bopohx 2023-05-02 02:03
Intresting! good work!
Foon → Ludum Dare Explorer → LD53 → Delivery Shift
By saikai
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 433 | 3.71 | 23 | |
| Fun | 512 | 3.52 | 23 | |
| Innovation | 93 | 4.04 | 23 | |
| Theme | 716 | 3.78 | 23 | |
| Graphics | 366 | 4.02 | 23 | |
| Audio | 82 | 4.12 | 22 | |
| Humor | 784 | 2.75 | 20 | |
| Mood | 281 | 3.86 | 21 |
Intresting! good work!
Awesome Game!! I loved the audio and graphics which created a great mood! I also really liked the gameplay idea too. However I had a little trouble visualizing how to solve the puzzles which lead me to just brute forcing many of the puzzles. That could just be me though.
So Relaxing! I love it! the pixel are is so good. I wish the pop up was also pixelated.
Really liked the visuals and concept of the puzzles. Nice job!
thanks for the feedback.
@uppitydonkey57 yeah, the whole field shifting to get what you want is quite difficult to visualize.. would definitely change this in retrospective @terryg same, sadly time was running out fast on the last day.. so i just threw something together quick :smile:
Interesting idea, sometimes you can unconsciously pass the level while clicking, why not give the player a maximum number of Shifts and score based on the difference between the number of Shifts used and the maximum allowed.
I love the graphics, and the innovation of the gameplay. The puzzles had good depth without being overly complicated or having too many options at once. Like @uppitydonkey57 , I did find it hard to visualise how the tile would shift
Great audio. The pixel art for the cover is great but the default Unity UI really doesn't go well. It would have been nice to change that. Also the perspective of the game is really confusing, I think that isometric was not the right choice here, top-down would have been better
Pretty cute simple prototype! Good work!
This was a very cool puzzle idea! I have always been bad at rubix cube type stuff, and this definitely felt like that sort of puzzle. I did like it. And really wanted to solve them all, but I cannot see how I this one is possible: Screenshot_20230508-085533__01.jpg My understanding of the rules: - I will only ever be able to move the tiles in blue (and I could **not** shift a free tile into a red positions, so the puzzle should always be solvable) - I have to start and end at the orange arrows - I cannot rotate anything - I cannot move the "blocks" - The truck cannot move over the "blocks" - The truck must stay within the 4x4 grid
With this understanding, I don't see how I could beat the level, as there is no way around the block to the immediate right... But assuming the truck could travel over the "block" I could get closer, but I think I am then 2 tiles short of the goal... I really liked this game though. The puzzles, visuals, and audio were all very well done.
Solid experience! Thank you for the game!
This was delightful. Minimalist tile sliding puzzle with great visuals and a chill, catchy soundtrack. Loved how it looked and handled. Got too difficult for me at the "getting tricky" level, which another user has already commented on with pics. I wish the pop ups were pixel art like the rest- it was so cute.
So cozy. Beautiful audio, beautiful visuals, and beautiful shift animations. Couldn't quite get the shift mechanism but still got the first few. Fun game!
Didn't run on Safari, but that's pretty common lol. Thankfully it worked on Chrome and I really liked it! It felt like one of those sliding puzzles and was quite challenging
Also loved the art style
Very clever puzzle, the later level gets a bit hard but it's great, really dig the pixel art and particle effects, and the music is very nice
I hate to claim that a puzzle is impossible since people have probably said that many times about puzzles that are definitely possible. In fact, that's what makes a great puzzle: Making it seem impossible but then it's obvious once you figure it out. But considering I'm the third person to comment about the "getting tricky" puzzle, I think you should confirm that it actually is possible.
As for the game itself, it's a pretty neat concept. The blocks add a lot to the thought process of positioning tiles. The isometric view is a bit awkward though since the arrow keys are mapped at a 45-degree angle. You could map the arrows 90-degrees counter-clockwise and it would make just as much sense.
Nice work overall, but there are few worse sins than making a puzzle game with an unsolvable puzzle. So I would appreciate confirmation that that level has a solution.