Foon → Ludum Dare Explorer → Users → n.feofentov
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2018 | 42 | Running out of space | Lighthouse | jam | Mood | 4.64 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Dice Collectors | jam | 380 | 3.53 | 3.28 | 4.25 | 3.85 | ||||||
| 2023 | 54 | Limited Space | Ace of Space | jam | 37 | 4.28 | 4.18 | 4.54 | 4.53 | 3.78 | 3.63 | ||||
| 2023 | 52 | Harvest | Zhnyva | jam | 456 | 3.44 | 3.38 | 3.56 | 3.77 | 3.33 | 2.85 | 3.04 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Run Rage | jam | 680 | 3.43 | 3.43 | 3.27 | 4.05 | 3.39 | ||||
| 2020 | 46 | Keep it alive | 👥 | Field Hospital | jam | 168 | 4.05 | 3.43 | 3.66 | 4.06 | 4.36 | 4.26 | 1.00 | 4.52 | |
| 2018 | 42 | Running out of space | 👥 | Lighthouse | jam | 65 | 4.04 | 3.56 | 3.67 | 3.52 | 4.23 | 4.64 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Zomball | jam | 520 | 3.50 | 3.37 | 3.76 | 3.97 | 4.13 | 3.11 | 3.53 | 3.35 | |
| 2017 | 39 | Running out of Power | The Final Boss: Running Out of Powers | jam | 374 | 3.44 | 3.57 | 3.39 | 3.91 | 2.83 | 2.36 | 2.61 |
n.feofentov leaves an average of 30.2 feedback comments each event.
Nice narrative game. Was a bit dissapointed that you cannot refuse everyone. Also there are too little information on characters prior your decision, would love to ask them more questions to know them better. But I like that there are several outcomes for each. One we've made a [similar game on LD46](https://ldjam.com/events/ludum-dare/46/field-hospital), so I sympathize yours 😃 Good job!
Fun game! Discovered tactic for the first opponent but always die at the second one. But concept is cool and matches the theme perfectly. Great job!
Fun cozy game. Un-Unpacking. Has a potential to become something bigger. Love nice micromechanics like folding clothes, using bags and combining pairs. Great job!
Neat idea! I wish there would be some kind of indication at what border the folding/unfolding will start if I press mouse button. During the game I kinda got used to place cursor to the right from where I want to fold, but it is still frustrating, as long as objects don't let you fold. Also button for instant unfold space would be nice (right mouse button e.g.). But still cool game!
Wow, that was a great survival city builder! Graphics, music, everything is so polished. Super cool design.
Love the chunky dragon! Fire particles also looks great, but they cover enemies making it hard to aim. But it was fun experience!
That's a clever take on a theme for sure. Love the voiceover too.
It was quite fun! The whole movement system rather made me feel like I am some kind of ghost-hitman who has to hide a body, hence ragdoll physics. Good job!
Cool mining game. Extra points because I'm making something similar for Playdate! At first I thought that monsters cannot reach you on your base until they did. Great entry!
Music is fantastic! Like the idea but got nauseous by camera movement. Also was hard to get used that forward button actually moves you to the right. Good luck!
Nice game! Graphics is great and the whole setting looks interesting. I was a bit frustrated by turns, cause when it's said "Sharp Tunr Left" I am expecting that I'll be pushed in opposite direction i.e. to the right. Good luck!
Unfortunately on trying to run the game on Windows I've got "Failed to load mono" error 😞 Description looks promising, though!
Combining Game.exe.zip and Game.dmg.zip worked out for me! Love the graphics and overall premise. Controls are a bit unintuitive: I was not never sure how to direct debris in a required direction. Also after 10000 score the extreme debries shower started and continued for couple of minutes. However, I like that your shield health also changes its size, so when you are low on health it actually easier to defend it. Good job!
It was fun and dizzy at the same time. Falling blocks obstruct vision and I keeps getting disoriented all the time. That slight camera tilting on movement also made me feel nauseous. However I liked the idea of new colored regions and destruction of the previous one. It is the best moment to make a little break before the next wave of enemies. Nice job!
Amazing take on asteroids! At first it seems too easy, but then new asteroids appears...
Starting from level 8 success relies heavily on random. Sometimes exit is clogged with golden asteroids and there is nothing you can do. Had to quit after 30+ tries on level 10 😥
I like how bottom side of the window smashes you between itself and asteroids. Combined with quite forgiving collision damage it pushes you be at the center of screen.
Great job!
Hi fellow window movers! 😄 Love your interpretation. It was a fun experience. Art is nice, especially How to play comic. When you ran out of fuel you are completely defenseless and all you can do is just die. Probably leaving movement ability without boost whould help. And sounds would bring a lot to the game. Nontheless, great job!
Looks supercool and movement feels great. But it's a really requires skill to keep track on so many things: enemy projectiles, your position, your tail position. Couldn't get far but had a great time!
Fun touch on the theme. I love that you control sound volume where you actually control it on desktop 😄 Great job!
Nice little game. I like different kinds of interactions. Would love to have some hacking mini games for regular and drone terminals or at least use progression while using. Also without SFX all actions lack of impact. But graphics is cute and different levels bring joy of exploration. Good job!
Fun game! I love all these little details like camera shake and blood splats. It really contributes a lot to game feel. Also I've noticed that bugs sometimes try to move away from line of fire which is cool! And waves progression is great with high peaks and relaxation afterwards. Nice job!
Really nice touch on the genre. Love that characters are connected and invoke different outcomes if combined. Graphics is great too.
Cool and fun puzzle! Really got stuck with it trying to get perfect score. Great job! Also nice touch with receipt as a final score.
I love the idea of destructible level in the game where movement is an essential mechanic. Though, I expected that my projectiles would fire in enemies' direction so my runs were kinda short 🙂
Nice touch on a theme! Love that you also spawn a little amount of resources without need to destroy cubes, because after some point there were so many aliens that I had no time to farm. Good job!
Fun puzzle game! All runs were ended when I had no choice but to move to some overcrowded floor I've been abandoning for a long time. I call it a "death floor". Great submission!
Good puzzle with great ending! Somehow first room was harder than others for me but still love it from start to finish.
Superfun game. Reminded me of Dorfromantik and TeenyShire. I love how created dioramas pushes you to invent small stories about this place. Lonely snow castle in the middle of lowland forest with a desert nearby? Certainly some sociopatic wizard conducts forbidden magic studies there. Also game is very polished. My only bit of critizism is that Rock and Trees tile is not very useful, as long as Mountains and Forests do not have mutual effect. Great game!
Fun game! Movement and physics are hard to get used to but it brings satisfaction on overcoming obstacles. Good story too.
Supercool combination of narrative and mechanics! It is incredible how levels convey ideas and meanings simultaneously working as solid puzzles. Great entry!
P.S. In the end you are stuck with thank you from developer (which is nice) and your Hope which you cannot move further (which is sad 😢)
P.P.S. Also huge Play the game link is misspelled and doesn't work.
Very nice game - and also similar to what I did! I love animations, they really add personality to enemies. And progression is good, so many cool upgrades. I wish I was better at shoot-em-ups to get to the Boss at least once. Congrats on another beautiful LD submission!
Cool combination of rythm mechanics and theme! I love the roots growing every 16-th bit the most. Feels dope when you catch the rythm. Several times at level 3 I got stuck between rocks and rodents, would love to have a quick restart button. Overall great job!
Was intrigued by description which reminded me of Eternal Sunshine of the Spotless Mind. Too sad it interrupts at the most interesting part. Anyways, good writing!
Great fun game! Was a bit confused at the start that heart-shaped carrot appears only after getting a hit because I thought it's a goal for finishing the level. And it was hard to get there jumping on enemies heads until I found out you can ~~rocket-~~ carrot-jump there. Also the fact that walls destroy your carrots is a bit confusing too. Ricochet or proper color coding would eliminate that confusion. Still, suprecool entry. Good job!
Fun little game! Was hard to get used to controls: played on web and it looks like it has offset of actual mouse position (or maybe it was made intentionally?). But had some fun! Love the premise too 😄
Fun little arcade game. I wish I has some healing option, maybe after shoting down the bigger ship. I love the idea of catching humans falling from alien ships mid-air but it is hard to do. Overall, nice game.
Nice little clicker. Bought freedom and discovered that upgrades are not endless 😢 Good job!
Visuals are cool. I love the feeling of being so little and the farmer is like a giant. I wish sounds were louder cause I had to volume my speakers up to hear at least something. And first I thought I can just hide in the rock's shadow but the farmer always knows where am I. But still it was fun experience!
I knew something was building up from the start! And the ending was still unexpected. I love characters art and story. But I didn't know that I can read Nives' letter. Apparently it contained important information. Anyways, good job!
Was impressed by voiceovered cut-scene at the beginning! Nice interesting mechanic of anti-social stealth. Though combat is kinda clumsy. Good job!
Nice puzzle game. But it keeps telling me that I failed level even when I believe I did everything right. Or maybe I'm just not good at it 😄 Anyways, good job!
Nice little game. Just couldn't execute speed jump and mid-air jump so after some time gave up trying and finished the game with simple jump. Still, good job!
Nice movement controller, but avoiding and trying to shoot down enemies is a bit hard. Overall nice job.
I was very hyped after reading the description waiting for mind-bending experience. But after the first day just end up following my own harvester from previous day while wheat appears beneath it. Then repeat it until I unlocked all upgrades and gave money for space laser. But overall quality and graphics are impressive. Solid game. Good job!
It was cool! I love vehicle physics, was fun to ride on top. I wish camera has more smooth movement, hang it on spring. But it's cool you've made it on your own engine. Great job!
Supercool game! Had a lot of fun playing. It's hard to control your movement and shooting, but when you overcome difficulties it feels like an achievement. Very clever take on theme. And there are a lot of mechanics in there. Great job!
Fun strategy game! But dut to the lack of content (it's jam after all) it was played like puzzle. At first I was trying to figure out how to control Blobbies, but once I did I restarted the game, built proper production line and delivered 14 hats. I wish different factories have distinct visuals but it's good that they show titles on mouse hover. Great job!
Interesting concept, but I felt that match 3 part was a bit disjointed from the rest of the game. Nonetheless, good job!
Thanks for a great story. It was really interesting to read and plot twist at the end was cool. Also I love the setting and imagined how everything works in this world. Great stuff!
Very cool stuff! And unexpected turn on theme! On my first attempt was trying to figure out what to do and was just looking at these weird and creepy accounts, but right after that dived right into process. Was a bit annoyed that notebook hides every time I switch back to browser. Overall smart use of AI generated content. Had a lot of fun!
Very cool concept! Love how many content you've made. Art is great. Every day brings new plants or mechanics. I wish card turns faster and have more UI ques when I did wrong or correct move. Also potatoes phase 2 and 3 almost identical, always confuse them. Great job!
Fine little concept. I wish it has some difficulties to overcome, but it turns out to be more clicker-liker experience. Good job!
Supercool idea and it works fine! A bit chaotic but very satisfying. Great job!
Nice little game. It's funny that demons look the same as you but pale 😄 Gave me Noonwraith from The Witcher 3 vibes. Berries seems unnecessary as long as you replenish your health from harvesting. Also collision with crops feels odd. Maybe it would be better without it.
Fun concept. But the growing proccess feels tedious. The best strategy is to draw lines of different colors and destroy them to harvest more colors until you have enough for picture (with more on top for mistakes). I would rather split growing and painting parts apart, e.g. you grow them in a more factory-style by planting two colors together which gives you third color over time, and painting on separate canvas with continuosly growing colors. Also I missed that empty cells are not white and I need to paint background with actual white 😄 Nontheless, you did a great job and it's a uniqe touch on a theme!
Was quite hard to understand what to do without descriptions in inventory. I thought there must be enemies but all I found was bushes and rocks which I can shoot to harvest resources 😄 Also my turret was really angry on a bush and shoot the shit out of it. Anyway, good job!
Brilliant idea! Such a relaxing and cool experience. Only wish it had whoosh sound on sucking valuable minerals. I like how cheaper minerals are always in use till the very end: you gather them anyway so you need to get rid of them but prices are rising so every time you need gather more to spend them on upgrades. Great job!
Fun little typing simulator 😄 I like it has not much graphics but everything is in place and just enough for correct mood. Good job!
Fun game to play. Took me a while to figure out controls and mechanics and reading description didn't help much 😄 But it was a fun experience on its own! I love that you must grow your weapon! Also noticed cool little details like when you select pistol camera zooms out for better view. Good job!
I love you managed to finish the game with proper menus and endings. It is something that usually is dropped during game jams.
I felt like climbimg is a bit unintuitive. I didn't quite understand why sometimes I could jump and sometimes I couldn't. I guess it is something like stamina management but without indication it is hard to read. Nevertheless, nice enrty!
Very fun conceprt and cool graphics and sound! I wish it has more fluid movement mechanic instead of grid-based one. Personally I've being abusing it by quickly tapping and moving diagonally. But overall it was fun. Great job!
Super cool idea and execution! I like that defusing is so diverse and you need to keep so many things in mind. Great job!
Nice horror! I got shotgun from the beginnig and wasn't scared by monster (though it looks creepy) but then ammo quickly run out and it took me off-guard. Ticking timer increases tension too.
Fun little runner. I love that level block are falling from the sky, adds to sense of chaos.
Super fun gameplay! And difficult too. Overall good job!
Super cool concept and graphics! Everything is so consistent: 10 seconds timer and overall clock-world cartoon setting. Game is difficult but fun. The only issue I had is that rotating hand counterclockwise is kinda counterintuitive (lol) but it seems to be the only winning strategy sometimes.
Also it would be super cool to match the ticking of timer to the music. It matches ocasionally and it plays perfectly. You could just start new 10 seconds timer with 0.1-0.5 seconds offset to match music rythm and noone would notice.
Great job!
Nice little experience. I even got a working strategy: push sheeps to the day/night border and then push them until stubmble upon a fence and trees.
I love the spherical world idea and would recommend you to put camera higher as long as horizon line is almost all the time is at the top of the screen and it feels uncomfortable.
One of my sheeps jumped over the fence and I had to find it among other already non-interactable sheeps to push it to the enter. So it would be nice to extend the trigger zone to all the inner part of the fence.
Good luck!
@NiceKot and what exactly is "balanced" in world view that is praising the military forces of obvious agressor? From what point of view this war is somehow justifiable? What claims from your bubble did you question and how the hell it ended up with this bullshit? Like, really, I'm curious, you are using the favorite genocide supporters argument of "not everything is so clear", so please tell me what is not clear about the fucking rushist svastika in your game?
Really fun puzzle game! I love how it unfolds the further you play.
Nice mood and graphics! It lacks some smoothness in platforming (like coyote time) and originality. After all it's just a platformer with timer. Nevertheless good job!
Fun liitle game! Love the idea of keeping eye on timer to not get hurt by gun explosion. I think some weapon collision with enemies would be nice. It's hard to plan you throw the way it damages enemies.
You came up with a pretty dope idea! Despite I couldn't win a labour market I had fun time. Great job!
Nice concept. Platforming is a bit rough. I love the main character though!
Pretty cool visuals! I love the mood. The beggining is a bit harsh though as you most certainly will stumble next to 90-degree turn at start. Would be nice to have a straight lane for a hundred of meteres to get used to physics.
Pretty nice game. But I think I missed a part of entertaining viewers. My avatar just chats by her own. I think the best part of the game is a timer for vendigo spawn. It plays tricky game with mind like you know exactly that something will happen in 10 seconds yet it raises tension because you don't know where it spawns. And sometimes it doesn't spawn at all. Love it.
A really cool game idea! I love mechanics and art the most. It becomes repetitive once you dig into it. But as a concept it is great. Good job!
The controls of flying around feels very good. And I love the feeling of "sticking" to planets' gravity. Pity it's unfinished. Good luck with the idea! It has some potential.
Models and overall visual style are very good. I love these robots. Gameplay could be more deep. Nevertheless, good job!
Art style is great! Overall idea looks promising but controls are bit hard to comprehend. Nevertheless, good job!
Pretty fun rhythm game. It means a lot as long as I'm not a fan of rhythm games 😃 Good job!
Great entry! I love almost everything about it especially art and music. Controls and game design are good too. Great job!
Music is great! I wish sheep follow me when I find them) And shooting feels not powerful enough. Still, good job!
Pretty nice game. Platforming could be a bit better, now it's too inert. Overall, good job!
Very good game! It is very polished and deep. I love this board-game design. Deck-building seems a bit messy as long as you gain XP very quickly and I personally didn't want to spend much time on managing it. Nevertheless, great job!
Very good game! I'm not fond of VNs, but that was pretty fun. Writing and story are great. I didn't expect it turns so dark at the very beginning. I agree that choices aren't obvious and you got a bad ending very easily, but that's the genre's specifics I guess - to check all the possible roots. Great job!
Great game! I love writing and ending was so good! I wish I had some reminders which phrase I already said and reaction over it, but for jam it's just fine. Good job!
Pretty nice game! I like it has deep complexity. It's not what you usually see during jams. Good job!
I wish I had a map or something to better navigate through world. Also I don't quite understand why would I break into someones houses if I have a plenty of furniture at home to sell if I'm so poor. Nevertheless, good job!
Pretty nice game! I made it on hard with 42 penguins left. Can't say that on easy it was different though. Good job!
Great game! I love art, UI, music and how you handled the theme, good job!
I had some minor issues with it. I wish Ignore button on letter screen would be replaced with Back, cause at first I thought that I can't watch other characters before making a decision weather ignore the current one or not. Also it would be great to have some narrative inside letters which probably may have some clues regarding the ending of specific person. And I'd love to have an opportunity to reset letter if I noticed that it's better to ignore one more day than to send what you wrote. And please, add "Are you sure you want to sleep?" window cause I almost ruined my play by accidentally clicking on it 😆
But it is a great game and idea. Good luck!
The intro is so moody and voice-over is great! It's pity id doesn't have a tutorial, cause I didn't understand how defibrillator works, but luckily at my final playthrough heart didn't stop. The ending is very dark. Good job!
It looks pretty bizarre at first but actually it has some interesting mechanics. I like the idea and intentions. I'm not sure if it is a bug or a feature but player can reflect projectiles by shooting at them and it was pretty fun to play with it. But despite I tried my best to make enemies shoot each other they didn't die from projectiles. And jump works properly only when player moves (can't jump standing). Nevertheless, good job!
Congratulations on your firstborn! 😉 It's good that you worked on audio and graphics as well. Good job!
Nice little game. Could make it to 60.
Lovely little story! I stuck at first when I couldn't find a duct tape (even now I'm not totally sure how did I get it). But graphics and mood are great! Good job!
It is a nice idea and it has cute humor. It's pity that many situations has one correct decision and other is fatal. Nevertheless, good job!
Very nice idea and execution! Art style is also very cool. I had 2/2 ending and I like how resurrection after each [spoiler]nuke explosion[/spoiler] make you run again through the same world but now destroyed. The impact is bigger that way. Great job!
Pretty nice game! I love animations and graphics. Boxes' colliders sometimes stuck on each other and chickens are trying to commit suicide by launching themselves at you at the first time) But I guess you'll tune it next time. Great job!
Wow, it is a very good entry. At first it looks fun, but further you play the darker it gets.
First I sacrificed the less valuable member of the tribe. When deer ran out I started to sacrifice hunters who were the most valuable ones before. The same day I realized that meat of specialists contribute to eater's parameters. I stopped feeding those who I were willing to sacrifice next... At the end there were only four priests who pray the whole day before ascendance.
Great job!
Very good entry! Both as a game and as an idea. The final words about mindless actions were so much to the point, cause I was totally consumed by shooting and healing simultaneously trying to collect resources for a toilet. A bit of criticism: sometimes camera doesn't focus at the right spot on right click and I wish buttons for SHOOT and HEAL were bigger, maybe even the whole room should be a button for these actions. Also when there are a lot of enemies I think it'd be better to let them attack you in several waves instead of simultaneously, now they can destroy you with one attack when you miss a second after Heal is ready. Nevertheless, great entry! Good luck!
Very nice game! I like different puzzles, it requires a lot of attention. Good job!
It was lovely experience) Loved writing and story. Rhythm sections were a good fit to exploration and dialogues. Good job!
It's pretty massive submission for 72 hours! Great job of putting everything together for such a short period of time. Writing is good but it's personally too much for me. It almost felt like visual novel with short battles. Speaking of which, I think they require a lot of balancing. For now you can die in 2 turns but stun works in 50% of situations. It is based only on luck. Nevertheless, good luck!
Really good game! I like how it's polished and well-done. Level generation may give you rather unfair layouts mostly because baddies can go through the wall. But the feel and general idea are great! Good job!
А вот и стрим с твоей игрой: https://www.twitch.tv/videos/603233099 Удачи!
Hi! We've played your game on the stream. It's mostly in Russian, but I left some feedback at the end. Here's the link: https://www.twitch.tv/videos/603233098 Good luck!
Hey! We've played your game on the stream. Here's the link: https://www.twitch.tv/videos/603233096 Good luck!
Here's the stream with your game: https://www.twitch.tv/videos/603233102 Good luck!
Hi! I've played your game on the stream, so you can check it out: https://www.twitch.tv/videos/603233103 Good luck!
Hey! We've played your game on the stream. Here's the link: https://www.twitch.tv/videos/603233100 Good luck!
Very nice experience! I felt totally lost when I missed the next cassette and started to walk around the forest. Actually, I like that the campfire keeps glowing in the distance so I could always find my way back. Good job!
Hey! We've played your game on the stream: https://www.twitch.tv/videos/603233104 Good luck!
Really nice polished game here! Love the aesthetic and visuals. Great job!
Nice game. It was difficult to find second statue, so I passed on easy difficulty. I wish there were some check points, because you really can beat it only by trial and errors. Good luck!
I was tricked. Good job!
I like graphics style and overall idea. I wish blocks that destroy trees would destroy dead trees as well. Good luck!
Увидел твою игру на dtf) Очень круто! Иногда все получается почти случайно, но часто приходится планировать свои ходы наперед. Поначалу казалось, что показывать какие клетки останутся живы после хода - слишком просто, но без этого мозг можно было бы сломать на более поздних уровнях.
That's definitely an interesting approach to the theme! Love the progression of bear's forms and that shit has two applications)
Really nice game! Graphics is very good and polished. Gameplay itself is too random for me though)
But all the humor and dialogues are great. The only thing I'd change is to separate AI dialog lines and show each part after one enemy wave. Now there are too many text at the beginning of a level (said me who made a game totally based on text and narrative 😄).
I've played two times to see if there is an alternative ending, but didn't find it. Is it there?)
Very nice entry! Great job!
Nice entry! I like that you've implemented the whole achievements system! Great job!
I like the graphics so much! Very cool style. I'd prefer platforming to be more precise. And I think "fuck" at the final level doesn't quite fit overall mood. Nonetheless, great entry!
Wow! Such an impressive work for a short time! Love the characters and animations. Humor is great too. I only wish "brain" wouldn't stuck with pathfinding so often ( Great submission!
Very nice mix of (anti) top down shooter and tower defense! Spent some time trying to optimize my space to feed them all. But I don't quite understand why should I expand the room if it's making it harder to keep on track on every mouse. I'd better make mice destroy the wall around when they bump into it or give a player goals to expand the room to a certain size with certain amount of mice. Nevertheless, great job!
Nice entry) Sounds were a bit scary though.
Very nice short story! Mood is captured very well! I wish at the end there'll be an actual e-mail so I can write a letter to Thomas and complete the postman's mission) Good luck!
Nice stealth game) I wish I had more tools to make my run more efficient.
Nice game)
Nice entry) I like your dark humor and postmodern approach to storytelling. I understand why you choose such simple graphics but I'd recommend you next time to try keep all pixels of the same size on screen. That way graphics would look more consistent. Combat system is simple but quite challenging and has it's own charm. Hope, you enjoy our game as well) Good luck!
Great game! Beat both scenarios) I was also thinking about making a game about firefighters as we've being struggling of air pollution due to wildfires near my city for more than a week recently. Great execution and I like your graphics style. Sound design also reminded me of old-school RTS games like Warcraft) Looking forward for full-game release! Hope, you may enjoy our game as well. Good luck!
Nice entry for a first try) Good luck!
Nice little game) Despite graphics feels not enough contrast to me I had a good time playing it. Good job!
Love the idea and execution! It is pretty fun and challenging. Music is very cool! It especially resonate with me as long as I've being struggling with air pollution in my city due to forest fires for more than a week) Good job!
Very good game! I love humor and aesthetic. A lot of interesting choices and decisions. Would love sometime check the scripting to make my own story) Good luck!
Nice entry! Graphics is a bit eye-bleeding though) But it sets the mood and nicely fits aesthetic. Was confused when collectible appeared in glass corridor because I had tried to get inside before and thought it's impossible to do so. Also I would love to have at least one super boost to quickly "dive" forward to catch elevator or train at the last moment. Good luck!
Wow, this one is really something special! Thank you for such an experience. I love game jams especially for brave art experiments like this. Love minimalist design and overall execution. Great job!
P.S. Add some cover image. Without it people may consider the game unfinished. Good luck!
Very interesting idea! It was fun and engaging. I think for now it is too hard, especially infinite spawn of enemies. I'd like to destroy their buildings like in conventional RTS or predominant location of enemies on a map. Also, autoreset after incorrect type would be great! Good luck!
Very nice game! Even a bit hardcore. Took me several attempts to get rid of every angry man in town) It would be nice to reduce their "bullets" speed so I can avoid them. And adding ending would be great too)
Intro scene is funny, really sets the mood of the game. But I couldn't make him to do anything ( Good luck with fixing!
Nice platformer! I like the idea that you can't jump with the Egg. I'd appreciate mapping W key for jump too)
Original idea and intuitive enough to understand that music continues after you collect more spheres. I just wish music doesn't stop while you are rotating the key. Good job!
Nice little game. Didn't quite get what to do at first, but eventually realized that hole is very useful) It would be nice to add a tutorial.
It is a fun game... until Brian starts some activities outside the house and realizes that he wants to play videogames and so on) As an angel I wish Brian would just eat, drink and sleep) As a player I had a fun time with this game)
Just brilliant! Lovely story and clever gameplay. Thanks for such an experience.
Nice game) I like how you gradually introduce new mechanics. The more you play more deeper it seems. Good job!
Simple and fun game) Good job!
Everything is perfect! (except for stomach level, I couldn't beat it :( ) This game reminds me of my childhood. My mother is a doctor and we had all of these weird DOS games about bacteria and diseases. And this one is the best educational game I've ever played! Well done!
Cool idea) I found bug: sometimes shop window is left on screen after passing the level. I guess it happens when level door and shop are close to each other. Good luck!
Fun game) Strafe is frustrating and it is something you have to get used to. Good job!
Sorry, couldn't play your game, cause my PC is too slow for it (it's like 5 FPS or so). Still, looks great) Good luck!
Good idea, nice approach to the theme, great visuals. It's pity it is so short ( Still, good job!
Good game. Reminds me of Red Fraction) More levels with destruction! Humor is nice)
Very strong piece. Clever and truthful depiction of social anxiety. I feel that too sometimes. Thanks for your game.
Wow, it's super fun! I would like to play this on iOS or Android. Really addictive and cool. I have nothing to add. Solid and great design. Good job!
Очень крутая игра) Особенно порадовало, что тележкой можно толкать зомби в лаву. И женщин тоже можно толкать, но они и так не кусаются. До 10-го уровня ни разу и не дошел, но подумал, что дополнительные жизни можно было бы давать за каждую спасенную женщину: челлендж тот еще.
Добавь скриншотов и описания, а то народ может не заинтересоваться одним лишь названием. Удачи!
Nice idea. I like how borders move walls to create more interesting environments. q/d is weird indeed)
Great game! I like little smart game design ideas) And visuals are simple and neat. And it is also about boat! I guess it's my favorite LD42 game so far. Good job!
Little fun game) Gets better when you read instructions (why would I need a smaller brush size?) I wish rotation was inverted: it's a bit confusing at the beginning.
Great visuals and atmosphere! I noticed you've been told about all the exploits)
Idea is really cool, but I wish blocks destruction happens less random. I mean, if it has some strict rules I would like to have tools to break them (without exploits), like adding strength to blocks or spreading weight over land to make it more sustainable. Plus more random events like a piece of flying island falling in the center of mine and breaking my delicate balance.
Nonetheless, great job!
P.S. It seems the Mainland is 3 times smaller than my island)
Really good and relaxing experience. A bit laggy on my old PC but looks very beautiful. Especially clouds) Music also creates specific mood.
I guess I didn't get to the end, but I found the 'secret' said I can shoot stars with button, but all the stars just flew through the ground and I couldn't catch them.
Good luck with your game!
Very fun game to play. I like how objects sometimes start to move randomly. First time it was a galaxy and I thought it's chasing me specifically) Good job!
It is so simple but yet so entertaining) I like that feeling of discovering new abilities.
I found a bug: when you buy and use Infinity Gauntlet it turns red because it has infinite cooldown (lol) but when you replace it with another item its cooldown still counts as infinite.
Good luck!
Понравилась идея совместить тетрис и ТД. Правда, я ждал, что каждый раз фигура для построения выбирается случайно, а не определена заранее для каждого типа зданий.
Жаль, что помощи нет, но издевательская надпись "Nope" при попытке ее вызвать позабавила)
Экономика, конечно, страдает: если не осталось металла и шахт нет, считай, проиграл. По крайней мере источник ресурса не должен требовать этот же ресурс для постройки, если это единственный источник.
Удачи!
This is so cool! I love and hate this game. I spent nearly 2 hours to beat the last level, but I did it. Now I am proud of myself and can go to sleep in peace. Thanks for such a challenging experience.
What frustrates me is when the ball slides to the left or right after vertical jump.
Good luck!
Nice idea! I like how items are shaking more intense as time is running out) I wish I could manage inventory during battles and items parameters being less random and more type-dependent (armor/weapon/magic stuff).
Очень круто! Мне нравится идея выращивать себе патроны) В рамках джема - все превосходно. Жду, когда сделаете из него шутер-рогалик)
Wow! It's a really good game! Solid design. A bit random but it's a solitaire after all. I beat it in 3 attempts and every time I made my card impossible to pass I knew it was my fault. Great job!
The idea is really cool! I like puzzles and to shuffle cards to figure out what to do. But platforming requires tuning. Also some cards seem unpassable because of spikes. As said before you can abuse death (it spawns you at unreachable places). Music and art style are awesome. Good job!
Well, music and art are awesome and the idea in general is cool. But I can't say I understood how to attack and kill enemies. It would help if there was some kind of visual indication of enemies been hit.
I killed boss just by keep pressing A. And movement isn't really obvious. Actually I'm bad at getting into a phythm so maybe that's my problem.
Also I found missing collider at level 2: wall to the left of second chest bug.jpg
But the game has a style and I like it.
I like the idea but it's really hard to focus both on boat and rythm. Actually it's not challenging but not really satisfying. I think it would be better to draw upcoming buttons right in front of the boat at imaginary line. But I enjoyed playing it :) Nice job!
Really unique idea. Requires some time to figure out how it works and still I don't think I got it right) Is there any way to not die and win somehow? My best score was something like 38 seconds. As said before plants spawning one over another makes you eat wrong ones. Maybe that's how goats eat weeds) Good job!
Level design really makes it so enjoyable to play. Music is fantastic as well. You were right when said that this game is mostly a metroidvania than a bubble shooter)
Still it has some things to be done. At several places monsters stand really close to passages between screens so you almost inevitably got damage. And I would like to see some visual indication when hitting an enemy. And I gathered all stars but couldn't see any difference in final screens :(
Anyways the game can grab all your attention until you finish it. And then until you go back and find every secret to collect all stars. Thanks for experience!
P.S. I found a bug: when you place your platform really close to character so it makes him stuck, he starts to flow between tiles and goes up even to other screens.
Very clever approach and nice implementation. It fully deserves to be awarded ;) Well done!
Solid game design and great art! More levels, some supporting mechanics and it's ready for mobile. Good job!
I saw your game in @jupiter-hadley video and immediately wanted to play. Very good and clever game! Though, it has some issues. At the 3rd level it's quite inconvenient to get to the 2nd door's input. At the 4th level scope of the upper multiplier covers player. Scope itself is glitching constantly. And quit button doesn't work. But still, it is a very good entry! Good luck!
Very creative idea. I find it very challenging, especially looking at leader board. However, it's really cool.
It's a pity that one can't vote for narrative. Very good story! Thank you for such an experience.
I played this game at last!
I really like concept. Ar the beginning I thought that this is some kind of puzzle, but it appears to be self-constructed dungeon crawler! I don't quite understand battle system. And randomizer sometimes ruins balance (at my first run I was surrounded by enemies, but I didn't want to start battle yet).
Game over screens are great 😉
Very cool idea! I assume that I solved puzzles in different way than they were designed. But it gives you feeling of being smart ass 😎
I like small details like the dead end with computer saying "Hi!". I'd rather remove the restriction on number of tries. And computer at the very beginning is a bit confusing: maybe it's better to replace its image with some arrow pointing off the cliff.
The ending is clever!
P.S. I made Mac OS build for my game, so if you still want to try it take a look at comments section. Thanks!
I like graphics and gameplay itself. You should add gamepad support. My best score was around 300,000 points.
P.S. You have to play other games and rate them in order to have rating for yours. Good luck!
Pretty simple and concrete idea. I like screen become darker as an indicator of near-end. I wish camera to be a bit lower.
Good luck!
Nice game. Have to get used to controls. First I tried it on gamepad: without subsystems buttons it's impossible to stay for a long time. I don't quite understand how fuel scoop works.
Good luck!
Couldn't manage to save them all 😟 It would be better if they show their wishes above their heads. I don't quite understand what is the difference between billiard, gaming and huge map (?) rooms. If different characters has different tastes I'd like to know that.
And decreasing speed is too high for me 🙂
Very good game! I really like it! Some personal advises for improvement: I've played with gamepad and think I'd feel more comfortable with joystick movement control. Also it'd be great if camera zooms out as movement speed increase so you can see more of what's going on next.
Good luck!
Nice game. I like music and overall atmosphere. Plot is funny too 👍 Good luck!
Nice game. I like humor and narrative (though it's a bit messy as @neweichgames wrote: first I spoke with all of characters and Shirley was the last one; there I get her confession about Tony; but when I returned to Tony Floppy boy seemed to be unaware of this).
Ending is impressive. I like how it was set up with small details during the whole game.
Music is awesome!
However, theme isn't here :(
Good luck!
Very good game! And clever design. I wish I had some penalty for a mistake instead of not being able to send message. And how to quit you game?
Nevertheless, great job guys!
This is the best game I've played so far! And the only one that I finished.
All good words already said. I'll just add some thoughts: I think it would be better if all rotating/moving objects start moving simultaneously with player, because initial position of these objects are crucial for timing.
Thanks for the game!
I like how you need to collect power by spending it on stats (if I understood right). I wish to have mouse sensitivity control and bullets to move more quickly.
My tip for those who're gonna play: *Upgrade movement speed and maximum energy capacity first*.
Bugs and glitches: Sometimes it's hard to collect energy because power cells have such a strange area of interaction: it is a step or two away from cell, and you can't collect energy while standing right in front of it. Same with a terminal.
Good luck!
Nice game. Agree with most of the written above. I just want to add, that I'd prefer HP bar to change instantly as damage is taken. You really need only 3 punches to kill an enemy but long death animation and slowly decreasing HP bar make me think that it is still alive. So I continue to hit already dead enemy while alive ones were killing me. Another advise: I don't like taking damage while using some close combat skills like second ability.
Good luck!
Nice game. Controls are really not very convenient. Didn't get at the beggining that I have to kill all of the snails. I prefer more pacifist outcome when it's up to such a nice creatures. And holding Space to open doors doesn't seem very obvious.
Good luck!
I enjoy art and details. Though I still fell a lack of animations which may make it more alive. However, your team did a great job for such a short time!
P.S. I wonder what that poor guy was watching on the screen with projector...
I like this description: "*...if you are ever short, you will be forced to go out of business. Enjoy!*"
To be honest I didn't look at screenshots before play so I was surprised that customers are 🐶
Really creative idea. Especially "watch dogs" 😉
The gameplay is a bit fast. I prefer more explicit way to show which machine is running and which is not (maybe more darker inactive ones).
Very cool idea! But it turns out that a lot of developers doesn't have a webcam on their main machine :)
Good luck!
Very conceptual thing. Restarting console is obviously annoying but funny. Also it refers to jam's theme.
Physics is very slow. Jumping near walls are less efficient. I assume it's because you use default physics material with drag. Try to make it slide.
Does red and yellow buttons have different purpose?
I really like art and music and idea is brilliant. I played on web on PC, so I'd prefer some button to skip time. That's why I played only for few minutes. But you did a great job!
Glitches:
Clicking somewhere between Fiora - Detective and crime scene pops out both windows.
Good luck!
P.S. Probably **SPOILER ALERT**: I noticed cars move backwards 😉
@harrelix says true.
Is it okay that link leads to this:
You should add folder which is created with build's .exe. Good luck!
@hecticgrape I agree. I almost made up a strategy but cannon shoots really slow.
I was expecting more after such an intriguing marketing: Marketing.png
LD58 — Collector (15)
Hottentottententententoonstelling by Wouter52 2025-10-22T20:12:18Z ♥ 1
This is just brilliant. On the technical side I want to mention cool mechanics, that paint brush needs to be refilled - so clever! Thank you for the experience.
Clockwork Collector by Jiri Hysek 2025-10-21T20:32:07Z ♥ 1
Super clever puzzle, wow! I love that first levels have this sense of discovery of how to actually play, but later levels are kinda hard, and I've passed them mostly by chance 😅 Sound design and art are great too. Lovely entry!
DiceKeeper by AQtun 2025-10-20T20:15:37Z ♥ 1
I've played this game in KCD2, it was fun! And an addition of Balatro-like mechanics makes it more addicting. I only wish I had a more control over dices (like re-rolls for certain die or joker-like die or die with all 3s on the sides, something like this). But overall great entry!
Dice'OMancy by Kaspjej 2025-10-20T19:29:49Z ♥ 0
Art is adorable! I loved the idea of collecting falling enemies and using them in battles (boar is useless anyway). However combat feels super random without any real influence - one-o-one combat is fully random, but when you have at least two monsters in the party the strategy is just to put your best monsters in combat and pray for victory. Good luck with it!
Deep Sea by Amanon 2025-10-18T15:58:10Z ♥ 1
I love how claustrophobic such a minimalistic game can feel. Art style, sounds everything is on its place. Good one!
Blackmail.exe by ildfuglen 2025-10-18T15:49:15Z ♥ 1
Fun setting and lovely art style. Also admired funny sounds! The idea is very interesting, I wish I had more time to explore it more. Great entry!
Souvenir from Earth by Saering 2025-10-10T16:39:06Z ♥ 1
Great interpretation of the theme! Loved the art and audio the most.
The Sand Thief by Matthieu Riboulot 2025-10-10T16:38:45Z ♥ 2
Art design and music are great! Platforming could be less floaty though. I liked that your timer is essentially a health bar, it makes you avoid combat and find your way around enemies.
Experiment 42 by iskander 2025-10-10T16:38:21Z ♥ 0
Looked promising but I couldn't find a way from the very first room and constant beeping was very annoying.
Tarnos Quest by SHAKIROVICH 2025-10-10T16:37:58Z ♥ 1
The idea and art syle are great, but it needs more balancing cause I couldn't beat even the first enemy. Also some bugs occured: quit didn't work; after restart I couldn't move. But still it's the most creative take on the theme. Good luck with it! Looks very promising for a full game.
Mission Ares by Winter2277 2025-10-10T16:36:28Z ♥ 1
Very clever puzzle game. And the most finished I've played so far. Nice art and overall style. Music is a bit repetetive though. Good job!
NOMAD by kukaracila215 2025-10-10T16:35:22Z ♥ 1
Mood is done very well. I love hands animations, especially how they communicate that there is an interactable object in front of the player. Unfortunately, I found only one relic and couldn't find a proper place for it. Then I ran into steppe until reached a death screen (I guess).
SNoWay by skale 2025-10-10T16:34:41Z ♥ 1
Cool tech, but game design feels not for this idea. I'd expect to not shoot at enemies with snowballs, but roll over them losing part of my own volume, which I'd need to recover. Naturally, bigger ball would mean higher damage, but also higher inertia on turns and lower acceleration. But current game loop is completely detached from the theme. Also snapping cursor to enemy works fine with static enemies, but guaranties missed shots on moving enemies (you can't shoot ahead of enemies to land shots in time). But overall fun concept that needs more polish. Good job!
WonderBot: A Lofty Return by mortusnegati 2025-10-10T16:33:24Z ♥ 3
Very fun game! I played jam build, but it is already packed with cool mechanics and ideas. I love many little details you've added (like low profile or unlockable vent shafts). It gives some memorable moments, like when you see Jump upgrade and realize that the whole second floor is not just a decoration. Very solid entry, good job!
Fragmented by Mololo 2025-10-07T16:00:19Z ♥ 1
It was fun! Though up to level 6 it's not much a puzzle: you just roll around pressing buttons in right order. But ideas with falling down to lower layers is neat. It is pretty hard to understand where would you land due to camera perspective. If this difficulty is not intentional, I'd suggest adding more visual ques (vertical beam of light, waterfalls etc.). Overall fun entry, I loved smooth controls the most and the fact that platforms slide speed is just perfect to never stop rolling over them.