Balancitos by NickZangus 2014-05-08T08:03:00
This is adorable!
Foon → Ludum Dare Explorer → Users → boldbigflank
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest Puzzle Box | jam | 428 | 3.47 | 3.58 | 3.65 | 2.79 | 2.61 | 3.00 | ||
| 2015 | 34 | Two Button Controls / Growing | Petty Theft | compo | |||||||||
| 2014 | 29 | Beneath the Surface | Bed Bug Hunt | compo | 14 |
This is adorable!
Thanks everyone, I really appreciate the compiments :)
The UI design works really well here. I am impressed with how the theme worked out and how engaging it is to hunt the crew. It was really easy to pick up, your intro and description blurbs are really nice.
That was a wild ride. Nice job.
Thanks everyone for the feedback so far. This has been a really good experience.
@pixelcrustpunk and @boostas I did some research and found another solution to the path puzzle, so I published an update to allow that option.
@tero-pulkkinen Yeah the camera could be a bit more friendly and not go through the floor. Unfortunately I didn't have time to build a solution this time.
@breaddysticks The puzzles can be harder for some people than others, so I don't think that one is necessarily harder than another. What might help is optional hints specific to each puzzle to help it click.
I really like the graphic style, and the controls were intuitive.
I never got a second target, so I don't think I could enjoy the hunt for targets much.
The player sprite animations were really nice, and the interactions made sense. It was hard to know what I could afford and what I should buy right at the beginning, and placement was a little clunky. Controls were smooth and the camera shake was a good effect.
I like the concept, and the aiming system was really nice.
I was met with a black screen after my third dock. I never died, so I'm not sure how close I was to dying since I didn't see any heads up display gui.
It's got the moodiness down. The idea is pretty neat too. I had a hard time avoiding the second enemy, I kept getting caught on the table/closet.
I'm not seeing the game, but the cover photo looks nice.
Screenshot 2023-01-09 164259.png
I like the chill beats. It might have been a design choice, but progress was a bit slow. One hit death was pretty brutal.
Nice graphics and the sfx worked well too. The mad dash portion was engaging. I got a high score of 304
What a fun concept, I played through level 1 after getting through them all. It is a good beat too. I felt like I was "missing" beats unfairly, it took a couple tries to get the hang of where it wants me to press they keys.
Very cute graphics and audio. I played a couple times and stil wasn't sure everything which was good or bad. This could be helpful in the description metadata.
I liked the graphics, the the models and the colors worked really well. It was an enjoyable game loop, although getting low rolls without any alternate choice kinda hurt. I got to a point where I wasn't gonna die any more.