cooperjknapp 2019-10-07 01:13
Wonderful job! I loved the concept you played with, a platformer where you can either see you or the obstacles at one time, not both.
Foon → Ludum Dare Explorer → LD45 → Insert Title Text Here
By bip
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 145 | 3.62 | 41 | |
| Fun | 148 | 3.50 | 41 | |
| Innovation | 46 | 3.98 | 41 | |
| Theme | 210 | 3.50 | 41 | |
| Graphics | 359 | 2.94 | 41 | |
| Audio | 146 | 3.39 | 41 | |
| Mood | 145 | 3.47 | 41 |
Wonderful job! I loved the concept you played with, a platformer where you can either see you or the obstacles at one time, not both.
Interesting idea! I would say the execution could be better but still very good concept! I think the jump sound is a bit too much, the narrator is enough -) Check out my game too if you don't mind!
Really liked having a narrator talk me through the game, cool idea. The mechanic of seeing yourself or the actual platforming was neat.
No Mac support RIP
That was a lot of fun! Loved the slow but steady introduction of the game. The narrator was fun! It was a cool idea! Great job!
Not an platformer player. The jumps after passing the translucent pillar are too hard for me. But the moment is great when I found I can press alt key to reverse gravity.
Nice job!!!
Nice work with the narration, it gave the game a very 4th wall breaking vibe.
The idea is really interesting and I love the idea with voice over. For me the game was way too difficult and was sadly never able to get very far. Overall a interesting combo game.
Love the narration, gives it that Stanley Parable or Getting Over It vibe.
I like the feel of the game a lot and the mechanics! I accidentally reached a point towards the end where I flipped and I floated off into space forever though :(
Great narration! the idea of changing gravity and creating a sense of two worlds in one is a challenging gameplay for a platformer, it kinda reminds me as Matt said from Getting Over it hehe, good work!
Great concept! It was quite difficult to me, but I managed to get here :upside_down: Simple, minimalistic design, with some narration, awesome.
Very interesting idea, love narrator talking to the player but the difficulty is a little too much for me as i'm not a platformer player :) It was a bit simple when you just had to see where you were but gravity switching and platforming made my brain shut down with windows XP sound. I feel like there could be a better way to implement the limbo switching but maybe i just need to git gud. Very interesting concept but once again, i just suck. Well done!
Interesting concept you got there. One thing, I spent so long looking for the CTRL key not understanding what to do.
The fading mechanic is just annoying, since restarting doesn't go well with the narration, because he is very delayed in relation to the player's actions. Also when the player goes right into the spikes after the checkpoint, he can easily go into them more times before he releases the key. And fading doesn't really add anything to the game.
The idea with the narration is great. Nice job!
It looks like a pretty original platformer. I have not managed to finish it, but definitely will try. Great job!
Not bad. Cool narration, interesting level design. But quite hard for me :/
Well done there! This game reminds a bit of my concept too, but the control of your game feels a lot smoother. I like the title also! Keep up the good work.
Great job! I loved it and good job with the great concept. Had a blast while playing this. Good job :)
Really nice idea. A little too difficult in my opinion. Thank you for this game
It's very interesting concept, I really like it. I found cool experience in the beginning when I did't know that I can see the level I thought it was feature for explore the nothing by dying )) It was really fun, may be you can use it like mechanic, for example you dying and leave blood/color behind which show you where you died and part of the level
I also like mechanic when you click and after this should remember the level, It's cool idea to use memory like part of gameplay! But the clicking idea is uncomfortable and this part of gameplay doesn't good. It will be better if I can see the level but after entering into trigger the part of level disappear and I will see only the corner that I should to reach. In this case you can stay and trying to keep all part of challenge in mind and then try solve the memory puzzle
And pls give the player possibility start from checkpoint as many times as he ready to try, because this puzzle idea is hard fun ))
all 5 stars, great idea behind simple concept )
Awesome. In my opinion this is what game jams are all about, making a silly simple little game with a unique mechanic. The narration was done really well, it told the player enough about the world without giving anything about how the game works away. I felt really satisfied when I figured out the different mechanics in the game. If I have to nitpick something, I do think that the player feels a bit too heavy, but that can easily be tweaked. This game got real tough towards the end and I faded quite a few times in that last section, meaning I had to play through the whole game again to get back to that point, but I'm glad I stuck with it because I though it was such a good game. Also very rewarding to escape! Congratulations on making a great game in 48 hours!
Controls aren't intuitive, and the game turned out to be really hard for me, but the main idea is really interesting, good job!
Could not pass through first block but game has inriguing concept.
@asfdfdfd @solah @shubart @firebender Thanks so much for the feedback. Sorry about the controls, I tried to hint at them through the narration, and I was going to have a hint pop up if the player didn't figure it out within a certain amount of time but I only had about 20 hours in total to make this game so I didn't quite get to it.