Thanks for all the feedback. Don't hold back :).
A few of you mentioned the controls being difficult, anything specific you think could improve? I didn't really think too much about it. I wonder if there is something that could be more compelling beyond forward/backward and turn left/right. Maybe backward should be eliminated... don't think I've ever seen a duck move backwards.
As for the ducklings. They are using a vector system for movement. Avoid other ducklings, go to mom (with reduced weight when they become adult... need to have them do something more as adult I think). However, I need to add a small vector draw to food so they aren't too stupid and walk right by it. I'm thinking this may allow me to make other things more challenging by not making the picking up of food so fiddly. I was also thinking to have another random direction vector but didn't get that added in.
@super-dario - thanks for the kind words. Kids did great.
@jamope - Mama duck movement was fastest thing possible. Iteration could improve.. as per thoughts above? As for more indications. Perhaps hunger bars atop ducklings? Anything else you're thinking could be improved for indications?
@universeflow - quack, quack
@cat-value - thanks for the kind words.
@midnightmist - thanks for the kind words. I was thinking the pools of blood weren't quite appropriate for the starvation. Perhaps some gravestone.
@shanyu-jin - thanks for the kind words.
@rowling - thanks, kids did all the art/modeling. I was thinking, if we did more work on this... you could start by "coloring" your eggs - then based on the coloring by some method/mapping - your baby ducks are colored.
@anaastaska - thanks. Any thoughts on what could have made the controls easier for you? I wonder if the camera wasn't controlled by the mouse, if point and click would be better? (And hold middle/right mouse button to rotate view -- ahh, maybe no rotation should be allowed. Although ducks as many other prey animals do have eyes on the side of the head for better visibility.)
@guydesu - 谢谢您的美言.
@padla - heh, never thought of it as horror. :) Horror. That's all the rage on steam right? :)
@qqruzkin - thanks for the kind words.
@gdman - Thanks for the kind words. VCamera. Yeah, I spent more time than I should have on the camera. Ended up just going with something simple. VCamera. I did some searches but didn't seem to find the project or add-on for Godot? I found some Phantom Camera on github, might this be what you are referring to?
73, Timothy