Keep the blob alive ! by NewinGames 2020-04-21T18:12:46Z
Simple concept well done and really fun and relaxing to play =)
Foon → Ludum Dare Explorer → Users → Astoeth
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Call Inc. | jam | 437 | 3.55 | 3.25 | 3.77 | 4.38 | 3.69 | 3.22 | 2.33 | 2.97 |
| 2025 | 57 | Depths | π₯ | Potato Planet Driller | jam | 467 | 3.50 | 3.50 | 3.63 | 3.20 | 3.50 | 3.54 | 3.34 | |
| 2024 | 56 | Tiny Creatures | π₯ | Corgis Heaven | jam | 768 | 3.32 | 2.90 | 3.00 | 2.72 | 3.72 | 3.17 | 2.72 | 3.60 |
| 2024 | 55 | Summoning | π₯ | Arcane Dungeon | jam | 466 | 3.67 | 3.60 | 3.72 | 4.32 | 3.87 | 2.81 | 3.60 | |
| 2023 | 54 | Limited Space | π₯ | Medieval Estate Manager | jam | 1036 | 2.94 | 2.81 | 3.26 | 3.73 | 3.10 | 3.13 | 2.83 | 2.60 |
| 2023 | 53 | Delivery | π₯ | Kingdom Post | jam | 697 | 3.47 | 3.09 | 3.42 | 4.18 | 4.00 | 3.31 | 2.75 | 3.40 |
| 2023 | 52 | Harvest | π₯ | Corpse Dealer | jam | 564 | 3.25 | 3.68 | 3.14 | 3.70 | 2.64 | 3.75 | 3.16 | |
| 2022 | 51 | Every 10 seconds | π₯ | Purple Legion | jam | 644 | 3.46 | 3.48 | 3.34 | 3.87 | 3.14 | 3.05 | 2.98 | |
| 2022 | 50 | Delay the inevitable | π₯ | Sprout | jam | 1314 | 2.83 | 2.58 | 3.06 | 3.52 | 2.91 | 3.13 | 2.60 | |
| 2021 | 48 | Deeper and deeper | π₯ | The Way to Survive | jam | 1665 | 2.97 | 2.71 | 2.74 | 2.32 | 2.90 | 2.11 | 2.95 | |
| 2020 | 47 | Stuck in a loop | π₯ | Psychopath Basement | jam | 534 | 3.67 | 3.41 | 4.12 | 4.01 | 3.30 | 3.42 | 3.63 | |
| 2020 | 46 | Keep it alive | π₯ | Seeds of Hope: The Last Stand | jam | 180 | 4.03 | 4.02 | 3.38 | 4.00 | 3.88 | 3.74 | 3.77 |
Simple concept well done and really fun and relaxing to play =)
Really good ! It's beautiful, mechanics works well and it's clearly addictive, good job !
@rashcan If you want to look at the code, I just added the sources to itch.io
The part that manage the life is mainly in Assets/Scripts/PlanetLifeManager.cs As Fabien said, it's mainly an array that contain a life level for each subregion of the planet in wich the "simulation" is done and we then have a texture that set each of its pixel's color accordingly to the data of the related subregion, its distance to the center and some reference textures (all the planet is drawn this way).
That's Fun ! I got a bug where i couldn't enter my name after my first try but after reloading the page it worked well.
Cool game and so well polished ! Great job !
Really fun to play and well polished ! But the performances degraded a lot over time on my side so i couldn't go really far without a very laggy game (Web version on Edge). Still a really pleasant experience until the point it's no longer playable !
That's fun ! It's really hard to control the player on the last two levels with keyboard (it's maybe easier with a controller) but overall it's pretty cool, well done !
It takes a bit of time to understand how it works but then it's quite fun, well done ! One thing i'm still not sure about is what is the advantage for the player to add dirt tiles ? is it just to add difficulty or does those tiles bring more resources or something ? (oh or maybe it's to no longer have empty dirt tiles among the fives ?)
Simple yet fun to play, and it's beautiful !
Cool game ! Could be really fun with local coop :p Is Paul Parceler the name of the robot ?
Really nice and polished ! I feel the same than the others, the random choices you get is probably way more important than your skill (it so hard to play until you can increase your turret rotation speed :p), but it's still pretty fun !
A really nice concept that could be extended to a really fun puzzle game ! It's easy to reach the limitations of my computer with the green ones but with the explanations top left i found it quite easy to know what to do (I maybe had luck to look there fast). The Yellow drooplet are a bit hard to use to beat the 4th level but for me you have a really nice prototype here ! Well done !
Nice ! It took me a surprisingly long time to understand what to do (i was trying to move the tiles like in most Match 3 games) but the game was actually fun to play then and quite addictive ! (chain of reaction are really rewarding :p)
Reminds of some sort of overcooked in a way, really fun and would probably be even better in coop :p, well done !
It's surprisingly addictive, Well done !
It's a fun simulation ! Fun to see all those rabbits reproduce, too much, remove all the grass, and die... Squirrels are definitively a safer source of food for my predators :p It would be great to have the predators reproduce as well, but it's already hard to balance the rabbits between dying of predation and dying of hunger Anyway it was a nice experience !
First survive wave was a good surprise, finding the sandwich was long and hard and i didn't found how to eat it (maybe i didn't have enough surviving ants ?) It still was a fun experience ! Well done !
@heretic @alem26 @joshua-reumann @nemuikoda
Thanks for your comments ! Art was mostly done by peoples whose main job is usually to program (everything beside the main character tat was done by an actual artist but he is new to pixel art) We are happy to hear that we managed to make it cute !
And yes the game is more complex than what was our first intention and we didn't had time to explain it well in game, i updated the description here to give more informations on how and where you can interract with the game !
It's nice ! it's good foundations to build something great which just for now miss a goal, i'm not sure why i still have 5 tiles left bottom right when i entirely fill the map ? Anyway it's really good looking, and relaxing, good job !
Game was fun and i liked the art style, i got kind of a luck/bug at the end where 70β¬ fishes were constantly respawning just under my submarine so it accelerated the full upgrade and the end of the game for me xD, but it was a fun experience, well done !
Beautiful and really relaxing, congrats !
That's fun and innovative ! Really something i didn't play before it's rare on game jams, congrats !
That's really nice ! had to look at the hint a few times but each time i felt stupid to not have seen it before so nothing frustrating, Good job !
Simple yet kinda addictive, i wanted to see all the fishes :D I really liked the fisherman animation ! Good job !
I Loved it ! I was feeling a bit bad to cheat at the second one until he said that's what he was doing too :sweat_smile: Reached the end thanks to that, i'm afraid i would not have been able to remember all of thoses and the end versions of the two other puzzles were challenging enough ! Great entry !
Seem like i won ! Capture d'Γ©cran 2026-04-26 190019.png
Cool idea, the map is maybe a bit big / things are too small at screen. The only strategy i found was to try to reach big group of same color when i had card to connect them all. Else always tryign to maximize by clicking on all the actions
It would have been nice to have an actual end game (unless i missed a star that neither me or the ai managed to connect in a few turns ?) but it still was fun to play !
It's cool ! i had to read the walkthrough for the whale part, and got a bug with multiple scenes open at the same time for which i had to start again but still managed to finally reached the end without other issues Congrats !
Really cool and well executed ! Congrats !
Fun little twist on tower defence ! It's a bit misleading to write "R to rotate tower" while R actually restart the game though :laughing: