ratogodoy 2021-10-03 22:55
charming hand drawn graphics and challenging(in a good way) gameplay, the game took a while to load on my browser however, but this might be a problem on my side, this one fits the theme really well too
Foon → Ludum Dare Explorer → LD49 → Piles - Pile it up
By mordrick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 111 | 3.83 | 59 | |
| Fun | 105 | 3.77 | 58 | |
| Innovation | 190 | 3.57 | 58 | |
| Theme | 37 | 4.30 | 58 | |
| Graphics | 36 | 4.21 | 59 | |
| Audio | 225 | 3.28 | 58 | |
| Humor | 147 | 3.17 | 55 | |
| Mood | 223 | 3.34 | 56 |
charming hand drawn graphics and challenging(in a good way) gameplay, the game took a while to load on my browser however, but this might be a problem on my side, this one fits the theme really well too
it also takes a while to load for me
I really like the art, especially the transition screens. Good use of the theme, and the sound is pleasant. It's actually quite difficult too haha
Nice drawings Decent Sound Effects And in tune with the theme Good job
@ratogodoy yes I think its not built in Unity for speed. I might have to tweak the build config a bit and reupload it.
@magnusfurcifer - Thank you ^^
@arash-ghorban Thank you!
Awesome work :) Simple concept but a great use of the theme, and very nicely executed graphics and music.
Cool game! I'm quite bad at it but anyway x) The graphic style is good, but I don't understand why you added the music only on the titlescreen? Because I just heard something like 5 seconds of the music the first time x) I was a bit surprised x)
Wow! That's impressive for 30 hours. I really enjoyed it. Transition screens made it feel like I was on a console. Art was awesome, sound is good, and everything I built was definitely unstable :P
I really liked the graphics. The hand-drawn art style is really easy on the eyes.
I did figure out that, at least in the HTML5 version, that you are able to cheat by just holding the furniture in place as long as the rest of the objects are touching the ground.
There needs to be more weight on some objects in my opinion, because they all feel pretty flimsy. The way that bigger objects like tables and couches flex is pretty neat though.
I didn't notice at first but the audio design for each object type is also pretty well done. Like the cushions make a softer 'cush' sound which I initial missed.
@z0rly, @doc-kaos : Thank you ^^!
@mathiouza - I couldn't find the right music, that wouldn't distract me from playing a level so I just added some urban ambience sounds with low volume. The transition screens have some seconds. Yeah maybe I should have added some chill music in the s´levels, too.
@fakefirefly - Thank you! Yes, I noticed the "bug" with holding the last piece by hand, but I hadn't time enough to kick it out. It will be out in the refined version later. Although that bug gave me the idea for another game where you have to connect circuits or something like that by hand ^^. And you're right, the weights are a flimsy thing in unity. One times they are to heavy, then they feel like feathers. I'll give that a tweak later, too. And thanks for recognizing the different audios :).
I like this game, it fits the theme very well and is a cool use of physics. The objects look great and it is really satisfying to break them apart (something about the way the couch deforms before coming apart really gets me. The game is also surprisingly difficult as the levels progress, at first it felt like cheese to still be holding an object during the countdown, but after the first couple levels it felt necessary. Great job!
@smilewood - thank you so much! Yes holding the last part is actually a bug but I saw how that could help in the more difficult levels so I left it in (and also the time was running out ^^). And yes the couch is the most complicated but also the most satisfying object so far :)
I found your assertion that levels could be played in a minute each to be inaccurate. You have highly overestimated my ability with physics games. :laughing:
@myles-doupe XD okay! Maybe that comes from playtesting every level over an over again ^^. I hope you enjoyed it anyways :)
Am I doing this correctly? CleanShot 2021-10-04 at 16.25.16@2x.png
Also, I liked the AirPods sofa CleanShot 2021-10-04 at 16.28.04@2x.png
Thanks for doing a complete game! I enjoyed the finish look, the helpful tutorial and the multiple levels and details. I was struggling a lot but it itched me to keep trying different configurations over and over (even desperate attempts screenshot above).
The level design ramped up fast. I spent most of my play time on the second one, trying to see what the game wanted me to do, and trying to not yeeting everything by moving the sofa a tad too fast. At first I thought the breakage of the objects was just a challenge, but I liked that you applied that to the third level, good thinking!
Last thing was that I thought the mouse controlling got in my way more than I think the game deserves. There was a challenge for figuring out what to put on what and how. Finally executing the plan was over the top for me. Maybe a precision mode and more challenging levels? You could have then mechanics abusing the precision where you need to drop stuff from a different place because you can't place them there or objects that can only stay standing if they really are fully balanced (bowling balls?)
@debone First of all, thank you for taking the time to write a full review ^^ and thanks for the kind words.
Yeah the mouse controll needs a lot more polishing than I had the time to do, as well as the behavior of some objects. I will definitely fix that post mortem.
As for more features: a precision mode sounds great. I also had plans for environmental disturbances such as flying birds, swinging pendulums or conveyor belts and crumbling platforms.
One of the later levels has round stones that act like bowling balls though ^^.
Did I understand you right, that the text in the second level is not really helpfull to get what the game wants from you?
Thanks again!
> swinging pendulums
Ohh I would be mad about those tipping my stuff off haha
No, I think the text on the second level is fine, is just the line for me felt way higher than the objects gave me impression. As you can see piling up sticks was a desperate move :P
You're welcome!
This was really well executed game! I had a lot of fun playing this :D It draws from this very deep down instinct of putting things on top of other things (or maybe that is just me :P). I had a lot of fun with this, but sometimes it was a bit too difficult for my taste. It quickly gets frustrating when you take a long time slowly building up a tower of things, but then one mouse spasm and everything comes tumbling down, haha. Maybe this is unavoidable and just me though :D
Sometimes the hitboxes of certain objects were not very clear to me, especially the couch. It took me some time to figure out that the back part did not collide with anything, but that it did add weight. Nothing major though :)
Really great job making this! The art was perfect and really well done, and the sound effects worked beautifully too! I enjoyed this a lot ^^
I love/hate that the furniture is destructible. It's a neat idea to be able to break apart a chair to get more pieces, but sometimes I just want to keep them whole too. I also wish that I could move things with the mouse a bit easier, it was hard to place things in the orientation I wanted.
Overall though, I had a lot of fun! It's a neat concept
@wuppos @bougiebirdie Thank you both for the reviews and the time you took to try my game.
I will improve the mouse handling and the physics , possibly limiting the radius an item can swing in your hand and even add a precision mode where you can somehow place things more precisely. I think I will make the breaking of objects also optional via a small checkbox so everyone can play it in its own flavor.
I think I can do bug fixing while the voting is on, so I will have a look after the hitboxes, that really should be more accurate in this type of game. I originally had polygon colliders but they were so computational expensive that the while game froze in place. Maybe I will find a way to use the best of both sides.
Thanks again for the feedback!
The art is awesome! And so the concept! I had a hard time not breaking objects. haha Great job!
Haha this made me laugh every time the furniture flew everywhere.
The idea is amazing and it totally should be extended further. Please make more! Unfortunately it got stuck for me!fasdfaw433rvaw4rgv.PNG
I can grab item to reach the height without putting it down(like cheating?).And the restart button is not working for me and I don't know why.I like the idea and control, it is so fun and make me focus, good work!
This game is really something. The art is great, really love the style. The background audio of street noise is strangely appropriate - I would have never thought of something like that and it works super well. I guess it goes with the living room aesthetic. I got up to the level where you had to bridge the gap. This was a surprisingly mesmerizing and engaging game. Thank you!
Awesome take on the theme. Allowed me to explore different options and solutions to the problem and I was very please on the way that physics reacted. Chaotic enough. Well done.
@binaryprinciple, @candlesan, @cabjhegas, @shellofagirl Thank you for your reviews and I'm glad you all had fun! ^^
@c64cosmin Yes in this level you still have to build from the green ground to the top line. I will add a marker in that level to make this more clear. You should be able to restart the level with the restart button, but I heard it isn't working all the time :(
@kora0h Yes the last-item-grab-cheat is a thing I will make configurable by the player. Some seem to like it others not, so best way is to put that into the options menu for the player to decide. The not working restart button is a no-go. I will investigate that immediately and fix it. Thx for reporting.
Fun hand-drawn graphics were really charming! The stacking SFX became a little chaotic when colliders were shifting around triggering the sound in quick succession.. I found that I am TERRIBLE at getting things stacked well :)!
@mordrick ough, didn't realise that, will have to try again then!
Again, the graphics are awesome! Physics is also great, have you implemented it yourself? Unfortunately, I could get only to the third level. This is a great puzzle. Good job!
The hand-drawn assets are awesome! Loved that some of them could break as well, although the whole object would in most situations just be the better thing to use. Good thing it does not break that fast! The sound effects when a collision happens is really nice, fitting with what kind of thing it is. I found it very hard to correctly place the objects where I wanted to, as the slightest nudge might crash the entire tower I made. Shame about the restart button, as already noticed. It got a bit too frustrating for me to continue. Nice job on the game though!
@tweexmusic - Thank you ^^. Yes I'm still marveling over, how to avoid this constant collider sound thing sometimes. Maybe simply checking the position of the objects and if it hasn't been changed too much, then I will not play anything.
@marchellorobo - Sorry to hear that! I play tested so long, I had no idea about the difficulty of the levels in the end. I implemented it in unity so the physics are mostly done by Unity but the rest is self coded, yes.
@bridgeonastick - yes the placement was mentioned by others before. I definitely have to fix that soon. I think I have to tweak some of the weights and stuff so a tiny chair cannot knock of a couch with a small tip. The restart button is fixed now and I'll upload it any minute now.
Love the 2D hand draw art style, still trying to build a "unstable tower" to reach the target line. :)
I got stuck on the same level as @c64cosmin. I figured out that I had to go from the bottom line to the top, but then I ran out of time.
Great game! I look forward to the next version with the environment features, like birds and bowling-ball-boulders!
:grin: one of the best games I played so far
image_2021-10-05_220316.png
Very fun and charming take on the theme. Thanks for submitting my stream. :v:
@ayced, @yellowkamel, @astropower, @the-lame-brain - First: Thank you all for taking the time and playing!
Yes I just watched @yellowkamel playing my game and this helps a lot to see where the problems are located. After the ratings I will upload a polished version to itch.io where I will adjust the levels a bit so the difficulty curve is not that high ^^. I thought 7 levels are to few but now I see that reaching the 4th or 5th level is way to hard for a short time game, so I will adjust that.
Thanks again!
Really cool game. a bit difficult i think. Maybe with some kind of control for the orientation or having some objects heavier than others would make it better. Thank you for your game. It was really impressive
very interesting idea. where I can saw it style is nice.
@shubart - yes I will definitely adjust the difficulty after the votings ^^
@shubart & @rainbowdied - Thank you and thank you for playing ^^
Nice game, and fun! Object behavior and strength are difficult to use. There would be some (better) game area borders too, and the full screen- mode. The start & the end point are unclear, which is difficult to see the objective (see the picture below; the tuning did not work). Also there the "last" piece can be be holding in the air, which is kinda cheating after making all other things carefully to fit together as unsteady buildup. Also there would be an "axe" as a tool to be used to break things immediately and there would no need to shake things around.
On the other hand, objectives which can be moved are light so there are able to see what can be moved and what are to left. It's bit hard with the mechanics and there could be more space to "storage" items. Overall this is fine Jam game and fun to play, and much to spend time on this creation.
Across.png
@hiisileiri Thank you for that long review and as I see you made it at least to level 6 so thanks for playing so long.
I gladly take your feedback and all the good points that can improve the game. I think I will manage to add most of it to the post jam version. I especially like the idea of the axe and make the start and end zone more clear. I also encountered the problem with some constructions being not recognized as a winning build and I will see to that too since it seems like a bug to me.
Thank you again!
Nothing much to say honestly. I think this is one of the best entry so far. Art, SoundEffects, Theme - Everything is as perfect as you can think of a game made in 48/72 hours.
I think this would also be cool idea to make for mobile. Hard, but when you figure out the solution is satisfying AF. Cool Cool
I was only able to get to level 3, but holy crap that was fun. My favorite moment was when I dropped a chair and it freaking broke, absolutely genius. All around great game.
Really fun and challenging! I had a lot of fun developing different strategies as I played - figuring out what objects were the easiest to stack, which order to stack them, etc. I thought the breaking objects were annoying at first, but quickly learned how to use it to my advantage, especially in the level where you're taught to use that mechanic. Really great job!
Got it! physics2.png
Absolutely amazing game. It's immediately and obviously fun right off the bat!
There were so many things you did correct with the core gameplay that other games don't necessarily pay attention to. The weight of each object is not only tuned well, but the friction all feels great in a game like this that needs so much precision. Secondly, I loved how you grab the object at the mouse cursor and it hangs that way, allowing you to intuitively adjust angles or pick up a single side of a couch. How did you do that? Did you attach a hinge joint where to clicked?
Lastly, I love how many extra random objects you threw into the mix that weren't particularly necessary. This serves to give people additional challenge in clearing the play area, while also giving certain players the chance to go the extra mile and show off their skills. Most importantly, it just plain adds to the chaos which makes success feel that much better.
I thought the hardest level was the second to last level. While the final stage is a good test of everything you've learned thus far, this stage has the pits of doom, which makes everything that much more tense.
I loved this game, one of my faves for sure. One thing I would've liked is the main menu button to be a bit further from the restart button, and maybe a different icon. I actually clicked that 3 times, once when I was halfway done with the game too. Another thing would've been a button you could hold that would highlight which objects are connected to the grass. It took me a while to figure out the final stage. I was very close to winning but had to really carefully scan what piece was out of place and experiment a lot.
@stroe-andrew , @idenoh , @brainloaf-studio , @peachtreeoath
Thank you, and thanks for playing and commenting my game ^^.
Yes highlighting the objects that are connected to the ground or the target is definitely a thing i will add after the jam has ended. To move the menu buttons is another great idea and i will add a level select in the main menu, in case it happens nonetheless.
Thanks again for playing!
I do like this one a lot, it is now my favorite of the stacking entries, the puzzle design is realy good.
@parttimeindie Thank you ^^. From your accent in the game I would say you are German, too ^^. Nice game on your end. I smiled a lot.
@mordrick Ja ich komme auch aus Deutschland und danke ;)
Great game, I love the drawing style ! The variety in levels and objects was a nice touch.
This is an excellent entry!! It's a really cool take on the theme and I think the physics feel very good. I love that objects can be broken apart as well. I found it maybe slightly too hard (I couldn't get past the third level) but I really enjoyed it anyway. I also love the hand drawn artwork. Extremely impressive for a compo game!! :)
Edit: I also want to mention you can make the timer appear and win the level even while you are still holding an object, which feels like cheating to me
@thegreenworm Thank you very much ^^. Someday I might make quality games like you :)
@kypello Thank you, too for playing my game! Yes the holding thing is something I will make optional in a future build so the player can decide if he wants to use that or not, since some players mentioned, they needed that feature. So I think the best way is: let the player decide :)
Great game, I love the graphic and I can hold my click during the 5 seconds, it makes game easyer haha!
This is really well done and fun compared to all the basic stacking games. Even more impressive that you did all this alone!
Amazing concept, fits the theme perfectly! Bravo!
Wow, great concept and art. I enjoyed destroying the objects!
The art is gorgeous, and I thought breaking the objects up was a nice touch to add a bit of depth. I won't point out the HTML5 holding an object to complete the level issue, because I see you've addressed it in other comments. What I will say is I'd have liked a slightly more precise way to control the rotation of objects, it felt a little floaty to me, but other than that I think the controls and object movement works great! I did (I'm pretty sure) break the physics ever so slightly though - and I'm honestly not sure how - but shoving a bunch of objects between the rocks in the breaking tutorial froze up the physics system for a while, and when it caught up the rock walls had kinda folded in on themselves? 😅
Screenshot 2021-10-07 131134.png
Overall though, an excellent effort, well done!
@inksun, @preda, @jackaljk, @kuro917, @glenugie Thank you all for your comments and for playing my game!
@glenugie OMG XD. That should definitely not happen, so: Sorry! It seems that the Unity physics engine wanted to give its 5 cents to the unstable theme here ^^. That's honestly the first time I see kinematic elements being affected that strong by other objects ^^. I will investigate that further! thanks for pointing out!
Keep it up! Play and rate more games ^^
Really nice job! it's incredibly funny to play and the physics that you use are really good. Keep the nice work!
Very cool graphics as well as sound effects. everything is very nice and really fits together. i clicked on the up arrow and without any warning the game updated, i'm frustrated
Super! I had to admit though, I cheated a bit by holding the last one in place. Never letting it go. :heart:
Damm, the polishment is amazing! The art is really cute and the animation you did is incridible! I would never handle both programming and art so well executed that way. I wish I can be like you someday. The mood of the game is perfect, the music fits it very well. It's one of the games I most like at this LD and, dam you did it all by yourself! By the way, who made those chairs? Ikea? I can't shake them a little, they break right away! Haha Hope your child and familly are doing well. Congratulations on your entry, your game amazed me!
I had a lot of fun playing this one :smile:
Did I cheat as GustavB did? mmmm maybe :smirk_cat: But you shall never know!
It's fun, frustrating at times but amazing to play with.
Question: is it me, or does the back of the sofa have no collider?
Great job! The gameplay is fun and the audio/visuals are charming. I can imagine this being a good design to turn into a full game. Being able to break objects apart added a surprising amount of depth to the game.
I also cheated by holding the last piece in place :blush:
This game was so much fun! I love the graphics, they are my most favourite part! :heart:
https://www.youtube.com/watch?v=jDb0uNdZf-U