Little Pecker by Rohun 2024-10-16T18:21:00Z ♥ 1
What a great game. It took me a while to get the hang of it, so it may be worth putting a bit of an onboarding in, but the art style and fun little touches really drew me in. Great job!
Foon → Ludum Dare Explorer → Users → tomrijnbeek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Gen0 | jam | 255 | 3.68 | 3.68 | 3.74 | 4.11 | 3.29 | 3.26 | 3.85 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Cosmic Critter Chess | jam | 44 | 4.22 | 4.25 | 3.80 | 4.05 | 4.41 | 3.95 | 3.05 | 3.81 | |
| 2024 | 55 | Summoning | 👥 | Eldritch Vessel Academy | jam | 70 | 4.17 | 4.24 | 3.62 | 4.26 | 3.95 | 4.19 | 4.40 | 4.02 | |
| 2023 | 54 | Limited Space | 👥 | The Legend of L0nk: Tears of Encumbrance | jam | 225 | 3.92 | 3.98 | 3.34 | 4.00 | 3.92 | 3.42 | 4.19 | 3.84 | |
| 2023 | 53 | Delivery | Pineapple Police | compo | 119 | 3.76 | 3.79 | 3.47 | 4.26 | 4.08 | 3.40 | 3.21 |
tomrijnbeek leaves an average of 13.0 feedback comments each event.
What a great game. It took me a while to get the hang of it, so it may be worth putting a bit of an onboarding in, but the art style and fun little touches really drew me in. Great job!
What a lovely game. The art is amazing, and the game is simple but engaging. The main thing missing was a bit of an evolution of the mechanics. The enemies got more powerful but you could only really counter them by shooting a lot so it would be nice to have some kind of powerups or pickups for that.
Other than that felt super polished and the little dings when delivering the friends was a cherry on top. Great job!
Super simple and elegant game, yet surprisingly addictive. The twist of the tractors together with the grey carrots really make you think how to navigate.
My biggest problem was that trying to hold down direction keys there was a delay before moving, so I ended up tapping the controls and oh boy is my RSI going to regret playing this game for too long tomorrow.
The music and the big Cerberus starts the game off right, but the platforming just didn't feel very fluid, so it was easy to get stuck. It wasn't clear to me that you had to use the launchpad to go up either, so the game definitely needs a bit more polish. Nice art and music though.
Well polished and well balanced game. It would be nice if the difficulty scaled a bit better. The two guns always broke at the same time, so having some randomness introduced there and maybe make the game scale in difficulty a bit faster would be great. I think the game would also have gained a lot from slightly more feedback when you do an action in repairing. Overall though, I loved the consistent art style. The entire game felt coherent and the controls worked well. Easy to learn, hard to master.
Love the art style of this game! I had a good time, and the game generally felt great. Love the little intro (though I can see it getting annoying if you have to restart a lot). The game did indeed crash for me when I did in mid-air.
The bosses had interesting and unique mechanics, but felt a little bit punishing. It would have been nice to get health drops during the fight to stay alive for longer. The biggest thing I felt missing was a health bar, because I had no idea how close I was getting to finishing up the bosses.
Still, amazing art and amazing effort for a jam game!
This is such a cool and unique art style. Instantly gave it its own vibe. The game was quite self explanatory too, and including the "good guys" really added an extra element of not just button mashing.
As to your question regarding strategy: I don't know if it needs it. Having it be a reaction-based game is totally fine. As others said, maybe introduce some additional abilities or "kill everything now!!!" button to add an extra layer, but it is already a lot of fun by itself.
What a cute little game. Short and simple, but executing is flawless. Love the art and the sound, and how self explanatory the game is with the moves being instantly recognisable as one of the four directions. Great job!
Once I figured out I could only click in the bottom area, the entire game clicked. What a fun concept. Fits the theme perfectly and is very original and innovative, as well as well executed. Great job!
Love the little portraits and for a first attempt at Godot, really impressive. I found it a bit hard to figure out what exactly to do until I decided to do the one thing left which is being summoned.
Agreed with LocksmithArmy that the UI is a bit slow, but overall it was fun to play through. Amazing work for the jam.
Love how you took off the edge that typical summoning games have and ended up making something more pleasant. It stood out during the rating 😄
Honestly what a funny little game. Love the idea. I think the main thing missing is to make it all pop a little more. The butler moves a bit slow and there isn't really any juicy feedback for interacting with thing. I think that would really drive home the chaoticness of this game.
It would be great to have some hints in the game as to your controls, because I was quite confused why I couldn't do anything until I realised I needed to pick up the bow first! Still, impressive work for a game jam.
Such a nifty little idea. It starts simple, and the game is a bit slow, but I like the escalation and after the first twist, I thought it was incredibly clever. Loved the ending as well.
One thing that I think the game could use to be even better is if there were upgrades for the earlier power-ups to keep them relevant later on, instead of ending up spamming them a lot instead.
The level of polish in this game is great. The music and graphics felt consistent, and the difficulty level was tuned nicely. I didn't realise I would actually win after 50 years, but it's nice I didn't _have_ to end with destroying the planet. I can see a lot of potential for also allowing adjacency bonuses to add another layer of complexity to the game, perhaps for a full version of this game?
The arrow keys + spacebar controls made rotating a bit slow at times, but I can appreciate the choice to also support gamepads. Not something you see often in game jam games, so I really like including that!
What a lovely little game. Albeit short, it had some real feel good vibes. I didn't think the interpretation of the theme was very strong, but what does it matter, I got to go on a walk with a pig!
Lovely idea combining snake with battle royale. Unfortunately I felt the controls were a bit laggy, which didn't quite allow me to make the amazing last minute turns. Definitely needs a bit of polishing up on that front. The graphical style was pretty cute and neat though, and overall the concept was good.
Lovely game! Nice consistent graphics style that is easy to interpret and understand. I like the variation in units and they each seem to fit in a nice role, and there is a nice power escalation. Overall the game seems well polished. I'd love to see it further expanded on with upgrades, and maybe break up the game in more distinct waves to avoid it getting a bit too monotone.
Love the foundation of a game here. Really impressive to build a game that feels so extensive in such a short time. The art style felt consistent too, and the characters feel meaningfully different that you can use them in different ways for strategy. The camera dragging felt a bit wonky on the web client, it took me a while to figure out it exists in the first place. Overall I think the main feedback I have was that the pacing of the game felt a little bit slow. The inventory management was more of a nuisance than an actual interesting challenge, and I think making the levels a bit smaller (and maybe split into smaller standalone sub-levels) or a better way to choose how to spend your inventory space would've made the game even better!
Love the interpretation of the theme! The idea of having to prioritise what you take on the train is a great shout. There are a lot of different parts to the game, and it's impressive to see all of those in a compo entry. Unfortunately it felt like the game lacked some polish, with some typos and inconsistent menus here and there. Would really like to see the game with the systems worked out a bit more!
Loved the concept really. It took me a little bit to understand you also need to UNLOAD passengers lol, but after that I started to get the hang of it. If this is your first game you finished, you did a really good job. Hopefully now you've gotten a taste for it and we'll see an amazing entry next Jam 😄
I am probably way better at slotting in calendar events into an already full calendar than I should be proud of, but having it be turned into a game with such an amazing underlying narrative, amazing! Love the interpretation on the theme, and the small little references and joke here and there (Blue Alive Redemption 2, instant classic game, right?) It would have been nice if I could have turned down the background ambience a bit and maybe skip the dialogue to be a bit faster, but overall they don't degrade what is otherwise a great game!
I definitely see what you were going for here. Very intriguing game and I loved the escalation. Unfortunately at some point a cutscene started playing and the game seemed to be stuck. I am not sure if it's the ending or it's a bug, but nevertheless. The corridor puzzle was a bit hard to figure out, I may have missed a hint somewhere. That might be a nice place to figure out if a player got stuck and help them along the way. Overall, definitely amazing mood you set there with the changing environment and music.
With a catchphrase like that, how could I NOT play this game when it popped up on my feed? Neat little game. Not too stressful. It wasn't clear I needed to surround customers diagonally as well. Once I understood, it became clear what to do. It's a bit of a shame there is no reward for completely clearing the board of customers, because now I'm placing cats randomly until a customer shows up, but otherwise, nice execution!
That game has a learning curve, wow! Still, love the concept. Simple yet elegant, perfectly fitting within the theme.
I had a lot of fun playing this! The game felt really finished, and you expanded on the simple premise of placing blocks with some fun effects the blocks could have. The game starts seemingly simple, but it escalates into a mess trying to keep the island afloat. I would maybe have considered making the scroll wheel rotate the block, since the zooming doesn't seem super useful, but what am I even niggling about? Great game!
Love the way of telling a story. Introducing the new mechanics in such a creative and organic way, you have a knack for tutorialising games! The one piece of feedback I would give is that the game feels a little bit on the slow side, but you kept it fresh with the surprises.
Such a fun little game. Love the trade-off between upgrades and losing space to play around in. I could definitely see some cool expansions on this idea. One thing that could be improved was that the orthographic perspective made it a bit hard to see enemies or the character sometimes, but otherwise, super creative interpretation of the theme!
What a profound little game. Having the game circle back on itself like that is a really interesting idea. My piece of advice would be to include some instructions on the controls in the game, since that got me confused for a bit.
A simple idea and elegant reinvention of Tetris. I am not sure if the timer was necessary, since it was hard enough to puzzle out how to fill the train without feeling the time pressure. Especially if you had made the required fill percentage higher over time, that would probably have been difficult enough. Still, loved the graphics and the music. The game felt like a solid whole and I wouldn't have guessed it were a game made in 72 hours by the looks of it!
What a great game design. It feels balanced and fun. In my case the game took quite a while as neither me nor the AI was rolling any stars! Definitely a lot of depth and great job at making it possible to play it single player with the AI. The pacing of the game is a little bit slow, and I think you could improve the game a little bit by adding some additional sound effects, since the game got across as a little bit sterile. That being said, amazing to come up with such a simple game allowing complex strategy that is a creative interpretation of the theme.
What a lovely little chill game. From the bigger environment I can tell there were a lot more plans, but I LOVE how the game is rooted in a small little universe. The board to show the prices was a great touch. Good interpretation of the theme too. It would be nice if switching seeds showed the seed you were holding as well as maybe having a button to switch to the sickle, but those are just minor details.
Such a fun take on the theme. The one annoying thing was the enemies coming from the top not giving me a lot of time to shoot them, and I also wasn't quite sure how to use my powerup, but the low disk notification and game over screen were great touches. Love the sense of humour.
Thanks for reminding me of how bad I am at platformers!
I agree with the sticky controls, I think fixing that would really elevate this game. One thing I really did like is how integrated the tutorial is with the gameplay. That makes it feel really organic!
Wow what a lovely game, and I love the little touches throughout. The music speeding up as you lose lives, the little screen shake, the graphics. There is so much more gameplay you could build around this, but I think you did a great job balancing the amount of gameplay with the overall polish, and managed to make a really nice addictive game. Great job!
While the game was quite hard and I couldn't really get past the first few levels, it had a pretty polished and fun feel. The sound effect of the packages ponging of the asteroids had me laughing hard. I think the game could have used a few easier levels to build up more intuition on how the packages move through gravity, but strong effort overall!
Overall a pretty fun game, but would have liked some way to keep track of my packages and/or to highlight the houses I need to deliver to, because it was a little bit hard to keep track of where I needed to go.
Very nifty game. My jump didn't always work, so getting through the jump puzzle was a little bit annoying, but I loved the theme and the idea of the colour fading as you collected the resources. Definitely some cool ideas in there.
Felt very deep. Absolutely loved it!
It took me a few tries to understand what was actually the goal of the game, but once I did, I managed to get through the levels fairly quickly. The graphics and presentation were quite good! My main point of feedback is that the levels are quite unforgiving, and if you miss a single dot, you basically have to start back over from level 1, but in the end I managed to make it quite far through the levels. Great job!
The art style is lovely and the attention to detail is amazing. I managed to hit the marshaller and you had a special graphic for it, which made me chuckle out loud! The game itself is simple but took me a little bit to beat the harder levels. Great job!.
Absolutely lovely implementation of the theme. The whole game just radiated chill for me with the music and the graphics. The tiles it gave me were sometimes a bit of a trap, so it feels like you would at some point lose because the tiles run out, but overall a great implementation of an all time classic.
Such an original idea, I love it. The unique control system adds a new challenge layer to the game, and the graphics and music just fit. I did have to restart a few times just to get a map that didn't have too many connections too close together since sometimes it was hard to see which number corresponded to which direction, so that could've used some polish, but overall lovely game!
It feels like a super chill platformer, but it's quite hard to get far. The first jump immediately seems impossible, until you realise you actually have a triple jump. Even then, it feels like the game starts pretty unforgiving right from the start. To improve the game, it would be good to have a difficulty curve to slowly ramp up. If you wanted to make a really unforgiving platformer, the controls should probably be a bit tighter and less floaty, because it is quite easy to accidentally fall off with the current controls.
Overall, the game looks and feels nice, it's just a little bit too difficult.
It is really impressive that you were able to build a factory game like this in such a short time. It feels like there is a really good amount of content as well to keep you going for a while.
I found it really hard to understand what exactly I was doing. It took me a while to understand cities were destinations. I also wasn't quite sure how to make trains go the right way. Once I had a small train network setup, it seemed like trains would just go back and forth between the two factories without visiting the assemblers.
All in all, the amount of content and the complexity of the game is impressive, but it is hard to understand exactly what you are doing if you don't really understand the underlying game mechanics. Overall though, great job!
I like the mood. There was definitely _something_ going on there. The simple graphics actually worked. One thing that I was confused by is the green spheres. They didn't really seem to do anything. The bar to the side is also never really explained. I think introducing the mechanics a bit better would have pushed this game to greater heights.
LD58 — Collector (16)
Magical Knights by Gusse 2025-10-22T17:20:55Z ♥ 0
Amazing that you managed to finish this in a game jam. Complex mechanics, great art, really liked it. Had some trouble running it in the browser and probably needed a bit of a balance pass, but all very understandable for a game jam game. Great job!
Supergalactic Trash Collector by 7uc4s 2025-10-22T17:03:41Z ♥ 2
Lovely little concept. Loved the graphics style especially, though would've loved to see the pixel art style extended more into the UI.
Unarchived by strong99 2025-10-21T20:11:22Z ♥ 1
Fun little exploration game. A little bit short, it would've been nice to see a few longer trade quests like the ghost one, but overall I enjoyed the art. The music was a bit repetitive but it didn't bother me too much. I do agree that the bigger images than the screen were a bit clunky, but nothing that I couldn't work around. Good job!
Apple Basket by Zliebowitz 2025-10-21T20:04:55Z ♥ 0
Pretty straightforward interpretation of the "collector" theme, yet not one I have seen somebody do previously. I think all the previous feedback has already covered it: really has a cool retro feel, nice job on keeping that alive with the animation that takes me straight back to the origins of games.
Criss Cross Catacombs by juxipolo 2025-10-21T20:00:13Z ♥ 0
Super original concept. Making use of the Scrabble mechanics but putting it on its head and making it a dungeon crawler, really liked it.
Hexa Fort King Collector by EmojiMaster 2025-10-20T19:21:18Z ♥ 0
I liked the level of polish and the idea. Had fun playing for a bit.
City of Promotion by Nilan 2025-10-20T19:17:10Z ♥ 1
The tutorial in the beginning had me worried, but overall good concept. I didn't end up using a lot of pieces, so the balance is maybe a bit off. Would be cool if the different pieces had more use. Still, cool and original idea.
Kobolds In Space by WeirdBitGames 2025-10-17T21:17:04Z ♥ 2
Really fun concept, though even with the tutorial not super obvious how to get started. Figured it out after some time and then the connection to the theme makes a lot of sense too. Overall, amazing sense of polish, well done.
Letter Collector by lunarDust 2025-10-17T21:10:19Z ♥ 1
Cute design. Was missing a bit of polish, but loved playing around with the game.
So Many Gems by VarunReddy 2025-10-09T20:52:27Z ♥ 0
Agree with the previous feedback that it does get a bit repetitive. Overall pretty fun to have a "number go up" game, but it would've been nice - especially for a jam game - to have a way to win. I made the game super laggy since I could smash all the rocks so quickly and there were gems anywhere. That was enough of a "win" for me 😄
Split Dawn by lazury 2025-10-09T20:40:41Z ♥ 1
Impressive level of polish for a jam entry. Moving pushes and amazing details in the pixel art. Liked the soundtrack as well, and amazing to tell such a story in a game as well. Adding some sound effects and feedback when clicking would've really juiced up this game and elevated it to the next level.
Tow Truck Debt Collector by Enad96 2025-10-09T20:33:46Z ♥ 1
The graphics style really brings back memories of the old Console games that first started experimenting with 3D, you captured that really well. I also enjoyed the AI cars drifting around adding some life. The towing was a little awkward at times when you wouldn't attach the car straight, but overall a very solid entry and made me have fun.
Arsene Goupil by Balkhmogaehild 2025-10-09T20:26:45Z ♥ 0
Cool concept, though it would be nice if there was some kind of tutorial (either in the game or on this page), because I wasn't quite sure what I had to do.
Call Hector, Organ Collector by TheLastSlowpoke 2025-10-09T20:22:38Z ♥ 4
I literally loled when I realised what you had to do in the game. Really dark, but made me laugh. Finished all the organs too: amazing way of having different difficulty levels!
Wed & Shed by OlesjaDarkMoon 2025-10-09T20:16:00Z ♥ 0
Interesting concept. Pretty tough game though, I struggled getting through the harder characters. A bit of a stretch from the theme, but overall quality and execution pretty well done. I am surprised how many different characters you managed to finish!
Light Runner by Avi 2025-10-09T20:12:06Z ♥ 0
Fun little game to play with for sure. It would be nice if there was a bit of a reason to collect the score, it felt a bit random right now, but storing the result as an image was a cool unique idea!