FoonLudum Dare ExplorerLD23 → The Invasion of Timmy

The Invasion of Timmy

By the_observer

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CategoryRankScoreCount
Theme64.11
Fun603.22
Overall643.44
Innovation863.22
Graphics1063.44
Coolness107414

Comments

icefox 2012-04-24 07:43

Um, wow. I find the graphics just evocative enough to be somewhat disturbing. Good job! :-D

The gameplay is also rather interesting, and it ends on a twist! I approve.

omarshehta 2012-04-25 11:12

Not working for me. The .jar file isn't doing anything and the batch file just opens a cmd window that closes immediately. I manage to catch it before it closes though:

http://4urentertainment.org/storage/NotWorking.png

I would really like to play this game though. It sounds interesting!

dash 2012-04-25 11:51

Hi, I did the coding.

It's seems to me you don't have Java installed? You can get Java at http://www.java.com/en/download/

If I'm wrong: What version of Java do you have installed? In cmd, try "java -jar TheInvasionOfTimmy.jar".

omarshehta 2012-04-25 13:31

From the java website it now says I have "Version 6 Update 31". But when I open the cmd and type that command, or just "java" it still says it's not a valid command and all that. Do I need to restart or anything else?

dash 2012-04-25 14:46

Try restarting or add C:\Program Files\Java\jre6\bin (if you have 32bit OS or 64bit java) or C:\Program Files (x86)\Java\jre6\bin (if you have 64bit OS)to the PATH environment variable.

Normally the bat-file would then work.

khayet 2012-04-25 16:26

Nice graphics, setting and interesting gameplay. I don't like that it (apparently?) randomly calculates the damage I'm going to take. And some sound would have been nice. Overall: fun. :)

omarshehta 2012-04-27 20:43

@dash where is the PATH environment variable exactly? Sorry for my noobishness!

dash 2012-04-28 10:01

For how to set the PATH environment variable see: http://www.computerhope.com/issues/ch000549.htm

summaky 2012-04-29 13:31

I can't play. This is the error I get:

Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at be.priapus.ludumdare.timmy.Timmy.main(Timmy.java:35)

dash 2012-04-30 07:10

@summaky I've been able to recreate your problem by installing a 32 bit version of java on a 64 bit OS. Try installing the 64 bit version of java: http://www.oracle.com/technetwork/java/javase/downloads/jre-6u32-downloads-1594646.html

someone 2012-05-01 17:21

Finally managed to get it working in Linux. Needed to download the lwjgl libraries for linux from http://www.lwjgl.org.
Nice little game. The input was a bit awkward, It didn't like pressing different direction too soon after releasing the previous key. Also there didn't seem to be an ending and there were only nine of one of the bacteria.
The amount of back tracking required to heal was a bit irritating.

demonpants 2012-05-01 17:59

Mac plzthx!

r3ason 2012-05-01 23:12

Nice work on an official first game! Having the same objects hurt and then heal you is a nice twist! Liked the graphics. Especially the white cell eating the others! I'm just going to take a stab at saying the directional controls are in a single IF / ELSE IF statement? My only suggestion would be to separate these out and/or make it so that I don't have to let up off of the direction I'm going in order to move in a new direction. Other than this, hmm...not much else comes to mind. Perhaps a few separate screens with the intro text (as opposed to cramming it all on one page)? I think this (on page of instructions) is perfectly fine when you have a limited amount of time, but I think overall gamers are going to better enjoy having it broken up into separate screens and/or incorporated somehow into the game as a tutorial. Overall, very enjoyable game; thanks!

vilcans 2012-05-03 19:11

I got it to work in 64 bit Linux Mint (an Ubuntu derivative) using the following command:

java -Djava.library.path=/some/path be.priapus.ludumdare.timmy.Timmy

...but replace /some/path with the directory that contains liblwjgl64.so. I found that file in another game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10838

Unfortunately the game is pretty unplayable for me as it keeps on stopping, shaking the screen.

But I like the concept and the graphics.

gregdevice 2012-05-04 03:03

Very nice, definitely a game of patience. Was there no sound? Couldn't hear anything. There were not enough of the little flame guys so I couldn't win. Searched all over for them.

the_observer 2012-05-04 12:32

Just a little heads up for everybody: We're preparing an OSX and Linux version to play. We'll add them in 5 hours I think with also a small faq for the Java-problems.
A big thanks for everybody who commented, they're a big help for us!

fredericrp 2012-05-11 21:24

really nice overall, too bad there's no audio, that would have been perfect

hamburger 2012-05-13 21:37

This looks like an interesting game, but I couldn't get it to run. All I get's a black window. On windows 7 x64.