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vilcans

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2016 37 One room Video Games Are My Life compo Mood 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperCrown of the Mountain Kingcompo4353.483.373.133.543.372.363.02
202046Keep it aliveWhale Divecompo4473.503.163.643.463.072.792.833.21
201945Start with nothingLegally Deadcompo3.553.462.553.463.183.143.64
201841Combine 2 Incompatible GenresRhythm Roguecompo2203.583.333.974.253.313.923.003.47
201740The more you have, the worse it isI'm Driving My Truckcompo1463.723.613.363.063.614.333.943.61
201637One roomVideo Games Are My Lifecompo374.003.654.194.374.044.223.704.6354
201635ShapeshiftEuclid Geomorphcompo5843.073.602.733.002.203.2730
201534Two Button Controls / GrowingUnintended Accelerationcompo5193.193.322.874.033.033.732.682.8847
201532An Unconventional WeaponThe Path of Least Resentmentcompo3273.422.833.833.712.583.503.403.1340
201430Connected WorldsPanspermiacompo7093.062.634.003.532.192.8820
201429Beneath the SurfaceSkin Deepcompo6143.132.723.974.003.292.902.193.4844
201326MinimalismCleaner Botcompo5323.193.053.243.193.252.732.6132
201225You are the VillainMy First Ping Pong Massacrecompo3103.093.422.643.273.182.162.7048
201223Tiny WorldTiny Shippingcompo4522.922.883.283.162.881.682.202.6539

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by vilcans

vilcans leaves an average of 12.4 feedback comments each event.

LD48 — Deeper and deeper (13)

Plumber Ants by sekol 2021-05-18T16:56:10Z ♥ 1

Strangely satisfying! I like how the water flows, the bubbles rise, and the ants flock. Sometimes I wish the ants were a bit smarter and found their way through corridors or around each other instead of lining up. And maybe the mouse cursor should have an area of effect so not all ants end up in the same place in the end. To make more of a game out of it, maybe the ants should drown after being in water too long. And some goals other than just getting the water further down. But this is a good start!

Deeper And Deeper by hypp 2021-05-04T20:22:17Z ♥ 0

Cool with Wolfenstein rendering and maze generation. Are all the walls textured (in single colors), or is the exit a special case? To make this more into a game, I'd like some additional challenge (boring ideas: limited time and/or limited number of times you can open the map). It would be easier to navigate if you could slide along the walls instead of getting stuck when you run into them.

Funny music of course!

Hello, user. by Totteri 2021-05-01T12:49:58Z ♥ 1

I was lured by the C64 graphics, but stayed for the mood. Good job!

Crash Lander by AranCutter 2021-05-01T00:25:47Z ♥ 1

I'm a fan of the genre since I spent too much time on Gravity Force once upon a time, so I wanted to try this out. And that I did. After 700 deaths I'm giving up on pushing the first button and getting out of there alive. What an experience it was! It's probably the LD game I've spent the most time playing.

It's part of the deal with this kind of game that it is challenging. Avoiding crashing into the walls while still having to move fast but also conserve fuel is what makes it difficult. Especially as in this game, you have all three challenges constantly simultaneously. I think it would be more fun if it didn't present this constant challenge. Some parts of the game would be challenging even with much more fuel. So I suggest rethinking the level design. Can you make the difficulty level vary more perhaps, for example by *only* making some parts hard to navigate, while in other parts you *only* have the challenge of moving enemies?

I feel that mouse control is difficult, and I was sometimes wishing for keyboard control instead. One thing I think would help is to always keep the ship in the middle of the screen, so the position of the ship relative to the mouse pointer doesn't change unless you move the mouse. Otherwise I have to keep a look at the ship and the mouse to have an idea of what's going on, which may be why I thought it was difficult to control. Even after playing the game for quite some time, I still failed at some things that should be simple.

It's the kind of game where you get to a point where there's only one obstacle left before you get to the checkpoint, but you crash and respawn, only to fail at some much earlier point. I don't know if that's good or bad. Early arcade machines had games like that, and it may be good for giving the player the feeling that they'll beat it next time, and just have one more go. That said, I got a bit tired of the common "mundane" area right after the spawn point that I just had to pass to get to the actual challenge. But then again, the game is a constant challenge. 😄

All an all, very good work! Good game! A little more fuel and more forgiving level design will make this super good!

grGRIDid by John Gabriel 2021-04-28T20:34:51Z ♥ 1

Looks great! And interesting concept. The character moves a bit too slow, one step at a time, and as these steps get smaller as you shrink, it may become a bit annoying, I don't know because I never reached past the third level because the turning stopped working. Only times I managed to turn the block was before I passed it, which didn't help. Oh, and the graphics with the isometric perspective really made me want to play it.

Micronaut by healthire 2021-04-28T20:08:47Z ♥ 2

Neat and simple and complete! I like it. Once one of the levels so cunningly forced me to think about it how to choose where to go, it wasn't that hard to finish.

Bonus points for using Rust. Seems to use pure OpenGL/WebGL. Cool, I suppose. 😄

HellElevator by IvanRook 2021-04-28T18:31:30Z ♥ 1

Good start, but IMO this would be more fun if you used all the letters on the keyboard. And there needs to be some punishment for pressing the wrong key. I could get very far by just push ASDF continuously.

You should put up the game on a web server. I had to download it and run a local web server to play it. That wasn't very accessible. ;-)

Deep in the Graveyard by AndyKSWong 2021-04-28T18:22:44Z ♥ 1

This is a game I wanted to play more than once! Good job! I never figured out how the spectres moved. And I only reached the bulls the first time I played, and died immediately, so they could've been better introduced. But otherwise very good mechanics.

The Deepest Threat by Goutye 2021-04-28T18:09:26Z ♥ 1

Appealing graphics. Before I realized that the powerups weren't additive, the gameplay got more interesting, as it became an actual choice. Except for the health potions. I don't know why you'd skip those. Even though I didn't understand it at first I completed the game on the first try, so it's too easy I guess. More variations on the enemies, new types appearing would improve it. Oh, and sometimes fights take place behind the environment, I want to see the action!

The Final Frontier by BinaryPrinciple 2021-04-28T17:52:39Z ♥ 1

I like the graphics! The game was a bit slow, but it may have been because of my laptop. So it became too easy. I like that you bounce back when you fire rockets (even though I don't think real rockets have recoil). With some visual effects and higher speed I think it would be very neat.

1GEMCLIC.EXE by verysoftwares 2021-04-28T17:38:24Z ♥ 1

Un-challenging gameplay, but that goes with the genre I suppose. You could improve how the trading posts and additional drills appear, as at first I didn't notice that there was anything outside what I could see.

Watch Your Step by Kooky 2021-04-27T18:32:38Z ♥ 1

Fun with some weird physics-based gameplay. I never understood what the controls actually did, so it wasn't easy to avoid falling once the level got harder. Love the headphones on the avatar!

Deeper Trance by dhim 2021-04-27T08:49:22Z ♥ 1

What an excellent crazy idea! Nobody can see what you're doing, so this game has a built-in privacy filter!

LD46 — Keep it alive (10)

Spider's Food by 8BitCharlie 2020-05-05T07:48:50Z ♥ 1

I like this! It's surprisingly challenging considering how predictable the enemies are. The code looks interesting, from a quick glance it seems like you're half emulating a ZX Spectrum. You should host this on a web page instead of a zip file so it's easier to start playing.

Work from home - rat battle! by knason 2020-04-27T20:00:23Z ♥ 1

What a cute little game! I survived the whole year after a while. ❤ the graphics and fun to see a Pico 8 game.

The game could need some sounds when a cable is broken, when you repair it and when a building gets or loses electricity. It would keep the motivation up.

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-27T12:04:15Z ♥ 1

Good concept (though not unique - I've enjoyed similar games before). It feels a bit unpolished in the UX department, like I found no way to remove components or wires. More levels would be good to get a less steep learning curve, because the current one goes pretty straight into flip-flops which are kind of mind-benders.

Zilogever by ObscenelyTrue 2020-04-22T20:30:39Z ♥ 1

Nice to see a fellow retro developer! And with my love for the Z80, I was happy to stumble upon this.

Last water temple. A VR Game, Added non-Vr version by mmadara1 2020-04-22T12:54:19Z ♥ 1

I should have a Cardboard somewhere at home, but I couldn't find it, but I did try it on a Daydream headset. Unfortunately the button didn't work, so I could only play it without the headset, and that is not the way it's supposed to be played so I'll refrain from trying.

May I suggest you build for Quest (too) next time?

Johnny The Stupid Electron by Collin Thompson 2020-04-21T22:15:05Z ♥ 0

Interesting concept. Maybe though that the neutron keeping its momentum when you move it is a bit too strange. You have to keep your eyes on two things simultaneously.

Once I got the neutron to be almost completely still and the electron moved extremely slowly. I quit that game after 300 seconds. Apart from that, I think the first level was too hard. (Well, I should try my game, you might say! 😄 )

Flower Defense by Tyrael 2020-04-20T22:41:21Z ♥ 1

Nice graphics, and the intro sequence adds to the polished feel of it. Nice variation with the enemies and that you get to choose your upgrade. I didn’t clear wave 5, maybe because I chose more grenades by mistake most of the time. It’s easy to do as you click all the time while playing.

Just a little planet by pandanymous 2020-04-20T22:25:39Z ♥ 3

I like the graphics design. It reminds me of old wood carvings or Terry Gilliam's animations in Monty Python. Not sure about the gameplay but I moved around the four elements a bit to figure out their effects. At least I could get some green plants. 😄

Fell Out Survival by talslain 2020-04-20T22:19:17Z ♥ 1

My first impression was nice graphics. Except inconsistent. The walls and floor look good, but not the player and the solar panels. It's an ambitious game idea. Maybe too ambitious for a game jam. It took a while for me to figure out that I could move the mirror, but even after that I didn't quite understand what I was supposed to do. My guess would be that I'd have to alternate between giving light to the crops and to the solar cells. But I didn't understand what I was supposed to do with the water pump.

I took me a while to notice that I could move faster by holding shift. That was a godsend, because the game is about moving around to manage resources.

Place me back by Nyunesu 2020-04-20T22:03:58Z ♥ 1

Very clever with the "hold the up button to start" instructions in the beginning. You get the feel for the controls immediately. Then the one-button control feels very good. It's difficult, but when I fail I feel that it's my fault, not the game. This was fun! And polished. Though short, of course, but that's a plus in my opinion. Funny setting too!

I was a bit confused about the strings that attach to the heart. I didn't get the impression that the affect the movement, but they look nice.

Your source code link is the same as for the game, was that a mistake?

LD45 — Start with nothing (8)

Floatblox by Rewzu 2019-10-23T21:49:47Z ♥ 1

Tried the web version on my not very good laptop, and the frame rate was pretty bad... I'll have to try the Windows version.

Nothing is my car ! by T-Bo 2019-10-09T10:59:23Z ♥ 1

Pretty nice. I was confused by what I was supposed to do at first, because when I tried to pick up car parts I got the crash sound, because the part was at the same place as a boulder or something.

Over and over by mAnimal 2019-10-08T21:55:07Z ♥ 1

Nice graphics! And extremely frustrating gameplay. Thanks for the cheat, I would maybe kill someone if it wasn't for that. But I still couldn't complete the third screen. But still it was good because I wanted to continue trying. But in the end I rage quit anyway. Thanks for the experience!

Sheep Keep by zubspace 2019-10-08T21:15:42Z ♥ 1

Great graphics and a polished feeling at first with a menu and everything. Then I thought the gameplay was too basic at first, but once I got to the second level where you get two peasants it got a bit interesting.

The items, that change everything by Dock Frankenstein 2019-10-08T21:00:32Z ♥ 0

Interesting mood. I didn't understand the puzzles, but I completed it by just clicking everything.

Mad Mans Vengeance by Tommislav 2019-10-08T20:46:24Z ♥ 0

Good moody writing, just like your previous entry. AND IT HAS SCREEN SHAKE!

EcoNomNomIcs by Henrik Pettersson 2019-10-08T20:40:23Z ♥ 0

Ha, that was cool! It was surprisingly fun. As Gordon Gecko would put it, greed works. Even in game design.

L-Flowers by INCD021 2019-10-08T20:07:27Z ♥ 1

Cute little game! I like that it gets harder.

LD41 — Combine 2 Incompatible Genres (7)

Punk at the Opera by rjhelms 2018-05-05T15:06:31Z ♥ 0

It's strangely satisfying to punch those sailors. And there's level progression too! I wouldn't enjoy it for very long though, but for a few minutes it's pretty fun, so the amount of levels is just right. And that is good for an LD game. To me it felt a bit random whether I would be hit or not, but that may be just because I'm lousy at games like this. In the end I just started jumping around and hitting every opponent at once. I like the MIDI-sounding punkish music.

Honest Dan's Trout by Honest Dan 2018-05-05T14:55:14Z ♥ 1

Wow, that was a funny mix of games! And frustrating that the ball wrecks all my plans for getting rid of rows! :-)

Gender Circles by EkkoEkko 2018-04-29T14:29:38Z ♥ 1

I'm not too fond of the interpretation of the theme. First, that it's too much a stretch to say that two genders are different genres. The idea sounds like a somewhat sexist view of what genders are.

Regarding the game, the graphics are pretty nice. You could use some smoothing on the movement, so it feels more organic. I.e. do not change the speed instantaneously.

Remote Bot by Manuel Magalhães 2018-04-25T21:41:03Z ♥ 1

Wow, that was more fun than I expected! And frustrating! I'm not as good typer as I thought.

The game could benefit from more levels, starting with easier ones. But I know, I seldom have time to make more than one level for my LD games. (That's why I generated them procedurally this time.)

I especially like the hints. I never understood the hint about icons in the corner though.

Good job!

Sheet Music Editor Shoot'Em Up by hypp 2018-04-25T21:08:31Z ♥ 1

Silly idea and good execution (just like a Stephen King novel). One of your best so far.

I like the physics of the lines.

Dememtory by Tommislav 2018-04-23T09:53:48Z ♥ 2

Great mood! Very sad. It made me feel old and lonely.

I scored 4/4! :-)

It's fun with a console based game too, and it's not just normal stdin/stdout stuff either.

The feedback (or lack of it) to keypresses is a bit unexpected sometimes. At first I thought I should press enter after pressing a key, and sometimes it seemed like keypresses were lost if I pressed too quickly during the memory game, but that was probably because I pressed while the text was still appearing.

Tiny Crusader by nilstastic 2018-04-22T21:00:38Z ♥ 1

Awesome! This took too much time when I should finish my own entry instead. And even though I have already playtested it. :-)

LD40 — The more you have, the worse it is (1)

Super Consumerism Sim 2K17: GOTY Edition by EX3D0 2017-12-26T21:23:37Z ♥ 2

I like games with themes that comment on society, so I like this one. It reminds me a bit of the brainless games my kids play sometimes, where the goal is just to upgrade stuff. The pixel art is good. The gameplay is lacking, but it's more fun than I'd expect. Just like Cookie Clicker. The audio is the weakest part. Try recording sounds instead, that's what I do. :-)

LD37 — One room (33)

levelone by dietzribi 2017-01-05T14:40:00

Wow, that was fun! Thanks for not limiting the number of lives.

Non Euclidean Room by NuSan 2016-12-24T23:28:00

I like the style. This looks pretty nice, even though the hand drawn effect is a little bit overdone. I not only came to think of Escher, Antichamber and Portal, but also Bill Plympton's animations - maybe only because the frame rate dropped a few times. :-)

Also, there's an interesting technical challenge in making portals.

The one thing I didn't like was the audio. The music quickly became annoying.

The One Room Club by Wan 2016-12-20T21:04:00

Looks good and sounds good. The gameplay was very confusing at first, but then I realized the game is basically about avoiding the left arrow cards. Interesting idea with a real-time card game like this. At first I thought it was one of those programming-type games, but it wasn't.

Mutrix by nekoballs 2016-12-20T20:53:00

That was weird. It was hard to play as I didn't seem to move in the direction I expected.

Don't even think about making a VR version of this game! :-)

Escape The Room by egordorichev 2016-12-20T20:47:00

Nice mood and look. But I had to watch the video to solve the first level.

Happy Tower RTS by BoxedMeatRevolution 2016-12-20T20:01:00

Very slowly paced, or is it just me not understanding the controls?

Buried Alive Simulator by patvanmackelberg 2016-12-20T19:52:00

That made me die a little.

Royal Rise (Online Multiplayer) by thebrickanator 2016-12-20T19:48:00

Brave to create a multiplayer game for Ludum Dare!
No vote from me unfortunately - it doesn't connect to the server. :-(

soup kitchen by Blanky 2016-12-20T19:35:00

Even with the instructions, I didn't understand how to play, sorry.

One Room At A Time by Coomzy 2016-12-20T19:31:00

Technically, this is definitely not one room. ;-)

Bugs: Light disappered from one of the enemies at one point. And if you attack when you're too far from the enemy, you'll just continue moving, even out of the screen. The movement is very jerky.

One Room Hotel by TerraCottaFrog 2016-12-20T19:20:00

That's a funny interpretation of the concept, but in practice the room just serves as an elevator. And disallowing more than one person in the cinema or the pool didn't make sense. I never understood what the third room was. So after all, it wasn't a very *good* interpretation of the theme. Though still funny.

I like graphics with all its details, the menu, the music, the spoken lines, building the hotel - you have lots of stuff in there.

For some reason I was confused about the two rooms that weren't the pool and had trouble finding the correct one quickly.

Overall a very polished contribution!

One Room by TheScragglyMan 2016-12-20T18:56:00

The first part was pretty nice. I like the minimalist graphics. I didn't understand the second part even when reading the instructions, sorry.

One Room - The Challenge by delpes 2016-12-17T23:50:00

Very dangerous wall, apparently. :-)

The physics make the game a bit too hard IMO. Try adding more friction so the vehicle stops if you take your finger off the button.

I like the torchlight effect with shadows. That's cool.

Regarding the theme, a scrolling world is a pretty bad excuse for "one room."

One Room to Freedom by mianagames 2016-12-17T23:36:00

I thought the "one room" would refer to a prison cell - as in my game :-)

The One Room Experiment by Siegfried Croes 2016-12-17T23:32:00

This reminded me of Atic Atac. Not so much the game mechanic as the top-down view of the room. I love the way you got around the limitations of the theme. Very clever.

Great art style too.

Porno Tales: part 1 (Warning: NSFW!!!) by Sublustris 2016-12-17T20:52:00

Good music and great graphics. The gameplay is so-so though. I actually completed it the very first time I played it. I guess I got lucky (pun intended). The next few times were harder.

The one game by taras_v 2016-12-17T20:45:00

Yes, it was depressing. Some ambient sound would make it even more depressing.

Ikea-ller by Shatter Point Studios 2016-12-17T20:38:00

My kind of backstory! :-) Snapping would have been nice for placing the items. Also if their shapes were more regular it would be easier to see where they fit. Anyway, nice game overall.

The Cellar by Phil Strahl 2016-12-17T20:03:00

Nice mood and graphics. At first I just flipped all the switches, then I took it seriously and wrote down some notes, and then it was easy to solve.

Euclid by TriSquare 2016-12-17T19:49:00

Didn't work for me. When I run euclid.exe I got:

Unhandled Exception: System.AccessViolationException: Attempted to read or write
protected memory. This is often an indication that other memory is corrupt.
at OpenTK.Graphics.OpenGL.GL.FramebufferTexture(FramebufferTarget target, Fra
mebufferAttachment attachment, Int32 texture, Int32 level)
at MathDotSqrt.Sqrt3D.RenderEngine.Framebuffer.FBO.CreateColorTextureAttachme
nt() in C:\Users\Chris\Desktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\Rend
erEngine\Framebuffer\FBO.cs:line 105
at MathDotSqrt.Sqrt3D.RenderEngine.OpenGLRenderer..ctor() in C:\Users\Chris\D
esktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\RenderEngine\OpenGLRenderer.
cs:line 33
at MathDotSqrt.Sqrt3D.GameComponent.OnLoad(EventArgs e) in C:\Users\Chris\Des
ktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\GameComponent.cs:line 49
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
in c:\temp\opentk\Source\OpenTK\GameWindow.cs:line 415
at MathDotSqrt.Program.Main(String[] args) in C:\Users\Chris\Desktop\Ludum Da
re 37\LudumDare37\MathDotSqrt\Program.cs:line 16

Cabin Fever by dlweatherhead 2016-12-17T19:41:00

You got stuff modeled at least, and the room feels pretty moody. It will fit your idea well.

Twelve Days of Murder! by Capitals 2016-12-17T19:31:00

The text is really hard to read, both because of the font and that it's obscured sometimes. There wasn't much gameplay, but I suppose you can do more with the idea. The music is annoying as hell! :-)

The Last Heretics by Captain Awesome 2016-12-17T19:22:00

Looks nice, but runs at about 3 FPS on my old laptop, so I can't judge it.

Ultra Violet Humanoids by seano 2016-12-17T19:13:00

Tried to run it with java -jar. Got:

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti
on: java.lang.NoClassDefFoundError: javafx/scene/paint/Color
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:120)
Caused by: java.lang.NoClassDefFoundError: javafx/scene/paint/Color
at com.magic.game.Entity.<init>(Entity.java:45)
at com.magic.game.Gladiator.buildEntity(Gladiator.java:135)
at com.magic.game.Gladiator.resetGame(Gladiator.java:86)
at com.magic.game.Gladiator.create(Gladiator.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:114)
Caused by: java.lang.ClassNotFoundException: javafx.scene.paint.Color
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 6 more

Cat and Robot by Vadim Ivshin 2016-12-17T19:11:00

Scaring the cat is an interesting addition to the old "program a robot" concept.

The Room Journey by boddiul 2016-12-17T18:56:00

I didn't really enjoy the gameplay that much, but the mood is nice, and moving between different dimensions or whatever it is is surprisingly fun!

Interrogation Room by DiscoFish 2016-12-17T18:43:00

Not much gameplay here but I love the mood and graphics!

E-Cracs by bigoss73 2016-12-17T18:31:00

I didn't expect to enjoy this game. First of all, it was compressed as rar, which is just annoying. And the implementation seemed to be very basic. But once I started playing it, I enjoyed it quite a lot, and restarted over and over again to try to get further into the game. So, good job after all!

Judgement by Swordbrella 2016-12-17T18:10:00

Good job!

One Room MUD by wwwtyro 2016-12-15T22:29:00

Not much to do. Maybe if there were other players online?

Turn My Room by mikesean45 2016-12-12T21:55:00

Nice concept. The orthographic camera makes it more challenging, but not in a good way. With more work this can become an interesting mind-bending experience.

Moonlight Maximum by slimabob 2016-12-12T21:51:00

A bit slowly paced between waves. But I like weapon upgrades!

CrateBlaster by Bacontree 2016-12-12T21:43:00

I like 3D implementations of 2D gameplay, and this one looks pretty nice. At first I didn't know I could shoot and was a bit annoyed that the game could randomly become impossible. Though with the shooting it gets a bit trivial instead.

LD35 — Shapeshift (9)

Crops of Carnage by fanatiko 2016-05-08T12:04:00

I like the graphics!

Shapeshift Racer by 02fc.exe 2016-05-02T20:27:00

Looks good.

Edge Shift - Blackhole by Danoli3 2016-05-02T20:22:00

This looks nice, but doesn't play very nicely. :-)

Aftertile by LOSTALLOY 2016-04-29T20:40:00

Sorry, I don't get it. Cute ghost though.

Shape Hockey by dreadzilla 2016-04-21T21:44:00

It turned out pretty polished! Very frustrating gameplay though!

Shiftah by GaryS 2016-04-21T21:17:00

It looks very polished for a first game. Unfortunately, it doesn't play very well because of the collision detection and game mechanic. Still very good for your first game. Why was it in the jam, as it seems it was made by one person in less than 48h?

Blockfall by xandy 2016-04-21T21:13:00

There seems to be a bug where I could stand on any shape. And there are glitches when you're standing on one platform and another platform catches up with it.

Rayshifting by ponk 2016-04-21T21:08:00

And I thought my game was hard! I thought at first. Then once I learned it, this wasn't that difficult. I like the idea of using raymarching and it fits really well with the theme.

Arnold Stallion's Pump or Die by arzi 2016-04-21T21:04:00

I understand this guy's not the most popular guy in town...

I like the retro style and the graphics. (The music too, but that's not yours apparently.) It's funny with the bodybuilder theme, although I don't think it connects to the shapeshifting theme very well (it would if you actually changed shape).

LD34 — Two Button Controls / Growing (22)

Edo Arena by PowerSpark 2016-01-04T23:54:00

This game provides what I think must be called a zen-like experience. The best strategy for me was to wait calmly, not wasting energy on moving, not letting my greed for the power-ups nor my vanity for moving up let me stray from the path, until the enemies attack, and finishing them off by a single well-timed blow. I spent a lot of time on this. I really wanted that watchtower. Great animations and art style. Best game I've played this LD. The only flaw is the collision detection that's a bit off, that you sometimes get stuck in an enemy (sometimes attacking in the wrong direction helps). The audio could be improved too.

Grow Big and Go Home by MikeTsunami 2016-01-04T22:43:00

How I miss checkpoints... ;-)

Arc by ChuiGum 2016-01-04T22:32:00

I'm no fan of gameplay based on waiting and timing your moves (old platform games tended to have parts like that). So... this has too frustrating gameplay, and not bothering about following the theme... But I like the visual design and the music fits the stressful gameplay.

Double Helix by BroCade 2016-01-04T22:16:00

This requires some focus. Once I get into the "zone", I can manage, but it sure is a brain-bender. I've seen a few similar games in this LD, but this one looks and plays very well (as to be expected by a jam entry).

Defuse Run by dreadzilla 2016-01-04T20:51:00

Nice, and with some similarities to my game, just as you said! I found the brake button, so I could cheat, so it's not really two buttons. :-)

Grow Your Love by DDRKirby(ISQ) 2016-01-04T19:42:00

Nice. I had fun. I especially liked the dancing part.

Dude Grower (AKA U. F. Grow) by smizmeal 2016-01-04T19:28:00

A bit hard to control. The tractor beam is weak and it's easy to kill the dudes by mistake.

Rolla Grolla Arena by Xanjos 2016-01-03T23:27:00

I can't rate the fun factor as I didn't have any opponent to play against. But even without an opponent the controls were difficult to master. Jumping is hard.

Star Warrior by spolsh 2016-01-03T23:08:00

Great graphics design that made me think of that scene from Kung Fury, but the gameplay is so-so. It's too difficult.

Gjallarhorn by NoWandStudios 2016-01-03T22:59:00

Nice graphics and pretty fun gameplay.

Shot Snap by DomNomNom 2016-01-03T22:47:00

Awesome concept! Even though I quickly understood the concept in general, it was annoying that the "shot snap" never occured when I wanted it too. Either it didn't come when I wanted it to, or it happened when I didn't want it to.

A suggestion: Consider a shot snap which takes a snapshot of a full 360 view somehow. It's a bit too irritating that you are blind in most directions.

Anyway, a really novel concept. Congratulations!

Chaotic Potato by drinkadriu 2016-01-03T22:24:00

Interesting with the rotating platform, but I didn't understand where to go and what to do. The graphics are nice, but the sounds are pretty awful.

MarelleWestern by Blister 2016-01-03T22:16:00

A rhythm game without the rhythm, that was more fun than I expected. At first it was confusing because there was little feedback, for example it is unclear when the game restarts. I kind of enjoy the autotracked music.

Electric Dodgeball by ondrejbalas 2015-12-26T14:00:00

At first I thought I was supposed to pick up some of the balls, but apparently all of them were bad. It would have made the gameplay more interesting if some of them had some positive effect. Anyway, the game is challenging as it is, and you could definitely work more on this concept.

The Tie Game by Dejvo 2015-12-26T13:44:00

Fun interpretation of the theme, and a good fun idea for a game. It could use a lot of tweaking of the gameplay though.

Isle of Plenty by doitle 2015-12-26T13:33:00

I see now that it's supposed to be a joke. It's not a very funny one though IMO. It could be a pretty nice game if you could build farms I guess. The graphics tiles are a bit small.

Tamagotchi Hell by Troyan 2015-12-18T21:44:00

It was uncomprehensible at first. It would have helped with audio or visual feedback whenever I did the right or wrong thing. Once I figured out what I was supposed to do, it got pretty boring. Nice graphics though.

ZX (3 in 1) by myachin 2015-12-17T12:26:00

That looks promising, but I only get to the start screen, then nothing happens.

Wild Growth by Leon Möhring 2015-12-17T12:13:00

I loved the polished look. Nice music too. It is a bit too frustrating, because I had difficulty with the controls. I would have preferred mouse or touch input, but if you want to keep with the theme, I think you should have added some smoothing to the rotation speed to give it a more organic feeling. Anyway, great entry.

Adventure Story 34 by PuddleOfWater 2015-12-16T21:18:00

Tried the Linux version, but it wouldn't start because of me having a too old Java version. Maybe you can compile so it works in older versions?

$ java -jar Adventure\ Story\ 34.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: twoButtons/Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)

Full Metal Democracy by deepnight 2015-12-15T07:58:00

Very impressive! Everything is so polished.

A Life in a Year by anissen 2015-12-14T21:15:00

Moody and arty! I like the visuals and the inverse kinematics. At first I thought I had to touch objects (or avoid touching) with the white part of the tree, but after I realized that I had to touch with the tip of the tree to grow or get poisoned, it got a bit too easy. It's a nice relaxing experience though. Shame about the graphics glitches when switching seasons that take away from the mood.

LD32 — An Unconventional Weapon (19)

Claper Rover by Kazura 2015-04-30T08:47:00

That was fun actually! I like the clapping sound. But it's far too easy.

Music sounds great too.

The morning type by Liam :D 2015-04-26T21:57:00

I like the concept, but I'm sure some people object to the British words. :-) The moving camera makes it interesting. As it's a "rails shooter", you could do this with live action video, like an old laserdisc arcade game.

I realized that the game is easier if I don't look at the screen while I type, as I get distracted by the graphics and make mistakes.

Add some sound and this will be really great!

Stain by KaiseanGames 2015-04-26T21:44:00

Interesting base for a puzzle game. It would need more work to become really interesting though, and I'm sure you have plenty of ideas for that. Oh, and it looks good!

Thanatos and the Cat God by jmf 2015-04-26T21:35:00

Nice little short game. It could use some balancing. As it is it's far too easy. Then again, if it was harder it wouldn't be a little short game anymore, would it? :-)

iSpringBot by SySaNiN 2015-04-26T21:28:00

Great concept. Cool physically based gameplay. A bit difficult to control, as it's easy to not know which part of the snake corresponds to which mouse button. Holding both buttons worked sometimes, but not all the time on my machine. I like the polish that there's a swooshing sound when you swing. Too difficult with the instant death, so I didn't get very far.

Mario and the Poetry by gruhn 2015-04-26T21:09:00

Loading fails. :-(

Application Cache Error event: Resource fetch failed (522) http://www.gruhn.com.br/games/mario_e_a_poesia/full/images/limitadormovimento-sheet0.png

(Un)Con by lizard455 2015-04-26T21:06:00

Good amount of weapons and enemies, as far as I could see, because the game is pretty hard. I don't see any unconventional weapon though...

Tractor Beam! by michael.meadows 2015-04-26T20:55:00

Great concept. I used to play Gravity Force a lot, and this is similar (including the instadeath), but the mechanic with the tractor beam is a nice addition. I was a bit disappointed though after I realized I couldn't kill the enemies by dragging them into the walls, and I never figured out how to kill them in a controlled fashion. Very nice concept though that would be good if you worked more on it.

Canker Blossom by Headmade 2015-04-26T20:47:00

I had lots of fun with this game. It's also the most stressful game I have played this far, but in a good way.

It's a bit difficult to hit the right spot to drop the words, which is a bit frustrating.

Dear Chancellor by Ludonaut 2015-04-26T20:36:00

I love the punk style graphics design. I don't really get the political reference, but I love that there is one!

Caffeine Rush by Tommislav 2015-04-26T20:26:00

Good as usual. Nice with a variety of enemies, and coffee sure is an unusual weapon.

Diplomat by Huo-cuo 2015-04-26T20:19:00

I didn't understand what I was doing, but I guess I won. The three different character types didn't seem to make any difference. They just built a new house or conquered an existing one. By reading the comments here I now understand that the square in the middle is important somehow. It seems you had more ideas for gameplay than you had time to implement. (Who doesn't have that problem?)

Orb of Power by NoSoupForYou 2015-04-26T19:50:00

Level design! An interesting weapon! Puzzles! I love it. It's well balanced too; challenging without being frustrating. I completed it on the third attempt. It's a shame it wasn't a compo entry. Only critisism I can think of is that the flicking is a bit hard. Nine times out of ten, the ball goes more or less where I want it, but sometimes it just falls to the floor. It's probably me not being consistent in my mouse movements, but maybe it's possible to do something about it. I love the feeling of throwing the ball and pulling it back (especially up behind the back of an enemy!). Well done!

Unconventional Dungeon by Turkey 2015-04-26T19:16:00

Unconventional weapon, yes, but conventional gameplay. I like the mouse aiming, but the collision check is off by about one tile. After a while I learned that I have to be further away from the enemy than what I expected at first. There is one room where I got stuck when I entered it.

Scramble by BasmanovDaniil 2015-04-26T18:04:00

Sorry, I hardly understand what's going on.

the dispatcher by davidB 2015-04-26T08:40:00

Tried the "Java 8" download, which failed with java.io.FileNotFoundException: http://alchim31.free.fr/download/ld32/jres/jre-1.8.0.20-linux-x64.jar

Maybe because the Java version on my system is 7.

Anyway, I tried the Linux download instead. It has some rendering problem because all the images were just black. So I couldn't rate unfortunately.

An Unconventional Weapon by Mathias Olsson 2015-04-24T12:20:00

Unconventional weapon indeed. Great voice (cough) acting BTW. :-)

AKIMBO by gnx 2015-04-22T20:39:00

Not very good graphics and audio for a jam entry, but who cares as it's a fun and challenging game. More levels would be fun, and possibly exploring the sokoban elements of it more.

Cake Wars! by dreadzilla 2015-04-22T20:26:00

Ah, nice, a traditional shooter. I love powerups!

LD30 — Connected Worlds (4)

Doggy Dialler by Lianne Booton 2014-08-26T08:49:00

Awesome graphics and mood and innovative gameplay.

DEMON BABY HALL DEFENSE by uberscientist 2014-08-26T08:30:00

I couldn't run the executable on Linux Mint 16 (based on Ubuntu 13.10).

./DBHD: error while loading shared libraries: libpng16.so.16: cannot open shared object file: No such file or directory

This system has libpng12, but not libpng16.

The blend file worked fine though. I like the music and the physics.

CMYK by PixelArtM 2014-08-26T07:43:00

It's more like you're controlling four people in the same world, but I like this idea more than the usual "connected worlds" gameplay. I expected the colors to have a meaning, e.g. that you have the same objects in all four "world", but if the object is the same color as the background, it's invisible and doesn't exist. Pretty good for 7 hours of work anyway.

Chipset-0 by deepnight 2014-08-25T06:34:00

Very good in all aspects. Only complaint is it's so short.

LD29 — Beneath the Surface (19)

DrillfisT by Ret44 2014-05-15T21:10:00

I like the idea of drilling your way through rock, but the controls and gameplay can be improved. Keep working on this as I think it can become really fun!

Project Tethys by vilya 2014-05-15T20:59:00

Works fine on Linux.

It's action-packed and has great lighting effects. What more can you wish for?

I think it would be good with feedback (audio and visual) whenever the base is hit. When the base is hit, it should feel bad. :-)

Orbital Burrow by Make A Game 2014-05-15T20:47:00

A bit dull at first, but once it gets frantic it's pretty fun. I never quite understood when I could use the different powers, as it seems the meter didn't have to be full to use it. Also I often dashed by accident, and at first I didn't understand that you can't use the elements right after dashing, which added to the confusion. Apart from that, it's very polished. Good job!

Kontroise by edibletoaster 2014-05-15T20:33:00

Pretty nice graphics and effects. More particles and effects would have made it look even better. E.g. parallax stars in the background or something.

The controls could use some tweaking, and if I'm not mistaken that's what you've done in the post-compo version.

Oh Shiny! by pedrosanta 2014-05-12T06:04:00

Nice start. It was fun although frustrating.

Drowning in Problems by Notch 2014-05-08T08:25:00

So many needs but never the need to go to the bathroom?

Interesting idea, and it certainly has a mood in its simplicity. Feels a bit like reading a novel. As a game, it's not very challenging. You can run through it quickly by pressing tab and enter repeatedly. But as an experience, I like it.

Surface Of The Skin by Suese 2014-05-08T06:52:00

Interesting non-obvious interpretation of the theme. I'm not sure I understood the "game" part of it, but I'm impressed that you pulled this off for the compo.

Dweller by MiscEtc 2014-05-01T23:15:00

Awesome mood! Who doesn't want to be an underground demon that moves stealthily through rock?

The controls are a bit difficult. I often had to click a few times for the game to react, and the inertia can be somewhat annoying at times.

But definitely one of my favourites in this LD.

Let's go to the Mole ! by kikaz 2014-05-01T22:53:00

Very nice graphics and animations, although the GUI didn't respond to all clicks. Also the rules of the game were very unclear and seems to be based on luck only. But I appreciate the level of ambition.

Fellow Mole versus Raccoons Thieves by ramoncb 2014-05-01T22:42:00

Runs fine for me on Linux Mint, except that I got no audio (my audio setup is problematic so it may be my fault). Unfortunately the game played in fullscreen across both screens in my dual screen setup, which made it hard to control.

I couldn't find a way to finish the game, and there's no real danger so it gets a bit tedious after a while.

Mine Climber by lfpetrini 2014-05-01T22:32:00

Nice and fast platform game. The water gets a bit irrelevant though as you can quickly jump past most goblins. I'm not really sure if the shield is very useful. But I like the feeling of it, the graphics etc.

Hymn of the Moles by King_Mew 2014-05-01T22:22:00

Nice with a Linux game.

Unfortunately I couldn't get it to work.

I tried installing the dependencies (in Linux Mint, an Ubuntu derivate) with:

sudo apt-get install libsdl2-2.0-0 libsdl2-image-2.0-0 libglew1.8 libsdl-ttf2.0-0

But I think the last one is for SDL 1.x, because I get the error:

$ ./moles
./moles: error while loading shared libraries: libSDL2_ttf-2.0.so.0: cannot open shared object file: No such file or directory

COVERUP by SFBTom 2014-05-01T21:53:00

Good graphics and audio. I liked the gameplay idea once I understood that it's a memory game, but I think it has room for improvement as there's no danger and no way to lose.

Mars After Dark by LittleBlueFrog 2014-05-01T21:27:00

Not much of a game, but a worthy try! Works well on Samsung S3.

The Dark Things by gnerkus 2014-05-01T21:15:00

Nice to see a Phaser based game. I like the art style. The gameplay is nice but could use some polish.

Underground by Crazy046 2014-04-28T14:00:00

Didn't get it to work in Linux Mint.

First I got:

$ java -jar Underground.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:37)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:34)
at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:45)

I then installed lwjgl with:

$ sudo apt-get install liblwjgl-java

...but I still got an error:

$ java -jar Underground.jar
Mon Apr 28 15:59:40 CEST 2014 INFO:Slick Build #264
Mon Apr 28 15:59:40 CEST 2014 INFO:LWJGL Version: 2.8.5
Mon Apr 28 15:59:40 CEST 2014 INFO:OriginalDisplayMode: 2560 x 1024 x 24 @50Hz
Mon Apr 28 15:59:40 CEST 2014 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
Mon Apr 28 15:59:40 CEST 2014 ERROR:null
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:956)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:342)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:32)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:407)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:388)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:60)
Mon Apr 28 15:59:40 CEST 2014 INFO:Starting display 800x600
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glEnable(GL11.java:1000)
at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:37)
at org.newdawn.slick.GameContainer.initGL(GameContainer.java:761)
at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:786)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:421)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at net.net23.paulb.ludumdare.game.Ludumdare.main(Ludumdare.java:60)

Fistula Foragers by local minimum 2014-04-28T13:42:00

Nice graphics!

Insect War by mikedirl 2014-04-28T13:30:00

Unfortunately very buggy. Holding down space and fire allowed me to jump through the platforms.

360 eatme by EnigmAraigne 2014-04-28T13:11:00

Interesting idea that you lose time when you eat, as time is a resource but food is your goal. You could explore this in some other gameplay perhaps. Extra point in graphics for the huge clock. But I don't see the connection to the theme. Keep on gamedevving!

LD27 — 10 Seconds (2)

10 seconds by Mathias Olsson 2013-09-01T08:07:00

Simple but well done. And the music is great of course!

Shelter by Tommislav 2013-08-28T08:33:00

Very nice! I'd love to see a more developed version of this game. The basic idea is great, so the following is just some critique to make it even better. It could use some better mechanics, as others have mentioned. Drawing a path may be OK, but not it's a bit too annoying that you stop drawing when you hit the wall. Maybe pathfinding would be good to make it feel less like the game mechanics are working against you. Also, the "pause when scrolling" feature feels a bit unnatural. Maybe you put it there do adhere to the 10 seconds theme? Try a longer timeout and no pausing. Or the other way around, pause automatically when no entities are moving.

LD26 — Minimalism (10)

Swimming Fool by blackmagic 2013-05-06T19:16:00

Looks nice, even with the notice that I have to upgrade video. But as aiming is hard and the game is slow it gets a bit frustrating.

Less by tomc 2013-05-03T22:39:00

Great concept. A bit sad as it's hard to get to an ending that's not depressing. I want to select the right things and be a nice guy, but game's interpretations of my clicks make me seem more of a dick for everything I do. Good game though.

Evil Lunix System Admin by c0nfused 2013-05-03T22:25:00

Funny. Dying is actually more fun than completing the game.

Less than Shadows by Cosine 2013-05-03T22:17:00

Interesting idea, but too much inertia makes it too difficult and frustrating.

BareBones by zeelyndz 2013-05-03T22:10:00

Very different.

Gravity Stunts by Per 2013-05-03T22:00:00

Whee! Physics! And even a settings screen! Great game, but I got a lousy frame rate, even when switching off the graphics enhancement.

Curiosity by Supermomo 2013-05-03T21:47:00

There's no audio for me. Did I miss anything? The game is pretty incomprehensible. Or at least very random and difficult. The nice thing is that it feels pretty creepy. I wouldn't want to be that cat.

True treasure of Kartoffelschloss by mortus 2013-05-03T21:40:00

The controls are extremely frustrating. I almost gave up after failing a wall jump for the 10th time. I'm glad I didn't because this is a great interpretation of the theme.

Minimalism by Mathias Olsson 2013-05-03T21:16:00

Good audio as usual!

Schrodinger by myachin 2013-04-30T20:57:00

I love the art direction and audio. I'm not very fond of the gameplay though, it's maybe a bit too minimal. Or too little? Why three states instead of only two?

LD25 — You are the Villain (23)

EndNet - A Prisoner's Dilemma by TheChemist 2013-01-02T21:25:00

Interesting idea. Unfortunately nobody is online right now.

Cat Licker by Just_delete_it 2013-01-02T19:48:00

Not only seemingly pointless. Pointless for real. Some points for innovation though. I've never seen a cat licking game before.

Lasers against Humanity by tcql 2013-01-02T19:28:00

Polar coordinate systems are always refreshing. And it looks great when you have a huge swarm of missiles after you. Apart from that, the game gets a bit boring quickly. Is there a win scenario, or do you just keep on until you're dead?

Life of the Death by se1by 2013-01-02T19:19:00

Didn't manage to get it to run in Linux Mint.

This is as far as I got:

$ java -Djava.library.path=/usr/lib/jni -jar LifeOfTheDeath.jar
Wed Jan 02 20:18:12 CET 2013 INFO:Slick Build #274
Wed Jan 02 20:18:12 CET 2013 INFO:LWJGL Version: 2.8.5
Wed Jan 02 20:18:12 CET 2013 INFO:OriginalDisplayMode: 1600 x 900 x 24 @60Hz
Wed Jan 02 20:18:12 CET 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
Wed Jan 02 20:18:12 CET 2013 ERROR:null
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:986)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at com.BitByterStudios.se1by.Game.Game.main(Game.java:95)
Wed Jan 02 20:18:12 CET 2013 INFO:Starting display 800x600
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1770)
at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:32)
at org.newdawn.slick.GameContainer.initGL(GameContainer.java:723)
at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:748)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:378)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at com.BitByterStudios.se1by.Game.Game.main(Game.java:95)

Crobal and friends by Gaeel 2013-01-02T19:01:00

Not much gameplay-wise but I love the narration and graphics.

I got a java.lang.UnsupportedClassVersionError at first, so I had to install Java 7 to get it to run. Tip: Unless you need Java 7 features, compile the game for Java 6 or earlier.

Money Manager by Kimau 2013-01-01T21:06:00

Not my cup of tea.

The Crown Jewels Job by Will Edwards 2012-12-21T22:06:00

Impressive work, especially with the level editor. The game is annoying in some ways; the physics feel wrong. Too much inertia, and the height of the jumps seem inconsistent. And the problem that it's difficult to see where you can walk and what hurts you. Also the level is too non-linear, so I didn't know where to go. But good graphics and I like the level of ambition!

Bad Guy Boot Camp by rustybroomhandle 2012-12-21T20:56:00

Wow, that's a hard game. The internal conflict of not wanting to push the trigger, not wanting to be a villain... but still that is the only way to "advance" in the game, forcing yourself to explore your inner darkness. I guess that's what you'd call art.

I didn't have the guts to do an entry like this, even though it was my first thought. (I felt bad when adding the children in my game, and those are just pixels on a collision map.) Congratulations for not chickening out!

Dr. Maleficent's Doom-Ray by pelton 2012-12-20T23:17:00

Got the "./doomray: No such file or directory" error. Tried "make". Installed libsdl-dev and other dependencies. Still not working. :-(

Comrade Santa by Yapikom 2012-12-20T23:00:00

Wee, particles! And that goat sure is scary! +1 on audio for that goat sound. I got to the level with the big moving red thing dropping bombs and had no idea of what to do.

City Sucker by Rose 2012-12-20T22:53:00

Oh, that poor goat!

Villain OS 8 by tommycreo 2012-12-20T22:49:00

Five stars for theme! Not that fun to PLAY, but great concept and who cares anyway: you get to pat a cat and laugh!

Boxy Computer Virus by Rialgar 2012-12-20T22:36:00

I love that it uses WebGL, but the graphics are a bit too simplistic. After trying the game once, I saw the screenshot and realized there's a shopping menu in the game. That improved my impression of it a litte, but it's still not that interesting. I was surprised when the level changed the first time, but the gameplay is still a bit dull. The challenge is the limited view. Other than that you can just move in a circle with the mouse button pressed.

Blob Revolution by kill0u 2012-12-20T22:16:00

I like the art. Unfortunately the controls make it unplayable. After several attempts I finally managed to reach the exit on the first level, only to get the message that I needed to collect all the items first... This is a shame, as you seem to have put a lot of work into the game. There are several level, enemies and stuff. The story is a bit stupid though.

MEMEX by Cake&Code 2012-12-20T22:04:00

Great mood! At first I didn't understand that you get more of the story the better you finish the level, and I thought the level design was just bad as you could finish a level without pushing all the blocks to their targets. I still think that the puzzles should have been a little bit harder to complete. The connection to the theme is weak in my opinion, even though I understand that it can be explained in the story. The story is intriguing by the way, possibly owing to the music and art direction.

Yeah, more like ZomBYE! by ChrisMingay 2012-12-20T21:30:00

Doesn't work for me.

Sometimes stops with the message "Sound click doesn't exist."

Sometimes it just hangs in the game.

When I can move around, it seems like it could be fun, but it's unclear what I'm supposed to do. Perform an "action" with space? What?

Dragon Boss by Zanzlanz 2012-12-20T21:10:00

This kept me occupied until I finished it. It is pretty funny, but it turns into a bit of a grind towards the end (pick up, fly up, drop, breathe some fire, pick up, fly, ...).

The physics could be improved. Try adding inertia to the dragon's x and y positions. That would feel more like you're a heavy dragon. BTW, have you played the old 8-bit game Thanatos, that was similar to this? Although in that game, the dragon was almost as big as the screen and the humans were tiny. Pretty fun to be a villain.

I'm not that fond of the music. I kept it on while writing this review, and it got pretty annoying.

But all in all, it's a pretty good game, as I kept on playing for a while. The connection to the theme is obvious.

Evil Chopper by Per 2012-12-20T20:18:00

Playable and polished, and 3D. Good job! I didn't guess the music was generated.

ECHO CHAMBER by loren 2012-12-17T22:43:00

Great mood, art and audio!

Not much gameplay though, and it gets boring quickly. It's too easy once you realize the game is just about quickly clicking on the green things.

Great work and polish anyway.

Evil kitten-kidnapping pirates - from SPACE by Tommislav 2012-12-17T22:31:00

Nice polish (title screen, shop etc)! (and nice meeting you this weekend)

Revenge of Dr. Green by boena 2012-12-17T21:54:00

Good graphics and polish.

Villain by Mathias Olsson 2012-12-17T21:26:00

Good sound! Nice with something not SFXR/BFXR for a change.

Konkey Dong by saampahlavan 2012-12-17T21:22:00

I have to vote pretty low on innovation, as I had the exact same idea at first. I like the gameplay, but it could use some tweaking. The barrels disappear too quickly, and it's so easy to get hit in the head that the best "strategy" seems to be to pick them up as quickly as possible and throw them away before you get hit in the head.

Liking the graphics and humour.

LD24 — Evolution (1)

Invaders: Evolution by vilya 2012-09-05T11:27:00

That's a good story! (For being Space Invaders that is.) Every level is a bit different, so I didn't get bored. The green aliens were a good twist, though it had been easy up to that level, it suddenly got hard. I looked in the source to see how the game ends. :-) Nice idea.

The one thing that's missing is sound.

You may be interested in this comic: http://elcomics.tumblr.com/

LD23 — Tiny World (17)

TinyNuke by nixeldev 2012-05-13T19:29:00

The concept that the difficulty of the games comes from the limited viewport is pretty original. It can be frustrating too, as that you're making it harder in a way that's very artificial. I still like the game.

Liking the "swoosh" sound.

SlimeABug by schattenkind.net 2012-05-03T20:19:00

Good game!

Kid's Wars by iFred_QC 2012-05-03T20:04:00

Funny twist (literally!?) on a conceptually linear game area.

Liking the graphics.

C:\ Infected by Kevin_R_K 2012-05-03T19:35:00

Wow, a Ludum Dare game with action! Totally crazy! I liked it before I even found out about the mouse controls.

Crash Effect by koredozo 2012-05-03T19:25:00

Who knew crashing could be so hard.

At least that was my initial reaction to this game.

Once I got the hang of it, it got pretty dull.

But it's nicely presented, has graphics and sound effects. What more can you ask for? More than one enemy at a time perhaps.

The Invasion of Timmy by The_Observer 2012-05-03T19:11:00

I got it to work in 64 bit Linux Mint (an Ubuntu derivative) using the following command:

java -Djava.library.path=/some/path be.priapus.ludumdare.timmy.Timmy

...but replace /some/path with the directory that contains liblwjgl64.so. I found that file in another game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10838

Unfortunately the game is pretty unplayable for me as it keeps on stopping, shaking the screen.

But I like the concept and the graphics.

Laser Fly by 0xdeadbeef 2012-05-03T18:48:00

Some class seems to be missing:

Exception in thread "main" java.lang.NoClassDefFoundError: javax/vecmath/Tuple2d
at com.deadbeef.ld23.LudumDare.init(LudumDare.java:75)
at com.deadbeef.ld23.LudumDare.main(LudumDare.java:53)
Caused by: java.lang.ClassNotFoundException: javax.vecmath.Tuple2d
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 2 more
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149)
at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248)
at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56)
at sun.awt.RepaintArea.paint(RepaintArea.java:224)
at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695)
at java.awt.Component.dispatchEventImpl(Component.java:4727)
at java.awt.Component.dispatchEvent(Component.java:4481)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643)
at java.awt.EventQueue.access$000(EventQueue.java:84)
at java.awt.EventQueue$1.run(EventQueue.java:602)
at java.awt.EventQueue$1.run(EventQueue.java:600)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:616)
at java.awt.EventQueue$2.run(EventQueue.java:614)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:613)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149)
at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248)
at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56)
at sun.awt.RepaintArea.paint(RepaintArea.java:224)
at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695)
at java.awt.Component.dispatchEventImpl(Component.java:4727)
at java.awt.Component.dispatchEvent(Component.java:4481)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643)
at java.awt.EventQueue.access$000(EventQueue.java:84)
at java.awt.EventQueue$1.run(EventQueue.java:602)
at java.awt.EventQueue$1.run(EventQueue.java:600)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:616)
at java.awt.EventQueue$2.run(EventQueue.java:614)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:613)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at com.deadbeef.ld23.LudumDare.draw(LudumDare.java:149)
at com.deadbeef.ld23.LudumDare$TheCanvas.paint(LudumDare.java:306)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248)
at sun.awt.X11.XRepaintArea.paintComponent(XRepaintArea.java:56)
at sun.awt.RepaintArea.paint(RepaintArea.java:224)
at sun.awt.X11.XComponentPeer.handleEvent(XComponentPeer.java:695)
at java.awt.Component.dispatchEventImpl(Component.java:4727)
at java.awt.Component.dispatchEvent(Component.java:4481)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:643)
at java.awt.EventQueue.access$000(EventQueue.java:84)
at java.awt.EventQueue$1.run(EventQueue.java:602)
at java.awt.EventQueue$1.run(EventQueue.java:600)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:616)
at java.awt.EventQueue$2.run(EventQueue.java:614)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:613)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

Joe The Alien by coolo 2012-05-03T18:45:00

Won't run in 64 bit Linux Mint:

No protocol specified
No protocol specified
timer
rbow
rbow init
SDL_init video

Tiny world helicopter rescue by jedilemons 2012-05-03T18:42:00

As much as I like helping people, I'd really like some opponent. Before I understood that time is the opponent, I was avoiding the clouds as crazy. That perhaps tells more about my knowledge of what can crash a helicopter than anything else.

Overall an OK game for this compo.

Before The Big Bang by ragnister 2012-05-03T18:33:00

Nice animation when the particles move. It seems like the AI could use some work, as I beat it hardly knowing what I was doing. The game feels pretty polished, except that there isn't much gameplay (which I know takes a lot of time to get right).

Escape by chrismcr 2012-05-03T18:24:00

Can't run it on Linux:

./escape: error while loading shared libraries: libGLEW.so.1.6: wrong ELF class: ELFCLASS64

Probably because it's a 32 bit binary.

Spitoon by Sestren 2012-05-02T15:03:00

Interesting gameplay. I love color puzzlers. The bug that the balls get stuck when you fire them too rapidly is annoying. Overall a good game. The best LD23 game I've played so far.

The Tiny World by pbdiode 2012-05-02T14:53:00

The very first command works, then whatever I type, even "help" fails with "command not understood."

Firefox 11, Linux Mint.

Mothly's World by ReikVal 2012-05-02T14:50:00

The Windows JRE 6 version failed on Linux with Java 1.6.

$ java -jar ld23.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: jam/ld23/game/MothlysWorld : Unsupported major.minor version 51.0

$ java -version
java version "1.6.0_26"
Java(TM) SE Runtime Environment (build 1.6.0_26-b03)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode)

Cereal Killer by J0hnjwj 2012-05-02T13:01:00

Downloading a Windows exe from one of these file sharing sites gives me the creeps. But anything for Ludum Dare I suppose!

It's a pretty standard platform game but with the addition that the level is round. As far as I can tell from playing a couple of minutes, this doesn't change the gameplay, but it looks very cool.

The collision handling could be improved. The whole screen jerks around when you hit a wall. I'd also like less inertia to make the player a bit easier to control.

Microbe jump by jmaasing 2012-05-02T12:50:00

Pretty fun for a while, but frustrating as it's so hard. Even having sat beside you while you coded this, I found the controls confusing. Getting close to the ground you can always try a "panic jump" and just hope you catch a drop. Which you never do. I'm not sure how to solve the problem that you can never catch a drop other than aiming very precisely. More drops would help perhaps?

trapped. by noddy2006 2012-05-02T12:30:00

I got the "little-endian not supported" error, so no sound for me (running Linux Mint 64 bit and Java Spot 1.6). The AI could definitely use some work. As it is, it's just too predictable. Nice touch with the lines that enemies and the player say.