yorsh 2023-01-09 13:31
There is quite a lot to do here. The random events are interesting. Power is maybe a bit too punishing at the beginning tho.
Foon → Ludum Dare Explorer → LD52 → Planet Harvest Unit
By harmofish
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 580 | 3.22 | 37 | |
| Fun | 661 | 2.85 | 37 | |
| Innovation | 338 | 3.40 | 37 | |
| Theme | 263 | 3.92 | 37 | |
| Graphics | 473 | 3.45 | 37 | |
| Humor | 516 | 2.61 | 29 | |
| Mood | 625 | 3.04 | 36 |
There is quite a lot to do here. The random events are interesting. Power is maybe a bit too punishing at the beginning tho.
Complicated but interesting! Also you should put the link in a classical way at the bottom like ludum dare allow, it will be easier to find!
This game is quite fun. I like the upgrade system and the concept of the Company is actually harvesting you while you harvest the mineral.
Reminds me of FTL. A lot to do and learn. Loved the graphics and gameplay, great submission!<3
Ambitious for a jam, i like it. The random events are cool and the graphics are cute. I would maybe add a more about what the goal is and how to get there as I was confused at the start. But overall great!
I like these kinds of games. I also think the artwork is nice and the random events are interesting to read. More storyline would be cool! Or some sort of global story that gets put together by your actions
nice risk management on the departures. it's also nice to get unlock more robots after completing a planet. i'm unsure about the jiggly ui though
Looks like one of those games with a deep story to be slowly uncovered.
There's a little bug with upgrades that allows you to research them multiple times with multiple playthroughs, but in general it's engaging and I'm definitely going to play more of it in the next days. Well done!
Great concept, loved it. It took me a bit to understand as I don't like reading text in games. When I figured it out it was hella easy to abuse the planet tho. Of course that was until I met the hostile creatures. I tried to stop it but nothing seemed to work. Only then I realized that there were traps and bombs. The game is deeper than what I initially thought. Great job!
Nice game! It was quite immersive, like I wanted to explore and see every options I could get. Maybe it would be interesting to see more difference between the planets while harvesting, but I also liked this clear style with the minimal color palette.
It was a fun game to play and the upgrade system was pretty In depth but I was a little lost at the start and did not know what to do when the monsters were attacking my stuff.
Hi , glad to see a complete game again. Good user interface and little animations surely help. Some instructions and hints when hovering over the buttons will aid in faster grasping the game concepts. Good color theme
It's impressive for a jam game! I love the idea of having random events. It was a bit complex to understand at first, I used trial and error a lot to get what is going on, but once you get it, it's a fun game :) I like the graphics and limited colors a lot.
On a side note, the screen was cropped in fullscreen mode, the harvest button isn't fully visible. I'm using Edge.
Really dig the art, reminds me of Risk of Rain! The game is pretty complicated to understand from the beginning. Seems like I lose way too quickly before even getting enough minerals to do anything. Other than that, very polished aesthetic. Sounds would really help the feedback of dragging stuff onto the UI.
Pretty well made, congrats! You captured my reaction to a meteorite falling perfectly, "what?"
Nice game! Very ambitious with the events and the tech tree! There were a handful of things that didn't work the way I expect them, like the explorers always finding nothing, and the mines not destroying the hostile creatures, but it was pretty fun once I got the hang of the energy and then mineral mining. Super unique idea!
Grat game! Even without the upgrade tree i would hav eliked it, but with it its even better giving that progress thats needed. Some of the mechanics are still a bit unclear even after an hour of play, like when do mines disapear, appart from that when should i depart etc... But all in all a really great game!
Seems like an interesting game, but I don't really understand how to play. If there was a tutorial, it would be great, and maybe some goal to achieve. Events are great
Interesting concept, but I felt that match 3 part was a bit disjointed from the rest of the game. Nonetheless, good job!
a bit much jiggle for my taste.
Interesting and well made!
Had some trouble figuring out stuff to do at first; also, match 3 disoriented me a bit in the beginning, I simply not expected it to be there and was wondering if it's an exploration system or blockers.
it's cool that you made such a large and complex simulation for a game jam, but i felt pretty overwhelmed by the amount of information and all the various things to do in the UI
the mechanics were a bit confusing, but this seems like it'd be fun if you know what you're doing. if the mechanics were explained more it'd probably be less confusing to learn.
Nice game with pretty good graphics.
the art style is really good, but a little bit hard to understand the rule at the start, however the game system is still interesting.
I figured out somethings but for the most part I was confused about what I was doing.