FoonLudum Dare ExplorerUsers → Tundra

Tundra

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202659SignalSmoke Signal Officerjam7103.112.683.133.792.393.29

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tundra

LD59 — Signal

Sneaky Signals by almost 2026-05-04T00:39:09Z

Very charming game! The concept was really neat and something I haven't seen before. The escalation in signals felt a bit wonky though. There weren't enough signals to beat the 4/5 tricks game reliably and then there were too many signals after that game. If the change in the number of signals was adjusted or the game cheated a bit more in your favor I think it would flow a bit better. Love the cats and audio. Overall great game!

TellyBuddy by ColeSlaughter 2026-04-23T06:46:40Z

Really great! Definitely the most unique and polished entry I've seen so far.

RAVTZN by F1Krazy 2026-05-07T03:56:05Z

enjoyed it. Last one took a while but i still managed to get it. Had to replay a couple times to screen shot that last message though.

Wi-Fix It by DaniSerranu 2026-04-23T07:01:41Z

The art and animations were really cute and looked great! Levels were well designed and the hazards/platforms all meshed well under the internet theme really well. Only real complaint was not being able to see some platforms I was aiming for in the last level was a bit annoying. Overall super great!

Fallen Ties by AXLplosion 2026-05-04T00:59:57Z

Really polished. Graphics and audio and gameplay was really good. Felt very lacking on the jam theme though.

Star Smuggler by Wolfox121 2026-04-21T15:39:51Z

Environment, character art was all very good. The gameplay was interesting but the mask one was pretty confusing. With how much you need to switch between screens, the screen flip taking so long made a lot of the matching kind of tedious. Overall though, very well put together and very cool.

SIGNAL by ybzpp 2026-04-21T15:47:31Z

The music does a great job of setting a neat mood and atmosphere. Felt a bit dreamlike. The car controller is a bit janky at times. Very cool overall!

LunaTerm Signal Solver by TheGoblinGuy 2026-04-21T03:06:22Z

I really like the game. It looks very neat and I'm a sucker for the terminal aesthetic. I was really interested, played for roughly an hour but didn't really get anywhere. I read through the whole manual. I get the feeling I'm supposed to use signal 255 to store a password for the image server. Or store the image into 255 somehow and then viewing it through terminal 1 img maybe? But, I still couldn't figure out smth. I'm not too familiar with command line network stuff and I'm also a bit fried from this jam so maybe I'm just being dumb.

Loved it though. Will come back when I have more sleep!

Edit: Entering "term 1" with no other arguments still seems to crash the game after the update.

LunaTerm Signal Solver by TheGoblinGuy 2026-04-21T16:59:16Z

Finished it! Great puzzle, really enjoyed it!

Here's a quick walkthrough guide and explanation of each command for anyone whose stuck:

COMMAND : effect

"signal 0": shows list of devices we can ping. relevant ones are 085 and 237

"manual 7": gives info on how to store data into the memory module.

"manual 8": Tells us 085's password is 1234 and that letters A-Z are encoded as 65-90 and 0-9 are encoded as 101-109.

"signal 255": starts memory input

"signal 1": tells module to store the next data at address 1

"signal 101": tells module to store 101 at address 1 (which encodes to the character 1)

"signal 255"

"signal 2"

"signal 102": stores 102 (character 2) at address 2

"signal 255"

"signal 3"

"signal 103": stores 103 at 3

"signal 255"

"signal 4"

"signal 104": stores 104 at 4

"signal 085 1": passes the password we just stored and stores the response (an image) to address 1

"term 1 IMG 1": displays the img stored at address 1 to terminal 1. shows serial code XAJ4.

"manual 9": tells us how the military encodes passwords. XAJ4 -> UXG2

Then just repeat how we stored 1234 as a password with UXG2 and then ping 237.

66.6 FM by ImNotVegan 2026-05-03T23:50:37Z

Interesting concept. I got a bit confused about what to do after I hit the first switch but I figured it out. A note or two could be helpful. Didn't feel that scared but the mood was still pretty good.

Herdware Signal by Seravlac 2026-04-21T15:28:31Z

The atmosphere was great! The signal detector being attached to the look direction was cool. The cow beam confused me though and I ended up forgetting about following the signal and drove straight back to the start on accident.

Why, Fye!? by PokeyDem 2026-04-21T15:43:00Z

Got through to level 5. The art is pretty charming and the whole premise is very funny. Having to restart whenever I placed something wrong was a bit annoying. Also it seems that the order of the placements had priority on what receivers the router went to instead of something like distance which feels unintuitive. Still, pretty fun though!

Green Screen by beareye 2026-04-21T15:36:35Z

Couldn't get past more than the first node unfortunately. The button pressing mechanic was neat and the atmosphere was also good. The overload felt a bit random and having to restart with no choice was a bit annoying. Still, very cool game.

Signolium and the Hunt for the Mutineers, Part 3 by Noob117 2026-04-21T03:45:33Z

It doesn't mention that you have to press "x" to advance the text boxes there so I thought I was stuck for a good bit.

Smoke Signal Officer by Tundra 2026-04-21T03:56:18Z

@ii-p this version isn't super optimized for web. I'll see if I can optimize this port a bit more.

Smoke Signal Officer by Tundra 2026-04-21T15:07:02Z

@casualnothing Sorry, that was a programming mistake! I didn't include a starter signal for task 1 on accident. I've updated the description to reflect that. I've also included answers for anyone else who gets stuck.

Smoke Signal Officer by Tundra 2026-04-21T23:08:47Z

Thank you all for your feedback! @thegoblinguy Yes, the white smoke is a mistake. I think New Penstock used to be white earlier in development and I forgot to change the color for that task. I actually did plan to have audio to the point that I wrote scripts for most of the radio messages but as usual for me in these jams, I overscoped and had to cut alot and neglect proper playtesting 😭.