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Tiny Tiny Tribes
Tiny Tiny Tribes
By james-wilson
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 248 | 3.86 | 28 | |
| Fun | 125 | 3.96 | 28 | |
| Innovation | 474 | 3.38 | 28 | |
| Theme | 721 | 3.44 | 28 | |
| Graphics | 474 | 3.75 | 28 | |
| Audio | 380 | 3.44 | 27 | |
| Humor | 643 | 2.84 | 25 | |
| Mood | 650 | 3.40 | 28 | |
Comments
Cool game! I like the minimalist artstyle you have going on here :) I feel movement could be slightly more responsive, the glidy ice movement is nice, but I think toning it down slightly would be good. The difficulty is pretty tough later on, but it feels very doable. Well balanced, and interesting decision making involved with your party line-up. Maybe a minor thing, but I feel it would be good to pay twice as much for the tribe size increase, and receive 2 slots instead of 1. I liked the cute "hahah!" sound effect so much ahhahaha, it was charming.
My high score was 1969, lets see if anyone beats it. (They probably will!)
ggross
2024-10-08 05:49
Well done! The concept is cool and the game is already very complete. The team build mechanism is interesting and balanced. Just for me, the control of movement is a bit confusing, but ok.
Loved this, the range of different units (yours and the enemy's) is nice, varied, and allows for plenty of strategy. The party building mechanic works well and is communicated clearly in the shop. The controls are a bit floaty, but aren't bad once you get used to them. I liked the artstyle, the mix of pixel art and toonified 3D models makes for cute visuals.
There isn't much in the way of trimmings. No tutorial, but the first few rounds are easy enough that you can pick it up so don't really need one.
Overall great game :)
the concepts which differentiate it from other auto shooters is very nice, with a little polish i would realy liked this released!
ostqv
2024-10-09 19:17
I really loved this, it was nice to enjoy the gameplay
I liked the game! The UI looked great, lots of upgrade options. I did have a hard time getting used to the movement.
diomont
2024-10-09 19:26
Very fun gameplay loop, a nice roguelike take on the theme. The controls are pretty weird, I did get used to them but still not sure if I liked them. I'm guessing the intention was to make it hard to quickly go from place to place, so you would commit to a path? The difficulty curve is also a little strange, some rounds felt much easier than the last, then the enemies would ramp up very suddenly. Nevertheless, this is a fantastic entry! Great work!
nick-len
2024-10-09 19:26
Solid game it took me a while to figure out the controls though
f1tzy
2024-10-09 19:27
Love the concept and the art. Not a big fan of the controls, but I think that is more a personal preference. This is a very complete game, really nice work.
I really enjoyed this game! The diverse range of units available to both my side and the enemy’s made for engaging and strategic gameplay, which I found both challenging and rewarding. Excellent work! The overall concept is intriguing, and the game feels quite polished and complete, suggesting a lot of thought and effort went into its development. 🌟 Initially, I found controlling the tribe a bit cumbersome due to a noticeable delay. It wasn't clear if this was an intentional part of the game design to increase difficulty or just a hiccup. However, as I adapted, this aspect began to make sense, adding a strategic layer that went beyond simple enemy pursuit. The graphics are visually appealing, and the game’s premise is charmingly straightforward yet effective. Overall, this is a well-executed game that stands out for its creative gameplay and aesthetic appeal. Great job
Had a hard time figuring out how the control worked but once i did it was a pretty fun little game.
There's definitely something enjoyable about making specific build (I enjoyed stacking Melee characters and dealing big damage as i strolled through the map)
I can feel there's some polish there, but if we're nitpicking the audio effect in the menu is a bit overwhelming.
Really love the blocky aesthetics for the different tribesman !
beefbone
2024-10-09 19:29
Strong graphics and response to theme, the sluggish movement controls were really the main negative for me, wish that they had been a bit more fluid and responsive. Otherwise solid stuff!
tgnics
2024-10-09 19:29
Loved this game! Really fun and has varied amount of units to play with. The game combines the artstyle and sounds well with each other. Cool idea!
ntimi
2024-10-09 19:33
I liked the game, played a few rounds. The concept is nice, we're building up our small team and fighting off monsters. :) Had fun walking around and chasing the beasts - the controls during the combat were my major turnoff, that part felt more annoying than entertaining. The first game, it took me a whole while to understand that I could actually control the character, since it felt quite unresponsive. Building your crew and trying to balance different abilities is great, though. I'm impressed what you managed to cram into these 48 hours. :)
Very nice. I loved the UI, I loved the simplicity. I loved how polished it looked.
shlolo
2024-10-09 19:38
Great work! I really enjoyed that. I played for quite a while. The gameplay is a lot of fun. I really enjoyed trying the different unit types. They're all pretty well balanced as well. Also, the visuals, while simple, look great as well. I was especially impressed with the nice upgrade UI. Keep up the good work!
hawkin
2024-10-09 19:52
48 hours and solo dev? This is impressive!
I think the design was really solid. The loop was short enough to not get tiring, and building my team was satisfying, especially because of the variety of units you were able to add. I truly enjoyed playing this to the end, and I felt encouraged to think of strategy for which units I wanted to commit to.
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I understood what you were trying to achieve with the auto-moving and auto-shooting (basically, preventing the player from sitting and camping the campfire). That part was probably the least fun out of everything. Maybe there is an alternative solution that solves the same problem, such as encouraging the player to leave the fire for some reason (other than strictly removing their control).
The shop system was really slick and overall intuitive. The things that were not immediately clear to me were 1) what "upgrading" a team meant, and also 2) how I was able to "level up" the units. Eventually I understood what each meant through experimentation. I might suggest more meaningful names, like "New slot" (instead of upgrade) and "Bonus" (instead of level). Those still might not be better, but you get the idea hopefully.
This was very well made! The game did seem to break when I got far enough (got stuck in the shop), but I had a good time! the art and sound were great and really tied the whole thing together. Fantastic job here!
steffo
2024-10-09 20:19
this game would be ***perfect*** if not for the delayed turn controls
great job nevertheless!
poboy
2024-10-09 21:10
Ayy nice I won at 8969 points with a blacksmith + warriors build
This is crazy good, I feel like you could put it on Steam. Nothing felt overtuned or undertuned (maybe the tax collector/forager are slightly underwhelming). Also a small nitpick that IMO you should enter the first shop with at least 20 gold so that there's meaningful decisions to be made (seems right now you're always meant to skip). Otherwise a really cool take on the survivors-like genre
machino
2024-10-09 21:16
Very well made and really enjoyable, reminded me a lot of SNKRX which I enjoyed a lot. The movement is my biggest gripe since it feels very delayed and unresponsive. Also it would be nice to be able to rearrange units as well. The attacks feel punchy and the audio design in general is really well done and adds a lot to the overall feel of the game. Really well done!
Great job! I loved the art style and the gameplay was excellent!
Harder after you get three people, Good job. Kinda strategic. -J
jimbly
2024-10-15 03:10
Great game! Reminds me of SNRX, but less "I'm doing great and suddenly I die" :laughing:. I managed to hold on with 1 HP for a few rounds, ended my second game with a score of 468, and had a blast getting there with a bunch of Hunters. Took me a while to realize I didn't get a bonus from having 2 (or 4!) of the same guy, having just a little bit of telegraphing what was going to happen when I bought something would have been nice (e.g. when mousing over a guy, blink the second Hunter level letting me know it'd go up. Great work and really impressive amount of content and variety for a jam game!