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T C

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯Nimkip and the Quest to Build an Airshipjam
202659SignalπŸ‘₯Pouring Rainjam2073.883.673.073.364.314.003.724.45
202558CollectorπŸ‘₯Rainjam2423.713.303.313.693.773.283.033.93
202557DepthsπŸ‘₯Worm Questjam4413.553.323.853.823.352.582.633.04
202456Tiny CreaturesπŸ‘₯Tiny Creatures: A Nimkip Storyjam7893.303.043.204.093.202.462.552.91
202455SummoningπŸ‘₯Inner Workingsjam7853.402.852.903.743.612.822.983.24
202354Limited SpaceπŸ‘₯Afloatjam9033.172.983.173.473.582.952.543.15
202353DeliveryπŸ‘₯Delivering Better Worldsjam9153.253.303.333.163.252.942.552.97
202352HarvestπŸ‘₯Nimkip!jam1773.853.813.424.233.553.183.463.52
202251Every 10 secondsπŸ‘₯Chicken Golem!jam6753.443.373.154.013.012.713.472.83
202250Delay the inevitableπŸ‘₯The Great Filterjam7253.503.203.383.683.523.082.703.38
202149UnstableπŸ‘₯Unstable Pinballjam12413.112.942.472.863.222.892.283.03
202148Deeper and deeperπŸ‘₯In Search of Sigmund Ijam14043.232.932.743.743.083.122.383.24
202046Keep it aliveπŸ‘₯Emberkeepjam16933.293.083.134.013.082.613.04

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by T C

T C leaves an average of 25.1 feedback comments each event.

LD60 — Old Tech (28)

Scavenger Bot by Jcourt 2026-10-28T00:03:48Z ♥ 1

Neat game! I'm a sucker for building a spaceship out of many parts.

Here is my winning ship: THE BLUE DRAGON

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I liked the color and shape variety of the parts. I think it's cool that they're different shapes and can lock into each other like that. Also the variety of weapons that shoot directly ahead vs weapons that shoot where your cursor is. The ending was really cool, an interesting boss.

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I found the acceleration really tricky. It was a bit slippery when you were just a cube, but if your ship isn't symmetrical it can spiral out of control quickly. Driving forward is usually straightforward enough, but strafing and backing up just broke my brain the more pieces that were on my ship. I would have really liked some kind of consistency in driving. Maybe just make parts that have thrusters actually influence how the ship is propelled? Maybe that'd be too easy gameplay wise, idk. Or maybe the only real thing needed was to have mouse control for attaching things to your ship? By far the most time I spent was trying to get new pieces into reasonable positions, and I'm not sure that's where the fun of your game is.

To answer your questions: I think I would have far more fun building the ship if I wasn't fighting the controls. The different shapes are super cool, I just couldn't really do anything with it because I couldn't drive my ship well enough to have that much intention when building. The only weird physics issue I ran into was sometimes attaching a new ship part threw my ship in a certain direction. Other than that I think everything was intended. I think if there weren't homing shots, I wouldn't be able to pilot any ship effectively enough to end the game. I feel like any ship I build is pilotable in some capacity, but any slight deviation from a straight line and it spirals out of control quickly if the ship isn't symmetrical. Same with getting the ship to stop.

However, it's a lot of words that sound negative, but I definitely liked this one. Even though I tend to not like momentum based physics jam games. You know, I say that every year but I obsessively play at least one each jam..... hmmmmmm.... πŸ€” I think with some tweaking this could feel very satisfying to pilot. Even with how it controls now, I still found the fun pretty easily flying around destroying other ships. I really liked the other ships built out of parts, trying to keep as many of their parts intact so I can take em.

Nice work! Blue ship parts ftw!

Living Scraps by Iluvatar 2026-10-27T18:40:28Z ♥ 1

As always, great work! Art is incredible, atmosphere is top notch. I liked that even though there were only 5 robots, each had a distinct purpose, personality, and disrepair-state. It offered many reasons why I would want to keep or scrap each one. I kept two the first time around: the first bot for their functionality, and my friend... who I just couldn't. I went back and tried keeping them all, figuring that !> I might get scrapped instead due to being considered disfunctional or to meet the quota, and I was not disappointed.

And I also went back and scrapped them all, just to see the variety of reactions. I liked also how your response to the technomancer guy had a personality based on what you chose, from being more "human" saving them all, to far more evil/obedient if you scrap them all.

Pretty good stuff. As always, just wish there was more! Looking forward to see what you make next LD!

Awful memories by Zaikorrr 2026-10-27T02:03:42Z ♥ 1

Nice work! I managed to get 3 endings. I'm... not sure how I'd get a 4th, if there is one. Good stuff!

Really liked the atmosphere. Very solid, good storytelling, good setup. The minigames were interesting and fun for awhile, but as someone who failed more times than he'd like to admit, they did get pretty repetitive. The repair sending you back like 3-4 instead of 1-2 when you failed was brutal, and could often spiral. Also the amount you lost when overfilling a color seemed excessive the second time around where everything's sped up. But that's just part of the game I needed to improve at!

I liked the detail of the shadow figure in the room the first time the terminal comes on. And how in one of the endings... !> there's 2 of them. That was a nice touch

You could also cheese the survival section by just... not repairing the machine πŸ˜† - I kind of had to do that to succeed. With the probe randomly falling out, and how easy it was to overinject, I don't think I could have managed otherwise.

Good job overall!

S U P P R E S S O R by KataStudios 2026-10-26T20:44:35Z ♥ 1

Interesting one! As always, the graphics and the way the characters move oozes a style you've established very strongly these jams. I liked the overall objective and atmosphere of this one, the way your stuff is built seems like it bodes well for super atmospheric stuff. The blur effect, the lighting, etc. etc., all do a good job setting the stage. I did have some issues, though...

The first spot you get to see some trees, I got completely lost and had to restart. It was super difficult in the higher light to see where the next torch was, so I thought maybe I hit some kind of dead end and started over. Sometimes the next torch is just... a little too far out of sight.

The game was also very long. I would have loved more to do in a world this size. I get it's a jam game, so there's only so much you can do, but even there just being more campfires could break up the periods where it feels like endless running.

The enemy design was top tier. Loved their character, their expression, and though it very clever how in a game with limited light, their heads being monitors emitting light worked perfectly from a gameplay and atmosphere perspective.

I also avoided most combats. The one on one was fun, but with so little accuracy, it was tough to feel like you could do much against a larger group, even if you had a ranged weapon. My "aiming" strategy involved just running directly into the enemy from behind them and spamming fire, hoping that being so close would increase my chances to hit. It worked... well enough, but certainly wasn't the best feeling. I feel like there has to be some way to mesh your physics/movement with aiming that would feel super satisfying. I tried helicoptering my character and spamming fire, but the gun's pushback stopped you from continued spin. That would be cool if it let me spam fire while twirling around πŸ˜†

I made it to the point right after the sign that had LIES painted over it. There were 3 torches going uphill, and a ton of enemies underneath. Also, at the base of the highest (3rd) torch, there were a handful of rifles. I defeated all the enemies there, but also could not find where to go next. I climbed up hill a bunch, but there's no way that's the intended route. I went left, but that took me back before the sign. I finally went right and ran for awhile, but found nothing. So I called that the "end" of the game for now. If there's an official ending, if you want to give me a hit as to what I'm missing, I might come back and give it a try to see if I can see the end of the game.

I felt the stamina system was really cool for combat, but with how huge the map is, was a pretty big disservice going from torch to torch. I might have liked it more if it only applied while in combat? This way you could still move from point A to B quicker, but had limited options in combat. Also, it being in the top-right, instead of some kind of like... UI bar right next to your character, made it tough to tell how much I had left.

The torch you carry's effect was a little rough for me. The black lines shooting in all directions added a ton of visual noise that made a game with limited vision anyways even harder to parse visually.

Other quirks: The campfire did not have any options for me. It was empty when I talked to it, and had to escape out. There's some weird effect that happens on the lantern's black lines if there's a puddle underneath you. There are some white streaks that kind of just show up in the sky. I'm guessing light reflecting off the water. On rare occasions, my character's foot would get stuck in the ground. This happened to me once where I had to restart, but luckily that was indoors where Wisp was. Sadly, I can't recall what I was doing right before that happened. I found it odd that if I put a gun on my left hand, left click didn't fire.

Anyways, I know I threw a lot at ya here, but I enjoyed this one! Nice work, and as always, hope to see ya next LD!

Punchcard Robots by Tony Li 2026-10-24T04:29:34Z ♥ 0

Very much respect games like this. It's fun even though I'm quite terrible at it haha. Maybe I'll come back and see if I can actually make something competent, but I keep ending up going back to making turrets that try to defend themselves πŸ˜† Figuring out what to do with movement logic is tricky! Seeing the bots in action, no matter how incompetent, is quite satisfying. Nice work!

Why isn't This Working? by _radiolaria 2026-10-23T04:19:28Z ♥ 2

A wild ride for sure! Love point and click puzzle solving. Admittedly, I used the guide a lot. I probably could have figured stuff out eventually? But I was very tired, so kind of jumped to the guide too quick when lost. Quite a lot of moving pieces on this one! Pretty good stuff. Maybe just a little more telegraphing what to do next, not even how to solve stuff, would have helped out a bunch. However, I can see where there was already so much stuff in the game, and know that there's only so much time in a single weekend. The ending is great! Super unique, you don't get to see stuff like that often in a game jam entry.... or honestly, anywhere. So... thanks for that! πŸ˜† Good job!

The Ancients, V1 by Naviski 2026-10-23T03:40:15Z ♥ 2

Cool game, I liked this one! The weapon variety was definitely the highlight for me. Nice variety, although I definitely think some are completely overpowered. The guns felt especially weak, I would have liked it if they could one shot the big guys, as their cooldown was so long. With how many enemies spawned, the AoE ones seemed the most busted. Buzzsaw Boomerang ftw! Honorable Mentions: Molotov Cocktail, and tiny dagger that you can spam basically as fast as you can press space bar.

The enemy art was also fantastic. A ton of character put into so few pixels, and also very visually distinct.

You got so much mileage out of that music loop, too. I'm glad someone mentioned music in the comments, as the first time I played there was no audio playing at all. I went back to have a listen.

Main gripe is just wanting more content, but I do know this is a game jam :) Good stuff!

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Lighthouse Operator by hammy275 2026-10-23T02:45:00Z ♥ 0

I like the lighthouse idea. The controls were intuitive and worked well for the game. The light effect was also neat, and very effective. Some crashes were completely due to my negligence. Others.... uh... ship wth were you doing?????

I learned that I definitely should not be a lighthouse operator, though πŸ˜† Fun game!

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Teteria by kanity 2026-10-23T02:19:54Z ♥ 0

As always, awesome entry! Super whimsical, very charming, a game that is uniquely yours. I really like the premise, the little minigames you play as you're on your journey to brew a magical tea. The endings of their future read out with art to boot. It all works so well together. This one came together really well, I would never have guessed that you felt you were so far away even at the last hour!

I love the choices you make and how they effect what you get. I also really liked reading your explanations on why you get the future you get based on what you picked. The bunny had the best endings. Cozying up and reading? How can you beat that!

The art was full of charm. It is very "Kanity"! I really liked the swirling effect of the tea, the brew pot? thing? being split in half, with hand drawn lines on one side and the side with the fairies being fully colored in. Appreciate that kind of detail. The hand drawn style worked very well for the shop, and the images you get for each ending. I also thought it was neat that you showed the collision hitboxes after completing the travel section, and colored them in once you got to the end of the path! A super cool idea, I don't know enough about Unity's "Polygon Collider 2D" but I see it makes triangles and hexes like that and coloring each one in and showing it was a super neat effect.

Same with the sounds. I had a ton of fun making the voice sound effects for Rain, even though I did those with my nose πŸ˜† πŸ‘ƒ - doing so with instruments is very neat! And it sounds like you're trying to speak the words through the instrument. Maybe I'm imagining it but it lines up too well!

Great stuff! Look forward to seeing what you make in the next LD!

Help Grandma Open Mahjong by smikevth 2026-10-23T01:46:21Z ♥ 0

I had to play the game based on the name alone. Very amusing game, and nice simple premise! Definitely wish there was more to it, but I respect the story you were able to tell with what you had.

The Base for Old Creations by alaah 2026-10-23T01:39:42Z ♥ 0

You got 2 of my favorite things when playing game jam games in 1: A terminal/OS to interact with, and being trapped in a room with a window that looks out into some landscape. πŸ’―

Everyone else summed up what I think pretty well, so I guess I'll just say that I hope wolfbender finally summons that wolf they've been trying for.

Six-Shooters & SakΓ© by ComicSans 2026-10-23T01:13:54Z ♥ 0

Cool entry! I had fun with this one. Plain but made very well. I struggled a little bit understanding distance, but I also really like the mechanic in general. Your positioning matters, so telegraphing abilities' distance I think would be a really nice QOL feature. Also maybe a bit more variety in attacks? Although I did like the special abilities, and thought they were done quite well, as well as the resting mechanic. It made each character have what felt like a pretty rounded out toolkit. I struggled using AP effectively. Often felt like I was just healing/autoattacking. But that wasn't a huge problem, as I did get to the end! The first try I ended up blowing up the ninja on accident very early on πŸ˜† , and barely lost on round 15. The second time I was a bit more careful, and had a clean victory with everyone at full HP.

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I also enjoyed the way horses would run off on their own once their riders fell off. I think that worked really well and clever with how the positioning worked in general. Overall, nice job!

TechTonic by Yifanf 2026-10-22T20:00:56Z ♥ 1

This game is wild in the best possible ways. I love it. I was wondering why it seemed kind of all over the place, but I saw the number of contributers and that put a lot of things in place πŸ˜† The fighting is decent for a game jam. I don't expect like, crazy combos and setup and such, and what was there was fun enough for a game jam. The music is top tier. Easiest 5 in audio I've ever given to any game. @kash you wrote Od3tte's theme? What a freakin' banger! Only beaten by RΜ΄Μ‚Μ‹ΜŒΝ‘oΜ·Μ•ΝΝ˜Μ©oΜ΅Ν—ΝΜΝˆmΜΆΝ ΜΎΝ‹Μš's theme, but honestly there's nothing you could have done against that. The character descriptions and move abilities were a really nice touch.

You managed to capture the spirit of a fighting game really well.

Overall, nice work! Especially having so many contributers. Tough to bring something cohesive together that quickly with that many people.

Also, I think there's a typo in your binary...

Professeur Renard et le village oubliΓ© by Remink 2026-10-22T03:51:23Z ♥ 0

Many, MANY years ago, I took French in High School. I remember very little of the language. But I thought it would be fun to see how far I could get trying my best to read what I could. I ... understood only a handful of words, and the occasional full sentence, yet somehow stumbled my way to the end! πŸ˜†

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Cute game. I really liked the sprites, they're full of character and I love the way they're colored in. I can tell the game was made by first time Jammers, as there were many rough edges, but I still had a good time with it. There are many tricks you pick up the more you make small games like this! The premise was neat, too.

I thought the magnetism mechanic and fire spreading mechanics were super interesting, and although the fire spread wasn't really needed, using the magnets was fun. Definitely didn't expect mechanics like this in a this style of game.

Good job! It was fun, even with the language barrier!

RadioShift by play_space 2026-10-22T02:44:11Z ♥ 0

I can see where you were going with this one. The setting is neat, the game looks good. But definitely incomplete in terms of playability. I'm glad you explained in a comment the controls, and that only green cards work right now, or else I would have gone crazy trying to interact with more things and having no luck. What you have implemented is neat, but definitely rough with how much of the game is left unimplemented. Either way, good work on what you managed!

Last Courier by Teaminister 2026-10-22T01:09:58Z ♥ 0

Very atmospheric! I like the controls, I think they're amusing. It took me awhile for my brain to adapt to turning while moving, but I got there eventually.

I like what you did with the world: structures popping out of the ground at odd angles, the zones being so distinct from one another added a bunch of personality. Lots of just super interesting configurations to look at.

I agree though that your speed is a bit too slow for the size of the world.

I did not like the invisible walls. I got softlocked my first time colliding with one, and the second time trying ran into 2 different ones at 2 large deadends. It did not help that I did not know where I was going, so I spent a good 20 minutes just driving around before it occurred to me that the scanner gave you the lines needed to go to the next object :(

I finally made it to the first object, then got softlocked on my way back on .... something?

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I might come back some other day to try to finish this one up. Nice work!

Switchboard Operator by marudziik 2026-10-22T00:05:30Z ♥ 0

Hey cool, interesting one! Very meditative. I liked the premise, the cords getting in the way of your vision, and the ups and downs of feeling completely overwhelemed one second, then having this nice 10 second wait where I don't have to do anything but let all 5 calls finish. I didn't know if there was an end, stopped at 50 calls succeeded Sprite-0002.png

There was a bug where even when unplugging a pin, the light would stay on. And I think sometimes it would stop you from being able to connect a call on that node, but when you unplugged the pin to put it back in, the request would fail. Or something like that. Tough to know exactly what was going on. Only other minor gripe I had was that the letters (I know it's tough with so few pixels) looked a bit too similar on occasion.

A fun one! Glad you submit it. πŸ‘

Operation β€œShrift” by Skeler 2026-10-21T23:30:45Z ♥ 0

Interesting one. Very moody. Learning that there's guards outside and that they can catch you was interesting. I struggled because I can only read English 😒 - found that there was a language option in the menu, but there were still some text that didn't change..... like every file in the computer! So I kind of got stuck after getting access to the computer, and needing to do stuff with the files. I got access, couldn't find anything with _72 at the end, and didn't really know what to do at that point, and couldn't read anything to help me figure out what's going on. Either way, neat game, and good idea on how to use the theme!

Also, I got a chuckle out of this: πŸ˜† The quintessential Game Jam experience! Sprite-0002.png

Hammer or Dice by NBumgardner 2026-10-21T22:58:13Z ♥ 0

Can echo a lot of what the other people said. Really liked the hammer idea, and think you could have a really fun game if you took that concept and rolled with it a lot. Finding dice rolls, seeing which group of dice based on position would give you the best chance of winning if rerolled, and trying to hit that area. It's a cool puzzle presented like that. But as others mentioned, I didn't really feel I needed it. The game could defintely have used a balance pass. Needing a 7 with 6 dice felt maybe a little *too* in my favor πŸ˜† - as did being able to hammer indefinitely. But there's sparks of some real clever stuff here that I think if explored and iterated upon could lead to some very satisfying gameplay. Good work!

Smash to Begin by ExciteMike 2026-10-21T22:39:20Z ♥ 0

Interesting! Definitely got the giant hand boss trope feel. All I needed was weak points in my palms and I would have been living the "giant hand boss" life 100%. I struggled with depth perception on this one, clicking a bit too early to hit my targets. Would have liked more enemy variety and maybe a bit more time per level, but more intent behind the attacks? Either way, it came together really well. I enjoyed smashing the old rotary phones πŸ˜† and liked the way the enemies were drawn. Fun little game.

Observatory 85 by pro4 2026-10-21T04:30:48Z ♥ 1

I'll give a full rating once I actually complete the game. I'm a bit lost... where do you go after you climb the series of handles that wrap around the corner of the wall twice? It's like a consecutive series of like 15 of them sticking out of the wall. I got to the top a few times but it doesn't look like there's anything new you can reach from up there? I see some hanging machinery and a ramp deadend off in the distance towards the structure but I think those are out of reach.

Blackwater by Avi 2026-10-21T03:48:47Z ♥ 0

Nice entry! Nothing to add to what other people have said. Good work! Played to the end Sprite-0002.png

Ancient Core by yupaz 2026-10-21T03:22:57Z ♥ 1

The game is pretty straightforward. I like being able to collect upgrades for the ability while hunting for the main objective. That description for your controls scared me though. Z to move forward? Q to move left? On my keyboard, that'd be a downright disaster. I'm glad it was just arrow keys πŸ˜† Ended up making it on my second try, after I got accustomed to how the game played.

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Well done!

MiniRPG by Zathnic 2026-10-21T03:02:48Z ♥ 1

Awesome entry! The game was simple, but super addictive and VERY fun.

I liked the mechanics and the overall progression in the game. I thought it was cool that at some point you just have to be brave and attack things outside your level. Eventually becoming a bit reckless with the fights you take.

I played until I hit what I thought was the end of the game. I defeated the one Warlock in the area with all the dragons. I tried returning to the area that's a circle of trees and flowers, with 2 trees in the middle? Hoping that'd be like, the place you return after you kill the warlock, and it would somehow lead to an ending? But no luck. I don't know why I thought it would but hey, the area looked significant enough.

Is there an official "end" condition for the game?

I like the art style a lot. It takes my brain a bit too long to really parse what I'm seeing but once I saw it I really began to appreciate the colors and characters you chose. The only one that I couldn't fully identify what it was supposed to be was the cave. I thought maybe it was desert/sand. I also appreciated the level design. Do you make a mapmaking tool to design such a huge world? I've been doing that more recently, gotten really good at whipping up a quick one and a quick UI for placing down tiles.

Places of interest I really appreciated:

The one room with the one Cyclops, and a bunch of rats and goblins.

The small detailed tree/water/flower/water section in the Trainer area. (also, almost lost my cool when I first saw their stats!)

There's a tree out of reach north of the dragon mountain area I thought was cool.

In the cyclops zone, there are 2 cyclopses that can't be reached, and one completely blocked off Warlock.

Other things : I really liked the rhythm of attacking. I didn't know how to attack at first but I got there eventually. Also, aggro mechanics seem pretty fair overall. The only issue I had is that enemies don't know how to chase you down a hallway if they aren't vertically/horizontally aligned. But that's a nitpick.

Then I saw the command for the developer tools, and went exploring. I like the stuff that's just kind of dumped in the top right corner. I went all the way to the bottom right of the allowed world. I appreciate that I couldn't crash the game by trying to put something out of bounds. I was a little sad that there wasn't any Easter Egg hidden in the bottom right, or actually any corner. A little "elephant in the room" would have been hilarious to find out of bounds.

Honestly, the game base seems perfect for putting secrets in the game. Little quirks of tiles and areas and formations to cluegive on secret spaces that might hold hidden items/passages.

Anyways, enough rambling from me. Great work! Looking forward to seeing what you make in the next LD!

Overtime by Scroomie 2026-10-21T02:08:40Z ♥ 1

Very atmospheric entry! Super liminal. Nice "office horror" setting. The sounds do a good job setting the mood. With the liminality, made it really tough to know where you're at at any given moment. I actually made a map that I drew out on paper to help me navigate haha. I like how the enemies are mostly hidden in the dark, and you use sound more than visuals to figure out where they are.

On that note, I would have liked a bit more on the gameplay front. Finding the discs and terminals works, but running up and down similar cubicles hoping to see a disc on any given one got a little old. I did end up completing the game, though! I like the room you enter at the end. A fun Easter Egg!

Nice work. πŸ‘

It's a Pipe Dream by dracco_0n 2026-10-20T04:07:31Z ♥ 2

Interesting game! I liked the concept, thought it was fun to match stories to items. The transparency on the map to signify different lines was neat. I did feel the game went on a bit long, but I stuck it through to the end and chose the ending where I went inside. Art and music were very good. Overall, great job!

The mailman swore all the way up the stairs.

Ghost Train by Koolruz 2026-10-20T03:33:22Z ♥ 1

Awesome game as always. Definitely not the direction I would have expected to take a train platformer but it was very fun and extremely well put together. So much so that my biggest gripe is that you often can't go fast enough to make the pop sound effect rise to crazy high pitches, cause it resets "too fast". The movement is super slick, game feel is awesome. There's also a lot to learn and get better at, with judging cornering while going very fast, and the very large jumps, and enemy manipulation. Went back to try a second time, those last couple of levels are tough to go deathless and fast at the same time. Great work!

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Pinball Parkour by Tsaot 2026-10-20T02:14:59Z ♥ 1

Not the best but I'll be back! Sprite-0001.png

LD59 — Signal (25)

What's that signal? by Local Minimum 2026-05-01T01:51:41Z ♥ 2

Super cool entry, loved just how unique the visuals and audio were, and how well it all came together. Interesting premise, solid execution. I love games that rely on audio for progression, and even moreso when they're done well. Sadly for me, hit home a bit too much. Reminded me of a family member with decaying health and hearing, who towards the end of their life started having some audio and visual hallucinations, and with major hearing loss. DESPISED the phone, with how many spam phone calls they got, and how little they could understand. Because of that, playing the game really hit hard, and left an impact. I can only imagine that this partially represented what life was like for them in some ways. Very well done, and really look forward to what you come up with next!

Canopy by jordantanner 2026-04-30T05:02:04Z ♥ 1

Gotta echo what other people said here, you did a very good job with the game feel, the visuals, the controls, the camera movement, and especially the audio. I was always able to find the next place to go with the audio, so nailed that aspect of the game. I liked the rhytmic quieter sounds that accompanied each wisp too. The visuals work really well. Hopefully you have time to rate more games so you get your 20 required votes, I'll be curious to see how this does! Great work!

πŸ—¦β—ŽπŸ—§ by torcado 2026-04-30T04:44:15Z ♥ 0

As always, polish is top notch on everything you create. Super impressive! The controls were great, the gameplay was smooth, and you built something that was genuinely cool to explore. Really liked the reveal mechanic, I think there's a ton you could do there. Nice work!

Melting Sun by JustCore 2026-04-30T04:20:14Z ♥ 1

Totally nailed the atmosphere on this one. The ambient audio track and the window facing the sun, the task you're performing, all come together really well. Like what some others have mentioned, you definitely have a solid base to expand on here, and it would have been nice if, even one small time, for this game there was some choice in what you choose to send, and ahve it have even a tiny impact. Like even something as silly as a task to punch what fast food order you want, 1 2 3 or 4, and you get a "gift" of like a hamburger or fries or something πŸ˜† BUT! I feel like what you did you did very well, and really enjoyed playing through this game. Nice work!

Kiipu by Zathnic 2026-04-30T03:54:33Z ♥ 1

Bird: adorable

Music: Super chill

Bounce Mechanic: Really Neat

Game Overall: Excellent

On those notes, though, I had some pain points. There's a lot of text here, but it's mostly nitpicks and things I think could be smoothed over with polish.

I struggled with the control of the game, and some design decisions. I made it to the part in world 3 where you have the anti-gravity-space tiles, but could not figure out how to get extra height to make it around the set of spikes. Like when you have the U shape of those tiles, and need to progress left past them? That part. It would have been nice if there was some way to introduce to the player the way you're supposed to get extra height out of those tiles. I could never make it over the spike wall. If you want to let me know what I'm supposed to do there, I'll finish the game up.

Also, I feel that some of the checkpoints are arbitrarily mean. 2 of them don't have ground you stand on, making respawns feel like they sometimes just waste your time. Some of them, like the one after you learn to glide, seem arbitrarily too far away. I do get that late deaths before checkpoints are supposed to send you back, but sometimes it just feels less like you're doing a series of tricks, and more like you're having to wait around for a minute before you can try that tough jump again. You have a bunch of ceiling and wall spikes that aren't exactly the obstacle you're supposed to get around, but can randomly kill you anyways, which was a bit rough.

I'm terrible with controls, so I tend to hold buttons down. If you hold down the glide button, and stick to a wall, even if you press up, you still slide down. This was super frustrating. I know in the game it says Down also glides, but in the version I played, my down key did not. So I get if I was pressing down, that it would make far more sense. But holding glide (a thing made to keep you upwards) then coming in contact with a wall while holding up (something also designed to gain you height) but plummeting to your death in some spikes was definitely unexpected.

Also, this feels like it is not meant for keyboard. How touchy the left-right movement is while bouncing makes hitting a small area very tough, which you required multiple times. And it's like, tough because it's possible to get into situations where I cannot possibly tap left for few enough frames that I can adjust to make it to where I need to be. Maybe this wouldn't be nearly as much of an issue on a controller, but there were many times I felt like I tapped the control and launched myself in a direction.

Then, there were some rough screen transitions. There were spikes waaaayyyy too close to where you enter a new screen for my liking. Arbitrary deaths cause you have no time to react were tough. Also, in the case where you're floating in the wind, having to swap between the top of the screen to the bottom, while mid flight, also caused similar problems.

But, these are all things that don't really take away much from the overall game. I really like what you had and the ideas you put into place. Also, the bird hanging on the wall, best drawn thing in the world. Despite the criticisms, I really did enjoy this game a lot. Nice work!

Cognitive Abyss by Foursay 2026-04-30T00:50:12Z ♥ 0

Same as other commenters here. The only input that appeared to work is Left mouse.

Here's what I learned messing with the game so far. You can only short or long tap the triangle in the middle. Both create a pulse: the longer one has a bigger radius.

There's a white bar at the top that shows you how long you have until you have to click the triangle before you lose.

PURE SPOILERS FROM HERE ON OUT

---------------

If that bar ticks down to nothing: the game ends, and you get a black screen with "[Signal Lost] Structural Failure. Silence"

If you hold out long enough: the game also ends, and you get "[System Error] Causal Loop Severed. ASCENSION"

---------------

In the beginning of the game, you get these messages randomly.

"[Coordinates Lost] Life support MANUAL Transmit"

"Your 3D structure tears"

"I observe"

"Why resist entropy"

I think it's just the thing that's referred to in this game's LD page description, reaching out to you.

---------------

The messages you get under the triangle are based on what you pressed, and if you haven't pressed for awhile, random messages like the above. Short taps give "Weak Peturbation" and "Insufficient" - Long taps give "Coherent Wave" and "Acceptable Feed". Although these changes based on where you're at in the game (described in the next section)

3 short taps in a row gives "[PARSE] Panic Logic"

3 long taps in a row gives "[OVERLOAD] Willpower Recognized"

---------------

At 2 points in the game, "events" happen. One at T-30 and one at T-60. The game ends at T-90. The first is

[WARNING] Gravity Well Approaching.

The second is

[CRIT] Event horizon breached. Physics obsolete.

After the first, the messages you get while waiting change, something like...

"Parse the despair"

"Light Cannot Escape"

"Mass Leaking. Give it!"

Not sure if some kind of hints, or just flavor text.

---------------

In the bottom right, there's a track of what pulses you most recently did. Short taps are "S", Long taps (no matter how long) are "L". So if it says something like "SLLL" your last for were short Long Long Long. Sometimes it resets, other times, it adds to the current chain. I don't see any way to have it go longer than 4 characters, and I have seen it reset after 3.

I'm guessing you're sending out Morse Code. I don't know what you'd have to send, or how to have a letter like "e" without it thinking its something else. But occasionally you get a "Syntax Learned" message, only after a successful morse code letter.

And obviously, as stated above with the 3 short taps and 3 long taps, "S" and "O" have a custom message.

I tried all the letters, and these were the only ones I found to be recognized

S - Short short short - "[PARSE] Panic Logic"

O- Long Long Long - "[OVERLOAD] Willpower Recognized"

X - Long Short Short Long - "[RES] Syntax Learned"

U - Short Short Long - "[RES] Syntax Learned"

R - Short Long Short - "[DECODE] No rescue here"

C - Long Short Long Short - "[DECODE] No rescue here"

--------------

If there's a third end-game condition, I have yet to figure out what inputs are required.

Any thoughts? @ me with em, I'd love to hear it! ... Even if by this point... I'm pretty sure there's no hidden ending....

Moon Moth by kanity 2026-04-29T22:38:01Z ♥ 1

Great work, you always create super unique games that do very neat things. I can feel how much attention you gave to all of the sensory details of the game. There's a very specific feeling you try to evoke from the visuals, sound, and poetry, and this game does a great job at getting that information across. I was a bit lost as to the combinations you needed to get, but can also understand why it exists the way it does with such a small time frame. But the dreams themselves were very neat, I really liked the sea monster? one, even the pacing of your words when reading the poems fits with everything else so naturally. I think it could be interesting as a player to be tasked with figuring out which color dream wave mapped to what emotion/theme. Would be a cool puzzle :) But After you showed in a comment which ones mapped to what, the dreams made a whole lot of sense, and I thought it was very neat to see why I got the dreams I got! Very creative game, look forward to seeing what you make next!

The Lighthouse by Iluvatar 2026-04-27T00:30:29Z ♥ 1

Always a huge fan of your submissions. Love the amount of atmosphere you're able to cram into each game. Short and sweet. Art is (as always) top notch. Well done!

Signal Slasher by Tkap1 2026-04-22T19:10:42Z ♥ 1

Wow... so uh,.... I made it to the 3rd to last level, not knowing/remembering that you could attack.

I.... raged very hard at some level designs, because I forgot enemies could be killed.

Imagine trying to get past the level with the 10 waves of 3 enemies with just moving left/right and jumping....

yeah, I did that, somehow. And that's why I'm last on the leaderboard. It took forever.

Only by accident did I hit the left mouse button on the level where there are the two hallways with spikes, AND AN ENEMY IN THE MIDDLE OF THEM, and suddenly the levels became much easier.

Then went back to the tutorial after I beat it only to see that yep... it WAS explained! I just missed it.

On that note, very interesting game! The timing/signal thing was a bit odd to get used to, it's not like a necrodancer where the timer is on a consistent beat, but some actions have only a tiny recovery window. Sometimes if you die, the input isn't readily available, and it kind of throws you off a bit. Especially if you're trying to beat a certain level 1000 times because you aren't attacking.

Enemies could have also used a bit better aggro mechanic in general? I felt like a lot of the levels broke a little towards the end, cause every enemy that was supposed to be back there crept forward. But I think this is a quite impressive submission, and really did a lot of things quite well. Now, I need to chill out a bit, and maybe get my revenge on some of these levels later... by attacking!

ALDIS by Kyle Farwell 2026-04-22T04:58:53Z ♥ 1

Wow, nice work! Having the reference in the middle of the screen definitely made this playable for me! I went through the campaign, and really liked the story that went with it, same with the codes you chose for the enemies. I got quite a chuckle. French Fries indeed! My biggest gripe was certain enemies taking paths that my radar could not target. One click of the mouse wheel up was too high, one click down then made it too low. I had to wait for awhile for them to get closer. However, that was it. The rest of the game was good fun. I liked the Airstrike mission a lot. Also really enjoyed the visual display when you send the signal, the light, shadows, stopped movement when the light goes dim, really cool effect! Fun game, good job!

Cipher Tower by Teaminister 2026-04-22T04:28:39Z ♥ 1

Without realizing you had instructions laid out in the description, I ended up finding out how to play the game. I made it through a handful of letters, but did not know what the buttons did differently, didn't know the difference between the pidgeon and the other thing, but had fun deciphering messages and typing them out. I think there's a lot of really cool things you can do here for sure. I noticed that the monitor cannot display full messages, or if there's a way to "change pages", I did not know. So most of the messages I could only decipher up until the monitor stopped displaying it. Also, backspace didn't work :( so you had to type carefully! But I liked the content of the messages I deciphered, though it could tell a very interesting story, and enjoyed exploring what you put together. Very cool!

After Light by ZeroX001 2026-04-22T04:05:29Z ♥ 4

Nice work! Really did a good job building up the atmosphere I think you were looking for. I tried maybe a good 15 times, but could never find the exit. I found the place in the first screenshot - but couldn't make it out of either of the slits of the cave. I found another couple of spots where you could go and get oxygen, although I don't think there were any walkable floors in those. Then I kept being lead to the huge room that has the anglerfish thingee, but there was so little light that I couldn't actually tell where (if anywhere) I was supposed to go in that room. Just seemed like it was empty and there was no exit. I tried a bunch of other passages, and they all basically lead to the same room, so unless there's a turn I kept missing and thought I did, I could not escape :( Nice work though, very cool idea!

Islandia by Derek Glennon 2026-04-22T02:28:59Z ♥ 1

Gotta echo what a lot of other people have said. Really dig the art style. Definitely what drew me in, and I think it fits super well with the game you made and the humor you added to it. The controls were a bit rough, but honestly nothing too unwieldy. Turning towards certain directions was a bit tricky on occasion, and never being able to just... place something you have down (or maybe you could? I only ever got left click to drop) made things like box-stacking much more difficult than it needed to be. But I liked the game, and made it to the end! Nice work!

btw... @katastudios !> the shark spits out an axe once fed!

. and then... !>You can use it to chop wood, and toss wood into the firepit thing

Warden of the Depths by Alex de la Cour 2026-04-22T02:14:24Z ♥ 1

Very good game! Thought the theme integration was very cool, liked the art and sound and presentation. Have to echo what a lot of what other people have said, there are some issues that make the game feel unfair rather than tough. Your hurtbox extends past your sprite on some occasions (or some attacks do). Even if this isn't the case, you're heavily encouraged to get close to enemies (whip guy can be parried but then not hit until you get closer, zombie can start an attack from far away, messing up the timing, so you might want to get closer to feel like you can parry more consistently) so moving towards enemies being that punishing is really felt.

Some attack hurtboxes seem to exist on frames where the sprite isn't there yet. Projectiles can hit you in really weird situations and much further away from you than what you'd expect. I definitely think decoupling the hurtboxes of the player, enemies, and projectiles from their size that you use to determine their floor/wall collision would do wonders. The hurtboxes should be smaller in general, for sure.

Also, there are a couple other issues that can be pain points. Enemies can push each other? Making your (correct) spacing get you killed. The whip enemy can spend a frame or two moving forward in between attacks, meaning if you're too close they will just walk into you and you die that way. Also, the zombie and whip guy's red flashes require different timing? Which is odd, it's like you're taught to react one way, then immediately punished for it the next time.

Finally, I think the wall jumping could use some improvement. I'm not entirely sure how other games do it in a way that feels better, but I found I had to readjust the muscle memory I built playing other games, to the way this was programmed. Holding towards a wall to wall cling, then the second you hit jump, that direction thwarts your jump, tends to feel bad. Also you can clip on corners of ceilings, hovering infinitely. Just small corner case stuff.

I know I had a lot of criticisms, but know that I still had a good time and played it to the end! I think a bit more time on the little Q.O.L. things would have elevated this game a bunch, and what was there was already quite good. Nice work!

Sun Wizard Stocking Gang by HadMatter00 2026-04-22T01:32:08Z ♥ 1

Neat game, super unique style! The hand gestures thing was interesting, but my limited focus meant I couldn't really remember more than 2 spells at any given moment, and there was no way I'd remember that many hand signals and what letter they correspond to. So I just pushed my way through the game using only fireball and firewall. It worked, was more a timing and resource management game at that point. Clever idea, well done!

Radio Free Earth by ditam 2026-04-22T01:19:44Z ♥ 1

Neat game! Awesome music. I ran into the same error as someone above: after installing one relay, every subsequent relay I tried to install took my 5000 credits, and then gave the error sound, and continued. This ended up happening for everything after the first install, I think I had one successful moon 20,000 credit upgrade happen, where magically it looked like 2 more ships had rebroadcasts? But I tried each other 20,000 credit upgrades, all with the error sound, and tried bribing 3 different planets, yes with enough credits, and all of them gave me the error sound, took my credits, and nothing changed. So unfortunately I just didn't know how to progress. But I think Enough worked for me to have a good idea of how the game plays, I like it!

Cignal Space Operations by bergotronic 2026-04-22T00:46:02Z ♥ 2

Interesting game! I really like the idea, the atmosphere, and the UI. I had a lot of trouble figuring out how to really progress outside of the things near Earth. I had no idea what fwd left right did as signals, or what determined the starting points of the signal emitters. A and D were DEFINITELY necessary, as spam pressing < > was very difficult, and only gave tiny adjustments. I liked the voice acting and some of the early messages, but got to a point to where none of my signals felt like they could travel far enough to make it further than the 2 plants I was near to, and I didn't have enough direction to keep progressing. Some more handholding in the beginning, for slower people like me, would go very far. But great work overall!

Call 4 Help! by ThatFirey 2026-04-22T00:17:25Z ♥ 6

Nice work! Some games felt a bit tougher than others, but I think that is to be expected from a variety game like this, and things will be easier or tougher for different people. Really liked the atmosphere you set here, everything came together very nicely. The calls you had to right click were an interesting mechanic, and the indicators were varied enough that it felt like a fun thing to have to look for each call. Overall very good job.

Lost Crab in the Great Sand Labyrinth by Alpaca 2026-04-21T23:56:45Z ♥ 2

Really liked the mechanics in this one. Very clever, and programmed well. Bug free from my experience, even in weird corner cases where a racoon is halfway onto a new square. All worked exactly how I'd hope/expect. So, very good job.

Really dug the music, sound effects, and the effects in general when you're in the edit mode. Combined that really hit the sweet spot of satisfaction when playing a video game. I am jealous of how good this aspect of your game is.

Some levels felt cheesable, or that you only needed a couple of squares to work, but that kind of just added to the clever feeling you get when you reach the goal. I really dug the slow down mechanic. Don't really see how it fits the theme, but who cares, the game is very good. 48 hours too? Fantastic. Look forward to seeing if you do more ludum dares in the future. Cheers.

Celestial Bodies by rynti 2026-04-21T17:09:07Z ♥ 3

I learned a lot about both space exploration and bodybuilding by playing this game! Got to the game completion screen. Didn't know it existed, and had to start the game again after reading a comment here saying there's a victory condition. After I had 1-2 satellites on Saturn, I figured either there was something even further, or the game would have ended. Maybe some kind of indicator around each planet like "0/5" or something to telegraph what the end game condition is?

I thought the line drawing on the minimap was very well done, a near visual representation of the network. I also really liked the mechanic of delayed/dropped inputs based on the network signal. Both ideas were implemented very well, and I thought were pretty clever. Nice work!

Signal Spark by Tsaot 2026-04-21T04:26:37Z ♥ 1

Edit: There was a 1.0 updated with a minor fix it looks like, and most of my criticism is at least partially addressed by the interface.

I really like the idea behind this one. Jumping between towers, finding targets, and ordering commands is a cool mechanic and take on the theme. That being said, there are a few things I think that could make the game far more readable and playable.

I'd like there to be some kind of indication if you're in "targeting" or "ordering" mode. I often found myself just guessing which one I was in, and trying a second time if nothing happened. Maybe alternating the color of the spark when you hit space bar? Additionally, I think the zoom is very unforgiving. Oftentimes it felt like I had no other tower targets in my sight radius, so I had to blindly guess where to launch myself.

That being said, launching yourself is super satisfying, as is seeing your pawns mow down enemies. Getting them all working towards an objective is super satisfying. I like the style, and especially the effect on the spark.

I wasn't sure what actually triggered this, but I did get one successful repair in. I noticed one of my pawns holding something, and managed to move them back to the ship, which updated the progress. But I was not sure where to go/what to do to get more stuff used to repair. Some kind of tutorialization/feedback would have helped me here for sure.

Anyways, super cool seeing what you managed to assemble for this game jam! Cool idea and execution.

Funnel World by andriybyelikov 2026-04-21T04:06:13Z ♥ 1

Maybe I'm just too tired from the post-game-jam brain, but I cannot figure out the first puzzle. I'll try again at a later date when my brain isn't so mush.

Signals Crossed by Big Nose 2026-04-21T03:54:10Z ♥ 0

Nice work! It was a little rough with the UI issus in web, but I made it to the end! The web link didn't work for me, it got stuck on "downloading data" - apparently trying again just now it went through, but don't know why. Either way, some clever ideas here. I really liked figuring out the last puzzle. For awhile, though I'd have to cheat the system some way haha. So despite having a massive bug that took a huge chunk of your time, the game came together pretty well. But it is rough around the edges because of it. But I see the vision! Anyways, well done!

Fabric - Reality Fabricators by KataStudios 2026-04-21T03:39:42Z ♥ 1

Solid submission! I recognized your style instantly, after last jam. Went into this one blind, got stuck and restarted once, but eventually figured out what to do. The signposting was a bit hard to follow, it took me entirely too long to figure out the purpose of the game, but I ended up making it there. Something really hits the spot when you read an email worded like the instructional email you wrote. The idea behind learning the ins and outs, and then figuring out who you need to subvert the rules for, is very neat. The game did have some other tougher spots, like the NPCs spam-talking to you when you're trying to access a computer, but other than that, no major hiccups. Good job!

Signal Sleuth by JDeeDubs 2026-04-21T03:06:21Z ♥ 3

Great work! Atmosphere, art, style, all top notch! Gameplay was fun, only gripe is having at some points to memorize walk patterns, and some parts that are very unforgiving. But played it all the way through to the end, and enjoyed it a lot. Well done!

LD58 — Collector (22)

Marble Sky by Zathnic 2025-10-22T13:46:25Z ♥ 1

Have nothing to add that other people haven't already said. Very interesting, asthetic, and tricky! I made it all the way through. Nice work!

Octrobat by Koolruz 2025-10-21T16:43:14Z ♥ 1

Always a blast seeing and playing what you make for each jam. My biggest feedback would be to highlight whichever octopus? thing you'd try to latch onto if you pressed the z button. Oftentimes I found I would press the button, hoping to target one, but instead try to grab one that seemed completely random. And although I know these are momentum based games, with how crazy different of arcs and speeds you get based on how close/far you are from the target when you press z, having the grab process maybe be faster could help a bit in feeling like you have a bit more control.

Sprite-0001.png

All that said, your games are always super fun, look great, sound great, and play very well. I look forward to seeing what you come up with next LD!

Stampede Philarun by Local Minimum 2025-10-09T23:37:25Z ♥ 2

Nice game. Also had a lot of fun making it through the game, and also enjoyed the extra two final levels.... although I had to start from the level before the first final level... because I got stuck 😒 Sprite-0001.png wedged in there and no button would move me. But the game was very fun all the way through. Controlled really smoothly, exactly how I'd expect a game like this to control, after playing a lot of similar games, like Super Monkey Ball.

I was wondering, why have the camera auto-scroll? Not saying it was a horrible thing, but it certainly limited when you could do things, and how fast you could try to go, simply because you could not see far enough in front of you.

Either way, great job! Super fun game!

Green Amber by xHadie 2025-10-09T04:56:58Z ♥ 2

I really like this entry. There wasn't too much to do controls wise, but you made a game that explored what you had and didn't outstay its welcome. Collection was fun and interesting, and despite you not moving very fast, and being able to only move left-right and climb, it never felt tedious, which is something that I find happens in game jams often (ESPECIALLY in the games I make πŸ˜†).

You implemented the theme in the way I felt does it best... where collecting has a noticeable impact on the game. Each collection felt interesting, some had a noticeable impact on gameplay or visuals, others just worldbuilding by reading their entry in the book, but both worked to keep me engaged. The ambiance and environment did a fantastic job setting the stage and making you want to explore the game more, telling their own little story.

Potion for the Final Boss by Rol 2025-10-09T04:01:39Z ♥ 1

I don't have a lot new to add from what other people said. Love the concept, The humor is spot on, especially with just the idea of hoarding items in RPGs in general. And the notifications did go on a bit too long. But I enjoyed the idea and the ending. I was hoping that you'd get some kind of reward in ealier fights for keeping potions, but I don't know why I was under that impression. I figured it out that it wasn't the case by the 3rd battle πŸ˜† Well done!

DiceKeeper by AQtun 2025-10-09T03:27:13Z ♥ 1

Nice entry! I randomly learned how to play Farkle earlier this year, so I picked this one up pretty quick. The tab sheet was extremely helpful. The bonuses were interesting, although I found myself basically never taking some of them after trying them once. I ended up getting to level 9, but the requirement of over 6k points to get to the next level was just a bit too much for me. Stacking multiple bonus die that make taking a 1 give extra points meant I was often taking single 1's as much as I could, so I'd get 400 points for it. Quite fun, well done!

Edit: I completely forgot the rule where if you used all the dice you keep going. Now it's even more insane trying to beat level 10. But managed to get to like 43000.

Monster Lake by ghost-in-the-toast 2025-10-09T00:18:44Z ♥ 3

Nice game! I played all the way through, even tried to catch all the *things* in one day to make sure it didn't trigger some kind of ending. I like the game and mechanics, and the bit of worldbuilding with the paper was a fun time. Good stuff!

Fragmentation by Flatgub 2025-10-08T04:04:38Z ♥ 2

I liked a lot of this game. Movement felt fast and fun when running around in the beginning. Wall jumping is always super appealing, slide jumping is very satisfying. Exploring the area was pretty neat, and there were a lot of good "aha!" moments in the game. That being said, there were some relatively frustrating parts, too. The pipe-corner @le-don mentioned was very odd. The game went from a run-around fast kind of game to a very.. find the right spot to jump from and only do half-jumps part, which was an odd change of pace. Not saying it was unwelcome, but overshooting jumps and trying to short jump was a bit tough to adapt to.

I made it to the final door, but struggled A LOT with the final climb. Even though the 2 ledges seem like they should be the route up, I tried jumping from one corner platform to the other I'd say a good 30 times to no avail. I had to try so many different things to finally find something that worked consistently (I ended up starting and wall jumping basically pressed up against the wall) - but it was very satisfying to make it to the end, and I'm glad I stuck with it. Overall really well done, you know how to make the game feel very satisfying to move in.

Catorus by TopperVideoGames 2025-10-08T03:33:44Z ♥ 1

Neat game! I liked the ability to eat the tutorial text πŸ˜† - Also the "aha!" moment when you see your tail coming from the other side. My biggest complaint was the steering, but with the planet so small, it wasn't bad going around the long way. Good job!

All Roads Lead to Me by LemonInk 2025-10-08T03:25:54Z ♥ 1

Great game! It's obvious the game is personal, and it comes across very well. I like the way the gameplay flowed: having the same options, but ultimately everything ending up the same. Well executed storytelling!

The Soul Collector by Pcho 2025-10-08T03:01:05Z ♥ 3

Nice game! I was thrown off by the typing minigames, but really enjoyed this submission. Atmosphere was top notch. Causes of death were very well written. Sound design was very good, and I also appreciated the attention to detail in making the world.

I Want to Have a Bike by Anderson Job Loeffler 2025-10-08T02:09:12Z ♥ 1

Have to echo what other people said on this one. Nice little platformer, very neat storytelling, and enjoyed it enough to get both endings. Good work!

WYP by DGo 2025-10-08T01:59:30Z ♥ 1

Nice game! I had fun running around and exploring the world. I liked the tutorial being a watch, and I genuinely stopped and laughed when I was kind of driving around randomly in the beginning, and the menu showing you what you had to do to get out of the car just kept growing and zooming in on the button I had to press. πŸ˜† Messing around with the grapple was fun, and I was motivated enough to get them all, so good work! Maybe it was the motivation watch I picked up early on.....

The Sand Thief by Matthieu Riboulot 2025-10-07T20:08:16Z ♥ 2

Nice game! Solid atmosphere, good music, good art, neat idea. The movement is definitely a bit clunky, ceilings tend to be too low, so you head bonk a lot. Combat is a bit clunky as well, and sometimes you attack after spamming the attack button even if you haven't pressed it in a few seconds. But running around the area you made and seeing all the places put in was super satisfying, and I played through it twice to see if there's a secret ending I missed. Didn't find it though πŸ˜„ Nice work!

Gotta Have It by zircon123 2025-10-07T19:04:05Z ♥ 1

Nice work! Always fun messing around with movement games. The music was excellent, even though it was a short-ish loop, had absolutely no problems listening to it for 15 minutes straight πŸ˜† . The flap animation was quite good, it worked really well. The additional weight for picking stuff up was, I feel, a bit too excessive. Especially for how many times you have to press space to gain elevation afterwards. Maybe only the highest value objects should have that much of an impact? Some variety would be nice, and I also feel maybe 10 minutes was a bit too long. But I had fun exploring the world you built and got a (very modest) 80 something score, with a few things dropped because I didn't quite understand the nests' hitboxes. Well done!

Cursed Labyrinth by Melomaner 2025-10-07T17:01:56Z ♥ 2

Have to echo what a lot of people have already said. The atmosphere and graphics are great, they work very well, I like the random generation and the traps. But, progression was definitely a bit too much. I did a handful of runs in a row, to have 1 brave potion and 3 keys, to try to really explore one level. I ended up barely surviving..... and got 33 gold back. So I lost 2 gold 😒 - but with some adjustments, I think there is a lot of fun to be had here. Nice work!

Gatherlings by ElenaMisuBean 2025-10-07T16:48:09Z ♥ 1

Nice game! The art is great, the sounds were very nice, and I got a good chuckle out of the night phase the first time I played it.

Some issues with the fixed version: I would love more onboarding, as knowing exactly what to do was pretty tough, and the font was very small so it was tough to read. When I crafted things from the book, I didn't know where to go. Also, having a minimum range on the shotgun means if something gets to close to you, you cannot recover, which hwas rough. But I know time is short on these game jams, and focusing on just having a playable, completable game is priority #1, and you definitely did that!

All that said, I really like the idea of this game, and applaud the ambition! Really solid game loop, had a lot of fun with this one. Good job!

Hyperchondriac by poboy 2025-10-07T04:42:33Z ♥ 4

Interesting game! Made it past the 3 elites on the third try. Finally figured out what everything did enough to make a successful deck. I like the idea that you HAVE to take things that are bad for you, and the purge event is near required. I also found the heal event being that you heal for damage done is really neat. Enemies not attacking, but taking damage on drawing cards, and having effects that amplify it were all very clever takes on a deckbuilder.

All that being said, playing the game was still pretty hard to follow. Almost every card does some kind of multiple chain, with the information displayed on what they do only after you pick the card, so following along and really understanding definitely takes a few runs. Even the deck I won with, half the time I'm just like "ok, something happened and I don't remember or know why, but it's working so 🀷 .

Neat submission! You are clearly enjoyers of deck building games, and have created something with a lot of very neat ideas that I have not seen explored elsewhere. Very good work!

Give It Back! by Melissa Stodolnik 2025-10-07T04:19:53Z ♥ 0

Like what others have posted, the link is not working Sprite-0001-export.png is what the itch link is showing.

Seize by nOuChi 2025-10-07T04:14:21Z ♥ 1

Interesting game! I like the concept behind it, the stealth and filling up an inventory, taking multiple trips, etc. The one major thing I'd say for sure is that your game is missing a lot of player feedback. It seems completely arbitrary if I can right click to open something or not. I have no idea how much health I have/have left at any time, I don't know that I need to have positive money, or that heading to the start zone clears out your inventory. I don't know where I can walk and where I can't, what I'll run into and what I won't. I think a lot of hassle on the players' side goes away with feedback like this. But I think what you have built is quite good, and I really like what you did with the theme. Good work!

What's Left to Keep? by Foursay 2025-10-07T03:57:25Z ♥ 1

Neat game! I liked the interface and interactions. The typing took me way too long to figure out how it worked πŸ˜† - but it was neat. I liked your interpretation of the theme. I'm not sure if there was a bug but I was around 85% of the way done with the total text and one message stayed on the screen, and I was unable to respond. It would be a neat point to just ... stop and reflect, so that might have been intentional. Either way, great job!

Past Due by Ismael Rodriguez 2025-10-07T03:45:10Z ♥ 0

Great music selections, super well polished. Pretty fun to mess around with for a good 15 minutes or so. Exploring the bonuses was quite interesting. Doing the multitasker spam made me lose the chill in the game, but was SO good for money. Nice variety! Well done!

LD57 — Depths (23)

Break The Tower by torcado 2025-04-11T03:43:54Z ♥ 0

I like checking out all the games you submit. I feel they're super well made and polished. I see that there's a lot here, but I felt like the upgrade system and the gameplay in the very beginning held me back from enjoying this one and exploring it in full. It felt like I was playing a very basic version of breakout for a good 20 minutes with no sign of anything interesting happening. The pace of the beginning was too slow, and killed my motivation to actually explore all the cool stuff I know is in the game. Still as always great work, and look forward to the next one.

Root & Rope by Alexascher 2025-04-11T02:40:30Z ♥ 2

Your art style is distinct and I'm always happy to see the games you make. Loved the atmosphere and I think you did quite a good job on the rope physics. A bit less waiting for platforms and a bit more variety of challenge would have been nice, but a great submission nonetheless!

Heavy Anhinga by Koolruz 2025-04-11T02:30:41Z ♥ 1

I like playing and getting to the end of your games each jam. I was concerned that there was no way I could beat the final level. I ended up making it, but was terrified that there would be more, even more difficult levels πŸ˜† . I like the design of the game for sure, it's very clean. I had an issue with diving. Sometimes it felt like I would press down, hold down, press down 100 times midair, and I just would not dive. That tripped me up a lot. But other than that things were well designed and fun to play. Good work!

BUMMΓ–CK by alec 2025-04-11T00:59:14Z ♥ 1

Nice game! Art and sound were top notch. The game was full of style. I wish the camera were a bit more stable, the constant acceleration and deceleration was a little much. You already mentioned a bit of jank and it's definitely there, but it didn't stop me from beating the game and enjoying it. Good work!

The Moon Reconstruction Program by 100th_Coin 2025-04-10T03:28:55Z ♥ 1

Great submission as always. I... uh.... didn't know you could jump. So getting that gem in the top right was really tedious. I had to look up to see if anyone said anything about it, only to watch the video of someone doing it and jumping, and THEN I thought to use the spacebar.... 😒 As is standard, you do quite interesting things with your games, the pieces combining and being able to burrow through them was quite impressive. Humor and audio always top notch. Good stuff!

Subnet by jordantanner 2025-04-10T02:47:33Z ♥ 0

Great game, super cool style and fun mechanic! I really liked being able to see a small preview of the level below you. I think there is a bug or two in your score code, as I was able to collect a single orb on floor 1, let the time run out, then have a score of 49. I tried it a couple more times to see if it was because floors weren't changing when I hit retry, but they were still 49 per. Then when I did another run after, there were an insanely large amount of orbs to pick up on the first like 10 levels, almost like they didn't reset. That allowed me to get an insanely high score. Just figured I'd let you know. Really had fun with this one, super good arcade-style game!

Continental Shelf by cassowary 2025-04-10T01:30:56Z ♥ 1

As always, a well made, designed, and polished entry! The click and drag of stones but single click to move fish tripped me up a bit, but it's very minor. Great music and art. I look forward to the next one!

The Well of Secrets by coatline 2025-04-10T01:06:22Z ♥ 1

Gotta echo the sentiment here, you nailed the atmosphere. And as many said, maybe a bit more to do would have been nice, but you're definitely VERY good at setting the mood of the game. Nice work!

Sushi Pit by Cinar 2025-04-10T00:58:12Z ♥ 0

Nice work! Not much else to say besides what other people put, but I had fun and made it to -187. Very chaotic the further you get!

River Woods by the3rdHunter 2025-04-10T00:37:15Z ♥ 1

This game.... frustrated the heck out of me haha. I think if I just didn't try to beat the 3 skull path I would have been fine, but there's so much stuff in that course that feels genuinely unfair. There feel like random momentum spikes directly into rocks when currents and whirpools overlap, and it's hard to read where currents will pull you. But I had fun nonetheless despite all my complaining! πŸ˜† , and played for way too long. Finally got to the end of the 3 skull course with 3 boats, but it still said I beat the BRONZE. 😒 Nice work!

LootBot Dungeon by Tsaot 2025-04-09T03:13:41Z ♥ 1

I really like programming games. Sending out the bots and having them explore what you told them was really interesting. Having some kind of free-roam camera on rooms you've already explored would be really convenient. I see how much work you put into the programming aspect, being able to click and backspace and insert things was intuitive and super easy to control. I also really liked being able to change cameras, and swapping the main camera to a smaller window. I noticed that my bots would only return home if they bonked, so bots that I sent out that just.... finished their orders but didn't collide with anything, didn't come back home. Either way, I really like this as a foundation you can build upon. It's really solid and really well assembled. Good work!

Sonar by Kawair 2025-04-09T02:55:15Z ♥ 1

Came here because of the cover art. Very well done for 3 hours. Was tough to know what to do but had fun exploring. Nice work!

One Atmosphere by Maslinka27 2025-04-09T02:49:15Z ♥ 1

Made it to the end where I was super powered up and interacted with the final console. The baby was everything I hoped and more. A tough game to figure out, maybe a bit more guidance on what controls are, and how to know to push with LMB and how to interact, would go a long way. Either way, nice work!

The fate of Carl by SagaDev 2025-04-09T02:30:21Z ♥ 2

Nice work! Took a minute to figure out what was going on but managed to spam the heal button faster than I lost health so made it to the end.

Dungeon Chef by Clare_Chan1738 2025-04-09T02:19:35Z ♥ 1

Liked the atmosphere and the really nice characterization of the people buying potions. Good work!

Mariana's Secret by Tirtstan 2025-04-09T00:32:18Z ♥ 2

Nice work! Most of the feedback I could give is just a rehash of what was already said. You made a fun little world to explore.

Spirit Lock by Brian Russell 2025-04-09T00:18:54Z ♥ 1

Interesting stuff! I liked the layer switching. Felt like I had to guess a lot to figure out which layer to jump to, but without too many, and with the game being relatively friendly, it wasn't bad. Nice atmosphere and great concept!

A Sinking Feeling by mortusnegati 2025-04-09T00:12:20Z ♥ 2

Have to echo what other people are saying, the atmosphere in this game is top notch. Didn't really understand the purpose, and the phone call was hard to hear, but .... clicking on a lot of things eventually I made it to the bottom. Wish there was a bit more direction, but I was still amused. Made it to the bottom. Really like the final scene πŸ˜† Good work!

Crab's Rush by Colouredshoes 2025-04-09T00:03:02Z ♥ 1

Link is not working for me either. If you get the link fixed and mention me in a comment, I'll come back and try it out!

Maps of The Darkness by Wolfier 2025-04-09T00:02:04Z ♥ 1

Nice work! I enjoy dungeon crawls. Liked the foundation you're working on here.

X Terminator Sim 2036 by vknauss 2025-04-08T23:49:36Z ♥ 3

Interesting game! Made it to the end. With how much I was getting hit on floor one, didn't think there was any way I'd survive 50+ enemies, but I made it somehow. I liked the snappy controls. The music was good and varied. I know how tricky enemy variety can be, but it would have been nice to have some other enemies. Overall nice work!

Li-Buried by Darkhog 2025-04-08T23:35:47Z ♥ 1

Interesting game! Figured out kind of what to do at the start, then accidentally dug when I tried to pick up a book, and discovered the digging mechanic. Had no idea what to do with it, and dug a really deep hole. Didn't really know what the goal or purpose was, but really dug the mood. Good work!

Scampi by apoly 2025-04-08T23:25:46Z ♥ 3

Nice work! I appreciated all the neat things you added in, like the arms and how they move, the minimap, the sonar, the way you had light bend. I would have liked the game to be a bit faster, even though it's "only" 15 minutes, it's still paced pretty slow and can be a bit repetitive. That being said I did finish the whole thing, so I'd say you did a fine job.

LD56 — Tiny Creatures (26)

TinySim by JPatrick 2024-10-22T02:49:03Z ♥ 1

I am fascinated with this submission. I love seeing the size varieties, how clustered/spread out species get, how far or little they move over time. Was really rooting for my clustered tiny friends minding their own business on the edge of the circle, completely surrounded by food, but hyperactive tailed yellow boxes came in and ruined their vibe. Oh well maybe next time, little friends! The sim does start to lag after awhile, but it's super fun to see what pops up and what gets made. Super neat design, excellent work behind the scenes making this function!

Bun Run by Koolruz 2024-10-22T01:21:53Z ♥ 1

Finished the game in a handful of minutes with "a handful πŸ˜„ " of deaths. Good fun! I remember your game Eye Fly. Following to catch more bangers you put out, since apparently I missed a few. Will have to go back and check them out. Good work!

Void Creatures by KaDokta 2024-10-22T00:58:58Z ♥ 1

Respect the mouse only controls. Really dig the idea of a "swarm" of tiny creatures that you control, super well implemented. Biggest gripe was really having no clue visually when the large beams were done attacking, as there still is some significant visual display for a small bit after it is completed, and having no idea when a large beam would move. But concept was great, execution was great, had a very good time playing. Nice work!

Yase-gaeru by Alexascher 2024-10-18T01:56:20Z ♥ 1

Great game! Tough, and tough on my hand, but fun. Nice job, good variety! Art and music were excellent.

Personality test by kanity 2024-10-18T00:36:00Z ♥ 1

Here's my result.Sprite-0002.png . Super interesting concept for a game, it's great! And the fact that each set of choices is a different creature is very impressive. I really dig the style of your games, and look forward to more in the future!

Also based on the hint you gave on the twitch stream I was able to find the combination for the secret ending :). Even knowing the first 2 it still took me 3 tries to get it right. Very neat!

Lice To Meet You by ruben01 2024-10-16T02:43:34Z ♥ 2

I couldn't let @tsaot have a higher score than I. Corner to corner, baby! Sprite-0002.png

Flick 'n Wave by GamerGoblin 2024-10-10T02:13:43Z ♥ 3

The couple of ideas I saw were great, but unfortunately I didn't know if there was much else to moving the creatures around and flicking them at nothing. Some help for the player would be nice, even if just on your Ludum Dare page! Nice work on what you did have, though!

Experiment "26" by SvetlanaLis 2024-10-10T02:04:27Z ♥ 0

Interesting take on the controls! Really gets you into the game. Music and art were quite good. Great job!

RPigG by WeirdBitGames 2024-10-10T01:56:49Z ♥ 1

Great entry! Found the spin mechanic really cool, and liked the health / shield management. There was a time closer to the end where I was going onto treasure spaces but nothing happened πŸ˜† But oh well, still managed to win! Very neat concept, good job!

Tiny Fate - Lost Ruins by sketchbookbug 2024-10-10T01:38:06Z ♥ 0

Agree with the other comments here. A lot of cool concepts, audio was great, but controls and some design decisions were a bit rough around the edges. Either way, enjoyed what you had and the mechanics enough that I finished the game, so good work!

Critter Gang by lastsecondgames 2024-10-10T01:27:23Z ♥ 4

Great stuff! Game played well, was decently challenging, and had great art and sound. Some sound effects carried over a bit too long, or into other tries, but not a huge deal. The fights were varied and fun. Nice work!

Meatheads by bigwhiteshogun 2024-10-10T00:49:16Z ♥ 2

I'll echo a lot of what others have already said. I don't think I have any "new" feedback to give. So I'll just say despite it all I had a great time playing and managed to win on my 4th or 5th attempt. Nice work!

Depthcaller: The Seahorse's Revenge by Tatuvasara 2024-10-10T00:25:31Z ♥ 1

Hey there, nice submission! Agree with a lot of the previous comments. One major thing I'd add for Quality of life: Having some kind of delay on when you can take damage. Having the boss slowly waddle in to you and you die from full health cause you're stuck in an attack animation is brutal. Canceling the attack, damaging you once, and giving you some immunity so you can flee would certainly make the times you do make mistakes feel better. Also found it humorous that you could still attack on the You Died screen πŸ˜† But I thought the references to the other games were great, the sound and music added to the amusement and overall feel you were going with on the game, so it came together really well. Good work!

TerrariumSim by Eranot 2024-10-10T00:13:45Z ♥ 0

Great art, great sound, and fun design! Good job

Blobby Bridges by Zathnic 2024-10-10T00:08:34Z ♥ 1

Man you had some rough initial comments! I thought this game was very neat! Super interesting puzzle trying to make everything fit, and really liked the same-color-attaching mechanic. Made things VERY tricky. On that note I did think the puzzles ramped up maybe a bit too quick. I got stuck on level 4 and after about 15 minutes on it gave up. But I thought this was a really neat submission and very cool concept. Great work!

Paco's Quest by Tiberiusuciu 2024-10-09T23:41:05Z ♥ 2

Hey there, good submission! Had a couple of issues I'll go over just for general feedback. I did not really read/remember that the c key opened something up, so I was completely lost trying out combinations....for a very long time. I had to go back to this page twice and reread everything to see if I was missing something because nothing was working. Then, even after finding it, and having 2 rows of items, I couldn't make anything. Maybe giving you small objectives first, or a couple of small freebies to get you going, could help the overwhelming initial task of figuring stuff out. I didn't have the patience to continue, and didn't make a single tiny creature :(

I will say I really dug the art, and thought the idea of differing hitbox sizes/timings added an interesting variety, and was implemented well. Good job, despite my failure at playing the game! πŸ˜†

Shrew by LightningST 2024-10-09T23:21:20Z ♥ 1

Echoing what everyone else said: art was nice, atmosphere too. Puzzles had a nice variety and made you really look at your environment and talk to everyone. Well done!

Feast of Fools by ehgoodenough 2024-10-09T03:08:58Z ♥ 0

Good game! Interesting overall flow of the game. Endless enemies, balance moving to the exit with defending yourself and attacking enemies. This one had a bug or two, there were some times where I would click on someone, click off of them because I wanted to use someone else, and that would count as my movement. There is an undo, but if you don't realize that happening and take the rest of your turn, it gets a bit messy. A bit less content than your last submission, but definitely nailed the mood and setting and characters in this one. Good work!

Also, all of your previous submission links are returning 404 errors now 😦

Microhylid Burrow Protection Squad by SodaGummy 2024-10-09T02:44:51Z ♥ 2

Hey there! Glad you were able to finish the game despite the stress. It's tough! I liked the dig mechanic. It worked really well with no errors. Your frog names were top tier, even though after getting my second frog, both of them had the same name but that's fine πŸ˜† The egg defense was interesting, and movement also worked really well. But there was definitely a little lack of clarity on what was going on. The game stopped progressing after day 3. But cool ideas and theme. Good work!

Dino Island Safari by Skleembof 2024-10-09T02:23:37Z ♥ 2

Camera work was great, difficulty was tough but not too difficult, narration was funny, gameplay was very fun. Great game all around!

Re-Bot by Iluvatar 2024-10-08T03:22:43Z ♥ 1

Can't agree more with what everyone else said. Atmosphere is top notch here. Game was fun but simple, loved the premise, great work! Had a small bug where I went to sleep before making it to the final area, then there was me sleeping in the bed still, but also active at the top. But a minor thing. Great job!

Prince Charmony by 100th_Coin 2024-10-08T03:13:48Z ♥ 1

As always, great work! The rabbit platforms were particularly impressive. Lots of creativity allowed here. One thing I'd like (or if it was there, didn't know about it) is a level reset button. I believe I softlocked myself. I'm sure I'll come back to it later at some point to finish it. Great humor and music as always!

Sugarglider in the Oddforest by Untitled Studios 2024-10-08T02:36:09Z ♥ 1

Neat game! I really struggled with the controls on this one. It was super satisfying when I could get it to work, but for the most part I didn't really know why gliding worked the way it did, or the L key outside of being on posts, or how to properly use posts. The art style was great, and the music very mesmerizing. Good job!

Burn EMβ€˜ All by Lzic 2024-10-08T02:14:27Z ♥ 0

Fun game! Good overall game flow. The game didn't overstay its welcome. I would have liked the magnifying glass to feel a bit stronger, but still fun regardless. Good work.

Mini Beasts by cassowary 2024-10-08T02:03:29Z ♥ 1

As always, great entry! Always fun to play the games you submit.

Turtle Shepard by Tsaot 2024-10-08T00:53:18Z ♥ 4

Nice submission! Dig the theme, simple controls, and straightforward gameplay. I'd have liked some kind of indication where seagulls that were successfully eating actually were, and some way to accelerate the end of the game when there are only a handful of turtles left and they're all as far away from the shore as possible. But the sound effects were great and same with the turtles reaching the water. The first time I played, the message I got at the end seemed to think I did quite a poor job, so I had to go back and play again for redemption. And then one final time to get my foot score up as high as possible. That's the goal of the game, right?

LD55 — Summoning (13)

Devil's Advocate by Spectra 2024-04-17T04:39:47Z ♥ 1

Neat game! Love the style of it all. It was fun to play through it and see where the story went.

Demon Well by 100th_Coin 2024-04-17T04:07:25Z ♥ 1

As always, excellent game. Humor and audio are top notch. Game has that 100th-coin charm.

Stars Align by cassowary 2024-04-17T03:46:30Z ♥ 1

Always a pleasure playing the games you submit! My tiniest critique is that if you press 'r' when it says press any key to continue, it restarts the level. Don't ask me why I pressed r I'm tired ok. hah, anyways! Look forward to your next game

Ritual of the Meek by Antti Haavikko 2024-04-17T03:08:42Z ♥ 0

This one was a tough one to get my head around. Really appreciate the creativity of being able to move the platforms, just something didn't click with my brain and moving them in the space given. As always, great art style and music. Cool entry, nice work!

The Summoner Stone -- LD 55 by Beebster Games 2024-04-17T02:55:38Z ♥ 2

I really enjoyed the lack of cooldown on fireballs, and that both clicks would spawn them. As a button masher, I actually had the opposite opinion of others on the difficulty, I felt like I couldn't take damage! πŸ˜† Very satisfying to have that kind of power level.

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-17T02:49:29Z ♥ 2

As others have mentioned, the game is pretty twitchy and has some movement bugs. With that said, I'm still impressed with what you managed to accomplish. Setting new terrain you circle around, handing jumps and jump direction, etc., were all well done for a game jam. I really liked the title and theme of this one, good work!

Power Summoning by -Mr-Mustachio- 2024-04-16T14:26:15Z ♥ 0

@mr-mustachio here is what it looks like on the itch.io page.

[Sprite-0002.png](///raw/a3c/c2/z/63ac0.png)

I wonder if there's an option to add a fullscreen button to the display so it doesn't get cropped off?

Spring Summoner by twist 2024-04-16T04:29:10Z ♥ 4

Cool game! I agree with the previous comments, a job well done. I like the movement and the idea behind the summons. It'd be nice if there was some better visual clarity between your allies and your enemies. Also, it kept appearing I lost, but my healthbar was still almost full? So definitely spending some time in future games working on player feedback would be good! The draw to summon mechanic was really neat. I struggled with any summons besides just a single straight line, though. Overall very neat! Good scaling difficulty, and nice risk reward going further from the oasis to spread more vegetation. Good work!

SLUMMONER by crow_seeds 2024-04-16T04:20:53Z ♥ 3

Nice one. Very bizarre, but in a good way! #TeamPigeon. The boss themes go way too hard. I liked the boss variety as well. The radio was a bit much for me, maybe just because I'm tired. A little too chaotic for everything else that was going on. I couldn't focus on it all. Either way, great submission as usual!

The Cherished Boulder by accordaquo 2024-04-16T04:01:46Z ♥ 1

Nice one! I like the implementation, and the progression. Spawning waves of minions that collect and protect for you is a really neat idea. Had a couple issues with how big the screen is displayed on the itch page, I couldn't see my materials and buttons to summon at the same time. Also sometimes my minions would fumble over themselves and get stuck in a giant cluster. And at some points, protectors seemed to fail to do their job (understandable, seems like that's the hardest to program) and even though I'd build like 30-40 of them, no enemies would perish. Either way, was a very satisfying game to play, I enjoyed it.

DUSK by wujood 2024-04-16T03:41:56Z ♥ 3

Nice game! Really liked the art and atmosphere of this one. It was tricky to understand that you could (and had to) summon a platform to get out of the tutorial area. Some kind of indicator to summon the first plant would be nice. The summons were interesting, collecting their requirements was a neat touch. I wouldn't mind the game showing you exactly how to use each summon you get once, so you don't mess up and accidentally use an elephant when you needed a penguin, like I did at the end of the last level, then have to start over. Music and effects worked really well with the art. Finally, I wouldn't mind if there was some way to activate the platforms instead of having them on cycles. Sometimes I ended up having to wait around for 10ish seconds for a platform to show up. Cool entry, really like the take on the theme here.

Mob Farm by Codeman1010 2024-04-16T03:29:00Z ♥ 0

Cool game! I like the music, the sound quality is a bit rough but the songs themselves are bangers. I enjoyed the art. I like the concept of having orders and fulfilling them. My biggest gripe is the speed of the game. It definitely has that sluggish "game jam feel" to it. I'd love for it to be faster. Either way, fun entry. Good work!

DemonLogic by ypwub5 2024-04-16T03:11:21Z ♥ 2

Good stuff! The programming was a little tricky to get used to, but by the end I felt I was pretty comfortable with the mechanics. I was scared of a solution where you'd have to summon 2 in a single chain, but luckily that never came. There's a TON of text, and I'd love to read it all, but I'm so tired right now from trying to push out my own game that I just couldn't. But I really liked how your level design matched the story that you told. The last 2 levels were great from a storytelling perspective. Overall, nice work!

LD54 — Limited Space (50)

Gear Mania by Curtis Pelissier 2023-10-20T21:54:29Z ♥ 1

Really liked the art and sound, as others have mentioned. I would have liked the pace of the game to be a bit faster, and felt like it took too long to get going. But I like where it was headed and how much you could do with it. Good luck getting 20 votes!

Thoughts? by Trexxak 2023-10-20T21:49:23Z ♥ 1

I, too, think pineapple on pizza is just fine. Good luck getting 20 votes, and hope you like your next submissions better. This one was very interesting, and for what it's worth I'm glad I got around to playing it.

Shelf Shift by Spajus 2023-10-20T21:40:36Z ♥ 0

Interesting game! The movement is really bouncy, the rotation a bit slow, and the books re-rotate really easily when you touch the shelf, making this a very difficult game to control. On that note it was pretty interesting, and very challenging. Good luck getting 20 ratings!

Captain Jove’s Treasure Trove by Spice Cabinet 2023-10-20T21:33:47Z ♥ 1

Nice work. Liked the idea of needing pirates for looting towns and getting gold, and needing cannonballs for other pirate ships, and having to resupply after you loot enough towns. Cannonballs were too sparse to survive for long, so I felt like I met an inevitable doom pretty early, but I got the idea of the game well enough with what was there. Good luck getting 20 ratings!

Z-Swarm by TurboTartine 2023-10-20T21:24:05Z ♥ 1

Interesting one. Mowing down a ton of zombies was very fun. Eventually ended up winning, felt like I had a ton of space, though. But the zombie hoards at night certainly fixed that issue. Good work and good luck on getting 20 ratings!

Nebula Odyssey by AugustCoder 2023-10-20T21:17:44Z ♥ 0

rating to get you out of the danger zone. Nice game. Out of nowhere all of my crew died and I didn't know why but I was doing well until then haha. I like the way you did pathing, it's clever and works well, although visually a little strange. Nice game!

Depthe by SleepyStudios 2023-10-20T04:37:31Z ♥ 1

Great job! Really well built, complete game. Puzzles were good, there was enough variety that it never felt repetitive. The click and drag to move instead of arrows/wasd is.. interesting, but it worked fine enough! The game fit the theme really well, and plays great. Nice game! 11:55 time 15 deaths 429 steps 8/8 apples

Windowed.exe by Phablix 2023-10-19T21:19:04Z ♥ 2

Nice idea and good execution. Would have liked a bit more enemy variety, or for enemies to "persist" when outside of the window, as just shooting in mostly 1 direction basically despawned all of them. But the idea was very good and on theme. Next time rate more games yourself to not be in the "Danger" category with only 1 day left!

Droplet Dungeon by aucguy 2023-10-19T17:46:41Z ♥ 0

Good game! I really liked the way the attack worked, with a bunch of particles in a spray. Always fun getting 5 times the damage by being close to enemies. A bit of variety in attacks or powerups or enemies would be nice, but for the length of the game what you had was decent. Nice job.

Stardust Slingshot by Kath_art_ic 2023-10-19T17:25:56Z ♥ 0

Cool game! Pretty satisfying laser/mining mechanic. Also tethering to things faster than you was pretty neat, felt like you could explore off of them a lot. Agree with the first couple of comments, the W key alone seemed like the best way to get your ship to behave the way you wanted with the way it was programmed. Took awhile but like everyone else I figured it out. Good job!

Low Memory Rush by Magnanix 2023-10-19T00:59:29Z ♥ 1

Really enjoyed this one. It's put together very well: the pushback of the gun, collecting coins, the and AI all felt fun, even if the game overall might have been a bit too easy (better that than too tough for a game jam!) Liked the map variety. Nice game!

Spooky Escape by BigAl 2023-10-19T00:50:08Z ♥ 1

Nice work! Game is scoped well for a game jam. I liked the responsiveness of the controls, losses felt like my fault for sure. I think tweaking the speed that you lose space and the importance of having more space would improve the game a bit. Right now I think it's perfectly fine to just dodge ghosts and ignore candy once it gets too fast. But I don't think that's a bad thing, the game plays nicely as is. The music and atmosphere were great. Good game!

Claustrophobia by NoobGeek 2023-10-19T00:40:10Z ♥ 1

Nice work, fun game. I liked the matching on a timer. I did get to a point where I don't think anything else gets added, so decided to stop, but fun nonetheless. Did you accidentally make it so you couldn't random 7 on the knobs? They never needed a 7th click πŸ˜† ! Fun submission, really liked the walking once they were free. How did none of them warn the next person what was happening!!!

Switch Space Limited by EPA 2023-10-19T00:22:08Z ♥ 0

Neat game! A little rough around the edges but the idea was executed quite well, Jumping felt great, pushing and pulling blocks: not so much. Also had some troubles with clipping on things that I shouldn't have. The levels were very interesting and explored the mechanics well. There were some points where you had to spam switch, and that felt a bit tedious, but mostly very fun to play. Cool idea, nice work!

Clockwork Tower by chompdev 2023-10-19T00:11:26Z ♥ 2

I can't say enough good things about this one! Really enjoyed my time playing it. Very engaging, very captivating, super cool twists. Great submission! This really stood out.

Kunti's Inferno by Duckwings 2023-10-19T00:09:42Z ♥ 1

Definitely agree with the music, it's bangin'! Had some troubles with the platformer controls, though. You're so tall, and some spaces are so claustrophobic! Really tough to get through, bumped my skull on a lot of things. But the idea of finding random collectibles to keep the platforms up was a neat idea, and executed well. Nice work!

Quicksand by Deruitda 2023-10-18T23:49:53Z ♥ 1

Nice work. Tried beating it a second time and got all the keys. Some of them were pretty tricky! The book still won ☹️

Meowpheus by ffffchai 2023-10-08T05:18:59Z ♥ 0

Nice game! Art was fantastic. Really enjoyed the ideas put here. The bubble limiting the area you can move in, and it shrinking as you're attacking was very cool. Also your attack speed being tied to how small your bubble was, also very neat. Made for some tough challenges. Although in a bullet hell style game, being brutally difficult is a good thing, I'd say for a game jam it'd be nice to be able to continue at the boss you last left off at, instead of starting over from the very beginning each time, just to let players experience all that you put in without making it a large grind. On that note, had a blast playing, and it was very well done. Good job!

Last Light by ArivanEverdingen 2023-10-08T05:01:49Z ♥ 1

Nice work! I really liked the idea of the two separate things working together, and enjoyed how many mechanics you managed to work into the Pixie. I do wish the game were a *tad* bit brighter, though, sometimes it was just a bit too frustratingly dark. Also the jump physics could definitely use some fine tuning. But overall good entry!

Final Frenzy! by almost 2023-10-06T04:20:33Z ♥ 1

this is basically how I studied for finals so I was a pro at this =) Actually did pretty poorly the first couple but after I got the hang of it, aced the last 4. really unique take on the theme! I do not miss my days in school. At all.

Hot Drills by CodeRaurus 2023-10-05T22:06:55Z ♥ 1

Nice work! I was not as much a fan of the heating mechanic as other people were. The drilling pace, the enemy speed, and how many levels there were was enough to make the game not need another aspect that increased how long the game would take. Enemies were really tough to predict, where sometimes you'd get chased from like, halfway across the screen, and other times they'd just leave you even though you're right next to them. Interesting idea, good execution, pretty fun, nice game!

Avoid Evil Space by soup and sandwich games 2023-10-05T16:41:31Z ♥ 1

Tough game to wrap your head around! Pretty interesting mechanic, haven't seen that before too much. Like some other comments this was complex enough that I couldn't have survived much longer, or with another planet, so balanced pretty well. Nice work!

Astro's Ladder by alec 2023-10-05T16:34:51Z ♥ 1

Great game! The mechanics were very well executed and the levels were very interesting. Got a bit stuck on the last one, and trying to reposition the ladder while holding it was a bit rough, but I made it all the way through and had a great time. Well done!

Iceolation by CaptainPMM 2023-10-05T16:03:31Z ♥ 4

The sunglasses were a great touch. Never before has a penguin been SO COOL.

Circles: Square dodge Twice by Crami 2023-10-05T15:59:57Z ♥ 1

Neat game! Fits the theme well, controls well, quite fun. I lost basically every run to the tiny laser that is hard to see and goes much faster than the circle bullets, so those were a bit frustrating, but really liked the parry mechanic and everything else, really. Overall very good game, Good job!

Tiny Planet by MushBoOM 2023-10-05T15:50:31Z ♥ 1

When I click on the download I get a "Not found" page. ☹️

Cold and Unforgiving by ViktorTheGreat 2023-10-05T07:16:18Z ♥ 1

Nice job! I liked the story, and having to make the choice. Felt impactful. Really liked the setting. Good work!

Rusty Barrel by KenForest 2023-10-05T06:53:45Z ♥ 1

Very nice work! Really appreciated the different aquatic life and scenes you put in this one. Also really liked the ending. Good game!

Smasher by Iluvatar 2023-10-05T06:40:51Z ♥ 4

Nice job, great work on the art and sound!

Boxed Boxes by jebouin 2023-10-05T06:27:42Z ♥ 1

Super creative! Really like the idea of being tethered to things like how you did it. Found the mechanic of the zones intersecting a bit confusing, but managed to make it through the whole game anyways. I would have liked a better wall jump, it was very tough to control. But the levels were neat with a nice variety, and it was a great time. Good job!

Space Phantasy XIV - Disc 5 by Frogravity 2023-10-05T05:56:58Z ♥ 1

Fun game! interesting puzzle trying to figure out what to do to win. A little rough having to go through all the dialog again when you retry, but didn't deter me from finishing the game. Very entertaining!

Single Circle by kanity 2023-10-05T05:36:54Z ♥ 1

Very creative, super nice story, easy to play and a great experience. Fun game, nice job!

Stretchmancer by Choo 2023-10-05T05:25:18Z ♥ 1

Awesome work! Super creative mechanic, and managed to use it in a bunch of non-trivial, non-repetitive ways. Glad I ran across this one on the games list!

Tinycrawl by ehgoodenough 2023-10-05T05:03:50Z ♥ 0

Who gave you permission to make music so good??!?!?! Should be illegal. Game was great, flowed really well, was very interesting, fit the theme well, did everything right. My highest rated this time around, very well done! Or ... "eh, good enough" as your name suggests. Following you in hopes you make more absolute bangers in future jams.

Park King by BoxedMeatRevolution 2023-10-05T01:53:03Z ♥ 1

I learned from this game that if you're in a cop car and you hit a wall enough times you try to pull the wall over.

KAAMOS by PabloAbraham 2023-10-05T01:17:48Z ♥ 7

Great job! The game was super ambitious, which I appreciate a lot for a game jam. The art style was incredible, have to say! The dialog system and such were great. The driving part was a bit rough, some visual indicators as to where you need to go would be nice, as fuel was so limited. Also couldn't figure out how to shoot, and got stuck inside the lake somehow. But bugs like that I think are definitely going to happen when you have a game this scope. Managing to have that many people on a team and being able to put everything together the way it was put together is no small feat!

Jar World by TheMixedMaster 2023-10-04T04:51:44Z ♥ 1

Echo what everyone else said here. A very satisfying game!

Cloud Prison by Alexascher 2023-10-03T17:34:51Z ♥ 2

Well done! Liked the drawing of spells and the way the game progresses. Made it to the end! I agree with wanting easier ways to determine where you start drawing from, as backtracking to the first candle just to cancel and start somewhere else was a bit tedious, but not a huge problem. Also ran into a problem where I cast the cloud spell and there was nowhere to put it? So I kind of just had to sit there until the wind blew some other clouds away. Also having to click/drag the spell list was a bit off, but not a dealbreaker. Overall good work!

Ark of the Dogbear by doubley 2023-10-03T05:32:52Z ♥ 2

Nice game! I liked the idea of having to fit the pieces in the small space, while paying for them in a minigame. The fishing minigame was a bit frustrating at times, though. when the fish can move faster than your cursor, sometimes there's literally nothing you can do but sit and watch as it moves away from you and there is literally no way to catch it. Having the fishing cursor move faster and accelerate a little more chaotically might achieve a similar effect without having it feel so bad when a fish decides to be uncatchable for 4 whole seconds. was confused by the scoring until I read the description. I like the scoring conditions, and think it was a good idea that would add to the tetris part a lot. Also the art on the fishing minigame is superb! Good job

Space Trucks by digital bacon 2023-10-03T05:18:58Z ♥ 1

Nice game! Have to agree with the initial package spawn rate, would have liked that much higher. Got to around $1100 before I stopped, and I did notice the timer going down but 4.5 seconds per package is still plenty to be way ahead of the timer. There was an interesting input bug: if you press up then right one almost right after the other, the cursor jumps. Threw me off a bit trying to have snappy inputs. Also would be neat if multiple packages spawn or there's multiple shaped packages besides the 2 (like all tetronimos, e.g.) - but I do know this is a game jam. Great sound/art. Good job

Urinal Simulator by amirrajan 2023-10-03T05:00:27Z ♥ 0

Fun game! Nice choice of music and sound effects haha. Got the "thing" that happens where "things" besides people having to go to the bathroom spawn, and made it to around 55 dollars before the game crashed. Oh well, good job on the game!

Hazel & Hector by cassowary 2023-10-03T04:22:25Z ♥ 1

As always, great seeing what you make! This game is no exception. Very well drawn, music very relaxing, puzzles very well build. All around great job!

Shattered Spirits by Tobius 2023-10-03T03:11:05Z ♥ 1

Very interesting game! Great art, fun concept once you get it, and the characters had a good variety. I would have liked if, when its your next character's turn, that it would "auto hover" them, so you know what the active character's moves are. Also some way to have what the specials do be more clear/prevalent on characters would be nice. But I liked the idea quite a bit, good work!

Fun Ant Game by ElmoEinstein 2023-10-03T02:31:54Z ♥ 1

Nice job! Very interesting setting. Didn't know you could scroll with wasd so I was super confused how to get to the surface. And with so many tunnels it would have taken forever to get there. But got a pretty decent ant/food cap. very relaxing and fun game!

TetraCity by Vincent Jung 2023-10-03T01:58:20Z ♥ 0

Interesting stuff! Really like the idea of this one, super creative, really good use of theme. Have to echo some of the critiques of others here. Controls were a bit wonky. I don't mind not being able to place on a floor covered by water, but not having to be on the same row was tough. Also, there was a thing where I couldn't build on the highest floor until the timer was at a certain level? Odd. Finally, can you just stay in the water and just jump the whole time πŸ˜† ? Either way, really like the concept. well done!

TetraPolis by PassbyKamenRider 2023-10-03T01:48:15Z ♥ 1

Interesting take on the theme and on tetris! Lots of rules and things to learn to jump in. Didn't fully understand it but got a couple games going decently. Nice job!

Murbunbun's Murder Mansion by Steve Dragon 2023-10-03T01:41:12Z ♥ 1

What a game! Glad I stumbled on this one. Very interesting idea. I loved a lot of the dialog, very creative! Especially with Disco the dog. Good work, I got it right!

2 Dudes against the Liquidator by Kitira 2023-10-03T01:30:39Z ♥ 3

Interesting game! Very tough to get your head around the motion, but pretty satisfying when things go well. Tried the last level and only 1 piece couldn't fit, but it counted as a loss anyways :( - oh well! Good work!

p by Leo Lin 2023-10-03T01:08:25Z ♥ 0

Nice game! Gives you just enough to figure out how to play, and the puzzles were built well. Almost got stuck because I forgot the rules for jumping, but I made it to the end. Good job!

Hemophobia by David Koloski 2023-10-03T01:01:16Z ♥ 2

Nice work! Interesting concept on the bullet hell genre mixed in with the theme. Done really well, getting hit carries over into other levels. Neat!

LD53 — Delivery (35)

Then Came A Stork by bonkibot 2023-10-03T04:45:18Z ♥ 2

Great entry, super atmospheric! Only downside was some pacing issues while backtracking, but fun, great checkpoint system, and very good delivery. Nice work!

Wireworld by blinry 2023-05-08T23:33:07Z ♥ 1

Great entry! After way too long I had to give up on the Intersection level. My brain just couldn't handle it. I think it might have been easier if I understood the couple of levels before it better, but I think the way I "solved" the levels was incorrect, but good enough for a level complete. Fun concept, though a bit tougher to wrap your head around than your last entry. Music was a bop, game was very complete, great work!

Storky McStorkface Express by Flying Dog Fish 2023-05-08T04:18:35Z ♥ 1

I usually have trouble with a lot of momentum based games, but this one was surprisingly logical. I figured out pretty quick how to go different angles, so definitely good work on that. Some levels were a bit rough due to not knowing which way to go, and having multiple options, but it wasn't too much of a hassle overall. I like the walls of the level being tied to the animals. Nice work!

The Giggle Pit by jelch 2023-05-08T03:59:50Z ♥ 0

Interesting game. I liked the audio cutting out on a miss, but agree with others that more to do would have been good. Either way, good job!

De-livery by Sylf 2023-05-08T03:50:57Z ♥ 2

Got to old age! Interesting concept. I liked being able to re-drag things already placed, and found the idea of healing specific spots that take damage interesting, as well as cells losing health for running into the enemy. Made the game an interesting placement puzzle. Nice work!

Salty Coins by Alexascher 2023-05-08T03:39:03Z ♥ 2

Great game, well executed, pretty fun. Really liked all the companions and upgrades, felt it really put the game over the top. It was clean and complete. Only critique I could have is maybe having the red/green for buy/sell more distinct, and the icons a little bigger so it's easy to see what/who is selling and buying. But I got a pretty lucky run my first time, and got Sugar to buy 1, sell 5, right next to each other with only 1 time in between, and managed to turn a bleak looking run into a win! Very well done!

Magic Map of Adria by Shiiro 10psi 2023-05-07T19:15:48Z ♥ 2

Echoing what other people said here, really really cool take on this style of game. Had a blast going through each one, but did wish for a little bit more variety in the puzzles, as some felt like exact copies of each other. Either way, super neat idea and very well executed, great job!

FEED CRUNK by Claybro2021 2023-05-07T01:59:27Z ♥ 1

Came back to this one after a handful of frustrating deaths, this time I beat it. Nice final liver ending =). Agree with other comments here about the crazy amount of backtracking. There were also issues of like.... running when you intend to stop, blind falls into acid, and having acid pits on the same level as you, so when you're trying to run to get the biggest jump possible, your toe touches the acid and you instantly die. I also randomly found the jump that gets you extra height? And had no idea why that worked, but hey at least I eventually found it 😎

Good game. A little rough overall, and definitely could use some player Quality of Life stuff, but the art was very nice, and really liked the setting of this one (and liked it enough to come back a second time and finish it.) Good job

Delinquent Delivery by SJPixels 2023-05-06T23:42:16Z ♥ 1

Nice work. Sick art!

πŸ—£οΈ MR SPEECH: The Purr-fect Pitch by Choo 2023-05-06T23:25:05Z ♥ 2

That act 2 is exactly where I guessed this game would go. Perfectly logical next step. Really liked the humor in this one, well done!

Red Planet Rendezvous by csimpson 2023-05-06T22:40:19Z ♥ 1

Took me a handful of tries, but I got it detached and got a 0m distance. Had to play again and drop off target to make sure it was displaying correctly πŸ˜† Good work, especially for a first time game jam! Momentum based physics games are always tricky for players, this one was done quite well though. Good work!

MailBeats βœ‰οΈπŸŽΆ by Adam Gaskins 2023-05-06T21:19:56Z ♥ 1

Can't add much other people have said. I did start getting weird eye/brain strain watching the sidewalk, I think it was just the perspective was a little too sharp or something? And I wouldn't mind the mailbox/cone sounds punch lining up with the beats instead of their animation, although I can see why it is the way it is! Really liked the audio you chose, and the game was quite fun, all 4 levels had decent variety. Nice work!

Portal Package Panic by PtitJao 2023-05-06T20:38:26Z ♥ 2

Nice game! Have to agree with other people and comment on how great the art is. Got to a point where I don't think you walk fast enough to actually fill the orders in time, but hey, the game has to end sometime right? πŸ˜† Good work!

PARCEL ROCKET by Braveskin 2023-05-06T20:24:40Z ♥ 1

Got to the end! Very, very tough to control, tough to shoot, tough to see. But the game came together pretty well! I got lost after delivering the 3rd bar, didn't know if that was the end or if there was more, took me awhile to find the ceiling that opened up. Maybe an indicator of where things are opening up might be good since it's all off screen? Also, I had 0 credits the whole time, and I didn't know how to get more. Either way, for a first time game it came together very well, and the game as a whole was a very well designed and complete! Good work

The Convoy by Vectrex28 2023-05-06T19:42:16Z ♥ 1

Just to echo what everyone else said, super impressive, great game!

Its All in the Delivery by Glove 2023-05-03T05:44:31Z ♥ 1

I really enjoyed the combining of cards. Never got higher than a C, but it didn't matter, the game itself was very well done!

Punchline! by Federyee 2023-05-03T05:28:19Z ♥ 3

Solid entry, enjoyed the minigames I got. Some were a little rough around the edges, but that's to be expected on a game jam game. Cool take on the theme. Nice work!

TWEET by Bo Dangles 2023-05-03T05:20:25Z ♥ 1

Super charming game, nice variety of minigames!

Mailville by the neon shark 2023-05-03T05:14:04Z ♥ 1

Will echo what a lot of other people said already: Game looks great, plays and controls super well, and was good fun. Nice job!

Door Dashers by Grizwhirl 2023-05-03T05:05:43Z ♥ 1

Fun game! The driving controls were a little rough. Many times I would be driving forward, and wanted to go in reverse, but even the reverse button would accelerate forward. I think I had to go to a complete stop for the reverse button to actually back me up? But driving around despite that was fun, the pre-game menu and sounds were great, and I found even just driving around the town to see what you built was pretty fun too. Good job!

Feed The Owlets by Nikolai-Marian Sokolovskii 2023-05-02T03:52:42Z ♥ 1

Tough game! Had a lot of problems getting far, because it's so tough to fly far away and bring anything back, but fun nonetheless!

Rail Blazer by alanxoc3 2023-05-02T03:22:09Z ♥ 4

Great game! I really like the idea of the track building, spend money to explore and go to new places. The track generation was neat visually, the quest icons were really good in helping figure out where new places are, music and art were very good. Very fun!

Deliver Us From Evil by Tobius 2023-05-02T03:03:40Z ♥ 4

Interesting one! Pretty funny. Definitely a unique concept, I don't think any other people thought of something like this! Good work

Squid Belt by JustCore 2023-05-02T02:49:55Z ♥ 1

I hate making comparisons to other games, but this really reminds me of playing Solar Winds back when I was a kid. Love the feel of just roaming through space, you did a really good job of capturing that feeling! Really enjoyed the fire effect too, simple and effective. Aiming is very precise, controls are snappy. Only critique is that the squids are maybe a little too few and far between. Really liked this one, good job!

QuadTrain by Alfredo Cossetin Neto 2023-05-02T02:34:10Z ♥ 2

The physics were wild and I'm here for it. Sometimes the camera was a little tough to deal with, as it would be really low when there's nothing you can hook onto, and that last level was tough! But it was a cool concept, good job!

Lil' Red Witch by Bluepir 2023-05-02T02:29:12Z ♥ 2

Nice game! Got to the end screen. Noticed a bug where if you switched from left to right real quick, you'd stay going left instead of switching direction. Other than that was a solid entry!

Purrfect Delivery by Mashiro 2023-05-02T02:19:49Z ♥ 12

Very interesting game! Mood was spot on, music and art were really good. The ads were funny. I had a game over on level 7? where you have one car go to 3 different houses. Otherwise good job!

The Curse of Sentience as a Delivery Box by vfewa 2023-05-02T02:07:43Z ♥ 3

Fun little physics based game! Really like the name, and like how satisfying it was to jump while pushing into another box to make it on top. Some things felt a little off, like how difficult it was to hit the switch on the wall in level 2, and the sound effects when you moved, but I liked the game overall, and it had good variety. Nice work!

Watching Eyes by AylanJ123 2023-05-02T02:00:46Z ♥ 3

Interesting idea! I liked the second camera showing what is below you, interesting take when you can't tilt the camera up and down. Shooting was a bit wonky, but did manage to take down a drone. Some feedback on when you're going out of bounds would be nice. But the game looked pretty good, good work!

Legendary Delivery: Pedro the Squirrel by Wuya_Cafe 2023-05-02T01:55:27Z ♥ 3

I like this idea a lot! Having the mouse be your weapon was a neat idea! The game was a little tough at times with how many enemies spawned, and getting caught in a death loop, but it was forgiving enough that you could make it through anyways. The tutorial was also very good! Good work

Seven Trains by Matthew Bond 2023-05-02T01:44:21Z ♥ 1

Interesting game. Love the design, but there is a LOT to take in to start. It would be nice if there was a mini-version of the game with guided steps to onboard you, but I do know the difficulty of doing so for a game jam. Either way, cozy, neat game!

Aspect Traveler by Benedict Ide 2023-05-02T01:39:24Z ♥ 4

Very moody game. I love the idea of the game style where you can't let resources drop to zero being combined with a text adventure! Great work!

NightClub DrugLord by Kentin_BK 2023-05-02T01:24:22Z ♥ 4

Really liked the music change when in the bathrooms. Gameplay loop was fine, nothing too crazy but it worked for this game. Definitely did a good job feeling like you're being hunted down, the guard is daunting! Good work

Becasse against the depths by Norah 2023-05-02T01:17:49Z ♥ 3

Nice work! The art is incredible and the music was fun. The boat moved a little slow, though. I liked the entries in the book, added a lot of character. Well done!

Delivery Is EVERYTHING by SephoWepho 2023-05-02T00:25:29Z ♥ 1

Nice submission! Some things were a bit awkward, like "3" and "three" both being on there, and text not lining up until after you type most of the words... but the art, music, and overall feel of the game were great! My fingers hurt a little after this one haha. Good work

LD52 — Harvest (19)

Planet Harvest Unit by Harmofish 2023-01-13T05:54:50Z ♥ 1

Nice game! Very ambitious with the events and the tech tree! There were a handful of things that didn't work the way I expect them, like the explorers always finding nothing, and the mines not destroying the hostile creatures, but it was pretty fun once I got the hang of the energy and then mineral mining. Super unique idea!

HarvesTile by Wieczny 2023-01-10T22:17:46Z ♥ 2

Nice one! It took awhile for me to get the hang of the game, but when I did it was pretty fun! I wouldn't have minded a smaller deck to start, so there's less stuff to read and try to understand. Also sometimes a single tile could go from a fully fortified town (0 souls per harvest) to completely destroyed in 1 turn, which I still don't quite understand why. I wouldn't have minded the defense stat instead show how many souls you'll harvest, or how close you are to harvesting, etc. But I love strategy games like this and I felt this worked quite well, good job!

Scythe by beats 2023-01-10T21:42:27Z ♥ 1

Straightforward game and it works well. First time I succeeded it was 50 seconds, but after a couple more tries I ended up with 18 seconds! I could have gotten faster too but those last crops are sometimes really tricky to hit! Good job

Kobold Fishing by Gawain Doell 2023-01-10T21:01:10Z ♥ 2

Can't echo enough what other people have said. Good game, fun core gameplay, extinction mechanic is neat, sound effects are great, and could probably play infinitely with how fast populations replenish. Overall very solid entry!

Energy Harvest by SlantyOJ 2023-01-10T20:07:02Z ♥ 0

Nice game! I really liked the aspect of letting go to not waste energy and letting momentum carry you to where you needed to go. Also I really appreciated the levels where the two were different sizes/shapes/speeds. Made for interesting levels.

Tune-uki: Human Harvest by CasualNothing 2023-01-10T20:02:25Z ♥ 3

What an absurd game, I love it! Despite being really bad with a lot of rhythm games when playing on PC, I found this to be very straightforward and very easy to sight read. The dancing tanuki was as ridiculous as it was delightful. The music was great to boot. Good job!

Harvest or Die by Ninnec 2023-01-10T19:49:11Z ♥ 1

Interesting game. Very moody. Took a bit but had an "aha!" moment with how the mechanics work and how to not get overrun by the slimes. Felt it was a bit strange that even when you were at 100%, you still had to replace one more time, but that makes sense cause that's the harvest. Was just spooky cause you have nowhere to run once it happens! Got the bunny party at the end. Good job!

Travelling Tea Maker by detectiveLosos 2023-01-10T18:26:09Z ♥ 6

Really enjoyed this game's style and mood. I don't know anything about tea so guessing what to put in drinks was a bit of a mystery, but I had fun nonetheless! Only issue I ran into was sometimes not being able to scroll down far enough to see the options (this always happened after a character portrait spawned, but not every time) - but I was still able to hover to the very bottom of the screen and select the top option to continue. I really liked being able to collect ingredients, and felt having more options to be able to help different kinds of problems was interesting. The characters you run into are all very unique as well, definitely felt like a lot of time was put into them. Well done!

Harvest Bowl by NvrSkipGameDay 2023-01-10T06:35:22Z ♥ 1

Great game! Took me a sec to realize how to pick your speed since it builds up so fast, and the control doesn't say to hold - And also it was really good only having to hover the left and right zones, not click on em. The level design is great, interestingly laid out and a challenge to do well on for the player. Good job!

9CELL by kylerhoades 2023-01-10T05:52:19Z ♥ 3

Great game, great atmosphere. Only day 35, didn't unlock any cell past the 7th, but it was pretty fun! Very good submission!

Bloodberry Fields by anoushcat 2023-01-10T05:02:34Z ♥ 2

Agree with most other comments here. However, the music was bangin' and the art was great and I had a good time beating your game. Good job!

The 35th Tri-Annual Blitheport Harvest Day Jamboree by redoplus 2023-01-10T04:47:43Z ♥ 2

Fun minigame based game! The individual games were fun, even if the eggplant totally cheated on the button mashing segment!!!!!!!! I'll get 'em next time for sure! Great humor, great art, really well put together submission. Great work

Dice Wheat Me by Joe Eric 2023-01-10T04:36:41Z ♥ 1

Is the current linked build functional? I can build buildings, but when I click on them and expand the menu for that building, there never is anything there, like in your screenshots. There are references to farmers in the text when events happen, but never any farmer images in the farm, and nothing that is clickable. I can't click to sell wheat in the market, the farms, barracks, and main shelter are empty all the time. Let me know if I'm missing something, I love this layout and love dice rolling, so I'm very interested in trying this one!

Rollin' by Spaint 2023-01-10T04:13:23Z ♥ 7

Really appreciated the level design. There was enough there that was out of reach that really inspired me to keep pushing upgrades. The physics was top notch. The wall clinging was insanely satisfying. Minor nitpick, I wouldn't mind there being a bit more leniency in picking up smaller objects. They can get really tough to grab, even though you're clearly rolling over them.

That being said, I did max out on upgrades. I found secret waterfalls, and climbed them. I climbed the highest summits, found meat treasures other hedgehogs could only dream of, and obtained a mass so large I became one with the universe. Had a great time, good work!

Reap What's Been Sown by Fishy_F1shy 2023-01-10T03:15:35Z ♥ 2

great work! I really enjoyed the art and the puzzles. The vortex things that spawn were cool. Went through it twice because I misclicked an answer at the end, just to see the good ending. Had fun playing it! Only critique was not knowing what was clickable on the motorcycle screen. Thought I almost got softlocked for a second! Good submission

The Eversoul by Substain 2023-01-10T02:35:58Z ♥ 3

Fun game! Super satisfying using your enemies as minions, I really liked the model for your summons. Broke through the gate multiple times, but kept getting the message saying the only way to find out is to try again. I wonder if I missed anything? Tried exploring the whole area but couldn't find anything special. Nice submission

'Arr-vest by ThePelranthean 2023-01-10T02:24:12Z ♥ 1

Fun game. I loved getting max cannon upgrades and a handful of attack speed upgrades, sailing into the middle of a huge fleet of enemy ships, and just spinning in circles as a whirling death machine as I watched everyone nearby disappear! I appreciated being able to turn really quick with wasd. Also found the ships that ended up on the shore to be quite amusing. Had to stop cause there's no auto fire, and my hand was starting to hurt haha. Good work!

Ohio Simulator by Togposh 2023-01-10T02:07:29Z ♥ 3

Exactly like being in Ohio!

Strange Orchardist by BoxedMeatRevolution 2023-01-10T01:55:17Z ♥ 1

really great submission! Super polished, gameplay was very fun. I loved the second path through each level that was tougher than the first. Getting the super jump consistently was super fun, as was the ice mechanics. Well done!

LD51 — Every 10 seconds (14)

Murders at the Manor by Rashcan 2022-10-19T23:58:44Z ♥ 1

Loved the concept and execution. Disagree with other comments about other clues and art style, I felt it was just enough to make it work while still making it very interesting. Sure if the game were a full release, there'd need to be more, and there are plenty of ways you can expand on this concept, but for a game jam game I think the idea was realized incredibly well, and was very fun to boot! Good work!

Timed Well by Budda 2022-10-16T00:20:43Z ♥ 1

I feel my individual level times were super fast. Got all but 1 on the first loop, with being able to hold right most of the time. But the game ticks up even when you're experimenting, so my final score was a 4:58:16, with most levels being completed in 5-15 seconds. Fun game! A couple minor gripes with bouncing when you hit the ground stopping you from being able to jump, and some weird heights being really tricky to jump over, but I really liked the submission!

10Y Lost, 10M Lives Regained by jjbug 2022-10-04T03:21:53Z ♥ 1

Loved the atmosphere in this one, and the intro is top notch. Good work!

Bad-to-the-bone Tyrone in the Apocalypse Zone by LeoCeballos 2022-10-04T02:52:49Z ♥ 1

Nice idea! I kept accidentally pressing dash too many times and having my computer ask me if I want to turn sticky keys on haha. Was fun, liked punching walls and finding shelter.

Tile To Tile by ADerpyChickenStudios 2022-10-04T02:44:44Z ♥ 1

Nice game. Platforming was really fun, I like the idea of a fraud path.

Deep Space Time by jmt 2022-10-04T02:37:47Z ♥ 1

Nice work! Had an issue where my clones kept closing the darn door where you needed 2! Didn't notice the reset button, so just started over, but was super fun, really liked the variety in the puzzles. Good work!

CyberBeat by Abdonatioera 2022-10-04T02:28:06Z ♥ 1

Good game! Have to echo some of the other things said. Would be nice if there was a bit more time to react to/understand attack patterns. Tried beating the game legitimately but I'm VERY bad at it haha! Got the win cheesing it by being invulnerable. Nice style, nice idea!

Finding Time by b4ux1t3 2022-10-04T02:20:49Z ♥ 1

Tough to control, and a couple of places where you could get stuck, and have to wait for very long periods of time to even be able to backtrack, but the lighting and rotating world were cool, and found my way to the end eventually! Good job!

Dice Caster by mauvegrover 2022-10-04T02:15:27Z ♥ 0

I liked the game! I like the idea of rolling dice, and using them to cast spells. The red circles and dice were a bit confusing, but other than that cool idea!

Clockwork Owl by spacefudge 2022-10-04T02:07:06Z ♥ 1

Ended up getting high enough level? cog upgrade? that I could just hit continue and it would up the level counter (and keep me on the shop screen, so I could do this infinitely, and no levels would spawn!) So I ended up getting to around level 500 before I got tired of clicking haha. Very fun game! Cog upgrades busted. Would be nice with more enemy/item varieties. Theme 10/10.

Decaedia by arzi 2022-10-04T01:05:56Z ♥ 1

Interesting game! really liked the controls and overall style. A bit more guidance on what you're doing or how to do certain things would be nice, but it's a super cool presentation, cool music and art, and really neat game to play

Descender by salamandur 2022-10-04T00:25:56Z ♥ 1

I get this error when trying to run your game from this page:

"Uh oh! If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/

404 Not Found"

Let me know if I'm doing something wrong?

Carddown! by RahmKota3 2022-10-04T00:23:14Z ♥ 1

Super fun game! Really liked the premise, like it enough that even when I thought I hit the end cause I got the same enemy configuration 3 times in a row, I kept going. My biggest issue was the lack of feedback when things happened (took me a bit to figure out that enemies attack when one dies.) Also my hand started hurting after awhile =) - wouldn't mind being able to hotkey cards, but maybe that would let you play too fast.

Would love to more! More cards, more upgrades, more enemies (I know it's a game jam, though!) - the enemies that had meta-attacks were super cool, I liked the upgrade that rewarded trying to get 4 attacks in a row. I got to a point where I didn't think I could outheal pretty much any damage I took. Anyways, cool game!

Chicken Produced All (Clicker game) by Wendy222 2022-10-03T23:39:28Z ♥ 1

Nice game! The creature art was super well done, and even something like just seeing them all walk around made the waiting no problem. Catchy song too

LD50 — Delay the inevitable (36)

Asteroid by DevParty 2022-04-21T18:32:04Z ♥ 1

I came back to this one randomly. I did not realize you could move. Then I read a comment about a tutorial, so I rewatched it, and didn't realize you could upgrade either. So I was trying to win without upgrades and without moving, and thought the game was just impossible. Still took me a few tries, and took me a bit to figure out what button bought upgrades / how to buy upgrades, but I had way more fun with the game with those two things haha. Nice work!

Chaos Vault by Zykra 2022-04-21T04:43:26Z ♥ 1

After like.... 10 tries I *got* it. Not winning, just... it clicked. And woah. Super cool moment when that happens! I think a little bit of pushing the player to charge in a direction might be good, but it was a very cool "aha" moment for me, followed immediately by another one when wondering how the heck you can get past bullets spaced only 3 apart. Cool submission!

Fate's Flower by Prismapunch 2022-04-21T04:14:45Z ♥ 1

Nice entry. Nothing new to add that other commenters didn't already say. The art mix was great. I was hoping that maybe there'd be a secret ending for (torch destruction) completion but if there was one I couldn't find it. Either way, nice work!

Distant Colony by mikouaji 2022-04-21T01:53:14Z ♥ 1

Nice game! Nothing crazy new to report from everyone elses. On my third playthrough, I decided to see how far I could get before the game froze.... and I think I actually am pretty close to being ahead of the curve? Last run I froze at 28, but this time I'm going strong at 38 and no enemies have entered my maze yet =). Either way the game was fun enough for me to want to try to get to this point, and I love building mazes in tower defense games so you got me hooked. Nice job!

Edit: nevermind. Enemies got stuck on each other and started piling up so the game eventually slowed to a crawl, but I got to day 52 at 100% base health before giving up =).

Interstellar Transport Pod by Flightless 2022-04-20T16:40:32Z ♥ 1

I really like this entry. Gameplay is pretty simple but there's so much storytelling going on in what you chose to include as positive and negative thoughts. Like, family related things being positive.... for the most part! Oh and how large/small different positive thoughts are. I thought that was really cool, and was incredibly effective storytelling tied into mechanics. Tie all that into the general theme of the game and this game is overflowing with Theme and Mood. Really cool entry, glad I played it!

Sleep Keeper by cluster7ck 2022-04-10T00:22:54Z ♥ 2

Just reiterating what others have said. Super clean game, everything works really well. Abilities chained together in interesting ways and were interesting picks. Well done!

Healer, LFG by malero 2022-04-05T17:33:55Z ♥ 1

Great game, cool idea, good execution. Enjoyed the variety of upgrades and items. Would have liked more variety in skills from the get go. Well done!

Impending chemical catastrophe by codebug 2022-04-05T16:35:02Z ♥ 0

Fun game! Got a 3500, it gets REALLY tough when it starts getting faster, and I'm pretty sure there's a time where you take one of the 3 colors and have a drought of like 15 =) It makes the game work and stops you from likely being able to keep the board entirely clear. I like it, good work!

STONEHOLD by teamscripta 2022-04-05T16:29:10Z ♥ 2

Game plays pretty well! relatively fun for the variety of enemies that exist. The ultimate was very satisfying to use =). Could use some more variety and cleanup, but great for a LD submission. Good work!

Cardboard People on Fire by BoxedMeatRevolution 2022-04-05T16:19:43Z ♥ 1

Nice game! Really enjoyed the world you built. Cool art and atmosphere in general. Was fun exploring. Good work!

Milk man commits tax fraud by OwnGamesGamer 2022-04-05T16:14:07Z ♥ 1

Really appreciate the mood of the game. Had fun launching milk out of the back of the truck, getting flipped over, etc. Could use some camera/controls polish, but was pretty fun! Good job

Wheelbarrow Cash Blast by sslees 2022-04-05T16:03:20Z ♥ 1

Haha, fun game! I like the almost rhythm game feel of the money falling. I also managed to get the "infinite" by having my speed set to 1048576 with no trash. But the game was complete, playable, and pretty amusing! Nice work.

Fading Crown by Fer Gueler 2022-04-05T15:33:27Z ♥ 1

Nice game! Echoing the sentiments of other people who have already commented. I think the game would have benefitted greatly from a checkpoint system. But the art and sound were fantastic, and the game was huge, challenging, and the variety of areas was very impressive. Good job!

The Lost Daughter by Lpax 2022-04-05T15:19:49Z ♥ 1

Nice game! I thought the atmosphere was top notch! Struggled understanding when villagers would help me or not, and rarely had enough health to see if I could win a fight or not, or if I haven't interacted with enough things. Enemies seemed to die randomly, or live forever and do far more damage than I could block heal. Made it to the third fight. Fun game, would love to get more feedback as the player to know how the things I'm doing/questions I'm answering help. Good job!

Out of blood by Conjure ETS 2022-04-05T14:55:54Z ♥ 1

Fun! The game got much, much better when I realized you have to HOLD the suck blood button (left click) to get any blood at all. I kept trying to tap it! The game scales over time quite well. There's a bit of wonkiness to summons and enemies shoving each other without attacking, but overall the game played well enough. Good job!

The Hill I Die On by DevVex 2022-04-05T05:00:49Z ♥ 1

Nice work! I like the art and the shadows.

Bitboy by Proxy-Games 2022-04-05T04:55:51Z ♥ 2

Nice game! I'm always fond of the [spoilers] meta style games. I liked this one. Some critiques: the slide delay is odd to get used to. The pipes are harder to see than they need to be. For a game with a lot of text, it would definitely be nice to be able to left click while it's displaying to jump to the end. Made going through the whole game much, much slower. You did a very good job with the effects, and I appreciate the refresh as a mechanic. Overall nice work!

Bark Park! by Space_man 2022-04-05T04:18:59Z ♥ 1

Nice game! Fun running around interacting with stuff. I think you could go a really long way with a bit more variety, but loved keeping away while also doing everything else. Awesome theme too! Very distinct.

Lone Bastion by Cosmo8 2022-04-05T04:12:45Z ♥ 0

Liked the game, liked the variety of attacks you were given. Really easy to follow game and pretty fun!

Handbot in... Scrap Heap by DonnieDarko 2022-04-05T04:06:12Z ♥ 5

Nice game! I really liked being able to build bridges, and blow stuff up. It was really satisfying throwing the thing into boxes to destroy them as well. Some of the slow traveling to get back to the pit was a bit much, and some extra direction on what exactly I was doing would be nice, but didn't stop me from having fun exploring! Good job

Cubic Defence by LeYamez 2022-04-05T03:55:22Z ♥ 2

Fun game! I like the combo of resource harvesting and tower defense! I struggled getting towers to place, but other than that controlled really well.

Desespirated by JmO14 2022-04-05T03:48:15Z ♥ 0

Same as other commenters. Can't get the game to work. Wouldn't mind an update letting me know if it gets fixed!

1 Man 6 Bullets by Raphaeltan 2022-04-05T03:43:14Z ♥ 6

Hekkin good game. Great sound, great effects, very polished gameplay, very fun! Bullet multi-ball is surprisingly fun to play around with.

One Last Letter by fosf0 2022-04-05T03:35:48Z ♥ 5

Nice game! I also had the same issue where I couldn't resize so the very bottom line of the letter got cut off, so sometimes arranging words got really difficult. The writing the letter portion was really interesting, and the atmosphere was pretty incredible!

Untitled Arrow Game by Daniel Mak 2022-04-05T03:20:51Z ♥ 0

Nice job! It's funny how much trickier the green arrows get when the orange arrows make it on screen. Tried twice, got to 288! Could have made it further but I hesitated on an orange one. Fun game, awesome soundtrack!

Stranded by TheGamer 2022-04-05T03:12:08Z ♥ 0

Nice game! A little unclear at first but I got the hang of it. Very satisfying lining up a chain of enemies and blasting em away =). Some enemy variety would have been nice to spice things up. Also nice victory screen art!

Beseech by DrewG8 2022-04-05T03:06:39Z ♥ 0

Nice minigame style game! Wasn't sure how to interpret the symbols, and some minigames were really tricky to figure out without any rules or hints, but I figured out most of them! Really great art! Nice job

SHUTTLECOCK: ARMAGEDDON by Nick Saulnier 2022-04-05T03:01:16Z ♥ 2

Nice game! Was hoping there was some super secret attack you could do by charging up over your meter, or that there was something you'd get for going over 100 =). Gameplay got a little long but that banger of a song kept me really invested! Good job!

Eye Fly by Koolruz 2022-04-05T02:39:01Z ♥ 1

Dang, what a great platformer! The momentum physics really kicked your butt but I got the hang of it (mostly!) by the end! I agree that some of the hardest levels were in the beginning, and levels where you had to kind of "guess" your timing and had to start far away were overly difficult. But made it to the end! Great job!

Dino Defense by 3BT 2022-04-05T02:22:01Z ♥ 2

I finally, truly understand what it was like to be a dinosaur.

Great game! Loved the building/collecting. Lots of space for more/new stuff! Would have liked to know where some of the other resources came from, but I figured it out eventually =). Also, some indicator of what/how many of each resource you're missing to build new turrets could be nice. But fun game overall, really enjoyed it!

Sands of Time by TheMentalSheep 2022-04-05T02:11:37Z ♥ 1

Great game! Made the first half way harder on myself because I forgot double jumping was a thing! Once I got used to warping forward, attacking, and double jumping, the game was super fun to play! Never did use the warp back mechanic, but oh well! Really, really cool idea, and good implementation!

suffocate by Sam Feng 2022-04-05T02:04:22Z ♥ 2

Neat game! Really liked the breathing, and how zen it made me feel. A little lost at points, but I appreciated what I got out of playing the game. Good job!

Scuttling Is Painless by HexyVexy 2022-04-05T01:58:04Z ♥ 1

Nice entry! Definitely a bit rough with a keyboard and mouse! Also some sections seemed overly difficult or easy to get lost in. But I liked the setting and ideas!

Wrath of Dog by Maytch 2022-04-05T01:43:03Z ♥ 2

Nice game! Great music and graphics. Controls were a little tough to get used to, but they worked for the levels built. The one thing I didn't get is when/how my ghost would get locked horizontally. But fun game, and good level design!

Boss Rush: Tibbs Under Fire! by Wilson Taylor 2022-04-05T01:31:47Z ♥ 2

finally got to the end! Liked the music and graphics. Gameplay got a little stale and had some bugs, but nothing major. Still pretty fun, good job!

Cards of the Cosmos by popesp 2022-04-05T01:16:52Z ♥ 2

Great game! Had a limited number of cards to work with, but even with a few cards made a couple of really cool combos. I really also liked how you get to the "end" =) Good touch to finish off the game. Really solid submission overall!

LD49 — Unstable (17)

Tunnel Taupe by inkedsplat 2021-10-21T17:47:00Z ♥ 0

Agree with all the comments above. Pretty cool little game made far more addicting by not wanting the music to stop playing. Enemies were a bit too brutal but decent for the time frame given. Nice job

CalmR - Rock Skipping Mindfulness by Eli Delventhal 2021-10-08T03:15:35Z ♥ 2

Haha, awesome stuff! Very cool. I would have loved for something to happen different if you start up the game after beating it. Either way, the idea and execution were very good. Great game!

Egg Barrage by Prostone 2021-10-08T02:59:18Z ♥ 0

Fun. Was weird trying to figure out how to place a crate at first but I liked the idea, liked that you could just drop a crate on the egg in the planning phase and have it crack, haha. Honestly for what it was it was very fun, nice job!

Curse of Apep by cogcomp 2021-10-08T02:50:02Z ♥ 0

Anything I would have added to suggestions or remarks seem to have been covered already by other people. Played to the end (I assume, it just kicked me back to the beginning.) Good game!

Batscape by agameortwo 2021-10-05T18:15:49Z ♥ 1

Fun basic platformer. I also liked the main mechanic. Edit: I just read the description in full. nevermind about the ending question haha

Reac'this by DevUndead 2021-10-05T17:57:10Z ♥ 1

Good game! Enjoyed exploring for hints and figuring out how things worked.

Stable city by KepcukHusamettin 2021-10-05T17:39:57Z ♥ 0

Great idea, decent execution, pretty fun! Would have liked to see more shapes and weights of buildings, but for a game jam definitely had a solid base!

Where's My Tripod? by Pixelydian 2021-10-05T17:21:57Z ♥ 2

Great job! Awesome art, interesting concept, pretty chill game. I enjoyed it.

Things We Left Behind by Cubanfrog 2021-10-05T15:54:38Z ♥ 2

Very nice game! I loved the puzzle elements and the cool tile building. I thought the collapse came REALLY really fast, so it was hard to really get more than like a third of the board filled, but I still enjoyed the game quite a bit. Good visuals, chill music, straightforward to learn mechanics, and decent variety in gameplay. Good job

Eudora by EdevJogos 2021-10-05T01:44:17Z ♥ 1

Great visuals and sounds. Agree with the controls of falling off the bottom of the ladder to be a bit much, and I felt the game went on a little too long, but overall very fun!

Angry Ape by orangutanrider 2021-10-05T01:30:40Z ♥ 1

Got to the end! Controls were a bit tricky, some blind falls and crazy momentum, but overall it controlled pretty well. Artwork and sound were top notch, good job!

Unstable Core by Fluorescent 2021-10-05T00:57:47Z ♥ 2

Liked the art and sound. Definitely with being new to game jams (I still am myself) the biggest issue I had was a clear direction to start, and feedback that what you're doing is correct (like even having a small progress bar when you're standing on generators to charge them) - still though, cool idea, the blueprint was great, the song was very cool and atmospheric. Good job!

New World Disorder by xpoho 2021-10-05T00:34:39Z ♥ 1

Also liked the idea! Nice work.

Black Cat Apothecary by ArmchairArmada 2021-10-05T00:13:06Z ♥ 2

Cool, got to the end. Wasn't sure exactly what I had to do to have people not be suspicious of me, but I did make it out alive! Interesting idea. I like people coming back to you and having their own stories that unfold.

Spirit Soother by OverloadedPampukin 2021-10-04T23:58:35Z ♥ 1

Hi. Looks cool, but I get a 404 when I follow your link

RadioFrog by Dylen 2021-10-04T23:54:39Z ♥ 2

Looks good! Just missing a few platformer QOL things, like not slowing down if you're holding a direction while jumping up the face of a wall, and things not spawning directly on top of you. But I really liked the mechanic, Loved blowing up large chains of enemies, and liked that exploding in air gave you an extra bit to your jump. Good stuff!

Meowgician by Paul-Maxime 2021-10-04T23:43:44Z ♥ 2

Fun game! The first time I tried the spiders weren't spawning, but I retried and the game worked really well. I like the rumbling moving around the tables and areas you get ingredients

LD48 — Deeper and deeper (40)

Escape the Madness by Pierre CILLUFFO 2021-05-14T04:20:01Z ♥ 0

Cool game. Great theme, sound effects, art, and straightforward gameplay. I like how much you were able to put into the game in a short time, and I'm a sucker for point and clicks. Great work!

Redtape by NeitherNathan 2021-05-07T02:39:26Z ♥ 2

Really cool idea. Gotta echo the other comments saying love the atmosphere. Well done!

apocalypse of darkness wonderful nightmare by muzakefron 2021-05-07T02:16:34Z ♥ 0

Good stuff! Liked the feel you went for, and the gameplay was chaotic but fun! Really liked the game.

An Ore'ible Game by ygrichman 2021-05-06T03:49:17Z ♥ 2

Very chill and pretty fun. I didn't know you had/could use the truck until level 3 but after that I had a good time trying to keep it on track. Nice game!

A Dank Room by ssh.randy 2021-04-30T14:01:59Z ♥ 1

Very good idea and concept. I wished there was something I could do about the crabs camping hallways, too often I found myself just trapped with no way to juke. But I really liked the style, the idea, the vision implementation, and the game overall!

50 Step Treasure Hunt by Not_AS_Artistic 2021-04-30T03:24:12Z ♥ 1

I got a little tripped up because the things you have to type in are case sensitive! But other than that I really liked the idea as well. Had some good atmosphere and a nice idea. Good job

Untitled Space Game by tsuk13 2021-04-29T18:04:30Z ♥ 1

Cozy game. I enjoyed seeing all the areas you made.

Deeper by hgushi 2021-04-29T15:58:18Z ♥ 3

For all the harsh comments you're getting, I'd like to say that I really didn't find the original version nearly as bad as the comments made me think it would be! Sure it was rough in a lot of spots but I honestly think that what you put out was fine for a game jam. It's a game jam after all, not something you had 3 years to work on!

I really liked the idea of collecting power ups that had charges, with different abilities. I think you could do a lot of really cool puzzles that could be solved in a number of different ways with this system.

You sure pulled some harsh critics, though =). Good job on the game

Jupiter II by Wheffle 2021-04-28T02:23:12Z ♥ 1

Nice meme ending haha. Enjoyed it a bit. Had audio crackling in some parts, but overall I liked the game. I felt it played quite well. Good job!

Ziggurat by nethead 2021-04-27T21:47:32Z ♥ 1

What can I say that other people haven't already said? Great game, good controls, good music, great aesthetic. Good job!

Gettn' Diggy Wit It by Archimagus 2021-04-27T18:32:23Z ♥ 3

I like this take on the digging game. I really liked the museum portion. I had a bug where there were no fossils in dig site C. I checked the whole area with the ground scanner thing and nothing showed up. But I completed the other two. Good game!

Afterlife by Nekopi 2021-04-27T18:04:13Z ♥ 3

Fun game. Easy to learn and play, looks good! I would say that since jump and shoot are the same button, the game would benefit a LOT from Coyote Time. Give me a LITTLE time after I leave a ledge to still jump instead of shoot. Either way, good game!

Hole Down by Seeko Studios 2021-04-27T17:48:41Z ♥ 1

Great sound great visuals! Controls were a bit unintuitive without being told what they are but I figured it out eventually. Good job on this, it's a fun idea!

Augmented by johnryanaudio 2021-04-27T17:40:21Z ♥ 2

I liked the story driven gameplay! Some of the questions I was sure I would get wrong, then the question was easy enough haha. But I liked the story you told and the idea of the game.

The Loreseeker by Sir Floppa 2021-04-27T17:27:58Z ♥ 4

Interesting aesthetic and music. Tricky freezing enemies with how fast they move, and I'm still not TOTALLY sure I know how I opened the doors, but I did manage to get to the end. Good start!

Crashdown by iellswo 2021-04-27T17:19:55Z ♥ 1

Fun game! I liked the visuals and music, and the controls felt great. There's a lot you can build off of this idea. Great work

Who runs the world? by Vladimir Smolin 2021-04-27T17:00:34Z ♥ 1

Interesting idea. Not bad for a clicker. The upgrades were kind of downgrades (at least the first one) - and it was a little unclear as to how to win, but it was still pretty good overall!

Deep into the manor by Robean 2021-04-27T16:53:55Z ♥ 1

Nice work! Liked the style, and the "twist" ending (assuming it's the ending, I got stuck afterwards) Was a great start

Down the Machine World by Sempiternal 2021-04-27T16:47:08Z ♥ 2

Nice game! Liked the variety of shooting and platforming with the dash. Looks good too!

Rocket Philosophy by Cambryx 2021-04-27T16:25:22Z ♥ 2

I took a philosophy course in college and it was basically playing this game. 10/10.

RamΓ³n by jjcp 2021-04-27T16:10:25Z ♥ 3

Very nice. I liked how well the ship rotated and accelerated, that makes games like this work very well. Only critique was getting shot at from off screen, but honestly a minor nitpick on a great submission!

Chippy Picker by Javid Ladhani 2021-04-27T15:23:50Z ♥ 0

I laughed, I cried, I learned so much about the struggles of being an eaten chip. What a journey! Was not expecting any of the style changes, enjoyed that a ton!

Deep Treasure by Wesley Vong 2021-04-27T15:09:32Z ♥ 0

I like what you did with the Unity Roguelike tutorial! Very creative addition to the start of that one =) I really would have liked some treasure after that last level, though =P

Space Mouse by Remn 2021-04-27T15:03:00Z ♥ 1

Nice simple mining game. While I agree asteroids are infrequent, I also thought it was pretty impossible to dodge them with how fast they come and how long it takes you to dig side to side. But, nice idea, really dig the art and especially the music!

WordGeddon by DevMerlin 2021-04-27T14:54:00Z ♥ 0

Nice word game. Would definitely be driven crazy on hard mode, but I like being able to make any word. Was a bit confused when the game ended or didn't, but didn't take away from the fun of it. Good job!

Dreep - Drilling Deep by DrSomma 2021-04-27T14:45:24Z ♥ 1

Had fun! Got all the upgrades and tried to go down as far as I could. Sad I didn't get to the molten core of the planet but had a fun time regardless! Good job!

Bad Cultist by Selenephy 2021-04-27T14:32:15Z ♥ 2

Liked the art, sound effects and music. Controls were a little touchy but that added some charm to the game. Really liked the tunnel of infinitely falling cultists! Also liked how in the "escort mission" you didn't have to restart from the beginning every time. Fun little game!

Just Call Your Mom by willjardine 2021-04-27T14:18:59Z ♥ 1

Good game! Nice simple beat em up. Really dug the way the office changed as you went further in, some really neat artistic stuff there. Also liked the papercraft look. Good song, sound effects and controls. Nice work

Dieper & Deaper by Chartle 2021-04-27T13:56:27Z ♥ 2

Great game! Love the music, art, and overall style. "hey, you're not a cactus!" - Lady, don't act like you know my life!

Game has a few bugs, though. Sometimes things you can click on (like the door you need a key for) won't let you click on them, and after you get access to the first computer, the game seems to get stuck in a loop by taking away your controls while the dialog happens, and then repeating the dialog infinitely.

Minus the couple of bugs though, I really like everything about this game, and think it's top notch for a game jam. Good job!

Subsanity by cannashblue 2021-04-27T03:48:13Z ♥ 2

Visuals and Music were awesome. Game had a good balance of control vs. fun. Really liked how different each environment felt. Very well done!

Time Tourist by Cheese_Queso 2021-04-27T03:42:44Z ♥ 0

Same

in the depth of cheese by araz vakili 2021-04-27T03:27:22Z ♥ 2

I wouldn't mind having a health bar, or to not hit obstacles that look like they're past me, but I really did get a kick out of the theme and idea of the game! I got a good chuckle

Seriously Deep Space! by Braden land 2021-04-27T02:37:24Z ♥ 2

Congrats on your first game jam! Some things could have been a bit more clear (what is collectible and what can be dodged, and dying after hitting one asteroid) but the basics were all there. Fun little game, Good job!

Tank Knight: LD48 Tactics by KyleTheCoder 2021-04-27T02:30:57Z ♥ 2

Most things encountered someone already mentioned issues with, so I won't repeat. But I really like the all-button, one unit tactics idea. Was quite fun!

Deeper Sleeper by Michael Harris 2021-04-27T02:20:41Z ♥ 2

Nice! Tough to click so fast but I like the idea and it was pretty fun. Good job

Deep Space by Cole Hutson 2021-04-27T02:17:08Z ♥ 1

Link works for me! I like the idea, it's interesting minimizing your turning to have enough fuel. I did think it was tough to react but I did get to the end and the thanks for playing screen. Good game!

Check Port for Moisture by TechnoNugget 2021-04-27T02:00:32Z ♥ 1

I also had some trouble with dying, was tough to figure out how the squids attacked you, but I enjoyed the idea!

Wagon Stack! by daquxxn 2021-04-27T01:50:11Z ♥ 3

I.... was not expecting the carts to stack that high! Very amusing. I like how the sound adjusts based on the speed of the cart

Burilka Pump by abvadabra 2021-04-27T01:48:41Z ♥ 2

I like it! Was interesting to configure and choose what to place. Looks nice too, very zen!

Mine Cards by Rose 2021-04-27T01:24:24Z ♥ 1

Very cool! Loved the idle and deckbuilder combo. Very straightforward deckbuilder but very fun nonetheless! This is a great idea.

LD46 — Keep it alive (4)

The Dragon's Curse by Aditya Kumar 2020-04-21T02:46:22Z ♥ 2

Fun game, fun idea! I did get softlocked, though. I got to the merchant offering to sell you all of the relics, and didn't have enough gold for what he was selling. When I tried to say "that's outrageous" - it just looped the text and I couldn't get out.

Good job!

Fiery Caverns by mitsu.artemius 2020-04-21T02:38:33Z ♥ 3

Very nice! I enjoyed it a bunch!

Happy Life by scalliondelight 2020-04-21T01:56:32Z ♥ 4

Very good game. Had no idea when certain ratings drop so hard, so some losses came out of nowhere. I appreciate it as a mechanic after playing though!

Feed The Furnace by Frozedon 2020-04-21T01:50:42Z ♥ 0

Very good introduction to the game and the mechanics. Nice effects for getting to the next milestone on wood. Very much enjoy the shop, but would be nice to know that it pauses the timer before you head in there. Very good game!