The Lighthouse by Iluvatar 2026-05-07T13:43:11Z ♥ 1
I loved everything about this entry. Literally the only thing I wish for is more content - as in, "I enjoy this stuff so much I'd like to have more please". What's here is extremely well put, especially for a Jam entry. The graphics are just so extremely good, wow. And I for sure did not expect a full voiceover. Wow. Just wow.
Thanks, and congrats.
LD60 — Old Tech (12)
Ye Old Repair Shop by Yorze 2026-10-22T07:16:39Z ♥ 0
Why are there so many levels after this? I'm exhausted. โ๏ธ
I think there's a good idea here, I've enjoyed the gameplay. I'm not sure if there were actually different shapes wire ends, connecting by colors seemed to always have worked. The later puzzles seemed genuinely more difficult, but maybe that's just me. The ability to zoom out was a pretty insightful add (I could also use grouping the devices and moving them as a group, if you ever work on a post-jam version). Enjoyed!
On a side note: the music is really good! Also, can you share the source, since this is a Compo entry? Cheers! edit: I noticed you opted out from music - I think this probably should have been a Jam entry then? See [rules](https://ldjam.com/events/ludum-dare/rules).
HammerTime by ScrapMetal 2026-10-21T22:32:24Z ♥ 0
The animation and movement are pretty nice, and the idea is simple, fits LD scope and plays quite nice. The only problem, which was already mentioned, is the hitboxes. I couldn't really tell if I'm going to consistently hit the nail or not, and I couldn't "fix" the ones that bent. I also didn't fully get if holding the mouse button actually helps or only allows to reduce hammer taps.
My score, and that really is the best I could do: [link](https://drive.google.com/file/d/1gVLxSTq07HRvxy6LAOS7YJ-nLfBYAq5a/view?usp=sharing)
Either way, the entry fits the theme and I enjoyed playing it. Thanks and congrats!
Apteka by Eugenik 2026-10-21T21:41:39Z ♥ 8
> (...) I dont care for people botting my game. I want real opinions, not opinions of leeches.
Here's my real opinion then:
I think maybe you should start with yourself here. You seem to be visiting people's entries and leaving a generic, or AI-generated, comment - and it's pretty clear you did not even start those games.
Because of that I am not going to leave any constructive comment on the game. You're not gaining anything by trying to "game" LD rating system. If you want "real opinions", start by giving them yourself - actually spending time with others' creations. Who knows, maybe you'll actually learn something.
Raytracer by Wouter52 2026-10-21T21:29:39Z ♥ 0
I think I'm glad I picked *easy mode* at first but even with that I struggled with the additional colors, though it's more of a skill issue. It's an awesome entry, I love the take on the theme and that I even get a picture of my own as a result of playing. I struggled when lines started with a color change (or `x`), but I should have just relied on audio cues probably.
And it's one of my favorite entries so far, to be honest. Image uploads don't seem to be working for me now on LD page, but my first attempt (on easy) was pretty [poor](https://drive.google.com/file/d/1hmicHC1VXFv5Hb0KjtCRJ0kO-K0wySSy/view?usp=sharing), second (on normal) went [better](https://drive.google.com/file/d/1KoOZJQl_GUI0zWSKIaJ6UA8PK-uxVXlX/view?usp=sharing). I think my score (under "DAVE") of [75.2%](https://drive.google.com/file/d/1pr4dGHp15DPKEcC-AjJPrYnS9yFU_5tl/view?usp=sharing) is quite good.
I've spent quite a lot of time on playing your entry, and I had fun! Thanks, and congrats!
Sputnik-1 by KITmani 2026-10-21T07:03:21Z ♥ 2
While the game is interesting to look at and has a distinctive vibe, I feel that AI usage allowed you to not care about scope at all. I think that limiting scope is also important, especially during LD and especially when you consider how individual mechanics work - without AI you would have to focus on something smaller but working well together. Just one of those systems that you have here would be probably enough.
IMHO, huge scope is not something we should aim for in a LD entry. The complexity here is such that a player needs to invest a lot of time to even learn it - not really something to expect from LD crowd during rating period. And it's a shame because it seems that this might be an AI-assisted entry where you actually seem to care about the outcome, it's not random.
I see some interesting ideas here. I also like the look & feel and the story is inviting, but the barrier to entry here is a little bit too high. Your entry is interesting and probably an example of a "correct AI usage", it's just the scope is well beyond what I can give it. Thanks.
---- If you're not the author and want to heart this comment, please don't - there's an unfixed "misfeature" on LD page. Explanation [here](https://ldjam.com/events/ludum-dare/51/far/psa-do-not-heart-comments-on-other-peoples-games) and [here](https://ldjam.com/events/ludum-dare/60/the-base-for-old-creations/playrate-is-still-broken). Author's hearts are ok.
Check the Piss by Indiealesha 2026-10-20T21:19:15Z ♥ 1
I wonder if you could create this without AI, or maybe at least make it focus on the mechanics first, because I'm not sure this works in your favor here. I'd say the graphics are quite okay, but these collisions are pretty frustrating. And it's a shame because I find the idea genuinely funny. But with the extent to which AI is used here, I'm just not sure what mechanics originated from you and what from the AI itself. Plus, the intro is long and unskippable. Fun when watching for the first time, not so fun when re-visiting the entry.
---- If you're not the author and want to heart this comment, please don't - there's an unfixed "misfeature" on LD page. Explanation [here](https://ldjam.com/events/ludum-dare/51/far/psa-do-not-heart-comments-on-other-peoples-games) and [here](https://ldjam.com/events/ludum-dare/60/the-base-for-old-creations/playrate-is-still-broken).
I am Computer by Ioana 2026-10-20T20:59:00Z ♥ 1
Nice to see a take on roguelike in LD. I used to play them quite a lot when I was younger (countless hours in ADOM), this brought back those memories. Nowadays I don't even have a numeric keypad to test the diagonal movement but I'm guessing there isn't one anyway.
I liked the idea and I feel that it fits the theme quite well. At the beginning it wasn't clear to me how I died (I thought cats might be friendly) - but I just didn't see the life meter at the bottom of the screen. Only after going fullscreen this became apparent. So I agree with what was mentioned before about the feedback - maybe some UI adjustment would help as well.
Enjoyed your entry, thanks & congrats!
Teteria by kanity 2026-10-20T20:34:44Z ♥ 1
Hi again! Finally I got to sit down with your game as well. And I actually love it. In fact, your entry is a great example of what matters in Ludum Dare, at least for me. Your game has a **soul**, a uniqueness, a feel that can only be attributed to your individual persona. It's this fun mix of weird & creative, and *exactly* what I want to see from a Ludum Dare entry. And the length is just right for a replay.
I was surprised to read on how much thought you've put into the process as well, just reading through your comments (I got the cozy ending at first). I am completely oblivious to the different types of flowers and I selected them somewhat at random - only after reading your comment above I realized I'm missing out on the meaning. I enjoyed your drawings (always fun to see mixed-medium games), and the audio is superb. The male voice was pretty authentic to me! :)
I actually don't have anything critical to say other than about adjusting the audio levels. I enjoyed the experience a lot. Thank you, and congrats - it's an awesome entry...
...and you are an awesome person - again, thanks a lot for the support on discord. You spoke the words I needed, when I needed them, and opened my mind to a possibility ("meditative") I hadn't considered before. Maybe simple, but that encouragement means a lot to me.
Hold the Line by LazyApeGames 2026-10-20T14:07:04Z ♥ 2
I love your entry, but I am biased here. This is exactly the original idea I was aiming for, but I got stuck during various stages. There's infinitely more functionality here, I had to drop mine to (almost) zero. Congrats, great entry.
KickBack by ElyaWithDashifts 2026-10-20T13:19:55Z ♥ 2
The game is pretty hard for me, but I liked the gameloop and the effects. I wish there was ammo laying around. Thanks!
CARDKID by OldDog 2026-10-20T12:18:37Z ♥ 0
Not sure what else need to be said here. AI games should be rated in separate category, for once. But also, does it actually make sense to create this for a Ludum Dare? Just throw a bunch of games at the player and see what sticks? I mean it's clear that the carts were either AI-generated or done outside of jam timeline. Sorry to say that, but this here feels like missing the point of LD spirit, IMHO.
If you're not the author and want to heart this comment, please don't - there's an unfixed bug on LD page. Explanation [here](https://ldjam.com/events/ludum-dare/51/far/psa-do-not-heart-comments-on-other-peoples-games) and [here](https://ldjam.com/events/ludum-dare/60/the-base-for-old-creations/playrate-is-still-broken).
While the Lantern Burns by chuckeles 2026-10-20T11:57:43Z ♥ 1
I don't mind that you used AI (I wish others would disclose this in similar detail), but IMHO your entry really shouldn't be submitted under Compo rules. Using AI the way you did is sort of like having a little helper. Plus, you mention yourself that you also used pre-existing assets (sounds).
That being said, I really liked the mood and I think the mechanic works well, it all kinda fits together. I actually understood the mechanics so this was fine. The only problem I saw was that web version does stutter a little for me (RTX 2070 Ti).
---- If you're not the author and want to heart this comment, please don't - there's an unfixed bug on LD page. Explanation [here](https://ldjam.com/events/ludum-dare/51/far/psa-do-not-heart-comments-on-other-peoples-games) and [here](https://ldjam.com/events/ludum-dare/60/the-base-for-old-creations/playrate-is-still-broken).