Alpha Centuri by Jasper Stocker 2011-09-06T04:37:00
This is a really cool game! One of my faves so far. The visuals and sounds are great. Starts out ominous, gets exciting when the enemies keep coming and coming and coming. Thanks :)
Foon → Ludum Dare Explorer → Users → hamburger
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2010 | 17 | Islands | Intercontinental Drift | compo | Innovation | 4.37 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Our Tiny World | compo | 223 | 3.33 | 2.95 | 4.33 | 3.53 | 2.80 | 3.00 | 1.53 | 3.16 | 71 | ||||||
| 2011 | 21 | Escape | Vault | compo | 138 | 3.22 | 2.65 | 4.09 | 1.76 | 2.27 | 2.17 | 1.00 | 3.42 | 4 | ||||||
| 2010 | 18 | Enemies as Weapons | Leave Me Alone | compo | 15 | 3.61 | 3.65 | 3.61 | 4.00 | 2.26 | 3.09 | 1.73 | 2.25 | 2 | ||||||
| 2010 | 17 | Islands | Intercontinental Drift | compo | 50 | 3.37 | 3.11 | 4.37 | 3.00 | 2.21 | 2.05 | 2.94 | 2.50 | 11 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Closing My Eyes | compo | 101 | 2.58 | 1.78 | 3.56 | 3.35 | 2.56 | 2.23 | 2.00 | 2.44 | 2.40 | 3.29 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2010 | 18 | Flying Cow Adventure (and Blind Date) | Tornado | |||
| 2009 | 8 | Mash-up | Ondrian Fordrian Final | |||
| 2009 | 7 | Cryptozoology | Finished – Cryptidia |
hamburger leaves an average of 17.4 feedback comments each event.
This is a really cool game! One of my faves so far. The visuals and sounds are great. Starts out ominous, gets exciting when the enemies keep coming and coming and coming. Thanks :)
hehe, cool design! I enjoyed it till finally being annoyed to the point of quitting on the smiley shooters level.
Guy moves painfully slow. I always got killed the second time I saw a bird; seemed like there was nothing I could do to stop him from draining my health? Cool setup though.
Cool game! It is always fun to match wits with intentionally simpleminded AI! Also I liked the full restart when dead combined with unlock passages... like Demon's Souls. Love the win screen. :)
This was entertaining. Cheers on making a game with a tone unlike everything else. :)
Pretty cool game, good work :)
Notes as I play.....
- Love the music
- Art is cool too, especially the little avatar
- guy moves so slow, it's annoying
- Slow move / tiny guy / big world makes a cool vibe overall.
hahaha I had a lot of fun playing around with this, partly because (owing to its being a 48 hour game) I had no idea what was going to happen when I hit Go. It's fun to crush those little guys and watch the physicsy goings on. Sadly I got a crash at the beginning of the earthquaqe stage - message said 'sprite not setup for physics'.
I like your art. Pretty fun. I didn't find the exit though; is there any way to find it other than trial and error? Using audio to look for water I found more rewarding.
Painfully slow cutscene whenever I die; loved the puzzle mechanic though! It's a fun game.
Cool; I could see this being a fun way to explore real world pieces of art, for kids or whatever. Without any constraint on color switching, it doesn't feel so much like a game, more like a toy.
Notes as I play:
- wish the color switching was a toggle (1 button to cycle through)
- wish I could use arrows instead of A/D to move
This is the first game so far I've played through all the way. So, cheers! You must have done something right. :) Nice little puzzle system and a charming setup.
Impressively ambitious! I love the idea of anything being programmable as anything. I'm glad there was a tutorial, but I couldn't quite figure out what I was doing. Needed more feedback for my actions; I could barely tell if I had guys selected or not, and whether they were acting on my commands or autonomously.
Cool mechanic! I think this is a prototype for a good crazy game. Kinda made me dizzy and/or sick though.
I love the concept! It is great to do two things at the same time - I am pretty sure it's good for my brain. Good stuff. Thanks :)
Nice concept! I had fun! However I didn't need to use my brain much - there was almost always an obvious thing to do.
Hah! I had fun. Loved the intros and outros. I'd have benefited from a way to review the instructions; both times I forgot what I was supposed to be doing due to poor reading comprehension.
I think you are being too hard on yourself. It's charming and I enjoy the bullet duels.
I like this! A nice mechanic. Good music, though I got a bit tired of the one song. I found needing to press down + X really annoying; I'd have much preferred just X for all three actions.
Nice pixel work. :) I think this is the start of something great.
I like the basic mechanic a lot. Pretty charming visuals too. :)
It's kind of awkward that the only way to control the repulsion direction is to first set an object down, then get on one side of it. Maybe if you added a force in the direction the player is moving, that would help?
Pretty solid and the music is good; I had trouble understanding what was going on though.
Nice tech; nice honk sound :)
This game's really good! Brings back fond memories of Lolo. :) Good graphics; nice use of sound and color to subtly distinguish zones; amazing amount of content for 48 hours. I wish there were keys for pulling up the map/restarting a level (were there?) because I hate using the mouse in a keyboard game.
Solid tech with a world that's fun to interact with, but even after figuring out how to build stuff, I find getting started a pain. It's too hard and tedious to move around; and I found it impossible to remember which button does what.
Solid little puzzle. Found it a bit annoying that I couldn't type in what I wanted to do, instead had to choose from a limited list of options. This also made the puzzle solutions more brainless; on the other hand, didn't have to deal with the annoyance of unrecognized commands. :)
Cute; not terribly interesting though!
The link appears to be broken, so I couldn't download. Kudos on the 9-word title though. The longer the title, the better. :)
Kind of boring, though also somewhat zen at times. I liked the leap of faith in level 2.
I couldn't figure out how to make money either, but visually the whole thing is quite charming!
This game is super good! It makes my brain feel good.
It's a good example of a super simple concept embraced and focused on to the end, which I think characterizes all good LD games. Have you played Deadly Rooms of Death? Those games have a very similar mechanic.
I didn't fall in love with your visuals and music, but they're solid and consistent; the game feels complete.
Kudos on doing such great work for a first-time LD entry. :)
An interesting entry! I actually found it pretty fun to track the patterns. I found myself singing little songs in my head to track the beat of each thing. It would be interesting to try syncing the rhythms to music; you could probably get away with much shorter and rarer green windows that way.
Nice graphics... I guess I'm dumb though, I couldn't figure out how to feed the elevators.
Not bad, a pretty solid implementation of the concept. I found the visuals pretty painful though, and it was really annoying when my boat got caught on an island.
I liked this! The FOV pop in is really nice. The story and tone I didn't find particularly compelling or interesting, but I guess it matched the gameplay. I didn't initially notice that my Memories meter was falling and that it refilled when I visited an interest point; some colors or sounds at these interest points would have helped.
I enjoyed this a lot - the basic mechanic is really fun and unique, like a statistical version of Katamari Damacy. :) Although the art and music are really good, please make your own stuff next time. :(
Really interesting tetris variant! I find it really hard to wrap my head around it - I think partly because what the villager does isn't always intuitive, but also because the game's so unique. I'm going to spend more time playing this. Good work. :)
An impressive amount of content for a 2-hour project. Not a very enjoyable experience for those of us who aren't platform lovers. I liked the main sprite.
Overall an interesting attempt, though it's hard to make a game like this work. My biggest problem was I didn't know if different people offer different prices for things; am I supposed to keep my own spreadsheet and map tracking prices? On the other hand, if the game told me outright which prices are high and low, that would kill any challenge. In any case I ended up sort of bored and listless, not knowing whether I was playing it right or not.
Charming!
That was fun. Great concept, very unique. You should totally port this to DS homebrew, that would be perfect. I found it a bit slow paced and monotonous... some more wall types, which move in different ways, would be welcome. I wonder, did you play around with having more walls onscreen at a time and giving them just 1 hit point? That might (or might not) help.
That's a lot of fun, thanks. It was really interesting to watch how you polished the game over the last 24 hours of the compo. I found myself in one of those zen gameplay states, but one that's unique from the zen gameplay states I've experienced in other types of game. The expansion and contraction feels sort of like breathing, right?
Whoa, excellent puzzle! It's turn based but very tense, reminding me of DROD. I'm really impressed and I hope you expand this out into more levels. It's "really hard" I guess, but that's okay because it doesn't feel arbitrary or tedious at all. Since there's just 1 solution (though I did the final few moves a little different than your video), I had no trouble figuring it out through iteration/trial and error. Seems like you could do a lot more with these mechanics if you add some more levels. :) One thing I'd have liked is keyboard control instead of having to click on the icons.
hehehehe. You should sell this to the Learning Company. I love the sound effects. :)
Fun game. :)
Hehe that was fun. It got really annoying at times when the drawing mechanic was too picky and I couldn't draw out my line, but otherwise it was a fun system to play around with.
Great concept, nicely executed. I like it a lot.
Nice concept, and good for a few minutes of fun. :) I'd have preferred if you ramped up the difficulty much faster, as is it gets a little monotonous.
Beautiful visuals and a great tone. I love seeing those giant gray sprites parallaxing over each other. I'm pretty curious to see how you coded some of those visuals up, since, though I work in Flash, I don't have a lot of experience coding visual effects.... Are you going to share the source at some point? :)
That was fun. The bizarre graphics and unexpected gameplay design somehow worked for me. :)
LD23 — Tiny World (27)
Little Sheep by Merkurius Team 2012-05-13T21:51:00
Nice atmosphere :)
The Invasion of Timmy by The_Observer 2012-05-13T21:37:00
This looks like an interesting game, but I couldn't get it to run. All I get's a black window. On windows 7 x64.
TinyLabyrinth by MyFrosch 2012-05-13T21:33:00
Hey, reminds me of that one Ravensburger board game. It's fun, good job :)
Bacterial World by mneubrand 2012-05-13T21:30:00
Al Coli you BASTARD
Contained by victorsouza 2012-05-13T21:27:00
Cool game! An unusual and interesting design. Great presentation of visuals and audio.
Rogue Worlds by MTO 2012-05-13T21:19:00
Great concept! I would love to try this out with the multiplayer design you've envisioned. As is singleplayer is too easy I guess.
Flea Circus by Edd Morgan 2012-05-13T21:09:00
I love the intro music. Wish the game didn't automatically quit when I die.
Tiny Maze by Fififox 2012-05-13T21:03:00
Feels like occupational therapy, yet it is fun. It's surprising how hard this is.... and sort of embarrassing, considering how many years of my life I've spent mousing.
Gale Axile by free_napalm 2012-04-29T22:01:00
I was having fun but then the game crashed when I froze to death. I like the graphics a lot.
Nibbles by NefariousZhen 2012-04-29T21:38:00
Hmmm I just get a white screen when I try to load the web version.
Empty by Puzzlem00n 2012-04-29T21:36:00
I love playing in the really tiny window. I would say that's the most literal take on the theme I've seen. :)
Planet Run by minism 2012-04-28T01:13:00
This is pretty fun! I got stuck on the level with the two staggered squares.
Nineties Holywood Hacker by Casino Jack 2012-04-28T00:53:00
I loved building my map then flying through it. I think if you sped up the gameplay a bit it would be a lot more pleasant to play.
CursorVsMan by monkeymad2 2012-04-28T00:45:00
This game looks awesome, but I'm trying to avoid cygwin on this computer.
Tiny World! by unicornpooping 2012-04-26T06:01:00
Hey man, really nicely laid out levels! I happily played to the end. I'd enjoy seeing a post-compo version with music and hopefully more levels.
Tiny Vessels by xel 2012-04-26T03:55:00
This game is pretty.
TinyBoxes by geekygenius 2012-04-26T03:51:00
Cool puzzles! Well done!
These Planets Ain't Big Enough For The Both Of Us! by RadthorDax 2012-04-26T03:29:00
Unfortunately I am too lonesome to find a partner for local multiplayer, but I played against myself and still had fun. You got a real simple system here that could make for some fun jousting. I really enjoy the easy going music.
BEEFWAR by crackerblocks 2012-04-26T01:50:00
hahahaha that will teach them to mess with my cow.
OWWW by moonmagic 2012-04-25T05:44:00
OWWWWWW
Shorted Out by HybridMind 2012-04-25T05:41:00
Cheers on learning a development platform via Ludum Dare--that's the way to do it for sure! I like the concept and setting. Would have enjoyed leader boards :)
All That Are Lost Will Be Found by R3ason 2012-04-25T05:29:00
Nice ambience; those monsters are scary. I have to say I always find the darkness mechanic sort of annoying though.
Little City by dustmyte 2012-04-25T05:19:00
This looks cool, but I got that same "error defining an external function" error. I'm on win 7 x64.
T in Y World by Tom 7 2012-04-25T05:02:00
I love this! It is a very good feeling to try to wrap my head around the text based rules while enjoying the awesome music. It is amazing to see all the variety of behavior that comes out of these simple rules, and then the rules are right there and you can edit them and share them and this game is perfect!
Pivotation by KingKay 2012-04-25T04:05:00
Cool concept and excellent level design! I think you guys should keep working together because you have made something nice here!
ZUNZANDA by SonnyBone 2012-04-25T03:10:00
Wow you have generated a huge amount of narrative content for a 48 hour period! Love the Bastion-esque player narration. I found the gameplay pretty slow going and frustrating.
Epic Scale Warfare by devwil 2012-04-24T20:30:00
I love when games are poems. I guess my only criticism in this case is that the two types of interactivity - first murdering the line of enemies, then zooming in and out - don't reflect each other. The anti-war message isn't reflected in the moment-to-moment feeling of the gameplay (click click click and try to figure out what is changing). But for making a game with a message and providing a counterpoint to other games, I congratulate you :)