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Nuelijarma

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥To walk on Strange Roads?jam3673.653.004.043.954.133.753.363.77
202557Depths👥The Way We Left, by Elien Pathcarverjam3493.663.203.594.114.383.814.09
202250Delay the inevitable👥WHEN NANA SAYS IT'S TIME FOR SCHOOLjam1244.043.694.444.163.974.274.003.90
202148Deeper and deeper👥Ariel Cleanomancer and the Eldritch Sweepjam934.163.963.903.564.423.903.463.99

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Nuelijarma

Nuelijarma leaves an average of 12.5 feedback comments each event.

LD59 — Signal (5)

Meerkat Panic! by yoko-san 2026-04-22T08:24:03Z ♥ 1

It's very fun and all the animals are charming. Great job!

Cleared To Land by JHax 2026-04-21T19:13:22Z ♥ 1

That's way too much to handle for my small brain. Extremely fun, nice sounds, nice concept, cute graphics. Well done!

Cash Harbor by stayawayfrommeow 2026-04-21T11:38:25Z ♥ 3

Charming if a bit easy. The drawings are all super cute!

Signal Colors by robin_schmitz 2026-04-21T11:11:39Z ♥ 4

I thought it was chill, then it got real as I started to understand what was going on. The difficulty is well tuned, I could not buy the end but thought "damn, if I was intentional from the start maybe I could have?". Great job! It's a very well executed concept

Sound Signals by pres2300 2026-04-21T07:13:45Z ♥ 1

Wow! I too wrote 4 small tunes to be hidden around a map (but with a team for the rest of the game haha) While playing and around the third tune I thought to myself "uh, wouldn't it be nice if they played all together at the same time?". And they did! It brings a satisfying conclusion conclusion to the whole affair. Congrats for the game and surviving the compo format :)

LD57 — Depths (21)

Sky Fisher by Kerioth 2025-04-15T21:56:56Z ♥ 1

There are a lot of things to love about this game: the radio that can turn on/off the music, the pretty main scenery, the music that is never too much nor too shy, etc. I feel like the 12 objects are illustrated in a style that clashes slightly with the rest of the game, a bit too cartoony. Congrats to all of you!

Splorer by jkniest 2025-04-15T21:43:32Z ♥ 0

It is fun but needs some refining. I like being able to organize the screen with my little cards however I want :)

Oakhaven by bentglasstube 2025-04-15T11:28:22Z ♥ 2

A solid entry! It took me some time to understand precisely what I was doing with the orbs, and it felt rewarding to get it and reach the end. I never found the light (?) though. It has some potential to be expanded: what if I could fall into the holes? Then the end section without light would be very tense. What if there was only abstract symbols on the tiles? Then I would need to explore and take notes. Anyway, nice game and congrats on doing all of that in 48h!

Voidwood by Tobius 2025-04-11T06:13:22Z ♥ 5

Incredible! Love the vibe, love the music. It's hard, I could reach 612900 and I see some kind of giant pool of red water just below?

Dirty Little Secrets by winniehell 2025-04-10T17:56:19Z ♥ 2

Start digging, immediately stop digging, collect money, repeat until you have a lot of cash so you can buy your dream machine and permit! This museum director paid me to do nothing hahaha. Great game, you can be proud!

Keep Hopping by Halogen 2025-04-10T14:20:45Z ♥ 2

I think I missed something? There are a few things that did not work as I expected: - pressing 8 does not change the next platform's length. - pressing 7 is always enough to get to the next platform, I reached a score of 100 and then stopped. - twice toward the beginning a platform spawned at the top of the screen, making it unreachable.

Deep Dreamers by Hinamarina 2025-04-09T09:31:02Z ♥ 1

Charming everything! Congrats on doing everything by yourself.

The game kinda encourages you to clean the level yourself, then carry the girl from the start to the end: safer but slower.

Mole Cart by Skosnowich 2025-04-09T06:14:15Z ♥ 1

Charming! For some reason it did not run smoothly for me (1 big "pause" per level) but aside from that everything is well crafted and coherent. I misread the instructions and only realized you could move laterally on the last level, so I thought at first that the falling boulders were supposed to loose you health to make things harder haha.

Edge Digger by Arthur Tang 2025-04-09T06:04:49Z ♥ 2

Excellent! Coherent visuals, sounds and everything.

Helmet Man by Sevadusk 2025-04-08T20:53:47Z ♥ 1

It's fun, congrats! I like that you added a leaderboard.

The Haunted Depths by ljg 2025-04-08T20:44:29Z ♥ 0

A cool little puzzle, thanks :)

The Scourge from the Deep by Wuppos 2025-04-08T20:39:52Z ♥ 1

Charming! Focused and well executed. I beat the boss in 1m57 :)

The Stochastic Abyss by Ezard94 2025-04-08T20:34:10Z ♥ 2

I am not sure I understand what is happening, but if just click fast I win. Thanks math :)

Cosmic Strain by Grigorii 2025-04-08T20:25:46Z ♥ 4

I'm not sure I understand how to win. With some trial and error I could understand that you can send people on other planets, and grab the funny bouncy asteroids. Bu after that? I don't know. Still, great art, cool music, charming atmosphere.

Fatal Strike by FumiKnight 2025-04-08T20:08:17Z ♥ 0

Unfortunately the game does not work for me. It loads and I get a black screen.

Meanepth by rensun 2025-04-08T19:57:21Z ♥ 3

Excellent game, gorgeous and moody. I am amazed that you managed to build so much in such a short time. I would have liked a bit more time to reflect on the last sentence rather than switching immediately to the credits.

Ribbiting Descent by polarcube 2025-04-08T19:45:54Z ♥ 0

1371m! It's simple and effective.

Lunglight by alpacalypse 2025-04-08T14:55:19Z ♥ 2

I navigated patiently, it was a chill experience. Great concept!

Depths of Death by Philocode 2025-04-08T11:19:40Z ♥ 1

At the first occasion I stacked myself with banes using all the rerolls available, which allowed me to easily DESTROY MY ENEMIES WITH THUNDER AND FIRE. Then I discovered rerolls were infinite? Oh boy... A nice little game, good work!

Eurydive! by Jack Turpitt 2025-04-08T10:58:45Z ♥ 1

Fun game! And it has some potential to be expanded further. Clever use of Orpheus & Eurydice.

Loot Well by retonymy 2025-04-08T07:49:17Z ♥ 3

What an UNGRATEFUL FREAKY CHEST. Is there even a surface of does the scroll continues forever? Anyway, good execution!

LD50 — Delay the inevitable (4)

Bomb Digging by tete 2022-04-07T18:55:03Z ♥ 2

Fun game! It took me more time than I would admit to figure out the bonuses :p Interesting that I can exit a 2 tiles deep pit by jumping on my own bomb. Cleverness! Tension!

That Toilet... Feels so good. by Julyyyy 2022-04-07T17:27:08Z ♥ 2

Very nice atmosphere, you nailed it. I feel like the inevitable is easy to delay once you understand the different systems. I never ran really out of coins as their was always a Toilet Paper after I used all my coins. Nevertheless, very enjoyable game you have here :)

Snowcastle Meltdown by Noiyy 2022-04-05T08:14:08Z ♥ 2

I survived 3 days and a few seconds! Is there a better strategy than alternating between the closest cave and the bottom-right merchant? May I suggest that water freezes during the night? That could incentivize to fill more ponds and quickly collect everything at morning.

Withhold by Timofei 2022-04-05T08:05:30Z ♥ 0

At the start of the game I have to buy a spaceship to delay the big asteroid. This leaves me with enough money for 1 turret, but I was only ever able to break 1 small asteroid with a turret. So I loose quickly every time, without feeling like I can make a difference. Did I miss something?

LD48 — Deeper and deeper (20)

DO NOT INSERT INSIDE THE EAR CANAL!!! by cheesepencil 2021-05-03T16:35:56Z ♥ 1

Worst way to go deeper and deeper. Love it.

Autumn Hike by Brusi 2021-05-03T16:31:16Z ♥ 3

Very nice game, extremely cute. The main mechanic surprised me! Mechanic, visuals, sounds, everything ties well together. I had a lot of fun discovering the characters and the places. Very solid entry :D

I find the musics don't transition very well one to the other. The text "break lid with hammer" very briefly appeared when I entered the terrarium. Similar things happened again during my playthrough.

Home by isthatyounoah 2021-05-03T16:19:04Z ♥ 1

Kinda lost, like most people. I too like the music. I think the color palette gives a nice vibe, I like it. Shrinking to progress is a nice idea, I think there is a huge potential (fun with fractals, interesting views, a look at things we don't usually consider, etc).

DEEper by Devastus 2021-04-30T08:45:54Z ♥ 2

It's just so cool. It holds really well together, it's fun, assets are cute. Thank you for your entry :D

Diggy Diggy Down by Schuster 2021-04-30T08:09:43Z ♥ 0

Cute and simple game. There is a 3 rock formation in a line whose first boulder I could enter, and moving left from there killed me. Also the game threw an error when I pressed "quit". Controls are responsive, and the speed the game allows is quite addictive. As others already said, going too fast leads to mistake and defeat; it's nice, it plays on greed, I like it. Good job :)

Hyperspace Narwhale by styrofoamwaffle 2021-04-30T06:13:28Z ♥ 2

Ended up playing much longer than I expected. Stopped when the webpage froze :/ It's cute, the musics are nice, the overall mood is very nice. Once I got the hang of the controls things started to run very smoothly and I got lost in the game. Well done!

Jelly fall by mockthebear 2021-04-29T19:13:48Z ♥ 0

That was fun! Good choice of music. The various sprites mesh rather well. The controls work nicely. I tried to stick as much as possible to the walls, it seemed like a good strategy hehe. Good work :D

Grabble Story by Mahjoub 2021-04-29T16:59:40Z ♥ 1

That was a fun game! The scope is well contained, the visuals are nice (I like the floating particles, they break the monotony nicely), the audio is good (I don't like the grapple movement sound, the rest and the music are very nice). Great entry, good game :D

The Adventures of John Drillman by Stanislav Angelov 2021-04-28T09:06:43Z ♥ 3

Straight to the point and fun :)

Objects tend to disappear while they are still on screen, this can be a bit confusing. Also most assets tend to have different pixel size, so it's a bit weird visually.

The sounds are cute, they work very well. Drilling is satisfying. I like that I can go full horizontal, so that I can "hold" for a bit.

Deeper-Geddon by heidelbert 2021-04-28T07:16:58Z ♥ 4

Nice little game. On my first attempt I failed but got used to the mechanics, and on my second one I just executed things until everything was running smoothly. Quite satisfying.

Overlapping sprites tend to flicker, and not all of them are at the same resolution, so it can look a bit weird sometimes. The music is simple but does the job. I like that we can see the earth on the background. Overall the ambience is nice! Good job :)

Coda by QYoneda 2021-04-27T15:11:56Z ♥ 1

A short and cute experience, I liked it!

Deep Breathing by MadMystic 2021-04-27T14:44:18Z ♥ 1

Very very nice game. Fun mechanic, everything holds together and the scope is well defined.

I just had a error right after the ending: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(212) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:16334 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:16505 abort@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:748 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[55488]:0x1058e99 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3544]:0x1675c7 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3427]:0x15ceb3 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[3415]:0x15b316 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7439]:0x2a0b11 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7472]:0x2a79bb @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6786]:0x25c2c8 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6762]:0x25bb39 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[7498]:0x2aaf16 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[6658]:0x257ba4 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10607]:0x3ee057 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10581]:0x3ebc75 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10514]:0x3e0cd6 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[10513]:0x3e0b27 @https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.wasm:wasm-function[55245]:0x105826c unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:500738 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:172487 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:175560 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/3721693/WebGL/Build/WebGL.framework.js:2:174022

The Chase by Nikl 2021-04-27T13:58:51Z ♥ 1

(Tested on Linux) As a game it's a bit rough but it works. Increasing the game's windows allows me to see more of the map. This made finding my path much easier :) I think it ends a bit quickly/lacks an interesting mechanic or twist, but overall it's well done.

Survivre by dokthar 2021-04-27T12:55:31Z ♥ 0

It seems the linux build is the same as the windows one? I have .dll and .exe files, but nothing that looks like I could run.

Crash Lander by AranCutter 2021-04-27T12:51:15Z ♥ 1

The controls are tight, and the game looks very clean: the execution is overall excellent.

It think it's way too difficult, even from the very start. Maybe having the first few checkpoints separated by only 1 or 2 obstacle/cavern shape would better teach the controls? Either that or curiosity could drive the player to persist (small moving animals to discover, a more open-ended world, old relics buried in the stone to marvel at [I know all of these would take *a lot* of time to implement]).

Deep by suppi 2021-04-27T11:51:42Z ♥ 1

I found the bones. I'm intrigued! I wonder what you were aiming for.

Thank you for submitting even though you you did not finish, and congrats for making a game in Haskell X)

Sleepie Cookie Eatie by fiaKaiera 2021-04-27T11:34:45Z ♥ 1

Excellent game! Feels very nice to play, challenging enough, makes me hungry. Really it's well executed.

Cave Girl - SUPER AQUA GOTH by nardandas 2021-04-27T08:06:43Z ♥ 2

That was a nice game! I couldn't find any jug though, I don't even know what they look like. The game feels nice to play. The sounds work well. I like that enemies are kinda afraid of the light the character emit. Nice job really!

Substrate Mining Co. by Steve Dragon 2021-04-27T07:20:17Z ♥ 1

The atmosphere is nicely conveyed with art/music. I wish the step sounds were more synchronized with the animation. It was nice to discover this small story :)

Fish'o'gram by Amolker 2021-04-27T07:02:06Z ♥ 4

It was a nice little game! I got all the fishes safe one.

Fishes are pretty, the phone is a good idea, the game runs smoothly, the bubble sounds are funny hehe, and now I am filthy rich with a red bathyscaphe!

Minors complaints would be: - The phone's size increases slightly when looking at the bestiary or the notepad. - A shortcut to open/close the phone would be nice. - Sometimes I have trouble taking pictures after moving, even after all upgrades? It might be that I still try to aim too far.