FoonLudum Dare ExplorerUsers → TheSmellofOxygen

TheSmellofOxygen

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯Zigna Downjam3503.663.293.354.024.103.352.843.58
202557DepthsπŸ‘₯Sound the Innerseajam5463.403.043.114.154.123.412.223.72
202456Tiny CreaturesπŸ‘₯Drooplets!jam7793.312.983.794.203.503.082.503.01
202455SummoningπŸ‘₯Pact Factoryjam6213.523.253.574.204.293.692.953.92
202353DeliveryπŸ‘₯Goblin Trailjam3773.763.393.504.083.943.413.203.57
202352HarvestπŸ‘₯Martian Mind Hunterjam3453.583.383.623.873.813.313.06
202251Every 10 secondsπŸ‘₯Breacherjam8953.192.972.973.383.713.003.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TheSmellofOxygen

LD51 — Every 10 seconds

Breacher by tukisboolukis 2022-10-07T14:31:11Z

Thanks for the feedback everybody! We were sweating down to the wire and many things didn't make it into the release for the Jam. Among them was some music, more (and better!) levels, better objective prompts, a total run timer on the death screen, and overlays for things like acid damage. The enemy projectiles being slightly slower and significantly more visible with muzzle-flashes are certainly good suggestions.

We're working on a post-jam update 1.1 to hopefully add all of the above and polish the game more to our liking.

House Hitman by adjo 2022-10-20T23:43:02Z

Found myself plotting room clears. Would have been nice to have an alternate fire/melee or something to compliment the primary fire, but obviously time is the enemy here! Tense.

PipeNightmare by Sarah 2022-10-21T02:00:07Z

Very difficult! The junction pipes were definitely worse than the single pipes and often crowded out my other options. I liked the visuals, sounds, and water flow. Everything felt clicky and responsive. I would have played longer, especially if the junction pipes were weighted to show up less frequently.

Persistence by James Dunlap 2022-10-21T01:52:06Z

Difficult puzzles that are deceptively simple! Pleasant colors and ambience. Think it was missing a little animation for our scuttling puzzle-creature. I will admit, I could not beat it, but I got a fair ways in. The roped boxes were clever. Including the editor was a nice touch!

Terra Nova by N4tticus 2022-10-21T02:19:08Z

Hilarious opening with more energy and sound than I expected! The game was brief, and I was surprised the camera didn't move with me to explore some, but I had fun in that time. Very player friendly, letting us respawn mid bossfight multiple times.

BARRAGE by egawag 2022-10-05T03:13:52Z

I had so much fun with this! I would have happily consumed more content, whether it was levels, threats, or just more music and glowing ambience. Very sleek, richly colored, impactful sound design, and a perfect tempo of action. The big storm effect and warning was thoughtful and intuitive and I felt every shard striking my core!

CyberBeat by Abdonatioera 2022-10-04T02:20:44Z

All the visuals are simple and sleek. Couldn't get the hang of the beat though. Perhaps I needed a sound wave visualizer or something to help get back on or a fail sound for moves that were invalid.

HELLSTREAM DX by Raphiell 2022-10-21T02:51:45Z

Pretty addictive and crunchy feeling. Claustrophobic arena made the difficulty ramp feel somewhat insurmountable, but I kept coming back. Love all the little pixel details.

Spell Survivors by dnich013 2022-10-04T21:59:34Z

Reminds me of the feeling I got playing vampire survivors. There's a urge to keep playing. This game specifically made me lament the lack of a search function on LDjam because I wanted another run after I'd closed out and couldn't find it easily! That said, my game broke at level 20 when I picked enough agility that I could phase through any tile and I could sit on the edge of the map and let my periodic magic aura wipe 50 goblins every ten seconds. They started piling up really dense and the game became a slideshow. Pity, I wanted to keep gaining power!

The Oxinaut by Budark 2022-10-21T03:49:15Z

Excellent polish and sound design. What a grim scenario! I'm impressed you managed leader boards (I made top ten!)

Carton Carrier by dimlight 2022-10-05T21:46:36Z

Lots of fun! My car drove off a cliff and out of view, which was sad. Love the scrappy cat fighting the mice. Might have benefitted from a "next block" preview much like tetris.

Chernobyl by Robert Li 2022-10-21T12:53:58Z

Grim tone, excellent atmosphere, compelling source material and top notch visuals carried on top of a just-difficult-enough puzzle game? This is a triumph of Jam output. The sound design was good too. I think the only think I could ask for was some sort of "bonus points" or something for managing to have some of the "biorobots" survive. Perhaps they could have shown up at the end.

House Of Desire by Noirox 2022-10-21T00:09:58Z

A little difficult to parse, but the ghosts became a welcome visit after a bit. The wall hover was interesting and took me a moment to get used to, but was certainly useful. The spike trap sprite was pretty badly resized, but all the other art was charming.

Wyrmweaver by animawish 2022-10-21T02:37:40Z

Chaos! A little sound or particles would, as other posters mentioned, really bring life to this, but the concept is fun and intense. Felt a little claustrophobic. I kept thinking I was clever making a ring of lasers around the circle pointing in, but ultimately I didn't survive very long at the edge of the map. Tried all the game modes. The Wyrm rush mode really amped it up!

Time Heisst by King Zhou 2022-10-21T12:35:20Z

Lovely time-warp effect and moody atmosphere. I could not proceed very far and I gave it six attempts. My farthest success came when I just threw the time chip at enemies to block bullets instead of trying to mess with time. I was able to move through walls sometimes and not others, and the chip flew through walls a few times as well. Very difficult, in part due to some bugs.

Dragon Breeder by TriangleTriangle 2022-10-04T14:01:28Z

Great art! I kept waiting for the dragonlings to do something and get out of the way until my third attempt where I paid proper attention and realized I needed to drag them somewhere. Maybe they could have hopped a bit to indicate readiness, but probably I'm just thick. Sound design fit the game well. I definitely would have felt compelled to keep playing if the gold was spent on something between levels. Engaging.

Dice Caster by mauvegrover 2022-10-04T02:15:43Z

Description helped tremendously. Quirky little casting cauldron/altar, with an interesting mechanic, but ultimately very difficult. Gave it several tries. Wonder who's out there protecting all these mushrooms with magical wards?

Perihelion by Fuse in a Bowl 2022-10-05T21:54:28Z

Love the mood and art. The controls are nice and tight. Just sad there wasn't more content!

Ghost Room by Stephen Kyranakis 2022-10-21T03:36:00Z

The rhythm was pretty hypnotic and it certainly got pretty difficult by the end. I liked the audio, although a gentle musical beat might have broken up the harsher sounds.

LD52 — Harvest

HARVEST 2300 by xk_the_name 2023-01-13T22:35:58Z

Barely made it through with 1 hp. Odd gameplay and somewhat boring controls, but the harvester design was great, the tracks, the monsters, the audio and the fact that it has its own complete little story arc were all very impressive. Good submission for sure.

Midday Garden by Dustyroom 2023-01-11T19:35:00Z

Smooth visuals and presentation! The little sounds were nice, but I would have liked a quiet music track to bring them together. Was kind of addicting. I played for about 40 minutes before I won. I think the level up screen needs to provide more options for purchase. Maybe four cards or five even. Most of the time, all my upgrade options were the same too, some something to shake them up would have been nice, like a reroll or better randomness.

Harvest Survivor by hadesfury 2023-01-11T16:47:24Z

Delightful art and sounds! I found the abilities lackluster and very difficult to use for clearing any reasonable amount of enemies. Maybe if I could tell when they were about to trigger or could aim them, it would have been fine. Played several times and only got 6 harvests at most, when I had my "run in a circle to each plot for a half second and let my upgraded rocket sort out the nearest enemy one at a time" strategy down.

ORGAN GRINDER by Xeke-Death 2023-01-20T19:27:08Z

Very impressive. Creative and well animated set of weapons!

Harveyster by Almax 2023-01-27T16:32:13Z

This is one of my favorite entries in the jam! Wonderful visuals, satisfying effects, the SFX are crisp and fitting without gaps, and the music is chill and spooky. Simple upgrades and gratifying harvesting mechanics make this an easy one to pick up, but the actual difficulty was not to be scoffed at. If there was a win condition, I did not reach it! Whirling through the field and reaping all that sweet wheat felt very good. I wish that some of the obstacles that block movement would block the crows magic projectiles, as it felt a little unfair at times.

Shadow Harvester by Ntimi 2023-01-11T22:24:19Z

Love the music and atmosphere. The background parallax and lightning were excellent. Reminded me of the "upside down" from Stranger Things in a good way. The gameplay was lacking however and there were never any choices.

Flavors of Victory by Kyrio 2023-01-10T22:42:19Z

Love the music and art, as well as the idea of cooking up a warrior with custom stats, but the gameplay was pretty boring since it just involved always picking the food to beat the enemy stats with no way to influence it after. I did very much appreciate that the grid layout of the food selector and stat page aligned with the rock-paper-scissors layout so I didn't need to consult the tutorial page more than once.

GMO Contained! by ghpxi 2023-01-09T23:04:14Z

I enjoyed hybridizing the plants. Calm atmosphere. Certainly on theme. You're really pressed for calories and I didn't see a good way to increase yields consistently so it came down to my fertile strain of fast growing potatoes in the end and all other veggies were exhausted quickly.

Cattle Juice by Togis 2023-01-13T15:29:22Z

Surprising scope to the game. It provides a lot of potential playtime comparative to most jam entries. I found myself considering the strategies necessary to harvest enough to get my boss off my back and getting into it. The 3D assets were great, though the 2D assets were pretty weak. I was frustrated by the amount of time my units spent uselessly chasing civilians while guards murdered them and longed for some sort of prioritize command or automatic defense mode. I also encountered a bug where I bought armies from the mothership and they gave me nothing, so when I went into the next map with no juice and no armies, I couldn't even start the mission.

Totally Normal Farming Simulator by Lawrence 2023-01-11T17:34:47Z

I also only got about halfway through the achievements before getting stuck after sacrificing the crow. Fun. Pleasant movement and easy enough controls.

Crops on fire by Richard Jedlicka 2023-01-11T19:11:11Z

Quite fun and quick. Wish there was some sound and perhaps some tiretracks.

Necrosis by megalukes 2023-01-10T22:32:13Z

Loved the little wiggling plants and the other visuals. I really enjoyed my time with this. I'd love a few scenarios, like rocky terrain blocking some plants growth but letting others grow, or water blocking certain tiles. I liked how much it did with so little. Also the right click function was a really nice feature.

Crop Circle by Rulrite 2023-01-13T15:53:49Z

The rich graphics are just slightly too hard to read and might benefit from some desaturated backgrounds, but everything had such polish that I completely forgive it! All the UI elements felt so right and I never had the feeling something had just been left out somewhere. Cute, complete, and worth multiple plays to see if you can find a better flow. Very little gameplay options are my only complaint, and perhaps a larger play area would have made the player's movements more impactful. The harvester plowing through and the bumper crop upgrade were both impactful and fun. Love the title screen by the way!

Deck of plants by FancyReckless 2023-01-20T23:02:46Z

I survived for 159 days... I was totally ready to play until 300. This was addicting and calm. I really enjoyed your entry. It felt quite complete. I wish the plants had a UI indicator when they were on 1 day left of water, and I wish I could get rid of the starter cards when removing things from my deck. I was quite enamored with this little guy. Bookmarked for later. Wow!

Dead Earnest by PoshDan 2023-01-20T19:23:31Z

This was a surprisingly large game! Not too long for a single play session though. Swapping body parts was fun. After I got my first beast arm it was clobberin time and no one could stand against me. The minions complaining all the time was pretty funny and the rain effects and map were pretty nice atmosphere. In the web version at least, the camera was pretty jumpy, especially near the larger towns.

Mineral Maniac by Andreas Roschal 2023-01-11T22:54:24Z

This game feels so complete! It's smooth, it's responsive, there are sound effects for almost everything in game that needs it. I'm impressed at the lack of bugs and functionality of the game. I kinda wish I could see the different ranks at the end so I could know how well I did, but that's minimal. I'm a maniacal miner.

Junkship by YogurtTheHorse 2023-01-13T16:10:48Z

Loved the graphics! Thought the thruster particles could be a bit larger to match the rest of the chunky CRT look and the thrusters needed some SFX, but otherwise the art was really cool. Gameplay was slow and methodical, which I can respect, but didn't have a ton of patience for, so I only ended up testing one ship. Interesting little game. Couldn't see any holes in its development and it felt complete.

Scattered Seeds by tetrapteryx 2023-01-10T22:18:20Z

Loved the alien plant art! I also enjoy the idea of gathering these alien seeds and growing them back at the hub to fight better. Controls were a little awkward and the background was pretty plain, but the sounds and main art assets were both great.

Drake's Fortune by chompdev 2023-01-11T17:19:00Z

Quite fun! The gameplay loop was solid. I liked feeling like a powerful dragon. Wish its wings flapped and there was music to really get me going, but good experience.

I think the theme connection here is very weak though, and I didn't get much "harvest" vibes. "Pillage" certainly!

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-10T03:50:05Z

Very charming sounds and movements for the little block monsters. Spent more time with this than I expected to.

Turmsoil by Chrispy977 2023-01-10T03:52:00Z

Long wait time for activity makes it pretty slow in singleplayer.

The Heat by DzejPi 2023-01-11T19:42:23Z

Good sense of dread. Was unsure of the victory conditions. Ended up digging up half my field frantically to stop the fires.

Blood Harvest by SmelJey 2023-01-13T15:00:27Z

Nice art and music. Would have liked some guard sounds as reactions, but such a tight schedule makes that hard. A little lackluster on the actual gameplay.

Reap and Sow by rickylee 2023-01-11T22:14:29Z

Simple but effective visuals. The mature vegetables really have that eye-drawing golden look that made it satisfying to harvest them. The sounds were very effective and felt good and impactful. I was a little lost with the gates and where to go, but that's the nature of an exploration game, I suppose. Tense.

Branch Out by svemir 2023-01-20T19:33:39Z

Pretty innovative little game.Hopping between the roots to prevent a mole from pruning a whole lot at once was hectic sometimes! Kinda wish there was a progress indicator like depth on the side or something.

Fleshy Friend by Fluri 2023-01-20T22:06:12Z

Loved the sound design. The visuals were nice too, especially the subtle animations. Wish there was more you could DO though.

CardVest by RealTanHen 2023-01-11T16:57:59Z

Delightful atmosphere. Very calming. I liked the color palette, music, and strategy required. I'm bad at the game though and couldn't make it past 10 days, never successfully harvested a plant because I was always forced to choose weather that increased something too much. I wish there was a fourth weather card that was far more mild every time, like +1 sun/ +1 water or -1 sun/ -1 water. I also wish that perhaps there was a little card sound when clicking things, but otherwise, very tight design.

Y-COM: FIELD Defense by Metzkermeister 2023-01-13T23:01:19Z

Decidedly beautiful visuals. Good SFX. Loved the neon pink blood splatters and the crunch. Wished for an indicator for where new UFOs were coming down or something, and possibly another alien type.

Loved it. Only desires? More!

Plot Luck by Ani 2023-01-13T15:45:53Z

This game is so gosh-darned cute! The sounds are perfect, the visuals are smooth and the gameplay is calm but addicting. Tremendously clean submission. All I could ask for was... more! I don't know. Some sort of progress or vegetable character exchange or whatever. Something long-game. And I only want that because the core was so well done and simple.

Aggro-Culture by Ategon 2023-01-20T19:03:32Z

Pretty straightforward tower defense game. I assumed the different colors of dirt were different levels of fertility, but nothing confirmed that for me. The game was very easy and I was never challenged. At stage 4, I was unable to continue past the shop for some reason.

Charming graphics and sounds. I hope you spend some time post-jam on this. It's quite the ambitious game for such short time!

TurnUp by bcmpinc 2023-01-10T02:01:01Z

Lovely. Almost gave up during the early game before I found the tooltips and the farmhand automation. Then I spent two more hours playing instead. Delightful. Needs camera rotation. Also, I believe cities were meant to provide workers, because nothing in the chain talked about them except apartments, but building enough apartments to make one robot factory is nearly impossible because their price increases well over a city before you even get halfway to the robot factory's worker cost. I wanted to see the ultra silos and optimized plots! Cute and addicting.

Yggdrasil by AntonyMo 2023-01-20T22:02:27Z

this is an incredibly polished entry. Feels like a mobile-ready addictive puzzle game. I had to give up on trying to learn the rules be just thinking about them and start throwing myself into the levels and restarting a bunch before it became clear, but once it clicked, it clicked. the sound touches are perfect.

Oxygen Harvest by Spargit 2023-01-09T22:47:39Z

A clean entry. Nice sounds. Couldn't find any bugs. The difficulty was dialed in pretty tight and I almost never got the Grants.

Veggie Voyager by juzdepeche 2023-01-11T16:27:52Z

Loved the wobbly eyes and the veggie-pulling harvest action, as well as running around double-fisting carrots. The cart might have needed some sort of item snap to be very useful, as it took longer to put the veggies in the cart than to just run with two of them back to our "friend." I wanted more vegetable pulling and throwing, less cart management and jumping.

Harvest Hell by JeffSobel 2023-01-11T17:43:45Z

Good musical tone change, responsive controls. The background texture is a little strangely busy compared to the game sprites. No progression mechanic was a little disappointing. Boy you have to work fast to prevent those melons from getting uppity! Maybe they should flash a couple times before rebelling.

LD53 — Delivery

Air Delivery by pianoman373 2023-05-07T23:28:57Z

Very pretty and super cute. I like the aesthetics and sfx. Concise and polished with responsive controls that left me with nothing to blame except myself when I fell. I liked the glider a lot.

The Kings Scam by JCMonkey 2023-05-14T04:17:46Z

Cool game. Simple, and no victory condition, just horde survival against the desperate suitors. So many... suitors... They're mad! I had a whole field of corpses they were walking calmly over. I liked that the carrier pigeon mixed things up. I kind of wish there was a goal or like waves or something, and that there were maybe a couple more challenges to overcome, like some suitors climbing the walls on either side and trying to get through windows maybe, or a horserider.

Obeyzos by bentglasstube 2023-05-18T17:43:30Z

Wacky little game. Kept changing the script and kept things interesting. I liked the fog of war in the first section, but I think a few more reeducators might have made the challenge a little nicer there. I figured out what to do on the elevator button (just like Bop It!), but the sequence lasted a little longer than I'd have liked. The boss battle was funny, but the amount of projectiles he spits was literally impossible to dodge. I liked that the amount of workers in the union determined your HP in the battle, but even with a lot, I could not have won except that I used an exploit. There's no collision on the right side of the screen but it still seems that coin projectiles don't fly past the edge of the screen, so I would just leave the boss fight until it calmed down, slide back on screen, shoot a couple times, leave again, and repeat.

Funny, and effective mixture of game modes. Laughed at "NILE" and "Green Source" spoofs.

Goblin Trail by tukisboolukis 2023-05-08T12:41:33Z

@Refry I'm actually pretty happy with the sounds and music- though I intend to fill out some of the interactions with more sound cues during our post-jam update. If you weren't getting sound at all, music included, you may have had some audio issues with your browser settings/device.

There is a notable visual bug as well right now where if you try Hardmode and die, the box appears unchecked, but remains in effect on future runs until you toggle it again. That mode IS very hard.

Goblin Trail by tukisboolukis 2023-05-18T21:40:34Z

@jezzamon I noticed another player had that issue, but I haven't encountered that in any of our testing. Can you tell me what browser you're using perhaps? The music won't start until you interact with the game panel, but even pressing "start" is supposed to do it. I've run it on Chrome, Firefox, and Opera, as well as the game files directly from Godot and had the same performance. I'm glad you at least found the option and turned it on! Sound adds a lot to a game and we tried to get good coverage here, though some actions lack a sound still.

Cyberwurm by Mysticaldev 2023-05-12T19:55:19Z

Calming. The visuals were very nice, though I would have liked a little more to the background perhaps. In fact, I wanted a little more from a lot of it. Maybe some input on the rotation of your cargo? Faster/reverse or something? I used the red diamond, which I thought was the package I was delivering at first (looked kinda like a crate I thought), to smash a bunch of enemies for a bit in the beginning, but after I got the second egg I just decided to outrun all the enemies. I like the palette and art a bunch!

Golden Hour by Tyrannas 2023-05-12T21:09:43Z

Wow these visuals are like sunset sherbet! I love them. The gameplay loop is simple and relatively engaging, though it's a bit on the slow side. I can't get enough of the vfx and sfx though. The calming birdcries, ocean sounds, and soundtrack were excellent choices.

Cargo Cove by superjai 2023-05-07T05:28:44Z

Great responsive control (single!) and clean visuals. Fun soundtrack and effects as well. Really difficult to get that second crate with the crazy cannonfire angles and speedy enemies. Would have liked if a couple more were scattered about the map.

Crates by karreg 2023-05-12T20:49:08Z

Very polished! The screen transitions, light-touch particle effects, and clear environment are good. One button input doesn't much do it for me, but I understand it's a genre unto itself and you nailed that.

Hexy by rasblo 2023-05-12T15:03:02Z

Fun and simple. I like the cute music and the tile-placement animation, but I think due to the small size of the project you could have spent some time making the font/UI a little nicer. I also don't see any relation to the theme unfortunately, besides having an image of a postman and mailbox.

TrainTrackTrouble by dikkop 2023-05-18T17:30:35Z

This is a great one! I love the atmosphere first off. The moody chugging music fits the setting well. It's a shame this one has so few ratings. I hope you can get enough to get placed at the end of the jam! I rated everything about this one highly. I really liked that I could see my cargo and the logs going into the train. The sparks and the wobbling train were great additions. The enemies could be a little tough to counter since the speed boost didn't seem to give you enough of an edge to get away and the grapple could hit any tree on the way to hitting the enemy and get caught fueling instead of fighting, but there weren't TOO many of them anyhow.

I just wish there was some measure of progression or an ending that I could work towards, but you fit a lot of work into the jam already.

Cerberus by Veralos 2023-05-12T14:38:47Z

The risk reward mechanic of collecting more souls for extra XP was smart and pushed me to play harder! The crunchy effects of biting, the kills, and the juicy level ups were all very effective and punchy.

I had a couple issues though. 100 souls is a pretty big goal, perhaps a 25% too big in my opinion. Cerberus himself could have had some better animations, as he's the star- I though all the enemies pixel art was pretty darn good though.

My biggest issue was that on the web, holding right click to move fast was a poor choice as it seems that on Firefox it interacts with some other keypress (WASD or left click, not sure) to open contextual menus. I also had an issue where when I entered a new screen, if I was holding left click, I would bite once and then stop, which was a small hiccup in the flow of the game, but led to me losing all my souls multiple times as the enemies made it through my chomp-wall during the lapse.

The other issue was that enemies immediately do contact damage after returning to their bodies. So my last second dashes to pick up their souls were 50/50 chances that I would lose all my souls again trying to stop them. I think they should have flashed or played an audio cue as they were regenerating, and perhaps come back partially transparent for 1 second or something during which they can't damage the player to add a small buffer.

I enjoyed crunching on enemies and I liked your take on delivery. At first, I thought it wasn't very on-theme, but as I played, it became obvious that I was playing fetch with the souls and the "delivery" portion of the game was strong! I almost wish holding more souls gave you an additional benefit like greater speed or attack speed to further encourage the icarus-flight of risk/vs reward.

Haul and Pray by Shess 2023-05-12T20:13:53Z

This one gives a really strong first impression for sure! Great visuals, lovingly written text for every interaction, and a somber lonely mood that sells it. Very impressive. I would have liked a little more feedback in terms of overall health/sanity, as I only realized they were a stat when I read over the endings afterward. I like the inventory management, but didn't feel like I had much input. Or perhaps the lack of numerical feedback was what prevented me from feeling like I made important decisions. Either way, the atmosphere, visuals, and many interactions carried the game even when the actual gameplay became something of a slow burn.

Quantum Post by Eli Delventhal 2023-05-12T15:42:45Z

Impressive puzzle setup. I liked the different shades of outline for each quantum clone. It made me feel clever at times, a good feeling. It's unfortunate that you couldn't incorporate more of the theme.

Visually, I liked the color scheme and most of the art. However, the player animations are way too fast and feel bad. The cannons are oddly high contrast compared to the nice shades of purple and blue that all the rest of the level has as well.

The Courier of Cobblecove by SleepyStudios 2023-05-16T21:04:40Z

I loved the pixel art! The player walk animation needed a few more frames though, since you're mostly seeing that. Fun little lighthearted adventure. I got 8 packages, and I suspected I knew where the others went, but I was caught by the end of the game by surprise. I think the old man should warn you that his dialogue is the final one if you proceed with something like "Stay awhile and I'll tell my tale [Ends game]" with options like "okay" vs "I still have some business to complete here" or whatever. Don't lock us out of your content!

Delivery Shift by saikai 2023-05-14T03:14:23Z

This was delightful. Minimalist tile sliding puzzle with great visuals and a chill, catchy soundtrack. Loved how it looked and handled. Got too difficult for me at the "getting tricky" level, which another user has already commented on with pics. I wish the pop ups were pixel art like the rest- it was so cute.

The Clockwork Express by dxk2294 2023-05-07T20:42:29Z

My first trip was a wash since I thought the mail gun was a minigun, haha. Fired all my packages into the abyss and just happened to deliver ONE on accident. I am thoroughly impressed by this entry. I loved the soundtrack and the visuals. The game felt very complete. I had a couple minor gripes. I think the bullets should be more visible and more audible. Currently it's more like gentle rain. I'd also love some sort of A/B/C/F ranking system for clearing a level because I never got ALL the packages delivered, but I felt pretty good about several runs and, despite getting the victory screen, I didn't get a lot of feedback for success. But that's the nature of a jam! Ranks would have had me going straight back in for more to beat my score.

Sabotage, Inc. by yopox 2023-05-12T16:48:58Z

Can't get it to load on itch.

Pack Bringer by Bugord 2023-05-16T20:52:37Z

This is the real package! Nice clean complete game. Loved the level transitions and the art. The sfx were minimal but thorough. The puzzles were challenging but fair. I can't restate enough how much I liked the art.

Also "Plasmic worm?" Hilarious riff on Solid Snake.

Hexpress by RunicPixels 2023-05-09T13:00:35Z

Loved the art an the soundtrack/sfx for this one. Smooth and responsive controls were good in the face of the teeming horde. I got to 18 points before I died. The limited palette was really cohesive.

A lot of the obstacles were pretty tall and easy to pump into. The map was fairly crowded, especially as the enemies build up. I also wished I had more options/strategy/risk vs reward than shooting and moving. Selecting the wand was nice, but I almost wanted a payout for harder wands or something that I could use to maybe buy some barebones upgrades or help me work towards a victory reached by achieving a total number of points or something.

That said, I only wanted that because I wanted to play more!

Schooled by arron-fowler 2023-05-12T15:16:04Z

Cool simulation. Pretty cool being immersed underwater. Felt cozy. Unfortunately I was unable to play for very long due to really poor framerate issues. Also would have loved some more splashing sounds!

ROG LD53 - Relic Courier by Rocktavious 2023-05-07T04:45:04Z

Got through a few levels. Decent amount of content. Felt like an homage to Legend of Grimrock. The block vs. parry difference was lost on me and combat was very easy. I think I was most impressed by the solid inclusion of helpful maps/minimaps and the thoroughness of the sfx. Would have liked more from combat and awkward keybinds.

FredEx by ScrapMetal 2023-05-17T17:13:17Z

Great visuals and sound design! The game is incredibly short and lacks much opportunity for players to influence how well they do though since you lose everything bouncing around so much. I wish the bounce was toned down slightly, and that there was some sort of overall progress like multiple days of deliveries with some monetary goal like paying off a debt or something to work for. As is, I got 3 out of 4 items delivered and find that it would be impossible to do all of them.

De-Liver by benskca 2023-05-12T16:27:32Z

Creative take on the theme. The visuals were clean and effective, though perhaps a wiggling or outline effect on interactable organs would have helped, even with the help button. The help button was very nice. The physics of the grabbable stuff was fun and I used it to, ahem, move a lot more matter through the intestines that individual clicks could accomplish by "scooping." I wanted a keyboard shortcut for moving up and down. Pressing the buttons with the mouse while also frantically moving the mouse around to juggle items was annoying.

I also felt like I had very little time to respond to anything happening in the liver and kidneys. The kidneys in particular could have had a slow effect on things moving through the pipe there to help with this. Having only one station on each screen, no screen change shortcuts, and rapidly falling matter between screens was very frustrating.

Schnosenfloot 2077 by Merotar 2023-05-12T16:03:43Z

Nice lighting effects. There's even an aurora in the background! I liked the VFX. The attack animation was a little odd and could have benefitted from some sound and the reward you get vs the cost of upgrades was a little stingy. Plus I always delivered my packages to the first two/three/four islands immediately and then just hung around until the time went down, which was kinda anticlimactic.

GarΓ§on! by MercilessCult 2023-05-07T05:04:59Z

I liked the character art and graphical direction. I think the pixel filter was a bit disorienting, but I like the intent of the effect. Rated highly in mood, one of the few times I feel like a game that doesn't just have a dark atmosphere deserves that- the cozy yet urgent attitude comes through with the music and the watch and everything.

Field Delivery by Daniel Mak 2023-05-17T17:22:02Z

I liked the deliver vs. use ammo mechanic. The single health point is pretty brutal, but at least you can shoot enemy bullets out of the air. The post jam update fixed my issue with always placing the box out of the circle and added random explosions that forced some movement, which was cool. The sound design was pretty lacking and the bullets sound pretty lame and quiet, but it's hard to fit sound design into the jam.

Mission Delete by jordantanner 2023-05-16T16:57:50Z

Wonderfully juicy vfx and the sfx were nice and responsive as well. Really enjoyed this entry. I'm a sucker for bullet-hell upgrade/wave spawner kinda arcade games. I rated the jam version and went back for a few lives in the post jam version as well (currently at second place on the leaderboard!) Some of type-1 guns are REALLY good. I found the "venom" and just blasted everything apart.

I liked that it seemed like I could push the payload to make it go just a bit faster as well, giving me something to multitask on while blasting everything to smithereens.

Dinolivery - The adventurer delivery service guild needs you ! by WegPast 2023-05-11T02:49:53Z

Cute look, smooth controls and a tutorial that explains all you need make this a tidy package. But there's not much for the player to do. You often just give someone one item and watch them go get the rest of the gems. Maybe if some of the maps had path loops that never connected so you had to ferry the gems across? There wasn't much practical way to influence the dungeon outcomes either.

Worm Eats Inc. by sillyman987 2023-05-12T16:36:06Z

Pretty slow upgrade path considering that there was one control and no danger. I liked the calm music for the worm and the ability to customize my character is a surprise in a jam game!

Deliwar by GraphicEdit 2023-05-14T01:06:19Z

I really liked becoming an animate box golem!

I think the visuals for this entry were top notch and the theme was fitting, but I found the gameplay lacking. Hold "move right" and press "throw" over and over. No environmental obstacles, no real movement options.

I also was a bit confused about the delivery points. They showed many slots but only took the top four.

Delivery survival by S1l3Jamal 2023-05-09T01:26:34Z

The RNG here is brutal with little in the way of guardrails to balance the experience. My first game I just didn't get a pot and not enough water, but it felt normal. The second life I won (sort of?) because my hunger bar went below 0 and just kept diving into the negative. Fearful that I would lose if my thirst dropped to 0, I focused all my attention on maintaining that. This is good because I only received one food for the first two days. I had like 20 pots piled on my camp and -%700 food. I got all the parts of the boat and assembled it, then got in and clicked around and tried some keys, but I guess a victory screen wasn't possible in the time. I think the biggest issue though was the fact that it's kinda just a slot machine. I didn't feel like I had any input. the time it takes to eat or drink caused you to lose the other stat so they were both fighting each other lower, and the packages had no variety or strategy involved. You just had to hope it would be nice to you.

I did enjoy the clear visuals and the way interactables would squish to indicate you could click them.

Caravan Express by Brigart 2023-05-16T16:00:07Z

I love the art in this one! I wish there was a fullscreen option to show it off even better. Good color palette. Unfortunately the gameplay just isn't very fun. Lack of any audio, even a basic sound track leaves it feeling a little empty and your choices in game aren't very meaningful. I wish you could see a percentage chance of success of various actions when you encounter trouble on the journey, to help me weigh risk and reward. After the third "shiny thing far away" I stopped investigating any of them because they were all rocks. I also noticed that when I encountered wolves, if I had a spear or something and tried to run away, it would consume the item anyway. Wasn't sure what food was for except maybe helping people (who all turned out to be bandits!).

Virus Load by soundgnome 2023-05-12T21:14:10Z

Spooky sfx, cool snowballing snake-like game set in microscopic detail. I like the idea and wanted to grow my swarm. The immune system cells come in like meteors though- I had no chance to dodge them at all and they just chipped away at my trail of virus buddies so I couldn't build up enough.

Viking Delivery by GreenData 2023-05-17T21:11:32Z

I like the visuals and the pleasant mood, but there's not much gameplay here yet. Perhaps something like rounds or days where you must achieve a minimum parcels delivered or something? Also definitely needed some flash and sound effects for dropping off packages. I didn't realize I had delivered four of them until I noticed they were gone from the bottom of the screen just because I'd passed a mailbox. Really good job on the menu screen art too.

Chain Mail by AdamCYounis 2023-05-02T13:00:53Z

The art is wonderful of course! The music kept things lively despite the fact that you're mostly looking at still screens. Nice interface- things clicked that should, highlighted and moved, and the help button is always appreciated. Finished it with 2 days left.

Really liked the hex map. Fun touch with the waves.

Vodka Express by Gonzo13 2023-05-17T16:43:58Z

I like the art a lot. Simple game. Difficult with a tight time table allowed for each "mission" combined with no map or indicators.

Delivery by Fragment Games 2023-05-20T00:39:21Z

Nice gloomy industrial atmosphere. Required some skill to beat this shooter. The graphics are nice and the sound design. The gameplay is a bit barebones and tough. Wish I could reload. Found myself unloading into the floor so I'd have another full clip when I rounded the next bend because you needed more than half to take down one drone. Also the cargo didn't really matter since it couldn't be endangered. That said, the game is a good jam entry. Took me three tries before I beat it.

Lastopia by aweelex 2023-05-07T17:34:15Z

I absolutely love this entry. Phenomenal musical ambience and dreamy atmosphere. I definitely got engaged. Lost about an hour to this gem. I hate that I was forced to quit because I could not progress past raising the acid worms. I had two hatcheries and a ton of resources, but literally no items I had would interact in the past or future with it. Without any direction, no new resources, no hints from the AI, or new structures to build, I had to quit.

I offer the following minor changes not as critical notes, just suggestions: I wish the movement animation was a little more fluid, and one arm moves behind the survivor's body. I think a slight change in sky color (morning/afternoon? Cloud cover?) would have helped indicate when the player was in the past/vs future alongside the AWESOME musical cues. I think a could of items should have been producible in the future as well as the past. Bread in particular seems like it's useless when I can live off of berries and apples in the future directly. Should have been able to bake in the future. I'm eating ten year old loaves!

Very limited inventory had me juggling in a good way and thinking. Really love the pixel art, aside from the main character's animation. Would have loved a few more mechanical sounds from the mines and whatnot to help show that I'm slowly bootstrapping up a civilization and give even more ambience.

All of that aside, I spent more time with this than any other entry so far and enjoyed it over my morning coffee. I wish I had gotten to see the end! I can't help but think some item was meant to randomly drop to unlock the next tech.

An't it here yet by erebrus 2023-05-12T16:46:01Z

Amazing pixel art and VFX! Very impressive what your team could do in the time. Loved all the little movements and bounce and animations. The environment was delightful to look at. The sound was pretty good as well. I could not get very far into the game due to extreme difficulty with the controls however. Between controls that seemed very unintuitive on keyboard and getting lost trying to deliver packages-- I know that's the core mechanic!-- I was frustrated too quickly. I also found that the elevator controls were not responsive and I had to move around a lot to get them to work.

Also missed opportunity calling it "Ant resources" instead of "human resources."

Pancake Day by Martin183 2023-05-07T20:48:21Z

Cute and clean.I liked juggling between the delivery trucks and the soundtrack and sfx were great. However, there doesn't seem to be a failure screen and you get an error report popup when you try to S switch between trucks after they're both destroyed. I blew up my trucks three times and had to reload the page to restart each time, which was a bit frustrating.

Forklift-em-up by BadPiggy 2023-05-11T02:57:21Z

Man I feel good about my 1:40s longest run. That's tough but the challenge balance is pretty fun. The visuals are nice, the squish feels gooood and the after-action report is surprisingly well made and detailed. Very small with little content, but what's there is stylish and polished.

Food Factory by oscarglo 2023-05-12T15:28:17Z

I wish there was more! It's a shame you weren't able to add the delivery/automation side of things. I could see myself growing my little farm for a while. I was impressed at the smooth UI and the smart auto-tiling system you seemed to have working in the background.

Still, no delivery, no sound, no goal.

Delivery Destroyer by APG 2023-05-12T20:31:32Z

tough balance to the difficulty there. Definitely had me coming back for another try a few times. I like the explosion vfx. The towers didn't feel very different and it was pretty punishing to lose after only one reaches your base, with little to do to slow them down.

Interesting take on tower defense, with the attrition. I think the delivery theme is a bit stretched here.

Hemoglobin by rrsmtz 2023-05-12T16:17:50Z

Fun! I liked the upgrades and the challenge. The animations were surprisingly detailed on several assets, such as Red's attack and the virus. Pretty hard with no healing! I tried random and classic.

Rail Blazer by alanxoc3 2023-05-19T12:41:07Z

This is a cute, polished gem. I love the crunchy 8bit visuals and the catchy tune! I got softlocked out on my first run due to no more goods/buying offers coming through on my tracks or in range, but that's what proc gen offers sometimes. It was really helpful to have the little signs pointing offscreen towards new buyers. Simple, clean, excellent delivery for the jam.

Spider Sorter by the_martijn 2023-05-12T16:32:20Z

Pretty good pixel art, even without the spider animations. The first conveyor belt needs to be longer, or the colored tubes leading to it need to blink/pulse before deliveries, because the initial gate gives very little lead time for reactions.

Would have loved some sound, but such is a jam. Cute game.

Tower Def-Ants by Glaas 2023-05-16T17:31:02Z

Cool ant simulation lite! Mesmerizing. Not difficult though and with little input.

I wish the enemies made a sound when spawned. I also noticed my warrior ants often go through terrain.

Desert Bike by wokeraccoon 2023-05-16T17:11:58Z

Tight little game. I liked my desert ride. The turning is pretty swingy so I was barely tapping turn and coasting a lot. The tortoises could have used a better asset, haha. They looked like a small sprite enlarged a lot. Why were they so big!?

I loved all the little quality HUD elements. Clean, clear progress was appreciated. The bar at the bottom was effective.

Carnage Courier by DecrementedPalindrome 2023-05-18T17:54:52Z

I wish there was a browser fullscreen option. This was a fun one! Clever building mechanic, upgrades allow progression. Good base to expand on. Played like Captain Forever. I did encounter a bug where I died, but I didn't leave the screen so I was stuck getting shot at and still able to attach modules, but not use other controls.

I would say the controls are the weakest part of the game. The holding left click to aim was counterintuitive to me. I also wish some of the battlefields were larger and that you went to a station or something instead of just the edge of the screen to continue. A background would also have been nice, but the jam only allows so much to be squeezed in!

Hermes by UZUZ 2023-05-16T15:40:07Z

The character portraits are my favorite part. I wish the springs and the player had some more animation. Currently the gameplay is a little lackluster.

GONETS. Supply delivery TD by DaniilLenin 2023-05-12T16:40:18Z

Good atmosphere and hum of the thrusters. I felt that the ship needed a "stabilize" function bound to spacebar or something that could kill your rotation and momentum. Also I learned very early that rotating is just a recipe for disaster and doesn't help you at all. A minimap would also have been appreciated, even the most basic form.

Lost & Found by droo shayne 2023-05-07T20:22:12Z

Excellent atmosphere. Very responsive controls and bumping music choice contribute to a fast paced game that I appreciated. Nice lighting and vfx. The death animation was very slow and could have been smoother. Enjoyable.

Lightbearer by Deathlymad 2023-05-12T16:11:31Z

I wish there was a fullscreen option for web! The dark atmosphere at least deserves a dark webpage background. I wanted to play more and could see the thought put into the game, from the character portraits to the dialogue, to the inventory system and the waypoints of light. Very cool, but unfortunately I was unable to play for very long because the webplayer had some terrible view controls. For some reason the camera rotation was not working as intended and I could only wiggle it a bit left and right, so I couldn't actually look hard to the left or right, only forward with a little variation, and it didn't seem to fully match my mouse movement with camera movement. If this gets a camera control fix, or even if the camera was tied to player rotation as a quick fix, I would definitely play again.

A Blacksmith's Gift by Kassie Kitsune 2023-05-12T15:55:19Z

Wow this one's a gem! Cool creative idea. I was going to deliver SO many swords to MY LADY that half the screen was D grade blades, but I died. The next time I was more tactical about removing boxes and made it. I think the length is nice and short and felt satisfying. I wish it had some sound, and some walk animations!

Rattenbiss - Plague delivery by dearkh 2023-05-18T21:49:40Z

Nice graphics, good intro, and tight timing on the levels. I did find that, while the controls were smooth, I could rapidly press two directions while in a corner to warp between them. In the final level I just skipped right to the door using this. Also, only three levels? I wish there was more, and perhaps some more objectives on the levels, like infecting some people down there or something- maybe contaminating a well or food store.

packet.Breach() by Celtican 2023-05-18T19:29:47Z

This might be one of my favorite games of the jam. It's certainly the most polished I've seen! The art, vfx, sfx, and exposition are all top notch. The lighting around towers, the "hacker" typing, the way the beat seems to match the pulse of weaponry here all meshes so well. I will say I played level 2 for an HOUR and still couldn't beat the frustrating boss. No health display meant I couldn't even tell how close I was getting and a combination of the fact that the screen slide deletes all but one packet spawner, necessitating a load of ballistas ready for it, and the boss's large collision box triggering the screen edge before it even goes around the final two bends rendered it nigh-impossible for me. I reeeeally tried too. Paused and thought about placement. Must've played that segment 8 times. Wish I could have seen the finale! I'm so impressed at the UI, the tooltips, the fact that you included intro and exposition?! Truly astounding! It's criminal that you haven't gotten more ratings. This was a five star game down the board.

EDIT: I came back to it today and beat it! Glad I did. Dark ending. Got a bunch of medusae and killed the bosses.

Panic Potion by Tugaryn 2023-05-07T05:32:42Z

Very difficult without a way to aim the potion throw besides movement. Found myself frustrated quickly. Cute graphics and clever idea, but too hard for me.

Package for the King by MatterLinx 2023-05-06T02:45:28Z

Possibly the best entry I've played. This had tremendous polish and playability. I'm thoroughly impressed. Loved the art. Very impressed at how much art there was! Sound design was effective too. I didn't find any holes.

Pyrospectra by Danyclockworker 2023-05-07T05:15:31Z

I absolutely love the sfx in this. The soundtrack is funky and fun, and the fact that the attacks have sound cues that add to the track is great. The gameplay is speedy and I want to go fast, love the streaming torch. I wish I had some more input or influence though. I kinda just have to hop along and hope for the best. Going faster seems detrimental.

Solar Express by Jellybean 2023-05-18T18:02:23Z

Nice UI, cool 3D space, good sound effect coverage. I did have one issue where my money total was overwritten by the job title if it was too long, which wasn't good. I also wish there was a fuel estimator or something, but I guess that gamble is where player skill may enter the picture. I liked the jobs and the inclusion of some cool solar objects not normally included in the list. I wish the web browser had a full screen mode!

Frogivio by milq 2023-05-12T19:50:05Z

Had some buggy behavior with the water essence things when they collided. Specifically on the first level with the swapper pickup, when I put both pure water essences in the top right they would stick to each other and begin rotating so fast they despawned/flew out of the map and I had to restart. It happened 3 times in a row.

I like the color palette.

Pour and drink by Ikvelibrium 2023-05-04T12:41:46Z

Nice visuals, especially the bartender and scene background. I got stuck in the recipe list a little trying to click out of it when moving fast, but that's on me. The bottom left X is a bit of an unusual placement. I had come up with names for the ingredients by the end and was repeating them to myself in my head. "Okay this takes angel's tears, poison, and vodka, this takes honey, poison, and unicorn blood..." Calm vibes from the music.

There are many, many typos, to the point I had to ask if it was intentional. I would run a spellchecker through the UI and game description. I got my "dreem" job after making enough "dirnks."

Soul Weaver by ollie_d 2023-05-12T21:01:40Z

Good sfx and tracks. Funny voicelines. The puzzle itself felt a little too random and without challenge. Tough to balance so quickly for a Compo game though. I was never in danger of falling into the red tile except once during the final level, where Orlag (?) rotated my final tile before I moved, and would have dumped me on a path to the red, but then it rotated again twice to let me win!

SPACE.FARER by MartinK 2023-05-14T04:09:23Z

I'm sad to see so few ratings on this one, but I guess a combination of no web-player and intimidating looking complexity might be slowing people down. This was well made. Complex. I really enjoyed building my ship. I wish there was a scaffold/body extension piece to unlock more large slots. I was very careful to only run safe data delivery jobs for a while in the beginning where you can't meet almost any mission requirements. It took me a while to realize that I basically couldn't fail a mission.

I think it had some drawbacks that dragged the game down.

- Objective scope: either a lower initial debt for the ship, or scaling rewards for planets that go up higher like 4000 or more for some jobs. It took a long time to finish the campaign and I stopped really reading the missions halfway through just to get to the end.

-Stagnation: I reached full ship slots about halfway through the game and couldn't raise my stats any other way. I swapped some parts out to try to maximize extra hardpoints, but without some sort of extender or scaffold to add more large and small slots, you kind of plateau.

-Mission outcomes: I read them until that same halfway point where I just tried to rush to finish. They became pretty samey without any graphical action to back them up.

Still, impressive game. I was very satisfied paying off my debt and getting the victory screen where you can kinda see your ship flying.

Deliver The Torch by Follett12 2023-05-04T00:30:54Z

Truly delightful atmosphere and presentation. Loved how it looked. Short and sweet. I wanted there to be more to play! I also wanted to be able to inspect my little guys names and hp/lvl, but the nameless horde snowball had it's own charm. Only learning the guy's names upon death was grim!

Machine Meltdown by Stefan Funke 2023-05-07T21:13:00Z

This one was difficult to rate... I like the pixel art a love and the combat is relatively smooth. I think you should definitely have bound dodge to A or B on controller rather than the top of the controller. Also the boss doing contact damage with his body combined with a melee only approach was... rough. I did keep throwing myself against the challenge though until I got that sweet victory. This was a very small game that could have benefited from some additional touches or options I think. Certainly needed some music. I'm skeptical about the "delivery" theme here.

Hungry Space Cat by Bitlytic 2023-05-12T15:12:28Z

Impressive background, shimmer shaders, and space VFX in general. I wish some more time had been spent on sound design, as the silent bullets and XP really felt like a missed opportunity. My biggest complaint was the forced tutorial on every restart for such a difficult game. I died four times and would have given it another two runs but I was really tired of the tutorial by then.

I had a bit of an issue with readability as well, which can always be a problem on rich pixel art games, especially during a jam. Specifically, you put a lot of little "background" planets that I can't feed to the beautiful black hole kitty and I want to! Perhaps the real planets needed a strong outline layer, or a glow effect or something. Additionally, the black-hole direction indicator seemed like it disappeared sometimes.

The upgrades were cool. I would have liked a little more initial health considering the number of enemies that appear.

For controls, I was often unable to rotate while accelerating, which is a pretty big issue for a gravity sling-shotting space shooter game.

The Night Witches by Kultuk 2023-05-07T23:33:57Z

The sound design was great and the soundtrack in particular was awesome and kept me playing long after I had grown frustrated. I'll admit this one was too difficult for me, but I liked the aesthetics.

De-livery by Sylf 2023-05-07T04:56:03Z

Loved the vfx and art. Funny take on the theme. Gave it a couple goes and got to live to be a septuagenarian.

Slalom Pizza Delivery Service by SpeakWithPlants 2023-05-07T05:37:12Z

Best score was 192! Gave it a few runs. Short, sweet, easy to say "one more time, I think I almost have it." wish it had audio! I think also the animation for left and right turn should kick in at a smaller minimum angle so you're not locked forward the whole time. Clean visuals were very effect in any case. Cute. Wonder where the skier keeps all those pizza boxes?

Bag Stranding by danmerey 2023-05-02T22:02:39Z

Love the seamlessness of the inventory system, which we did NOT nail in our entry. Funky box physics were fun and there is an odd satisfaction to just picking everything and plunking it into your backpack. A little dark on the lighting with the ever-present rain, but fits the source material. I appreciate the from-scratch assets, including sounds! Though the "task complete" sound seems a little like something else was happening under the dev's desk.

Freight by DavidYoung 2023-05-16T17:15:29Z

Cute art. I wish there was more "game" here though.

Pigeon Post by Mantook 2023-05-12T15:34:10Z

Great SFX/music for the mood. Loved the pixel art as well! I was so sad when Gerb starved to death! I had a flawless day 1 and then got wrecked day 2. Feels a bit like Papers please in the art/document handling department.

Sunset Delivery by nobiy 2023-05-07T05:44:31Z

Loved the setting and the pace of the game. Looked good, felt good. Had a flawless run until the last twenty seconds and then it was collision city and I turned in the parcel 2 seconds late.

Deep Sands Delivery by Rjdrag 2023-05-07T20:59:42Z

Very impressive. I really love the loading and unloading robot sequences. That cha-ching gets me going and seeing the train of hauler bots is great. Combat was standard, but upgrading your rig with customized hardpoints is nice. I must say however, the cargo/delivery setup needs WORK. Multiple times I was stuck with one color of crate that no outpost would take so I couldn't pick up new ones they WOULD take and was forced to suffer through scheduling trips to nearby outposts that I couldn't interact with just to make the others reroll their allowed goods.

Deerlivery by jackboz 2023-05-07T20:31:16Z

Pretty cute. The controls are a little clunky, especially the collisions, and the animations could telegraph a little better on the attack and dash, but it's pretty polished. The victory screen was delightful. Great music and the audio cues really helped.

Left to Do by Ixniyevonn 2023-05-20T00:57:44Z

This was an amazing entry. I love the art! And the soundtrack was perfect, as was the little whir of the drone. The scrolling for perspective and functions was genius and elegant, and I was so interested to unpack more little dry observations about my cargo from the drone's analysis. I wish there were fewer empty deliveries and every item had a little lore tidbit, until the "final" delivery, then anything past that goes silent, as it did. I went one a bunch of delivery runs very efficiently after the "child" delivery. When I thought harder, and for myself rather than be led, it was great. Wish there was a little more than a fade to black, but man, not many jam games pull off the kind of emotional impact this one had! Definitely cool "aha" moment mixed with the sad apocalypse vibes? *Chefs kiss*

Only friction I had was that the delivery zones could have been larger, as they often wouldn't trigger even though the cargo looked firmly inside the circle.

Feed Before Fight by WangJeff 2023-05-17T16:48:46Z

Cute monster animations and the player animations are very smooth. The music is a bit discordant for me. I also could not find a way to restart the game after losing, and couldn't really understand what I was doing most of the time. The little spinning-wheel things at the sides of the level seem to give me a new hand of cards? And other adventurers need cards?

Ghostal Service by Graphman31 2023-05-16T15:46:32Z

Nice atmosphere, clean presentation. The souls could have a little flash or sparkle animation to draw player's eye, especially when they're hidden near the bottom of the screen. I would like a little more feedback on the level select screen as well. I assumed they get harder (and learned as much), but a "difficulty "rating" or something and a checkmark if you've completed them would have been nice for a sense of progress. As is, since it doesn't seem to remember your progress, they're more like a difficulty selection screen without descriptions.

Mugen Express by Rasm games 2023-05-14T03:31:17Z

This game is small, but it's a blast! The balance is very tight on it and I was constantly juggling between tasks. I loved the fast pace, and the rocking soundtrack kept up the energy the whole time. I wish that you could occasionally arrive at a refueling depot or some sort of station where you got a bigger heal. Maybe even some sort of choice of upgrade or path modifier. I want more because it was so fun! My high score was 1380 pts.

Your Delivery is Here by GinLuy 2023-05-16T17:04:33Z

Amazing art! Some of the visual effects were very disorienting and hid the art more than I liked. Good sound design as well. Pretty hard little platformer, especially the first time you encounter the jagged vertical shaft with moving platforms. The spikes on the walls had a slightly too large hitbox in my opinion.

Dungeon Delivery by squareronin 2023-05-12T20:27:23Z

Interesting concept. The walls being very high friction was strange. I actually used it to my advantage a bit to climb up the left side of the map by jumping, sticking, jumping away from the wall then back toward it and sticking higher up. You can definitely just drop the A packages off the left side as well straight to the merchant.

Strange friction, packages going flying (catching a corner while you fall), high contrast noisy textures for the background, and lack of content prevents this one from really shining. The idea is there though.

Galactic Dropoff by c0010 2023-05-12T14:58:50Z

I played all the way through and it was rewarding. The Planet Express ship sure has interesting propulsion methods. The game felt smooth, but very silly. I was often fish-flopping over planetary surfaces by spamming directional changes, and launching myself back into orbit with boxes below me. The gas giant level was very hard, as well as one midway through. I think the one thing that would have helped tremendously, but obviously is difficult to get into a Jam game in so little time, would be an aiming arc/prediction arc for trajectories, or perhaps even a one-time use afterburner. Still, winnable!

Delivery Survivor by Smoky01 2023-05-12T20:18:55Z

A Vampire Survivors-like but with actual goals sounds neat. Unfortunately I couldn't find the run. I ran around the market spamming E, but nothing changed. I followed the roads to other locations with glowing rings and couldn't interact there either.

Also the skeletons can move through water but the player can't. Barriers that only affect the player are tough. When I respawned, I appear unable to take damage, so I'm just accruing a large pile of skeletons on my leg.

Also is the description meant to be funny? Feels like you're waaay overselling it. I didn't experience much of the travel "through ancient forests, across dangerous swamps, and over treacherous mountains to complete your deliveries." Seemed like a field of green with some roads and locations on it.

Sky Package Assault by Glusoft 2023-05-12T20:36:33Z

Controls were tough for me! The insane knockback on your own shots was hard to play around, especially since movement was fixed instead of relative-- I kept trying to hold W to move toward the aim, due to a lot of similar games tying movement to your cursor. The screenwrap was strange as well.

I liked the pixel art and the upgrades were very generous.

Octo Arms Deliverance by KarlTheCool 2023-05-12T15:47:13Z

The art and music were nice. The screen wobble was pretty strong and unfriendly. Without any hit effects and such high base HP, I didn't actually realize I was hitting the enemies for a bit until one died. They need an audio and visual cue for hits for sure. The game is nice and juicy, but your bullets just kinda phase through enemies. I didn't really get the theme from this one unfortunately- I know you SAY we're delivering something to the space cowboys, but I never pick up anything or see any transferred items so it's more like they're upgrade dispensers than recipients of any deliveries.

My two biggest issues were the lack of hit-flash/indication on enemies and the lack of map boundary indications. Invisible walls aren't fun.

LD55 — Summoning

Cultists Feast by LeReveur 2024-04-20T23:34:59Z

Very cool how much you packed into it despite the smaller development window! Pretty neat game. I liked the visuals, minimal as they are. Would have been delightful with more bells and whistles if you'd had more time.

Summoners Rift by Flatgub 2024-04-21T22:38:32Z

This was a delightful experience. I want more! I really like how you've split the focus between prep and summoning in an interesting way. Thoroughly fun and filled with content and interactions that surprise me coming from a time limited entry. Played a couple runs. First time I spread my focus too much, but the second time I prevented the cataclysm. The sounds (are they all by mouth?) made me laugh. Very fun.

Pact Factory by tukisboolukis 2024-04-20T22:24:00Z

Bug fixes deployed! Thank you to all who pointed those out, especially @risminator and @landerack! A tutorial was enabled that was mostly coded, but didn't show up. A few other helpful indicators were added. Your kind words are much appreciated! We had a lot of fun making our submission but felt uncertain about its reception due to the difficulty of learning what to do.

Demon Dayz by Ntimi 2024-05-03T21:38:25Z

Pretty fun brawler, but a bit clunky. The character animations were great and the dialogue was funny.

Farmageddon by ThiefViolinist 2024-04-19T21:52:27Z

A more complete game than many entries here with a lot to juggle. I wish you had the time to incorporate some sounds and effects. I lost all my harvesters around 1700 crops.

Unholy Sanctum by elemel 2024-04-21T00:01:15Z

Small, but respectable. I wish there had been a few more levels and perhaps another summon or drops to help you, but time constraints are what they are.

Doomsday Care by Kyrio 2024-04-24T12:56:58Z

Thought I was missing something at first because gameplay just consisted of cycling between the three buffing actions. It's a bit passive. Impressive that you developed it to work on gameboy though, and the art is very good.

Dark Roast Cafè by outstar 2024-04-22T21:40:18Z

Cozy yet dark and mysterious atmospheres coexist here. Impressive jam entry! I really liked the color tone choice. Didn't feel very involved in running the business though. Once I filled all my positions without knowing what the stats did (I assumed lightning was speed and brains meant they were better at complex tasks like cashier or barista), I just let the game run. Added one extra table and then it was entirely hands off to earn 800 coins by day 6.

Tristram by Rongo Matane 2024-04-17T21:41:44Z

Really great atmosphere and graphics. I liked how the little town started to feel alive with the heroes visibly moving around chatting and buying things. I wish the player had more involvement somehow. I really didn't do anything except click "go to dungeon" and choose to hire people, then triple the speed.

I Call Upon the BEES! by ErikU 2024-05-03T12:53:40Z

Nice central mechanic! Would have been awesome to see it explored even more. Pushing objectives around with the bee ball, pollinating flowers to trigger something, or distressing npcs with them. I wish you had included WASD controls, as juggling the hands I used to play was not fun. I liked the bees, and the bee summoner's directional animations for commanding them. Some sound would have been great.

Summoner Survivor by SleepyStudios 2024-04-24T23:29:06Z

My highscore was 2740 after a few lives. This was quite fun. Took me a moment to realize that to get a net gain of souls, my summons had to earn their cost back. The sword is always inefficient/even trades and the turret was the best because it didn't always take damage when fighting, so could theoretically earn back more than 10 souls. I enjoyed the art and sound, and the risk/reward of using the obelisks.

Blood From a Tome by GuitarBro 2024-04-18T03:43:38Z

Love this idea. Upgrading cards over time, building your deck. Very cool. Quite punishing though.

9 Hours Till Chaos Comes by Cubanfrog 2024-04-26T21:45:36Z

I adore the critter art and the sounds you used through this entire project! The random chaos badguy name was nice. I had a lot of trouble with the actual mechanics at first and had to reread over everything again, but that's not your fault, it's mine.

Necro Summoner by Vasco Freitas 2024-04-24T23:13:40Z

I had a great time playing this and I love how it looks and sounds. The art and tone were spot on. Really I just wanted more! Loved the day/night split, the wild power ramp, and the excitement of finding a new enemy type to raise! I kinda wished my minions blocked most projectiles. They don't serve well as meat shields against the giant slug/serpent things.

The Summoners by digital bacon 2024-04-24T23:48:53Z

This was pretty fun. The lack of audio or visual cues on mouse-over made it feel very flat, but I got into the deck planning and wanted to continue my run after beating the boss. I would say, without a way to generate mana or reduce card costs, the healer never felt worth it except against the final boss. The "sell sword" card was easily the best card in the game, I realized halfway to the end. It instantly kills every batch of enemies even at relatively low gold amounts. I liked the armor idea and the fact that I could cast it the same turn as a minion.

The Children of the Hand by Ian McD 2024-04-18T15:56:38Z

I like the delightfully weird summons and the ability to fuse them, combining some visual elements of both. Not a ton of information is given to the player though. I don't know how much health any given creature has. The shop was a little strange too. Most monsters were way too expensive to buy with the paltry amount of cash you earn each stage, but some would be incredibly cheap. I had five $17-$25 and one $0 levitatum I just bought a bunch of to fill my roster. It seems like the best strategy is just to make some big fusions, drop two to distract the enemies summons, run next to their summoner, and call the rest of your creatures right on them to assassinate them.

Cast by Shredmer 2024-04-21T22:53:05Z

This is nice art. The mood is very relaxing and pleasant. Loved the day night cycle and the water effects with the ambience. The catching mechanic was tricky to master.

Glyph Tower by YogurtTheHorse 2024-05-04T05:29:10Z

Truly excellent concept and visuals. I want more!

For Democracy by Paulsams 2024-04-20T23:29:23Z

Tremendous entry! The game is very complete! The animations, particles, sounds, unit variety and everything is impressive. I clicked on the thumbnail thinking it would be a Helldivers clone, but you made it your own and the package is well done. Played for a while.

Inner Workings by T C 2024-04-26T21:18:28Z

I really enjoyed the ending zoom-out and start animation! The chickens were a little bit of a weird tone clash for me, but I did find their sprite and animation charming. In general the animation was good. As far as the art went, a slightly lower contrast/busy background would have been nicer.

WORD EXORCIST by MarcoDeevil 2024-04-22T12:56:25Z

Thematic typing game. Well done. The font gave me a little trouble at first, but I got it quickly. I like the audio. When God comes and flips all the demons' names, I lost so fast! Didn't realize I needed to spell them backwards too.

Grave Wrangler by Bearacus 2024-04-21T00:08:42Z

The art and animations are wonderful. The background texture is a little too high contrast for long play, but that's minor. I found that I was incentivized to just always summon the zombies in the far corner from me and plink away at them. The gun play felt nice, but I wish I could have placed traps, or that there were obstacles I needed to consider when placing them. It's currently a shooting gallery.

Master Of The Pit by ecenizo 2024-04-22T03:51:10Z

Pretty fun little game. I enjoyed spamming upgraded skeletons. The summoning ring animation was nice and all the sounds.

Throes of the Javelin by MatterLinx 2024-04-22T21:48:51Z

What can I say? This is an incredibly slick jam offering. Very professional polish. The sounds, the animations, and the movement all feel incredibly polished and rich.

Whispers of Lyra by milq 2024-04-22T04:06:23Z

Cute! Nice music and tone. A little difficult to control the arrow keys when my instinct is WASD, while my hands are on WASD for the summons.

Gods of the Forest by Dan Allison 2024-04-18T21:36:22Z

The dog was quite funny. Moving your hand to type spell codes was pretty cumbersome. Figuring out that I could double-hurricane jump was a pleasant surprise and a nice ah-ha moment.

BLOOD DRIVE!! by Saffwong 2024-04-20T23:57:27Z

This is phenomenal! Hardcore. The mood, the hilariously over the top audio, the crunch and frantic escaping. I loved this entry. Simple, yet complete.

Would you still love me if I was a worm ❀️πŸͺ±? by samsface 2024-05-03T22:05:43Z

Hilariously fun and addicting. I burned through this in a frantic hurry. The sounds were delightful, the art was great and I was always engaged. One of my favorite ludum dare jam entries ever.

Banisher by mitur 2024-04-26T20:58:33Z

I like the visuals. Sound was a little lacking, but the display was rich. The sigils' fade-in effect plus the yellow vs orange differentiation made identifying them pretty tricky at first. I found the slow movement, sigil-movement-lock and speed of the projectiles to be too punishing. The death animation and projectile impacts look nice though.

Part-Time Familiar by MatthewDrake 2024-04-17T22:02:11Z

Wow, I wasn't expecting this to be so emotional! Great work balancing the four plots, having multiple endings, and providing slick little definitions in the text on mouse-over. Really enjoyed this one and got invested.

Summoner's Rifft by matid90 2024-05-02T21:15:45Z

Pretty cool game! I liked the art a lot. The skeletons, goo/shoggoths, and floating eyes all stood out in particular. Nice that you even added footsteps. I really didn't like having to face enemies to attack them, as they're all quite fast and would very quickly kill you. It seemed like not everything reset on deaths. In particular, the sword attack range did not reset, so I racked up a very long swinging sword that insta-killed things by the end. A slight pause on opening chests would have been nice as well, and more damage feedback. Wasn't sure what the difference between stronger bones, more health, and more armor was either.

Gravenguard: Rift Protectors by Crowpaw 2024-05-02T21:26:54Z

Some cool pixel art and upgrades, but not much for the player to do during battles except spam your unit and watch them slowly grind away. Pixel art was scaled up and down way too much too and should have stuck with one size.

Summoned Survivor by Jaxah 2024-04-21T21:57:53Z

Neat firing system. The movement seemed like it had some difficult momentum.

Spirit Chant by Liisa l 2024-04-24T23:37:26Z

What an atmosphere! This game felt good and the difficulty was tuned nicely for my tastes. I really wanted to watch the moves of the chanters as I keyed the notes, almost missed some when the spirit first began to appear. Also the consequences of missing one are felt for sure! Gosh.

God Wars by c0nscience 2024-04-18T03:11:50Z

Cool idea. Wish there was more, as it's very easy.

SummonerΒ΄s ritual by josang1567 2024-05-02T21:21:31Z

Enjoyable combination exploration. I wish there had been a goal though.

bergs by burnttoastdev 2024-05-03T21:23:55Z

Pretty fun. Neat that the bergs are a bit different and that they're visually identifiable variables. Concise game had me trying pretty hard.

Monster Monastery by shamotte 2024-04-20T23:43:00Z

This is great! I liked the squish you gave the units when they were summoned and when the game started. A lot of breadth to this game. Impressive. Would have been cool if the humans had bases we could surround or destroy. The sounds were nicely chosen too.

Unholy One by Rubikon 2024-04-26T21:06:35Z

Strangely, nothing I did killed the humans and I couldn't upgrade anything. I cast all four spells. Looks like bomb uses all your mana, the one to the right is a repair, then there's toxic cloud and freeze cloud. They played their effects but no humans died or seemed affected. The skull's voice lines were funny the first time, but not the fourth. I liked how the menu looked and thought the tutorial seemed helpful, if the commands actually did something.

Luminth by crushedsummers 2024-04-20T23:50:43Z

Beuatiful art and music. I like the illuminated path idea, though I personally had some serious trouble navigating. Pretty hard with such small spots of cleared cloud. Nice entry.

The Summoner's Trial by Avaclava 2024-04-26T21:38:32Z

Very fun! Played eight lives and the farthest I got was level 6 (score: 13310). I wish I was just a little faster or had a dash, or that my summons body-blocked for me. The robot enemies move so quickly! I liked impy and the xp magnet the most. The summon mechanic was very fun and fast, and at first I thought "this is so easy, I'll never mess one up" but in the chaos I missed nodes every now and then.

The Summoning of Dagan by alezayas 2024-04-26T21:48:40Z

Pretty nice little minimalist exploration game. A little frustrating that the enemies come back if you re-enter an area, as often they would be right on top of the player. The biggest trouble I had was that the gun only fires horizontally though.

Akino's Dungeon by Risminator 2024-04-19T21:44:15Z

I like the music and the art assets. The game is too darn difficult though. Not having any health combined with the mouse controls really punishes players. Played for fifteen minutes, farthest I got was Akino lvl1 4/5 skulls. If the controls were WASD or the enemies were a little slower, I would have kept pressing forward, as I wanted to see my demon transform.

Elemental Summoners by Memnarch 2024-04-18T03:27:56Z

What a cool concept! I loved fusing elementals. Beat it and played again immediately. Would love more information on the elementals' stats, or what my enemy's strategy might be.

The biggest pain point was the music. It was pretty discordant.

Blood Rite by LetsSnack 2024-04-16T15:06:12Z

Love these graphics and the moody colors. Perhaps it's better controlled with a gamepad. I had a bit of trouble with WASD +E. Finding a corner of the map with twenty rats piled up on each other was the best way to get blood for sure.

LD56 — Tiny Creatures

Woodland Pixies by Parxer 2024-10-14T03:15:02Z

Very chill and pleasant. Interesting strategy to consider, but pretty easy once you've figured it out. Liked having multiple levels. Played both multiple times through.

Chanterune by Kerdelos 2024-10-11T13:20:42Z

Very nice atmosphere and mechanic. Took me a little bit to find out which keys play the notes, but a delight after that. I really like the soundscape, and for some reason I especially liked the sound the ladder-bugs made as they descended. The boss fight at the end was well made and a good difficulty, but I felt that it was a strange pace change and almost wish the "boss" was more of some sort of "orchestra" of the forest that you had to properly synchronize or something to progress. Loved the light motes behind the chanterelle, the music notes, and the colors.

Turn of Taurtarus by firellon 2024-10-11T20:30:31Z

A generous amount of levels! Simple concept, but allowed to really get fleshed out. I couldn't get past the Drawbridge level despite my best efforts. I liked the squish effects and a lot of the writing, though some of it was a bit too lengthy.

Drooplets! by tukisboolukis 2024-10-10T01:21:14Z

Some great suggestions. It's true that the player does not have enough to do. We had more planned, but we couldn't elaborate on the systems in the jam's time-frame. I've added a guide to the different drooplets here on the jam page to help with some of the obscurity!

More levels, goo variety interactions, and a different type of dispensable liquid were planned, but we ran out of time. It's true that there aren't very many failure states, unless you unbalance the food chain and use up all your slime without success on the red and green challenges, or let your purple drooplets burn in the yellow challenge!

Karma Keepers by Nazariglez 2024-10-11T22:02:22Z

Insanity! Very unique and fun concept. It gets a little stale when you've unlocked everything and are just watching the percentage marker go up while holding left click though.

Light Cave by GlacierEclipse 2024-10-14T22:57:47Z

Neat, clean yet pretty, and simple yet difficult. I hit a skill wall on the second "stasis light motes" that slow your fall, but that's a me problem with platformers. Kept introducing cool new twists. A little atmospheric music would have really been the cherry on top.

Tiny Boids by OccamsLaser 2024-10-11T20:22:19Z

Very neat toy. I think a little popping sound as the boidlings enter the exit would have been quite satisfying.

Space Ants X by AlexClay 2024-10-09T19:48:58Z

Relaxing. Smooth visuals and nice soundscape and music, but perhaps a little too relaxed for my taste. I wanted more fail states. There was very little pressure.

Tiny meat boys by Byzilio 2024-10-09T16:19:59Z

Cute. Small scope, but the amount of levels don't overstay their welcome. I like my pile of meatboys. An extra twist would have been nice in the late game, like buttons/door or areas where they couldn't be frozen.

Mutation Machinations by slay a stone 2024-10-11T20:15:53Z

Neat concept. I definitely had a couple "Aha" moments which felt good. I think new mutations should definitely overwrite old ones on cards, meaning the shift from building up your infection payload to doing damage can happen more easily in the late game. It wasn't entirely obvious to me at first that I needed to click the rat to target it with cards.

Very cool idea though. I could see a more fleshed-out version of this being quite fun.

theSWARM_ by 0x0961h 2024-10-09T20:24:41Z

Very wild visual style, like you're looking into a little bubble world with a terrible scope to pilot a nano machine. We must purge this specific raindrop of alien bacteria! The smearing colors were a little too strong and the player felt very sluggish, even boosting, but the presentation is just so, so slick here. I got to stage 9 on normal on my longest run, but the hack objectives forcing me to stop shooting were very difficult since you can't effectively outrun the swarm and you can't shoot them.

Red Planet Reclaimers by Tudvari 2024-10-11T23:31:27Z

There's so much polish crammed into this in so little time! We have lighting, tilemaps, multiple enemies, upgrades, multiple attacks, full audio... I'm very impressed. I had fun playing.

I wish there were some goals, whether they were random "high value" ore locations or "tiny creature nests" or something to fight toward. Tried normal and hardcore. Did very well in my first life on normal, and hardcore kicked my butt fairly quickly.

Critters, Conjure, Cannonade! by PureGarlic 2024-10-10T21:59:30Z

Wacky concept that reminds me of the old Potion Mixing flash game with the catapult! I liked the satisfying glass breaking of the bottles, and the spill and swarm effects. I wasn't entirely sure what most of the varieties did beyond the flame one obviously burning wood.

Tiny revolution by island-jam-2-group-3 2024-10-16T20:31:17Z

Neat concept identifying friend from foe. Currently efficient play encourages never scanning any until you get hurt, then only scanning to find health until you're full. Never need energy. Scaling the difficulty by adding more enemies, not just faster ones might have been a good move.

Don't Wake me Up by Glassar 2024-10-16T21:51:25Z

Very creepy. The unified oxygen resource was well done, although some cannisters or fill methods in the depths would have been a nice way to round it out. Really liked the visuals. Claustrophobic.

TerrariumSim by Eranot 2024-10-11T20:36:48Z

Great art!

Head'quarters by YogurtTheHorse 2024-10-08T00:03:24Z

This is adorable. The sound design is amazing, and the visuals blew me away. Really really charming. I loved piloting my inept machine "person."

Succession by ditam 2024-10-21T20:28:26Z

Interesting entry. Pensive and effective mood, but pretty minimal gameplay.

Tiny nomads by Vhalenn 2024-10-10T03:12:43Z

It's polished and has a pleasant atmosphere!

Pill Sub by Nikolas van Rus 2024-10-11T12:58:42Z

I really enjoyed this. Nice atmosphere with the calm music and cannons, but still the tense rush to fix things. I wish there was a little warning right before a station would break down, like some light smoke/sparks,a least some of the time. I could see the game being expanded a bit by adding some more proactive player choices, like setting a course or having players choose different ailments they're sent in to cure and having a slightly different kit for it. The progress bar at the bottom could have been announced at the beginning, since it's clear some other commenters didn't notice it, and I certainly only paid attention after I was 90% done, after thinking to myself "Why do I fix the engines, do they make me go faster?-- OOOHhhh"

Pigatomic by sami822 2024-10-18T20:38:50Z

This is an experience. What the heck? Bizarre, but engaging. Took me a moment to realize what the controls were and then I was performing subatmoic alchemy with my propeller pig. Smooth controls, spacey audio and calm vibes made this a pleasure to play around with.

M.E.S - Mini Ecosystem Simulator by Itskdog 2024-10-21T20:24:26Z

Entrancing. Nice glow effects and minimal, but effective overall visuals. Lots of values to play with. Wish you could inject your custom cretures in a specific location somehow.

Nature Tiny Creatures by rio85 2024-10-16T20:17:49Z

Very nice art and sound design. Not too much going on with the gameplay side of things.

Space Station Pet Rescue Force by PerfectSquare 2024-10-10T21:43:08Z

Cute! Managed a few interesting puzzle levels in there, especially the last two.

Wet Worm Works by RefraX295 2024-10-09T20:08:49Z

Relaxing and surprisingly complex ecosystem management. I definitely undervalued leeches in my first attempt and let the flat worm population hunt the rag worms to extinction. At first I thought the tube worms were broken because the first six I made didn't generate any crystals, but eventually they did and things started to snowball.

Blob, To the Top! by MetRiko 2024-10-08T00:34:09Z

Very cute. I love their noises. Intuitive controls, though the "attract" function is a bit weak. I half expected the mass of flesh to get stronger with more guys, but they get much harder to move instead. Impressive amount of levels and an even difficulty scaling. Very fun.

Sworm Game by Angrybeard 2024-10-10T21:53:49Z

Difficult! I like the visuals. I think it was a little rough on the strategy side. I'm not sure what the benefit to getting additional bases really was since they were just vulnerabilities and wouldn't automate anything. Seemed better to just spam units at one base until you have a huge pile then crush enemy bases one by one.

HAIRDIVERS by Surfa 2024-10-16T21:44:47Z

Quite funny. For some reason the hair effect stood out to me as particularly nice looking. Wish there were some indicator arrows or something to the care packages.

CARE PACKAGE INCOMING!

Creature Crusher by BlackCat508 2024-10-11T21:36:22Z

Simple but good. The crush effect screen shake and sound, and the loss effects were very well done and impactful. I cackled the first time I squished one and the little blood splatter appeared. I only wish there was a little music, perhaps a strike-forgiveness per level, and a slow animation for the critters. Cool entry. I want to squish more creatures. Am I a bad person?

Very! Tiny Creatures by Dfyzet 2024-10-11T12:47:27Z

Superb visuals and clean execution. The "om nom nom" sounds started getting a little much by the end, but they added a level of cuteness.

Ant save the Queen by brainles etertainment 2024-10-11T21:16:21Z

You managed to add a lot in here in the jam's timeframe. A little rts, a little tower defense, a little mining game. Pretty good entry. It suffers in a couple respects. The difficulty is trivial, except the time it takes to do anything is pretty long. The ants are quite expensive and the turrets are cheap, so surround your queen in turrets and then forget about her. I think it may have benefitted from some way to "keep the plates spinning" or help automate things, like a digging queue you can set your ants to work on for a while, or much denser "nuggets" of resources that they can mine for a continuous supply until they run out, so you can leave one ant busy and use another.

Autopsy Center Simulator by Roroto Sic 2024-10-16T20:43:22Z

Fantastic visuals and eerie audio.

Code Bunny by Stevie257 2024-10-09T16:59:35Z

This is an amazing and juicy entry with super slick combat! Wow. I can see myself coming back to this regularly if another enemy or level variation was added. My only problem is that, at least on Firefox, performance slows to a crawl the longer your play. I got to level 15 and tried enjoyed my "bullet time" slow mo action, but it simply became too sluggish to continue playing. Strangely, it remained slow even when no enemies were on screen, so I suspect it's not fully removing slain enemies or something. I hope an optimization pass is made on this entry because I really want to bookmark this one for later play sessions!

I wonder if a rebalance for the upgrades might be in order as well, making rank 3s rarer or something.

The armored bugs were a great idea and the energy management was smooth and flowed well. Perhaps an area denial enemy might fit later stages? Glitches had three health segments and seemed to get invulnerability briefly when one was depleted. I wonder if having later glitches cycle down through the "power intensity" colors as you remove segments might be fun, with them spawning more/harder enemies when they're closer to full health.

OCCHIO by PabloAbraham 2024-10-13T01:35:53Z

The atmosphere, the audio, and the amazing visuals and rich UI all hit like a game lovingly crafted over months, not days. Really gloomy and unnerving. The gameplay lacked much strategy and seemed entirely based on chance though. I *think* I understood how to play, but it's very possible I was missing something fundamental.

I wanted the hex map to play a larger part in the game-- it seemed like it only affected the flavor text in the "advance" narrative sections. Briefly I assumed maybe each area had some loot and you were incentivized to scour them or move faster to get to a goal, but I couldn't find any indication that one direction was better than another. And for challenges, it seemed like it was always best to roll with every explorer, as they had no stats individually.

A little more time adding player decisions in on the encounters, and in the strategy of utilizing their explorers, and this could be a full game. Very impressive.

I did fail to see how this fits the theme at all though. I guess the explorers look kinda tiny, but that's a bit of a stretch.

You are What You Beat by Sabrina_Ross 2024-10-11T21:30:39Z

Hilarious boss rush! It took me a lot of deaths to realize I had a dash and then later to realize I needed to deflect the squirrel's acorns to beat it. That squirrel is HARD after the trivial fire-fly beetle thing.

I only wished the bosses had a health bar and that the player's (admittedly juicy) health bar was a little smaller. The parasite takeover animation was nice.

NebuLeet Troopers by quasilyte 2024-10-14T23:13:20Z

Pretty good showing and a nice aesthetic. I have to admit to stumbling through the tactics card section more than planning though.

Proto Deus by cliva 2024-10-11T20:47:44Z

Very, very cool visuals, especially the old-school monitor and font rendering. The drones felt a little out of place, and were the weakest part of the entry for me. The biggest trouble with the drones was the difficulty controlling them. It seemed like most of the time my right-click-drag to select them simply would not select them. If I had one selected, I was unable to deselect it or select others. I like the concept of your main offensive platform being supported by many little units, but I just could not get them to work beyond the first couple objectives.

Ants! by Emilija Marija 2024-10-21T21:10:45Z

Small, but tightly designed. I really enjoyed this one. The zoom-out mechanic as you add ants was genius, the rewarding sound as they enter the nest one by one was pure dopamine, and the ant-eaters felt appropriately punishing without being unfair. The audio was nice.

Bacterial by Webberiel 2024-10-10T01:02:04Z

This is a delightful entry. Has the addictive nature of a good rogue-like. I died a few times before I learned that the virus needs to be very opportunistic in the beginning! then I had a great run. Things got a little stale when I could just mindlessly ram into everything and regen past it. The perk scaling was very interesting, with a balance between flat changes that are more valuable very early, then shifting hard to "bonus/level" perks to get crazy values. I wish the level-up progress had a visible meter to watch go up as I gobble everything in sight! Screenshot 2024-10-09 195505.png

I have to shout out Pakeika's sound track with this. It's amazing. A real hype-up vibe that kept my energy and anticipation high even when the action was slow. I kept exploring levels just to listen to all the tracks. Excellent work.

Ant Samurai. Polergus by tsukigan 2024-10-10T01:51:39Z

Very fun to play. High energy, high demand. I played the one life mode and it hit that Hotline Miami flow just right. The pumping music, tense combat, and the weird mindgame the sparse story plays on the player... Very good. I can't believe I only have one command and two upgrades, yet it still felt like enough. The slow down and effects on the dash were perfect.

Escape from the Eco-bottle by Stardust_Z 2024-10-15T18:57:37Z

Visual and audio sfx were great. Not totally sure you managed to convey the theme.

Minions' Discovery by DongDong 2024-10-18T20:31:36Z

Strange visuals on this one. A lot of mixels and blurry effects. Did you use generative AI to create the art?

Petri Dish RogueLite by WiNic 2024-10-21T21:05:07Z

Neat toy. Right now the player doesn't have enough control to really think of it like a game so much as a sim. I had a similar experience of the poster above me, getting locked into a run with thousands of research points because my little guy was running between three nearby nutrient producers quickly enough. I did enjoy the slow development of the cell and the customization of the sliders. I wasn't quite sure what most of the stats did besides the obvious ones like speed. I assumed metabolism determined how fast you lost nutrients and strength determined how much your cell resisted other cells slow effects.

Cell Hell by VanLou 2024-10-13T01:10:50Z

Pretty fun. I did have a bug where I would never lose the last heart so I could just run infinitely, invincible somehow. Tense game.

Creepy Crypt Critters by ArcadeEleven 2024-10-10T21:37:04Z

Pretty fun. Ramped up from trivial to challenging with a good curve. Nothing terribly new here, but the antagonism of the npc and the nice spooky vibes were good.

Immune Defense Force by MewDE 2024-10-18T03:08:24Z

Amazing ui, menu, screen distortion, and other effects packed in here. Very tidy little game. I wish there was another twist to the gameplay. Maybe if you only had so much energy/antiseptic or something the zap, so bigger/riskier circles had more of an exchange. As it was, I was just spamming to quickly use the smallest circle and zap them.

Celling Out by Infohazard Games 2024-10-11T19:57:52Z

Fabulous entry! Left me wanting more. I would certainly come back to play an expanded post-jam version of this if you @ me here.

Screenshot 2024-10-11 150320.png

The mellow music, the perfect sound effects for all the interactions, the slow growth. I just wanted it to keep going. The only trouble I had was in the late game, the endoplasmic reticuli open such a cool design loop, but they're fiddly to interact with much. The handles might need to be slightly farther back from the end so you can grab one from a nexus of many with precision. Likewise, the vacuoles and other organelles were fun to drag around, but might have benefitted from a highlight surrounding them and a slightly larger clickable area, as I had a lot of trouble moving a vacuole with more than one reticulum attached to it. The other issue was a graphical bug I had where a vacuole would not update the image of the contained resource if it was depleted without me emptying it manually. Empty vacuoles would also scoop up resources passing near them in endoplasmic reticuli, breaking some supply chains periodically.

There was a lot of nice quality of life/intuitive features, like smacking vacuoles into clusters of resources to scoop them all up and helpful UI pop ups and indicators.

I crave more late-game goals/scaling, but that's the limits of a jam! Perhaps a "hibernation" or "freeze" period that must be survived with enough stockpiled resources. Really hope you get more plays on this entry!

LD57 — Depths

Skellevator by Kahztein 2025-04-10T13:01:26Z

Phenomenal, smooth pixel art and snappy movement and combat. A little too simple for prolonged play and no reason to ever jump around the various platforms that I saw. Maybe crossbow skeletons show up later that I missed.

Sound the Innersea by tukisboolukis 2025-04-11T12:44:36Z

Looks like we've got a bug with the victory screen @runningopenloop, which in the rush used the same assets as the death screen, but without the cracks on the depth meter. If you hit the seafloor and the game abruptly stopped you like that, you did complete your mission! We're working on fixing that post-jam.

Slow Decline by Ntimi 2025-04-11T21:36:56Z

Cool art and voice-over. The controls felt a little strange. Never seen dash bound to K before. Several of the enemies would appear completely white when first encountered and I wasn't sure if it was an indicator of something or a visual bug.

Not too hard, but required engagement.

DOWN INTO THE DEPTHS by red 2025-04-10T16:41:10Z

Really good entry. I loved the visuals a lot. There was a surprising amount of detail despite the chunky pixel art. From the little faint bugs in the background to the small particle puffs from your feet occasionally as you climbed. Seeing the spider eyes beyond your lantern light was critical due to the slow nature of your weapon, and learning the behavior of the enemies, like the spiders hunting the camouflaged lizards and the lizards following their horizontal level, was critical too. I felt safe under those spike ledges. The falling rocks curiously would always hit me if I tried to dodge straight right, but never if I dodged straight left.

I feel that the reload is perhaps just a little too punishing considering that on stage 4 and 5 there are a lot more enemies and even finding two in one area is enough to overwhelm the player and gives no option for counterplay.

Very impressive entry! Subtle and atmospheric sound effects brought it all home.

SpeleoloGraph by Bismark 2025-04-10T12:56:11Z

I love the look of this entry. The pacing is slow and methodical, and could be very meditative if it had some audio atmosphere. Definitely would have played longer if it included sound. Did two runs and unlocked some stuff.

Brittle Heart by jhandsy 2025-04-20T05:18:17Z

Very cool visuals and atmospheric soundscape. The experience was dragged down by the failstates, which seemed to consist mostly of soft-locking yourself by not having enough bones for a ladder. The movement felt pretty slow and the camera had a hard time keeping up with me sometimes. I very much liked the graphics.

The Deepest Tentacle (WEB) by Baturinsky 2025-04-19T16:12:29Z

Interesting puzzle. Looks like the red tentacles are longer than green, and the purple are longer than red, but slower? I almost quit on level two until I read the comments and someone suggested diagonal movement. That was absolutely necessary to proceed. Funny, if disturbing concept, down to the enemies happy face when they... get you. The footstep sounds were a bit loud and annoying, but I was pleased there was enough sound elements. I got to level 6.

Nine Lives Deep by Simon Rahnasto 2025-04-20T15:39:40Z

For some reason Windows Defender is flagging this file (wacatac) as a trojan...

Leviathan by PopDaddyGames 2025-04-09T03:03:46Z

Very clean presentation. I liked the glowy smooth visuals and the soundtrack. The balance of worry about the approaching kraken appearing on screen and my eye on my dive meter was nice. A bit simplistic and I would have liked some was to maybe forecast the next panels slightly better, but hard to complain when everything was executed so smoothly.

Fantascope Chasm by RubixNoob13 2025-04-23T12:54:14Z

I really liked the chasm effect! I think some of the pixel art sprite resizing was ugly, but otherwise the visuals were pretty consistent and I appreciated the sfx for everything. I found the mana bar turning red when you don't have enough to cast fireball helpful. The player controls were a bit frustrating. I would have preferred WASD movement for this kind of top down shooter, and the melee option felt like a trap. Perhaps if it knocked enemies back it would be better, but as if was, unless you were running backwards while meleeing, you were getting bitten.

I LOVED the rise through the chasm after you defeat the boss.

Typing at Depth by UkuleleFury 2025-04-11T21:48:42Z

Wow this is a great entry! I struggled a lot figuring out what to do at first--I was hitting enter after each word when I typed them on screen and getting reset to the left. I didn't realize I needed to move over to them (or how to move my indicator at first) to cache them for later. Started doing much better after that, knowing I could instantly dash to the far left.

Still, the game moves far too fast for even a proficient typist, especially as it speeds up. You hardly have time to type words as you see them, much less dodge, consider your ever-growing arsenal, and respond to sealife threats. I hope you release a post-jam version with a much slower scroll speed!

abyss by A0405u 2025-04-11T20:05:26Z

Very cool art and I like the idea of the building mechanics and wanted very much to cobble together an escape. The game didn't tell me WHERE I should build toward, but I assumed the shining light area was the goal. Unfortunately I simply could not build past a certain point. I had all the resources I could want from the resource generation systems (easy, but also easy to soft-lock yourself because the mine needs stone...) but the planks I built would only ever have one nail in them, or one attached point. I tried to use stone and dirt blocks with planks to build a tower out, but at a certain height, it just tells me I can't place more. So I can get halfway there with blocks and a plank ladder, but I can't actually build plank scaffolding because it goes crazy and self-destructs when every other plank becomes a swinging pendulum upon placement, despite intersecting multiple other crossbeams.

A little frustrating, but impressive none-the-less.

Copper Soul by Kamuniaft 2025-04-25T12:52:12Z

I loved this entry. Okay, so the combat was very simplistic, I didn't seem tog et penalized at all for running out of energy meaning most navigation choices weren't that deep, and the experience was very short, BUT the atmosphere was impeccable. The music track adding a layer with each descent and the map growing, the appealing art, and the haunting combination of audio and text elements all hit just right. Good job.

edit: I guess I just didn't notice taking damage when out of energy!

Thalassophobia by erebrus 2025-04-08T12:44:16Z

Wonderful art and sound design! The atmosphere was excellent. I liked the jelly's movement as well, with longer pressed and shorter presses correlating with different pulses. The angler was terrifying! The light mechanic worked well. This entry shone.

DEVLIC`S ABSORPTION by Tugaryn 2025-04-09T12:56:21Z

Love the art and sound. The soundtrack was a good one for the gameplay too. Got stuck in the endgame after making a couple resource converters, a strategy I'm always scared on beginning in these sorts of games but risked this time. Everything was depths except the castle because I could never get any of the second resource high enough after I ate all the mountains.

2D INFINITE MINE by Cafe Spectrum Studio 2025-04-09T02:53:25Z

Simple and does what it says on the package. Pretty engaging for short bursts. I got 525 gold, but by that time the motor sound was really drilling into my ears too.

Excapade by Ch48 2025-04-24T23:21:48Z

Loved the art and everything ran smoothly. got a few digging upgrades and was tearing through the map. The combat was perhaps too punishing for my taste and didn't seem to get me anything, but the battle screen was still attractive. I wish there had been sound, of course, but so goes the jam! I will say, I found the Chrome pop-up looking death message a little rude!

The Core by willianfhs 2025-04-10T20:36:34Z

Very polished. The visuals and the audio is all great. I'm not sure why the core calls to me, nor why I must skate there, but I don't think I need to know.

Mariana's Secret by Tirtstan 2025-04-11T21:53:05Z

A lively and vibrant world you've created. A shame the weapon and goal didn't make it into the jam version.

Not Too Deep by Crak 2025-04-08T12:52:02Z

Very funny. I appreciate failing forward and then cycling the levels again. I thought I was going to be frustrated after failing to push the button at the beginning for a minute. Most of the art is pretty good and the sound design was exactly appropriate, down to the different failure notes so it didn't get repetitive when... someone... fails repeatedly. I got the knack eventually.

TLYA by Fenix131113 2025-04-10T12:47:37Z

I like the style. The box bringing goal didn't excite me much though and the silent treatment and lack of effective ways to fight the swarm of gremlins encouraged me to keep to the high ridges and avoid them entirely. The character movement is a bit floaty and running towards an incline caused the player to ramp off into the air.

Dig Deeper by tomas88a 2025-04-10T20:25:19Z

Very impressive amount of detail and polish in so little time! Handling the 3d objects in the web browser was a nice touch. I wish the end screen had a better breakdown of how well you did each time, but otherwise, I have no complaints. Very very impressive. Pretty funny too.

Dive to Survive by Zshandi Krahn 2025-04-25T00:25:07Z

I like the SFX and the art. The movement was slow in a good way, but I wish the hammer swing was just a little faster. I got the gold, and it was a very close thing. The four crab tower at the end was an "oh crap" moment.

Depths of Space by Ali Yagmur 2025-04-11T20:29:09Z

Wow, the gravity of the bodies really makes this one tough.

Abimes by Kessel Nebula 2025-04-11T20:26:13Z

Amazing interactive art piece! The gameplay is pretty barebones, but I was fully motivated to keep going just to soak in more of the sights.

Devour by ScoobySnacks 2025-04-10T20:16:35Z

Short and sweet. Despite being brief, it was pretty fun. The tongue getting larger was nice, and there was enough audio feedback to feel engaged on that front as well. Wish we got a victory animation besides just the eye, but I know how jams go!

Deep Blue Descent by pabloa31 2025-04-11T20:34:51Z

Audacious 3d web game! I had some issues with the camera, and with gold gain as I went deeper not keeping up with depth demands, but I see I must have missed some side passages now due to the camera troubles. Perhaps I should have upgraded my light first. I like the look of this one and the atmosphere. Loved the friendly fishes.

Ad Light by jtap 2025-04-10T20:41:30Z

Really liked the art and mood of this one. The audio is great. The gameplay was a little too simplistic for my taste, though the movement was interestingly "swimmy"

Where it Ends by cherrybcake 2025-04-25T13:07:43Z

Pleasant despite the crushing difficulty. My highscore was 41 coins. Paltry! But the sounds, the fast pace, nice bright visuals and little text made me keep going back. At first I didn't see that I could fly and was kinda mad, but that opened things up. I wish you bounced off the walls just a little less so I wouldn't ricochet between them and nearly instantly die occasionally.

Thallas by HDVR02 2025-04-11T20:42:37Z

VERY cool art. I loved the submarine design, and the creatures were super cool. A little lacking in gameplay, but O could see the bones of a few different systems and know how hard it is to get everything you want into a jam. Wasn't really sure where to go, but since there's no endgame, I assume that's just part of it. Anyway, the mood was impeccable. Very creepy.

LD59 — Signal

Signodia by Jiri_One 2026-04-26T17:42:03Z

Very cool idea. I liked digging into the mechanics. Pensive music gave a good atmosphere, scan lines were net, cards felt good to move around. Compelling gameplay loop.

I wish the "link lines" could be disconnected by right clicking the beginning too, or snipped along the line. It became a little annoying to try to hit the destination spot to disconnect them. Also I did NOT understand the Multiblock and it cost me the game twice. It never seemed to output. Does it output on the fifth activation? The money not being signal dependent could be explained on the money card too, as I tried to boost it at first.

I want more! It's good.

DIG_POD by a333 2026-04-25T16:09:11Z

This a is gem! The weapons all feel really chunky and satisfying to use, and the final boss is a great excuse to unload them after most of the monsters become pushovers. The upgrade system was great and the visuals that accompanied them were cool to see. I LOVED the particle based digging system. I'm a huge fan of Noita and Cortex Command, and this felt like a similar toy. The flight felt very unstable and slidey, and punished you with impact damage, which didn't feel great until I just learned to ignore it. I wish you had just a little more "hangtime" when hovering and the impact damage had a more generous lower cutoff. This didn't prevent me from loving the game though.

Zigna Down by tukisboolukis 2026-04-26T00:13:59Z

@paulmag thanks for taking the time to highlight the pain points! You're definitely right about the unfinished portions. The Jam time crunch prevented us from implementing several much needed features. A cost for death, healthbar on the player, turrets, and the signal tower most of all, turret costs and names, and the total towers "synched" were planned. So too was a "beam me up" rescue animation after the mothership arrives. Currently you Win as soon as you get the message that the mothership is coming.

Zigna Down by tukisboolukis 2026-04-27T16:37:23Z

@local-minimum Wow, a recorded player experience like this is a treat! I'm glad you enjoyed the visuals. We came up against the jam time limit and didn't get to some important UI, like how many operational signal towers you have at any given time.

The player's goal is to retrofit three signal towers to form an array powerful enough to contact their mothership. The signal towers have 100 HP and as soon as you "sync" them and the battle music begins playing, they get attacked by the robots that detect the signal. If two towers fall, not enough remain to achieve your goal so the player loses. Currently if the player falls to 0 HP, they regenerate after ten seconds.

We crammed all the information into the opening dialogue as a last minute band-aid for not having a tutorial or tool tips around the tower, but it's definitely not ideal! HP bars, signal tower current/total display, and turret names plus costs are definitely necessary. We hope to upload a post jam update that alleviates these issues.

And holy cow, the amount of things that were added in the final twenty minutes to submission were impressive!

Trail Signal by uvwar 2026-04-25T03:53:13Z

Funny toy. Wish there was an erase or board wipe!

Signal Chaser by Wisch 2026-05-05T23:24:51Z

I love how tactile the puzzle is. Everything was snappy and easy to understand. I must have missed some indicator of the timer though, as I was always surprised when I failed. I think it might be a little too easy. You have free use of all tiles on the board at once. Maybe a few immobile tiles earlier, or a rule that the player could only swap with adjacent tiles.

Signal Weave by alexhonor 2026-04-25T03:17:17Z

Amazing gen of a gem. Exactly enough ambience from the audio, clean visuals, responsive controls and addicting gameplay. I played for over an hour. The Ah-HA moment when I realized I could mix colors to get the other goals instead of trying to find purple, green, and orange stars that were just out of reach was great.

GigaHurtz by johnnysix 2026-04-25T15:48:26Z

Great soundtrack and "signal" VFX. The second level requires an incredibly frustrating level of precision though. Make the last block half the height and it'd be more approachable.

The Union by GeraldFIngBurke 2026-05-08T21:36:08Z

This is an amazing entry. I'm astounded that one person created this in the time allotted. The writing was well done, the operative names were funny, the UI and map were clean and polished, and everything felt very complete. I'm blown away at the depth. Saving this one to revisit after the jam.

My only two complaints: the music got a bit repetitive. I think a slower or less busy track might have fit better. The UI was good, but I kept finding myself trying to click an operative order like Travel or Build and then select the city on the map. I wish there was some function to use instead of the list or targets. Small gripe on an otherwise completely impressive entry.

Kuiper Space Rescue by Saering 2026-05-08T21:20:13Z

The visuals are stellar. Really excellent. Some of the best I've seen across all entries this time. The somber atmosphere really came through. The gameplay was a little lacking however. Just WASD around some obstacles. Powerups were short lived and didn't help the player much.

UPLiNK Defender by Logic Monkey 2026-04-22T02:16:30Z

A well rounded entry. Everything felt smooth and complete, and I was engaged the whole time. It gets pretty tough! I'm going back for another try with a speed-forward strategy next. I like the graphics, sound, and how fun it was.

Gave it like six more tries and I can't beat the boss.

Signal's Edge by kkritselis 2026-05-08T00:57:10Z

Amazing work in so little time. Well polished. Even the menu is sick as heck. The terrain map was cool, the minimap, the lasers and sky-drop turret effects, all were nice visuals. So the creatures follow the ridgelines? Interesting pathing. They were quite nonthreatening even with just one turret and an upgrade, especially since they can't do much to the flying menace we play. I was hoovering up their remains and getting excited about large concentrations of them. I'd love to see more challenge in a future update!

Cave Man Conversations by SirLich 2026-05-06T01:36:35Z

Great entry. I loved the feedback. "Uh-huh" grunts of the cavemen. I had a little trouble with "wife" because, well, marriage probably wasn't a thing and I tried "girl" and "lady" first. Other than that, things were pretty clear.

Also not sure how they had an established signal for "wheel" if she just invented it!

The Hunt for Red April by XeduR 2026-05-06T01:28:04Z

The sonar, the scanline-monitor, the darkness and glow of targets--you nailed the submarine hunt. I love how everything looks and sounds.

Many submariners were sent against the Red April, and many submariners perished in the depths. This is a hard game. The enemy is overwhelming. I think the physical obstacles that the enemy could move through really made it hard, because it forced the player to ping often and draw down the horde.

rescue signal by OldDog 2026-04-25T05:08:50Z

I loved this one. I literally played for hours. A bit slow on progression, especially early. The crunchy, cha-chinging feedback was very satisfying and scratched my lizard brain in the right way. Great VFX and in depth progression that kept rewarding the player. the game type is well-covered ground, but well done here.

Kessler Co by Grizwhirl 2026-04-26T04:06:18Z

I love the display and simulated collisions. The VFX are great. Would have been neat to have some sort of goal.

SIG_NULL by Tobius 2026-04-27T02:40:22Z

Cool little puzzle/combat entry. Overload didn't seem to do anything past the first guy for me. May have been user error. I stuck to overheat and spam staff-fire. Charge also seemed hit or miss. I liked the typing challenge and the final use of spamming multiple learned codes to overwhelm the tower. I wish you could open the hacking console with "enter" too.

SIG_NULL by Tobius 2026-05-08T22:31:13Z

A little clunky typing to attack, but enjoyable. I liked using all the accumulated words to overload the device at the end.

Signal Survival by mrks 2026-05-08T22:44:29Z

Had an issue with inputs besides mouse click on death as others mentioned. Reloading the page worked for new lives. Couldn't get past level 2 though, despite rescuing all the birds. Maybe I missed something, but I never got a prompt like in the first level.

Signal by Ty1rl 2026-05-05T23:31:50Z

Very cool concept. I was skeptical at first about the obtuse seeming tower modes, but as soon as I saw the first large level, it immediately clicked. Polished. I wish there were more levels though. Half are brief tutorials, so there's only three to challenge ourselves with.

Radio Tower by dod108 2026-05-05T23:52:38Z

Starts easy and gets very hard. I loved the morse code idea. The sound of my defense messages was cool. I had issues later with input delay. I wish I could end messages with a button, mouse click or something, because waiting the last half second before they send kept tripping me up, and if you click another tower before it sends, it'll trasmit to the new tower instead. So Feverishly typing "auto fire" to my ring of towers, I kept getting ahead of myself.

Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-24T11:34:26Z

Pretty fun. Efficient presentation that really gave me everything I needed. I liked the "focus" mechanic. Kinda addicting.

Biological Threat Signal by Nanamaki 2026-05-06T00:11:58Z

The art is great and the dithering really did a lot of work for the atmosphere. That and the UX really sold me. The beeps and boops of mousing over everything was satisfying and the eerie story was well done. I liked the multiple endings, and the slow reveal through the computer.

Twilight Bark by Capreola 2026-05-04T23:55:50Z

I loved the dogs. Their tooltips were great. I only wish they barked the code, even if it was just arcade beeps.

Dicebound by Derly 2026-04-25T18:23:39Z

The juice! Addictive. I played for a long time. I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile.

The visuals and VFX are so professional and slick.

Signal Garden by kintsugi 2026-04-26T04:12:49Z

Very original idea. Made me think.

The Dark Spots in Space by babyfoodstudios 2026-04-28T02:16:33Z

Emotional... Quite the atmosphere.

Call For Help by bling 2026-05-08T01:02:40Z

This is delightfully funny. I love how generous everyone is in their bunkers. The tease of the computer flickering to fake out the player is nice and kept me enticed. I do wish maybe there were a few words to type instead of just random key presses, but that did make it pretty funny.

NORTH-5 by rezonanc 2026-04-26T04:01:12Z

This game is slow. It is a sparse display. And it's pure art. What a good entry. The visuals were all great. You emulated the old terminal screens so well and the narrative was excellent paired with the limited inputs.

Deep Fall by qmdev 2026-04-26T04:17:47Z

Extremely minimal, yet effective. The atmosphere is impressive. I wish i got just a little more at the end before the static overtakes us. Some indication of what it might be, or what our fate might be.

ECHOMAZE by pipetto 2026-04-26T03:39:46Z

Very funny and short. I liked the idea of the lidar pings, but I felt that I got too infrequent uses of them and often just used the minimap. The variety of visual styles was pretty delightful. The illustration were good and the "blind" VFX effect was phenomenal with the lidar.

Link the Shrink by TOSHIY 2026-04-24T01:29:01Z

Lovely, buttery smooth presentation with a melancholy mood. The little things added up: the slight screen curvature, the atmospheric particles, the way the audio dopplered as you panned around.

Occult Ace by IRKAR 2026-04-27T02:24:05Z

Fun magic system and graphics. Didn't feel that it attempted the "signal" theme though.

Signal Nest (Done) by MuzzLove 2026-04-22T02:48:35Z

Really eerie! The clean digital wireframe visuals looked great and the glow paired with the sounds made me stick around longer to figure out how it worked. I did get soft locked a couple times by hitting an unseen limit on shields or something, even when close to my relays. Nor was I sure what the real advantage was to using the square nodes, since they just had fewer angles of valid progress. The only visual I wanted more from was the fog of war.

Hack my Signal by Acid Infinitely 2026-04-25T17:04:31Z

The complexity of the interface draws me in, the sounds are all appropriate, and I felt at first like I would be planning a complicated attack surface. But... I can't plan when I'm not sure what I'm doing and despite about half an hour of playing, I'm still not sure. Eventually it just stalemates when the play area is deplete of cells. I'm not sure when it's beneficial to block, or why sometimes my signal reaches the other end but doesn't prompt the "attack or defense" choice.

hostile cosmos by unfavorable_enhancer 2026-05-02T19:39:33Z

Very moody, desolate presentation. I loved the UI, though it took a little fiddling to figure out what everything did. Part of the charm. Figuring out how to aim the sonar/weapons took the longest, I'm embarrassed to say. Pretty claustrophobic.

I think teaching the player which line means orientation and which is signal direction, and how to rotate the weapon/sonar might be a good introductory addition.

Radio Survival by 2Inkling 2026-05-06T00:33:38Z

Fun art, cute SFX for the monsters. The coolest part was getting the zoomed out camera and much faster signal charge time from the towers. A neat power spike with a great feeling. The rocks were a pretty limiting factor for me and I ended up quitting when all my towers got wiped out twice in a row. There got to be a lot of monsters, even while killing all I saw for a while.