Welcome to my Room by tinyworlds 2016-12-14T07:11:00
Why didn't you use some of the cool photos from your Website as Art for thi game?
Foon → Ludum Dare Explorer → Users → 60fingers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Save the relics | jam | 211 | 3.68 | 3.52 | 3.76 | 4.09 | 3.89 | 3.55 | 2.72 | 3.53 | 66 |
Why didn't you use some of the cool photos from your Website as Art for thi game?
Interesting idea, visually impressive
The game crashed after I killed the first enemy :(
Nice pewpew-sound, though! I like it. :)
Thank you for your comments!
The difficulty level actually does not get harder than 4 yet. To be honest, we did not expect anyone to handle level 4 with that ease. :-D I was very surprised when our animation designer managed to achieve more than 1300 points right after the submission at 4am with all that lack of sleep! :-D
And while everyone around me seems the get past 2k points easily, I must confess that my own score did not climb above 1000 yet.
Obviously I suck at our own game... :'D
Thank you for your request for a Mac build!
I'm going to make Linux and Mac builds as soon as possible, but I've never done that before, so it might take a little while. :)
Turysaz
Good job, I like the graphics and the idea, its really hard though, I did not survive longer than 20 seconds ;) I think it would be really cool if you had more possibilities than just the acid spray to defend the eggs (for example spider webs you can place or something)
Great innovative concept! Good job!
I like platformers :-)
I had some minor bugs on the collision/physics and two of the skeletons suddenly disappeared without apparent reason, but in general the mechanics seem to work fine.
The graphics are very nice, I like that combination of lighting with heightmaps and that cartoonish style!
The colors and the flickering lights really set the mood!
I do not really like the trial-and-error style of the level design. For example, to know _that_ there will be some kind of trap at the torches does not really help at all.
Without the hint, I would have run past it without stopping and the anvil would not have hit me.
With the hint, I stopped and approached the torched carefully, which was my death. I think it would be better to make the mechanics of the trap more obvious and make the hint less obvious instead.
The minigun's warming-up animation is too badly visible for my taste. At first, I thought the shooting was not working. Some shaking or some sparks and smoke would help a lot!
The hat-mechanics are nice idea, I think. It reminds me of the good old SNES game "Yoshi's island", where you have to get baby-mario back before he floats off the screen. I certainly like that more than life points.
If you put some more work into this it could get a quite fun game, btw it is impressing that you did this with a developement Team of only one person
Kind of addicting and nice artwork!
But I think the collision feels a little weird (like if the collision box was bigger than the player). Maybe that is because of the perspective: I think if the collision model's height was a little smaller so that the player's head could overlap the enemies behind it, it would feel more natural...
For some reason, my character keeps moving to the left. Still, I managed to move through the labyrinth (sideward) and kill the enemies. I really like the look of the game, but like HawkSandwich I missed the challenge, especially since I could even do it with that wierd movement bug.
A really cool and original idea, fun to play :)
The introduction screen is a cool idea, but I did not really get the point of going outside...
I like it! It is fast and exiting and has a driving soundtrack! Cool game.
Really cool and original idea, this game has great potential
Funny idea,I like the graphics, good Job! Maybe a less Abstract Setting like a Little Story or something with visible characters would make the game more motivating to play