Oton by unpronounceable 2022-10-06T06:09:19Z
It's simple but addicting, well done.
Foon → Ludum Dare Explorer → Users → Ggross
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Picky Snake | jam | 792 | 3.29 | 3.31 | 3.40 | 3.11 | 2.97 | 2.47 | 3.04 | |
| 2022 | 51 | Every 10 seconds | Escape from Minefields | jam | 704 | 3.40 | 3.18 | 3.76 | 3.85 | 3.06 | 3.25 | 2.46 | 3.00 |
It's simple but addicting, well done.
Awesome idea! One thing I particularly like is that even if you make a bad design, you can still pass the level by constantly moving and waiting(BIG JUMP is the king lol). Editing the timeline is a little annoying.
Great entry! A little problem is: It is difficult to plan a multi-step action, and the graphics shown on the card will not change when character turns round. But still a solid game and really addictive. Well done :D
Great entry with a city builder core! Also stick to the theme. Well done :D
I like the mechanics! But the way to play is a bit confusing, for example I usually forget which tool is on my hand.
I could play normally on Windows 10. Cool game! I like the sense of operation. And it will be coooooler if I can see the double speed replay after the game is over.
The new mines can be spawn on cells I already opened! Then I died immediately XD. My entry is also based on minesweeper rules, maybe you will find it interesting! https://ldjam.com/events/ludum-dare/51/escape-from-minefields
Great entry! Game is short but complete, the music and pixel art are fascinating. But I find the game will be more interesting without the mechanics of "every 10 seconds" XD.
Really nice puzzle game! But I got stuck at the speed boost level. The movement is a bit anti-human, a smaller collider(than it seems like) is a likely improvement.
Excellent entry! Great concept and solid realization. But 10 seconds time limit is annoying: I really want to plan and build my chariot carefully XD. And the mice are too strong to beat them! The above are only minor problems, I do love the game.
I like the graphic and the changing rhythm! Already a solid entry, and has large potential. Well done!
Nice entry! I like the feeling of space ship control (its visual effect is also a little dizzy). Maybe you could add a timer to show how long it will take before emitting laser.
Impressive and quite well polished! Graphics and mood are great and the control is smooth.
One point: My bullets quickly ran out and the missiles were terrible(they could not hit enemies just on my face!). Then I killed some enemies and got some ammo, but no visual effects remind me I can shoot with gun now. This made the game harder XD
An novelty experience! At first I thought this could be a survival game and expected for new mechanics such as storm or vortex, but in the end I read a good story. Great work and I love the graphics!
I like the concept of 4 dimensions, but the game control is confused. An in-game tutorial is needed :D
I like the concept! But the game control is a bit annoying: Is hard to cook a pizza quickly and accurately because of the UI design, especially the cooking UI is to be improved. Still a great entry!
The voice(of the robot woman) is really cool! And I like the concept of memory game. Well done!
I met a bug that dices could run out of the screen, then I will never know what is the correct product list XD
A cool game! Simple but smooth. Just one point: Every 10 seconds I must click the continue button, this is a little annoying and sometimes I tap the wrong button :cry:
I love this game! The graphics and mood is wonderful. Music note is not a problem for me, but the status in random position is a little annoying :D. Still enjoy the game, well done!
Well done, I love this game! Cute graphics, simple mechanics, easy at first but could be really challenging!
One point: Keys for all operations are close to each other, so I only use my left hand and often tap on wrong position when playing. Maybe you should adjust the key so that my right hand can also be used XD
Wonderful work! The mechanics of deck building seem incompatible with limited time, because I want to think more about the strategy. Maybe you can expand the game in later version not limited to "Every 10 seconds", it has a amazing potential.
Cool platformer engine and level design. But in my point, the mechanics are in conflict: I (and many other players I guess) prefer to memorize the true path. Even when I don't remember clearly, I'm willing to take some risk. But waiting 10 seconds for the fake tiles partially spoils the experience.
Hard platform jump and limited time, a little more stressful for me. But I like the graphics and sound! Tiny and cute game, well done!
I like the graphics but am confused when playing. The game didn't show how to 'Control' when press C, and I don't know why the environment becomes dark around.
The atmosphere is great, but the gameplay is not well polished. No positive feedback during playing: I don't know if I get closer to the goal. And the maze is really hard because of quick shifting. But the game has potential, I await for your updates :D
I like the design of variant element resources and mutations. The game will be amazing when more enemies and maps are available. Well done!
@joshua-weggartner @rillep @coolgunxdd Thanks all for playing!
@coke Thanks for comment and glad you like the concept! Yeah, minesweeper will be hard in the second half of the game and the atmosphere becomes more stressful. I hope players not to focus only on sweeping mines, but also on planning the best route and collecting items lol. The difficulty curve still needs adjustment!
@karatoga @phillip-scott @juanrod707 Thanks for playing and comments!
@roroto-sic Thanks for your valuable advice! I will add the minesweeper rules into my tutorial soon :D
@neon-orbis @wizcas @shuimen Thanks for comments! Glad you like the new variant of minesweeping game :D
@davidsheadgames Thanks for playing and helpful suggestion on use of engine! I may improve the sprite graphics in a later version.
@jonrei @flying-dog-fish @crotonyl-alcohol Thanks for playing and glad you like it!
@jaco-van-hemert Thanks very much for your valuable comments!
Yes, in this version there is no way to heal the sapper. In previous versions, the sapper had even only 1 HP just like the traditional minesweeping game XD.
And you are right, it is disappointing when I get to the right border of the screen and cannot move on to further place. In a later version I may let the camera move with army. Then an ENDLESS MODE will also be possible: At first you could be far front of the air attack, but the bomb-area will be soon larger and the minesweeper will be more difficult. This mode could be really stressful :v:
@unpronounceable Thanks for playing! The current board moving do has some problems. I may let the camera move with your army in a later version.
@trassh Thanks for playing and your helpful advise!
@ubershmekel Oh yeah, sometimes you must take a risk, like the true life! Glad you enjoy the game :D
@juxipolo I made some attempts to warn the players when their life is low, like the font color of "Sapper life" turns to red. But you are right, it is too far from the cursor, which player will focus on when playing. Something floating is a great idea! Maybe I can also use some sound effects.
Thanks for playing and comments!
Cute game! I like the scene of candy and the main character. But I also wanna be buffed every 10 seconds XD
Really cool entry! The zombie's movement is a bit confusing, but interesting! Want more levels!
And I agree with @asbjorn that keyboard input may be better than mouse. Anti-clockwise move is also needed.
Awesome game! I like the concept and graphics, and the level design is also good. An in-game rules panel is needed! Now I must read the rule-pyramid in this page. And I think in more complex levels, 10 seconds is too short to plan and finish the connection concurrently, maybe we can start timing after connecting the first line? Well done, I really expect a more complete version :)
Really fun and cute game! I replayed for many times. Two little points: Color of the tsunami is too similar to the ground's! And the colliders of the cat and enemies are larger than they look, sometimes I thought I can avoid the slime but still went into battle.
Nice entry! But the control is a little confusing.
Cute graphics! But I don't really know how to win, kill all the enemies?
The game is not so consistent with the theme "10 seconds", but I still enjoy it :D
I really want to control the shooting direction! Sometimes I cannot hit the enemies walk on my face XD
The control was a bit confusing at first, but the game is really innovative and fun! Well done ;)
The bgm is cool! I like this game's concept. The movement of tiny creatures is slow, hope the game can be faster :)
Well done! The concept is cool and the game is already very complete. The team build mechanism is interesting and balanced. Just for me, the control of movement is a bit confusing, but ok.
@rickyokita thx for playing! I'm glad you like the game :)
@liliebagage Thanks for playing and comment ;)
@postfrog Thank you for the valuable comments! Yeah, the art in game is pool, and we don't have time to add bgm/sound effects. Will strive to improve in our next work!
@miku You are right - a more convenient tutorial/introduction to the game is in need! Thanks for the playing and feedback~
@lumbra Thanks for playing :)
@nikolas-van-rus @sf2 @trusty @rkhadder Thanks a lot for your comments!
@andriana-mantidfly Thank you for playing and reporting the bug! We did reproduce the issue and will fix it in a later version :)
@wendy222 @judith-hantisse @whalejam Thanks for comments, we are really cheerful to see you like the core gameplay and level design!
@roroto-sic @patomkin @nrankin13 You are right, we three participated in jam as a team for the first time, so the schedule is not very reasonable and we didn't have time to improve the visual/sound effects. Thank you for playing and comments!
@frozendude Thanks for the bug report! We can reproduce this problem and will fix it in a later version :)
@spedinja Glad you like it! Thx for comment ;)
I cannot either attack or drill (html version on itch)
@unkilledshadow135-alex Yeah, I can play now! The graphic is cool, well done! But really hard ;) Maybe smoother if there are fewer enemies at the very first?
Cool game! Tiny but complete. I love the bomberman :)
I like the art style! But the font is difficult to read and I did not understand the mechanism: I just moved one goblin to the table, and the level is then clear? Is this a bug
Nice game! I like the different environment design (desert, volcano etc). The mechanism of size control is interesting, and I hope it can be more deeply developed in the levels!
Although the game is not completed, I still love the core mechanism! It's really cool to build your strongest cell step by step. Looking forward to see a more complete version on itch or elsewhere
Well done! The game is small but complete. One point: the rigidbody physics (especially between two characters) needs to be improved!
Well done! I really enjoy this adorable game. Watching the bees flying is unbelievable pleasing.