Where it Ends by cherrybcake 2025-04-25T13:07:43Z ♥ 1
Pleasant despite the crushing difficulty. My highscore was 41 coins. Paltry! But the sounds, the fast pace, nice bright visuals and little text made me keep going back. At first I didn't see that I could fly and was kinda mad, but that opened things up. I wish you bounced off the walls just a little less so I wouldn't ricochet between them and nearly instantly die occasionally.
LD59 — Signal (34)
Signal Survival by mrks 2026-05-08T22:44:29Z ♥ 1
Had an issue with inputs besides mouse click on death as others mentioned. Reloading the page worked for new lives. Couldn't get past level 2 though, despite rescuing all the birds. Maybe I missed something, but I never got a prompt like in the first level.
The Union by GeraldFIngBurke 2026-05-08T21:36:08Z ♥ 1
This is an amazing entry. I'm astounded that one person created this in the time allotted. The writing was well done, the operative names were funny, the UI and map were clean and polished, and everything felt very complete. I'm blown away at the depth. Saving this one to revisit after the jam.
My only two complaints: the music got a bit repetitive. I think a slower or less busy track might have fit better. The UI was good, but I kept finding myself trying to click an operative order like Travel or Build and then select the city on the map. I wish there was some function to use instead of the list or targets. Small gripe on an otherwise completely impressive entry.
Kuiper Space Rescue by Saering 2026-05-08T21:20:13Z ♥ 1
The visuals are stellar. Really excellent. Some of the best I've seen across all entries this time. The somber atmosphere really came through. The gameplay was a little lacking however. Just WASD around some obstacles. Powerups were short lived and didn't help the player much.
Call For Help by bling 2026-05-08T01:02:40Z ♥ 0
This is delightfully funny. I love how generous everyone is in their bunkers. The tease of the computer flickering to fake out the player is nice and kept me enticed. I do wish maybe there were a few words to type instead of just random key presses, but that did make it pretty funny.
Signal's Edge by kkritselis 2026-05-08T00:57:10Z ♥ 1
Amazing work in so little time. Well polished. Even the menu is sick as heck. The terrain map was cool, the minimap, the lasers and sky-drop turret effects, all were nice visuals. So the creatures follow the ridgelines? Interesting pathing. They were quite nonthreatening even with just one turret and an upgrade, especially since they can't do much to the flying menace we play. I was hoovering up their remains and getting excited about large concentrations of them. I'd love to see more challenge in a future update!
Cave Man Conversations by SirLich 2026-05-06T01:36:35Z ♥ 2
Great entry. I loved the feedback. "Uh-huh" grunts of the cavemen. I had a little trouble with "wife" because, well, marriage probably wasn't a thing and I tried "girl" and "lady" first. Other than that, things were pretty clear.
Also not sure how they had an established signal for "wheel" if she just invented it!
The Hunt for Red April by XeduR 2026-05-06T01:28:04Z ♥ 1
The sonar, the scanline-monitor, the darkness and glow of targets--you nailed the submarine hunt. I love how everything looks and sounds.
Many submariners were sent against the Red April, and many submariners perished in the depths. This is a hard game. The enemy is overwhelming. I think the physical obstacles that the enemy could move through really made it hard, because it forced the player to ping often and draw down the horde.
Radio Survival by 2Inkling 2026-05-06T00:33:38Z ♥ 1
Fun art, cute SFX for the monsters. The coolest part was getting the zoomed out camera and much faster signal charge time from the towers. A neat power spike with a great feeling. The rocks were a pretty limiting factor for me and I ended up quitting when all my towers got wiped out twice in a row. There got to be a lot of monsters, even while killing all I saw for a while.
Biological Threat Signal by Nanamaki 2026-05-06T00:11:58Z ♥ 2
The art is great and the dithering really did a lot of work for the atmosphere. That and the UX really sold me. The beeps and boops of mousing over everything was satisfying and the eerie story was well done. I liked the multiple endings, and the slow reveal through the computer.
Radio Tower by dod108 2026-05-05T23:52:38Z ♥ 1
Starts easy and gets very hard. I loved the morse code idea. The sound of my defense messages was cool. I had issues later with input delay. I wish I could end messages with a button, mouse click or something, because waiting the last half second before they send kept tripping me up, and if you click another tower before it sends, it'll trasmit to the new tower instead. So Feverishly typing "auto fire" to my ring of towers, I kept getting ahead of myself.
Signal by Ty1rl 2026-05-05T23:31:50Z ♥ 1
Very cool concept. I was skeptical at first about the obtuse seeming tower modes, but as soon as I saw the first large level, it immediately clicked. Polished. I wish there were more levels though. Half are brief tutorials, so there's only three to challenge ourselves with.
Signal Chaser by Wisch 2026-05-05T23:24:51Z ♥ 1
I love how tactile the puzzle is. Everything was snappy and easy to understand. I must have missed some indicator of the timer though, as I was always surprised when I failed. I think it might be a little too easy. You have free use of all tiles on the board at once. Maybe a few immobile tiles earlier, or a rule that the player could only swap with adjacent tiles.
Twilight Bark by Capreola 2026-05-04T23:55:50Z ♥ 1
I loved the dogs. Their tooltips were great. I only wish they barked the code, even if it was just arcade beeps.
hostile cosmos by unfavorable_enhancer 2026-05-02T19:39:33Z ♥ 1
Very moody, desolate presentation. I loved the UI, though it took a little fiddling to figure out what everything did. Part of the charm. Figuring out how to aim the sonar/weapons took the longest, I'm embarrassed to say. Pretty claustrophobic.
I think teaching the player which line means orientation and which is signal direction, and how to rotate the weapon/sonar might be a good introductory addition.
The Dark Spots in Space by babyfoodstudios 2026-04-28T02:16:33Z ♥ 1
Emotional... Quite the atmosphere.
SIG_NULL by Tobius 2026-04-27T02:40:22Z ♥ 1
Cool little puzzle/combat entry. Overload didn't seem to do anything past the first guy for me. May have been user error. I stuck to overheat and spam staff-fire. Charge also seemed hit or miss. I liked the typing challenge and the final use of spamming multiple learned codes to overwhelm the tower. I wish you could open the hacking console with "enter" too.
Occult Ace by IRKAR 2026-04-27T02:24:05Z ♥ 1
Fun magic system and graphics. Didn't feel that it attempted the "signal" theme though.
Signodia by Jiri_One 2026-04-26T17:42:03Z ♥ 0
Very cool idea. I liked digging into the mechanics. Pensive music gave a good atmosphere, scan lines were net, cards felt good to move around. Compelling gameplay loop.
I wish the "link lines" could be disconnected by right clicking the beginning too, or snipped along the line. It became a little annoying to try to hit the destination spot to disconnect them. Also I did NOT understand the Multiblock and it cost me the game twice. It never seemed to output. Does it output on the fifth activation? The money not being signal dependent could be explained on the money card too, as I tried to boost it at first.
I want more! It's good.
Deep Fall by qmdev 2026-04-26T04:17:47Z ♥ 0
Extremely minimal, yet effective. The atmosphere is impressive. I wish i got just a little more at the end before the static overtakes us. Some indication of what it might be, or what our fate might be.
Signal Garden by kintsugi 2026-04-26T04:12:49Z ♥ 1
Very original idea. Made me think.
Kessler Co by Grizwhirl 2026-04-26T04:06:18Z ♥ 0
I love the display and simulated collisions. The VFX are great. Would have been neat to have some sort of goal.
NORTH-5 by rezonanc 2026-04-26T04:01:12Z ♥ 0
This game is slow. It is a sparse display. And it's pure art. What a good entry. The visuals were all great. You emulated the old terminal screens so well and the narrative was excellent paired with the limited inputs.
ECHOMAZE by pipetto 2026-04-26T03:39:46Z ♥ 2
Very funny and short. I liked the idea of the lidar pings, but I felt that I got too infrequent uses of them and often just used the minimap. The variety of visual styles was pretty delightful. The illustration were good and the "blind" VFX effect was phenomenal with the lidar.
Dicebound by Derly 2026-04-25T18:23:39Z ♥ 1
The juice! Addictive. I played for a long time. I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile.
The visuals and VFX are so professional and slick.
Hack my Signal by Acid Infinitely 2026-04-25T17:04:31Z ♥ 2
The complexity of the interface draws me in, the sounds are all appropriate, and I felt at first like I would be planning a complicated attack surface. But... I can't plan when I'm not sure what I'm doing and despite about half an hour of playing, I'm still not sure. Eventually it just stalemates when the play area is deplete of cells. I'm not sure when it's beneficial to block, or why sometimes my signal reaches the other end but doesn't prompt the "attack or defense" choice.
DIG_POD by a333 2026-04-25T16:09:11Z ♥ 1
This a is gem! The weapons all feel really chunky and satisfying to use, and the final boss is a great excuse to unload them after most of the monsters become pushovers. The upgrade system was great and the visuals that accompanied them were cool to see. I LOVED the particle based digging system. I'm a huge fan of Noita and Cortex Command, and this felt like a similar toy. The flight felt very unstable and slidey, and punished you with impact damage, which didn't feel great until I just learned to ignore it. I wish you had just a little more "hangtime" when hovering and the impact damage had a more generous lower cutoff. This didn't prevent me from loving the game though.
GigaHurtz by johnnysix 2026-04-25T15:48:26Z ♥ 1
Great soundtrack and "signal" VFX. The second level requires an incredibly frustrating level of precision though. Make the last block half the height and it'd be more approachable.
rescue signal by OldDog 2026-04-25T05:08:50Z ♥ 0
I loved this one. I literally played for hours. A bit slow on progression, especially early. The crunchy, cha-chinging feedback was very satisfying and scratched my lizard brain in the right way. Great VFX and in depth progression that kept rewarding the player. the game type is well-covered ground, but well done here.
Trail Signal by uvwar 2026-04-25T03:53:13Z ♥ 2
Funny toy. Wish there was an erase or board wipe!
Signal Weave by alexhonor 2026-04-25T03:17:17Z ♥ 1
Amazing gen of a gem. Exactly enough ambience from the audio, clean visuals, responsive controls and addicting gameplay. I played for over an hour. The Ah-HA moment when I realized I could mix colors to get the other goals instead of trying to find purple, green, and orange stars that were just out of reach was great.
Shooting Stars in a Blocky Cosmose! by AweSkyBear 2026-04-24T11:34:26Z ♥ 1
Pretty fun. Efficient presentation that really gave me everything I needed. I liked the "focus" mechanic. Kinda addicting.
Link the Shrink by TOSHIY 2026-04-24T01:29:01Z ♥ 1
Lovely, buttery smooth presentation with a melancholy mood. The little things added up: the slight screen curvature, the atmospheric particles, the way the audio dopplered as you panned around.
Signal Nest (Done) by MuzzLove 2026-04-22T02:48:35Z ♥ 1
Really eerie! The clean digital wireframe visuals looked great and the glow paired with the sounds made me stick around longer to figure out how it worked. I did get soft locked a couple times by hitting an unseen limit on shields or something, even when close to my relays. Nor was I sure what the real advantage was to using the square nodes, since they just had fewer angles of valid progress. The only visual I wanted more from was the fog of war.
UPLiNK Defender by Logic Monkey 2026-04-22T02:16:30Z ♥ 2
A well rounded entry. Everything felt smooth and complete, and I was engaged the whole time. It gets pretty tough! I'm going back for another try with a speed-forward strategy next. I like the graphics, sound, and how fun it was.
Gave it like six more tries and I can't beat the boss.