FoonLudum Dare ExplorerUsers → Debone

Debone

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202455SummoningThe devils food jointextra
202353DeliveryThe Sand Worldjam4933.653.944.113.004.092.273.34
202250Delay the inevitableHot pointjam11023.182.943.102.683.763.26
202149UnstableThe Wormcompo4782.982.783.452.783.53

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Debone

LD49 — Unstable

Colon: Colon by Remco 2021-10-13T06:24:50Z

Haha thanks for this little humor game! The levels titles were the best :D I really like how in some ways this reflects reality :) I can see how crazy one could go with this nice core mechanic.

Girl in a red car by Listonos 2021-10-04T08:01:35Z

There's a small bug where you can't really go from the hallway to the study, but the study is available as an option. Another thing was that as a terminal, I was expecting auto complete or shortcuts (i for inspect) of the options available as going around would be much quicker :) But I can see how that could be dropped in the time limit.

I enjoyed the first exploration around the house, but I missed a bit what I was intended to do. As I understood, I'm a handyman and somehow I ended in this empty(?) house. The only thing I fixed was the noisy door, because I assumed I should do, but after going through all the rooms, there was no "Oh, here you are, we need this xyz fixed". I'm curious what a resonance collider is :P

Jingoku by Skyeward 2021-10-06T17:18:55Z

I watched someone playing this one and was like "huh, doesn't look **that** hard". I was dead wrong. I failed miserably hahaha The instability is strong on this one. I liked the loop of the satisfaction of being challenged at each mini game and coming back to the jenga "ok, how can I extend this jenga just so I can get another minigame". I cracked at the tug of war "ha! Just spam the mous... oh wait"

Sometimes I felt that the timer was too short, like 3 seconds too short, and I'm taking that this was on purpose, just for us to feel that we *almost* made it.

Thanks for the game!

Anti-Bomb by IcyLava 2021-10-10T20:59:16Z

First, thanks for playing my game over stream :) Also, thanks for the game! I managed to finish it, that last jump + bomb timing so you could pass the drop was just evil :D I know it's a compo game so I assume none of the following feedback is an oversight but the time limitation.

- I appreciated that even though being Compo, you prioritized the checkpoints so playing it was much less frustrating. I had my rage moments that some surprise checkpoints made me not quit it. - I appreciate some small details you also put time into like using a gradient on the line that shows the bomb path, without it it'd be much harder to tell it was shortening. - I missed a background so we could see how far we are flying on the top of the level. - At first I thought the anti-bomb would be a reversed bomb, pulling me instead of pushing. Maybe some idea for more mechanics. - The mechanic of timing the bomb is really interesting, but for me it felt it got on the way of the game more than it was making the game more fun. Eventually I had positioned my mouse on the screen just right that I could just press and the bomb would explode on my feet, I played the game out and took some of its fun given the bomb became just a delayed jump. - Continuing on the timing, I think the fixed amount of time for it to explode was limiting. Imagine that you could somehow control it such that you could make two bombs explode at the same time. You could make those switches timed and a fast action would be required from the player. Also, it would save time on the moments that we are just trying to make a quick jump. - I liked the bouncing, but I was expecting a bit more crazy moments where I'd just crack laughing at a bomb just yeeting me somewhere unexpected... but the air friction (I think?) was too much and the bombs never really send you yeeting to another part of the level. That would bring some humor to it I think.

Back Alley E.R. by Xeke-Death 2021-10-06T23:22:45Z

Haha Great graphics details, I like the humor of this one. I'm impressed the back alley has an ICU. It took me some time to understand if I was getting things right or not. I learned that I was doing correct when I send a patient to wrong place :p I had difficulty to drag'n'drop some stuff in the beginning and sometimes left wondering if the red squares should be all filled or it was just a nice thing you did to let the player have some autonomy. Some balancing is required also, some patient with high hearth beat had got injected their weight in sleepy stuff to get back to normal hahaha

Okay & Alright by aeveis 2021-10-13T06:12:39Z

Thanks for this little experience! I appreciated the care on the details and how the graphics albeit simple, were not basic. You told a story with not much, and that was exactly the point, there was nothing else to take out.

Unstable Marbles by Marc Grabow 2021-10-04T14:49:10Z

CleanShot 2021-10-04 at 16.47.36@2x.png

I love the sound design, "You're deeegusting"

The wheels are evil, just plain old evil.

I missed something that would make me feel more confident I was guilty of the mistakes. Many times I tipped over without really understanding why, which made it a bit more frustrating than necessary, not leaving me with the itchy feeling "Oh, I will finish this level THIS time" that usually these games are about.

edit: Now that I read the other comments, I had the slowness on the last level also.

Criticality by 3mpty 2021-10-06T21:18:37Z

Thanks for playing my game on stream once again @3mpty :) I enjoyed your game a lot, here's my thoughts

- The fluids simulations are neat! I didn't expect it to feel that real but it convinced me. - The best part of the game are the reactors meltdowns. For me it was hilarious how they explode and wipe the place. - The tech tree is a great addition to such game! It's impressive that you scoped that in! - The initial explanation didn't help much (sure, it's LD) but some of the behaviour of machines was odd even after I managed to work some small generators. Not being able to place those coolers next to reactors because they'd get the water was the oddest of all, I just wanted to cool the reactor using its steam. Looking now at the screenshots you have in the page here made me wonder even more how some stuff is connected. I had plenty of fun watching things blow without understanding why. I'm very confused why and how the tanks hold water and steam. - I would love to have had a grid on the floor so I could plan ahead. I sometimes missed a tile when putting things together because I couldn't really tell if things were aligned.

Unstable Isotopes by Marcos Donnantuoni 2021-10-04T09:42:12Z

The sounding of explosions were very satisfying and a good match for the "DUH"s I was expressing when I did a bad move.

I liked the concept and linking the theme with a puzzle game. And I like that you found yourself a good start of a core mechanic to expand upon, it required some thought and the mechanic didn't leave me with brute forcing as the best strategy. I could easily see other "isotopes" which would be unstable under different conditions. Of course time is not your friend here and it takes time and lots of play testing to get puzzle games going further. I hope you expand on it :)

Stien by Bauke Regnerus 2021-10-10T21:44:15Z

Thanks for the game! I had plenty of fun from the mechanic and I think this game has a potential! You made it very complete and polished!

I feel like there’s a lot of space for balancing here because I tried to play it a dozen of times, I managed to arrive to paladin 3 times and I never passed they. I think I made one mistake with the cards ordering by using a more powerful card with lower number and later not having the card to deal more points, but it wouldn’t have helped me. The problem I see is that there’s too much to luck here, I felt powerless and frustrated when I died.

Another thing that contributed to my frustration was that I could not power play the game. The game plays very fluid and some of the transitions are essential to place what’s the status of the game, but at times I felt that the transitions were too slow and the game was just having a delay to start the next round or something. That started to get me when I just wanted to throw the next dice and go faster. In the end there’s at least 50% of idle time in the game (opponent playing + phase transitions), and that doesn’t help retention.

gone. by wafflecomposite 2021-10-03T22:48:01Z

Screen Shot 2021-10-04 at 00.45.10.png

Thanks gone.

Haha I cracked twice at the end screens. First one because I read the instructions and was "oh, I need to click a lot", until I realized I was too big in the level and that I could get away with being small. When I died I had the instruction telling me exactly that. I learned something! So next time I go in and try to play being small, and it was a bit more successful. Then the end screen surprised me again with this one :)

edit: Played a bit more to see more endings, haha, great job! Also, the visuals of the squares reminds me of the After Dark Flying Toasters screensavers, were you going for that?

Piles - Pile it up by Mordrick 2021-10-04T14:37:13Z

Am I doing this correctly? CleanShot 2021-10-04 at 16.25.16@2x.png

Also, I liked the AirPods sofa CleanShot 2021-10-04 at 16.28.04@2x.png

Thanks for doing a complete game! I enjoyed the finish look, the helpful tutorial and the multiple levels and details. I was struggling a lot but it itched me to keep trying different configurations over and over (even desperate attempts screenshot above).

The level design ramped up fast. I spent most of my play time on the second one, trying to see what the game wanted me to do, and trying to not yeeting everything by moving the sofa a tad too fast. At first I thought the breakage of the objects was just a challenge, but I liked that you applied that to the third level, good thinking!

Last thing was that I thought the mouse controlling got in my way more than I think the game deserves. There was a challenge for figuring out what to put on what and how. Finally executing the plan was over the top for me. Maybe a precision mode and more challenging levels? You could have then mechanics abusing the precision where you need to drop stuff from a different place because you can't place them there or objects that can only stay standing if they really are fully balanced (bowling balls?)

Piles - Pile it up by Mordrick 2021-10-04T15:36:53Z

> swinging pendulums

Ohh I would be mad about those tipping my stuff off haha

No, I think the text on the second level is fine, is just the line for me felt way higher than the objects gave me impression. As you can see piling up sticks was a desperate move :P

You're welcome!

Everything is Fine by Noire 2021-10-06T17:51:52Z

What an amazing work with the mood of this game! You told a lot with no words. The soundtrack and style reminded me a bit of Grim Fandango, though the theme touched here was way more intense! Thanks for your submission!

Also, I finished after the second day, I was a bit surprised that the game was finished and curious who was behind the door. Great start for a sequel ;P

Atomic Rock Paper Scissors by lucasvb 2021-10-06T23:03:56Z

Do I hold the highest score? ;P

Screen Shot 2021-10-07 at 00.50.22.png

Great game! One of the few that I played that feel complete for the core mechanic. I spent an hour playing and I was enjoying doing the strategies on what beat what and how I wanted to build the columns and so on. I read some comments and I agree that the end game is a bit boring and you get dragged by the small exchanges just to finish. Twice I crossed the 100k and I was "ok... do I want to really push this one? Maybe I can call it done and move to the next game?" I end up finishing it, but I felt the weight to extract each small point. I think this one will be an interesting problem to solve if you will work more on it.

Better Tomorrows by DzejPi 2021-10-04T07:35:34Z

I did not sign-up for this ride of emotions, great game!

I try to read the least about it, so I started by thinking this would be yet-another-click-game. I collected most of the forest stuff early, thinking I could make some updates faster, but I just discovered later that it completely borked my chances of getting the $100, though I doubt that was ever intended to happen.

I slowly realised that something was not right when I noticed that the warning of the letter was not really effective, sounded more like propaganda and FUD. It was when the letter read "For you own safety" that I knew some shit was about to break.

Screen Shot 2021-10-04 at 09.18.54.png

This game is a very realistic take on the theme "Unstable". I felt for some moments like I was in the mid of the conflict, and probably how most people must feel, helpless. Thanks for sharing that!

Pot Shots & Whiskey by CinderBlock 2021-10-06T19:08:03Z

Hey Cinder! Thanks again for playing my game yesterday! Here it goes a non-short feedback for yours. I hope it will be useful!

- The pixel art is marvelous! The animation of the characters really sell the "drunken shooters" :) - Maybe you could go "Into the breach" direction here. Wild west themed :) - The GUI is a delight! I really like how you nailed the theme into it, and made it so clear. It's obvious and I hardly need the tutorial to see what I need to do. The only thing that got in the way was the whiskey color. I think my monitor put it and the background color really close. - I really liked that the balancing thing was moving the aim. That added to the deep of the game and it became an interesting strategy to avoid get shoot. Though I was not sure Bob was doing the same :laughing: - The tutorial was long. On the first play, I was not presented with any element of the UI and I was trying to get what I was reading plus what I was looking at (also the tutorial didn't mention that you can move the character with A and D). The problem went away after I had a first chance to go through what each element does on the first play. Also, I realized I could play the game during the tutorial only on the second time :) Even though was written, the overlay and text in the middle doesn't communicate the possibility. - I think the whisky is your life? It was not very clear for me on the first run why it was ending because the sentence "life essence" could mean just that yer old cowboy loves it. And because... - I never knew when I hit the enemy, nor when the enemy hit me. The visual feedback was little apart from the life (or hard to see whisky) going down. I think I missed the same detail on my game, completing the action the game most cares about should be really rewarding. I was craving some bloodshed ;P. - The enemy was getting stunned and I was like "was my hit? Is the AI making mistakes as well?" and sometimes they spent most of their time stunned haha It was interesting to watch. - The stunning is a mechanic that was not making me worry much given I could not really grasp when I was getting shot or not. Also, it took me a while to accept that the reload was getting me stunned, it takes a while to stun me after the bullet goes to the top, and the time I was spending looking at made me miss the quick stun :)

Robot party 2049 by Remn 2021-10-13T06:37:20Z

Thanks for your submission! The graphics and the style of this game are very nice! I think this core mechanic has potential, because it kept me trying over and over to figure out how to make some progress, but what I believe was a bug, just didn't let me. I think my resolution had some issues and the robots all got full range visibility. No matter where I placed the robots, they were crossing the map. I **believe** this is not what was intended. For the robots, maybe we could start slowly, by introducing one after another, so we can actually learn their mechanics and get familiar with their behaviour. In one of my attempts I got the maniac one quite earlier, and I couldn't do anything, I didn't even know what was killing it, making the playthrough very frustrating.

Drops of Neon by Blind Archer 2021-10-04T14:16:04Z

I apparently got a mind block at 21 points. I repeated this high-score 3 times, even when I switched to "Easy". I liked the finished look of it, the graphics and the music.

I think there was opportunities to have more thought into the game design, you have the basics established, so it feels like you could play around with different ideas cheaply and have some more interesting outputs.

For the difficulty levels, the easy difficulty felt a bit harder because the platform was slow, and the hard was very impossible haha. There was some fun on the medium difficulty of trying to throw balls to the air so you could move faster and the satisfaction of picking all of them.

The Leaning Tower Of Pizza by erikengineengineer 2021-10-04T12:19:53Z

I liked the mood and how you took care of some small details to keep the suspended belief of the environment, like the ending with a blast of pizzas in slow motion. The sound also gives a lot of taste to those pizzas :))

For the innovation, I think you could have played a bit more with it. You have the physics engine and the pizzas set, you could have had some fun with different concepts!

The Worm by Debone 2021-10-04T07:07:55Z

Thanks for the feedback @mickm @jellybean @pauljohnprogramming @parafactual ! And wow @jellybean :D Great job!

It seems that the tutorial I didn't have time to work on was a bit more important :)

The whole idea is that you keep the momentum from going up and down on the dunes. If you are going down a dune, you press down and go faster. If you are going up on a dune, and press down, you will stop and go back, but pressing up will take you even faster.

The Worm by Debone 2021-10-04T19:49:20Z

Thanks @mordrick and @dzejpi ! It seems that to keep this playable I really need to work the controls as there's a chance it's actually something.

Thanks for the video @jupiter-hadley :) I'm glad you feature The Worm in it!

Thanks @brads-space! I literally just watched the recording of the stream! What a bummer :( Thanks for your attempt!

The Worm by Debone 2021-10-05T20:16:59Z

Thanks for the feedback @bridgeonastick @sceef @publicidadeba @belickim!

@3mpty I watched your stream and I was delighted to see your positiveness, even when the controlling scheme was causing such troubles :P A tutorial is a must if this game is going anywhere :) And congratz in going very far into the game, that also made me realize the game has something in it, but it needs more work. The infinite world not wrapping around is one of those :) Thanks for taking your time to play it!

That's great input and an awesome run @listonos! I'm having a delight over the controversy :)

@tattomoosa Thanks for time playing! I think the feedback about the size is that it should be smaller, but confirming the last piece, was it interesting to keep going in one direction or not? For me I know if I would work on it, that would be a place where I would definitely do something about.

The Worm by Debone 2021-10-05T23:16:23Z

Thanks for expanding the comment @tattomoosa! Now that you mentioned, I indeed noticed that people got decentivized of getting really fast to enjoy the long runs, because they learned fast that they would overshoot if they were fast. I should fix this imbalance to make it more satisfying and not punish the fun!

The Worm by Debone 2021-10-18T15:53:23Z

@xeke-death @varundevs Thanks for the feedback and the playthrough!

@elysiagriffin @togis Thanks for streaming it live! Those are the best feedbacks one can get, watching someone play and give some thoughts about it!

@daivyishere @fear-games @maxkyckling @patrickrmc Wow! Thanks for the time playing and the feedback! In hindsight I actually didn't put much thought into the art itself, but it was more revealed to me given the way I wrote the game. I just picked the colors and it seems that it worked much better than I was giving it credit to!

@barrier I agree. I think the mechanic can keep it's style and be even more satisfying if there would be a way to dive directly into sand. Thanks for playing!

@aeveis I really appreciate that plenty of people figured out that it was a planet and their immediate thought was "does it wrap around?". I'm happy because it was working like this initially but I wouldn't have time to make the rest of the planet more interesting to travel :) The corners of the camera are doing the specific move such that feels like you are in a planet. I had even a fixed camera on the horizon, while the worm would be navigating around the planet, which I'm glad I didn't commit to because it would make the game unplayable. Thanks for playing and beating it!

LD50 — Delay the inevitable

Flooded Caves by nusan 2022-04-07T22:14:22Z

CleanShot 2022-04-08 at 00.12.44@2x.png

Thank you for this game! I really enjoyed beating it, it was very satisfying to make every room possible for the water not the sink the people. I could play this for hours :D

Balance The Stick by miziziziz 2022-04-07T22:34:53Z

CleanShot 2022-04-08 at 00.32.43@2x.png

The Last Keeper by Bugord 2022-04-07T21:03:38Z

Thanks for your submission! I really enjoyed that you managed to achieve a complete working core loop! There was plenty on the page to explain, so I thought I might play the game without reading to not get any spoilers. It turned out it was quite hard to grasp what the game was trying to convey. After playing for some time I understood that I needed to grab the mana and place the buildings. The art is amazing and for some reason reminds me of Starcraft Protoss.

Maybe I didn't wait for having enough mana for the last building, but I didn't feel like I could really keep up with the floors. I feel like you achieved almost the perfect mechanic for the theme and if there was a way to keep up with the floors forever, with a very delicate balance from playing, it'd be really satisfying.

Chicken Dinner by Brusi 2022-04-08T08:01:34Z

Day 7: I guess I will die ¯\_(ツ)_/¯

Great game!

Les Aventures de De Lay L'Inévitable! by natpat 2022-04-10T09:11:39Z

Thanks for your submission! I cracked at the characters and the baguette weapon, good job :D

Dig Dig Joy by Nyunesu 2022-04-10T09:25:01Z

Thanks for your submission! I loved this game, it really nailed the “just one more try” feeling. Finding multiple blocks of experience and getting pick upgrades were really satisfying, feeding into the will to reach the end faster.

The Great Flood by cassowary 2022-04-05T01:41:56Z

Great job! I really enjoyed the completeness and little twist on the sokoban puzzles, there was couple of aha! moments guaranteed from this one. I also found it great that you managed to make the round limits not just a simple number but a center piece to the theme of this game.

The End? by michaelaranda 2022-04-07T20:37:25Z

Thanks for your submission! It's great that you managed to achieve a working core loop for the game! And I feel my brain is splitted after playing this one. I liked the camera work to keep your attention on how far the asteroid is and the fact that a missed booster can actually harm you, it makes you think twice when aiming.

Tick by ChewieCB 2022-04-06T06:18:57Z

Great job on this game! I really liked the small details like the news prompter on the bottom and the way the 2d player has a turning graphic detail that gives a nice dept. And I appreciate that you reached a working loop during the time constrains of the jam! It really feels like you were about to implement plenty more but hadn't had the chance.

Keep It Steaming by Jvdwijk 2022-04-07T21:18:32Z

Thanks for your submission! I was fully expecting for someone to stab me or kick me out as the impostor of the train :P

You Are A Bomb by Benjamin Halko 2022-04-10T09:15:50Z

Thanks for your submission! As others mentioned, I wish your scores were not so dependent on the rng, this takes away autonomy from the player. It was frustrating to see bombs falling far away with no chances of being collected.

The Assessment by Okamit 2022-04-10T09:19:17Z

Thanks for making me fail in first grade mathematics, 5/7 would play it again.

Mortal Compass by JakubBala 2022-04-10T11:40:24Z

Thanks for your submission! I had a very hard time with the controls, I pressed the space by accident trying to kill a human too many times. And I barely managed to kill more than 4 or 5 humans before I got stuck somewhere trying to get into some place and the ghosts overrun me. I enjoyed the concept, the graphics and the sfx, great job on that. Maybe there's too much to keep track for it to be fun, maybe if the worlds would be really separated, like when you're in the overworld you can't get hit by ghosts but you can't stay much time there, and in the underworld is where your energy for overworld charges, but with so many ghosts, you probably don't want to hang around for long. As always, it's just an idea :)

Mortal Compass by JakubBala 2022-04-10T15:26:48Z

Oh, I take what I said back @jakubbala . I completely missed that I should lose more life in the overworld. I assumed it was the ghosts catching me up in the underworld, but reflecting in the life. And no, there was no ghosts in the overword, all is fine. Thanks for the clarifying answer!

Hot point by Debone 2022-04-06T06:24:43Z

Thanks everyone for the comments @comicsans @jvdwijk @bauke-regnerus Anom @j0ye and @roberto-romao!

Overall yes, I had just enough time to reach a working state of the mechanics I wanted to see together and throw together some content to have a chance to show people and see what they think, thus the small downtime when charging the batteries.

@j0ye Oh! I haven't had put much thought into the puzzle direction! I was looking for comments like yours when I put together the small gameplay! That really put some thoughts into my head, thanks for sharing!

Timebound by zSharpFire 2022-04-10T11:57:20Z

Thanks for your submission! As other mentioned, I was also overwhelmed initially, only to find that moving around and shooting made the gameplay click. I liked that the game makes you keep moving, there's no time for sitting around. As @conduit-games figured out, after I tried a couple of times, I figured out that I could just be moving to the door and keep shooting for getting some score and recharged stats.

Kinderkaos by Gravityflip 2022-04-07T20:24:02Z

Thanks for your submission and it's great that you achieved a working core loop for the game in the 72 hours :D As much as I understand that this was on point to the theme, I was a bit overwhelmed by the game, I didn't feel much satisfaction about finishing a day with zero toddlers died as it was stressful (probably kinda like in real life? :P) Maybe if I moved faster I could have the positive feeling of being better at the game by fixing 3 toddlers in a row, for example, because now I'm hopeless about some of the toddlers actions and that is frustrating.

SkyTimer by TheSerOT 2022-04-07T19:53:43Z

Thanks for your submission, it's great that you managed to achieve the core loop in the 72 hrs! I liked the mix of pixel art character with a very good animation and the 3d environment. The sfx also was enjoyable and helped to make me feel I was falling fast!

LD53 — Delivery

shape shipper by torcado 2023-05-06T14:29:43Z

Aaaaah!! This game made me jump couple of times when trying to finish a shape last second. One mistake and it'd be gone. Amazing what some tangram-like puzzle can do to us. Thanks for your game!

Pack 'em UP! by Timbaleek 2023-05-04T16:11:20Z

Thank you for your submission! I really enjoyed the idea of your game, having to pack everything yourself and make to the outside for delivery, I could feel the game playing with the balancing other folks already shared above.

Beelivery by Jejkobb 2023-05-04T16:31:50Z

Am I doing this right?

CleanShot 2023-05-04 at 18.22.38 - 01.gif

Anyway, great game. I think everyone deserve a piano so yeah, I would definitely get the bee one.

Sadmazon by Olivier Millochau 2023-05-03T21:56:10Z

Thanks for your submission! The gif on your page was really helpful to get what kind of game we are in for :) Great work on the graphics, I was sure this was coming out of a Nitrome game. I enjoyed the physics-style game, but I really struggled with the grapling mechanic, I was never sure if I really had the package and missed the grapple couple of times. Multiple plays didn't help me to smooth it out :( Maybe a sound or some effect would make it clear.

Zeba's Broke!!!! by slimefriend 2023-05-02T02:20:03Z

Thanks for your submission! I made 50 bucks on my day. I really enjoyed the music and mood it created together with the choice of the paper map. The smooth fly and controls helped into aclimate myself into the city, good job there!

If anything, I'd take out the seagulls and make the challenge be some other constraint, they are too disruptive to the whole atmosphere :)

CleanShot 2023-05-02 at 04.16.41@2x.png

The Sand World by Debone 2023-05-03T16:48:34Z

Thanks for the great feedback folks, specially @firesword05 :) I'm really happy you got so much out of it. I'm definitely inclined to continue working on it, as here I got through like 50% of the features I wanted to add, and it's already giving a lot.

After some consideration and other feedback, I fixed and added back the eraser as a post thing. Folks I asked to test also pointed the game is softlocked from the end without making mistakes or trying out things. I had it removed last minute because it was very broken (thus the previous red UI buttons), but the rules allow to fix this kind of things and make sure players can finish the game. If you want to judge without really any changes after 72 hours, you can try without the eraser.

The Sand World by Debone 2023-05-04T16:15:47Z

Thanks for playing @martinboue, @str8griz and @mololo. I updated the tutorial on the page after yours and other folk feedback, I think it improved the first moments :)

Thank you for playing on the stream @elysiagriffin, @jerem-watts. Watching someone having fun with it made my day.

Also thanks for playing that far into the game @debotheaux, @rickylee, @jose-bonilla. I hope you really had a good time.

And yeah, chances are I will be working on this further :)

The Sand World by Debone 2023-05-17T00:27:32Z

@leorid hehe yeah, it was that or a impossibly hard game

@badcop you made my Ludum Dare complete with your machines. Just the fact that you came back to it to try more is everything I needed from this jam.

@ategon thanks for playing! I hope you really enjoyed this one :)

GobEx by WeirdBitGames 2023-05-17T00:23:33Z

Thanks for your submission! I cracked at the physics and interactions I was having with the gifts, plenty of "whooops" and mad goblins, but hopefully no real goblins were hurt.

LD55 — Summoning

Spirits of the Forest by aucguy 2024-04-27T20:40:04Z

Thanks for your submission! It took me some time to realize what the mechanics are and how to play. The thing that jumped into me after I learn though was that there was not many choices available to me as a player. If there were 2 trees in range, it was the mage, if there was one, the archer. The white tree gets a white mana one and I finished the game like this :)

CleanShot 2024-04-27 at 22.34.39@2x.png

I think @thinkwithgames put down a lot of what could be improve at least on the UX side, but mechanics wise movement probably would be something to look for, as it would be less of a "how many trees are in range" thought process.

Dreamcat by nidjo123 2024-04-26T20:49:16Z

Thanks for this game. As a platformer it was simple – movements could be improved to avoid basic issues – but the whole story around the dream and how the cat with the owner are moving around kept me going on. The last level got me by surprise and I really felt the weirdness. Great music.

CleanShot 2024-04-26 at 22.45.40@2x.png

9 Hours Till Chaos Comes by Cubanfrog 2024-04-26T20:19:36Z

Thanks for your submission! It's great that you managed to submit such a complete game :)

It took me some time to understand what I needed to do and there was a lot of up-front reading. It's a bit of a big ask if we can't even know if the game will work :) And not work it did :( I failed twice, trying to experiment and try to understand what was going on, and the "Q" key only cleared the screen – I was stuck back into the room. The third lost killed my interest as there was no way to retry the combat and I needed to start from scratch :c (web build)

Also, I have the impression the way my camera was set, I couldn't see some of the creatures to the left, as they clipped out (screenshot)

CleanShot 2024-04-26 at 22.14.06@2x.png

Totem Breakout by denilseven 2024-04-27T21:09:06Z

Thanks for your submission!

All I managed to pull was 22. I figured out that the statue is the way but I didn't grow the ability to manage the enemies and hit them proper before they hit me.

I was a bit disappointed the fire was not directly opposite to me. I was standing too close to the statue probably and the vector was too sensitive and not where I thought it would be. Also I struggled with the placement of the melee power.

The devils food joint by Debone 2024-04-27T20:12:15Z

Thanks @kyle-spence. Yeah, I'm yet to make sound a reality in my Ludum dare games :)

Thanks @its-capp! The theme idea would be the next game loop that I didn't manage to make. You can notice there's a single type of customer – there should be a larger variety. Also, notice the orders are filling only the left side of the paper – there should be a whole additional layer of curses and blessings on the game, akin to a cardbuilding game. Within those mechanics the summoning theme would pop-up, but I'm yet to learn how to scope these things into a game jam.

Thanks @aucguy. That's great you made it so far :)) Ha, I went ahead and played it, is it "Mike's Pizza Shop"? I tried some times but I can't figure out how to make the pizza dough :c I'm not quite sure which ingredients are which.