Signal Tower by Jhonny111 2026-04-24T22:04:49Z ♥ 0
Good game, i'm at wave 21. -J
Foon → Ludum Dare Explorer → Users → runningopenloop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Mammoth Slayer | jam | |||||||||||
| 2026 | 59 | Signal | Mama Duck Hero | jam | 742 | 3.00 | 2.88 | 2.94 | 3.18 | 2.86 | 3.52 | 3.65 | 3.27 | ||
| 2025 | 58 | Collector | Prairie Dog Music Collector | jam | 677 | 3.02 | 3.30 | 2.59 | 3.89 | 2.65 | 3.02 | 3.66 | 3.24 | ||
| 2025 | 57 | Depths | Deep Sea Squid Hero | jam | 815 | 2.83 | 2.83 | 3.08 | 3.38 | 2.80 | 3.18 | 3.85 | 2.95 | ||
| 2024 | 56 | Tiny Creatures | Squirrel Insulation Thieves | jam | 796 | 3.29 | 3.00 | 3.43 | 3.67 | 3.40 | 2.84 | 3.45 | 3.03 | ||
| 2024 | 55 | Summoning | Pack Goat Hero | jam | 709 | 3.46 | 3.20 | 3.24 | 3.13 | 3.54 | 3.56 | 2.86 | 3.35 |
runningopenloop leaves an average of 16.2 feedback comments each event.
Good game, i'm at wave 21. -J
Good game, i played twice two see what happened after, maybe if you choose to leave the planet you should go to another planet and have to fight other ships their. -J
Good game! -J
GREAT GAME, probably among my favorite Ludum Dare 59 games, through i wish it was longer! -J
Good game, i keep accidentally push the wrong button because of flight simulations. -J
I think if you decide to improve the game, you should make it so that you can't just go as fast as you can to the other side. -J
I made it to the second level! i think the next step would be upgrading the graphics so that you can see better the direction the cannon is pointing. -J
Really enjoyed this. Fantastic shooter. I wish it was possible to skip the intro. As a ham operator the different tone for the dash seemed unnatural vs. the same tone longer. Wish there was a a way to gain heath. As @exteegi mentioned, I also really liked the cooldowns. I run linux, I tried running the exe with wine, it sort of worked but then it lost keyboard input and I was stuck. The dark edges provided a bit of a challenge, in subsquent plays I realized if I looked carefully in the shadows, I could see the enemy sooner. Of course, I may just have my brightness turned down too much. But would have been easier if I could see them earlier.
I feel if the keys were made so that I could use more than one hand... wait a second.. I should have been gliding with my right hand on shift. I was doing it all with the left... yeah.
I got to 26 and felt I also got stuck by reds... I imagine there was some solution? It was fun to keep seeing new surprises. I'll try again to see what I can find. Wow 216.
I was able to sneak by the first guard without the light. However, the last challenge took a bit.
I really like these types of games. I guess the next step would be to up the graphics and make things a little more blingy.
Fun, hard to get the controls down! -J
Great game, i beat the easy! -J
Had to figure out the controls, good game. -J
Wow, fantastic and clever little puzzle game with nice music vibes to go along. Would be nice to have the color mixing cheat sheet. What a joy to have this be my first game to review/test. I wish to make games like this.
I think this is the best 'relaxing' game I played. Except, I guess it was not full relaxing as I got fired numerous times for screwing up. To make it a bit more less relaxing and up the ante, perhaps a time limit.
We really enjoyed the game - I see we did make it to the end based on the feedback above, pretty much everyone covered what I might say above.
The music was great. I was impressed with how good it sounded with your partitioning of adding notes in as play progressed. Did you try different compositions to get one that worked well? How did you make it/extract all the individual notes?
Oh, and your game is just about the right amount of "horror" for me. :)
Good job! you should add more stuff for the player to do.
Good job! it would be nice if you could get more levels of sharper blades and speed power ups and have more powerful versions of the jump power up. overall Great game! -J
Good game! its hard. -J
Great game! i loved it. it would be nice if you could see how much lives you have left. -J
Great game! it would be better if you added more levels.
Good game! i was confused by the capturing at first, but i figured it out. it would be nice if it had a win animation. -J
Good job, it would be nice if you could destroy building, sometimes it would be nice to destroy a building. overall good job!
I enjoyed this world. Good atmosphere. I think it would have been fun to have some different bad guys and power-ups.
I found this to be any enjoyable chill game. Nice music --> I guess not yours because no rating for it. Online passive multiplayer web game.. interesting. I'll have to look-up how to do that in godot. I would like to add that to my game... I was wanting to add a leader board using Talo but didn't get to that.
This has to be the best scratch game ever. Very impressed... you need to update your submission to allow ratings. I did make it to retirement! (eventually).
@breadstick, I found the same to be true. I will say I enjoyed it. I also expected to face enemies with those same benefits. As I went on, I wished there was way to speed up the gameplay animations. Have you played? https://www.looneylabs.com/content/pyramid-sham-bo
Nice, enjoyed looking for those constellations or parts of constellations. I did have trouble finding the Corona Major & Minor. Actually, never did score one. - I would put key images of left and right on the book. - This game could be even more therapeutic with flashier stars and flasher line that you draw. - I like the page during effect.
I wish I could have used the little hermit crab? to help me find stuff.
Good job! it was fun, it matched the theme well. -J
Fun game, at the end I researched all the technologies and built a whole bunch of researchers. -J
Hard game, good graphics. I think it will be funner with a easier way to heal. Overall good job! -J
I think it would be even more fun if you can money faster, because some of the upgrades are 6000-10000 dollars. -J
Really liked the sounds of the environment. I had a good learning curve experience as I went about reading the signs.
I was able to beat the game on my first try. good game. -J
At first I thought I was running around doing nothing, then when I realized 10k was the magic number I became possessed to it hit. I enjoyed attempting to out maneuver the yellow guys. However then I never hit any form of end game -- around upper 9xxx I got a dead sub picture with 5863 ft.
This is great, I've been wanting to do games like this in real life. Where you run around with your friends trying to keep things 'afloat' or otherwise.
Very nice, really enjoyed. However too hard? I wouldn't say that -- but I would say that perhaps the game overstayed its welcome... but since not restore, I was compelled to see the anglerfish!
Other feedback, (1) I was a bit confused with the art for the first brown fish... I didn't realize there was a difference between the anglerfish and the brown fish... I thought I was just doing what I was supposed to be doing... then I realized the anglerfish was the goal and at the very bottom. --> I guess I didn't read the instructions well, perhaps if that fish was another color like yellow, it would have been more clear they were different fish (2) I think a clean red X for those (guardfish?) would have been better to be clear it was not possible to catch. (3) I am still a bit confused about the middle power-up, was it just supposed to help me avoid?
But overall, very nice. I really enjoyed it, the art kept me going.
The mechanics of the game remind me of the pico-8 celeste. It was a fun game and how did you determine that the levels are possible. I think I was better at it because I played pico-8 celeste before. -J
(John Conway's game of life + ricochet robots) * (Teleporting Biscut + ostanton + shtanton) = Depths of the Mind. Very fun game, took a bit to grasp but we're on our way, and man -- lots of levels. Could use a printed level counter so we can commiserate on the hard levels.
Getting a 404 error to download your game.
One of my theme submissions was crew. Thank-you for the great crew game. Feedback: I found it a bit hard to see the crew quarters. I think it would have been helpful for the bottom right 'room status' to be in the same pattern as the actual rooms... although maybe that was by design to make the repair room more important?
This game is really a fun puzzler. BTW, I was moving right and hit C and ended up getting stuck behind some dirt. I guess that's what "R" is for in part.
I knew there had to be lots of great game ideas for depths given it's final selection. I just wasn't thinking of them. Great idea, nice execution.
Enjoyed the mellow music and the soft and colorful graphics. Wished things were a bit more dynamic in making a more difficult management problem / speed up scoring. Is there an end condition? - How did you make the music?
Very nice. I was a bit confused at times of how much I had evolved. Really like the microscope view.
I first did not realize why i was losing but then i realized and was winning like crazy. -J
I feel like it's impossible to get pass farther levels without a bunch of fox's and turtles.
I felt like it was easy, like I just walked forwards and beat it, the second time i was even faster! -J
I kept falling. -J
Fun game I was able to beat it on my second try, but on the first one I was whopped at the second level. -J
Hard with the spiders, never had enough for the big looking one. -J
Harder after you get three people, Good job. Kinda strategic. -J
Very hard at the later waves. They destroyed everything!, I think they get bigger too. -J
Hi, I think there is potential here. I think that each spoder should have a way to help move other spoders such that you can move them all to the end as fast as possible by levering each spoder's abilities. Otherwise, I thought the feel of the game was pretty good.
I liked most things about the game... except I didn't see the strategy aspect. I wasn't able to tell what I was up against --> Maybe I needed to look more carefully... but then I would just buy stuff and win everytime? I thought the "animation" and executing were really nice though.
Good fun. I think it might be nice to switch weapons using handgun until you need to goto shotgun or minigun/smg - is it possible to switch weapons?
Some info was cut-off with zooming. Linux-firefox. Seemed same with chromium. Played fine though. First run through I got 2/4. Second 4/4. In was in the second run through I realized how to combine them. I was still a bit confused about what I'd get in the payoffs but enjoyed it. Nice relaxing music.
Good game little. Great art. Enjoyed as the game as a board gamer. However it was difficult to know what the powers of the card I was playing being new to the game... If I put someone in line, then I could read the power on mouse-over, but then couldn't retract the card. Also, improved ability to order my attackers. Once I filled up all attackers, then I couldn't move them around at all.
Very tough. Think I got to 3. Drill seemed to be a method to escape only? Not kill?
I liked this a lot. A multi-player option would be fantastic. Reminded me subtlety of Armor Alley. Thanks for the linux build.
Played linux version... seemed to work ok, although -- was I supposed to be able to see all my current "tiny creatures" when picking my next tiny creature? It seemed maybe shifted too far to right for me to see them all. Fun game. Enjoyed it and will play some more times to try for the 500 score.
Yeah, sometimes it shows the previous items... particularly if vertically stacked. Here I placed 3 green algae horizontally and I saw them all slide off to the right except that tiny bit. terrarium_combinarium.png
I'll call it a win when things got so cramped that I couldn't figure out what was going on anymore... I lost when I needed to feed the tree crawler/plant/beast/bird. Good game... but having the ability to pan would help me to setup chains of things to produce things needed by the tree. Oh, music that increases tempo as time runs out to feed the sacred tree would be a great addition. Played on linux, worked great for me. Thanks for making a linux version.
I really appreciated the challenge in this one.
I thought the idea of revolting from your summoner to be quite funny. However first and second turns I added break free points, so it was quite easy for me. I think it should be a bit harder. I like how you did the fire.
Need more! BTW, I was really hoping to find a surprise when gliding far to the left when the game restarted you.... or maybe I just didn't glide far enough. :)
Wow, finally really get to mash that humor rating. :) @frogman, apparently I now will be playing all of captaindreamcast's other games!
Good fun game. However I had trouble seeing the arrows to press, esp the purple in the top bar.
Super fun and interesting idea. * I think this is best a 2 player game.. One player to run around and one player to map. I kept getting misaligned and confused. * I wonder if it there could be an easy mode that had a dot where you are and then you can focus on mapping for points. - I also wish I could use keyboard keys to switch between plains/forest/mountain/unique to allow me to keep the mouse closer to where I am, moving it back and forth caused me confusion. * I wish I could move diagonal to save time.
Is there any end game? Thanks for the fun game.
I really liked this one. I actually didn't quite figure out the lenses at first either as the regular fire was reasonably effective and I was able to keep ahead of the mob following me. In spite of your press 1, 2, or 3 instructions I felt I could click and drag, by the end of the first game I took you at your word.
The mob made it hard for me to use the lenses at times, but I felt there were some strategies I could hone, like making a lens, firing through, then jumping to the other side and firing back. - perhaps generate less enemies but give less damage to enemies when not firing through lens. - And then enemies damage more too.
I think more shorter levels with "patterns" that would allow you to defeat the enemies if employed would make this a great game. Of course the damage would be higher and you would have to restart the level if you got hit to much.
I think you could evolve this with mirrors and other board objects.
Although it has just about nothing to do with it... the game reminded me of the board game Ricochet Robots 2nd edition (blue box). I think it was the gray tones and the colors + the colored mirrors. https://en.wikipedia.org/wiki/Ricochet_Robots
Let us know if you make updates!
That is really a fantastic tune! Best I've heard so far.
Since I don't think it's possible to 'win' the game, just last as long as possible, would be cool to have a leader board. I got a 42 after I figured things out a bit.
Happy this ran on linux for me. However the full screen presentation resulted in some of the info being cut off.. the screen was too wide for my monitor. Perhaps if there was a way to set to windowed mode I could have had a better play experience. Alt enter did get me a window, and I saw more -- didn't see (or notice) the upgrade button on the spawned creatures until I did this... Some buttons I couldn't read all of like the ones to left.
Or maybe my 1680x1050 monitor wasn't big enough?
Really enjoyed this. For some reason on my linux firefox 120.0 64-bit I couldn't see anything in area, largely black screen except hype, hearts, 4x characters with spawn patterns, and the summon timer. I was very confused - was able to spawn stuff, saw hype going up, but didn't see the units. After a few rounds of this switched to chromium and then all made sense.
Great to be able to run on linux with wine. Liked the feel of controlling copil. It felt a bit unintuitive to be moving down at the beginning of the game. I liked the idea of game, but by the end of the game with the wasp, I seemed to be winning without knowing what I was doing... of course that seems to be part of the benefit of the wasp that they can attack on their own. The beetle was the hardest, in fact I ended up spawning locusts to help attack. The locust was the most fun to play with.
Wow, super impressed. Looking forward to sharing with my kids. Nice non-violent "3d shooter." Very happy it could run on linux to with wine. Although I think I did find a way to cheat...
LD60 — Old Tech (16)
TGISSTOGWLT (This Game Is Somewhat Similar To Other Games With Long Titles) by SadCrawler 2026-10-24T03:34:49Z ♥ 1
Great game, i beat the second boss, later in the game i got overrun and got destroyed. -J
Stars and the Sea by sudocoffee 2026-10-24T03:29:10Z ♥ 1
Mountain dulcimer - fantastic. I'm interested to try recording music for our future games. Was this your own composition or just your own playing?
I'm loving the games coming out of this theme and was excited to get to play this, but inbetween (a) getting interrupted (I should have stopped my boat but didn't think I'd be gone long), (b) some particularly long cloud cover, (c) dozing off - to relaxed by the music? (d) getting what I consider harder maps when I was able to focus - I didn't make it to the end. But I'm going to try again another day!
One thing I wished for was a bit of scale between what I see and what is on the map. Also, instead of remembering colors, would be nice directly marking "start" & "stop" --> If that's a problem for star map interference, perhaps a legend. I'd also use circle & square or shapes for people who may be color blind.
HammerTime by ScrapMetal 2026-10-24T03:11:32Z ♥ 0
I thought i was good at hammering nails, or not has bad, the best i got was a B one time, the rest i got Ds or F-s. -J
L.S.D. Flight Simulator by Miguel Monteiro 2026-10-24T02:59:43Z ♥ 0
Good game, it is cool that your wings fall off! -J
Let's Make Fire by Caerind 2026-10-24T02:56:37Z ♥ 1
Wow, I'm so impressed. I also struggled to make fire, I'm going download linux version and try again - was playing web. All was going well until I somehow got caught on the back left (looking at crafting area) and couldn't move.
I did continue to struggle a bit with the way to use your hands, it seemed some objects couldn't be hit/wouldn't hit each other.
Although, technically I guess I did get fire... lighting struck a tree and I managed to get a stick on fire and take it back to my hearth.
My kids and I were cracking up as we kept encountering new stuff... like the rain, then the lighting strike, not to mention all the other detail like message in a bottle, etc. Super great experience. I'll share this with outdoor survival/learning camp the kids have attended.
Trebuchet Golf by slay a stone 2026-10-24T02:31:27Z ♥ 1
Great fun. The audio for loading different projectiles was a bit low. Really enjoyed the clever mechanic of different ball types. Thank-you so much for putting a light trace line on.
oldbot by AppoxGames 2026-10-23T03:12:58Z ♥ 0
Great game! I liked it but it was difficult because the direction that you were pointing is not the direction your shooting. -J
Would you still love me if I were a switchboard operator? by Jawdan 2026-10-23T02:15:50Z ♥ 0
Great game, i made it to the end and then jumped off!!! The axe thing at the level near the end doesn't kill you, right? -J
GOT IT by Richard8 2026-10-23T01:44:25Z ♥ 0
The environment is really hard to get up, but, great game! -J
Rusty Relics by Andreas Roschal 2026-10-22T02:55:29Z ♥ 0
Good game, i like the sensor that detects the relic, it is a good mechanic. -J
Pigeon Post by aterim 2026-10-21T07:30:09Z ♥ 2
Great atmosphere, graphics, music, sound. - If the poop wasn't cleaned up, was that making pigeons sick? - I found a bug that I could click on the egg without it bouncing around if I did so while a pop-up was present. While I really liked it for the game it was, I played until the thank-you for playing our LD60 game message. I wouldn't be compelled to play again on the account I felt it was only a matter of time to complete/win vs. decisions made to win. A little on-boarding on how to make decisions would help, perhaps saying wings were for distance, then you had the icon for speed, and weight carrying. At least that's how I think it worked out. So yeah, make it harder with decisions that allow me to win or lose based on those. > But you delivered on an enjoyable game jam experience!
Detech by ivankrivenko 2026-10-21T03:35:13Z ♥ 1
Fun game, i beat it after dying a few times at the final level/wave, do the tanks rockets damage the robots as well? If so they could be used as weapons. Maybe the server could have some attack so that once all the other robots are defeated, it won't be easy defeating it, or it could go into a special boss round and maybe it summons other robots.
You could also add so that when you wack the scout robots while they are charging to stop. I really like the mechanic that you can use the grapple to sling up to the drones.
It would be fun to have a drone obstacle course where you use your grapple to sling up to the drones and try to get higher, just for fun. Great job. -J
Old Tech Is The Best by MagicalBerry 2026-10-21T02:48:14Z ♥ 1
Good game. Some feedback: It would be helpful if you had a inventory and could salvage items. -J
Junkyard Pilot Crash Course by Wiering 2026-10-20T03:28:26Z ♥ 0
Relaxing run based flying game. I thought some of the flying physics could be changed to be more realistic - but then maybe you have what you were going for? I wonder how the game would have looked with a low poly terrain? Curious to know what areas AI helped you with.
Morse Strike by estelgames 2026-10-20T02:43:59Z ♥ 1
This is the type of game I was hoping to be able to play with this theme! There were a few levels where it was hard to see the targeting reticle. 73.
Zwaard Smid by Re-Markable 2026-10-20T02:24:43Z ♥ 2
I've always wanted to forge things. In fact I have a 110 lbs anvil I bought at harbor freight with the hopes of one day banging some leaf springs into some blades. So I'm glad to have this cool game to allow me to scratch the itch until that one day comes. I've got the kaowool, sounds I need to get some satanite next. I did struggle with knowing when to push e vs f.