o-sim 2023-10-02 19:45
Very original! Also, loved the seamless transitions to the next "scale".
Foon → Ludum Dare Explorer → LD54 → [ Space ]
By whirlwind, matthew545, Nathaniel Kaplan, Paul_31415 and Judgemint
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 457 | 3.67 | 25 | |
| Fun | 360 | 3.68 | 24 | |
| Innovation | 185 | 3.87 | 25 | |
| Theme | 750 | 3.36 | 24 | |
| Graphics | 906 | 2.80 | 25 | |
| Humor | 656 | 2.71 | 21 | |
| Mood | 561 | 3.54 | 25 |
Very original! Also, loved the seamless transitions to the next "scale".
The idea's simple, yet very versatile. I think it fits in the same niche as cookie clicker.
This game was so exciting that I want to play it again. I recommend everyone to reach the end, it’s a real thrill at the end
OK... first I thought this game is kind off cheap ... but than it got interesting....
Realised when I was getting tool 4 that the game is realy deep. I think a cool thing is, that you have to find out what the tools do by yourself.
Really Great Work!
This game starts out looking very dull but then you get your first tool, everything picks up and then another and another! My only real problem with this game is that it doesn't fit with the theme, it's the opposite it's unlimited space!
Very Simple game, with an interesting vibe! Reminds me of idle games like cookie clicker a lot. Loved the music, helps fill the [space] :).
Very interesting game. I like that the game lets the player figure out what the tools do themselves by simply messing around with them. Also really liked the music. Who knew being a god was easy.
nice game, but how do you lose?
The game is a bit slow, needs instructions as did not know this was also a game that used a mouse, I liked the third powerup as it sped up the process, wasnt entriely sure what the first and second ones did. Good potential after some streamlining.
Thanks everyone for playing! Definitely agreed that that a bit more instruction might've been helpful--especially just telling the player to use the mouse. We intentionally tried to keep it minimal since we think figuring out what each tool does is part of the fun, but there's a balance.
This was a very cool idea. I liked the reveal of going to the level. However, I wish there was more of a challenge and an end goal to work towards. Music was also good.
This was breathtaking.
Good job! I like how you keep it interesting even when the core gameplay is to press [space]. Finding out what the tools do was definitly part of the fun for me. It would rather try to improve the icons than to add a textual explanation, if at all.
Such a nifty little idea. It starts simple, and the game is a bit slow, but I like the escalation and after the first twist, I thought it was incredibly clever. Loved the ending as well.
One thing that I think the game could use to be even better is if there were upgrades for the earlier power-ups to keep them relevant later on, instead of ending up spamming them a lot instead.
A good idea for a timekiller game :) The game needs a tutorial. For some time I did not understand why these strange runes were needed and how to control them.
Cool game! Loved the idea even though it definitely got repetitive nearing the end. Music was good too! Overall a solid entry
Ok, each number opens up more black spaces in a different way, but I didn't understand the relationship with the theme. I didn't understand much here actually. But it must be something.
Well well , at least on topic and then in other's
Wait.. wHAT?!! You have to be kidding me... This actually **BLEW** my mind off!
The fact that there is NO explainer but that funky things start to happen (if you push through a bit).. I find stunning! GREAT job!
To the ones who are wondering: there are *levels* of space... Those mechanics are **exemplary smooth** ones you get the hang of putting objects in the first place! Maybe that's the only thing - if somebody doesn't get it they would leave. But they shouldn't! That's one of the most unexpected game jam experiences I've had with LD54. Amazing job. It's beautiful to watch, *much* more well thought out than expected, the ending is a BANGER and the cosmic references are amazing! Well done, guys! :slight_smile:
Team, this game deserved much higher ratings! I am kind of going over games (I ranked) to see *what happened* and I can assure the case is that people most likely didn't push through to realize what this game is actually about. :/
Shame on the hasty world..
Great job!