FoonLudum Dare ExplorerLD48 → Survivre

Survivre

By dokthar and nwt

View on ldjam.com

CategoryRankScoreCount
Overall12833.3027
Fun9523.3227
Innovation12422.9827
Theme3924.0127
Graphics12733.3326
Audio4963.6427
Mood7043.6426

Comments

ace17 2021-04-27 05:41

Great work !

The music is impressive, and the wind sound FX creates a very immersive mood. And the stone sounds when you near-miss a rock are a nice touch !

Kudos for using your own native engine, and for providing a GNU/Linux version!

The architecture of the source code is full of gems ; I strongly encourage other people to have a look at it and learn from it, as it contains good examples on how to properly isolate platform-specific code (the game seems to support *multiple audio backends on the same platform* !), there's even automatic hot-reloading of the game code (!).

dyp54 2021-04-27 12:46

funny game, best idea for this theme, gg team!

craplex 2021-04-27 12:48

Love the mood. And i just understood that sounds are code based. Very Cool props to team!!!

nicso 2021-04-27 12:51

i'm just seeing a black screen :(

On debug mode i can see geometry wireframes tho

don't hesitate to contact me if you need more infos on this bug

(windows x64 build)

eximir 2021-04-27 12:51

Nice the gameplay is really simple but it just works. The audio and the wind sfx really work together to give the impression of speed. The game would benefit from some more feedback on collision/death it feels a little bit abrupt right now.

rongefilet 2021-04-27 12:55

I am glad to see other people tackling opengl games but sadly beside the menu options I only get a black screen (sound plays fine). I took a capture of the console if that helps.01.jpg

nuelijarma 2021-04-27 12:55

It seems the linux build is the same as the windows one? I have .dll and .exe files, but nothing that looks like I could run.

dyp54 2021-04-27 12:56

please rate me on my game :p

yanergy 2021-04-27 12:59

This is a cool game. The sounds were cool though. The music and the wind effects really added to the atmosphere. It sometimes is a bit hard to see where you are going because the player in obstructing the view but overall it was a nice game.

nikl 2021-04-27 13:01

I do not seem to get the linux download to run. There is a .exe file, some dlls and one `survivre.x86_64`, that I can't execute in the terminal.

truth-defined 2021-04-27 13:03

Windows build only shows a black screen after the menu, but debug turns on wireframe and allowed me to play the game. Music set a great mood and the wooshing on near misses sounds awesome!

yuri-yakovlev 2021-04-27 13:03

I like graphics. The fog looks very well. Great job!

dokthar 2021-04-27 14:22

@nuelijarma try running `./survivre.x86_64`, unless you're running a 32bits system (which is not supported right now) @rongefilet you're getting shader compilation error, ... I'll need to look at this.

nwt 2021-04-27 17:47

@nikl Try running ./survivre.x86_64. Unless your system is 32 bit it should work fine ^^. Thanks for your feedback

nwt 2021-04-27 17:58

@craplex Thank you very much. To clarify, the game play audio samples created using a custom made synthesizer. The engine is almost ready for realtime audio synthesis and this is something we look forward to incorporate in our future projects.

craplex 2021-04-27 20:42

@nwt that is VERY cool, please send me some kind of a sample video when you're done, im a sucker for synthesizers

nwt 2021-04-27 22:44

@truth-defined, @rongefilet, @nicso:

The issue regarding black screen on windows has been solved. If you like, you should be able to play our game on windows now ^^ (v0.48.3) . Thank you very much again for reporting the issue.

- Problem description: Error in shader compilation as reported by @rongefilet.

- Problem source: Glsl syntax and type promotion varies between different version of OpenGL.

- Fix: Switch from openGL 4.3 to openGL ES 3.0.

Now our shaders compile both on windows and linux. This swith to openGL ES 3.0 should allow us to publish a web version soon.

nwt 2021-04-27 23:01

@nikl, @nuelijarma were you able to run the executable from a terminal using ./survivre.x86_64 in the game directory? Don't hesitate to contact us for support. Cheers.

nwt 2021-04-28 01:01

@eximir Thanks you for your feedback! Almost everything was ready for a nice death/collision handling but it was time to publish... There is so much to do and so little time ^^ The current state of the game should be seen as a proof of concept for our rendering engine. This game jam was actually the first time we could implement basic game mechanics. We are really looking forward to the next iteration!

aaranos 2021-04-29 03:28

The game is on theme and is fun. These fall games were super popular with flash games and even some mobile ones.

oc1d 2021-04-29 06:24

Thanks, had a similar idea. Well executed controls! :)

Improvements:

* Sound is distorting and too loud. * Even though the controls and speed are nice, the level does not change (quickly enough?) did not give me much motivation to continue. * Give lives to the player, the immediate death is too punishing. * The transition to the start screen after death is very harsh (music starts playing immediately, no fading etc. )

achila-eranga-mohottige 2021-04-29 08:33

good job, the sound was a tad loud however. games as brutal as "flappy bird" games, and I can respect that, a time pass game themed to the topic. nice

paddy-exe 2021-04-30 14:01

Very cool take on the original idea. Loved playing it but I was surprised when I died because there was no feedback where/when I died. Also could've needed a little backstory to connect to the Theme topic.

mlho7 2021-05-01 09:53

Simple and efficient, pretty nice, some kind of little depth counter could have been cool but I guess time was running out after crafting an whole engine. Good job.

axlplosion 2021-05-01 19:46

I wish there was a score counter, makes these type of games incredibly engaging when you can compare scores with a friend or even yourself. I liked the gameplay though, it was simple yet effective, and so were the graphics. Hitboxes on the rocks seemed a little inconsistent, and adding some animation to the character would be a fantastic touch. The character obstructed the view a little, but I actually found it to make the game more challenging in a surprisingly fun way. It's very impressive that you managed to create that on your own engine, awesome work!

shimonster 2021-05-07 16:23

This was a cool concept. I loved the sound effect when you barely missed something. I feel like a score is necessary in a game like this though to track if you did better.

buckmeister 2021-05-14 23:54

Kudos for writing it from scratch and even extra kudos for emscripten! Had a lot of fun. Some sort of feedback when hitting a wall and maybe a depth counter for score could be nice addition.

macdoom 2021-05-17 22:27

Hey! we did similar games! Loved the wind sound and the feel of superspeed.

gord10ahmet 2021-05-17 23:06

Nice visuals! It would be better with a score system.