The Final Years of Atlantis by kleinzach 2023-10-19T06:54:06Z ♥ 1
At first I didn't think that this game had enough of a goal. I thought the only real mechanics was to add buildings to prolong the life of Atlantis. Only when I read the instructions did I realize the goal of the game is not to meet some objective, but to build interesting stuff. Once I figured this out the game got a lot more interesting since I could apply creativity.
Also, the game was relaxing. Despite the rising waters there wasn't much of a rush. The music also helped here.
LD55 — Summoning (19)
Chefs from the Dead by Linky439 2024-05-01T03:16:42Z ♥ 1
I think this was a good idea. Trying to figure out who to spawn was a bit of a challenge to do at the speed the game went at, but I think that was the point.
Wizzy Wizzy by Fractal 2024-05-01T03:04:00Z ♥ 2
Good job on coming up with the idea that is simple and fun, because I have trouble doing that. The game play was easy to grasp and had a bit of a strategizing challenge. The graphics were amazing. Also, I found it funny how the characters did a dance when they won.
One other thing: the sound was too loud. (I also have trouble with this).
Summon Sandbox by Srynetix 2024-04-27T03:27:16Z ♥ 1
This is a neat game with fun levels. I think the biggest thing you could add is more levels and a more intuitive summoning ring interface. Although most of the graphics were lacking, the iconography was great.
Summoning the Gienie by ajpl 2024-04-27T03:00:00Z ♥ 1
The different messages and the vases breaking added personality to the game. I wished there was some more game play to this.
Summoner's Clash by Hector 2024-04-27T01:33:05Z ♥ 1
I really liked the graphics. However, I didn't figure out what the different combos were.
Ritual Realm by mhorth 2024-04-27T01:23:50Z ♥ 1
The mechanics were very basic. Despite this the game was very fun. Some of the levels were pretty difficult, but all of them were doable (I completed all of them). Also, the high-score submission was a nice touch at the end.
The devils food joint by Debone 2024-04-26T23:07:31Z ♥ 1
This was a fun game to play. The mechanics were easy to grasp and the slow introduction of ingredients helped teach the game. I was able to get to day three.
Also, coincidentally this was similar to a previous compo entry of mine. Although this was done better.
Arcane Dungeon by Astoeth 2024-04-26T21:09:19Z ♥ 1
The graphics for were good. I think you had the basis of for good mechanics such as exploring different blobs you could spawn using incantations. However, I could never figure out how to consistently get better blobs or use the power ups. I just ended up blindly spawning blobs, without understanding how to get better blobs. You have the ideas for the right mechanics, but they need better execution.
Library Fighter II Turbo by JoeShanahan 2024-04-26T20:51:27Z ♥ 1
This was fun, although I wasn't thinking too hard to avoid enemies. You might want to force the player to think through their moves more. Also, the graphics was very good and polished (for example, the transition animations).
Labyrinth of Fiends by jcbeaureg 2024-04-26T19:16:29Z ♥ 1
The game was surprisingly fun. The gameplay of trying to shoot enemies while avoiding their shots was engaging. I didn't realize I could summon fiends until after my first run despite it being in the instructions. I also got to floor 8.
I have also noted the usage of the m5x7 font, as I may use it for future games.
Summons of the Sovereign by Hare Software 2024-04-26T18:25:38Z ♥ 2
This was a very good game. It took a bit to understand what was happening, but then it was easy to understand what was going on. The game had the right amount of challenge; not too easy to be boring, but not too difficult to be frustrating. The graphics were good and the voiceovers were a nice touch to the game. Also, I'm impressed that you implemented playing against the computer, since I'm not sure how to get the computer to make good decisions.
Finally, what fonts did you use in game and on the itch.io page? I have been using pixel fonts for my games, and they don't look as good.
Dreamcat by nidjo123 2024-04-26T17:58:09Z ♥ 4
The premise was interesting. Even though the game was simple, some mechanics made things more interesting, like the cloud platforms and the last level.
Ancistroides Folus by soundgnome 2024-04-22T03:16:10Z ♥ 4
The game was not challenge, but it was definitely entertaining. The idea of the demon that was getting summoned had to do the mundane work of mowning their lawn was funny. Also, I liked the different soundtracks taking place for different parts of the summoning.
The Zummoning by RossK 2024-04-22T02:15:22Z ♥ 1
#### After playing Ludum Dare submission, before playing Godot Wild Jam submission I'm going to agree with ig-gamer, the concept is good, but it needs a lot more work. The most important thing is explaining what the cards do and balancing to ensure challenging gameplay. It's nice that you submitted a prototype rather than just keep your work on your hard drive.
#### After playing Godot Wild Jam submission The graphics, music and sfx upgrade made the game better. Good job! I also used Godot.
Hell's Company by Himiko Morena 2024-04-22T01:47:14Z ♥ 1
The game was fun to play. I think this is the kind of game that would work well to be expanded after the Ludum Dare. I think that the game was too difficult because the boss walked too fast and I wouldn't be able to turn off the monitor in time.
Also, I would also make sure the space bar worked consistently to turn off the monitor. Based on the loading screen it looks like you might be using Godot. I think that Godot will select a button after clicking it, unselect the button after clicking something else and press the button when space is pressed. This might be why space toggles the monitor but inconsistently. I ran into this issue for my submission.
Nerdfence by okk 2024-04-22T01:24:02Z ♥ 2
The setting for the game was something that I was not expecting. Good idea for coming up with it. The music and art style were unique (and good), which is good for a game jam. The game was too difficult as I would die pretty easily without giving much chance to summon or fight back. It also took me a couple of restarts to notice the selected friend that I could summon, so you might want to make that bigger or mention it in the description.
Neon Citadel: Guardians of the Stars by Snowdrama 2024-04-19T05:01:55Z ♥ 2
This was a good idea for a jam game; simple enough to implement well and also engaging. The game was fun, although I think with some tweaks it could be very engaging. First, the spells were a bit hard to cast since I had to keep going between the runes and the spell book. Second, the guys I spawned were not very good at finding enemies. Third, the balance could be tweaked; in the end I just spawned a bunch of Titans and guys to get me mana. But overall good job!
Summon Auto Pets by Wicked 2024-04-19T04:38:30Z ♥ 0
The graphics for the game was very good. Also, the ability to customize the different kinds of pets and their abilities was impressive for a jam game.
I played the game by dragging over whatever tiles I had and spawning whatever I got. I wasn't really paying attention to the different power ups. I think that it should be easier for the player to understand what the tiles do and for there to be a challenge rather than just dragging tiles over.
Void Beast by Azure Drake 2024-04-19T04:01:56Z ♥ 0
It was difficult to get out of the pit with the ground crystal due to the controls.