cappa-games 2023-01-10 02:26
Your htlm5 version isn't working.
Foon → Ludum Dare Explorer → LD52 → The Redder Planet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 694 | 3.00 | 22 | |
| Fun | 632 | 2.92 | 23 | |
| Innovation | 589 | 2.97 | 23 | |
| Theme | 390 | 3.73 | 23 | |
| Graphics | 386 | 3.66 | 23 | |
| Audio | 359 | 3.16 | 23 | |
| Humor | 648 | 2.08 | 19 | |
| Mood | 731 | 2.76 | 23 |
Your htlm5 version isn't working.
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This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
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Was quite hard to understand what to do without descriptions in inventory. I thought there must be enemies but all I found was bushes and rocks which I can shoot to harvest resources :smile: Also my turret was really angry on a bush and shoot the shit out of it. Anyway, good job!
The player sprite animations were really nice, and the interactions made sense. It was hard to know what I could afford and what I should buy right at the beginning, and placement was a little clunky. Controls were smooth and the camera shake was a good effect.
The game looks great, and the music is good as well, once you actually turn it on in the menu. having it off by default seems weird :sweat_smile: As for gameplay, i know how to shoot rocks and bushes to harvest them and how to open the crafting menu, but i couldn't figure out how to actually craft anything. Without names to the items it would be initially hard to figure out the recipes anyways. Right click to place didn't work, not even in the Hotfix version.
How do you craft anything?
Hi, first I want to congratulate you for the game... I, who also made one, saw how short time is to make it. But anyway I loved watching your game... I confess that I'm kind of bad at playing, so sometimes I had a little difficulty, but congratulations! Oh, if you have a little time, enter our game and give your review too: https://ldj.am/$318266. I advise you to play the downloaded version, because the Ludum one is not adapting the window correctly!
I thought it was weird that there were enemies on the cover art but none in game until the timer actually ran out and they began spawning, I wish there was some indication that the first few minutes are meant for preparation.
However the core gameplay is still fun! Screen shake and the camera movement are a nice touch and I think that the visuals are cohesive and work well for what the game is overall. Nice work
like the music the game play was fun , very relaxed feel , i enjoyed this
It has the feel of like a super action packed stardew valley :P really well made, there's some trouble with gameplay sadly, no matter what I can't seem to craft anything, no matter how many ressources I've collected, but I honestly think it has a lot of potential :D also the graphics and music were really good and catchy!
Visuals and music are good. Gun mechanics is also good. There are some bugs which you can fix later and redeploy :v: . Overall nice :smiley:
@zluca to craft you just have to get close to the harvest core, to be in its radius and press C there, and to place an object, it has to be in the radius of the red circle, and it also must not overlap with other objects or the player. ^^
I like player sprite animations, Super smooth. It looks a bit strange when the aiming direction is opposite of moving direction, But still a cool game. I like the shooting performance too, wish there are some enemy to shoot for. Maybe some ants carrying resources.
Very nice impact from shooting!
neat fun, little game! :) Why's the awesome audio disabled by default? :D
The controls felt a bit off, but I think that can be easily fixed if youmake the transitions in the animation controller much shorter :) (the only thing why it felt off was because he didn't immediately look into the direction he was running, and since his speed is quite fast it should update faster)
shooting felt cool, for postjam you definitely need to explain the plantimng mechanic more (and when the player is in the menu) but since it's a jam I guess time ran out like for all of us ;D
Congrats in the great entry! :)
The character animation is surprisingly well done for a jam game and the shooting in particular feels really great for a jam game. As others have said its a little hard to tell what everything is without descriptions, but still good!
very fun little game.
I found the shooting felt nice too, but I would have liked to not have to click it each time after a while it felt annoying. For the longest time I also thought the crafter didn't do anything because it looked like I selected and unselected things without knowing what it meant. So first thing there would be to indicate what can be crafted and make it more obvious when the user has actually crafted.
Nice entry that with some work, perhaps a bit of controller support, could become really nice.
An interesting little game! The shooting did indeed feel great, and I'm impressed with the amount of animation work you have put in here. Would have loved to know what each resource was actually called, because I didn't seem to be able to craft a sentry.