FoonLudum Dare ExplorerUsers → William Derksen

William Derksen

Category Medals

YearLDThemeGameDivisionCategoryScore
🄈 2018 43 Sacrifices must be made TrickyShot compo Innovation 4.37

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsAmong 'emcompo3.003.663.832.253.252.003.50
202047Stuck in a loopšŸ‘„Lyza's Knotjam3293.863.563.723.904.162.864.45
202046Keep it aliveBoundarycompo574.043.974.043.233.503.54
201945Start with nothingRest In Peacecompo1703.583.523.552.723.303.413.77
201843Sacrifices must be madeTrickyShotcompo184.134.284.373.283.372.933.20
201739Running out of PowerWill Powercompo1623.603.133.523.823.733.693.423.81
201738A Small WorldEpic of the Little Princecompo2.664.003.663.332.501.002.002.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by William Derksen

LD38 — A Small World

Galactic Cuisine by ShockWire 2017-04-24T01:17:03Z

Pretty Fun! Not sliced bread or anything, but definitely a good time :D

Planetary Defense by N4tticus 2017-04-24T05:49:17Z

Fun And Retro!! Surprisingly well balanced, didn't think it would be hard but almost lost at the end! Feels a little too fluid and would like to be able to shoot myself. Love the graphics

Particulate by Daniel Alhadeff 2017-04-24T01:24:26Z

Fun game, Pretty addicting. Very simple but well made.

Quantum World by Paul Nadan 2017-04-24T05:44:37Z

Very intriguing idea! Surprisingly complex! Entertaining for sure!! Would love to see more mechanics

LD39 — Running out of Power

Interstellar Electric Inc. by quadtree 2017-07-31T03:10:36Z

This is a really nice great game! It's real fun, pretty addictive, I like the music. I wish it could have been a bit longer, and much of the background of the game didn't seem to be explained, like how money was generated and power selling. Additionally it was hard to remember some of the rules and a place to review over what was explained would be nice. Either way it was a fun game and I would rate it highly if the ratings were working! :smiley:

Tiny Warlock by bwalter 2017-07-31T03:22:22Z

The particle effects on the game are AMAZING However, it was a little difficult to understand what was going on at times. Also, it was hard to recognize what a boss was and how the skull system worked with getting stronger. Either way. This is a beautiful game. Looking forward to rating it highly

Power Ring Facility by Herman Chau 2017-07-31T04:12:38Z

I liked it, Commented on your post instead of here on accident. Was fun. really difficult and a little loose controls in my opinion Either way awesome game

ABANDON SHIP by attrition 2017-07-31T05:14:52Z

Nice Game! PLit! Fun Levels! Cool Idea! I really liked it. Would love to play more of it.

PowerPath by Robin Komen 2017-07-31T04:15:14Z

Looks cool! I don't see a link though???

2Dark4Me by kelbg 2017-07-31T04:26:03Z

That was real fun! Good game! I really like the design of the level, the movement felt nice. I liked the simple but polished graphics. The only issue I had was that the pistons were a bit annoying in how fast they were to fire after reeling back. It made it kinda slow to move through some areas and really hard to get the timing right in others. Overall, This is really nice and pretty fun

Necromancy by N4tticus 2017-07-31T03:25:16Z

THIS IS A LIT GAAAAAAAAAME! It's so cool. So much stuff in only 48 hours! Keep up the good work! Liked your LD 38 game too

Mountaintop Groovy Robot Laser Battle by Jeremy Ryan 2017-07-31T03:23:24Z

THIS GAME IS AMAZZZZZIIIIING! Such good music! Such crisp animation. This is good game.

Night Driver by nbitsstudio 2017-08-01T04:58:06Z

This game was pretty cool, crazy awesome visuals, really liked it. Was a little slow on my computer but that's probably just a me issue. Game was cool. Like the jumps

LD43 — Sacrifices must be made

NOPE by icxon 2018-12-05T05:42:35Z

I gotta say. This was an amazing game. I didn't even get through to the end and kept dying early, but even so it was an amazing experience. I was truly on the edge of my seat trying to manage keeping as many people alive as possible. This was a great experience. Kudos!

Tank Gauntlet: Control vs Power by gamepopper 2018-12-12T00:07:56Z

Awesome game, good challenge! I went only right/fire/melee and it worked pretty well. I like the range of playstyle available even though it's fairly simple. It's a well designed game.:)

God Servant by Genpaku 2018-12-03T18:17:04Z

Good stuff, it got a bit boring just grabbing and bringing stuff, adding some other mechanics or a challenge could help spice things up!

Contagion by mrnyarlathotep 2018-12-03T19:20:40Z

Was fun for a bit. Would be nice to have more variation in encounters and a "minimap would be priceless" - My friend

Rampio by R3L0ad1 2018-12-03T17:59:11Z

Good job! I really enjoyed flying through the air, unfortunately controlling my spin in the air was nearly impossible. I feel like the controls need to be more responsive, especially those in the air. In the end, it was fun to play with, and with some more work it would be a game I'd spend a considerable amount of time on. It's simple, but exciting and fun

Of a Feather by scarfdev 2018-12-03T08:36:04Z

It was a bit aimless, but maybe that was the point. I loved playing around with it. Great Game, Cool style. I'd love to see more of it!!!

Super Smashed Bros by N4tticus 2018-12-12T00:14:40Z

I sunk so much time into this game. It plays so well! The sacrificing mechanic allows for a huge variety in playstyle! Personally I always sacraficed all of my ground attacks and only went for aerials. It was so much fun.

Defuse by Andrew Garcia 2018-12-03T08:26:24Z

I wasn't able to get past the tutorial? I clicked the right number of times and nothing happened? What did I do incorrectly?

Dead Pixels by Daniel Alhadeff 2018-12-03T17:29:36Z

Amazing game! Great Graphics my man. The combat could have been a bit more fluid, but great stuff

En Passant by Paul Nadan 2018-12-03T17:47:29Z

Great game! Loved the mechanics of combat! The consistency of the mood was also really nice. I'm amazed you were able to get together this much content while still having time for art, animations, and a story! Good work

TrickyShot by William Derksen 2018-12-03T16:01:52Z

@frescogusto Definitely, Going forward I hope to add more clear and stylized UI elements (though still probably minimalistic). On the topic of UI elements, I also want add a scoring system as an incentive to play the game more dangerously :D

TrickyShot by William Derksen 2018-12-03T20:16:56Z

@wdelvi I did do that, but with the web play it doesn't seem to stick sometimes as I unhide it when the gameover and win screens come on. This was one of the reasons I suggested people download the game to play. But thank you for the feedback, I will see if there is any more I can do to fix that!

TOTEMINI by frescogusto 2018-12-03T16:42:14Z

Wow this was a great game. The gameplay itself was very simple and if executed another way I probably would have found it boring, but the graphics, music, and style turned it from boring to relaxing. Additionally, the satisfaction of placing things on the sacrificing device was well done (nice screen shake haha). Anyway I loved it, it was adorable.

VOID_SHOT by NNNIKKI 2018-12-03T19:26:04Z

Fun concept. Works really nicely with the theme. I think a bit of balancing and faster turning would improve the game.

Cheap Satanist by Daragonis 2018-12-03T17:02:06Z

Good stuff! It had a nice mood, good audio and good gameplay. I wish the inertia on the turning and moving for your character wasn't so much, it make dodging projectiles real difficult, especially on a trackpad.

Red Blood Green Money by James Leib 2018-12-03T16:25:11Z

Good work. Loved how you took the theme! Could be more fun if there was something to develop against or some challenge component to the game. Either way, good stuff.

Archibald's Snobbish Journey by Thomas_Bringer 2018-12-03T20:14:54Z

Great game! Kept me and my friend entertained for a while. It was exhilarating to choose between options towards the end. When I threw away his watch, my heart broke a little inside

thacrifaazth by s4m4di 2018-12-03T08:07:56Z

Good stuff! Only wish is that it was longer! Great Art

Do or die. by Flopper3939 2018-12-03T07:53:13Z

This game was very offputting at first, but it was fun to play with! Having the ability to rotate your view would be really nice and would make the 3d aspect of the game more interesting

Reactor Overdrive by JUSTCAMH 2018-12-03T18:10:13Z

Great Game idea! The rapid tweaking of the reactor settings along with very fast paced, yet not simple or boring shooting was super fun. I especially liked the fun diversity of enemies! They each had a sort of character or purpose and were well designed. Great fun! Took me a while t understand that you had to choose which cooling pad locations you wanted to be able to shoot at. All in All solid gameplay

Spaceship by Xavier Sellier 2018-12-03T19:41:02Z

This was a very exhilarating game! I had a great time playing this

God n' food by Caspercaper17 2018-12-03T17:16:43Z

ItThe game would be fun with some progression! I like the mechanic of sharing resources and in particular I like the danger of accidentally exchanging too many resources. It me feel like everything is in a delicate balance, which to me feels like part of the mood of the game. Idk if that was intentional, but if so, it was a great use of controls to illicit mood. Overall, fun concept that you should really expand on!

Follow the Leader by CraftLord 2018-12-03T16:31:54Z

I like the concept! It could be really cool given some more work! Keep it up :)

Judgement of a Priest by SuperGobo 2018-12-03T15:56:16Z

Cool Idea, Loved the music and feel of the game. Definitely created a nice mood I liked the art! It was fun to interact with. It would have been nice if there was a way to hone in on the signs. I think having a more guided system of feedback would push the game further!

Throwing Shade by Casey Macneil 2018-12-05T05:39:49Z

Fun idea! Good stuff. I think it would have been nice to have explored the mechanics of throwing and managing items a bit more, but this was a good start! Keep it up :)

LD45 — Start with nothing

From Nothing, To Nothing by khaotom 2019-10-07T04:18:34Z

Humorous! A nice potpourri of mini games. While the mechanics themselves weren't super notable, the music and graphics made it really entertaining to keep playing. Had a great time. Keep up the great work :D

Many Mini-Minions by juxipolo 2019-10-28T02:36:55Z

Great game. Spent way more time on it than I was expecting to! Really tickled my enthusiasm the same way pokemon used to, but the whole tactical aspect of placement was pretty dope. I wish there was a little less white space and simple UI elements, and some music would have gone a long way. But it was really a blast to play :v:

I Will Survive by Lepletier 2019-10-07T04:23:45Z

I can't seem to get past the first part. I tried to put the two objects together but they just disappear and then nothing happens!

Either way, Love the Intro! The music and animation are cool and have a nice style :)

Homie The Homeless by KekkoDude 2019-10-07T02:42:24Z

Almost didn't realize that there was a progression. Is real slow, but makes sense for what the game is conveying. Was an interesting experience. The mundane-ness was all encompassing

Ultra Quest by 100th_Coin 2019-10-07T03:11:21Z

This was really fun! After getting to the second level I couldn't help but try to speedrun it as fast as possible throwing rocks around every which way. It felt so fun to play! On top of that the music was a super great fit and fun in it's own right. And I haven't even mentioned the art yet. I am honestly blown away! Excited to look into your source code on how you did the cool Level beginning transitions!

[LD45]misguided by elZach 2019-10-28T02:43:58Z

This was real fun to play for a bit. The music was intense and eerie. The lighting was moody, and the enemies were rightfully scary. When I realized they followed the light it gave me quiet the scare. However, as I kept playing it felt increasingly more frustrating to use the current controls scheme to move the characters around. It's a great idea and a good start, would love to see it developed further, especially in the space of controls.

Ammodillo by Jeremy Ryan 2019-10-07T02:59:19Z

Wowwie! Great Game! Can tell there was a lot of effort put in! I like the tradeoff of using the dash in that it is the only way to gain an offense by collecting bullets but also leaves you vulnerable at the end when you recover. Although, sometimes it felt like no matter what I were to do I would somehow get hit by a bullet. In the end it was a great time to play. Loved the music too, very lively, good fit to the game.

Rest In Peace by William Derksen 2019-10-07T02:51:20Z

@ogre @jeremy-ryan Yah, It feels like there is a bit of a disconnect between the narrative I wanted to explore and the mechanics I implemented. Given more time I'd like to flesh it out better and make it a longer more puzzle-y game with more on the line as you go through levels. Originally there was a type of block that would hinder your progress, however I removed it so that the story could happen uninterrupted.

@kekkodude Glad to here you got caught up in it :D

Totally Safe Space Systems by Tim Eriksen 2019-10-28T02:58:14Z

Cool idea! Took a second to figure out. I found myself watching the oxygen bar intensely as I ran for the last node. On earlier ones I started running around inside the purple zone instead of pinging more just in case I ran out of electricity. Would be nice to see more added to this! :v:

void by mitsu.artemius 2019-10-28T02:52:01Z

This was an intriguing experience to play through. The main gameplay itself was not all too fun or innovative, but the intro along with the framing and the visuals used, made the old concept of a eat to grow game feel fresh and new. I had a good time interacting with this. Would have liked more audio in some way or a way to spice up the mechanic!

Stuffman: Collector of Things by DougDevs 2019-10-28T03:04:17Z

It was a pretty annoying to start it over when I lost, and the new guys would keep attacking me out of nowhere. Was really fun to be able to throw the items into the zone though. Think it could be real dope if you took it further.

Dreamscaping by Kirbloid 2019-10-07T01:39:58Z

That was a lot of fun! The experience was honestly pretty exhilarating for the simple gameplay. It was very fun to get an understanding of what kind of combinations you could make and what kind of stuff would come out of them. The sprites do a good job of being eerily frightening too! The fact that most of them are smiling but dangerously red put me on edge, and when I finally decided to try putting 4 reds together, I was terrified. Great space management crafting experience haha.

Insert Title Text Here by Bip 2019-10-07T01:49:55Z

That was a lot of fun! Loved the slow but steady introduction of the game. The narrator was fun! It was a cool idea! Great job!

Rickity Rails by winslow 2019-10-07T00:51:24Z

I don't understand the goal and is there any way to restart?

Rickity Rails by winslow 2019-10-07T04:09:51Z

@winslow Ah! Gotcha! I kept going so fast I didn't realize haha! I'll give it another shot!

Star Twit: H. Nothing by ogre 2019-10-07T02:29:24Z

Had a blast with this one! The Idea felt really original (at very least to me)! It looks like you had fun with it and had some fun designing your levels! I think the sound could be a little less in your face, and the gravity a little higher, though I read your comment earlier saying how that broke the 2nd level. Either way, super fun, wish there were more levels!

itemless by NachtWitch 2019-10-07T02:00:22Z

Was fun to play for a while! The monstoer noises wer fun for sure! The weapons and tools didn't always connect, especially with stone and enemies. Resources were unfortunately scarce and I keep losing track of where my base was. Dodging attacks from enemies felt satisfying. Fun time

Nothing On Frontlines by Pavel Ivanov 2019-10-07T03:54:09Z

Same as AppoxGames. My buildings were destroyed by the walls. Was real fun though. Managing buildings and shooting at the same time was pretty difficult. It would've been nice if there were definitive waves to plan out the base I wanted to build, however that depends on the experience you want to give the player too, because this was definitely immediately and continuously exhilarating. I really liked the walls moving and creating different cover for you to be behind, would be cool if they kept changing.

Boss was scary haha

Leptogenesis by NiKaDra 2019-10-28T03:15:16Z

Great Time haha! I had a lot of fun with the simple yet, increasingly difficult challenge of keeping these particles apart. I like all the little graphical details added like the explosion and the attraction. It might have been more fun if there were an objective. Also it'd be nice if the tutorial explained a bit more. I would love to see these ideas explored further haha :v:

Fast Bastard by eupde 2019-10-08T02:59:19Z

Pretty fun! The art is very pretty and the flipping cards mechanic was pretty fun! I was also surprised at the variety! Would be cool to see a level system with this similar to overGoked where the environment becomes harder to steal things in! It would be cool to have like guards or something like that too! I would love to see this developed further! Great game.

Sokobaiogenesis by Bagenzo 2019-10-07T01:27:29Z

This was a lot of fun to play! Moreover, it stumped me relatively quickly and often. I love this twist on a classic game and the sound effects, though minimal helped wrap it all up nicely. All in all a great experience. Would love to see more levels / better pacing on the levels and potentially higher resolution art (but hey maybe that's just me)

LD46 — Keep it alive

Desktop Garden by 0x0 2020-04-24T18:01:12Z

This was super wild and cool! It would have been good if the unity window somehow capture key controls! I was having trouble climbing and stuff because my desktop was still reacting to my key inputs. I liked what you developed to have a game using this technology. I would love to see it fleshed out further! Great work with making this really cool and different style of game! I'm curious what you're inspirations where!

Pain Pong by N4tticus 2020-04-21T22:43:25Z

I liked it a lot!

I had a lot of trouble trying to line up the ball with the paddle but maybe that's just part of the challenge haha. It was fun to slowly get better at predicting whether my paddle was going to cover where the ball was going based on the limited trajectory information. I love how the difficulty escalates as you play. Gonna keep playing to see if i can see some of the later challenges!

MACHINA by Harry Alissavakis 2020-04-23T23:33:54Z

This was pretty fun! Took my a while to realize that it took 1 action point per 3 tiles rather than per 1 tile. After I figured that out the balance of the game felt pretty great! I managed to get to the end with only 20% health haha. It was really fun when in sticky situations to make the decision between a bad idea and a worse idea, sometimes intentionally taking laser fire to avoid worse consequences

HAd a good time

Dr. Glebin's Electric Brain by Daniel Alhadeff 2020-04-22T00:12:41Z

I love the sound effects and the music is dope!

Not going to lie, not usually a fan of mouse heavy clicking to interact games, but this was real fun and surprisingly action-packed. I felt the power drain faster as I got further until the moments between each of my attempt at completing the X grid challenge grew. I remember at some point thinking I was safe to go for the grid, and then immediately getting shafted by 3 of the puzzles losing power. One of my favorite parts was the design of the note challenge, because for that you can either follow right along with the played notes, or even do another puzzle while watching the notes play. It really felt like I was barely holding Dr. Glebin's Electric Brain together!

Great Entry! Love it!

SideKick by Paul Nadan 2020-04-21T23:20:25Z

I liked this entry a lot! The variety of enemies really made it important to really pay attention to what was actually going to be a threat and what the path of the sidekick was going to be. I loved the aliens especially since you could save the side kick from them even as he's being tractor beamed up. That was real cool. The boss then turned the previous gameplay on its head by making things dangerous to you now as well! Finishing off by relying on your sidekick to defeat him!

A couple things I would've liked to see: I think some exploration on making it really feel good to destroy each individual enemy would be good. There didn't feel like there was a lot of weight to hitting an enemy. Moreover, The music was really great but I think a little too involved for being the background for the game. It kinda distracted me at times.

Well made. Had a great time.

Boundary by William Derksen 2020-04-20T14:11:51Z

@jeremy-ryan thanks for the comments! I’m glad to hear the game was ā€œnot tediousā€ haha. Had I had more time I would’ve liked to present non-key controlled objects in a more visual way, but I couldn’t come up with a simple, quick to digest way to do it outside of color. If anyone has suggestions for that I’m all ears

Boundary by William Derksen 2020-04-22T01:18:02Z

@keanutah Thanks for the review! I'm hoping to maybe sit down and design some more levels and some of the extra mechanics I had planned at some point! :slight_smile:

Seeking Power by gustavo.christino 2020-04-24T18:26:58Z

I like this concept! The idea that as you gain more life you get better movement ability. I liked the level design! The beginning was a bit tough to start with. The enemies in general were a good challenge.

The collisions system kept stopping me from jumping out of holes and stuff though which broke my immersion a bit. Not that big a deal though

Good work!

Dart Attack by EternalXP 2020-04-24T18:37:16Z

That was an interesting concept! In order to get points I gotta get myself in situations of danger. Good method for making the game compelling! Every so often the cursor just clicked a random spot by itself without me doing anything, but that's probably a problem on my end. Was fun!

Me and My BEAST by Electric Blue 2020-04-24T18:58:18Z

I'm also having the tree problem that @ladislavodstrcil and @solweak are having

Either way I tried it out and thought it was a neat concept. Would like to try it again without trees blocking the view though haha. I'll refrain from rating until you have some kind of fix if you do make one

Keep the Princess Alive by Fernando Tonon de Rossi 2020-04-24T16:44:07Z

Good job with QT WebAssembly! I remember trying to use QT in the past and had a hecka lot of trouble with it so kudos to you for making a whole game through this process!!!

It would've been nice to have a more defined gameplay loop in your game. I guess I was just confused about whether there was a strategy I should've been trying to use to not be immediately shot at by the soldier when I tried to breath fire on them.

At some point I did realize that the fire reaches *Ever so slightly farther* than the soldier's shooting range. So I ended up having a lot of fun mashing buttons to go in and out of the soldier's range in order to breathe fire on them. I think, if perfected, one could survive forever with that strategy hahaha.

Was fun to mess around with! Good work

Green Dream by Trusty 2020-04-23T23:52:38Z

That was really fun. I loved how easy it started and how hard it eventually got. At first I felt pretty unenthusiastic about the gameplay, but once there was 3 or 4 plants I was constantly clicking on different things. At first I was going to say that the controls are a bit odd and that you could remove some of the buttons by having like dragging or just assuming the action based on the situation (like picking up coings), but now that I have finished, I think the breakdown of the controls into all of these different pieces made the game harder and made me need to press way more buttons to accomplish a couple simple tasks.

Good fun

Ultimate Planet Habitat Support Tester 2020!! by mikouaji 2020-04-24T19:50:22Z

I liked it! I found it very difficult to get any even remotely stable planet going! I feel it could use a little balancing as such and maybe some hand holding on basic starting strategies for the game. However, what I'd love to see is challenges outside of just making sure your planet has a good ecosystem balance. It would be really interesting if that balance is fairly easy in and of itself but achieving the challenges tends to require throwing off your ecological balance and then you have to regain it.

Dream Drag by zneb97 2020-04-21T23:27:54Z

This game sounds like a really cool idea! I played the exe in the source code provided and really liked the mood that you started to form. Those dreamy letters were real fun to look at hahaha! I encourage you to continue on this if you're passionate about it! I'm curious to see where it goes for sure.

By the way, that music is really soothing and ethereal! Did you make it? Can you link it?

Chip and Run by Elektroney 2020-04-24T18:22:11Z

The platforming was very difficult especially on the second level! But I eventually beat it. Some of the red chip bags were placed a little too close together in my opinion, making it incredibly hard to jump between them though that seemed like what you were supposed to do. Liked the physics haha It was a little jank at times, but I really liked being able to sprint up slopes for lots of air!

Fun time! Good work :)

PowerCore by ShaubbyPlayz 2020-04-24T17:40:01Z

This was pretty fun! I liked the music and the art was fun to look at. (If you made and art you should add an those categories, because I liked them alot)

When I was first playing the game it felt really good. I was constantly moving, everything was really close and I felt challenged. It was very hard to get through a wave unscathed. The movement speed upgrade helped me get better response time to slimes appearing on screen, but then I think the slimes also got faster maybe. It felt like I got stronger but the enemies also got stronger and that felt good still. The part where it broke down was once I started buying turrets. As soon as I had a fully upgraded turret the game became way too easy. And as soon as I had 2 I basically didn't have anything to do anymore. I think the game would've benefited from some more balancing on the turrets or like, having enemies that specifically attack turrets or something?

Regardless of that, it was a fun time! Great work :)

What Would Make Me Feel Alive? by unrealward 2020-04-21T23:07:02Z

I loved it! I am impressed by the amount of art and music y'all managed to create! It was fun to explore some of the different options. I'm pretty sure I died in almost every early way possible.

I liked the style of the art! It was consistent, stylish, and helped immerse me in the story. My favorite drawing was the one in the glue corridor.

I agree with @jeremy-ryan that the tracks were pretty dope but didn't feel very cohesive!

Proud of yall

Fire is Friend by Joe Chatfield 2020-04-24T17:17:33Z

It took me a while to understand how the puzzles worked but once I started getting it I had a really good time with it. I really liked the puzzles that were centered around information gathering through the use of light, and the one where you have to extinguish the torch to get by the sensor. I feel like you used few features, but you used them very well and explored they're potential well!

At some point in the middle though, (After the soundtrack change) one of my boxes seemed to teleport away from me to an unreachable location making it seemingly impossible to continue. Shortly thereafter I got stuck on a corner and couldn't move haha.

Great work, had a blast! Glad to hear that you learned some new tools from this process too!

Rock. The Game. by jaschez 2020-04-23T23:41:33Z

Solid gameplay. Just really liked the responsiveness of the controls and cohesion of the art and music. The music was especially great, made me feel a sense of urgency and kept the adrenaline rushing even when there were moments of safety.

The Adventure of Mr. Bubbles by DreadedDruidStudios 2020-04-24T18:52:21Z

I like the art and music! It had a nice casual adventure mood to it.

A couple pieces of feedback though. The movement mechanics were pretty floaty, which made climbing up the floating platforms at the beginning pretty difficult, since you had to do them in one go. If that was intentional then I'd suggest putting that challenge later, if not then I'd suggest reducing the floaty-ness of the movement. I also couldn't figure out how to improve my fish's water level! Maybe I just missed it somehow but It felt kinda impossible to get to all the 10 cans in time. Especially if you happen to hit one of the flowers, that was like guaranteed death. Lastly, the physics collisions for the flowers was a bit iffy in that, sometimes you'd get stuck on them instead of kill them.

I had a good time with it! But had trouble getting far enough in the game to appreciate it more.

P.S. if you made the audio, you should open ur submission to audio ratings!

Keep the Heart Alive by QYOUK 2020-04-24T18:43:18Z

Hehe, that was pretty fun. I liked that you have to keep jumping and shooting by pressing the mouse and space bar fairly fast. Made it feel action packed. Moreover, the fact that the heart kept moving around and couldn't be shot through made for a really hectic time of getting to the other side of it or moving it to get germs off of it. Well done!

One Tough Flower by SophieMae0 2020-04-21T17:38:06Z

At first, I wasn't entirely sure the how to best approach surviving. But over the course of exploring the different plant options, I came to understand the depth of potential strategy in the game haha! I still don't know what's best! Made it to round 15 by first spreading seed boys all over the screen, and then trying to make little seed bunkers with carrot and flower guys in the corners. I feel like the strategy could be made better somehow by utilizing the blizzard guy!

I loved it! I only wish there had been further explanations for what each flower does as it took a while to understand how they and the lava worked.

Especially loved the sound recordings haha! <3

Also great job with the variance in how the lava works over time! Made it necessary to switch strategies of the course of the game.

LD47 — Stuck in a loop

Rocket Rider by Paul Nadan 2020-10-05T23:53:39Z

This was pretty cool! I am curious to know how you did the path generation! It appears they are presets but I wonder if there is a way to make it totally procedural. My game started looping the same segment over and over at some point and stopped spawning popcorn, though it was fun up till then. The music is pretty jarring, but I figure that's the point :laughing:. Moreover, it took me a while to realize that the reason the speed was changing so often is that time was slowing down when I had the option to go on another track! In any case. I think this game is the start of something pretty dang cool, there were just a couple issues on understanding what is going on when you first start playing. Got really into it!

@justuspan I believe Space is the button for switching

Lyza's Knot by William Derksen 2020-10-07T05:58:34Z

On behalf of our team, I thank you all greatly for taking the time to provide feedback about the game! We’re always looking to improve and there is no better way than to hear your direct thoughts regarding the game!

@jasper-hansen Haha indeed the game isn’t particularly self explanatory, we tried to design the levels well to introduce the concepts of the game but there was definitely more space for explaining through the gameplay and design. Curious if you have any suggestions

As for the monster, we wanted it to be somewhat unpredictable, especially when it is out of our sight and generally wandering. This does make it difficult to bait the monster at times. Additionally there are some rules about the monster’s behavior out that we don’t expose to the player that we would have liked to make more visible and understandable. Curious to know some examples of the behavior you found particularly frustrating and why :)

Lyza's Knot by William Derksen 2020-10-07T16:55:44Z

@croxel-studios

@sophiemae0 Handled all of the art and animation and can say more about their other work!

About how to play: The goal is to lure the monster into a loop using the portals! I see that that isn't entirely clear though. For that first corridor you go to the left and into the little alcove, then wait as the beast is stuck in it's loop. After a short time the game will automatically progress you when it detects that the beast is in a loop!

Lyza's Knot by William Derksen 2020-10-07T17:07:31Z

@gonzalol Hehe thanks, @sophiemae0 really did an incredible job on the animation!

@marcusuke Thanks! The levels concern is super valid. We noted the rapid difficulty progression of the game but were limited by time from smoothing it out with more levels.

@mr-greenhat Thanks we spent a lot of time on developing the atmosphere!

@kamennsq Haha, Our third member (who doesn't have an ldjam account yet) put a lot of effort into the behavior of the monster and got it to a good balance of controllable through baiting, but unpredictable if you get too far away. Glad you liked it!

@gorrgolem That was one of our highest priorities! I'm glad to hear you appreciated it! As for the difficulty, it is quite hard. Had we more time we would've liked to balance the difficulty a bit more.

...Don't tell anyone but... I actually haven't beaten the game.. :sweat_smile:

Lyza's Knot by William Derksen 2020-10-07T19:47:43Z

@jasper-hansen Gotcha. We may mess around with it later. We also talked about maybe making the light cone wider so that you had more time to react, but we worried about the sense of spookiness going away. I think we probably need to come up with a more comprehensive set of audio based information presentation and teach it at a more reasonable pace so that players don't rely as much on the visuals and more on audio to determine the safest way to avoid the beast!

Thanks for the suggestion!

LD51 — Every 10 seconds

Eleventh Second by Jeremy Ryan 2022-10-02T23:41:34Z

Polished as always! Beautiful Backgrounds and Particles! Simple and but engaging gameplay! I'm curious if you made the time charges less common the further up you go?

Verdict: You should release this as an app

Thunderstorm by Paul Nadan 2022-10-02T23:54:03Z

Nice! Was Fun to play through! I liked the art a lot, and it's a fun concept! I really like the 2nd to last and last sections a lot. The music does a good job of creating a sense of dread, and the monster chasing you is quite legitimately scary at first!

It did feel like, despite the theme, this game would've been a bit more interesting with a somewhat faster rate of lightning and platforming changes to match that! Regardless fun to play through!