What's that signal? by Local Minimum 2026-05-01T01:51:41Z ♥ 2
Super cool entry, loved just how unique the visuals and audio were, and how well it all came together. Interesting premise, solid execution. I love games that rely on audio for progression, and even moreso when they're done well. Sadly for me, hit home a bit too much. Reminded me of a family member with decaying health and hearing, who towards the end of their life started having some audio and visual hallucinations, and with major hearing loss. DESPISED the phone, with how many spam phone calls they got, and how little they could understand. Because of that, playing the game really hit hard, and left an impact. I can only imagine that this partially represented what life was like for them in some ways. Very well done, and really look forward to what you come up with next!
LD60 — Old Tech (28)
Scavenger Bot by Jcourt 2026-10-28T00:03:48Z ♥ 1
Neat game! I'm a sucker for building a spaceship out of many parts.
Here is my winning ship: THE BLUE DRAGON
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I liked the color and shape variety of the parts. I think it's cool that they're different shapes and can lock into each other like that. Also the variety of weapons that shoot directly ahead vs weapons that shoot where your cursor is. The ending was really cool, an interesting boss.
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I found the acceleration really tricky. It was a bit slippery when you were just a cube, but if your ship isn't symmetrical it can spiral out of control quickly. Driving forward is usually straightforward enough, but strafing and backing up just broke my brain the more pieces that were on my ship. I would have really liked some kind of consistency in driving. Maybe just make parts that have thrusters actually influence how the ship is propelled? Maybe that'd be too easy gameplay wise, idk. Or maybe the only real thing needed was to have mouse control for attaching things to your ship? By far the most time I spent was trying to get new pieces into reasonable positions, and I'm not sure that's where the fun of your game is.
To answer your questions: I think I would have far more fun building the ship if I wasn't fighting the controls. The different shapes are super cool, I just couldn't really do anything with it because I couldn't drive my ship well enough to have that much intention when building. The only weird physics issue I ran into was sometimes attaching a new ship part threw my ship in a certain direction. Other than that I think everything was intended. I think if there weren't homing shots, I wouldn't be able to pilot any ship effectively enough to end the game. I feel like any ship I build is pilotable in some capacity, but any slight deviation from a straight line and it spirals out of control quickly if the ship isn't symmetrical. Same with getting the ship to stop.
However, it's a lot of words that sound negative, but I definitely liked this one. Even though I tend to not like momentum based physics jam games. You know, I say that every year but I obsessively play at least one each jam..... hmmmmmm.... π€ I think with some tweaking this could feel very satisfying to pilot. Even with how it controls now, I still found the fun pretty easily flying around destroying other ships. I really liked the other ships built out of parts, trying to keep as many of their parts intact so I can take em.
Nice work! Blue ship parts ftw!
Living Scraps by Iluvatar 2026-10-27T18:40:28Z ♥ 1
As always, great work! Art is incredible, atmosphere is top notch. I liked that even though there were only 5 robots, each had a distinct purpose, personality, and disrepair-state. It offered many reasons why I would want to keep or scrap each one. I kept two the first time around: the first bot for their functionality, and my friend... who I just couldn't. I went back and tried keeping them all, figuring that !> I might get scrapped instead due to being considered disfunctional or to meet the quota, and I was not disappointed.
And I also went back and scrapped them all, just to see the variety of reactions. I liked also how your response to the technomancer guy had a personality based on what you chose, from being more "human" saving them all, to far more evil/obedient if you scrap them all.
Pretty good stuff. As always, just wish there was more! Looking forward to see what you make next LD!
Awful memories by Zaikorrr 2026-10-27T02:03:42Z ♥ 1
Nice work! I managed to get 3 endings. I'm... not sure how I'd get a 4th, if there is one. Good stuff!
Really liked the atmosphere. Very solid, good storytelling, good setup. The minigames were interesting and fun for awhile, but as someone who failed more times than he'd like to admit, they did get pretty repetitive. The repair sending you back like 3-4 instead of 1-2 when you failed was brutal, and could often spiral. Also the amount you lost when overfilling a color seemed excessive the second time around where everything's sped up. But that's just part of the game I needed to improve at!
I liked the detail of the shadow figure in the room the first time the terminal comes on. And how in one of the endings... !> there's 2 of them. That was a nice touch
You could also cheese the survival section by just... not repairing the machine π - I kind of had to do that to succeed. With the probe randomly falling out, and how easy it was to overinject, I don't think I could have managed otherwise.
Good job overall!
S U P P R E S S O R by KataStudios 2026-10-26T20:44:35Z ♥ 1
Interesting one! As always, the graphics and the way the characters move oozes a style you've established very strongly these jams. I liked the overall objective and atmosphere of this one, the way your stuff is built seems like it bodes well for super atmospheric stuff. The blur effect, the lighting, etc. etc., all do a good job setting the stage. I did have some issues, though...
The first spot you get to see some trees, I got completely lost and had to restart. It was super difficult in the higher light to see where the next torch was, so I thought maybe I hit some kind of dead end and started over. Sometimes the next torch is just... a little too far out of sight.
The game was also very long. I would have loved more to do in a world this size. I get it's a jam game, so there's only so much you can do, but even there just being more campfires could break up the periods where it feels like endless running.
The enemy design was top tier. Loved their character, their expression, and though it very clever how in a game with limited light, their heads being monitors emitting light worked perfectly from a gameplay and atmosphere perspective.
I also avoided most combats. The one on one was fun, but with so little accuracy, it was tough to feel like you could do much against a larger group, even if you had a ranged weapon. My "aiming" strategy involved just running directly into the enemy from behind them and spamming fire, hoping that being so close would increase my chances to hit. It worked... well enough, but certainly wasn't the best feeling. I feel like there has to be some way to mesh your physics/movement with aiming that would feel super satisfying. I tried helicoptering my character and spamming fire, but the gun's pushback stopped you from continued spin. That would be cool if it let me spam fire while twirling around π
I made it to the point right after the sign that had LIES painted over it. There were 3 torches going uphill, and a ton of enemies underneath. Also, at the base of the highest (3rd) torch, there were a handful of rifles. I defeated all the enemies there, but also could not find where to go next. I climbed up hill a bunch, but there's no way that's the intended route. I went left, but that took me back before the sign. I finally went right and ran for awhile, but found nothing. So I called that the "end" of the game for now. If there's an official ending, if you want to give me a hit as to what I'm missing, I might come back and give it a try to see if I can see the end of the game.
I felt the stamina system was really cool for combat, but with how huge the map is, was a pretty big disservice going from torch to torch. I might have liked it more if it only applied while in combat? This way you could still move from point A to B quicker, but had limited options in combat. Also, it being in the top-right, instead of some kind of like... UI bar right next to your character, made it tough to tell how much I had left.
The torch you carry's effect was a little rough for me. The black lines shooting in all directions added a ton of visual noise that made a game with limited vision anyways even harder to parse visually.
Other quirks: The campfire did not have any options for me. It was empty when I talked to it, and had to escape out. There's some weird effect that happens on the lantern's black lines if there's a puddle underneath you. There are some white streaks that kind of just show up in the sky. I'm guessing light reflecting off the water. On rare occasions, my character's foot would get stuck in the ground. This happened to me once where I had to restart, but luckily that was indoors where Wisp was. Sadly, I can't recall what I was doing right before that happened. I found it odd that if I put a gun on my left hand, left click didn't fire.
Anyways, I know I threw a lot at ya here, but I enjoyed this one! Nice work, and as always, hope to see ya next LD!
Punchcard Robots by Tony Li 2026-10-24T04:29:34Z ♥ 0
Very much respect games like this. It's fun even though I'm quite terrible at it haha. Maybe I'll come back and see if I can actually make something competent, but I keep ending up going back to making turrets that try to defend themselves π Figuring out what to do with movement logic is tricky! Seeing the bots in action, no matter how incompetent, is quite satisfying. Nice work!
Why isn't This Working? by _radiolaria 2026-10-23T04:19:28Z ♥ 2
A wild ride for sure! Love point and click puzzle solving. Admittedly, I used the guide a lot. I probably could have figured stuff out eventually? But I was very tired, so kind of jumped to the guide too quick when lost. Quite a lot of moving pieces on this one! Pretty good stuff. Maybe just a little more telegraphing what to do next, not even how to solve stuff, would have helped out a bunch. However, I can see where there was already so much stuff in the game, and know that there's only so much time in a single weekend. The ending is great! Super unique, you don't get to see stuff like that often in a game jam entry.... or honestly, anywhere. So... thanks for that! π Good job!
The Ancients, V1 by Naviski 2026-10-23T03:40:15Z ♥ 2
Cool game, I liked this one! The weapon variety was definitely the highlight for me. Nice variety, although I definitely think some are completely overpowered. The guns felt especially weak, I would have liked it if they could one shot the big guys, as their cooldown was so long. With how many enemies spawned, the AoE ones seemed the most busted. Buzzsaw Boomerang ftw! Honorable Mentions: Molotov Cocktail, and tiny dagger that you can spam basically as fast as you can press space bar.
The enemy art was also fantastic. A ton of character put into so few pixels, and also very visually distinct.
You got so much mileage out of that music loop, too. I'm glad someone mentioned music in the comments, as the first time I played there was no audio playing at all. I went back to have a listen.
Main gripe is just wanting more content, but I do know this is a game jam :) Good stuff!
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Lighthouse Operator by hammy275 2026-10-23T02:45:00Z ♥ 0
I like the lighthouse idea. The controls were intuitive and worked well for the game. The light effect was also neat, and very effective. Some crashes were completely due to my negligence. Others.... uh... ship wth were you doing?????
I learned that I definitely should not be a lighthouse operator, though π Fun game!
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Teteria by kanity 2026-10-23T02:19:54Z ♥ 0
As always, awesome entry! Super whimsical, very charming, a game that is uniquely yours. I really like the premise, the little minigames you play as you're on your journey to brew a magical tea. The endings of their future read out with art to boot. It all works so well together. This one came together really well, I would never have guessed that you felt you were so far away even at the last hour!
I love the choices you make and how they effect what you get. I also really liked reading your explanations on why you get the future you get based on what you picked. The bunny had the best endings. Cozying up and reading? How can you beat that!
The art was full of charm. It is very "Kanity"! I really liked the swirling effect of the tea, the brew pot? thing? being split in half, with hand drawn lines on one side and the side with the fairies being fully colored in. Appreciate that kind of detail. The hand drawn style worked very well for the shop, and the images you get for each ending. I also thought it was neat that you showed the collision hitboxes after completing the travel section, and colored them in once you got to the end of the path! A super cool idea, I don't know enough about Unity's "Polygon Collider 2D" but I see it makes triangles and hexes like that and coloring each one in and showing it was a super neat effect.
Same with the sounds. I had a ton of fun making the voice sound effects for Rain, even though I did those with my nose π π - doing so with instruments is very neat! And it sounds like you're trying to speak the words through the instrument. Maybe I'm imagining it but it lines up too well!
Great stuff! Look forward to seeing what you make in the next LD!
Help Grandma Open Mahjong by smikevth 2026-10-23T01:46:21Z ♥ 0
I had to play the game based on the name alone. Very amusing game, and nice simple premise! Definitely wish there was more to it, but I respect the story you were able to tell with what you had.
The Base for Old Creations by alaah 2026-10-23T01:39:42Z ♥ 0
You got 2 of my favorite things when playing game jam games in 1: A terminal/OS to interact with, and being trapped in a room with a window that looks out into some landscape. π―
Everyone else summed up what I think pretty well, so I guess I'll just say that I hope wolfbender finally summons that wolf they've been trying for.
Six-Shooters & SakΓ© by ComicSans 2026-10-23T01:13:54Z ♥ 0
Cool entry! I had fun with this one. Plain but made very well. I struggled a little bit understanding distance, but I also really like the mechanic in general. Your positioning matters, so telegraphing abilities' distance I think would be a really nice QOL feature. Also maybe a bit more variety in attacks? Although I did like the special abilities, and thought they were done quite well, as well as the resting mechanic. It made each character have what felt like a pretty rounded out toolkit. I struggled using AP effectively. Often felt like I was just healing/autoattacking. But that wasn't a huge problem, as I did get to the end! The first try I ended up blowing up the ninja on accident very early on π , and barely lost on round 15. The second time I was a bit more careful, and had a clean victory with everyone at full HP.
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I also enjoyed the way horses would run off on their own once their riders fell off. I think that worked really well and clever with how the positioning worked in general. Overall, nice job!
TechTonic by Yifanf 2026-10-22T20:00:56Z ♥ 1
This game is wild in the best possible ways. I love it. I was wondering why it seemed kind of all over the place, but I saw the number of contributers and that put a lot of things in place π The fighting is decent for a game jam. I don't expect like, crazy combos and setup and such, and what was there was fun enough for a game jam. The music is top tier. Easiest 5 in audio I've ever given to any game. @kash you wrote Od3tte's theme? What a freakin' banger! Only beaten by RΜ΄ΜΜΜΝoΜ·ΜΝΝΜ©oΜ΅ΝΝΜΝmΜΆΝ ΜΎΝΜ's theme, but honestly there's nothing you could have done against that. The character descriptions and move abilities were a really nice touch.
You managed to capture the spirit of a fighting game really well.
Overall, nice work! Especially having so many contributers. Tough to bring something cohesive together that quickly with that many people.
Also, I think there's a typo in your binary...
Professeur Renard et le village oubliΓ© by Remink 2026-10-22T03:51:23Z ♥ 0
Many, MANY years ago, I took French in High School. I remember very little of the language. But I thought it would be fun to see how far I could get trying my best to read what I could. I ... understood only a handful of words, and the occasional full sentence, yet somehow stumbled my way to the end! π
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Cute game. I really liked the sprites, they're full of character and I love the way they're colored in. I can tell the game was made by first time Jammers, as there were many rough edges, but I still had a good time with it. There are many tricks you pick up the more you make small games like this! The premise was neat, too.
I thought the magnetism mechanic and fire spreading mechanics were super interesting, and although the fire spread wasn't really needed, using the magnets was fun. Definitely didn't expect mechanics like this in a this style of game.
Good job! It was fun, even with the language barrier!
RadioShift by play_space 2026-10-22T02:44:11Z ♥ 0
I can see where you were going with this one. The setting is neat, the game looks good. But definitely incomplete in terms of playability. I'm glad you explained in a comment the controls, and that only green cards work right now, or else I would have gone crazy trying to interact with more things and having no luck. What you have implemented is neat, but definitely rough with how much of the game is left unimplemented. Either way, good work on what you managed!
Last Courier by Teaminister 2026-10-22T01:09:58Z ♥ 0
Very atmospheric! I like the controls, I think they're amusing. It took me awhile for my brain to adapt to turning while moving, but I got there eventually.
I like what you did with the world: structures popping out of the ground at odd angles, the zones being so distinct from one another added a bunch of personality. Lots of just super interesting configurations to look at.
I agree though that your speed is a bit too slow for the size of the world.
I did not like the invisible walls. I got softlocked my first time colliding with one, and the second time trying ran into 2 different ones at 2 large deadends. It did not help that I did not know where I was going, so I spent a good 20 minutes just driving around before it occurred to me that the scanner gave you the lines needed to go to the next object :(
I finally made it to the first object, then got softlocked on my way back on .... something?
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I might come back some other day to try to finish this one up. Nice work!
Switchboard Operator by marudziik 2026-10-22T00:05:30Z ♥ 0
Hey cool, interesting one! Very meditative. I liked the premise, the cords getting in the way of your vision, and the ups and downs of feeling completely overwhelemed one second, then having this nice 10 second wait where I don't have to do anything but let all 5 calls finish. I didn't know if there was an end, stopped at 50 calls succeeded Sprite-0002.png
There was a bug where even when unplugging a pin, the light would stay on. And I think sometimes it would stop you from being able to connect a call on that node, but when you unplugged the pin to put it back in, the request would fail. Or something like that. Tough to know exactly what was going on. Only other minor gripe I had was that the letters (I know it's tough with so few pixels) looked a bit too similar on occasion.
A fun one! Glad you submit it. π
Operation βShriftβ by Skeler 2026-10-21T23:30:45Z ♥ 0
Interesting one. Very moody. Learning that there's guards outside and that they can catch you was interesting. I struggled because I can only read English π’ - found that there was a language option in the menu, but there were still some text that didn't change..... like every file in the computer! So I kind of got stuck after getting access to the computer, and needing to do stuff with the files. I got access, couldn't find anything with _72 at the end, and didn't really know what to do at that point, and couldn't read anything to help me figure out what's going on. Either way, neat game, and good idea on how to use the theme!
Also, I got a chuckle out of this: π The quintessential Game Jam experience! Sprite-0002.png
Hammer or Dice by NBumgardner 2026-10-21T22:58:13Z ♥ 0
Can echo a lot of what the other people said. Really liked the hammer idea, and think you could have a really fun game if you took that concept and rolled with it a lot. Finding dice rolls, seeing which group of dice based on position would give you the best chance of winning if rerolled, and trying to hit that area. It's a cool puzzle presented like that. But as others mentioned, I didn't really feel I needed it. The game could defintely have used a balance pass. Needing a 7 with 6 dice felt maybe a little *too* in my favor π - as did being able to hammer indefinitely. But there's sparks of some real clever stuff here that I think if explored and iterated upon could lead to some very satisfying gameplay. Good work!
Smash to Begin by ExciteMike 2026-10-21T22:39:20Z ♥ 0
Interesting! Definitely got the giant hand boss trope feel. All I needed was weak points in my palms and I would have been living the "giant hand boss" life 100%. I struggled with depth perception on this one, clicking a bit too early to hit my targets. Would have liked more enemy variety and maybe a bit more time per level, but more intent behind the attacks? Either way, it came together really well. I enjoyed smashing the old rotary phones π and liked the way the enemies were drawn. Fun little game.
Observatory 85 by pro4 2026-10-21T04:30:48Z ♥ 1
I'll give a full rating once I actually complete the game. I'm a bit lost... where do you go after you climb the series of handles that wrap around the corner of the wall twice? It's like a consecutive series of like 15 of them sticking out of the wall. I got to the top a few times but it doesn't look like there's anything new you can reach from up there? I see some hanging machinery and a ramp deadend off in the distance towards the structure but I think those are out of reach.
Blackwater by Avi 2026-10-21T03:48:47Z ♥ 0
Nice entry! Nothing to add to what other people have said. Good work! Played to the end Sprite-0002.png
Ancient Core by yupaz 2026-10-21T03:22:57Z ♥ 1
The game is pretty straightforward. I like being able to collect upgrades for the ability while hunting for the main objective. That description for your controls scared me though. Z to move forward? Q to move left? On my keyboard, that'd be a downright disaster. I'm glad it was just arrow keys π Ended up making it on my second try, after I got accustomed to how the game played.
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Well done!
MiniRPG by Zathnic 2026-10-21T03:02:48Z ♥ 1
Awesome entry! The game was simple, but super addictive and VERY fun.
I liked the mechanics and the overall progression in the game. I thought it was cool that at some point you just have to be brave and attack things outside your level. Eventually becoming a bit reckless with the fights you take.
I played until I hit what I thought was the end of the game. I defeated the one Warlock in the area with all the dragons. I tried returning to the area that's a circle of trees and flowers, with 2 trees in the middle? Hoping that'd be like, the place you return after you kill the warlock, and it would somehow lead to an ending? But no luck. I don't know why I thought it would but hey, the area looked significant enough.
Is there an official "end" condition for the game?
I like the art style a lot. It takes my brain a bit too long to really parse what I'm seeing but once I saw it I really began to appreciate the colors and characters you chose. The only one that I couldn't fully identify what it was supposed to be was the cave. I thought maybe it was desert/sand. I also appreciated the level design. Do you make a mapmaking tool to design such a huge world? I've been doing that more recently, gotten really good at whipping up a quick one and a quick UI for placing down tiles.
Places of interest I really appreciated:
The one room with the one Cyclops, and a bunch of rats and goblins.
The small detailed tree/water/flower/water section in the Trainer area. (also, almost lost my cool when I first saw their stats!)
There's a tree out of reach north of the dragon mountain area I thought was cool.
In the cyclops zone, there are 2 cyclopses that can't be reached, and one completely blocked off Warlock.
Other things : I really liked the rhythm of attacking. I didn't know how to attack at first but I got there eventually. Also, aggro mechanics seem pretty fair overall. The only issue I had is that enemies don't know how to chase you down a hallway if they aren't vertically/horizontally aligned. But that's a nitpick.
Then I saw the command for the developer tools, and went exploring. I like the stuff that's just kind of dumped in the top right corner. I went all the way to the bottom right of the allowed world. I appreciate that I couldn't crash the game by trying to put something out of bounds. I was a little sad that there wasn't any Easter Egg hidden in the bottom right, or actually any corner. A little "elephant in the room" would have been hilarious to find out of bounds.
Honestly, the game base seems perfect for putting secrets in the game. Little quirks of tiles and areas and formations to cluegive on secret spaces that might hold hidden items/passages.
Anyways, enough rambling from me. Great work! Looking forward to seeing what you make in the next LD!
Overtime by Scroomie 2026-10-21T02:08:40Z ♥ 1
Very atmospheric entry! Super liminal. Nice "office horror" setting. The sounds do a good job setting the mood. With the liminality, made it really tough to know where you're at at any given moment. I actually made a map that I drew out on paper to help me navigate haha. I like how the enemies are mostly hidden in the dark, and you use sound more than visuals to figure out where they are.
On that note, I would have liked a bit more on the gameplay front. Finding the discs and terminals works, but running up and down similar cubicles hoping to see a disc on any given one got a little old. I did end up completing the game, though! I like the room you enter at the end. A fun Easter Egg!
Nice work. π
It's a Pipe Dream by dracco_0n 2026-10-20T04:07:31Z ♥ 2
Interesting game! I liked the concept, thought it was fun to match stories to items. The transparency on the map to signify different lines was neat. I did feel the game went on a bit long, but I stuck it through to the end and chose the ending where I went inside. Art and music were very good. Overall, great job!
The mailman swore all the way up the stairs.
Ghost Train by Koolruz 2026-10-20T03:33:22Z ♥ 1
Awesome game as always. Definitely not the direction I would have expected to take a train platformer but it was very fun and extremely well put together. So much so that my biggest gripe is that you often can't go fast enough to make the pop sound effect rise to crazy high pitches, cause it resets "too fast". The movement is super slick, game feel is awesome. There's also a lot to learn and get better at, with judging cornering while going very fast, and the very large jumps, and enemy manipulation. Went back to try a second time, those last couple of levels are tough to go deathless and fast at the same time. Great work!
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Pinball Parkour by Tsaot 2026-10-20T02:14:59Z ♥ 1
Not the best but I'll be back! Sprite-0001.png