Fools Fortune by Gear Steak 2019-04-30T11:13:50Z
The style and mood of the game are great! With more scenarios and content this would be an amazing time killer on mobile.
Foon → Ludum Dare Explorer → Users → AXLplosion
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2025 | 57 | Depths | Cheese is the Reason | jam | Mood | 4.75 |
| 👥 | 🥉 | 2025 | 57 | Depths | Cheese is the Reason | jam | Audio | 4.63 |
| 👥 | 🥉 | 2025 | 57 | Depths | Cheese is the Reason | jam | Humor | 4.58 |
| 👥 | 🥇 | 2024 | 56 | Tiny Creatures | Among The Deep | jam | Audio | 4.68 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Fallen Ties | jam | 109 | 4.02 | 3.88 | 3.28 | 3.31 | 4.40 | 4.16 | 3.76 | 4.42 |
| 2025 | 58 | Collector | 👥 | Head Count | jam | 111 | 3.94 | 3.55 | 3.38 | 4.21 | 4.46 | 4.28 | 3.63 | 4.01 |
| 2025 | 57 | Depths | 👥 | Cheese is the Reason | jam | 4 | 4.51 | 4.10 | 3.57 | 3.98 | 4.78 | 4.63 | 4.58 | 4.75 |
| 2024 | 56 | Tiny Creatures | 👥 | Among The Deep | jam | 37 | 4.24 | 3.86 | 3.58 | 4.21 | 4.58 | 4.68 | 4.48 | |
| 2024 | 55 | Summoning | 👥 | Infernal Covenant | jam | 252 | 3.87 | 3.43 | 3.73 | 4.56 | 4.52 | 4.00 | 2.60 | 4.47 |
| 2023 | 54 | Limited Space | 👥 | Death Row | jam | 433 | 3.70 | 3.29 | 3.38 | 3.80 | 4.23 | 4.10 | 2.50 | 4.56 |
| 2023 | 52 | Harvest | CowMower 2000 | jam | 745 | 2.84 | 2.75 | 2.68 | 3.40 | 3.27 | 3.45 | 2.79 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Bear's Home Repairs | jam | 289 | 3.80 | 3.75 | 3.02 | 3.59 | 4.04 | 3.45 | 3.83 | 3.46 |
| 2022 | 50 | Delay the inevitable | 👥 | Shades of Deception | jam | 60 | 4.15 | 3.70 | 3.53 | 3.24 | 4.43 | 4.23 | 3.63 | 4.37 |
| 2021 | 49 | Unstable | 👥 | Kingdom of Chaos | jam | 517 | 3.68 | 3.74 | 3.32 | 2.63 | 4.27 | 3.87 | 3.73 | |
| 2021 | 48 | Deeper and deeper | 👥 | The Void | jam | 40 | 4.27 | 4.00 | 3.66 | 4.48 | 4.57 | 3.57 | 4.51 | |
| 2020 | 47 | Stuck in a loop | 👥 | Phase Decay | jam | 1038 | 3.34 | 3.06 | 3.15 | 3.39 | 3.73 | 3.54 | 2.65 | 3.20 |
| 2020 | 46 | Keep it alive | 👥 | Save The President | jam | 295 | 3.92 | 3.92 | 3.68 | 4.11 | 3.91 | 3.49 | 4.12 | 3.48 |
| 2019 | 45 | Start with nothing | 👥 | Bob the Brawler | jam | 541 | 3.47 | 3.43 | 2.78 | 2.38 | 3.79 | 3.44 | 3.00 | 3.24 |
| 2019 | 44 | Your life is currency | 👥 | The Abyss | jam | 351 | 3.63 | 3.50 | 2.43 | 3.28 | 4.19 | 1.87 | 3.73 |
The style and mood of the game are great! With more scenarios and content this would be an amazing time killer on mobile.
The mechanics are a bit unintuitive at first but turn out to be really interesting! The overall mood in the game was awesome, the graphics and the music fit in perfectly and really gave the game character.
This game is so good! I would honestly love to see this turned into a fully polished game, the gameplay is really fun and the whole game just feels very well designed. Great work!
Interesting experience, the voice acting was awesome and the story was actually really intriguing. Having nothing but audio tapes throughout the whole game made it feel more like an audio book though, so adding some variation, maybe photos you could look at, could make it feel a lot more interactive. Going deeper into the caves felt really immersive, and even though I knew I was walking down a linear path I started to feel like I couldn't find my way back if I tried.
It's very refreshing playing through a narrative focused experience for a change, great work!
I love it! Gameplay is challenging but still insanely fun, and I really liked the sense of progression with the items and increasing difficulty. The overall vibe of the game is great too, feels old school in a way and the whole cultist theme was really cool. I also didn't run into any bugs or performance issues. RIP Frank
I wish there was a score counter, makes these type of games incredibly engaging when you can compare scores with a friend or even yourself. I liked the gameplay though, it was simple yet effective, and so were the graphics. Hitboxes on the rocks seemed a little inconsistent, and adding some animation to the character would be a fantastic touch. The character obstructed the view a little, but I actually found it to make the game more challenging in a surprisingly fun way. It's very impressive that you managed to create that on your own engine, awesome work!
The gameplay is really innovative, and fits the survival horror genre perfectly. Some type of stamina mechanic would be a nice addition, as now you can move around really quickly by just repeatedly pulling yourself forward. You could use the coughing as a stamina indicator, and to spice things up the sound could also alert nearby enemies, I think it could really add to the mood and make players think much more about their movement.
Other than that you did an awesome job with making the game so immersive with all the mechanics and sound design, and your devlog on the game was also really interesting, great work Miz!
The visuals are great! I like how the propeller rotates with the controls, and the movement of the fish looks very realistic. As for the gameplay, I wasn't a fan of the crashing mechanic because it made an otherwise relaxing game a little stressful. Other than that the gameplay was very nice, and could work even better with a more open level design.
I like the simplicity, there isn't much to do but the game feels polished and the core gameplay works well. I really liked having the heat indicator along with the hull's health, it made the game surprisingly interesting for me, and it'd be awesome to see if you could take that idea further by adding some of the things you mentioned in the description. Good work!
I couldn't make it to the end, but I really enjoyed the overall design of the game. Mechanics, graphics and audio were all amazing, it's just a little difficult, though that's probably intentional. The clean audio and animation work really helped make the game feel very polished, and the music fits the game really well. Good work!
I've never seen an ending for game with this style of gameplay, so that was a nice surprise, and having different scenery along the fall worked as a nice invisible progress bar and also made the game feel less repetitive. The moving minecarts were a nice touch too!
The retro vibe is very well executed and the gameplay is really fun, though I wish the slow-mo ability had some sort of cooldown, because I found myself using it almost constantly, and the action didn't felt much more intense without it. The mechanics were awesome though and I really liked playing through the game, great work!
The graphics and especially lighting gave the game an amazing mood, and I liked the idea of going deeper into a hotel I know nothing about. I'd love to see this idea be taken further, it really felt a lot like a dream. Good work!
I couldn't finish the game beacuse I got an error at Gluttony and the game stopped working entirely. Also if the theme for the next Ludum Dare is Minesweeper but MMO I'm blaming you ;)
The game feels very polished and you nailed both the idea and execution! The game was short but it still felt like a complete experience and didn't bother me in the slightest, I just wish there were sounds. The visuals were great too, I'm impressed you managed to create something so good, especially for a compo entry! Great work!
Only after playing it did I notice there were controls for rotating the objects, reading the description first would've been a good idea...
The game itself was fun though, really made me feel like an expert building an actual nuclear bomb, even if Unity physics made things a little funky at times :p
It took me a few tries to get 100/100, I probably couldn't have been able to do it without the end message telling what went wrong, so that was a very helpful addition!
I also really liked that dirty lens effect when looking at bright lights! Great work :thumbsup:
@fluffy-kaeloky thanks for the feedback! I'll make a note of that that escape key, we'll try to fix it soon. That's a great score too, I think you beat both of our records :D
@ekilibr thank you for playing! We had some ideas in mind about adding some simple instructions but we didn't have enough time to add them, thanks for the feedback!
@very-bad-bunny-studio we wanted to include more minigames too, already had some great plans too, but as you said time was short. Thanks for playing!
@lb01 interesting point, the execution scene was supposed to be a bit of a breather in between the intense minigames, but I definitely understand if the lack of challenge there left something to be desired.
@amastryukov thank you! We were very very close to adding SFX right at the end, but didn't have enough time left sadly.
@fluffy-kaeloky you're no doubt the #1 champion now, I'm impressed!
Such a great game, fits the theme perfectly, has awesome graphics and audio, and the whole game feels really professionally done.
I was very confused about how everything worked initially, and on my first try I failed. The second time around was really fun though, if you could call a game this stressful fun :smile:
Awesome work!
(Wishlisted your upcoming game :wink:)
This game was so fun!!! I don't even know what else to say, I would LOVE to see this turned into a full game! The movement mechanic was super satisfying while still being really hard. Amazing!
It was a slight challenge playing solo, but I managed to collect all 10 relics and escape on my third attempt. Really fun though, I can definitely see it working really well in co-op too. Bonus points from me for including a skip button in the intro to make replaying it faster! Also, the main menu song was really nice, and I also liked the introduction cutscene, it made a simple game feel a lot more meaningful which is always awesome to see.
Great work!
This game is simply a masterpiece. I'm just completely speechless, I don't think I've ever seen a game as wholesome as this. The fact that you made this for Ludum Dare is mindblowing.
This really is something special.
This is pretty crazy! It did feel a bit boring as there wasn't much reason to kill the enemies, and the open world didn't seem to have anything to do, except for the secret boss fight, which really took me by surprise so good job!
The beams of light shining down from the sky were cool and mysterious, and the visuals had some really nice vibes to them. As others mentioned, it's very ambitious, but your entry is certainly impressive.
It was surprisingly stressful :sweat_smile:
Everything seemed to work quite well and I enjoyed playing it, thought it felt like there wasn't any goal to work towards which made the game feel a little hollow, but aside from that it's really polished and surprisingly complex for a compo game, great work!
Absolutely speechless, this game is insanely fun!!!
The mechanics, the juiciness, the art, it's all amazing. I especially love how the different enemy types introduce so much depth to the game. You also managed to make something very uniquely fitting to the theme of the jam, so more extra points from me! Seriously awesome work, this is easily a top 10 game, congratulations!
Wow, this game is super polished and feels like something I should've paid for, awesome work! The music, graphics, UI, and mechanics all feel really professionally made, and it's great to see a Kalevala inspired game for once. Also that swamp song is easily the funniest thing I've encountered all jam :,D
I really like the vibes. The simplicity, the darkness, the audio all make this entry really good, and the gameplay is simple, but feels like it has a lot of weight and meaning behind it. I'm not sure how to take this idea further while also retaining a similar level of simplicity and elegance, but it would be awesome to see more!
Managed to get a score of 102 after a while of getting used to it. I really like the game, it feels like you've taken inspiration from Devil Daggers which is awesome (and if you haven't you absolutely should)!
I like the gameplay a lot, it works super well and is really fun, though it does feel like it needs some polish and balancing still. I would often fall right down after going into a new level, transitioning between levels should probably "recharge" your jumps. The minimal visuals worked great, but it felt very disorienting to not have any static reference points in a near empty circular world, so some background visuals or spatial audio would be a welcome addition. The billboard enemies only rotating on a single axis also made it difficult to attack them from directly underneath.
All the criticism aside, I really enjoyed the game and you've done an absolutely amazing job with it! Including the optional tutorial was a nice touch too, and the artstyle is great!
It's challening, but also simple and fun. Being able to move felt a bit redundant as it was so restricted anyway, but I liked the mechanics. I especially enjoyed the circular enemy waves, soooo satisfying to slash through :D
This game is really funny to me since harvesting spice and dealing with the sand worms was so much more dramatic in the movie :laughing: Fun game though! The gameplay is intuitive and it's nicely polished too, great work!
I dig the progression and overall gameloop, I just wish the game had more visual feedback during combat, it can be hard to see how much damage I'm taking when I'm busy fighting with an enemy. Good work!
It took me a while to understand the mechanics, but once I did, it turned out to be really fun to just swing around and smash glowy rocks that make a super satisfying sound when you hit them. I would love to play a more polished version of this with actual objectives that need to be completed before moving to a new level. The small planets also reminded me of Outer Wilds which is a big plus for me since it's one of my favorite games ever. Great job guys!
I wasn't expecting this to be so polished and visually pleasing, really enjoy how much effort you put into the sounds and graphics! The vibes are super cool.
The gameplay isn't very intuitive at first, but I actually really enjoyed figuring it out. You've done a great job making a new, creative twist on Tetris without being overly confusing.
From the ones I've tried I think this is my favorite game from the Jam so far. Fantastic work!
Here's how far I got:
textris.png
It's a simple game, but surprisingly fun! It took me a few tries to really get the hang of it (an indicator for the village health would be a welcome addition), but I managed to get pretty far in the end, until the screen filled up with fish and I couldn't move anymore. Can't tell whether it's a bug or intentional for winning the game, but great job either way!
fish.png
I really like how you designed everything to be simple enough to be solved without any instructions. The influence of Iron Lung is very apparent (a big inspiration for our game as well!), and I'm glad you put your own spin on it, mechanically with the puzzles, and narratively with the missile launch idea. Nicely done!
I haven't played many platformers before so I couldn't quite make it to the end before it got too difficult for me. It is quite fun though! I like that the levels are pretty short, and introducing new elements (like the moving platforms or the lasers) one by one works really well.
The only things I would improve is the game feel and some of the more difficutl parts in some levels, but that's really just me nitpicking things that you only figure out with playtesting anyway, so for a jam game you've done a great job here, well done!
The police were called when I was trying my best to get the TV out of the living room. I managed to drag it outside, throw it on my truck, but I got away too quickly and it just landed on the street! At least I escaped the police!
Really funny entry, and surprisingly polished for a third person 3D game!
Also damn that burglar got some cheeks.
@shaner421 that's high praise, thank you very much! As for the particles, it's just a simple GPUParticles3D node that I modified with only a few settings like so: dust particles settings 3.png The actual particle that is being rendered is just a very low resolution sphere. You might have to tweak some things depending on the lighting and scale of your scene. I hope this helps!
I didn't have the patience for playing very long, but the content and progression is very solid! I wish the introduction had clearer instructions to get started, and it would be nice to see the status of every facility without clicking on them, same with the hub upgrade requirements.
I like the audio, and including narration, that's quite rare so it's a welcome addition!
Nice work!
You really took the theme and went all out on it, awesome! The entire idea of the game clicked almost instantly (took 2 confusing but quick deaths), and I really like what you managed to do with it. Having to sometimes jump through the wall adds variety, and the evolution of the level is really nice. I only managed to get through one wall after the checkerboard floor so I don't know how much more there is, but I can imagine you could easily turn this into a longer, more polished game that people can grind at for hours (Devil Daggers comes to mind!).
Despite all the problems other comments already pointed out, I really enjoyed encountering this game just for the unique idea, never seen anything quite like it!
Great work guys, excited to see what you'll come up with next.
Your idea and execution were on point! This really fits the theme well, and the game is super well polished too. I only have one major critique, which is that it takes way too long to restart a level, it should be almost instant. Since the moves are so limited, and it took me a while to realize I also have to escape the elevator, I ended up getting very frustrated early on.
Some slight tweaks could make it much more enjoyable, but regardless, you did a phenomenal job! The different types of bystanders and the design of each level was very well thought out, and the audio and graphics are super nice. Great work!
The sensitive controls make it challenging, but the learning curve wasn't as bad as it seemed at first, and the flow of the game is surprisingly good! I really enjoyed the variety in each level, and the small bits of writing really add a lot of character which made the game super fun. A very solid entry, good job!
Oooh this is fantastic! I'm always super impressed by stuff like this, making games for older consoles is so cool but it also seems like total witchcraft to me - especially when the game is actually good!
Playing this reminded me of somebody who made a game for two retro consoles at the Assembly Game Jam last year - then the credits pop up and it turns out to be the same guy :laughing:
The premise is absolutely hilarious - they should make this a real sport. Really dig the gameplay and the audio, a fantastic entry overall! The highscore list on the submission page here is also a really fun idea, great work.
Screenshot 2025-04-11 202424.png
Truly a sport where you can't win
Really nice atmosphere. The introduction story and character dialogue adds a lot. The map is quite big and places look similar so i got a bit lost but it was really cool. Also, the animations almost looked too good compared to everything else, great work on the character art!
The text-based descriptions are really charming to me, I dig the vibes. The gameplay is simple but it feels surprisingly immersive! I'm also always happy to see another Godot game - good work!
I really like the lighthearted vibes of this, a first-person game in a sinking submarine makes me think horror, but turning it into a casual platformer was a hilarious move. Big fan of the music and the writing too! Great work :smile:
A game with sewers, rats, and fantastic voice acting? Sign me up lol. Nice little linear experience, some ambience or music could've been a nice addition for something like this. I wonder if Davo is gonna be mad at your disappearance? Actually no I bet he's part of the cult!
Got to 100% in 4:30 - super funny! I really love the character creation, it's so unnecessary in the best way.
Oooh, I really like this one. The gameplay was not complicated at all, just really enjoyable and really immersive. I actually got scared a couple times, and it felt really good to get into the submarine at the end. Kind of feels like a sequel to Iron Lung! Fantastic work.
This game is better than cake. absolute madness
it was really good
but i was on a edible
so it was amazing
good shit my borther
I really like how the different locations are actually super far and you zoom a lot, that scale makes it a lot more immersive. Super hard to figure out tho :D
First run I ran out of beacons, second run I got stuck in the terrain, so I had to just give up, BUT I actually really liked it. The idea is simple but novel, and I think there's a lot of potential here. I think you really captured the essence of being a rover on a distant planet! Really nice work.
Classic mechancis, nice crunchy style!