Sparky
I really like this entry- it seems like making it turn based really helped you make a very complete feeling game in 48 hours.
I have yet to solve it, though!
Foon → Ludum Dare Explorer → LD14 → Snap To Grid
By hempuli
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 8 | 3.94 | 17 | |
| Overall | 16 | 3.68 | 19 | |
| Theme | 18 | 4.16 | 19 | |
| Fun | 40 | 3.33 | 18 | |
| Polish | 20 | 3.72 | 18 | |
| Graphics | 40 | 3.53 | 19 | |
| Audio | 44 | 3.00 | 17 | |
| Humor | 93 | 1.88 | 8 | |
| Technical | 37 | 3.22 | 18 | |
| Journal | 107 | 1.29 | 7 | |
| Food | 1 | |||
| Timelapse | 1 |
I really like this entry- it seems like making it turn based really helped you make a very complete feeling game in 48 hours.
I have yet to solve it, though!
I like the puzzle feeling, but i couldn't solve it yet either :)
Nice job, well polished and an impressively difficult but pretty logical solution.
Wow, I watched your video and I am so glad I didn't keep trying to solve it! That's insane!
Nice concept... a good feature would've been the inability to drop an item when you're standing on another item. If you had multiple levels, and it started off with one that didn't require perfection, you'd really be rockin.
I have not been able to solve the puzzle... but that didn't stop me from trying. More than just a few times! :)
I really enjoyed this game. The game idea is excellent. The graphical style is also great - well done!
One thing that bothered me a bit is that you have to click in the orange areas. Since they're in different grid positions anyway, you could've had the entire rectangle clickable.
Great work! :)
Extremely hard (needed the walkthrough), but mostly I'd say because of the lack of instructions, and the lack of some sort of "meter" which would help us gauge when the wall was going to move...
Other than that, it was an excelent idea!
I really dig the idea. This could make for quite a few neat games. Too bad that the one level is quite difficult to beat (i looked at the walkthrough).
Couldn't finish except when following the video walkthrough step by step. I would have preferred if the wall was advancing regularly. Every third move makes the planning a little harder.
Brilliant, but I had to look at the video too.
I will use this to mess with my colleagues and make their hair fall out. >:)
Whoa, yeah, SO difficult. Nice idea, though! I can imagine something like this on the DS.
Fun game once I figured out the ladders could be picked up (had to watch the first bit of your walkthrough). After that I was able to beat it after quite a few tries (that block at the very end was a dick move. seriously) Deep down I think I enjoy these minimization-of-moves type games, so this was enjoyable. Theme worked well with this type of puzzle. I'm not sure I would subject myself to any further levels. A 'rewind' feature to go back X moves would be nice, so you don't have to play through the entire level every time. I think with rewind, I could stand a few more levels :)
I love this! Took me a while to solve, but it was totally worth it.
It was annoying having to wait for the animation to play out: a speed up would improve it here. Also would be good if you could just click anywhere in a grid square.
Other than that, I think the only thing needed is more levels (and hence some kind of difficulty curve).
Whoa, excellent puzzle! It's turn based but very tense, reminding me of DROD. I'm really impressed and I hope you expand this out into more levels. It's "really hard" I guess, but that's okay because it doesn't feel arbitrary or tedious at all. Since there's just 1 solution (though I did the final few moves a little different than your video), I had no trouble figuring it out through iteration/trial and error. Seems like you could do a lot more with these mechanics if you add some more levels. :) One thing I'd have liked is keyboard control instead of having to click on the icons.
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