johnnysix 2023-01-11 21:15
I don't think I'm clever enough to figure out where to plant the roses haha, nice graphical style though, and very slick animations on the levels.
Foon → Ludum Dare Explorer → LD52 → Yggdrasil
By antonymo, sevenzik, Arthadanel and darkenezy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 72 | 4.02 | 26 | |
| Fun | 84 | 3.95 | 26 | |
| Innovation | 44 | 4.08 | 26 | |
| Theme | 286 | 3.89 | 26 | |
| Graphics | 82 | 4.35 | 26 | |
| Audio | 15 | 4.31 | 26 | |
| Mood | 39 | 4.20 | 24 |
I don't think I'm clever enough to figure out where to plant the roses haha, nice graphical style though, and very slick animations on the levels.
This game's art and sound are beautiful and it's amazing that it was done during a jam. I personally found the game too confusing, even with the detailed instruction (nice work on that btw, that was pretty impressive) I was just able to guess levels to beat them in one or two tries.
Anyway nice work and good luck in judging!
(btw, you get more ratings on your game by playing more of other people's games. You all working together could probably meet the rate-20-other-games requirement in like an hour)
Very Cool!
Your tutorial is fantastic, the soundtrack is lovely, and the puzzles are nicely designed.
Great entry!
Hey, I liked the art style and the puzzles are sometimes quite difficult. I think it would make it easier for me if I can see the pattern needed for the Yggdrasil more easily. Now I have to hover over it to see it. But overal, I like it! It is a good game.
Really interesting puzzle. It took just a little while to slow down and learn the mechanics, then it became an engaging puzzler. The level design was good and the difficulty progression was nice. The graphics and UI are both really clean and nice too.
Cute, relaxing and immersive game. It was easy to understand the concept, even as the puzzles grow out to be quite difficult.
Rules are easy to understand but it still need bunch of reflexion to solve some levels (didn't manage to beat the last one), difficulty build at a good rythm and the visuals and sound are really cute, it's a really good little puzzle game, congrats !
Very relaxing. I had a great time playing this game. The puzzles are well thought out.
Took me a while to figure out the puzzles. The art and elements animation was great! Good work!
The tutorial and the level are great!
chill and relaxing game
and the good thing is the puzzles are not too complex but complicated enough to make you think about your every move
cool idea and it seems pretty polished :) nice
Very difficult, yet rewarding every time you figure out the solution. You really can't brute force the game! Instead, you have to slow down and think through possible solutions, all while trying to keep in mind the requirements for each plant (keeping them on the screen at all times would be helpful). Level 11 is when the game became a true head-scratcher for me. Overall, it was a very nice experience! I can see this becoming a premium puzzle game for mobile platforms to take on the go.
That was sick! I felt very satisfied when I finished all levels. It's hard to see these kinds of fully finished games. The animations, sound effects, and gameplay were all very great. I loved it!
There's a great game here! Some thoughts: - I'm sure you've noticed, but in the tutorial text(I want to say level 2), there's a typo in one of the prompts("pannel" instead of panel"). Otherwise, the tutorial is concise and I was off solving the puzzles in no time! - The audio-visual representation in general is amazing! The calming melody combined with the bright visuals really convey a sense of peace. The menu looks quite slick, but the level select and the level completion screen feel to me like they clash a bit with the level aesthetic. While they don't intersect, I wish I could look at something just a tad more cheery on those screens. - The tiles should probably receive another mention, they're so good. The animations of them dropping onto the play area and flying out of it are quite well-done! That said, it took me a bit of effort to discern which tile had which resources on larger levels, perhaps the tiles blended into each other a bit _too_ well. - The puzzles are quite good! I liked the idea of planning where to put plants ahead of time to create the ideal conditions for spawning Yggdrasil. - By the end of the game, the levels ramped up in difficulty quite a bit, which is great! However, I felt like the most difficult levels were levels 10, 11 and 14. It took me quite a bit more time to solve 10 than 9, 11 took even longer than 10, and 14 had me stumped for minutes on end. By contrast, 12, 13 and 15 weren't really all that difficult to me. I guess it's more a matter of perspective. - Speaking of levels, it's difficult to know which one you're on unless you either exit out and re-enter the correct one, or if you keep it in your head. There just isn't much that differentiates levels from each other besides the field itself, the flowers available, and Yggdrasil requirements(10 and 11 look identical if you look at just the field, but have wildly different solutions!). - I quite liked the variety of plants and their effects on the soil! Although at times I felt I had _too many_ plants available, since the solution required way less(think level 10 with all the lilies). I haven't really tried looking for alternative solutions, though. It's nice to think the possibility exists, regardless! - Speaking of alternative solutions, have you considered implementing performance targets, like completing a level using only a certain amount of flowers, or not using a type of flower, that kind of thing? I don't think it's a good time investment when you're on the clock like during the jam, but I believe it bears thinking about for the post-jam version!
Despite all the minor criticisms I've expressed for your game here, I'd say it doesn't detract from the game itself at all. You've made the game great pretty much everywhere it counts. I hope the post-jam version receives the finishing touches to become truly brilliant!
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@zyak, thanks a lot for such a detailed feedback, UwU :3
Good one! Not a bad puzzle game, I'd love to see a more polished post-jam version.
I often have trouble telling which color counter belongs to which tile, maybe it would be easier with more contrast between tiles.
Very nice game, well polished and felt very nice to play
this is an incredibly polished entry. Feels like a mobile-ready addictive puzzle game. I had to give up on trying to learn the rules be just thinking about them and start throwing myself into the levels and restarting a bunch before it became clear, but once it clicked, it clicked. the sound touches are perfect.