Well done! Personally the button mapping got me a bit confused. Having jump left/right on the arrow keys (anything usable with the right hand tbh) would have made it a lot easier. But I could very well see it as a conscious choice to create a bit more chaos.
Had a blast playing this. There's potential to be more than a jam entry. The spells became a pain to remember at the end, had to press ESC to read up on them all the time. Personally I would suggest that you move the input display close to the center of the screen. It's really the core gameplay. And if you want to make the combat better you should invest in a very basic targeting system. Great job!!! โค๏ธ
Great game! If I could change one thing I would remove the slow rotating main camera and rotate the background things instead, if you just want the effect. But overall, amazing work โค๏ธ
Very impressive, looks great. I was a bit stunned when the code was with the arrow keys. But that became part of the challenge. Personally I would have loved a telegraph for where the next lightning would strike.
Great job! Amazing entry โค๏ธ I found it tricky to learn the transition from lifting up the pole to balancing it. But after a while the controls became natural.
I agree with most here that there's a lot of initial complexity. Maybe a youtube tutorial on how to play for the next time? But this being a game jam, I personally feel it's completely fine to be a bit crazy with the complexity ๐
Personally not a fan of inverted Y camera. So thank you sooo much for the option to toggle it โค๏ธ. I had fun playing!
One point of feedback from me would be that moving on the ground caused the bot to rotate towards the camera, but that was lost when in air. The point being the inconsistency, either keep rotating to on ground or ground + air, but with the current setup you could do both but the controls changed.
I like the concept of the waiter serving. It fits really well with the theme. I think it would be interesting to try out placing the tables in a less symmetrical way, making some passages more narrow and others wide. To create a bit more risk vs reward decisions together with the mice. Well done ๐
Well done! Had fun playing it. I'm curious to see how it would feel to play if the time shift only partially affected your movement. So it technically allows you to jump further.
Clean and simple idea, I like it. I expected the movement to be closer to a common drag n drop. So it took me a couple of failed attempts to get the hang of it. Thank you for the game :)
I like the idea of balancing the chaos of playing as a waiter. I suspect there might be some missing feedback when you're waiting for your order to be ready. Had trouble understanding if I where doing it right or not.
Love it! I died so many times. There's something super satisfying about the wall-jump section. I believe it would be a bit more intuitive to control if you included some of the character velocity when calculating the next bounce.
Love the mood! It's like an escape room in a warped reality. The player controller was a bit frustrating though. Very floaty, caused me to fall down a couple of times.
Hey, good job! Solid core gameplay, fun to balance the ship :) The delayed/smoothed camera rotation made me somewhat motion sick though. I'm personally quite sensitive to that.
LD49 — Unstable (35)
Unpredictable Shapeshifting by OctahedronSoftware 2021-10-20T18:16:39Z ♥ 1
Got a nostalgic feeling from this game. For anyone old enough to know this imagepbya28dstba61.jpg
If it would have existed in the same era I see myself playing the crap out of it. โค๏ธ
Deathrail by Hotowlgirls 2021-10-20T18:12:23Z ♥ 1
Well done! Personally the button mapping got me a bit confused. Having jump left/right on the arrow keys (anything usable with the right hand tbh) would have made it a lot easier. But I could very well see it as a conscious choice to create a bit more chaos.
Limbs & Squircles by Ratrat44 2021-10-19T19:32:41Z ♥ 0
Haha I am so confused. But I had fun! Well done โค๏ธ
Unstable Landing by schwede 2021-10-19T19:24:42Z ♥ 1
Rocketman.png
What a blast ๐ What's the best possible you can get?
UGC: Unstable Gravity Cycle by Sasashasa 2021-10-14T18:15:25Z ♥ 0
zzing! Good job ๐
Cave In by TureGrappa 2021-10-14T18:10:24Z ♥ 1
Cool to see you trying your first 3D game! Keep at it โค๏ธ
Dizzard Wizzard by Zanzlanz 2021-10-14T17:49:56Z ♥ 2
Had a blast playing this. There's potential to be more than a jam entry. The spells became a pain to remember at the end, had to press ESC to read up on them all the time. Personally I would suggest that you move the input display close to the center of the screen. It's really the core gameplay. And if you want to make the combat better you should invest in a very basic targeting system. Great job!!! โค๏ธ
Cybotica by neowhoru 2021-10-10T18:41:28Z ♥ 1
I had a hard time knowing if I'd spawn lava or not when shooting stuff. But I had a good time playing, well done!
Helico Pter by 3LSTMsInATrenchcoat 2021-10-10T18:37:11Z ♥ 1
Cool! I would love to see someone really skilled speed run this. It really have the potential of insane speed runs.
Piles - Pile it up by Mordrick 2021-10-10T18:31:53Z ♥ 1
Super! I had to admit though, I cheated a bit by holding the last one in place. Never letting it go. โค๏ธ
Pile Up Medieval by zimny11 2021-10-10T18:27:10Z ♥ 2
The demon is destroying me ๐ good job, fun to play!
UNTetris by JaviCoder 2021-10-10T18:22:56Z ♥ 1
Great game! If I could change one thing I would remove the slow rotating main camera and rotate the background things instead, if you just want the effect. But overall, amazing work โค๏ธ
Tables & Tremors by SlimmerBurger 2021-10-10T18:18:39Z ♥ 1
Really well made! The moment you had to start chaining in air hits to move, shit got real interesting ๐
Super Clumsy Box Galaxy by ZachsButt 2021-10-10T17:57:12Z ♥ 0
Great job! The dialogue was amazing ๐
Save the Sun by RumiaObsessed 2021-10-10T17:46:35Z ♥ 1
Lovely game! My favorite part was to just line up planets on collision course with the sun, and then let them loose to get the next one.
Lucky's Table by tjm 2021-10-09T18:09:45Z ♥ 1
Timeless classic โค๏ธ If I could change one thing it would be making the "tilt table" smoother slower. I was a bit scared to move the mouse :)
Neon Saber by Kaish 2021-10-09T17:58:46Z ♥ 2
Soundtrack was amazing, and the story mind blowing ๐ Kind of felt that the saber did all the cool stuff though and I was just standing around.
Radiopathic by Tsunscreen 2021-10-09T17:52:32Z ♥ 1
Great entry! For me it really swayed between cozy night / scary night. Anytime the radio went silent it got scary ๐
Tesla Coil by marbles 2021-10-09T17:40:11Z ♥ 1
Very impressive, looks great. I was a bit stunned when the code was with the arrow keys. But that became part of the challenge. Personally I would have loved a telegraph for where the next lightning would strike.
Chickie Catchers by DDRKirbyISQ 2021-10-09T17:35:06Z ♥ 1
Great job! Amazing entry โค๏ธ I found it tricky to learn the transition from lifting up the pole to balancing it. But after a while the controls became natural.
Unstable_Alpha_Quest by Dustin Brown 2021-10-08T09:54:26Z ♥ 1
Cool game! Tricky to get a hang of but a really cool concept.
Formula Dare by Taffaz 2021-10-08T07:11:47Z ♥ 2
I agree with most here that there's a lot of initial complexity. Maybe a youtube tutorial on how to play for the next time? But this being a game jam, I personally feel it's completely fine to be a bit crazy with the complexity ๐
Buggy Bot by ursagames 2021-10-08T07:02:33Z ♥ 2
Personally not a fan of inverted Y camera. So thank you sooo much for the option to toggle it โค๏ธ. I had fun playing!
One point of feedback from me would be that moving on the ground caused the bot to rotate towards the camera, but that was lost when in air. The point being the inconsistency, either keep rotating to on ground or ground + air, but with the current setup you could do both but the controls changed.
Waiter Extraordinaire by LeviDSmith 2021-10-08T06:55:55Z ♥ 1
I like the concept of the waiter serving. It fits really well with the theme. I think it would be interesting to try out placing the tables in a less symmetrical way, making some passages more narrow and others wide. To create a bit more risk vs reward decisions together with the mice. Well done ๐
Hikariโs Journey ๅ ใฎๆ โ the umbral world by Junber 2021-10-08T06:45:49Z ♥ 1
Interesting game! I would have liked to played more but actually got a bit motion sick from the background movement so had to stop.
Kei26 - Union Game Engine by Fupi 2021-10-07T20:13:04Z ♥ 1
1st level: What is this...
2nd level: What _is_ this!
8th level: Who am I?
Love it, 5/5! Never before seen someone get such mileage out of a simple platformer controller ๐
Cloudfall by Diego Escalante 2021-10-07T20:05:11Z ♥ 2
Well done! Had fun playing it. I'm curious to see how it would feel to play if the time shift only partially affected your movement. So it technically allows you to jump further.
Crate-tris by gamezero 2021-10-06T13:01:43Z ♥ 1
Simple and fun. Thank you for making it :)
Unstable Balance by simonkmall 2021-10-05T18:08:59Z ♥ 1
Clean and simple idea, I like it. I expected the movement to be closer to a common drag n drop. So it took me a couple of failed attempts to get the hang of it. Thank you for the game :)
Uns'Table by Bora Cun 2021-10-05T18:05:48Z ♥ 1
I like the idea of balancing the chaos of playing as a waiter. I suspect there might be some missing feedback when you're waiting for your order to be ready. Had trouble understanding if I where doing it right or not.
Astral Collapse by Richard Baron 2021-10-04T07:34:14Z ♥ 1
I had a lot of fun playing! Reminded me a bit of the old game "Continuum" or now called "Subspace Continuum". Played that a lot when I was younger.
I liked that shooting pushed you backwards, I used it to build up a wave of bullets :D
Unstable Stick by joewan 2021-10-04T07:11:00Z ♥ 2
Love it! I died so many times. There's something super satisfying about the wall-jump section. I believe it would be a bit more intuitive to control if you included some of the character velocity when calculating the next bounce.
Hello Darkness. My old Friend. by Aquachain 2021-10-04T06:32:48Z ♥ 1
A nice platformer! I was sitting there thinking why is it called "Hello Darkness, My old Friend"... then the darkness came.
Displacement by Milestone Games 2021-10-04T06:28:09Z ♥ 1
Love the mood! It's like an escape room in a warped reality. The player controller was a bit frustrating though. Very floaty, caused me to fall down a couple of times.
Tama Town by MaggardJosh 2021-10-04T06:03:59Z ♥ 2
Hey, good job! Solid core gameplay, fun to balance the ship :) The delayed/smoothed camera rotation made me somewhat motion sick though. I'm personally quite sensitive to that.