRESHUR by Zupoman 2014-04-28T19:46:00
Very cool game, nice idea, addicting even... Would wish for a full screen mode! :)
Going Down by ThisIsDave 2014-04-28T19:42:00
First one is the hardest, they say! :) Nice twist, converting a "normal" platformer into a narrative game, playing to your strenghts!! Good job!
Lumbricidae by Pietro Ferrantelli 2014-04-28T19:38:00
Very nice, gameplay was sweet, although a bit hard... music is good (speeding up was a nice touch), the only complaint I have is the red texto in the beginning, it hurt my eyes! :)
The Hole Thing by TheExGenesis 2014-04-28T19:33:00
Extremely difficult, a lot of "leaps of faith", but it was very moody and pretty! Good job!
GeoCrush by Punga 2014-04-28T19:12:00
Was a bit hard understanding what was going on, but it has very nice ideas/concepts... the text was hard to read and wasn't too clear.
The hive by Zolkren 2014-04-28T19:07:00
A bit silly, and buggy, but the storyline is worth it! :)
Parallel by Cosine 2014-04-28T19:01:00
"The application was unable to start correctly (0xc00007b). Click OK to close the application" on startup... :(
Down Through Sins by Toki Anholmes 2014-04-28T18:58:00
Amazing atmosphere, but it crashes for me when it says to press space... :(
The art style is stunning!
Running Blind by Balloonsfor600 2014-04-28T18:55:00
Very pretty! Good job!
Birdfish by GoudaGames 2014-04-28T18:51:00
Very nice! With a bit more polish, this could be an excelente game (although it might have some issues with controls on that platform)