Foon → Ludum Dare Explorer → Users → II-P
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | I MUST SCREAM | jam | 418 | 3.57 | 3.51 | 3.91 | 3.75 | 3.63 | 3.35 | 3.79 | 3.43 |
My heart has always belonged to combo-wombo games. The lightweight and risky gameplay did its addictive job successfully, which is truly a compliment, *haha*.
But sadly, as I noticed, enemies don’t have any level-based progression, which makes the game get boring too soon :<
It definitely feels wrong that I can one-shot all enemies after only the **5th** level. Still, I enjoyed it!
Sound design brings very cozy vibes and good job as a level designer as well! In addition, very enjoyed the idea that in the end of the game constructed "signals" guide us through the darkness. The only thing I can *(a little bit)* complain about is **controls** (as it often happens for platformers, *haha*). Dunno how you built up the movement, but buffer zone for sure should be larger. Throughout the game often find my self (especially climbing walls) that game doesn't account the jump *(despite, from my perspective, I did it on time)*. Also, (don't know about the controllers, but at pc) pressing "down" completely blocks other movement, which is pretty annoying :< **Overall:** I very enjoyed the entry!!! Well done!
One of the best graphics I’ve seen so far! Loved the level design in some parts as well! But it really sucks having to reload the whole game once you make a mistake. *Furthermore*, the game itself is difficult, so situations like that happen rather often. `It’s very easy to lose control of the UFO or accidentally fall or drop a block.` **Checkpoints** are really advised.
**BUT THIS SAUCE IN THE GRAPHICS REALLY MATTERS!!!**
*Love the old PS game vibes!*
Really like how goat & f interact with other pieces. This actually smartly.
That's very cozy! Appreciate the sound design too! But gets boring too soon :< The gameplay doesn’t evolve much throughout the game :<
~~Would you still love music if it was a worm?~~
It’s excellently polished, and the sound design brings a lot of tension *(which is definitely a complimentary for such a game concept, haha)*! However, gameplay is very repetitive and gets boring quickly :< Still a decent entry!
Very moody! Cute visuals and bgm are very engaging too! But still, despite the instructions, it's very vague how to keep Syagory alive.
Very juicy visuals! And, overall, very engaging!
That's pretty juicy! Very appreciate the visuals and sound! These two makes the game both funny and cute, *haha*. I've tried to beat it 2 times. At first, I forgot to buy the laser :< And, after that, despite I bought it, I didn't understand how to use it, haha *(of course I saw the grotesque button **"USE THE FCKN LASER"**, but it didn't react at all :< )* Still, very decent entry! I enjoyed my time!
Very juicy VFX! Still, the game itself is lacking. Dunno what I did wrong, but it counted a loss even though I collected the necessary (?) data. Screenshot 2026-04-21 182807.png
Audio feedback from every player's action is so satisfying! Enjoyed the world's concept, and... **I BECOME SO CURIOUS ABOUT THE LORE LOL HAHA**. Why there is so little of it T_T !> I miss the burned plant :<
Very catchy gameplay! I’d definitely like more visual dynamism, but the gameplay & gamefeel definitely carries the game! Good job as a gamedesigner.
Firstly, thought that remaining rectangles after shots was just a bug, but it played their role in the 3rd level, helping navigating through the maze, haha. Game full of interesting puzzles, however, looks messy, and sometimes it's hard to distinguish walls from background. Enjoyed the bgm as well! Dunno why, but game crushes at 5th level no matter what I do T_T
treaG !elzzup These *aha* moments really worked! Well done as a level designer! The implementation of theme is outstanding too! Very appreciate the visuals hints int he advisers too. Still, the SFX and BGM are definitely lacking here. If not the great gameplay and riddles, I would definitely turn this one off. *(Maybe that was just a bug, but I could't hear anything throughout entire game T_T)*
!> snTahk rfo eht en!yrt
There are a million poker games, but this one feels too real! Every digital version of poker lacks that true feeling of **poker**. Poker is about the people you play with.
In addition, I also really like how the opponents have different personalities and bluff in their own ways, *haha*, that's funny :>
This entry could definitely be a winning one!
How to play the game?
That was... so beautiful and melancholic. I wonder if Aligns is **that one mission** from the first game, but I still haven't managed to open the door or somehow move forward :< **Really** loved the bgm!!!
!> I really like that the games' names are anagrams haha.
Screenshot 2026-04-21 164314.png Death-ball Satisfying to reload the signal with so much stuff, haha.
I, as a fan of the genre, am happy to see RTS-inspired games (which are, moreover, quite original on their own, haha). Still, bugs and the lack of game feel spoiled it a bit :< I definitely recommend adding some camera shake — it would make it feel much juicier! What engine do you use? I might be able to suggest some packages for Unity, haha. Besides all of that… I really enjoyed the entry! (I even beat it twice, haha)
Wow, that's a good one! Well polished and really fun to play! However, I think game shouldn't `pause` once player gives medicine/shoots. It really ruins the vibe, and, the most important, **the rhythm** T_T Still, very decent entry!
Screenshot 2026-04-21 204906.png Well done in every aspect! Really enjoyed finding the way to connect all the routers till the end! Good job by game designers! BGM sounds way too good, and adds much to the atmosphere! Maybe I've encountered a bug, but all the items in the backpack are depicted as blue rectangles, has been quite confusing.
"Reverse the rules" was very impressive!
Very fun to build combos here.
Feels very cozy! The sound-design brings a lot to the vibe! I really love the implementation and concept! Unfortunately (as it often happens with great and creative ideas, *haha*) it's not quite comfortable to play :< Decent entry! !> Sooooo, where can I find that one indie game? *hehe :>*
Very juicy and beloved atmosphere! But I’d love to have a button to speed up the dialogue.
Engaging and mind-breaking, haha! My best is 310p, holding on to 3 at once is pretty challenging.
@lizz, still haven't managed to fix this, but, at least, it's now available on itch!
@penagwin, thankies!
@tbk-david, thanks! Happy to hear that!
@msipp27, yeah, that is definitely lacking T_T
@lizz, thanks once more! If it weren’t for you, I wouldn’t have managed to publish it, _haha_. Talking about the professor, during the jam I also drew several more frames for his dialogue portrait, but due to a bug, only the first one is displayed T_T characterColoured copy.pngcharacterColoured c222opy.pngcharacterColoured co11py.png Yep, that is just a simple change of face expression, *haha*, but still disappointing T_T
`upd: portraits' bug was fixed!`
@poboy, yeah, I made the character die if player pushed the heart too far (over 200bpm), so they couldn't just hit 1000 and relax, *haha*. But I definitely should have to mark it out... !> If you’re too curious about what the ending looks like, it’s one of the gifs on the game page :> And yes, thanks for playing!
@yuriscat, yeah, rocket turrets are kind of *“hanging on the ceiling.”* So, just run away or destroy the rockets with an eye. Talking about the eyes (and all body parts in general), the more of one kind you have, the more often you can use them. So, basically, 2x eyes = 2x lasers, *that’s it* :> And yeah, thanks for playing! Hope your game is doing great—it was actually one of the best entries `(if not the best)` I’ve seen so far! Not every game makes me just sit back and play for 40+ minutes, haha :>
@turbolaser, yeah, I messed up with it a bit. Every dialogue just completely freeze the game. Thanks for playing!
@garyglhf, да, стартовый диалог я точно запорол, хаха. Скоро выпущу небольшой патч, а то и правда это пока основная жалоба. Yeah, I definitely messed up with the intro-dialogue, haha. I'll drop a bug fix soon, since that’s the most common complaint so far.
@naviski, thankies for playing! Pumping the heart actually recovers some bpm *(which works like hit points here)*. The damage taken fades out on its own after some time, but it still accelerates bpm loss.
@hoarime, woooowy, thankies very much playing!!! :333 `why are you always talking like that?` Like what? OwO `LIKE THAT` Ooooopsy ^_^ `i cant believe you have the privilege of pushing blood throughout all of us...` *hohoh he @hoarime used me! the four of me!! ohhh god!!! has he spoken to me ohoh????!* `shut up...` **0f cour$e eyes$ can taлk! y0u stvp`d bast@rd!** `WHERE THE HELL DID YOU COME FROM?` **()nly th€ ha№ds be@t aII ₺he ∫ckn b0ne m@rrow ovt ()f themselves** `SILENCE!` The only brain-deads here are handies <3, and you, **brain** UwU `SHUT UP ALL OF YOU!!1!` ... *...* **...** `...` !> thanks for playing! !> and for the comment lol
@marudziik, thanks for playing! Honestly, I don't have a slightest idea why the UI breaks on higher *(and other different from 1920/1080 T_T)* resolutions. I've tried to fixed it, however, hopelessly. Help would be very welcome, *haha* :> `upd: the enormous heart bug was fixed!` `upd2: UI looks better as well now!`
@accelerate0814, wow, thanks!!! I also had a brief look at your entry, and it looks very promising as well! Hope to find some time today to complete it.
Holy f. Unexpected to see something like that. I wonder how the ending looks like. But, however, kids are too op.
Screenshot 2026-04-21 162853.png Very moody and pleasure-sounded! Though bgm is veery lacking here. This ring station implementation is engaging too! Unfortunately, gets boring quickly.
I now its very personal, **BUT I REALLY LOVE THIS DREAMCORE VIBE.** This game was such I great experience for me, that I even don't now, should I rate it or not... *Cause I dreamed of a game like this lol*. Rating would be too personal... It kept the pressure all the play time. Goosebumps didn't leave almost for the entire session, and the ending is such a catharsis... Really love the implementation of the theme. However, I think it would be nice to have opportunity to skip these "sam-voiced-retrieving-signals" scenes. At some point, they become very boring. But, man, you should really implement your skills into something bigger. You'll definitely find your "analog-horror" based auditory. `Thankies for such an outstanding entry :>` !> R
wow unexcepted *haha* loved it ~~it feels like forever since I promised myself not to bother with my collection. but im totally sick of all these empty shells. why should i even bother with them? all they think about is easy dopamine. most of them dont even have a dream. i feel so much despair talking to them. they truly have nothing in mind but these temptations. NOTHING. i bet they dont even have an inner voice. theyre all completely empty. hopefully im not one of their kind. or am i...? i realized that the only thing i had was my collection — and nothing more. so, am I empty too? i dont want to be. i will find one more today. if they dont strive for anything, at least they will help my collection.~~
Every time owl chase me, I get goosebumps. Excellent work on atmosphere!
Infinite loading on web :<
@tundra, hopefully, downloadable zip still available! Game has great potential in Mood, but the sound design is really lacking :( Interesting concept, definitely a more distinctive implementation of the theme compared to many others. But... I've reread instructions several times, but still don't understand how to put colors in the oven.
That was a vibe! Maybe, the most atmospheric game I've played so far. Really enjoyed the visuals too! Ahhh, that ps1 style <3... However, got UI problems along entire game :< Screenshot 2026-04-21 180730.png Fuel also runs out too fast imho, leaving barely any time to actually play the game *haha*.