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Attrition

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be madeFor The Greater Goodcompo3173.243.243.093.332.98
201739Running out of PowerABANDON SHIPcompo1943.543.583.372.623.453.302.093.50
201738A Small WorldSmall World Tycoon!compo2.501.503.002.502.50
201637One roomhoplitelitecompo154.144.143.663.503.523.122.613.33100
20132710 SecondsTitle Unknown
201326Minimalismminsweepercompo1273.713.663.873.893.062.631.722.8058
201223Tiny WorldEarth Is Dying!compo5712.752.903.773.213.251.302.002.9671

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Attrition

LD23 — Tiny World

The Two of Us by scoopsy 2012-04-28T20:36:00

Sorry, can't play - on Windows!

One-way Ticket To Space Train by Macroz 2012-04-27T03:32:00

I finished this on my first go, and it was satisfying. Simple mechanics and more depth needed (but who has time for that in 48h!). Good job.

Earth Is Dying! by Attrition 2012-04-24T05:43:00

Yes this is really a bare bones prototype. I could have added sound and polished graphics but really what it needed was more mechanics. I didn't figure I'd pull that off without having sunday available. Thanks for commenting, perhaps in the future I'll add a send-to-sun option, for those citizens looking for a more dignified exit!

Earth Is Dying! by Attrition 2012-04-27T03:44:00

Thanks for the comments so far guys! I will probably do some work on it post competition. Balance, graphics, audio and UI mostly. Less work than it sounds like, I could have had this done on sunday I think :) Next time!

Earth Is Dying! by Attrition 2012-05-03T14:33:00

I'm really glad to see so many positive comments, considering I didn't get to finish. Thanks everyone!

To address some common criticisms, I did want the game to last about 5 minutes, but tweaking my formulas for growth/reduction was time consuming, I never got it where I wanted it, thus the game ends very quickly. If I do a post-compo version (pretty likely), I'll have much more time to tweak these numbers.

A (local) highscore was planned but never implemented, which is too bad as it was likely just a 5 minute addition. I should have forced that time.

Originally I thought colonies would never be able to send back resources, but now I think the game could be extended simply by throwing resources (but not people) back at Earth. It may give you a couple minutes extra even if I don't tweak the rates. I'll have to play around.

I'm not in favour of Earth gaining resources -- in testing it proved that if you sent enough people away, the Earth would never die. But a fixed timer on Earth-death doesn't seem as interesting. I suppose you could have an asteroid hit at the 5 minute mark, but it feels a bit cheap.

Thanks again :)

Earth Is Dying! by Attrition 2012-05-05T03:53:00

No one complained about it not existing, but I posted the web build of the game (no code/asset changes, just build target). I can do Mac too at some point.

We're going to need another Gnomy! by Ghoul159 2012-04-27T03:19:00

As soon as I figured out what the game was about I laughed. So bonus points there. Needs to be balanced a bit, you don't build fame fast enough.

Omni-Illusion by Wingy 2012-04-27T22:40:00

I liked it. A little too.. epileptic, but fun. Also a bit too easy, you can evade the bullets for what seems like forever. Still, good entry.

LD26 — Minimalism

minsweeper by Attrition 2013-04-30T03:38:00

Thank you everyone for playing! The boss is definitely too hard, but it is beatable. I just did it again to make sure, but it did take a couple minutes. Sorry about that.

LD27 — 10 Seconds

Ready Or Not by godan 2013-09-14T01:04:00

Great concept, fits the theme nicely. My strategy was one of sacrifice :) Nice work.

LD37 — One room

Reunion by FunkyDelPueblo 2016-12-13T00:08:00

Cute idea, really enjoyed the vodka. Good work.

Journey to Mars by brainchewer 2016-12-12T06:31:00

Unique concept. I never really felt like I knew what was going to happen on any given choice, maybe it would be nice to know ahead of time what stats will be rolled against, but it's okay to discover it yourself over time. Also liked the scenarios you wrote. Nice work!

The Magic Workshop by KonH 2016-12-12T05:59:00

Nice job on this one! Enjoyed my time.

SPRITESWAP by Serious Table 2016-12-12T05:19:00

Really neat, especially enjoyed how the different characters have different attacks. Nice job!

Slime Box by KadaDev 2016-12-12T05:49:00

I didn't finish this, but I really adore this concept, really great job here, love it.

hoplitelite by Attrition 2016-12-18T01:03:00

Apologies, I was doing some maintenance on my site.

My Friend Bubba by TijmenTio 2016-12-13T00:21:00

This is a very impressive entry, especially the graphics and sound. The elasticity of everything felt really great.

Prof. Hattrick Hatberg and the quest for the One Room by tiffi 2016-12-12T05:16:00

I had some lighting bugs on the torches, running the webgl build on macOS chrome. Still, really liked how you bumpmapped the rocks, added to the scenery a lot. Good job!

Diorama by Tater_hater 2016-12-12T23:34:00

I was a bit confused about how it fit with the theme until I actually looked at the background and figured out what you meant by diorama. Does the camera move? I couldn't find a way to rotate my view. Cute character.

BewilderMaze by Meles 2016-12-12T23:38:00

Solid game, great concept. Nice job!

Paper Cutter by mdzimmer 2016-12-12T06:07:00

I find it a bit hard to tell if I'm playing correctly, but the art style here is fantastic, great job.

Blob Catcher by drludos 2016-12-13T00:14:00

Enjoyed the combo setups, was fun though I didn't really like the pause when blobs are impacting. Good job!

The Growing Room by eerongal 2016-12-12T06:04:00

My favourite element here was the dynamic levels, nicely done and like the art style. Control was a bit finicky but overall I enjoyed this. Good job!

ORSSST by Insederec 2016-12-12T23:45:00

I can see what you were trying to do here, and it's good that you followed through and published what you had. Keep up the work.

What Have I Done? A Virtual Pet Simulator by bendmorris 2016-12-12T05:06:00

Very cute!

Production Room by Wevel 2016-12-13T00:00:00

It was confusing at first but I sort of got the hang of it. It's definitely interesting but difficult to get everything going. Nice work.

The One Room Dungeon by justinooncx 2016-12-12T07:05:00

Worked great on my phone, and I really appreciate the randomisation keeping things fresh. Feels like it's possible to get an impossible level but I may just not be good at the game :) nice work!

ToyTankCommander by JackDTaylor 2016-12-12T06:12:00

There are nice graphics here, but it's fun as well! Good job! I did get stuck on the terrain once but I think it was because I sat still too long and the ground got really messed up.

Color Attack by Alarmed Dino 2016-12-12T05:37:00

This was more fun than I anticipated, I need to come back when I'm not using a trackpad though. Good work.

Roomiverse by Shockk 2016-12-13T00:05:00

Tried to follow the instructions and not use 3/5 too early but somehow always messed it up. Did enjoy the music quite a bit. Good work.

Ungelo by Broken Matrix 2016-12-12T05:10:00

I failed to get through it, but this is a good effort and I'll come back later to try again!

The Room in The Ocean by zoopei 2016-12-12T05:27:00

I had some graphics issues, but I'm pretty sure that's just my old laptop causing the problem. This was still impressive, nice job!

Zomploder by TechXSoftware 2016-12-12T05:33:00

Had some fun with this, good job!

LD38 — A Small World

Small World Tycoon! by attrition 2017-04-24T00:00:14Z

Expected things I didn't get time for: * sound effects * music * animations.

Advertised in game but didn't get time for: * Transit types don't have maximum range like they should * You can't upgrade your lines/overtake a rival line

Small World Tycoon! by attrition 2017-05-02T01:04:56Z

Some rule clarifications, at least in the current state of the game:

Only one route can go from one station to another, however they're one-way. So if you go from red-to-blue, that's blocked forever however you can go blue-to-red on a different route. I wanted to allow upgrading routes and upgrading-to-steal-rival-route but didn't get time.

So there's only 7 routes per station possible (one to each other station).

Passengers are generated with a method that is kind of like: +2 per station per turn always (random destinations) +1 per station for EACH ROUTE active, so basically you can benefit from building up individual stations at a time, as you'll get more passengers over time (but they still have random destinations, it's just to give a reason to build up a station over any other)

Core Fall by Pickler 2017-05-04T04:59:47Z

Cute entry. Personally I always like simple but complete games, so good job!

Aether Mine by merrak 2017-05-04T04:56:48Z

Really love the graphics here.

LD39 — Running out of Power

Drone Supervisor by Jimbly 2017-08-02T04:46:07Z

Really fantastic concept. Also quite complicated, but I think you explained it as well as could be given you also had limited time to make everything work ;) Good work!

Robo Power by jahndis 2017-08-02T06:31:26Z

Brilliantly done. My only feedback would be to increase the playback speed so there's less time spent waiting :) Good job!

ABANDON SHIP by attrition 2017-08-02T06:13:01Z

@minimumentropy you are correct, actually! Amazing I made it this far without realizing it, too ;) I hope you enjoyed it anyway :)

ABANDON SHIP by attrition 2017-08-02T06:17:18Z

@gnerkus I thought about allowing dropping the crew but it trivialized the rescue a bit, because you could move them to safety much much faster than to the escape route. Of course if I had that mechanic I could have designed the levels to account for that, I guess. Glad you enjoyed it!

ABANDON SHIP by attrition 2017-08-06T03:43:17Z

@spetsdod actually I did originally plan on having different levels of injury so you'd have to triage them, but I decided to work more on the overall game which I hope paid off. Thanks for your review!

BRAINZ ARE POWER by iovorobiev 2017-08-02T04:36:32Z

Interesting take on the theme, which I really appreciate.

Armless Kairo by thomas-olsson 2017-08-02T06:57:22Z

Definitely fantastic use of sound and graphics here. I couldn't really feel the necessity of the energy jars though, didn't ever really get low. Great work though!

Overcharged by lectvs 2017-08-05T18:00:32Z

Probably my favourite game of the competition so far. Thanks for making this!

PowerBalanceTD by Infernal 2017-08-02T06:26:46Z

Enjoyed this one. Would like the build panel to go away if you click anywhere else though, instead of hunting for the little x. Good job!

PowerGem Arena by Wizard.Exe 2017-08-02T04:39:56Z

Really enjoyed this take, very fun!

Deep Jellergy! by shanebauman 2017-08-02T04:34:15Z

Good use of music, a simple sound effect for the torpedoes would have made this pretty cohesive. Cheers

Operation Lambda by Schuster 2017-08-08T01:41:35Z

Strong design on the puzzles, found them quite tricky. Great work!

Geocentric Survival by Bewelge 2017-08-02T04:42:21Z

Very creative at the least, I wasn't very good at it sadly :)

Skelly Zone by mattmirrorfish 2017-08-02T02:03:22Z

The WebGL build was very slow and the motion blur was overly strong there. However interesting idea and good job for finishing. Up the brightness if you pursue the idea further however :)

LD43 — Sacrifices must be made

The One You Feed by Siege 2018-12-03T04:39:36Z

:scream_cat:

I sacrificed but I'm not sure it was worth it ;) Nice job.

Tower of Sacrifice by notime4games 2018-12-22T00:37:12Z

Neat game with a very intuitive concept. Enjoyed this one

All Alone, On This Plateau. by Anyonebacon 2018-12-03T04:28:34Z

While more of a short story than a game, it is well written and the artwork hits the right tone for the work. It feels very appropriate. Nice job.

For The Greater Good by attrition 2018-12-03T03:32:48Z

I've expanded on the unit behaviour a bit on the submission description now, I wasn't sure if anyone would care :)

The Next One by Evan Minto 2018-12-03T03:15:52Z

I got a bit frustrated in the lantern section near the end but very nice idea, I enjoyed this.

Pyre of Vigil by Teapoly 2018-12-03T03:25:49Z

Very beautiful. The mechanics take some getting used to.

Split Soul by Sthor726 2018-12-03T03:49:24Z

Controls are a bit finicky but once I figured out he swapping mechanic it's quite cute. Cheers

Pyramid sacrifice by luker128 2018-12-03T18:40:21Z

I had a really difficult time after the fire starting coming down. Good job though.

Depth by pvp 2018-12-03T04:11:39Z

Great work on the art here, really makes everything shine. Nice job!

Hemorrhage by Arcling 2018-12-03T03:58:55Z

Nice game, liked the background art as well. The movement was a bit fast and made timing the jumps very tricky, but good overall. Cheers

Body Smasher by cqcumbers 2018-12-03T03:55:14Z

Very neat concept. It runs a bit too 'fast' for me making movement tricky. nice though!