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Craequ
Craequ
By mrpiglet
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Overall | 9 | 3.98 | | |
| Innovation | 15 | 4.00 | | |
| Fun | 27 | 3.51 | | |
| Audio | 56 | 3.33 | | |
| Mood | 63 | 3.44 | | |
| Community | 86 | 3.27 | | |
| Graphics | 139 | 3.35 | | |
| Theme | 185 | 3.14 | | |
| Coolness | 274 | 45 | | |
| Humor | 412 | 1.65 | | |
Comments
mattrix
2011-12-19 06:18
Great game. I didn't finish it (assuming that's possible), but I played for a little while. The room-moving concept is pretty cool, and I was surprised at how quickly I figured it out.
Great audio and visuals too, really solid.
mrpiglet
2011-12-19 08:08
Yep, it is completable. There's even a small ending of sorts. Glad you liked it :)
Really beautiful. :)
darkedge
2011-12-19 12:53
Brilliant game! I was a little confused at the first "blinking" puzzle, but it made sense afterwards. Great job :)
I liked how nothing was explained, but it wasn't too difficult to figure everything out through the subtle cues of the game! Wicked!
Very nice, innovative idea, and presented in a way which didn't make it too hard to figure out what's going on.
eli
2011-12-19 21:08
Outstanding game. Though if others hadn't raved so much about it, I might have just skipped trying to figure out what's going on. Excellent polish and even the repetitive music was a nice touch.
gaeel
2011-12-20 13:34
AHA!!! I KNOW WHAT IS GOING ON!!!
That's pretty much what my reaction was when I figured it out.
Outstanding game, loved it!
the-jack
2011-12-20 14:51
Brilliant, kinda sad I haven't thought of this yet, and happy that you have.
gib
2011-12-20 21:46
My favorite game of the compo by far. Awesome mood !
chaoseed
2011-12-21 00:45
Pretty cool. Nice variation on the whole Sokoban idea. The last puzzle required a bit of concentrated thought, but it never quite seemed impossible...My only complaint is the "ending", such as it was!
Inspired mechanic and design, good solid implementation. Even the simple graphics were quite evocative. Thoroughly enjoyed playing it.
mcc
2011-12-21 08:24
This was a great play and very meaty for an LD48 game, it oozed atmosphere and the puzzle setups were original and the exact kind of creative, deconstructive mechanics I love to see games explore. Just… everything was neat!
The puzzles did seem just a little easy/straightforward. I wonder if you could make a more challenging version of this with more time to design puzzles...
cobhc6
2011-12-21 14:51
I really love the graphics!
very fleshed out and polished for a LD game. always interesting to see puzzle games made in 48 hours and you came up with some good ones. overall, pretty nice game.
Awesome little game, took me a few mins to fugure out what was all about, but after that its brillant!
fififox
2011-12-22 23:54
Nice game, with puzzles that are easy-enough not to spend hours on, but which still require a few seconds of thought before being solved. I'm not very satisfied with the ending: I was expecting more from this otherwise very polished game! Nevertheless, I enjoyed playing it, well done!
Very nice minimalistic puzzler.
I beat it! I really liked this game. The moving rooms thing was really cool. I actually like how there is no tutorial, the discovery of what does what is half the fun!
ointment
2011-12-24 12:28
"What's going on, the hell am I supposed to do? Can't push these blocks... oh, there's another screen... more blocks, but this time I can push them... I wonder why-- Wait, these blocks look like... OH. OOOOOHHHHH."
Thanks for giving that feeling. One of my favorite entries this LD, really polished and unique.
chardish
2011-12-31 01:10
I love games that make me feel smart. High marks all around! This one is a gem.
Took a sec to figure out what was what, but then it all came together. Good work!
kato9
2012-01-07 18:41
Genuinely brilliant. My favorite game of the compo so far.