1studio 2024-04-26 18:52
Great game!
Foon → Ludum Dare Explorer → LD55 → The devils food joint
By debone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 7 | |||
| Fun | 7 | |||
| Innovation | 7 | |||
| Theme | 7 | |||
| Graphics | 7 |
Great game!
Interesting game. Some sound would have been awesome but I totally understand time constraints. Felt like I was getting the correct combo but still getting a negative response sometimes
the graphics look very nice and the gameplay is very smooth but it gets boring quickly and I don't see how it fits into the "summoning" theme gameplay-wise
This was a fun game to play. The mechanics were easy to grasp and the slow introduction of ingredients helped teach the game. I was able to get to day three.
Also, coincidentally this was similar to a previous compo entry of mine. Although this was done better.
Thanks @kyle-spence. Yeah, I'm yet to make sound a reality in my Ludum dare games :)
Thanks @its-capp! The theme idea would be the next game loop that I didn't manage to make. You can notice there's a single type of customer – there should be a larger variety. Also, notice the orders are filling only the left side of the paper – there should be a whole additional layer of curses and blessings on the game, akin to a cardbuilding game. Within those mechanics the summoning theme would pop-up, but I'm yet to learn how to scope these things into a game jam.
Thanks @aucguy. That's great you made it so far :)) Ha, I went ahead and played it, is it "Mike's Pizza Shop"? I tried some times but I can't figure out how to make the pizza dough :c I'm not quite sure which ingredients are which.
You saw me playing it live :)
It's cool that it's created in JS only :)
It reminds me of Last BBS by Zachtronics.
It was a fun little game :)
The controls were a bit unresponsive and I couldn't have gotten into the next day.
Thank you for stopping by!
This is pretty nice! Usually I feel overwhelmed by cooking games but this one has just the right balance from what I've played, the mechanics are well implemented and having a less "floaty" (by this I mean more like an int than a float variable) indicator for how done the steak is is nice in my opinion - the clients could come to make their orders a bit faster though xD
Plus, it's cool to see that you've used some unusual tools to make this game. I dig Blockbench and Krita, and Phaser seems cool as well!
It's sad that there's that bug where you can't proceed after day one, but from what I got from reading the rules, if there's a game-breaking bug you can patch it (without adding new things, just patching the bug) and add a changelog section on the page stating what you've changed after the submission hour, or at least make a separate fixed version and make that available to play somewhere.
YO I got to play after day one! I guess that the bug doesn't happen every time? I'm glad that I tried playing again though, I had a blast playing it to the end :100:
Some suggestions I have after playing the whole game: - Make the dragging feel more responsive - currently you can't grab the burger for a moment after adding some more ingredients to it. - At the last stages I was confused as to why there was two items called "Soul Tops" and sometimes I was getting an order wrong for seemingly no reason. Maybe its a bug related to that.. or just a skill issue from my part, which is reasonable as well :sweat_smile: