FoonLudum Dare ExplorerLD56 → Ant Samurai. Polergus

Ant Samurai. Polergus

By tsukigan

View on ldjam.com

CategoryRankScoreCount
Overall104.3250
Fun64.4151
Innovation743.7950
Theme124.3850
Graphics743.9650
Humor583.6546
Mood194.1950

Comments

hi-jay 2024-10-06 19:57

very good, my favorite

2024-10-06 23:36

Very dynamic game, kudos

xsil 2024-10-07 02:36

TMPanimator = like :sweat_smile:

elykx 2024-10-07 10:39

It reminded me of Hotline Miami in terms of dynamics, great work! I'd like the levels to be a bit less straightforward.

dragonmain 2024-10-07 10:59

Teacher curwa, but game cool

arstotzk 2024-10-07 11:30

Samurai showdown in a neon anthill, I like it

tsukigan 2024-10-07 11:42

@elykx Funny part: I didn't even play Hotline Miami )

2024-10-07 11:44

Hotline-Miami inspired dynamic game. I`d like it to be a new roguelike with many upgrades and more attacks

2024-10-07 14:37

cool

2024-10-07 15:44

It's dynamic and doesn't let you get bored, i like it

custodi 2024-10-07 16:27

Cool dynamic vibe of Hotline Miami. Like game core loop mized with upgrades. Well entry!

sviborg 2024-10-07 17:08

Great game,! The dynamics and stylish gameplay are simply mesmerizing! ⚔️ Reminds me of Hotline Miami, but with a unique setting. The levels are really exciting, and I like how the game does not allow you to get bored! 💥 I would like to see more opportunities for improvements and attacks, it would make the game even more exciting. 👍 Great start! 👏

jaco-van-hemert 2024-10-07 18:42

This was such a fun game. I really liked the dash animation (and the enemy getting hit animations), and it just felt nice to play. Sometimes it felt like the hitboxes were a bit off (i.e. it looked like I dashed through an enemy (i.e. just a bit off centre), but then the slash misses.

The upgrading was interesting, though ultimately the more attack seemed too strong to not pick. Maybe if the dash cooldown penalty was bigger?

Anyway, great game! I made it to the end on normal difficulty, with one death.

Edit: Oh, also, I liked the ominous tone of the story, though I'm still not sure what the ending means?

tsukigan 2024-10-07 18:58

@jaco-van-hemert Hello! Thanks for feedback. Yea, selection of more attack is much stronger. Great jobe on normal difficulty! Ending is open for interpretation, i can only say that we killed our queen.

sdcorpse 2024-10-07 19:20

Great job!

dysleixc 2024-10-07 19:42

I can see hotline miami / katana zero influence. Loved it. WASD walking doesn't make a lot of sense since I can always move with dashing

imai-time 2024-10-07 20:36

that cool

cyphix 2024-10-07 22:10

This was absolutely amazing. You nailed it, was well rounded in it's design. It's cool to see what you accomplish.

turtlebedlam 2024-10-07 23:34

Dash mechanic feels awesome, controls felt responsive, overall very satisfying. The story is surprisingly deep for how short the game is. My favorite game so far!

kremlebot 2024-10-08 00:23

Nice impact. Text effects - my respect.

enad96 2024-10-08 09:03

the special effects!

tarisma 2024-10-08 09:08

Guys it was INSAAAAAAANE

machinic 2024-10-08 09:18

Love what you did with the screen shake & zoom, intensity movement vignette-y triangles, rainbow combo lettering, and so on. Good work on fleshing out a compelling narrative premise so quickly!

sted 2024-10-08 09:20

Man, this game is amazing! Mechanics are great, well done! I really like idea and how you implemented it in Hack & Slash style.

oduvan 2024-10-08 09:53

Cool concept! Well done.

tsukigan 2024-10-08 10:04

@machinic 🧡

deruitda 2024-10-08 19:32

The combat was fun! I think it could use some more variety of attacks but overall it was satisfying to rack up combos.

ferricsbo 2024-10-08 20:21

Awesome game; you really nailed the feeling of that dash attack, and it was fun lining up combos! Played through twice (once on Normal, the next on Hard) and had a great time with both. I definitely felt like Attack + Range Up was always the right choice, especially on Hard mode - with so many of the enemies dealing damage on contact, it was usually safer to clear out space with the longer dash vs chaining attacks for the invincibility. Great work!

zz1p 2024-10-08 20:21

A VERY COOL GAME! I liked everything! The music is a separate masterpiece, it sets this atmosphere very strongly!

wind1e 2024-10-09 01:27

Awesome music, fun game play that kept me engaged, wish the boss had some more drama, but very well done otherwise.

nickhellquist 2024-10-09 02:23

Very nice game man! Love the feel of the dash mechanic, music was real good and overall felt great to play!

gametrodon 2024-10-09 02:24

This was really cool. The tone was also really unnerving. It would have been nice if there was an option to select unlocked levels, I accidentally clicked the wrong button and got sent back the main menu at one point...

rodorodo 2024-10-09 03:13

very very fun! really enjoyed the slowdowns when dashing too, made combos fun to perform

tsukigan 2024-10-09 04:11

@gametrodon Ty! I will fix position of game restart button

cloistered 2024-10-09 05:39

Super cool game!

Give me more upgrade options!Give me more enemies!

derly 2024-10-09 08:17

Very fun game, I like the effect of chopping up enemies, it makes me want to keep playing it again

sevadusk 2024-10-09 08:23

This was a really fun game, and I really loved the attacks. It felt very easy, but that can be forgiven. Great job!

thesmellofoxygen 2024-10-10 01:51

Very fun to play. High energy, high demand. I played the one life mode and it hit that Hotline Miami flow just right. The pumping music, tense combat, and the weird mindgame the sparse story plays on the player... Very good. I can't believe I only have one command and two upgrades, yet it still felt like enough. The slow down and effects on the dash were perfect.

tentacledream 2024-10-11 20:38

Чтож, это было ПОТРЯСНО! Очень увлекательный геймплей, много уровней, отличная работа для КОМПО! Жду версию 2.0 где можно будет подбирать и метать сюрикены и конечно же спасать королеву муравьёв!

ategon 2024-10-12 05:53

Hey, im the host for Score Chasers this year and wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last LD for reference https://www.youtube.com/watch?v=YuddhZScWxo

tsukigan 2024-10-12 10:07

@ategon Yeah, ofcourse

yanato 2024-10-12 11:57

MASSACRE! ^w^

jcbeaureg 2024-10-13 23:53

This was a blast to play! The controls are tight, and I was moving through it so fast I didn't even realize until my second playthrough that there were ants I wasn't supposed to kill :sweat_smile:

tetrergeru 2024-10-14 20:08

What if katana zero, but ants??? Great game! A very smooth experience and nice sprinkles of narrative. Upgrades felt kinda strange, but fun nevertheless!

cataclysmicknight 2024-10-25 19:00

WHOA, this game went way harder than I expected. The gameplay isn't the most frantic (on normal at least) yet it feels SO FLUID AND EPIC! The style in this game is just spectacular, and I didn't expect the story to go in that direction either!

I did end up with my screen kinda orange while fighting the boss, I think I killed it as I got hit and maybe that did it? I assumed my vision was obstructed by honey or something thematically lol.

And omg the room with a bunch of ants and getting that huge combo felt SO AWESOME!

muphinmahn 2024-10-25 21:27

Loved it, the messages were super funny. Controls were easy to understand very good overall.

nbumgardner 2024-11-13 03:07

A nice compact game with story and some monologues to tie the experience together. Nice job with the effects hyping up the combat, and including multiple game difficulties.