Carriers by paulhocker 2023-05-06T10:33:28Z
Very good game. I caught myself being sad when the game ended, because I can no longer expand my army of pigeons :). Additionally, game holds good educative value.
Foon → Ludum Dare Explorer → Users → MnemosyneVL
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | DDD: Thanks to the Power of Day Drinking I’ve Achieved God-Tier Cap Collection | jam | 326 | 3.60 | 3.48 | 3.58 | 3.94 | 3.78 | 3.41 | 3.92 | 3.67 |
| 2024 | 55 | Summoning | Summoner's Basement | jam | 1169 | 2.75 | 2.18 | 2.68 | 3.50 | 3.60 | 2.39 | 2.97 | ||
| 2023 | 54 | Limited Space | Heron's Subway | jam | 1084 | 2.76 | 2.20 | 2.79 | 2.91 | 1.67 | 3.02 | |||
| 2023 | 53 | Delivery | _F*CK Consumerism_ | jam | 1035 | 3.07 | 2.74 | 2.75 | 3.44 | 3.03 | 2.83 | 3.03 | 3.01 |
Very good game. I caught myself being sad when the game ended, because I can no longer expand my army of pigeons :). Additionally, game holds good educative value.
Wow, what a nice game. I spend a lot of time on it. It really enabled my brains.
Solid experience! Thank you for the game!
I broke so much stuff that I am certainly getting fired. Really fun game and a great approach to the theme!
Nice game! I liked the atomic blast effect a lot! The audio is very immersive as well!
Very good, the controls mess with my brain and I like it
Great game! I noticed a bug while playing: if you have 4x game speed and you place new "tower", the tower projectiles are still at 1x speed, so enemies just walk past them unharmed. Apart from that, this was a smooth game jam experience. Thank you!
I think the view circle should be a bit bigger. Apart from that it's a great game! Good job
Thanks for good feedback @legingergamer and @iluvatar ! I am glad you liked the game!
Thanks a lot @weefairyfabi, I will take your feedback into account. I enjoyed your game too btw!
Ahaha, that was my whole idea ;) @chesschaser
Made me really jump in my seat when I was almost hitting planets. Great game. I would only recommend to not enable game over screen when you are out of fuel. So many times I caught the fuel barrel after the game over screen.
I liked the idea, unfortunately it's not in playable state. But I can see the potential.
That is just something else. Cruelty squad: jam edition. I love it! I could give you feedback on what needs to be changed. But any changes would only spoil the games vibe.
Good Game! I would only change the attack of the ground enemies, because right now it's impossible to dodge their shots. Also, maybe softer sounds
Nice humor and interesting visuals. It seemed a bit too short to me, but maybe I was expected to wait the entire journey which I didn't do :)
Very novel idea. The controls are a bit too sensitive, but apart from that a little polish and it will be a full experience
Pleasant music, meditative gameplay. Great game!
Great art style! Good game! It really sets up the mood
Gives me Siege of Avalon vibes, good job. Sometimes it's hard to see what's behind the closes wall.
I like the idea of a text adventure with cards. Also, great use of cutting edge tech! Some sounds would really make waiting between answers better.
Is that Death Stranding DLC? :) Good game! Player controller needs some rework and polish, but apart from that, good job!
Pleasant time killer. Good job! One tiny feedback point: it is sometimes hard to distinguish walkable tiles from non-walkable. I was often making a strategy just to find out that you can't go where I initially wanted.
Nice concept. I am not sure if my decisions had any effect on the situation. I played the game several times just to test that. I managed to win just by filling all available carts with the closest person. Maybe the game need more balance. I would like to see what it becomes.
Nice game. I like games where there is no right answer. I also loved to read the end text, which explains faiths of the survivors. Great game! Additional props for using Pico8
At first I was like: "wow, it's a nice Jam game", but then I was like: "What?! It's even Compo?". Great job, very pleasant game.
@depression That is not the end of the quest. You need to talk to all people in correct order to get the right ending. Pay attention to posts and comments
@miraculousmelon, Thanks for playing, check the comment section
@f1krazy Thanks for your post. Fair feedback. I had a bigger idea in mind initially, and I had a personal goal to try as many features of UE5. While I managed to succeed at my goal, I didn't manage to finish the experience that I initially intended. I had a cool story that makes it all a bit of a detective simulator. It's good that the game made you ask the questions that I wanted to provoke. Thanks for playing.
OMG, I somehow spend an hour playing this. Sooo addictive. The game allows to create character builds which is awesome. Great job! Would be nicer if there was an ability to mirror blocks.
@fabula-rasa By mirroring I mean flipping the block like so: Capture.PNG
Interesting concept! though it was rather hard to understand what is required from me even after I read the description. Maybe the game needs a tutorial
What an original experience. It brought me back in time into the era of FMV inside games. I can't believe that something can be nostalgic and innovative at the same time.
10k was as much as I was able to do. Great game. I was not sure what's the meaning of the boost. Is just makes the game harder without any benefit (maybe there is a benefit, but I didn't notice any). The game is addictive and fun, good job.
Fun game. I noticed one more bug. Often I push off the enemies and while they are mid-air the wave is considered finished, and the play area enlarges. That way the enemy which I had just pushed off lands back on the platform.
Fun game, It would be nice if every action you make was accompanied by a popup showing how much score I made. For example, you break purple rectangle and the message says "+100 points". That would make it more juicy.
Good game, interesting approach to the theme. Although, I didn't have a dilemma of what to keep. I just threw away everything except the knife and keycards. Maybe game needs some more balancing, but apart from that I really enjoyed the game. Some zombies really made jump, when they approached me while I was managing inventory. Good job!
I managed to save them all. Took me several tries to do that. Nice learning curve. Great game. Good job!
Good game, very nice visuals and audio.
Some feedback: 1. Whenever I loose the game I am never sure how many targets I've missed. Maybe showing the amount of missed targets would help. 2. Game needs a timer. I see above that I have exactly 6.66 seconds(which is a great idea), but would be better to see it. 3. I am not sure if it's intentional, but sometimes objects spawn behind one another, so I am forced to destroy the one in front and get a BAAAAD BLOOOOD.
Apart from everything I said, it's a solid game. Good job!
Bravo for the visuals!
Well, now that I cleared 30 rooms I can write some feedback. Most of it was mentioned before , bit I will add something that I noticed: 1. There is no way to summon a succubus, I get a minotaur crystal from them. 2. Robot enemies self annihilate. It that intentional? 3. Range of enemy attacks is unclear and doesn't correspond to visuals
To end on a pleasant note: 1. Music is great 2. The visuals and VFX mmmm so_good.jpg
3. The fact that without summons you just die is hardcore, but also adds a bit of a progress curve. On a new playthrough I had to lure one enemy and hope that they drop a crystal, it was nice.
Good atmosphere, really suits the theme. Some feedback: 1.Mouse control would be more comfortable in my opinion. 2.Would be nice to see my score in the end, to provoke beating my own hi-score. Right now, I am not sure if I did better or worse than my last game.
Wow, that was wonderful. I was satisfied with the story and the clicker, but then unique gameplay came in. Then the boss battle came in! Separate props for visual style and audio! Good job people!
Also, storywriter, what were you smoking? I want some :)
@memz It's just mouse no other buttons
@bollatix23500, Thanks for playing my game and thanks for the feedback, I am planning to add more minigames and to balance the length when the jam is over.
@unless-games Thanks for playing! And thanks for the comments! Probably I should have done more minigames instead, but should have made them much shorter, then they would be more immersive and less repetitive, but time was not on my side. I tried to add challenge, but probably overdid it.
@rabator Thanks for playing! I don't know if we are talking about the same game, but I actually kept in mind some games that I played as a kid with a similar gameplay.
@donamougou The software I used is called MagicaVoxel.
I beat the game with 6 hats and probably a hundred nipples. Great game! Some feedback: 1. Maybe make the camera a bit less shaky, it wasn't too annoying, but it made it hard to see what's going on sometimes. 2. Need more levels! (and nipples)
Nice Game! Good job! The artstyle of the ingredients is clear and neat, the artstyle of the demons is funky and comedic, together it works well. The puzzles were particularly good. It really created some A-ha moments. Good game!
Gorgeous visuals and pleasant sounds. I spent solid half an hour in this game trying to unlock all modules. Capture.PNG
This game doesn't have a win condition, but I got the winning combination, so it's a victory for me.
UPD. My bad, it does have orders from visitor, but I was too invested in experimentation, so I didn't even finish the tutorial. and I enjoyed it a lot
Okay, now I finished the game. It was amazing. The only feedback point that I have is that the registrations are only correct 90% of the time. When I was experimenting for myself it was fine, but when I have to progress through the game, it seems a bit unfair. Although, its a minor thing, and it barely spoils the whole picture.
Interesting characters and creative approach to level design and visuals. Also nice work on the unique sounds for all characters. I liked the game!
Wow! What a game. Great approach to the theme, rare gameplay, good visuals and sounds, and such good references to media and other games. (Applaud)
Unusual concept. I liked that!
Some feedback: 1. Game needs a restart level button, sometimes I wanted to restart the level to try something else, but the only way to do that was waiting to lose. 2. Fast forward button please. The concept is original, but sometimes it felt like I am literally watching the ~~grass~~ mold grow. 3. Final level was interesting, but it would be nice if there was some kind of limit to how long I should survive, otherwise it's a bit anticlimactic, since I click only two times and now I am just waiting to loose.
Other than that, great game! Keep doing creative ideas!
I can see the idea, very creative! Visuals are also nice. Needs more challenge though. Maybe platforming(since you already have jumping) or something like this.
I don't know why, but I couldn't summon a creature sometimes, maybe I was lacking some resource or something. I lost every time. Game needs player-feedback and polishing, but I can see a good potential. Good job, I hope you had fun making it!
Thanks for this game! Having a gradual increase of difficulty was nice and it was fun to see how different combination influence the way the demons look. It was a solid 10 min experience. I liked it!
Minor bugs that didn't influence gameplay: 1. When you pick death vial the color of the particle effect doesn't change to blue. 2. Scrapping the stone changes the assignment (not sure if it's intentional)
Apart from that, great game!
It took me some time to understand what do I have to do. I still don't know what icons 5,8 (it worked only once on a possesses boy) and 9 do (it says that I get help, but it never worked). Anyway I was able to beat the game. Props for the visuals, the game looks great. Interesting idea that revolves around looking at the scene more carefully, it would have been even better if the tasks were explained more clearly. Vague tasks might have provoked me to experiment, but it was also very frustrating when I didn't understand why am I loosing HP.
Great sprites, solid music, interesting gameplay, it was certainly worth playing!
Minor feedback:
1. Balancing needs to be reworked. Charged shot doesn't deal enough damage, it was faster to just spam the basic attack. Maybe add a bigger cooldown for the basic attack, that will also make the abilities more useful. 2. Bigger arena needed. It's nice that everything is one one screen, but it felt very close, especially since I have some mobility abilities.
Overall, great game, good job.
Great artwork and having a story is a big motivator to keep playing. The controls mechanic is a bit unusual at first, but once I got used to it, it became very interesting. The feeling when you find a spot where you can fly through space without obstacles is just priceless.
Some feedback: 1. sometimes the character was spinning in place, briefly flying off fixes it, but it occurs very often, and it's very annoying. 2. At the beginning of the level my character spawned inside tiles several times, once it got stuck too well and I had to quit.
Apart from that, it's a wonderful and a fun game with an interesting mechanic.
Solid experience! Good game design principles. Test room, than gradual increase of difficulty by going through all basic puzzles is great! Music is awesome, just what you need in a puzzle game! Same for the visuals
Спасибо за атмосферу. Любую хорроры в такой стилистике.
Very good mood. I believe the level is a space station of some sort. I managed to collect 2 fragments and by backtracking I managed to find a sloped tunnel. Idea of navigating by sound is good, but a bit too hardcore. I would add occasional flickering light to help players who are lost (which I experienced multiple times). Kudos on your own engine btw. Great work on the game overall!
Crazy!!! Chill, challenging, beautiful experience! aaand it's compo! Unbelievable! Outstanding job.
Purely great!
Atmosphere is great. Visuals work together. The idea has a lot of potential. I would work on the controls responsiveness, the magnet movement is way too unpredictable. It adds more frustration than challenge. Also, I didn't get the point of holding the spacebar. It seems like it launches the magnet far into the background, but there is no fish there. Maybe I just didn't get it. Great work regardless, it was a pleasure visiting your arcade!
It would be nice if there was some kind of mechanic around the abductor. Currently, I just turn it on once and then I "hug" the planets sucking everything alive. Maybe the abductor could activate temporarily capturing everything in it's area of effect. Apart from that it's very good. Original and fresh take on the theme and the mood is so pleasant. Somehow, simple minimalistic models added charm to the game. Great job!
Very catchy power-fantasy. Great approach on the theme, I would not have thought about agario-like space game. Balancing needs some work tho. I didn't even finish reading what do abilities do and I was already at the late-game stage. Game progresses a bit to fast in my opinion. Apart from that, great job. Certainly a pleasant and fun experience.