The Snooze by krystofjo 2022-04-21T12:23:35Z ♥ 2
What a true story! When you get sense of the game, you can exploit it when you keep your eyes shut but smashes everything!
Foon → Ludum Dare Explorer → Users → schwede
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | The Department | compo | 263 | 3.11 | 2.88 | 3.34 | 2.77 | 3.25 | 3.86 | 3.02 | |||
| 2022 | 50 | Delay the inevitable | Inevitable Cubes | compo | 113 | 3.80 | 3.80 | 4.11 | 4.11 | 3.41 | 3.33 | 3.55 | |||
| 2021 | 49 | Unstable | Unstable Landing | compo | 241 | 3.53 | 3.58 | 2.28 | 3.58 | 3.20 | 2.65 | 2.38 | 2.53 | ||
| 2021 | 48 | Deeper and deeper | Meditation Journey | compo | 371 | 3.56 | 2.66 | 4.06 | 3.85 | 3.40 | 3.65 | 4.40 | |||
| 2020 | 47 | Stuck in a loop | Cashier Every Day | compo | 342 | 3.36 | 3.14 | 3.43 | 3.88 | 2.91 | 2.85 | 3.50 | 3.55 | ||
| 2019 | 45 | Start with nothing | Mr. Nothing | compo | 400 | 3.09 | 2.74 | 3.39 | 4.02 | 3.28 | 3.46 | 2.73 | 3.14 |
schwede leaves an average of 22.2 feedback comments each event.
What a true story! When you get sense of the game, you can exploit it when you keep your eyes shut but smashes everything!
A great mood puzzle! This is a true game design what you can achieve with easy mechanics. Well done!
The new office simulator! You should add a boss feature. He would run through the office and you have to be careful not to get caught doing some nonsense. ;)
I like those games where you have to encounter yourself and your inner demons. They have mass potential, but it’s always very hard to transfer it into a game design. I believe those games can help people in the future much more than we currently think. Nice entry!
Not bad writing a game in python! It’s a hard work to do all that by yourself! To get more this rhythmic feeling, you could have added sound effects when you hit the key success or unsuccessful. Check out this game for that rhythmic feeling:
https://ldjam.com/events/ludum-dare/50/hang-up
This is a harmonic, sympathetic and clean game! With some more tweaks and features, then this game would receive a really nice depth.
I liked the character pixel art! As a feature request, you could make the lamp rechargeable via a hand generator.
The game has potential! If you would do some tweaks here and there, it would have a very nice game loop! But congratulation to your entry!
Brilliant! Excellent! Genius simple! I love it!
If you would add a “ka ching” for every successful sale, then you would increase the dopamine on the game. ;)
A really nice game! Well done! The atmosphere of the game is charismatic. The graphic design reminded me about the simpsons, though. :)
I call that a dream world! The combination of the colors and the ambient music is really illusionary.
Nice game play core! The graphics were crispy and the music mood was perfect! Overall, I enjoyed the game. But because of the build dialog box I could not place the objects where I wanted? In the end, my turrets destroyed all the lander, so they didn’t have a chance to invade though.
Hey @lcstark !
It’s nice to see you keep up with Ludum Dare!
Congrats to your entry! You have created a small nice little game here. The aim is clear, but I missed some upgrades, since it has this tactical character. Keep up the creation!
Those good old space pilot games! I was a big fan of jetmen revival game. Maybe you know it?https://www.youtube.com/watch?v=qXTioPEQ3-o
You got the right touch with that neon effect. Adding a nice neon jet thruster might become a feature upgrade?
Great music again! Like in the Ludum Dare 48 Blackout, you have created a masterpiece. And your intro is one of the best I have seen during a game jam. It’s pretty impressive how you integrated all those mini games. I don’t have really much space for improvements here. :)
Well done!
Simplicity at its finest! A great combo of UI, music, art and game design. A great first game jam entry!
I got two ideas for your feature updates:
* Add outline highlighting when you can chop a tree or throw the trees into the fire. * You could consider adding mouse support for the direction. Maybe the control would be feel easier.
Congratulation to your entry.
You did a lot of 3d models in that small amount of time. I liked the low poly character style. I had some performance issues on my laptop though.
I had the feeling something was missing in your game. Like a specific spice when you cook. Game design does not always need to be complex. A simple idea can change the entire game.
But keep up making games! You will get better and better!
A deadly addictive game! How did you come up with this idea and all those crazy levels? Impressive!
I don’t have much for improvements since its a solid game:
* Make the game with a higher pixel resolution so you get shadows * Increase and decrease the delay also with the keyboard
A pleasant city you have built. I never seen that kind of house mechanics before. It’s a good idea so you can see all the roads. I had problems recognizing the game mechanics in its core. Some times the cars were driving past the yellow cubes and sometimes not. But over all congratulations to your entry!
Congratulation to your entry! Your sound effects reminded me of my game. The sounds were motivating. I had problems to track the end of the game. I had to lose the focus of the ball to check it. Maybe you could place this information more visibly and easier to check? Like position it on the ball directly? Good Job!
Hey! What a game! I would really watch out that the pharma groups won’t try to sue you because of this game! I liked how you take care of the small mechanical screws like “x - restart level”. Those small improvements have a such big impact on the flow of the game. Congratulation to your magnificent game!
The graphics look really great and I love games with upgrade features! I guess in the end you could not implement all the game design mechanics you wanted to? I had the feeling there was missing something. But congratulation to your finished game!
I am so sorry, I punched the red button! This a good example that you don’t need too much fancy things to have a nice core game play. Suggestion: A jump energy bar in form of a banana would have been nice. 🍌 😃
Nice fun game, congratulations!
Those red things (rabbits?) scared the **** out of me. Good job on that one. I really wonder if you would make the word shiny and colorful instead of dark and grey, if the theme of the rabbit might fit in better. I have the feeling that the game design could also apply to a colorful world. The blocks would be a heap of earth instead and they would fall apart. I see the game as a nice colorful platformer a la Mario with nice carrots. Congratulation to your game!
I got 58 enemies!
I didn’t encounter any bugs, and the game had a nice loop. But I should have been glad to use my energy to increase the light around the player. Sometimes I had the feeling of no chance to evade the spikes. Congratulation to your game!
Nice idea placing the developer's high score into the game. I should have done it in my game too.
Oh my, I am not sure if I would do a good job in a restaurant. 😃
You nailed the theme! But sometimes I didn’t have the feeling I would stand a chance to keep the dishes on my tablet while they were dropping. But congratulation to your game!
That’s an excellent game for your first jam! Your pixel art graphics looked very solid. The puzzle was a bit easy though, but next time you will make it a bit harder. 😄
I loved the way the robot looked. The levels were a bit too easy to. I would like to see harder levels!
My record was 12.82m.
Your game is a good example of an excellent game design. The core gameplay of the game is fun!
This game has potential! I could finish all the level easily, but I believe there is alot what you can do to improve the puzzle effect. Congratulation to your bridge game!
My record was 113 seconds!
Pixel art for life! The game gave me the impression of a consistent pixel art.
Your hand drew graphics has a delicate touch. I liked the animations of it. It would have been cool if the trees and the sky also would have had some animation. Tetris with animals, what a game!
What a masterpiece! All your components fit together like a clockwork! The game reminded me of Stephen King movies. You have definitive have potential to scare other people!
Yeah sure, I saw yesterday a horse on the street deliver a pizza. What a crazy idea! This is really out of the box. Good job!
Wow! What a psychodelic game?! You really tried to do something experimental here. It was an unstable world with an unstable gravity, that’s for sure. But I am not sure if I understand the deeper meaning of this game. But maybe you are on the right track to express your inner world into a gaming world?!
Congratulation to your entry!
I made the game with 107 attempts.
Those thrusters graphic and sound effects are so outstanding! Overall, this is a wonderful game.
I agree that is cool some else had the same idea like me. If we would bring our ideas together, it could become the best next spaceX game. ;)
But which engineer placed those satellites so close to the landing platform?!?! He should get fired!!
Congratulation to your wonderful entry!
_The time of mad max has arrived. You got strong nerves, and a coffee is like a soda drink, then this game will be something for you!_
@lcstark Nice to see you again!
The graphics had something special. Too bad there was no sound in the game, it would have really pushed it overall.
_Ready to save the world? Just come in into the most famous restaurant in the world. But be careful, since placing the wrong food could end in a big nuclear disaster._
I like when games go political. But I had sometimes the feeling that the food would just disappear when I lay it down on the green arrow. Concerning the graphics, try to stay with the same type. With a consistent art, the game will feel a lot better! Congratulation to your game!
Kazatan, so nice to see you again! My congratulations on your entry! With some molecules, I had some problem to get the hang of it, but I believe that’s the part of being a scientist?! As a suggestion, you could have added a timer, so you could try to beat your own record to get the molecules and the people could post their record. A nice solid game! Good job!
Getting lost in space? Do not fear! Just balance your mass through the universe and you will find a balanced way. Congratulation to your entry!
Another meditation theme! Awesome! But unfortunately the game was lagging and everything felt very slow. I love the pixel art in your game!
My congratulation to your entry. I call that a novel idea and it really fit to the theme.I had the feeling it was only missing a little of UX Feedback to make this game intense.When hitting the arrow keys, I was never sure if I was doing it right or not. Here a visual and audio feedback would have been great for the entry. But never then less good job to your submission!
Dont dare to wake him up! I will protect his dreams!
This is an original idea. Here are some ideas which might improve the game: * The person could also have a nightmare in himself instead of having the boos outside * Let the dog fall a sleep and slightly get disappeared * Make the nights shorter and let the difficulties get increased per night / level
Good job finishing your entry
Congratulation to your Entry! The high score pushed the game with a challenge, but in its core I missed some fun while playing. I checked your other games and maybe you should consider developing games with pixel art. It could polish your games to a new level. Combination of 2d and 3d art is always an enormous challenge and takes a lot of time consumption. Time you could use to invest into the gameplay instead. I wish you good luck with your future game jams!
Reminds me about the game battleship "https://en.wikipedia.org/wiki/Battleship_(game)". You could turn this game out into a serious game for archeology. Where kids would learn how to search for some fossil. Since archeology is not a simple task.
Congratulations on your entry!
Pixelart for ever! The controls felt good, and the graphics made my mood. I had difficult to handle the menu. If you would make the interactive elements (button) more clear you don’t need to push everywhere. 😄
My congratulations to your submission!
You got a lot of content for a game jam entry! I enjoyed the graphics. A ship game as a deck card is cool idea. You should definitely polish this game a bit and bring out a new version!
Destroy blocks. Destroy all the blocks! The idea has potential. But I missed a core gameplay of challenge. And I had sometimes problem with the performance when playing on itch.io. Congratulation to your submission!
Congratulation to your submission! I like your graphic style and storytelling. But I had the feeling the arcade mode and story telling didn’t fit together. But I assume that it’s better to stick with your skills than change them during the jam. 🙂
You got me with the nightmare. Didn’t think it would end in a horror story. 😄 I believe it’s a solid entry if you are starting out with game development. Consider reaching out to the service of itch.io. I know everybody is doing it, but I guess it will give you some more time for other issues or feature improvements. If you consider trying out ldjam again, then maybe go for a sample webgl build with unity and afterwards publish it on itch.io. It will reduce your headache during the jam itself when you got a feeling for your tools.
Only 4 hours?! Maybe you should host a game jam with 4 hours. 😄
Impressive game for 48 hours! Inspiring music and graphics! But I missed a “got hit” sound effect, and I was not sure if the tempo of the music was synchronizing with the level itself. Consider doing some small improvements to bring the game to the next level.
The voice of the actor was really epic! I like the fast style of the game. One critic is the floaty controls, but I believe you are already planning an update for that? ;)
Good solution to capture the mouse in the webgl build! I believe I will try to copy that solution in the next jam. 😄
I had the feeling it was not missing much to make it a scare game. You should be able to run faster and the enemies should do more dmg to you. But atmosphere and sound were solved very well.
The controls felt very smooth, and the bunny is really epic with his suit.
I bet you get nightmares from that monster at the end of the level. It’s a bit crazy to jump into his mouth. . 😃
What a Harry Potter music! This can really compete with film music! Congratulation to your wonderful game.
A tiny feature request. Dialog cancel animation would be cool. Since you click like a maniac in this game, you would happy to cancel same dialog you have viewed for the 100 times.
Make a devlog please!
A very solid game! The beginning of the game is just epic. I got to level 22.
I got two remarks: - I had the feeling it was possible to grind the game, when I went completely to the left or right side. I only had to go down and then shoot instant to destroy the enemy. If you would block some parts to go through the floor, you could stop the grinding. - When the enemy jumps down and when I shoot too early, I won’t hit them. Even though I should hit them.
Our games do not only share the same concept, they are listed beside each other. 😄
A very addictive game! I just could not stop until I completed the game. The desire for upgrades is just too overwhelming. You should be careful that people don’t get criminal because of this game. 🤑
I call this a curious game. I just loved the graphics artwork. That’s kind of pixel art game I like. The dialogs were funny and kept up the mood. But the core gameplay itself was not self revealing for me. I believe that was your desired game design. If you would have give me as a player a bit more context (Why I am here, what is my purpose?), I would probably have enjoyed the game more. Congratulations to your entry!
I like the core game design. Create a track so you got a loop fits perfectly the theme. But I had the feeling something was missing to get the game more complete. If the user could not determine the ball spawn point and some bridges would be pre-placed, you would bring more puzzle logic into the game. With this you would make different tracks instead of increase the amount of loops you have to clear. Good job with your entry!
A nice little puzzle game you have created. I liked the pixel art graphics. I was happy you fixed the resolution for wide screens. 👌👍
As a suggestion, if you want to continue working on the game, you could let random items fell down on the conveyor belt that would change the attributes of the player (Become faster, slower, towards enemies indestructible). I believe the game would need some kind of pressure over time, like in Tetris. But overall you did a superb job!
Well done! The level reminds me a bit of [Mario Bros](https://www.nintendo.de/Spiele/NES/Mario-Bros--768392.html). Maybe you got your inspiration from there? What about your next step will go through the level from right to left?
Hey, you asked me to check your character script in my blog post on the Ludum Dare page. And here is my outcome. Writing a character script is not a simple task! I bet you already checked some tutorials on YouTube and you find an enormous amount of content. That’s because even the best developers can sit days, weeks, or even months to get their character script to fit the best needs of their game. Maybe you could explain to me what you mean by a foul mood on revisiting? Each code has always its own style and (in my opinion) even a culture sometimes.🤔
Here are some suggestions under reserve 📑:
* You could try to decouple the movement of the character and its interaction detection in two separate classes. If the movement it’s depending on the interaction: You cannot press a button while jumping, you could make the character movement to a singleton patter and then provide its status IsJumping per enum or bool variable. I like your decision of having the interaction decoupled (Door, LeverSript, ButtonScript). 👌
* If you want to get a better consistency with your class / variable naming, you could check out the Microsoft guidelines: https://docs.microsoft.com/en-us/dotnet/standard/design-guidelines/naming-guidelines If you get a routine and use the same style of your code, you will gain speed in development. 🚴
* Check if early out is an option for you. I described it in my video: [Let's Code Review](https://youtu.be/DJODYG67058?t=524)
I hope some suggestions can help you in future game jams. 🎮
Congratulation to your submission! Here is my code reviews as I promised. I it will help you in future game jams. 🤞
https://youtu.be/DJODYG67058
You got me spaced! 🚀 An awesome addictive arcade shooter brings my old childhood feelings back again. The game feels very complete. I loved the combination of your game design elements and the sound. Looping through the space with that crackling sound. Your UI elements are very intuitive, and your tutorial was truly user friendly. It took me a while to get to the end boss. But the fun factor in the game pushed me further. Lucky I got him beaten the first time, if not I wouldn’t stop the entire night. 😎
I dont really have any suggestions what you can do better. I just had sometimes problems in the edges with the cross-hair to get my aim correct. I belive the parallax of the cursor was not 100 % correct in the edges. Maybe I am wrong, but I just wanted to leave my feeling.
This is a spectacular entry, well done! 💪👍
Splendid games don’t have to be enormous! This game stands out because it’s so simple, but so artistic. I my opinion you nailed the theme very well, and you have created an artistic game. I didn’t know how to change the reality, but I played many days and weeks. I even checked the code to see the solution, but I didn’t find it. It felt very satisfying to hit those buttons to process your daily activities. Good job m8!
What a nightmare for the cat! I hope you don’t put your cats through such exercises? 🤸♂️😹🙀
The detailed love to your graphics is a charm. The puzzles got me trapped a couple of times. I stopped to gather the lööps so I could finish the level. It was not enough motivating to pick them up. Maybe with the help of sounds and a nice animation would have motivated me more. Nevertheless, your game feels complete which is a great success! Applause to your submission!
Hole in one! I call this a solid game. The game design forwarded me to finish this game. I enjoyed it from the start to the beginning, even though I had this frustration when the ball missed the hole just slightly. But that’s like the real golf, isn’t? Congratulation to your submission! You should complete at least a small version of this game.
This game feels so close of becoming solid. It would only have needed some minor adjustments here and there. The story and artwork are just perfect. I enjoyed watching that flat screen on the wall. 🤗 The sweet robot took only seconds to capture my heart. 😎 I believe you should give it a final polish and then post it to place like itch.to. Here are some suggestions if want to continue developing:
* The robot was sliding over the platform. I had the feeling I didn’t control the robot * Instead of using a keyboard to set the next commands, you could add mouse interaction where you can click the next commands. This could be more intuitive * Creating higher resolution of the characters when a dialog is taking place (RPG Style). This would create more emphasis for your robot. You could create then specific emotions when he is talking 🤖
Nice entry, keep up the good work!
Congratulations to your first Game Jam entry! I liked the graphics and the blue ocean. If you want to polish this game a bit, you could add some nice bubbles animation to your sea life world. Good luck with your next game jams. Stay on the ball and keep up the excellent work.
You got me definitely in a loop! An idea would have been to make it like a real loop. Going for a while to the left or right would have brought you to the end of the other side. Nice game!
Congratulation to your Entry! The bosses look awesome. Here is my Code Review, as I promised. I hope the code review can help you in future game jams. https://youtu.be/-ZuSEZGxYsA
Congratulation to your submission! Your game motivated me to complete this game with two different endings. 👍
Who ever thought the mouse was the killer?
You get a big glorious “baa” from my side. This is an enormous improvement compared to your last game. I am thrilled to see how much the quality of your game development has increased! Your combination of 3D and pixel art is done well. The introduction creates the right mood. I also liked the tutorial showing the controls.
The game core itself has potential. I believe you can create interesting levels with this technique. I had little trouble getting the puzzle solved with the cube and ball. But it can be compensated with the right hints.
Here are some suggestions if you want to continue to develop this game:
* A UFO topic would be epic. You could let the UFO create the portals or the sheep would get dragged up by UFO at the end * Maybe changing the color of the portals would help the gamers, knowing where to put which object
I believe this would also be suitable as a mobile title. Congratulation :)
Enjoyed the game very much! That carrot looks just awesome. Focus the storytelling was a good choice. If you would have taken another font, the game would have made a much better polished!
I am sorry for pointing this point out 🙁 , but I think we got a couple of young game devs here... And maybe you should at least mark the game with blood and _sexual_ sentence content.
I like the idea! There is a lot of potential. You could increase the degree of difficulty by giving the letters cool down, so you have to use other more frequently letters also. When my ship was getting bigger I didnt have the feeling nothing could stop me, so it could be a bit harder with the time.
But its a really cool game!
Hey Mr. Yonman! Congratulations to your game! I like the graphics, if you would have added a little bit of shading it would have been this small extra touch, it would have big impac for the pixel art. Nice the game had music, but it was a bit too overwhelming.
I have a wide screen, so my resolution is 2560x1080. In Unity you can easily add up a start menu, so I could have picked a better resolution for my windows.
Keep up making games! You made it bro!
Nice game! Will there a be a sequel on this? :) myraft.jpg
Hey I did a small playtesting of your game.I hope you can use the feedback. :) https://youtu.be/WtEnmHDhqXY
Congratulation for the good work! I like the created ambience of the game. The dark theme played good together with the music. I also liked the sound effects, but without that hard distortion sounds, when the game was over. Sounds like the computer has an error.
Sometimes it was a bit frustrating with landing, because I pressed it too early. And when I hit it too many times because I just wanted to land, I started jumping again.
I got an German keyboard layout, this means my z is switched with y. Because of that it was bit harder to control the game.
But overall a really cool game, I really liked the graphics!
I did a small playtesting of your game. I hope my feedback will help you.
https://youtu.be/als3yU9hX_k
I also checked your source code. It would be better to put your code into a specific folder, so you dont mix them up with other images like pngs. :D
It was an artistic experience indeed. I liked your graphics, you noticed that there was a lot of investment into this. The music was perfect for the environment... Deep and mysterious... The walking through the dessert could have been a bit quicker though. I went to the wrong corner of the dessert and almost got stuck at the end of world. The way back took a while, but at least I had a nice view. ;) I wish the story would have a bit deeper, that would have lifted your game a lot.
But over all very good job! Congratulations to you all!
Nice graphics and the battle boss was epic. And the best was the humor at the end. :) But I have a EU Keyboard this made the jumping sort of a bit tricky... I would have expected jump on space. But over all its a great game!
Nice concept! Amazing that this idea is done in 48 hours! Beside your great idea I liked the way how you interact with the UI. Like the sounds hovering over the nodes, adding or removing the nodes.
Congratulation on finishing your game! Yes it was a bit hard, but thats the way to go with some platformers. I mean Super Meat Boy is also not really easy. Maybe I missed the topic to the theme there a bit, but over all it felt like a finished game. :)
This is a really cool idea! But only not that, I got also impressed how good you made the graphics in a short time. You should stick to this idea and develop a bit further.
Well done there! This game reminds a bit of my concept too, but the control of your game feels a lot smoother. I like the title also! Keep up the good work.
GJ @odeyalko! I uploaded my playtesting and code review of your game. I hope it will help you a bit. https://youtu.be/rpHggnbAeY0
LD55 — Summoning (40)
Tom Has Joined a Cult by LCStark 2024-05-04T16:05:39Z ♥ 1
Thank you for your detailed and thoroughly thought-out review of my game. You've made some fantastic suggestions and clearly have a great feel for game design! I'm also pleased to see that you've remained loyal to Ludum Dare and have produced a lot of content. Keep it up!
Now, regarding your game: I'm glad to see you've switched to Godot and even stayed loyal to C#—very cool! I hope WebGL support will soon be added in Godot 4. A quick look at the source code showed everything was very structured. I played the post-LD version. There are several games where you need to trace shapes by drawing directly with the mouse. In your version, however, one needs to follow these shapes. This approach is different from others and is positively notable right off the bat. Initially, I had some difficulties using the controls to trace the patterns. Midway through, I couldnt always tell how far I had successfully traced the pattern. Perhaps the pattern itself could be highlighted differently if it isn't traced sufficiently. Sometimes, I was unclear about what exactly was wrong with the pattern, like which lines were not good enough. I also appreciated having the option to choose a different pattern. The idea itself offers many possibilities to integrate game design elements. For example, could an upgrade grant a car or motorcycle, allowing for faster pattern creation? The patterns could also be made larger to require more distance to complete.
Congratulations on your entry! Keep up the good work!
Mage Matrix by Mads 2024-04-19T21:28:44Z ♥ 0
Thanks for coming by and letting us experience your game during the stream!
A game with the potential to become a deep puzzle adventure. A great submission, congratulations!
Summonion by KeithSwanger 2024-04-19T21:23:23Z ♥ 1
Glad you joined the stream today, hope you enjoyed it!
Onions are just super delicious! Fight for every onion to the end!
Ancestor Rain by ELLISBUG 2024-04-19T21:06:03Z ♥ 4
Thanks for joining the stream today and giving us a glimpse of your game!
A beautiful music skill game that brings you a bit closer to the world of frogs. Congratulations on the submission!
Hellmouth Pizza by FunnyPumpkin 2024-04-19T20:51:39Z ♥ 2
Thanks for joining the stream and participating! After you've mastered this game, you'll be a master pizza baker. I thought it was cool that you could handle multiple toppings at once. Congratulations on the submission!
Cultists on ICE by Pusheeneiro 2024-04-19T20:42:26Z ♥ 1
Glad you joined the stream today, hope you enjoyed it!
Unfortunately, the cultists forgot to put on their ice skates. It's a total slip-and-slide affair. However, it is a game with a lot of potential for puzzles!
Good Night! Sleep with the Demon! by edugpinheiro 2024-04-19T20:37:02Z ♥ 1
Having trouble falling asleep at night? Then you're in the right place! The art style and colors of the buttons are a hit!
Congratulations on the submission!
Middleman Summons by Jvdwijk 2024-04-19T20:32:55Z ♥ 1
Thanks for tuning into the stream and contributing!
Would you like to work in a post office? Then you're in the right place! No package should be lost! Congratulations on the submission!
Vlesu by Danyclockworker 2024-04-19T20:18:31Z ♥ 1
Glad you joined the stream and shared your game, hope you enjoyed it!
An atmospheric adventure with a wonderful ending!
Salmoning by kuviman 2024-04-19T20:12:45Z ♥ 5
Thank you for watching the stream and sharing your game with us yesterday.
GTA in 72 hours, no problem for the team! Congratulations on the submission!
Demanager by satacat 2024-04-19T20:05:50Z ♥ 5
Thanks for coming by and letting us experience your game during the stream yesterday!
The cassette recorder was simply very nostalgic! It definitely has style! Congratulations on your submission.
Imp Master by Owtuvammo 2024-04-19T19:56:49Z ♥ 1
Back to the roots of NES times! It was nostalgic, especially the fire sound was awesome. Sometimes I had trouble flipping the switches, but I always managed to do it in the end. A solid game, congratulations on your submission!
The Summoning of IN-SI-LA by Dogshroom 2024-04-19T19:49:21Z ♥ 3
Really grateful you took the time to share your game with everyone on the stream last Wednesday!
A pretty deep text game with well-written text!
Manifest Swell by arron-fowler 2024-04-19T19:22:21Z ♥ 1
Thanks for coming by and letting us experience your game during the stream on last Wednesday!
Keep up the good job!
Help of the Cthulhu by Jiri Hysek 2024-04-19T19:17:20Z ♥ 1
It was wonderful to have you on the stream sharing your game last Wednesday! Thanks a lot!
This is an impressive entry for the compo! Good Job!
Hell's On Hold by OblivionCreator 2024-04-19T19:15:40Z ♥ 1
Thanks for the unique experience of seeing your game live on our stream last Wednesday! I enjoyed taking the phone calls! 😄
Summon Squad by roman_hyacinths 2024-04-19T19:13:28Z ♥ 2
I really appreciate you taking the time to share your game during the stream!
Keep up the good work!
Horizon Assault by Lélek Hunor Kadosa 2024-04-19T19:09:22Z ♥ 2
Thank you for bringing your game into the spotlight during our stream last Wednesday! Kudos on completing your entry!
Summonundrum by James Greenleaf 2024-04-17T15:32:18Z ♥ 1
Thanks for stopping by the stream and sharing your game last night!
Great job on the submission and good luck with the gaming!
PolyMancer by MarkAis 2024-04-17T15:26:34Z ♥ 1
Thanks for joining the stream and giving us a glimpse of your game! A true art game with great mechanics!
Spring Summoner by twist 2024-04-17T15:19:55Z ♥ 0
It was a treat to have you demonstrate your game in the stream, thanks for that!
Dungeon of the Bone Summoner by itsBoats 2024-04-17T15:16:09Z ♥ 1
Thanks for coming by and letting us experience your game during the stream!
Slimes, slimes slimes, SLIMES forever!!!
Chain Reaction by Ategon 2024-04-17T15:12:32Z ♥ 2
Thank you for watching the stream and sharing your game with us!
Revenge on Grim by Bry 2024-04-17T15:08:32Z ♥ 2
Thanks for coming by and letting us experience your game during the stream!
theGRIMOIRE_ by 0x0961h 2024-04-17T15:05:24Z ♥ 1
Thank you for bringing your game to the stream; it was a pleasure to feature it!
Phasebound by Kepsert 2024-04-17T14:57:31Z ♥ 1
Thanks for joining the stream and giving us a glimpse of your game!
Walls and ceilings are no problem for this shapeshifter giraffe, but watch out those levels can be harder than you think!
Race to Kaiju by kylerhoades 2024-04-16T17:57:53Z ♥ 1
Thanks for tuning into the stream and sharing your game with us!
Kaiju? Who's afraid of the big Kaiju? But you should be, so you'd better hurry to get there first!
Firestarter by Phlip45 2024-04-16T17:53:17Z ♥ 1
Thank you for watching the stream and sharing your game with us.
Be THE magician who sends the nasty villains into oblivion. But always watch your hat, lest they catch you!
Trial by Combat by Gravityflip 2024-04-16T17:38:50Z ♥ 3
Your support during the stream meant a lot, thank you!
You must restore justice! You are Judge Roundhouse with incredible fighting skills, who spares no effort in facing a fight. An awesome game!
Excuse Me... Are You Summoning Crokel? by Yossarian 2024-04-16T17:35:14Z ♥ 1
Glad you joined the stream, hope you enjoyed it!
An amazing performance, a very good example of how music and game design go hand in hand. A very addictive game! I'm curious to see what comes next?!
They Ran Out Of Flying Spells So Now I Summon Platforms by Gaverion 2024-04-16T17:30:16Z ♥ 1
Thx for showing up on the stream and sharing the game. A great success for the first Game Jam! I'm excited to see what our newcomer will bring to the market in the future!
The Great Salmmoning by OadT 2024-04-16T17:27:45Z ♥ 1
Thanks for joining the stream and participating! Wonderful deep blue water with a marvelous underwater world. The next screensaver!
Whispers of Lyra by milq 2024-04-16T17:24:43Z ♥ 2
It was awesome to have you in the stream—thanks for coming! Lyra is a great example of good game design. Create a companion in the game, and this companion will then change your gameplay. Congratulations on your submission!
Bail Out! by Historymaker118 2024-04-16T17:18:49Z ♥ 2
Thank you for watching the stream and engaging with us. Enjoy the rest of the games and happy gaming!
Infernup's Ablazummon by Colisan 2024-04-16T17:16:15Z ♥ 1
Glad you joined the stream and shared your game, hope you enjoyed it! Impressive work—wishing you all the best in the competition!
LD55 - Hell Binder by pebkac 2024-04-16T17:14:59Z ♥ 1
Really appreciated you sharing your game during the stream. Keep up the good work!
The Mage And The Assassins by 0X_VOID_X0 2024-04-16T17:14:17Z ♥ 1
Thank you for watching the stream and sharing your game with us. Kudos on completing your entry!
Fetch! with Molly by XanaGear 2024-04-16T17:13:46Z ♥ 1
Thanks for joining the stream and participating! Here is my comment on the game: The dog that fetches the ball for its master in an endlessly floating universe!
The Ritual by silkworm_sweatshop 2024-04-15T17:34:18Z ♥ 2
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Awesome job! My son (7 years old) and I really enjoyed the game! We were truly motivated to play through to the end. This game has a lot of potential. I could envision it as a defense game, where you need to cast spells under time pressure to protect your castle. One small change that could enhance the usability of the game: saving the book page so that when you reopen the book, it returns to the same page.
Greetings from schw3de
Fruit Punch by hunttis 2024-04-15T15:51:14Z ♥ 5
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Congratulations on your entry. The attention to graphic details is evident and truly appreciable. Consider enhancing the game by introducing a combo highlight feature, which rewards players for achieving perfect hits consecutively with a special bonus. Wishing you plenty of fun as you explore the other games in the jam!