FoonLudum Dare ExplorerUsers → Sevadusk

Sevadusk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsHelmet Manjam4673.503.733.543.812.893.053.673.18
202456Tiny CreaturesSkyfalljam5343.563.503.533.163.143.613.36
202455SummoningNecroformjam10463.113.093.233.822.782.822.563.19
202354Limited SpaceNight's Bastionjam9733.072.953.503.522.782.84

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Sevadusk

LD54 — Limited Space

Long's Long Layover by Jason Lothamer 2023-10-03T22:39:33Z

Very simple and interesting concept, great job to all! The levels were designed well, and the game was very optimized for a 3D web game.

Floodwater by John Gabriel 2023-10-03T23:44:43Z

Very polished puzzle game, feels like a full game. Great work!

Ominos by OgelGames 2023-10-04T15:00:29Z

Pretty nice puzzle game, great entry! As others have mentioned, it could be made a bit harder.

Starfold by errantlime 2023-10-04T01:22:20Z

Very solid entry! I love when mechanics are the focus of games, because I do the same lol. I hope you continue working on it, because these types of games flourish when you don't have only 2-3 days to do everything. Only thing I didn't see was a strong connection to the theme. That and tossing all the controls to the player at once like me isn't a very good idea xD. (Edit: Wait, Starfold and Starfield lmao nice I didn't notice that one)

Redneck Renovation by Kylazaur 2023-10-03T22:25:28Z

Hey I just played this game! Took me 2 tries because I was trying to shoot the animals in the first try lol. The graphics, audio, and humor were the best parts of this game. I also liked the screen shake and visual feedback. Great entry!

Narrow Space Express by MadParrotStudios 2023-10-03T23:20:03Z

This was a very interesting mechanic, I was able to get 4 of the 5 deliveries. Going up and down was pretty difficult for me. Something that could've been done was to have the controls relative to the player instead of the global space. Ie. If I'm going up with w, I'm always going up with w. When the rotation is in a certain interval, maybe swapping those controls would've helped make the game feel better. Right now, it plays like inverted controls setting and its hard to get used to that feeling. You made me want to make a space game, this was such a cool concept. I'd imagine if you had the time you would 100% make it better.

Panic Defense by FryDev 2023-10-03T23:01:59Z

The shift to attack the buttons was quite a clever idea. Great tutorial haha, if you can't dash into play you can't complain that you don't know how to play. I got like 14 enemies on my first try.

weave by slimetrash 2023-10-04T19:32:40Z

Solid entry! I like the animation that plays when you start the game, and the mechanic is pretty cool. Next time, try to integrate the tutorial into the start of the game, and people are trapped into doing it haha!

Need for Space by Coro_yy 2023-10-04T20:20:27Z

I just played the game, got to around 5-6 levels completed then got stumped haha. This was a pretty cool idea, you just had to turn very early and had no room for error. That too, I haven't seen an unreal engine jame game yet, this was the first. I used to work with unreal engine a lot before godot, huge respect for being able to get this done in the timeframe. Also nice reference to Need for Speed haha.

King of the Gloaming Castle by WigHz 2023-10-03T22:54:41Z

Had to give you a 5 star in every category. I really loved how you implemented a progression system that was very understandable. I managed to beat the last level by bouncing off those slow triangles in the middle, and the enemies threw themselves into outer space ahah. You did a great job of introducing mechanics one by one and everything was really good. The music was ok until I heard the drop into drum and bass, and that was so epic. Very well done!

Sky Aisle by ZeeHatcher 2023-10-04T01:06:55Z

Very solid game! I made it to B-sides, it started out easy, but it got challenging pretty fast haha. The sound design was very good and the music was amazing. The game was all round very nice!

Night's Bastion by Sevadusk 2023-10-05T02:32:49Z

I had this feeling halfway through, that I was making two completely different games haha. The crafting/gathering game, then the weapon usage part. I originally had the option in there to skip the resource gathering part, but I ended up making some changes to it that I liked so I kept it. I barely spent time on the combat/levels part, or I would've made that system a bit more fun. I plan on doing a lot of simplifying and polishing post jam to make the game more cohesive :D

Night's Bastion by Sevadusk 2023-10-06T15:41:58Z

Yea sorry about that xD, I spent like 3 hours on the combat phase and tuned everything down to just stat check or easy mode. An unbelievable amount of time was spent on menus and edge cases, still don't think I made them intuitive enough lol. Glad you had fun figuring out about the systems!

LD55 — Summoning

Jiang Shifu by Sn4pi 2024-04-19T13:35:02Z

Very nice concept, but it would be very nice to get an indicator of where the talisman will land instead of guessing and hoping haha. Thank you for submitting!

Run Till Dawn by Jacob Diaz 2024-04-16T19:26:37Z

This game was awesome, I managed to complete it on seed 1 LOL. Then I tried seed 99999999 and I don't think that was playable lol. It crashes when you put in letters, don't know if that's on my side or intended. Also I think the rocks need some sort of faint red outline for visual clarity sake because by the time you see the rock you probably can't escape it. The procedural generation tech is very nice. I see you opted out of the music, but even if you didn't make it, it added a lot to the mood. Great Entry!

The Last Summoner by atomicptr 2024-04-16T19:54:11Z

Looks like you didn't use one of the premier game engines which is impressive. There could have been more upgrade variety, and I was a bit clueless at first, but I understood later. Thank you for submitting!

The Deep Madness by Sargonius 2024-04-16T22:05:31Z

Pretty nice graphics and a great game! My one critique here is that there definitely could have been some feedback when the weapon hits and/or how much health an enemy has left somehow.

Salmoning by kuviman 2024-04-19T15:30:11Z

It's crazy how many features are in this game, also nice GTA font haha

Necropets by gasgiant 2024-04-16T22:45:10Z

Combining items with pets was a great concept but it gets repetitive and tedious after some time. The visuals are great and the game is very good!

Mammon & Sons by HexStart 2024-04-16T21:53:25Z

The sound effects were so funny and the visuals were very nice. Pretty cool game you have here!

Chain Reaction by Ategon 2024-04-17T00:54:08Z

The art was insanely well made and the summoning mechanic was very cool. I wanted to test what would happen if I go all the way to the left and down and it teleported me seamlessly which was pretty cool. At first I didn't realize that the enemies would draw agro to me if they were in the circle, but I figured out afterwards and watched them fight. Some sort of ramp up on credits you earn so you can purchase stuff faster would be a nice suggestion. The game overall was very good!

Burn with me by Nozomu57 2024-04-16T19:43:29Z

I'm especially surprised you got all that card art done in 3 days. I got to 42/43 on the 12th summon AHHH. The first time I played the game, it didn't really click and at first I thought the cards had a mana cost but I understood they were point based later. The more I understood the game, the more I was really interested in the concept. This is a really solid entry, thank you for submitting!

Astral Tale by Oznarox 2024-04-16T20:03:39Z

This game was very nice. I loved the mechanics you implemented with the gliding and "sliding" XD. You can basically platform infinitely high because the mechanics are OP together, but I loved that. The mood that you set is the best thing here, but every category except the theme was stellar (lol).

Necroform by Sevadusk 2024-04-16T20:15:49Z

@maymay @azure-drake @scottjmulligan I have fixed the elevator and provided the build alongside the previous versions if you are interested in giving it another go.

Necroform by Sevadusk 2024-04-16T20:17:11Z

@dovodx The awakened dark star clears everything in the finale, the hint mentions to click R -> E and that should be it :) Thank you for the feedback!

Necroform by Sevadusk 2024-04-16T20:36:09Z

@cody-holt I really wanted to make more levels, but after the second level and looking at the time I rushed things a bit haha. Thank you for the feedback and I'm glad you enjoyed the laser light show!

Necroform by Sevadusk 2024-04-17T14:28:07Z

@custodi Thank you for playing! For the last level, if you press R then E, the level is completed :)

Necroform by Sevadusk 2024-04-18T14:51:14Z

@ategon Thank you for playing! Yea sure that would be super cool to be a part of

Idea Catcher——Summoning Tools by DrgCandle 2024-04-16T21:31:19Z

This is a very cool puzzle game, it was extremely polished and for 3 days I don't know how you guys managed to do all of this. Really nice submission!

Shapes of Light by felixx 2024-04-17T13:50:13Z

This was a pretty cool turn based game. The balance is something else though XD

bergs by burnttoastdev 2024-04-17T15:26:03Z

The puzzles were designed really well and I loved the concept!

Manku the Magician by PorChor 2024-04-16T21:39:13Z

This is a pretty interesting concept, and the mood and humor set in the game loop was great. Thank you for submitting! I didn't really see much wrong with anything here, and the art was great along with the polish.

Luminth by crushedsummers 2024-04-16T20:46:00Z

The art style and visuals were incredible. Took me a while to realize what I was doing, but overall I really liked the mood you set here.

LD56 — Tiny Creatures

Adelie - When We Were Young by Meep 2024-10-09T02:00:46Z

Screenshot 2024-10-08 220707.png

Game was great! One issue I had though was differentiating between dropped fish and spikes since they have the same color.

Bento Bugs by superjai 2024-10-08T03:10:18Z

The shaders or method you used to get the slicing, the bug remains, and upgrades filling up look so cool. The game is very very satisfying. It is slightly repetitive after some time, but balance is understandable for a jam game. Also, the slicing would be better if the increased swords didn't miss in the middle as a QOL change. Overall, this is a top game for sure. I can't understand how all of this was done in 3 days!

Tiny Baking Simulator by Sarah 2024-10-08T16:45:16Z

Pretty cool game with a lot of nice art. I like how everything is automated and it seems pretty hard to get everything working so congrats on finishing. Some Ui could be improved and the gameloop could be a bit better, but overall nice job!

Petri Plate Potpourri by Wendel Scardua 2024-10-09T07:52:50Z

This was a pretty nice take on the theme, and I liked the game loop. I can't really find much to improve on here. Great work!

B&B: Bugs 'n' Breakfast by rynti 2024-10-09T06:31:18Z

The level design / building art was really cool, but the lack of sound hurt the game a bit. Sometimes bugs could be squashed right next to the inspector, and he wouldn't notice which was quite funny. However, this was your first entry and this is really really solid. Congrats on the entry!

Sammich by ColeSlaughter 2024-10-12T22:51:57Z

This game is really polished, and the cutscene was very professional. The gameloop was very fun, and there isn't much I can say that is wrong with it. Great entry!

Screenshot 2024-10-12 184743.png

Butter Time by TomPendergrass 2024-10-08T05:15:24Z

The art was really good, especially loved the variety of mechanics explored in the levels. I also liked the dancing butter at the end of the level. A victory screen for when all levels completed would have been a nice touch, but regardless, this game is amazing.

Shrew by LightningST 2024-10-09T05:43:06Z

For a compo game, this is crazy. The art definitely took a long time with all the sprites. I feel like game appeals to some people over others and it was slightly tedious for me, but I get the vision. Great entry!

Towerfall by Avi 2024-10-09T07:32:17Z

The levels were designed really well, and the controls were smooth, but the transition from level to level was too bright. I had fun, but I felt the theme and innovation took a few hits as I didn't really see them being standouts in this entry. Regardless, great work!

Fear of the Ungnome by Scott Steffes 2024-10-09T02:20:41Z

The art style was really cool, and the music made this game have this sort of mood to it. Felt like an endless dreamscape which was pretty cool. I can't say there was anything wrong with this except for preference with puzzles / art style for some people. Also, those easter eggs were great additions and added to humor. Great entry! Screenshot 2024-10-09 234908.png

Sewer Tales by Matthieu Riboulot 2024-10-09T05:55:38Z

The art style is really really good, but it wasn't clear what some rat variants did, and it was kind of just running at enemies with numbers. The polish on this entry is really great though. Good entry!

Among The Deep by Langotriel 2024-10-09T06:47:04Z

The amount of quality voice lines is incredible. Storytelling, art, and audio were the strong points of this game. I feel like this could be a released game too. Nothing negative to say here, really great work!

Whisker Warrior by Taximan981 2024-10-08T06:29:35Z

SO many 3D models for 3 days. I'm seeing a lot of insect/spider/mouse games this time around haha, but regardless the game is solid. Great entry!

Antropolis by TheMiSta92 2024-10-09T09:07:05Z

Really nice concept. I don't have many negative things to say, great work!

A Bug's Wife by Aurailus 2024-10-23T03:48:00Z

Screenshot 2024-10-23 211305.png Edit: Just got all the stars! I think the difficulty balance of the levels was really good and introduced new creatures well. The art is also really nice. Great entry!

You Can Save The Rat by poboy 2024-10-09T07:58:11Z

Nice mood and ambience this game set. Making a point and click adventure in such a short time frame does seem like a lot of work. I think some of the UI and art could use improvements, but the art had a special feeling to it so it's actually pretty good already. Overall, solid entry!

BoroPoro by Pomo 2024-10-09T04:21:08Z

Very creative concept with some nice physics-based mechanics. Characters really reminded me of elmo lol, and art direction is great. Controls are a bit weird at the start but gets easier with mastery. Great game!

Da Eg Hatcha by itsBoats 2024-10-08T06:10:17Z

Very nice platformer with some funny moments. Definitely set a nice mood there as well. Don't know whether you considered it or not, but checkpoints could prevent a bit of the frustration people face. Sometimes the platforming mechanics also felt inconsistent but that also could be part of the design. I find it quite impressive you made an asset pack and used it yourself to make something within 8 hours. Great entry!

Tiny Ducks by osh.studio 2024-10-08T06:20:10Z

The art in this game is crazy good. It feels a lot like slay the spire, and for 3 days this is very impressive. I like the balance / difficulty and the occasional humor in the cards. There are a few minor bugs like listed above, but overall, the main thing this game is lacking is variety. That is not something you can do in 3 days alone, so the current state is very understandable and amazing.

Gob by rickylee 2024-10-09T04:33:24Z

The worm lol and the frog's tongue is a machine gun hahahah. I didn't expect to be eating the entire spawn area. Great humor, original idea, and great take on the theme. Not really much to improve here, its solid all around. Awesome game!

Critter Quest by FlyingKaida 2024-10-09T02:27:28Z

I think the art styles don't mesh well enough with each other, the core gameloop didn't seem too original, and there were a few bugs around. Regardless of those flaws, the game had a solid vision behind it, and it is a 3 day jam so this is still pretty decent. It is a cool platformer and that's all you need. Great entry!

Ego by Calcopod 2024-10-12T18:25:16Z

Don't beat yourself up, submitting a game is the hardest part and you did that. The aesthetic is also really good along with a well written narrative. Mood was really well set, so great job!

BeetleBall by NuiN 2024-10-09T05:17:12Z

Game plays a lot like rocket league with a new innovative mechanic. Some QOL changes and you have a stellar game. Great work!

You are What You Beat by Sabrina_Ross 2024-10-09T06:16:52Z

Screenshot 2024-10-09 021133.png

The boss before you play as it vs. after lol. The boss fights were really good, and the art is great as well. Showing the HP of the boss would have been nice. Aside from a few QOL stuff this game was really good!

Skyfall by Sevadusk 2024-10-10T18:45:26Z

@guerrier32 - wow, I did not know such a high score was possible. Insane score, well done!

@wendel-scardua - the slow movement is from a previous precision-based gameplay loop, and after seeing a few people play I got the same feedback. It's definitely something I'm looking to change in a later update. Using the mouse to control the lane is a great idea, and I'll experiment with that in a bit.

@p0l4r - I thought this would work out well balancing wise, but yea I have to iterate further. I have some changes in mind :D

@rynti - It does feel like E is what the game is balanced around, and I think some way to get back health may fix that. Along with a few other changes I have planned. The Audio settings are from harsh lessons from my previous jams XD

@sharky3188 - Definitely a bit too quick lol

@jake-g - I want to explore chain reactions a bit more as it feels most satisfying. Maybe I'll look into health restoration on combo among other things.

Thanks for the valuable feedback!

Skyfall by Sevadusk 2024-10-10T18:48:39Z

Thanks to everyone else as well!

I'm currently exploring a few content/QOL updates for post jam.

Skyfall by Sevadusk 2024-10-11T23:55:12Z

@ategon Thank you for playing and sure!

Skyfall by Sevadusk 2024-10-13T22:57:27Z

@itsboats what an insanely cracked high score. I was shocked by the last high score, but this is wild, really well done

Every Light Counts by BruceZoom 2024-10-09T07:23:02Z

The lighting and graphics were really cool. I felt the controls rotated you too much and were hard to control, but overall nice concept and execution. I got about halfway through and decided to call it at that. Great entry!

Ant Samurai. Polergus by tsukigan 2024-10-09T08:23:22Z

This was a really fun game, and I really loved the attacks. It felt very easy, but that can be forgiven. Great job!

Follow ME! by OldToadPower 2024-10-09T07:43:55Z

Solid work, but I felt like the ordering system was a bit clunky and unresponsive. Regardless, super nice art and great entry!

Critter Gang by lastsecondgames 2024-10-09T09:04:07Z

This game is really polished and has a nice art style. I found some of the fights get repetitive, but overall, I really liked it. Great entry!

char chase by oysterhey 2024-10-09T07:38:06Z

Pretty interesting typing game, and the UI/graphics were really cool. You provided instructions at the start in the form of a wall of text, which I rarely believe works. Some more in game controls on what to do like labels on the floor would be better to guide new players. I liked the scoring screen as well. Nice work!

Koi by A Priori 2024-10-10T01:31:51Z

I really like the color randomization and the clever implementation of the flocking algorithm. The audio adds a lot to the immersion, and the game loop is also great. I don't have anything negative to say, well done!

Rattalion by MaybeitsMir 2024-10-12T18:51:01Z

This was a really innovative bullet hell, and although more of an interactive tutorial would have helped, this game had a lot of great ideas that worked well together. Great entry!

LD57 — Depths

Captain Peggles: That Man's Chest by Sheepolution 2025-04-09T16:57:07Z

This was an insane concept. Async games are challenging to pull off, and the fact you had all the nice art there too as a solo developer is great. The only thing I would say is missing is more gameplay elements, but the core concept is explored beautifully.

Bedrock Rush by superjai 2025-04-09T18:06:12Z

I really like the shaders and track length procedural generation! The controls were a bit confusing at the start, but understandable the more I played.

Tidehold by outstar 2025-04-09T17:13:05Z

The UI level of polish for 72hrs is crazy. Usually for UI based games like this, the mechanics bloat difficulty to a point of being overwhelmed, but the final product ended up quite nice. If anything, balancing and tutorializing would be helpful to take this game to the next level.

Hadal by ColeSlaughter 2025-04-09T19:00:22Z

I really like the water shader and physics. The movement was a bit hard to grasp at first, but I got the hang of it eventually. I got to around 2mins time and enjoyed the game

Align The Sea by CursedEmbassy 2025-04-09T21:43:14Z

I found the gameplay a bit repetitive, but the art style was really nice.

Scaphander's Mine by Colisan 2025-04-09T18:20:53Z

I tried the fixed version and some of the deaths still felt a bit random. Some spawnkills and other angler "it's time for you to die" moments, but you nailed the atmosphere.

Scaphander's Mine by Colisan 2025-04-09T18:57:16Z

@colisan yea other than that the game is amazing, it's only a few balancing issues holding it back. Balancing is always that fine line which is so impossible to get right within jam time frame esp 48 hrs.

Little Delver by Andreadbx 2025-04-09T20:32:31Z

Just gave it a shot, I really like the concept! The environment is massive and there is so many 3d models that set a great atmosphere. The physics behind getting the grappling hook to work must have been a pain, but I still had some trouble with it lol.

Low Maintenance by Juutis 2025-04-09T19:18:22Z

I played through and managed to get all 4 weapons. I liked the doom inspired gameplay! At first, I had to double check the description and press E to open the elevator, and then I occasionally had the camera flip on me when I moved it around smaller areas. Other than that, I like the level design here

Mr. Money's Phenomenally Soggy Water Removal Romp by Rhoka 2025-04-09T16:47:43Z

I really like the art. I also tend to mix 2D and 3D elements, and this game does a great job of combining them to make a relaxing game.

Dwarven Depth Runner by Ausstein 2025-04-13T16:59:34Z

The intro really reminded me of the lord of the rings. This is a great recreation of the mobile game ads lol. The camera was moving at a static speed, when the characters were able to go as far as possible, it didn't feel right. The fog mechanic with the trapdoors is fine, but it definitely needs to be clearer with how crucial it is. Everything worked great for me aside from those things, so nice entry!

Dig Digger by Transkuja 2025-04-09T21:05:58Z

This is a really polished rhythm game, and the fact that you had a team of 8 is awesome. Most of the time was probably eaten up agreeing on a concept and communicating with each other, so the game you ended up with is very impressive.

Dig in, Gus! by bigwhiteshogun 2025-04-09T21:01:11Z

I really like the art and atmosphere. The procedural generation you implemented for level generation was pretty awesome as well. Other than a few issues with controls, the game is great!

Bungee Spelunker by EvilScotsman 2025-04-09T16:50:26Z

This game has a nice and simple gameplay loop. It looks like a lot of effort was put into the graphics, and it worked out nicely! I would have liked to see more gameplay elements to make the game more fun and original.

Deep Space Delivery Office by JHax 2025-04-09T21:33:50Z

The concept and mechanics you implemented make for a very nice minimalist game! Took a bit to get used to the interface, so the tutorial helped.

Dwingles by Pomo 2025-04-09T17:48:32Z

dwingles!! the art, music, and gameplay were all great

Faith-e-vator by BadPiggy 2025-04-09T17:01:02Z

This 2d/3d style of game is pretty much a BadPiggy classic. I also like the scoring on the end screen. I don't think it connects much to the theme, but the game feel was really nice.

Onion Rings by Alopar 2025-04-09T21:08:28Z

I really like the difficulty level of the game, and the graphics complement the gameplay well!

Deep Fry by thyoi 2025-04-09T17:33:24Z

There's so much art here and the level of polish is amazing. The addition of boss fights was a nice innovation, and overall, it was a nice and relaxing game!

High Pressure Arena by HexStart 2025-04-09T17:58:29Z

I like pink underwater submarine combat! The atmosphere was really nice, but there are definitely some improvements that can be made. The collectible has too small of a collection radius, I think it should have some sort of magnetic effect that eases that short radius. I also would've liked more action-gameplay elements, maybe different weapons that add more juice to the gameplay and etc.

One Atmosphere by Maslinka27 2025-04-09T21:57:33Z

Deleting project files is safe if you use a source control like github or plastic_scm, but I wouldn't recommend ever deleting your work like that. Congrats on submitting!

AToB by MarkAis 2025-04-09T17:19:40Z

What an overscoped concept XD! The shader and proc gen for the custom levels sounds so difficult to pull off, but it works really well. I like the creative take on the theme, but it doesn't match as well as some other games do.

Star Spawn by AngstjaegerStudio904 2025-04-09T21:41:46Z

Looks like a lot of fixes you are making haha. Lots of creative art and gameplay here. I like autobattlers, so this was fun to play! A bit more juice and speed up would add some nice polish to the game.

Helmet Man by Sevadusk 2025-04-09T22:08:17Z

@ausstein its embedded into the intro, npc will ask you for your name. I didn't think of that when I made skip intro an option. Also, usernames with spaces won't register.

Helmet Man by Sevadusk 2025-04-10T11:08:34Z

@ausstein yoo that's a really wild score. I appreciate you taking the time to do that

Helmet Man by Sevadusk 2025-04-10T12:17:40Z

@ausstein yea, I already have gravity increase based on depth in there. I just capped it at a certain amount thinking it would be too much, but that ended up creating a slow and capped difficulty ramp up. I can also add more risk to the take it slow approach by adding some sort of enemies/threat, but I didn't have the time nor did I think it was a good idea to implement that many mechanics haha. I appreciate the feedback!

Helmet Man by Sevadusk 2025-04-11T18:21:41Z

@rhoka That's some really valuable feedback, thank you! I'll consider these points. You scared of @ausstein? 😇 fr though, it becomes a grind after 10k, post jam balance/content patch will help (edit: there is another high scorer now XD)

Helmet Man by Sevadusk 2025-04-13T13:12:01Z

@ausstein oh that's weird I'll look into that, 46k is crazy too! The post jam patch should be out by today. I'm making a ton of changes to the movement system so it should be fixing that bug and the level of grind. (Post jam patch is pretty big, will be up soon)

Helmet Man by Sevadusk 2025-04-14T21:20:22Z

just published the post jam patch, the changelist is on the itch page

- here is a quick rundown:

- overhauled movement system

- new levels/rooms

- new and useful upgrades

- revamped art - sfx - vfx

- time limit on certain rooms - before being consumed by the void

- new, more challenging, mechanics

- an official ending

- username can now be changed in settings

- misc bug fixes and redesigns

Depths Calling by NinoSecret 2025-04-09T17:23:42Z

The mouse sensitivity and character speed were a little off-putting to the atmosphere, but the concept was nice! There was a lot of great 3d models and textures as well, and the team overall did a great job of making a unique game.

D.U.G.: Doug Under da Ground by mtnbonez 2025-04-09T21:13:30Z

The ui elements, sfx, and overall charm are really top tier. I love the atmosphere you guys set here, and the only thing this game needs would be more polish.