attrition 2016-12-12 05:16
I had some lighting bugs on the torches, running the webgl build on macOS chrome. Still, really liked how you bumpmapped the rocks, added to the scenery a lot. Good job!
Foon → Ludum Dare Explorer → LD37 → Prof. Hattrick Hatberg and the quest for the One Room
By tiffi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 117 | 3.24 | ||
| Graphics | 189 | 3.50 | ||
| Mood | 255 | 3.22 | ||
| Fun | 257 | 3.28 | ||
| Overall | 371 | 3.17 | ||
| Innovation | 397 | 2.89 | ||
| Theme | 593 | 2.50 | ||
| Coolness | 1199 | 36 |
I had some lighting bugs on the torches, running the webgl build on macOS chrome. Still, really liked how you bumpmapped the rocks, added to the scenery a lot. Good job!
Nice lighting! I didn't quite understand what to do when I got tired, but good job nontheless! :)
Cool game, nice graphics.
Super cool game! Very well done ;)
Nice game, love the visuals and the hat mechanics! I didn't see a single skeleton though :(
Checkpoints would be nice. Nice game!
I like platformers :-)
I had some minor bugs on the collision/physics and two of the skeletons suddenly disappeared without apparent reason, but in general the mechanics seem to work fine.
The graphics are very nice, I like that combination of lighting with heightmaps and that cartoonish style!
The colors and the flickering lights really set the mood!
I do not really like the trial-and-error style of the level design. For example, to know _that_ there will be some kind of trap at the torches does not really help at all.
Without the hint, I would have run past it without stopping and the anvil would not have hit me.
With the hint, I stopped and approached the torched carefully, which was my death. I think it would be better to make the mechanics of the trap more obvious and make the hint less obvious instead.
The minigun's warming-up animation is too badly visible for my taste. At first, I thought the shooting was not working. Some shaking or some sparks and smoke would help a lot!
The hat-mechanics are nice idea, I think. It reminds me of the good old SNES game "Yoshi's island", where you have to get baby-mario back before he floats off the screen. I certainly like that more than life points.
Nice done! I'd like to play with sounds and music
I really liked the hat mechanics.
I was however disappointed that I could not walk through the fog door on the left and face a boss ;)