Eldritch Vessel Academy by tomrijnbeek 2024-04-17T05:32:50Z
Love the visual and audio contrast when summoning the imp. Makes solving the puzzle much more dynamic and exciting. Great work!
Foon → Ludum Dare Explorer → Users → DubiousDuck
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Mutiny's Last Reward | jam | 97 | 3.97 | 4.07 | 3.75 | 3.77 | 2.85 | 3.59 | ||
| 2025 | 57 | Depths | 👥 | Take Your Meds | jam | 487 | 3.48 | 3.38 | 3.79 | 3.29 | 3.46 | 3.51 | 3.11 | 3.40 |
| 2024 | 56 | Tiny Creatures | 👥 | Gobblin' Goblin | jam | 485 | 3.60 | 3.17 | 3.25 | 3.91 | 4.45 | 3.91 | 4.16 | 3.87 |
| 2024 | 55 | Summoning | 👥 | Necroshamancer | jam | 1171 | 2.73 | 2.54 | 2.75 | 3.09 | 2.22 | 2.66 |
Love the visual and audio contrast when summoning the imp. Makes solving the puzzle much more dynamic and exciting. Great work!
Interesting concept. Would say the changing element part is a bit difficult since you have to dodge the bullets at the same time. Maybe a little bit of delay before the first wave of enemies (for second level) would help with the difficulty
Interesting concept! I was playing alone but it was pretty satisfying seeing my minions chipping away the mana circles. Like others said, the game would be even more awesome if there's some sort of audio. One more thing is that maybe add a prompt in the first stage that says it's for drawing your avatar. Even though I looked over the instructions in you LD page I was slightly confused by the first page as I just drew random blocks lol. Overall, a really cool and fun game!
It's a bit challenging to find out what's going on. But cool concept regardless. Maybe add a bit more explanations?
Love the concept and creativeness. It was so fun to play with!
LMAO this is hilarious. The counting system is a bit difficult to see; would say it would be great if the numbers can show up on the map directly. Otherwise good job doing solo dev!
I love the creativity. It's so satisfying to draw circles and see numbers group up :D
What a cute game! The game loop is simple yet quite challenging as the level increases. I love it!
This is really fun! I like the aesthetics and the gameplay is easy to understand. Also good job on the music I fully sensed the spooky vibe. Great job!
Sick game; easy to understand and pretty straightforward. I had great fun just deleting the enemies in just a few rounds.
One tiny thing I would say is that I feel like sting is the most useful move. It has the highest DPS (or per round I should say) so I'm incentivized to just keep spamming sting esp with the HP recover buff. Would be interesting to see if other attacks are a little bit stronger to suit different situations.
Love the character designs! I can tell that a lot of effort is poured into making them. I also love the music they're great additions to the atmospohere. Though the playable screen only takes up less than half of the available space, but that's prob some technical things that you guys can fix p quickly.
A very cool game! The way the creature moves is quite satisfying, albeit a bit hard to control. The yellow orb is also a bit hard to keep track of so I got lost lol. Overall a really nice game with cool mechanics
The voice acting is FIRE. The time-based dialogue selection really simulates how we talk in real time and have to choose our words on the fly. I've been laughing this whole time. Great job!
This game is so fun! Really had my brain running for a while. I like that there are enough hints to make the clicks meaningful instead of just resorting to blind clicking. The visuals are consistent too. The only thing is maybe the instructions in the beginning is a bit unclear. It took me a while to realize what I was supposed to be doing. But overall love the game. Great work!
Same here. really wanted to give this game a try but it seems broken right now (with the exact same message as the previous comment). Hope you guys can fix it soon!
I got to play it and have to say, wow this game is polished. The dialogues are very funny, and the control feel pretty smooth. I really like it a lot. Hope you guys can get more ratings soon!
Cool game! I really like the concept. The music is very cute and suits the vibe of the game really well. Yeah as others said the toungue kinda got stuck so I was just free to do anything I want. Otherwise, good job! (Oh and just rememebered for some reason I can never spawn new ants even though I have enough food)
love the concept! The cutscene and music in the beginning was quite a banger. I like the mechanics of regaining abilities too. However, it seems like after regaining the crawl mechanic, I can't quite jump high enough to get out of the place? Other then that, good job!
Screenshot 2025-04-08 at 7.35.36 PM.png
love the vibe of this game! I think the environment and lighting is really well-made. I don't know if it's just me, but I couldn't quite grasp the goal of the game. I was just walking around and nothing much happened. Great atmosphere still!
Very well polished game! Love the visuals, the sounds, and the playstyle, very simple yet fun to play with. Gave me quite a few laughs when playing through. Wish there's a way to quickly replay a specific level though. Overall a really good job!
Love the visuals! The movement and attacks feel pretty slick. One thing I wish could be better was maybe have more feedback when the player is hurt. Often times I was not aware that I got hit. But overall, really like the vibe. Great job!
I like it! Yeah as the commenters have said, the space bar mechanic is hard to use. Maybe it would be less frustrating if there's a visual cue of when to release. I did manage to get a few hits with that. Overall nice work!
Love the concept and execution! The game is quite challenging that you have to constantly be moving around while keeping away the mosquito. One thing I would suggest is maybe have the mosquito show which limb it's going to as sometimes I get confused. But overall a really cool project! (p.s the sound effects are great!)
@dxk2294 Thank you for the feedback!
Our original intention was that once you finish setting up items for all the layers, you hit "run" to see all the layers in actions at once, hence the camera pulls back to the first layer. But yeah as you suggested, we should make that as an optional feature as it might be hard to work around for players.
@jag Thanks for playing!
For this situation, I think you have to push the concept guy (the deepest layer) to the right just a little bit further using any of the items when paused, and and level transition should be properly triggered. Let me know if it works!
@garyglhf Thank you for the encouragement! Yeah we should definitely fix the collision issue in the future, but I'm glad you found a way to solve it! Thank you again for playing!
Cool game! Finding the buttons in the middle of the mist is indeed quite challenging. One thing is that sometimes even though I can see the right button, the mist blocks the click so I can't press the button. I had to press many times to get through. I still find the game pretty cool tho!
Love the atmosphere! The eye lowkey scared me. The controls are also pretty smooth. I'm also pretty curious about how the story will unfold. Keep up the great work!
lovely game (and INSANE art + plot) gonna play a few more times to see if I can get further
loving the concept! yes as others said wish the pace could be a bit faster but really like the progressive difficulty of the game and quite soothing to play!
@ulziton Thank you! Love your pfp btw
@triggthediscovery WOW a that's an impressive score. Glad you enjoyed the game!
Love the no main menu, straight to gameplay design. Control is a little bit hard to grasp as first but quite fun once I got the hang of it
love the concept and the food variety. tho the food drop rate is a bit low imo. the game will be goated if we could go infinite food :D