FoonLudum Dare ExplorerUsers → Gaeel

Gaeel

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2011 22 Alone Solitas Exodae compo Mood 4.44
🥉 2011 22 Alone Solitas Exodae compo Audio 4.16

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201532An Unconventional WeaponMeggagguncompo3573.383.642.222.523.383.362.442.8447
201430Connected WorldsHer Gardencompo2263.563.063.443.624.313.972.134.2363
201429Beneath the SurfaceSHITSHITSHITcompo12102.291.652.382.892.891.792.353.5249
201326MinimalismThe Last Soulcompo1243.733.272.633.454.393.981.934.2762
201225You are the VillainCrobal and friendscompo2633.173.003.183.564.003.563.603.2040
201224EvolutionWTF Aliens!?compo1453.423.333.531.673.773.663.223.1061
201223Tiny WorldRobot in the Gardencompo3023.192.772.813.854.443.642.113.5422
201122AloneSolitas Exodaecompo1093.262.402.454.303.854.162.224.443.6956
201121EscapeOMFG Aliens!compo4172.252.252.082.251.503.091.772.863

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gaeel

LD21 — Escape

The Escape by ippa 2011-08-24T13:21:00

Awesome stuff, I like the pixel-perfect platform physics, they were used really well, and the no-nonsense monochrome graphics makes for an interesting visual style mixed with a very tight platform challenge.

OMFG Aliens! by Gaeel 2011-08-24T13:37:00

If you have sfml development files the following command should compile it for you :
g++ mainloop.cpp mob.cpp turret.cpp -lsfml-system -lsfml-window -lsfml-graphics -lsfml-audio -o OMFGAliens

Then run ./OMFGAliens to try the game

Let me know if this doesn't work, and what error you got.

OMFG Aliens! by Gaeel 2011-08-29T12:15:00

Their range is a 50 pixel (5 square) circle, calculated using good old Pythagoras' theorem.

The reason it looks like turrets sometimes have trouble hitting an alien is due to the ract that they have a lock-on time, and they randomly try to target a new enemy each frame if their current target is out of range or dead.
So while an enemy is perfectly in range, there's a time for them to find the target (1 in however many living enemies there are chance per frame), so if there are 10 living aliens and only one in range, it will take an average of 10 frames (or half a second at the enforced 20fps) to target. Then, there are another 15 frames of warm-up (3/4 of a second) before firing starts.

All in all, this means that there's a good second of lag between an enemy coming in range and the turret beginning to engage. If the enemy exits and reenters that range, the warm-up resets, and there's also the chance that he gets replaced by another target.

I realise now that targeting and warmup should have been made visible (dim red "laser pointer" from turret to target and some sort of charge up effect), the only pre-shot effect I have is the turret flashing magenta the frame before shooting (note that if the enemy gets out of range on the frame he would have been shot, then the magenta flash happens, but the turret doean't fire, I think this glitch is rare enough not be noticable.)

OMFG Aliens! by Gaeel 2011-08-31T10:09:00

They disappear when their 100 ammo runs out. You have a quick visualation of remaining ammo as grey bars above each turret.

Hotel Escape by pgil 2011-08-22T23:50:00

Absolutely AMAZING!

I got frustrated pretty early on, and found the game quite unoriginal, but then...

Sorry folks, I'm not going to spoil it for you guys YOU HAVE TO PLAY THIS!!!

Amazing level design, great audio!

Fall Into Space by maackle 2011-08-22T22:58:00

Looks interesting, waiting for Windows or Linux port

Glissaria by arkeus 2011-08-22T22:28:00

An interesting concept to say the least. Although I do feel that there's too much going on for what amounts to a relatively simple game.

Huge props for trying something TOTALLY different to anything I've seen in this LD (or in gaming in general actually) and I feel that if the game was less time-based, I would have enjoyed it a lot more. Unfortunately this feels like playing chess while dancing the macerena.

If you decide to build on this game, may I suggest making it turn-based, it's awkward to be puzzling for resources while keeping an eye on the battle to the right.

The ESCape by mattperrin 2011-08-22T22:54:00

Nice concept, plays well.

But if you don't want to bother looking for a path, you can "cheat", just alternate "esc" and the direction you want to go really fast, and you'll get there really quick.

Monster Hunt by platypus 2011-08-22T19:43:00

I liked the twist when you finish running away, not going to spoil it here, but I literally laughed out loud.

Spaceman Spiff by mlb 2011-08-22T22:15:00

Got stuck on the cloud level, kept getting to places where there was NO good path, couldn't play anything after that level.

Keep Running by pmeier747 2011-08-22T19:54:00

I'm afraid I can't download the game to try it out, I recommend you check the link to make sure it works...

Stratus by RichMakeGame 2011-08-23T02:22:00

I disagree about adding text, I like this icon-based gameplay, I can really see this expanded into a nice absurd lo-fi steampunk story about flying fortresses.

NO ESCAPE by kato9 2011-08-22T22:06:00

Very interesting entry, I have trouble considering it a game and more an interactive video. I felt this fit the theme very well, and the aesthetics really help sell the fear and distress, conveying a heavy mood that only makes you feel like you want to escape.

I really regret the lack of a more interactive experience that would move it closer to a game, I think this could be done by making exploration possible in multiple directions, and perhaps even removing the time limit and allowing the player some interaction with the world of some kind (crows that fly away when you get near?).

All in all, while lacking in the interactivity department, a memorable experience, and interesting enough for me to press the try again button a couple times.

(The audio was top notch too)

ZombieRobotAlienpocalypse Escape by bushmango 2011-08-22T22:46:00

I'm not sure whether to 4/5 the audio for NyanCat goodness or N/A it.

I'm afraid I'm going to N/A because you didn't make Nyan Cat during the compo, but it definately fits the mood of the game (BTW 5/5 humor)

LD22 — Alone

Solitas Exodae by Gaeel 2011-12-19T00:39:00

It SHOULD work, and it does work on SOME Win7 machines. I see no reason why it wouldn't work, nor any errors.

Embers by NMcCoy 2011-12-20T16:18:00

Interesting mechanic, quite good!

[Greeble] by McFunkypants 2011-12-19T17:03:00

Outstanding piece of work, good style, fun character animations.

Could do with some SFX, but the drone soundtrack was a great atmosphere catalyst.

The Search by quin 2011-12-19T09:44:00

An interesting idea, shame that it takes so long for each move.

Step Off by intmain 2011-12-20T19:09:00

A good all-rounder for me, I had fun playing this one!

Parcel Walk by feyleaf 2011-12-20T15:01:00

Definitely one the funniest I've played. Short and sweet, it doesn't overstay it's welcome and gave me a good chuckle. The elderly lady had it coming ^-^

Soliloquy by ratking 2011-12-21T13:27:00

Excellent game, I do not recommend playing this while intoxicated...

Holdout by K4Orta 2011-12-19T16:52:00

Beautiful, but unplayably difficult, fixed to WASD (using ZQSD or arrows here), and not a sound in the world.

Volcanox by leafo 2011-12-19T21:25:00

Props to you, Löver ^-^

A good fun shooting flatpormer, enjoyed it.
by the way, you need to do soundsource:rewind() for sounds to play more than the once...

Co-op Land by bitbof 2011-12-20T15:22:00

Erm, unless there's a serious glitch on my end, YOU sir have a twisted sense of humor. I waited for people to be home to give this one a try...

Leave Me Alone! by blahoink 2011-12-20T00:33:00

This one made me laugh out loud, a great fun, inside-joke, social commentary (what?), blood fest!

Craequ by Jonathan Whiting 2011-12-20T13:34:00

AHA!!! I KNOW WHAT IS GOING ON!!!
That's pretty much what my reaction was when I figured it out.
Outstanding game, loved it!

Alone in the Gloom by hulahulahest 2011-12-21T17:42:00

Works really well, would have been nice to see another game mechanic than push blocks, especially since the one item in hand thing could lead to some interesting gameplay.

All in all though, a fun little retro arpg puzzler with some nice graphics and a fun little story.

A form of monotheism by Andrew 2011-12-19T12:31:00

How do you run this game? I don't know what a .pde is, and I'm afraid you may have forgotten to updload and include the graphics. Please supply instructions on launching your game

ZERO2 by kato9 2011-12-20T19:16:00

The lack of sound is a horribly painful here, in an otherwise powerful and intriguing experience.

A.L.O.N.E. by KunoNoOni 2011-12-19T17:16:00

After figuring out how to right click and show all, I tried the game.
The jumping mechanic is horrible, but that's OK, the best strategy is to sit at the bottom and wait for stuff to come along. 250 is a very high goal though, so I probably won't finish this one.

Va Unan by cobhc6 2011-12-19T12:21:00

Unfortunately, the game crashed when I reached the north gate.
Otherwise, nice atmosphere.

Little blue box by bms 2011-12-19T12:17:00

Fun platformer with a nice twist.
A litte too hard too soon, not a fan of the fireballs, but the fun mechanic keeps you hooked long enough to get through the more difficult levels.

Space Station 1: No Program by kibertoad 2011-12-19T17:34:00

Does not run on Linux as advertised.
It throws the following errors :
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at noprogram.noprogram.main(noprogram.java:59)

Soap by flashkick 2011-12-20T15:07:00

The controls felt a bit sloppy, but otherwise a fun little puzzle concept that fit the theme quite well.

Separation Anxiety by TaintedFork 2011-12-22T12:00:00

A decent puzzle game, with nice mechanics

By Your Side by Draknek 2011-12-20T01:00:00

Loved the sound, Excellent touch to an already fun and quirky puzzle game!

Alone in the city by tamat 2011-12-19T18:12:00

Amazing style, and best use of the theme so far...
Shame there was no sound, that would have really added to an otherwise excellent game

Best Friend by TestSubject06 2011-12-20T22:39:00

I couldn't find the other ending, but I had fun

Saint Lino by hipon 2011-12-20T14:58:00

I like the characters, very J-RPG, not my usual, but they're nice to look at. The sounds work well and add to the atmosphere. Took me a while to find the GO button and to understand what I was supposed to be doing though.

Wait up guys by pushpork 2011-12-20T15:09:00

I'm with Taslem on this.

I'd love to have a web playable, it's really painful to see a web developer make us DL, unzip and then open a browser

Alone - with robots. by Maggo 2011-12-19T12:29:00

Fun!
Shame about the scenery, the game would be near perfect for a 5 minute time-killer with a nice background.
I love the stupid-happy idea of bouncing around through the air raining down confetti like an angel of death on LSD ^-^

ToastCat by DeadlyFugu 2011-12-20T00:02:00

Fun game, even thought the resize on my windows caused some issues.
Fun idea, well executed.
Would work great as a smartphone game, you should think of trying that out...

LDKittenRL by zackhovatter 2011-12-19T19:18:00

A competent roguelike, funny character names, and difficult as hell ^_^

Flod Embarks by amodo 2011-12-19T12:48:00

Fun little idea. I wish it were possible to explore the planets a little more, but a great idea, and cute characters too.

LD23 — Tiny World

Polarity by nornagon 2012-05-06T10:35:00

Why is it so HAAAARD!

Good game sir!

Robot in the Garden by Gaeel 2012-04-25T08:52:00

Hey guys, thanks for the comments!
I'm glad you enjoyed the game, I'm a little dissapointed I couldn't get more gameplay in, but it feels great to know people enjoyed it!

Robot in the Garden by Gaeel 2012-04-26T13:34:00

To be honest, I was hoping to add a few more gamemodes, such as some kind of puzzle mechanic with computers and maybe some kind of critter to play with, but I only started on actual gameplay about 12 hours before the contest end.

About the movement speed, I know it's a little slow, but that's intentional, I wanted there it to take a certain amount of time to travel through the world. It DOES feel a little sluggish though, I agree.

Another Kind of World by daandruff 2012-04-27T15:04:00

Nice atmosphere, I like the sound a lot, and the tileset is quite nice, especially given the low res.

I feel the controls aren't tight enough for some of the platforming though, and I got quite frustrated at the levels where I had to keep resetting. Other than that, an enjoyable experience.

LD24 — Evolution

Monopoly, no not that Monopoly by greg20man 2012-08-30T16:45:00

Cute idea, I like the other company names, and I was hoping the goal of "hippy crap" was to go bankrupt before the other companies.

Platformation by MattDubuc 2012-08-30T16:53:00

Erm, am I missing something? I got to the bit under the first area (past the white laser) but that's as far as I can get. There's the thing at the bottom and the greyed squares which I'm sure do SOMETHING, but I can't figure which key to press

Cubevo by NostraDamon 2012-08-31T19:08:00

Interesting, but a little frustrating when I started to run out of trees to get gems from...

Badass by Sos 2012-08-29T07:42:00

What the actual fuck? Loved it, completely stupid, braindead button-masher!

My girlfriend is begging me to stop playing, but I just have to kill those hipsters!

Moche by Ilod 2012-09-01T19:59:00

WTF IS GOING ON!!!

You have a very weird game here. I'm confused, I figured it out, but WOW that's hard to play

Zero To Hero by Joshayy 2012-08-31T19:15:00

The ennemy spawns are REALLY frustrating, I lost life quite often as I entered rooms

Infestation by jwin 2012-09-01T20:06:00

The visuals are REALLY good, nice style, well executed, love the neo-retro.
Gameplay is fun, weapons are satisfying to use.
Difficulty is a little too high, ship movement is a little too slidy for the number of obstacles to avoid.

WTF Aliens!? by Gaeel 2012-08-27T16:44:00

Hmm, the love2D version works for me, (no errors) if you get "an error" can you tell me what the error says, otherwise I can't fix it.

As for the crash after a few minutes of play, I'm looking into it. I suspect an infinite loop, but I can't seem to figure WHAT is looping and WHY

WTF Aliens!? by Gaeel 2012-08-27T23:17:00

OK, Things should be fixed now. There was a bug with a sound retriggering thingy, mostly on windows.

If you get a crash now, please let me know, and thank you for your patience.

WTF Aliens!? by Gaeel 2012-08-28T22:08:00

hnjslater: Try it with Love 0.8

WTF Aliens!? by Gaeel 2012-08-30T16:22:00

X-Out, the game gets harder and harder, throwing more enemies that move faster, you will eventually lose, the goal is to get the highest score before you lose.

WTF Aliens!? by Gaeel 2012-08-30T17:37:00

gnx: I know about the sample, I used the pulse wave sound effect pitched up as a placeholder and didn't think to change it later.
BTW, the Sync meter is REALLY pessimistic, if I set it to what it SHOULD show, the variations are about 3 to 4 pixels, so you're actually doing much better than you think. Half way is already good.

WTF Aliens!? by Gaeel 2012-08-30T17:51:00

infernet89: It's a rythm game, there's no rythm in a held down key.
Try tapping your movement keys in sync with the beat, that's the fastest you can and will ever need to go.

WTF Aliens!? by Gaeel 2012-09-01T13:34:00

Yeah, you lose a hitpoint when an alien manages to escape the screen

What The Flock by MrPhil 2012-09-01T20:01:00

What the flock? Indeed...

Evulotion : Adventures of Dyslecsia by caribou 2012-08-30T14:07:00

Having trouble running this game, when I click on the link I only get a dark blue screen, and when I download and launch with Flash 10, I get a loading bar, music, and the same dark blue screen.

I'm adding this to my check-back list, I'll come back soon to see if you have a solution to this problem and I'll play it then.

Evolwar by headchant 2012-08-29T07:59:00

I like the puzzle/strategy tradeoff, fun little idea.
Would be nice to be able to cancel a move though...

AntWars by Wukkopi 2012-08-30T14:24:00

I'm giving you a big 5 in Innovation, because I like the idea, and it reminds me of SimAnts, which has a similar feel. And I think this game could make for something great.

Now obviously, this game is far from feature complete, it would have been nice for there to be at least one more thing to do, like another swarm of ants or even just one big tough bug to kill, and some kind of victory condition based on doing it.

A few suggestions for a future version:
- Make the upgrade controls mouse driven (keyboard shortcuts are cool, but with a game this simple, why not just have an small array of buttons at the bottom)
- Make it so upgrades are free, but ants with lots of upgrades cost more to build.
- Have it so we can make more than one kind of ant, saved as "presets"
- Communicate with the player more, maybe have the ants scuttle around when they don't have orders yet, it's hard to see that the ants are under the flag.
- Allow selection of multiple ants.
- Work on the pathfinding AI, make ants use pre-existing tunnels to get where they're going

I hope you make a more feature complete version of this, I have a feeling that something good can be made with this simple mechanic.

Evo Space by edibletoaster 2012-08-30T15:58:00

First playthrough: WTF? This is too hard, how do I...

Second playthrough: Tutorial... Wait, oh... COOL

BLAM BLAM BLAM SPAM!

Ludum Card Evolution by Atridas 2012-08-30T14:40:00

Interesting, wasn't expecting a card game to crop up. What's more, this is quite an interesting card game, although it's hard to figure out what to do at first.

You should make a pdf file or something with the rules and printable cards, I'd like to see this played with other players.

Preemptive Evolution by Ethanh59 2012-08-30T14:41:00

Mate, you forgot to add download links...
Go to http://www.ludumdare.com/compo/ludum-dare-24/?action=edit and add at least one link so people can try you game. Also maybe add a brief description so people can have an idea of the rules before they start...

Selective Breeding by h.attila 2012-08-30T15:04:00

I couldn't get your game to run. I installed both redistributables, but when I try to launch your game, it doesn't do anything, I get a quick spike in CPU usage, but nothing appears on screen.

LD25 — You are the Villain

Battleship Texas by Yngar 2013-01-03T02:18:00

What?

Crobal and friends by Gaeel 2012-12-17T12:28:00

Yeah, I didn't test the applet version, it's my first game in Java, I'm struggling to get it to work outside of Eclipse

against your past by Tepuzquiquiztli 2012-12-19T18:22:00

Game suffers from being WAY too hard, but it's an awesome idea!

You Are Satan by antonijn 2012-12-19T18:09:00

Won't run on my machine, no error just a silent quit, even from command line...

Godwin by nitramgc 2012-12-19T16:22:00

Needs more stuff to do, but oh man is it fun to watch!

LD26 — Minimalism

Minimal Conquest by manax 2013-04-30T12:02:00

Has an othello vibe, would have been nice to have some little soldiers or something to give a bit of story to what's happening

Fade by SimonRhys 2013-04-29T19:46:00

You forgot to supply a link

simpLify by SonnyBone 2013-04-29T22:37:00

I have no idea what the second puzzle is about, I will come back and rate this later, because all this has managed to do is make me angry that : either there aren't enough clues as to how to open the gate, or that I'm so blindingly stupid that I'm going to feel really bad when I figure it out.

I feel like there's something wrong here. Difficult is good, but I have no feedback whatsoever, I even went through as many combinations as I could just ticking them off. There's supposed to be a visual clue, if you're talking about eh jumbled mess of wires, then either they're all connected, or i'm some are going over others, and I need to spend ages tracing the lines.

Good concept, great visuals, but the puzzle makes me angry. I will come back later and hope someone spoiled the puzzle in the comments so I can finish the game

simpLify by SonnyBone 2013-04-30T00:16:00

I went through it again, you got my vote now ;)

imy by Ditto 2013-04-29T19:34:00

The game started fine then after a while the framerate dropped to unplayable levels, I'll test this game again later to see if I can play it to the end

Z Jumper by Zaelza 2013-04-29T19:10:00

Some of the pieces felt a bit unfair and when chained together, require some ninja skills to perform, but fun take on the Xjump style of game

Zombie Blocks Attack by hgouveia 2013-04-29T23:04:00

"Hmm, what should I do about this "minimalism" theme? ooh, I know, minimal thought process for a compelling enemy! ZOMBIES!"

Love it, I don't know why it is, but give me zombies and a gun any day of the week !

Huoheian by folmerkelly 2013-04-29T23:19:00

Love the gameboy-ish style, nice palette, unfortunately, while the concept is fun, since the enemies spawn from the four doors, you can win just by standing in the middle and just sniping them as they appear.

Also in your screenshot, you appear to be firing a machine-gun, how do I get that?

Invasion by KR-Eddie 2013-04-30T12:11:00

Shame for the sound, would go nice with some pew pews and a little electronic music

Also, IMHO difficulty is spot on, although the octogon guys are a little too bullet spongy, would be nice to have them die a little quicker

The Last Soul by Gaeel 2013-04-30T20:32:00

Hey thanks for all the compliments guys! I had a lot of fun making this one, hanging out with 30 odd other devs in Montpellier, France! And I'm glad how this all came together, I'll be posting a Post-Mortem soon, both about the development of the game and the organisation of the real-world gathering.

wonderwhy-er: The creator of "Another World", Eric Chahi hangs out at our media lab for our bi-weekly game dev conference, maybe I should show him this XD

free_napalm: I don't remember the soundtrack from that movie, but I remember it being very strange, maybe I'll watch it again sometime.

Thanks again for the praise, it means a lot!

The Last Soul by Gaeel 2013-05-13T01:26:00

mildmojo: that's unfortunately a bug in the official 0.8 release of Löve that has never been fixed for some reason, I'm using a custom version that fixes this, I can't remember where I got it though.

(Follow the) Line by Chman 2013-04-29T22:50:00

Excellent one-button game, would work great as a mobile game.

Severely lacking in the unts-unts-unts department though.

Try playing the infinite mode with something like this playing in the background : http://www.youtube.com/watch?v=eMhFA5izRgQ

Drop it and RUN by Jackamikaz 2013-04-29T18:49:00

SHAKE THE FUCK OUT OF THE BAG!

Sightless by donan 2013-04-29T22:04:00

Start transcription:
What the... the controls are all... what i can't see where I'm... oh ok so that square... woah this is floaty...
[snip to a few minutes later]
WEEEEEE!!! BOUNCE! WEEEEEE!!! AAAAARGH WHERE AM I? BOUNCE! WEEEEEE!!!

Gallery by Andrew Shouldice 2013-05-02T20:30:00

Your cubes scare me, I'm going to bed now, not that I'll find sleep, ever again...

[My little game][+ or -] by Toinane 2013-04-29T20:25:00

Props for dropping a .bat as a game XD

It won't run on Unix systems, you'll need to learn and use .sh which is the unix equivalent

Random Rocket Game by Back to Browse Entries 2013-04-29T19:47:00

I don't know how to run a .CB file, could you supply links to the software I need or compile this as a binary?

Minimalistic Life by wonderwhy-er 2013-04-30T11:46:00

I think the idea of making Conway's Game of Life is a neat idea, unfortunately, since this sim has a rather chaotic way of functioning, to make it worthwhile, a REALLY good UI needs to be implemented.

For starters, restart shouldn't erase what pixels have been placed, and we should be able to just click to place.

Great work on having red and green cells interact in an interesting way, and I love the way the sound works

CubeMaster by JimmyLord 2013-04-29T23:24:00

NEEEDS MUSIC SOOOO BAD!

Lunar Rain by LeafThief 2013-04-29T20:02:00

Excellent style, nice atmosphere, shame there's so little of it

Winter's Bane by Winterblood 2013-04-30T11:55:00

Severely lacking in sound, shame because there was some nice atmosphere to it, and all it needed for that was a bit of music or something

Battle Pixels by Atridas 2013-04-30T12:45:00

Yeah, I think my computer almost died from too many dudes on screen...

Not sure it would have been possible to win, it felt like three standoffs, but it was funny to see so many units duking it out

LD27 — 10 Seconds

Protozoa by Pumkin 2013-08-27T08:17:00

I broke da game Hugo! At around level 20-25 there were no more red dudes, and level 33 didn't have enough green dudes to let me win.

Good game, nice puzzler feel. Finding the path around the level which optimises green pickups and minimises red is fun.

As I may or may not have said during the weekend, art style is sweet, and 'gratz to the Hugo on his first game and first jam! Was great to have both of you there, and congratulations on being the only team that was formed AT the event. I hope you guys had fun!

At the cafe by Pierrec 2013-08-27T07:47:00

A true Corbinouze game ;)

I don't have any sound on my computer though (Windows 7, "At the cafe.exe")

Five Seconds by Latcarf 2013-08-27T08:03:00

Nice, but SOOOOO hard!

It was nice meeting you at the event, I'll make sure your brother is kept up to date with future events and he'll trickled the info down to you I hope ;)

The Red Door by ticlekiwi 2013-08-27T08:58:00

There's an impossible level for me (the one after the Zombies) I die as soon as the level starts.

Was great to see you guys from Marseille again!

One Way by flavio 2013-08-27T07:32:00

Using Web version in Chrome on Windows, apparently no major problems. Sound seems a little glitchy, sometimes the collect sound wouldn't play, and there were other strange sounds playing (randomly?) which may be a bug, or might just be the oddities of a very artistic sound designer.

Thanks for coming to our event, we really enjoyed having you guys around. I hope moving in to your new studio goes along well!

One Way by flavio 2013-08-27T07:37:00

Windows download doesn't work at the moment.
Since the web version works, I reckon you can do without, but if you need a Windows version, I'll see if I can get a moment and compile one for you guys.

Programming Failure by Niavlys 2013-08-27T07:50:00

I couldn't get the game running on my Windows machine, if you want I'll look into this and build you a new Windows version.

LD29 — Beneath the Surface

Lounge Lord by pereubu 2014-04-28T19:22:00

Unts unts unts unts

Beneath the surface by Vawx 2014-04-28T20:14:00

I don't understand why enemies were shooting NEXT to me, instead of AT me, or why they would IMMEDIATELY respawn at the same location.

Also, it's not very clear what hitpoints are, nor what I'm supposed to be doing.

Game looks good, the control system imposes a nice idea of choosing between mobility and aggressivity, but since the optimal strategy is to stand still and fire at a cluster of respawn points, it feels a little wasted

Undermine by TheSheep 2014-04-28T19:30:00

Please create a standalone version...

I think you'll find most people will not install the dependencies, there are simply too many other games to try

Wormhunter by Thorig 2014-05-19T21:13:00

Yea n.n

Dungeon Maze Shooter by Huder 2014-04-28T07:50:00

Hey, that was a nice spin on the top-down shooter style, here's a quick run down of my thoughts:

The enemies take too long to kill, but there aren't enough of them. I have this fun laser gun, but it takes ages to take a baddie out, on the other hand, there aren't really enough enemies to feel overwhelmed by the odds.
(This is a tip I learnt from the guys at Vlambeer, very obvious in the design of Nuclear Throne)

I like the view, the way everything pans around (instead of rotating the camera), it's tight and claustrophobic, which definitely conveys tension and disorientation.

The mouse control is interesting, it feels like there's a maximum rotate speed, or even that the speed is fixed. It might confuse some players (mouse controls generally mean your movement scales with the mouse movement), but here I felt it gave weight to the character, adding to the tension and claustrophobia.

Overall, could be a fun experience with maybe some weapon pickups, ammo management or more enemies, got a Teleglitch vibe from this.

Pro-tip:
Ludum Dare is an international event, and many of your players (myself included) use non-qwerty keyboard layouts. Here's a great way to support this:
Up: up, w, z
Left: left, a, q
Down: down, s
Right: right, d

Bind the key sets to the actions instead of single-key to action, and you're good to go!

Something Fishy by AnnaGavaldaKedavra 2014-04-29T10:56:00

Interesting...

I wonder if the fishes accepted me as one of their own, or if they simply tolerated my presence?

Great music, got a mellow, poetic feel from this game.
I like the grainy, badly developed photo look...

Interstellar Customs Inspector by Kwrky 2014-04-28T20:22:00

It really isn't clear what is illegal and what isn't.

Maybe start players out with small luggage containing only one or two things, and move onto dustbowls laters.

Sunny Day by lasergans 2014-04-28T20:26:00

Controls feel very wonky, it was only on my 4th or 5th attempt that I got through the first trap, and I'm still not sure if there's a technique or if I just fluked...

I like the idea of a no-jump platformer though, maybe this could be a mobile time-waster with a little polish and some tilt controls?

A Bigger Fish by jhrrsn 2014-04-28T20:34:00

Got stuck, I blew rocks into a tunnel and couldn't get through...

Otherwise, nice movement system and graphical style...

June 20th by Pierrec 2014-04-28T16:38:00

Oh and I'M the shitty asshole?
At least I didn't make the player CARE about the character first!

(For people reading, Pierrec knows I'm kidding, I'm not ACTUALLY insulting him)

Deep Dark Dank Dusty Musty Dirty Decrepit Massive Moist Manholes by CharlieLove 2014-04-28T16:21:00

I only have one brain damn you!

(I think I'm too stupid to multitask more than one task n.n)

In any case, a fun idea, would love to see someone acing this game...
That someone is not me though, try as I might, I can only save one goblin at a time...

Mr Snails Fun Day Out by SenorDiablo 2014-04-28T21:06:00

One of the stupidest but also one of the BEST games I've tried so far!

Seriously, let's make this game win Humor and Mood (Yes, I'm setting you up as competition)

The Find by Alexis Moroz 2014-04-28T16:16:00

Salut à toi, monsieur Jam Shaker!
Je me suis trouvé empli de tristesse quand j'ai vu que ce jeu n'avait pas encore de voix, et je me suis empressé de tester ça et voici mon commentaire post-evaluation n.n

Je me trompe peut-être, mais je n'ai pas trouvé de fin, est-ce simplement un manque de temps, ou est-ce que le joueur est censé se rendre compte qu'à force de trop pécher, la mer sera vide, et finalement les choses étaient belles avant notre intervention?

Dans tous les cas, jolie ambiance, une mer mystérieuse emplie de béstioles étranges qu'on a envie de découvrir...

The Find by Alexis Moroz 2014-04-28T19:28:00

I did NOT understand that I could reel in the fish...
This changes everything!

Neath by metkis 2014-04-28T16:08:00

Schweet character design.
Shame the puzzles are so simple, would have been nice to interact with this world a little more...

Underneath Your Skin by thinkster 2014-04-28T21:19:00

Nice idea!

ProjectoMiner by AnaglyphCoding 2014-05-18T15:05:00

It's not clear that touching the diamond is wrong, and I don't feel that there's much to do besides sit behind the computer and spam space...

Maybe that's the idea?

Treasure Hunt by t4u 2014-04-28T20:28:00

I can't find the download button on the linked page...

Maybe upload it to dropbox?

FISH! by poxpoxpox 2014-04-28T20:47:00

The way the boat moves n.n

Not really sure how the point system works, maybe some "Well done!" "Combo x5!" and "+200" would make things easier to grok.

OTOH, its simple, has a nice scoring system, and makes me want to try a couple times to get a better score

Also...

That little boat tilt animation <3

Free Fall by Warzone Gaming 2014-04-28T21:15:00

Heh, funny n.n

Shame some of the obstacles are a little unfair (I literally had two ledges that were touching each other, completely blocking the path).

But since the game is about the UNLUCKIEST miner IN THE WORLD, I reckon it only makes sense...

SUPER LANDSHARK MISSILE ATTACK! by Tuism 2014-04-28T21:37:00

Those missiles!

Frog V Ducks by maffydub 2014-04-28T21:27:00

That's some pro-level stuff on the voxel shader, man!

TunnelGunner by AngryPriest 2014-05-18T15:14:00

The mechanics are great, it feels really fun to be this insanely overpowered tunnelling gigabot with a machine gun.
It's a little hard to score points, and for some reason the game doesn't end when I die though...

LD30 — Connected Worlds

Intergalacticnet by divillysausages 2014-08-30T21:40:00

I've never wanted to smack a robot so hard...

Good fun, interesting choice of colour, and I love the idea of massive hoops being built on planets, to then fly a spaceship at near lightspeed through them while threading an ethernet cable...

Wifimon by Morusque 2014-08-30T17:01:00

This is an interesting concept...
It had me running around the house trying to get close to WiFi sources...

Stratera by highlyinteractive 2014-08-30T20:32:00

Looks very nice, has a nice "toy" feel to it...

One by Natman 2014-08-30T20:46:00

BTW, it's Lua, not LUA, it means "moon" in Portugese ;)

Epic Galactic Conquest by madk 2014-08-26T21:28:00

Interesting idea, shame you didn't get the time to flesh it out a little more...

Proxy Plex by rasmusrn 2014-08-30T20:54:00

Enjoyed this one quite a lot (although level 5 didn't load for me u.u)

Could do with a little sound and easier controls, but the base mechanics are interesting, some nice tradeoffs and tactics that need learning

Her Garden by Gaeel 2014-08-27T17:07:00

Hey guys! Thanks for the praise, it means a lot! I had a lot of fun making it, and started to wonder how much was just programmer-porn n.n

Niavlys: Thanks for pointing out that bug, you can try the Post-Compo for a fixed version. This time there's not explicit goal, but a few implicit ones:
- Increase the diversity of one's garden,
- Be friendly and help decorate other gardens

Boberro: Love2D is great for doing 2D image blitting, has a few blending modes (for Photoshop style layering) and proper shader support, so with a little know-how and a bit of tweaking, it can look however you like ;)
If you look through my LD entries, they're all Love2D except for Crobal&Friends and OMFG Aliens!

Tropical Transit by Moist 2014-08-26T21:08:00

Haha, a sweet idea here!
The reflections in the water are a nice touch, and I love the way the dudes all bounce into the water, adding some humour to an otherwise frustrating situation.

(I would like to suggest making it a little harder to accidentally restart a game, I often never got to see what score I got because the game restarted immediately)

byepolar by bentog 2014-08-26T21:02:00

An interesting idea (reminded me of another LD game called Soliloquy http://ratking.de/2011/12/20/ld-22-soliloquy-post-mortem/)

Unfortunately the visual and puzzle design is hard to parse, which is a shame, especially with the amazing sound design and the strength of the core mechanic.

Orbit by Noah Ratcliff 2014-08-30T20:27:00

Some of the puzzles felt broken, but it's a nice idea and has some nice little aha moments...

Saturday Night Symbiosis by Pierrec 2014-08-30T16:53:00

Looks like I know a lot of stoners, huh...

Gravitas by elemel 2014-08-31T09:38:00

May I suggest having some kind of non-scaled indicator of the player's orientation. I managed to transfer my orbit to a different planet, but only once, and through sheer luck.
My character (who when zoomed in could be pointing in any three directions, since it's a triangle), only appears as a single dot most of the time, so to determine my direction, I need to thrust, and that sends me right off course...

Star Garden by OnlySlightly 2014-08-26T22:21:00

Haha, I see I wasn't the only one with this kind of idea, similar down the title even 0.O

If anyone finds a big red heart floating out in space, that might be me ;)

Bound by grayhaze 2014-08-30T18:53:00

There's something here, but I feel something is missing. Maybe some control over the level spawns, or some kind of platforming challenge(death spikes, precision jump, etc...)?

fyuse by cy4n 2014-08-26T21:50:00

I became a massive ball 'o death so I couldn't see my enemies any more...

Resurrection Machine by ReactorScram 2014-08-30T18:59:00

I really *really* REALLY like the hyper rocket spam mode...
It's almost a shame that it's not the default fire mode n.n

Universal Charger by NickMakesGames 2014-08-26T22:06:00

Fun spin on the good old Tower Defense shtik

EBDA by capsizedmoose 2014-08-26T22:30:00

Pew pew pew pew pew!

(btw, that's not how planets work, but who cares? n.n )

Legacy of Lamas by Cell 2014-08-27T11:42:00

Not entirely sure what I'm supposed to be doing.
I shot things, I warped around, something slapped me, eventually the game crashed...

Looks proper neat though...

R-elink: A link between worlds by RaycoSantana 2014-08-31T17:34:00

It's a shame I can't R-elink the flowers and trees into the real world...

Nice idea nonetheless

Holiday Nightmare by KingBolonzo 2014-08-30T22:34:00

Download link didn't work for me...

Robot Attack! by DarkCart 2014-08-26T21:55:00

I got a VERY low framerate (one frame per second) I don't know if that's normal...

LD32 — An Unconventional Weapon

PukeMan by Will Edwards 2015-04-20T20:55:00

Game crashes when I get hit by an enemy, but it crashed at 420 points, and it's 4/20 today and PukeMan totally gets high IMHO, so that's a win, right?

Chlorine Dawn by wilbefast 2015-04-20T11:07:00

Hey Wilbro, not sure if this is a puzzle or a mood game. Was expecting a score at the end like "You saved 4 soldiers from the gas", but it seems this game, just like war, doesn't want to give closure, which kills the puzzle aspect, but makes the mood so much more palpable

Meggaggun by Gaeel 2015-04-20T12:45:00

Fixed broken Windows link, thanks Iak for pointing it out!

(That's what happens when it's 3am and you didn't sleep well the night before)

One of them by Pierrec 2015-04-20T13:33:00

How to talk about this game without spoiling it?

An interesting approach to the message, letting the player get invested in the characters before pulling the switch makes that message far more powerful.

Sure, 1 in 5 is a statistic, a powerful one, but when I remember that Sandra who played in a band and doesn't like flying is that 1 in 5, it grounds it into an emotional reality

Hide 'n Squeak by TijmenTio 2015-04-20T21:09:00

A solid entry! Nice visuals and a great atmosphere. It's a little too punishing IMHO, but maybe I'm just bad at games?

All in all a nice idea, well executed and put together gracefully!

Sal and Papa by McFunkypants 2015-04-21T00:24:00

My girlfriend and I just spent about 15 minutes playing this. She was Sal and I was Papa, and we raced to try and please customers

WEE!

HAHA!

POW!

Hue Jedde by Serena 2015-04-20T15:44:00

Jedde looks good, funny idea to have her hair change colour all the time.
Shame there aren't any critters in the air because Jedde looks pretty baller when she's doing a jump-attack but there's nothing to headbutt up there (So I headbutted all the flying cookies, just in case)

The Unconventional Fisherman by ViPeOuT 2015-04-20T11:48:00

There's a certain joy in swinging a fish around and slapping a bird in the face.

At first it's hard to understand what counts as failure, and since scoring seems to be on time alone, it turns out that the optimal play is to leave the seagulls live since they sometimes steal rotten fish. Also it appears you can throw rotten fish on the floor instead of in the basket, so I ended up just doing that.

So on the minus side are fiddly controls, and an unclear scoring system.

On the plus side, it feels great to play with the fish, and everything looks and sounds nice!

Attack on Castle Tubswicks by Jokerbomb 2015-04-20T12:48:00

So... ducks...

Paris - Valenciennes 85€ by LittleThor 2015-04-20T21:04:00

Eh ben, comment on se retrouve, je me disais bien qu'un Paris-Valenciennes serait des étudiants de SIG ;)

Monster Pillow Fight by elliottd 2015-04-20T22:40:00

Hmm, I wish other players were on so I could bap them...

WHISTLE COMMAND by thristhart 2015-04-20T11:56:00

I'M HYPERVENTILATING! AAAAARGH!
Your game should come with a warning!

This is a really nice idea, and very well executed. The game itself leaves a lot to be desired, the visuals and actual gameplay are functional at best, but it feels great when you hit that flow and you can accurately predict which note you need to hit and pull it off!

I had a lot of fun playing this, I wasn't expecting it and now I'm feeling light headed because of the hyperventilating ;)

PoleArms by Claire1605 2015-04-20T13:08:00

Maybe it would be nice to have a three hit point system, victory would feel a little more decisive because as-is the best tactic is score and hit then flee for the rest of the match.

We tried playing first to three and it's a very different game, you're forced to continue engaging after you gain an advantage, so this means the "losing" player can still secure a win instead of just chasing the winning player fruitlessly.

Battle of Tolzford by Franklin's Ghost 2015-04-20T15:22:00

Hmm, never thought of "slice of life" applying to a video game. I like the idea that we're dropped into an RPG session that has been going on for a while already, that's a sweet touch ;)

It's dangerous to go alone... by Hamsternator 2015-04-20T21:20:00

Not quite sure what's going on here, nothing woulf happen most of the time when I clicked, and it felt that no matter what I did I couldn't redirect the flow of travellers.

Riddix' Dialogue Adventure by Iak 2015-04-20T14:27:00

Nice idea, it's hard to understand what effect the different sword parts have though.

Also, I think I triggered a bug at one point: The blue ogre got caught in a loop and just whacked me over and over even after I had no HP left...

Cocktail Ninja by JoJoV69 2015-04-20T13:18:00

I got it running on my computer, that was really funny.