My game's title here by ghust1995 2018-12-05T05:41:56Z
Very meta, nice retro vibe
Foon → Ludum Dare Explorer → Users → beats
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Red Light Green Light | jam | 820 | 2.63 | 2.60 | 2.10 | 3.41 | 1.91 | 2.20 | 2.29 | 2.15 | |
| 2024 | 56 | Tiny Creatures | 👥 | Remy The Roach | jam | 352 | 3.73 | 4.00 | 2.95 | 4.00 | 3.70 | 3.65 | 3.91 | 3.69 |
| 2023 | 54 | Limited Space | Get Off My Seat! | jam | 1004 | 3.00 | 2.88 | 3.33 | 4.08 | 2.79 | 3.02 | 3.60 | 3.25 | |
| 2023 | 52 | Harvest | Scythe | jam | 329 | 3.60 | 3.72 | 3.40 | 4.20 | 3.31 | 2.80 | 3.02 | 3.50 | |
| 2022 | 50 | Delay the inevitable | Wait for It... | jam | 1228 | 3.02 | 2.93 | 2.82 | 2.19 | 2.74 | 3.50 | 3.08 | 3.06 | |
| 2021 | 49 | Unstable | Short Fuse | jam | 693 | 3.56 | 3.85 | 3.36 | 3.30 | 3.31 | 3.81 | 3.62 | ||
| 2021 | 48 | Deeper and deeper | Substate | jam | 1509 | 3.14 | 3.00 | 4.06 | 3.51 | 2.69 | 3.06 | 2.94 | 3.04 | |
| 2020 | 47 | Stuck in a loop | Soundcloud The Concert: The Game | jam | 1586 | 2.69 | 2.56 | 3.13 | 3.20 | 3.00 | 3.12 | 3.35 | 2.87 | |
| 2020 | 46 | Keep it alive | Tamagotchu | jam | 1914 | 3.18 | 3.21 | 3.34 | 3.61 | 3.27 | 3.34 | 3.71 | 3.50 | |
| 2019 | 44 | Your life is currency | Vampires | jam | ||||||||||
| 2018 | 43 | Sacrifices must be made | Dilemma | jam | 992 | 2.67 | 2.42 | 2.60 | 2.97 | 2.64 | 2.95 | 2.80 | 2.57 |
Very meta, nice retro vibe
Soylent Green the game, interesting concept.
Well made game, I assumed I was to throw dead bodies into the rift, but this did not work
Solid game, not sure what to do at the woman have babies level
Sad to think that they would stop turning up if you forgot them one time. Interesting concept.
The music was super cool, yall got soundcloud?
Almost like a top down diablo 1
Nice reminds me of that spongebob episode with the snowballs
Does the game end when you fall off the edge?
Really creative concept, I made up to 68 generations
That reverse jump really gets you, nice use of jimbos dad as thumbnail
Interesting mechanic, solid game, wish I could have passed the part with the two vertical walls
Really well made game
Good game, I got fifteen coins
Loving the noby noby boy/adventure time vibes, game is also super fun to play.
A+ Entry, nice ending too.
Bang
Just like the room, looks pretty scuffed but is actually pretty enjoyable
Interesting concept
solid all round game, gameplay quite fun and challenging, nice graphics, i think the stamina bar does not refresh after you die though
I kobe'd that egg into the nest, pretty cool graphics, challenging gameplay but once you get the rhythm of jumping with the egg it gets easier.
I dont understand what happens in the ending cutscene though
ok dude shame me goatman, loved the humour and the artstyle and soundtrack, im feeling like there's no way to win is there?
this is a cool game, i would to like have the fire die quicker because i hoarded all my sticks and the fire was stick going strong, but nicely fits with the theme.
lizard minecraft, nice
@garett-cooper - yeah i was thinking that may be confusing, i shouldve drawn something different, thanks for persevering haha
@all thanks for the feedback guys, ill be sure to play through your games and give y'all a ranking too, happy gaming!
really solid game, i like how new enemies start coming in too, also your main character sounds like the wololo guy
this is like 'the lake house' feat keanu reeves and sandra bullock in game form, very cool
this was an enjoyable, the robots reminded me of beemo.
fire worked differently in prehistoric times, solid katamari-esque game, fun for all
a very metaphorical game, i enjoyed the art style/vibe and soundtrack, of course pizza is essential to inspiration
bro this guys foot has alot of stamina, fun little game.
Solid entry, the gameplay was challenging but not unfair. Even though the variation each level was subtle, what kept me playing was the main mechanic which balanced the line between control and unpredictablility.
This is a really polished entry, nice visuals and interesting take on the catapult genre.
I loled at the piano that suddenly fell alongside the other onjects.
I like the control scheme, the game also reminds me of ram ranch, nice.
interesting take on the time loop concept, funny when the frog death sounds continue playing at the end of the level
felt like the start to a romantic comedy, feel like the music sets the mood, nice entry.
Enjoyable experience with awesome art and solid gameplay, what does the end signify?
This is a really decent entry, it was fun trying to find an opening in the next lane or backtracking to find a better spot, the music and aesthetic of the art gave it a chill vibe, nicely done.
Nice take on the theme, not sure if intended but I fell on the floor trying to escape, didnt work tho, cool game, gave of katamari-esque vibes.
I like the different effects the enemies provide, I found it hard to not to win, as there is a point where you get so big you can collect them all anyway, nice solid entry.
I really enjoyed this game, gameplay looks simple but is quite nuanced, had me thinking for a bit.
I hate cleaning, but if you put it in a game I will play it, I like ability to switch between different tools, dope.
Nice little game, from about 5 onwards it felt hard to dodge the blocks and ended up holding on the top of the wheel instead, solid effort overall.
Decent death loop type game, one of the levels went black seems like a bug, solid entry overall.
This is a cute and well drawn game, reminds me of a 2d version of bugs life, I wasnt sure what to do at the spider level though, charging or dodging didnt seem to do anything, any tips?
You seem to have forgetten a link to your game
Solid entry with strong gameplay and art, from levels with the two archers onwards I went underneath them from wall jumping, was that the intended solution?
wackiest idea ive encountered in the jam so far and a hilarious script, my best time was 45.53
Wow super polished game, interesting take on the theme too
I liked the unsettling art style, seemed like I could mainly spam the mouse button to break through the candy at any time but the attack seemed a bit delayed but decent entry overall.
Nice entry, interesting idea incorporating while loops into the game itself, I can see potential in this concept.
I think there was a bug in the last level because the robot would blow up when I hit the second button but later on would let me complete it.
Nice game guys, this is like a fun platforming super hexagon but in reverse, also cool vector art!
We Are Ready For My Summer Roller Coaster FeelsGoodMan We Are Ready For My Summer Roller Coaster FeelsGoodMan We Are Ready For My Summer Roller Coaster FeelsGoodMan
I killed everyone and still got 110% customer rating, nice. Feels like a haunted PS1 type game.
Interesting game mechanic and challenging amount of levels, the music layering on top of each other was also a nice touch.
I love the aesthetic and the backing tracks, cool to know that the OP-1 exists in this fantasyland too.
hey man your link isnt working, not sure if youre updating it now, just a heads up
Nice use of dual purpose control, reminds me of Pacman 3D, good level of polish too
Reminds me of the floor is lava, the controls and gravity were a little difficult but tried to persist.
this game makes me want to delete my social media
A simple but effective concept with solid levels and gameplay. Although the use of the theme was obvious it is integrated into the core mechanic super well.
Not sure if intended but when you need to re-enter a circle and the brown circle is surrounding it's circumference, you can just shoot at the brown circle to meet the re-entry requirements.
really cool concept, the art is also super well done, interesting take on space shooter genre.
just one thing ive noticed about the notes although they were fixed to a quarter note grid, the music felt like it was dragging.
Aesthetically very polished, cutscenes looked super well done, nice touch with tv screen effect, solid entry.
super polished for a jam game, one of the best in the jam ive played so far, even though this game had such a chill and cute atmosphere it had me raging for some time, definitely can see this on mobile.
solid entry and cool art style, i wish you could skip the text the start of each level because i died alot of times lol
Your game doesnt work bro
The illustrations are really cool, couldn't get to the platform to kill the third creature though.
Game kinda gives me Canabalt and Don't Shit Your Pants vibes, the dialogue kinda breaks the momentum of the game though, player slowdown during collision might improve the flow abit. Good potential though.
Super stylised and alot of variation in gameplay, very cool.
Doesnt work in firefox for me, chrome works fine, this game is very interesting, artstyle reminds me of early indie games, the gameplay is tower defense but on the fly, feels kind of genreless, quite innovative.
I liked the destructible enemies and how the bullets ricocheted off each other, nice soundtrack and chill gameplay. I did wish the player's base movement was actually the upgraded speed but overall solid entry.
This game was dope, nice varied mechanics for each massage, strong elsa-gate vibes, nice job.
Incredibly chaotic game, good experience overall.
Cool little game, the end gave me dino run vibes. I appreciated the nice backgrounds and awesome music.
Solid entry, I liked the procedural generation and gradual increase in speed, whether intentional or not I thought it was cool the holes could be dug strategically to trap the spiders.
I think the digging and attacking could be a bit snappier, not sure but I felt the attack and digging was also increasing in speed when I was descending.
Overall, good potential for an addictive game here.
Feels like AOE with ants, I see alot of potential, however more instructions would be useful and the enemy was way to OP when attacking the base, also felt like I was in and out of control of the player ants at times. I feel the game would be much more fun with a bit more balance and control.
Feel like an old school arcade fighting game, the movement felt a bit sluggish, feel like it could have benefited from faster attacks. Loved the music and art. Solid game overall.
I got up to generation 3, solid graphics/sound, gameplay was challenging potentially a little bit too fast especially the rings and moving walls, but really solid entry overall.
Nice tutorial, the game gave strong QWOP vibes, I made it to 30m but found it hard to correct myself, I would be interested to see how the game would play if the steering of the player was easier to tame, the music and sound effects gave the game a nice ambience, decent experience overall.
This game is interesting, took me a while to understand what was happening, the gameplay feels fun but chaotic, feels like I'm playing a multiplayer game with one person.
The art and sounds are the best I've seen so far in the jam. The ship and gun movement felt a little sluggish, speeding it up may help the balance.
Simple but effective gameplay, I like the slowed down yell at the end.
Fun frycook game, the outsider looking art is cool, it would be cool if the order showed a picture the color of the fried food level but cool game all round.
Wow, you guys made a fully fledged game in three days. Played through all the levels, nice use of the checkpoints to take the heat off the more punishing segments. Drill bounce mechanic was interesting and novel. Art and music feel very polished. Nicely done.
Hell aint that bad then, dude is chillin. Loved the bro dialogue, reminded me of regular show/90s movies.
The art is really cool, I felt the combos didn't respond to the prompts at times, when there are two people speaking from both sides it hard to tell what they both require, but I liked the mood and aesthetic overall.
Fun experience, slo-mo made game a bit too easy, feels abit like superhot, good job.
Straightforward gameplay and concept that follows the theme, the music was very fitting, all round solid entry.
A very heartfelt piece of work, well done.
Heads up, your game on the browser doesn't work.
Interesting take, very mechanically rich, game feels a little difficult especially after the platform, but good game overall.
Decent little puzzler, I thought the graphics were solid and gameplay was easy to follow, also nice touch adding dialogue at the end and the timer/moves taken. Some of the earlier levels felt more difficult than the latter ones. The isometric controls took a while to get used to, the isometric layout I felt was quite difficult to maneuver around in the fireball level. The spikes were also unusual in how they moved twice in one step when activating. But overall good entry with more fine tuning could be a even better.
This game is adorable, felt like playing a children's book.
I attempted playing the game using ropes only and grasping the ledge quite difficult. Reading comments I discovered you could slow your fall by using pick against the wall mid fall, felt like this mechanic could be better illustrated in the instructions. The picking mechanic makes the game feel way more fast-paced and could see some speedrunning potential. Overall fun little game.
Surprisingly balanced for a game made in 2 hours, a solid endless-type game. High score 582.
Reminded me of Spy Party. Fun, easy to understand with minimal retro graphics, funny you have to kill the narrator that died already. It's a bit hard to tell when the others can't detect a shot but the levels are still beatable regardless. Nice job.
Very sizable puzzle game especially as a compo entry, the hook was mechanically interesting, I also appreciated the way the perspective was not completely isometric so you could tell which way to move. Not entirely sure how it relates to the theme, but a great entry overall.
Interesting take on the shmup genre, game reminded me of ROM CHECK FAIL. I would have like a bit more variation in the enemies or projectiles, good potential.
I love the Vib Ribbon aesthetic, the planet deformation felt satisfying and the gravity mechanic was challenging but not rage inducing, great entry.
Very atmospheric game, love the soundtrack, the gameplay was short and simple but easy to understand.
I like the Crazy Taxi vibes, feels very nostalgic, the controls are a little difficult to get used to, I wished the jump was a little more springy but cool experience nonetheless.
How much of the budget/time went into the swag intro?
Cool take on a stealth type game, I liked that the fail state was just returning objects to the original position rather than losing a live etc. Fun game overall.
I played the game through again after stream and built the monument. Great take on the theme, soundtrack, graphics and mechanics are well done. It was a good challenge figuring out what resources the next building needed.
After noticing red bar showing the resulting weight, the game was much easier to complete, personally I think the balance bar could have been made more visible, and there was also an issue with the blacksmith not generating resources for some time, victory screen with the monument would've been a good touch but I understand the time constraints. I think a good idea would be incorporating a gradual unbalancing the closer you are to the left or right, so the player would have to think on their feet.
But solid entry, one of the standouts of the jam so far.
I didn't see the 'l' in the name and thought you literally named the game Katamari Damacy, the boat has a weight to it and handles fine, had to get used to gauging where the hitboxes due to the perspective but decent game overall.
Kinda disappointed the game wasn't a giant squid rolling around in the ocean collecting other sealife lol
Unique concept, I managed to get to the second universe, can't seem to stop the planets colliding at certain points, but decent entry.
High Score: 530.
The mechanic is quite fun and also has an unpredictability which is great. Maybe a multiplier for keeping the balls in the air as they hit the hoops could incentivize the player to continue juggling. Nice work.
The evil laughter was a nice touch, the foley sounds and MS Paint style art really set a mood, the enemies in the latter levels felt too tanky but I made it to night 21.
Interesting take on the tower defense genre, I played it through a couple more times got three endings, there's abit to explore through each playthrough which is pretty unique for jam game, each play through was a bit trial and error but still kept me interested, however I felt like context to each new building and event would provide more guidance for the player in the first instance but great effort overall.
I like the concept, the variety of objects and number of power ups, the jump is sometimes unresponsive but overall decent entry.
I liked the game art reminds me of old freeware games, the first six levels were relatively straightforward, I liked the puzzle level 7, the last level felt a bit difficult especially given the staggered input of the frog, I would have ideally liked to be able to have been able to spam the key and the frog would follow suit, but still solid entry.
The mechanics are pretty easy to control, gameplay is enjoyable and nice touch with the powerups, number of items you're allowed on one side should have been explained because the player randomly dies and the tilting could be a bit more challenging but still solid entry all round.
I like the weirdness, the art is dope, it's cool that you could use the plushies you gained as ammunition for the boss. Enjoyable wacky experience.
Whoa, meta-ception, fourth even fifth walls broken. Cool mechanic, challenging gameplay and never takes itself too seriously, very cool.
The game could have used more direction, but gameplay is fun, the stacking mechanic works well, art is well done, good effort.
This mechanic has great potential, it be cool if there was an easier way to move laterally, decent entry.
The game definitely has a strong aesthetic and playful atmosphere, I think with enemy improvements, eg. attack animations for the first enemy, adding attacks for the second enemy, the player can preempt this better. But the game has strong potential and I did eventually defeat the final boss, solid effort.
Challenging game with good amount of polish, it was a bit hard detecting where the angular bullets were in relation to the player but parrying seemed to deflect them anyway. Managed to encounter three different bosses during the playthrough, solid entry.
The gameplay is fun with katamari-esque elements, the lasso felt like throwing a pokeball as the animal gets weaker and the artstyle and atmosphere is awesome.
There's a couple quality of life improvements I think would be useful:
1)Either having the animals closer to the radius of the player or having the camera zoomed out further, as the animals always seem to just be out of sight
2)If the stamina arrow shows where the lasso lands
3)There are times when an enemy animal charges at your herd and gets lost in it, which makes it difficult to find which one it is, there also seems to be a snowball effect when the charging enemies will take their own out of the the herd, then those animals will start charging, making you lose the herd very quickly, may be better losing an animal at random instead making it easier to recover.
4) I also managed to cheese my way through the game by being out the the enemy detection or not moving.
There is really great potential here to be a super great game and I managed capture the mutant horse in the end. Solid effort.
There's good potential here, the art and music are good, seeing as the game was based on hitting the enemies at the right speed, the movement needs more of an indication when you are about to fall over and also when the hits are more damaging, faster change in directional movement and cooldown would have benefit the game.
Once the controls were figured out from reading the comments, there is a solid puzzle platformer here, I feel the latter levels better use the tilt mechanic and relate to the theme well, I completed the game but felt levels 8 and 9 required alot of patience especially with the very slow tilting which at points were very frustrating but rewarding when completed.
Nice take on the theme, the mechanics are great, the levels were challenging and some were a bit trial and error but overall solid effort.
Humorous take on a deduction game and nice choice of weird/annoying themes.
Interesting stalactite mechanic which promotes the player to keep moving or dodge and heal up. The gameplay itself was decent, solid effort overall.
Interesting take on the theme/table mechanic but player movement is smooth and gameplay is solid.
I really like the art and humour behind the game and the intro was hilarious. The gameplay was decent sometimes felt a bit crowded with the other enemies and the goblin dude shot a bit too quickly times but still decent entry overall.
I got over 30 seconds durability when I stopped connecting the blocks over half way, the gameplay feels more based on trial and error and felt hard to employ a particular strategy due to the types of blocks that dropped and where but interesting experiment overall.
Interesting blend of genres, I liked all the different types of cards and the art and music are great, something I later realised which wasn't really explained is that the order in which animals move first because a chicken may still land on a slower animal prior to them making their move. Nice entry overall.
Definitely a game in the Cruelty Squad Cinematic Universe and just as confusing! A couple of buggy interactions but I understood the overall concept, good potential.
The mechanics were challenging but not frustrating, the chill atmosphere helped, solid entry.
Cool little game, I got up to floor 10, gameplay was easy to understand. Although the levels do repeat, it'd be cool if the difficulty ramped, potentially in the combat stage.
This is awesome 90s nostalgia, loved all the jokes, I did have to read the comments to figure out the solution but this was a cool little experience.
Nice I got 33 in howmany but I didnt have 33 cubes, interesting concept, cool to have two modes and a leaderboard, solid entry all round. Also good to see 3d godot game, quite rare.
The art style is great reminds me of old twisted children's books and the walking mechanic is fun to wrangle. I did feel that alot of the time the house would lean forward and it was hard to re-orientate which made it difficult for the witch to move left and use objects but I never needed to use them anyway. Really wacky fun entry overall, nicely done.
A creative take on the theme, got up to about halfway, I would have preferred the player to have quicker acceleration/deceleration but interesting mechanic and good potential.
The double jump didn't always work after eating flies, but good potential on an endless runner type game.
Definitely a rage game, got to level 3, personally felt the mechanics could be a bit easier to handle, but the frustration in gameplay works well with the theme.
The concept and the aesthetic is great, the platforming is a little tricky and the levels are more or not the same but cool experience overall.
Reminded me of Happy Wheels, challenging three levels with a backstory, very solid entry allround, thanks for sharing on stream.
Decent little game, nice retro styled graphics, game could have been a bit more punishing as the horses very rarely run straight into the player, but solid effort overall.
This game was very troll, but subverted expectations. The variety with each playthrough was also a good addition. Thanks for sharing on stream.
A really polished and well thought out game, well done.
The mechanics are great similar to GIRP. Playing on stream, as you already knew the keyboard, could not always press al the keys at the same time but it is still a novel idea and solid entry overall.
The graphics are great, personally I couldn't get very far gameplay-wise, the paddle could be a bit wider especially when the ball bounces at close range but it is a unique take on the pinball genre. Thanks for the raid too!
The graphics and atmosphere are great, wasn't able to find the true ending but I was able to feel a sense of progression after each attempt. Thanks for sharing on stream.
I liked the crabs.
Really liked the atmosphere in this one, felt like a mixed media experience, the music, the 3d room and the minigames were standouts. Thanks for sharing this on stream.
Undertale but poop, very weird, very nice. I liked how each of the characters had a unique vibe especially the lying down guy and the cat.
This game is so bizarre, playing this on stream, it was like a crossover of IT Crowd and Death Stranding in a weird fever dream. Very nicely done.
The aesthetics are great felt like I was playing a childrens picture book or watching an old flash animation. The mechanics are solid, there were times when I felt the enemies would get a bit overwhelming if you let them build up, but great game all round.
Someone removed my rule 34 Monsters Inc Sully Mike Crossover, please stop. Cool alternative for all the r/place refugees.
I had more fun playing the game through for a second time, I think just a simple explanation would have been useful in terms of what you had to complete each level, for me, it's wasn't obvious that you had to move them outside of the board to the right. There are number of scenarios where you can't carry the king across in time due to the ground falling away to quickly or a combination of obstructing opponent pieces. A better indicator of how many turns you have before each part of the ground breaks away would also be useful. I also encountered the game breaking bug mentioned above a number of times. Overall, a solid effort, great atmosphere and the gameplay after some tweaks has alot of potential.
@golin Yeah I made it, I'm glad you approve
@solanumteam Did you play the song until the end, not sure what you mean by "gameplay has no end."
@kylazaur Yeah fair call. I had an idea for more music-centric gameplay, but due to audio sync issues, I started from scratch on the last day. At least you were swinging your fist to some sick jams!
One of the funniest games I played on stream, hopefully still have the high score I think it was 113. I felt like I could game the system by running laps around the town but still a fun experience regardless.
I managed to slay 31 heads, I tried to cheese the game by staying just out of range which worked for the most part. A short game with a challenging but enjoyable endless boss fight with great potential for expansion.
The audio and graphics are really polished, the atmosphere is great, I wished there was more feedback when you selected a material, also more guidance through the dialogue to inform that choice.
The polish on this game is amazing, the behaviour of the robot as it turns tight corners and collides into the wall feels realsitic. The robot's sound design is also super great, reminds me a WALL-E. Wasn't able to complete the game yet, I didn't realise you had to return after collecting everything, but one of the top entries I've played so far.
Easy to follow and good variation in handling the different types of enemies, as the game progresses you really have to multitask which is a good challenge, very solid entry.
A very polished entry, art style is very nostalgic and the atmosphere is great, thanks for sharing this on stream.
Simple but fun mechanic, I liked the dialogue and the sound design of the telemarketer and the variety of characters. Solid effort all round, thanks for sharing on stream.
Decent intepration on the breakout genre, thanks for sharing on stream.
I liked the bananas. The soundtrack was also top notch, thanks for sharing this on stream.
The Wilhelm Scream, nice. The balancing act between refueling the train and attacking the boss is that right amount of challenging to keep returning. Solid effort.
This game was easy to follow but tough to master, it was quite tricky on stream and could only survive for about 20 seconds, the game felt fast paced and at times quite hectic, solid entry.
The audio and art is great, I did find the controls a bit floaty and I was only able to get past the wheel section before my hay meter ran out, but it looks a lot of effort was put in, decent entry.
The graphics are great and the soundtrack is nice. I think it would have been cool if the coloured balloons had a bit more upwards trajectory when stood on because I'm not if there was much difference between that and hitting the black ones, but decent entry nonetheless, my High Score was 3230.
Graphically and mechanically quite polished, the camera is a bit funny how it changes direction which makes sense but still a bit disorientating, I did find myself just gunning down the ships over trying to save them with my beam, a bit hard to do both at once but a good all round experience overall.
This one took a while to figure out how to play even after reading the instructions, was hard to also tell between the connective tissues and the organs for a while and how to properly cut them out, after a couple more playthroughs it was pretty fun, was also hard to tell what organs we were supposed to deal with based on just the name in the list, but I liked the scuffed aesthetic and how the skin cutting worked and also the variation of objectives and restrictions.
@starboihooch Wow, that's high praise thanks alot! I do think the game is just a proof of concept though so far. I was gonna initally create different plant enemy types that rise from the ground in waves but didn't have enough time so just put all I had made in the game at once. I was worried about the map looking quite cluttered so good you pointed that out. Cheers for playing!
Sad, the dude just ditched the pikmin! Everything works pretty well mechanically, the pathfinding was good, attacking and harvesting stayed with the target. I did find myself avoiding most of the enemies because it wasn't worth losing my pikmin for it. Straightforward all round game.
I like what you've made so far, the enemy model is great and there is alot to build on. I would like more juice when killing the ducks. After wave 3, it got a bit too hard to manage, the angle of the tractor made it also hard to kill ducks as they were right up to the barn and the health drops very quickly. Also wish there some kind of acitivity to do during the day, perhaps manually rebuilding the fort and creating barriers. Great potential and great aesthetic.
I had this error on firefox, chrome works fine.
Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
Okay now your game is a full experience, it has such charm and wholesomeness. I loved personality of each characters. The mood and the dialogue really drive the game, the dialogue is hilarious but also believable, it reads like two people talking naturally. I also like the squiggly lines of the drawings which remind me of Edd Ed 'n Eddy. The game feels like a playable cartoon, I get Bee and Puppycat/Gravity Falls vibes from this. Awesome work, one of the most complete and polished experiences I've played so far.
Not what I thought the game would be, a shooting harvesting platformer with an emotional backstory, down with the tigers bro!
Score: 12850, simple concept executed well, I liked how the haybales cleared the map where it would otherwise be cluttered and diffcult to navigate. The stats at the end are also a nice touch.
Looks like a lot of work was put into the food combos, it was difficult at times to know what combo made up what food but good to have no death/lose scenario in this case.
I liked the graphics and the overall vibe the game gave. I didnt quite get the objective, was I supposed to take the organs of patients and put them into the others?
The controls are intuitive and the movement of the car has a good balance of control and unpredictabilty. Like you said be great if there was a timer, in each level as well as a master timer.
This game took a while to get into but was a great challenge, I managed to get up to level 5, when you can drop a passenger onto the train needs to be explained, and when expletives/speech bubbles appear they can cover the colour of the passengers, a bit more instruction will make the game more accessible.
This game is really fun and easy to get into, I think there were some points where the food was too big when dragged would knock off the other food on the plate or when rotating stacked food outside of the browser window would drag the window down, full screen would have been great. Great work all round, audio and polish of the gameplay.
I could not also immediately understand the objective or how to interact with each puzzle, looking around the room helped with alot, the game feels like a complete experience and I like how everything is confined to one room.
I tried to understand the game but was not able to even after reading the instructions and following the tutorial, the level of polish with the graphics and audio are great.
Asteroids with a gravity well, it was good to slowly implement new features throughout the game but there came a point where it became overwhelming protecting the centre.
@esther128 The game is quite slow at the start but then starts to ramp up around the minute mark. There's actually no way to win.
I think there is potential in the concept, I had initially thought each customer would want a specific item, there were also times where the customers would clip through the wall, I think more direction and instruction would help guide the player.
This game had a few levels but had me stumped for a while, nice intepretation of the theme.
I liked the way the cargo interacting with the chopper was designed, the levels were pretty straightforward until the last three which required more maneuvering, all round great compo entry.
Technically very well done Ilike how each box moves in the world, took me a while to figure out what I needed to do but a very well made puzzle game, the right amount of difficulty.
Couldn't find a crab with a bigger shell, I tried to interact with all the crabs and shell, is there any interactivity in the game?
The aesthetic polish is great, The rules were a bit hard to grasp initially but thanks for explaining the rules on stream, Solid effort and scoped well.
Simple premise with rage inducing mechanics, Great polish in the graphics and audio, Feels like a published game. Thanks for sharing.
I enjoyed the main growth mechanic as it tries to pass through the gaps, I would have appreciated abit more mobility though especially in the latter stage of the game, Thanks for sharing.
@jake-pearce Yeah the jump is really for aesthetic purposes, Thanks for playing.
@coderaurus https://www.youtube.com/watch?v=aAEAf60_iX8
Thanks for the feedback. Definitely something to consider for future entries.
Graphics are solid and gameplay is relatively straight forward, Completed first try, Thanks for sharing.
The AI were a little scared and wanted to flank but I enjoyed manipulating the soldiers and cheesing the archers by lifting them up. Overall Solid Polished Entry, Thanks for Sharing.
Simple premise with a solid execution all round, Music is great, Good to see a GDevelop Game, Thanks for Sharing.
I like rough looking player animation, the puzzles were pretty straightforward but still fun and I appreciated the multiple purpose function the orb served throughout the levels. Also just beat the new game+, dope entry.
Those voices are really something. I like the general vibe and aesthetic of the game. The puzzles are not too difficult but I feel like theres is more to the game but got up to the level where you introduce the pink square.
The puzzles were easy to follow and provided a bit of challenge, Would have been good to provide controls I was walking around the tutorial room thinking the signal would trigger by walking.
I like the graphics, sound effects and mood of the game. Feels like a if you were to play only the harvesting building portion of an RTS game. I wish there was abit more of a challenge but I see the appeal of a zen like game here.
I wish there was a little more variety to the levels but the game was easy to understand and the mechanic felt relevant to the theme.
I liked the artstyle and the roguelike aspect. I could see what the buttons were doing to influence the game but I couldnt understand what made the health deplete and felt like it was random each time either the computer or I won. Strategy or guidance welcome.
i like how the game is contained in one room and the game gives fallout. I wasn't able to interpret good from bad by the audio even after reading the posters and instructions and couldn't find much through the radio.
@rolly Yes youre right, I was tinkering with these values but found when I increased the times too much then it was very easy to get to the end but I do agree, it would have benefited to increase the lower limit of the yellow light to be a bit less rage inducing.
@matt-swieboda Thanks for playing till the end. I just realized after you mentioning this that the seed needs to be randomized to be truly random.
@nombrillus Thanks I was going for souls like when I made the game lol, yeah need to randomize the seed to be truly random.
@graymansion Thats impressive, how did you manage this?
Solid entry. Simultaneously needing to move and enter the arrows felt almost too much multi tasking but still manageable. The arrow keys did not always register when I was in the bubble not sure if its a bug.
Very interesting control scheme feels like the flash games from back in the day. Did the same as the first commenter, couldn't get past the first hill but innovative take on the theme and everything feels polished.
I like the art and the gameplay is easy to follow. More variation of the enemy behavior would have been a good addition as well as a better connection to the theme.
The game made sense but was abit difficult to keep them all alive consistently especially when that cat got jumping some of them died quite quickly to hunger, some potential here.
Very polished game for the short timespan. The second and third levels do require abit of preemptive knowledge knowing which trains were to follow and where they need to end up but after a few runs formulating a strategy becomes easier.
I like the atmosphere, the storyline reminded me abit of severance. I wish certain items were able to be revisited eg. the lampshade seemed to be viewed once and never again. Decent little experience overall.
I like the passenger view and the general artstyle of the game, I wish there was some threat to the player going between destinations, eg. moving damaging asteroids.
I assume experimenting with the dials are part of the gameplay experience but I couldnt quite figure this one out. I heard koreans fighting during my first playthrough and never again and managed to beat the first level but unsure of how I did it. I would have appreciated more guidance either in the description or in game.