Hikari’s Journey 光の旅 — the umbral world by Junber 2021-10-08T06:45:49Z
Interesting game! I would have liked to played more but actually got a bit motion sick from the background movement so had to stop.
Foon → Ludum Dare Explorer → Users → GustavB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Moonbase Melee | compo | 397 | 3.21 | 3.24 | 2.78 | 2.14 | 3.34 | 2.93 | 2.51 | 3.22 |
Interesting game! I would have liked to played more but actually got a bit motion sick from the background movement so had to stop.
I like the concept of the waiter serving. It fits really well with the theme. I think it would be interesting to try out placing the tables in a less symmetrical way, making some passages more narrow and others wide. To create a bit more risk vs reward decisions together with the mice. Well done :smiley:
Hey, good job! Solid core gameplay, fun to balance the ship :) The delayed/smoothed camera rotation made me somewhat motion sick though. I'm personally quite sensitive to that.
Great job! Amazing entry :heart: I found it tricky to learn the transition from lifting up the pole to balancing it. But after a while the controls became natural.
Simple and fun. Thank you for making it :)
Very impressive, looks great. I was a bit stunned when the code was with the arrow keys. But that became part of the challenge. Personally I would have loved a telegraph for where the next lightning would strike.
Love it! I died so many times. There's something super satisfying about the wall-jump section. I believe it would be a bit more intuitive to control if you included some of the character velocity when calculating the next bounce.
Personally not a fan of inverted Y camera. So thank you sooo much for the option to toggle it :heart:. I had fun playing!
One point of feedback from me would be that moving on the ground caused the bot to rotate towards the camera, but that was lost when in air. The point being the inconsistency, either keep rotating to on ground or ground + air, but with the current setup you could do both but the controls changed.
Had a blast playing this. There's potential to be more than a jam entry. The spells became a pain to remember at the end, had to press ESC to read up on them all the time. Personally I would suggest that you move the input display close to the center of the screen. It's really the core gameplay. And if you want to make the combat better you should invest in a very basic targeting system. Great job!!! :heart:
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What a blast :wink: What's the best possible you can get?
Great entry! For me it really swayed between cozy night / scary night. Anytime the radio went silent it got scary :laughing:
I agree with most here that there's a lot of initial complexity. Maybe a youtube tutorial on how to play for the next time? But this being a game jam, I personally feel it's completely fine to be a bit crazy with the complexity :wink:
I had a lot of fun playing! Reminded me a bit of the old game "Continuum" or now called "Subspace Continuum". Played that a lot when I was younger.
I liked that shooting pushed you backwards, I used it to build up a wave of bullets :D
Great job! The dialogue was amazing :smile:
Well done! Had fun playing it. I'm curious to see how it would feel to play if the time shift only partially affected your movement. So it technically allows you to jump further.
Haha I am so confused. But I had fun! Well done :heart:
Soundtrack was amazing, and the story mind blowing :smiley: Kind of felt that the saber did all the cool stuff though and I was just standing around.
Cool game! Tricky to get a hang of but a really cool concept.
1st level: What is this...
2nd level: What _is_ this!
8th level: Who am I?
Love it, 5/5! Never before seen someone get such mileage out of a simple platformer controller :smile:
Love the mood! It's like an escape room in a warped reality. The player controller was a bit frustrating though. Very floaty, caused me to fall down a couple of times.
Super! I had to admit though, I cheated a bit by holding the last one in place. Never letting it go. :heart:
Clean and simple idea, I like it. I expected the movement to be closer to a common drag n drop. So it took me a couple of failed attempts to get the hang of it. Thank you for the game :)
The demon is destroying me :laughing: good job, fun to play!
Cool to see you trying your first 3D game! Keep at it :heart:
Really well made! The moment you had to start chaining in air hits to move, shit got real interesting :smile:
Cool! I would love to see someone really skilled speed run this. It really have the potential of insane speed runs.
Well done! Personally the button mapping got me a bit confused. Having jump left/right on the arrow keys (anything usable with the right hand tbh) would have made it a lot easier. But I could very well see it as a conscious choice to create a bit more chaos.
Timeless classic :heart: If I could change one thing it would be making the "tilt table" smoother slower. I was a bit scared to move the mouse :)
zzing! Good job :smile:
Lovely game! My favorite part was to just line up planets on collision course with the sun, and then let them loose to get the next one.
@c1fr1, I'm incredibly impressed by that score :smile: Well done!
@wafflesys, Thank you. Spot on, the theme is probably the weakest part of the game. Unstable was supposed to be the energy. But it didn't turn out all that unstable to be honest. I wrote a feature breakdown of it of you want to know more: https://ldjam.com/events/ludum-dare/49/moonbase-melee/moonbase-melee-unstable-energy-feature-breakdown
A nice platformer! I was sitting there thinking why is it called "Hello Darkness, My old Friend"... then the darkness came.
Got a nostalgic feeling from this game. For anyone old enough to know this imagepbya28dstba61.jpg
If it would have existed in the same era I see myself playing the crap out of it. :heart: