Keep the Heart Alive by QYOUK 2020-05-05T17:43:22Z ♥ 0
Hi there! I liked the concept and the presentation. I think being able to move the heart around was specially interesting. I found a bit annoying to have to press space the whole time to move around. Overall it feels solid for a jam, good job!
LD47 — Stuck in a loop (23)
Keep Inside by davidB 2020-10-21T17:11:32Z ♥ 0
I love when simple games work so well. Got me to play a few times, it's quite fun. Would love to see some progression (ball going faster and maybe some color changes like in super hexagon).
LoopyDraw by sanojian 2020-10-21T16:57:37Z ♥ 1
This was such a neat idea! Can't add much more to it, it's fun to draw using these restrictions and it's even more fun to draw around other pictures, seeing what players made and creating a collective thing.
Skicret Agent by SachaWitto 2020-10-21T16:43:13Z ♥ 3
I got big Superhot vibes from the plain colors and the bullet trails. I think this was a fun concept and I really loved the presentation, but I wish there was a way to speed up the rewind. But that's all, again, really liked the personality of the game and the spy theme.
RENT by Jam373 2020-10-21T16:13:39Z ♥ 1
Hi there! I thought this was very unique and charming (as well as super grim). I enjoyed it a lot, but I had some trouble with interaction. I appreciated having input tips (like when the game tells you to use the arrow keys or press space), but the rules/goals weren't always clear. I had to stop at the maze, I couldn't figure it out, I thought I would have to pick the right corridors using the bloodstains or the framed pictures, but I couldn't manage to complete that part. Again, I thought this had a very cool and unique personality. I wish I could have finished it. Good job on implementing all these things with such a tight deadline!
The Dungeon's Loop by Vesk 2020-10-21T15:55:43Z ♥ 1
Hi there! I managed to beat the boss and complete the game. The game feels pretty finished. Yes, it'd be great to have walking animations and there were some tiny issues here and there, but it felt pretty good and the concept works quite well. You managed to implement lots of different enemy types (on top of the final boss). Can't add much more to that, well done!
QLOOP by PapyKent 2020-10-21T15:21:37Z ♥ 2
Hi there! I really liked this game, very charming. Gave me some roguelike vibes (broughlike vikes actually). I loved the premise and the personality of the game. It'd be great to have the tutorial in-game but the only real issue that I had with it was having to keep looking at the bottom of the screen the whole time to remember the next action. It'd be great if the next action was hinted around the main character. I could see myself playing a more polished version of this where your actions change/evolve as you get more points. Good job!
Loopin' Gluey by marcmagus 2020-10-21T11:53:49Z ♥ 1
Hi there! It always a pleasant surprise to see physical games submitted to the jam. I had to play this on my own since I didn't have anyone around to test it. The rules were clear but it'd be great if there were some additional diagrams or sketches (just to clarify the whole thing for players and make sure everything is understood).
I think the game relied a bit too much on random or luck, but that actually comes down to taste. There are plenty of games that are more luck-based than others and still work great. By the way, I appreciated how you only used common things (like a standard card deck) for this.
Stuck in a TIME loop by mira 2020-10-20T23:23:22Z ♥ 1
I tried for a while but I couldn't reach the end of the level (though I was close). I liked the tone, the jokes and the overall presentation. Platforming was a bit frustrating though, the character would glitch on most runs (after landing on a platform it'd still display its falling animation and not allow me to jump).
Operation Rewind by lilkrit 2020-10-20T23:15:44Z ♥ 1
Hey, I beat the big boss and found the tales from the loop easter egg :-P The physics were a bit too floaty and weightless, but I liked your ideas for the different levels and all that you accomplished with a limited collection of visual assets. I had fun playing this one.
Endless by Retro Hammer 2020-10-20T23:03:55Z ♥ 2
Making games about these issues is always hard and especially during a jam. Overall I think the game does a good job at conveying the core feelings. And I felt that ending the experience with a message of hope (or support) is really important (like you did here) and not everyone does that when talking about such harsh themes. Anyway, good job making this. By the way, I'd probably remove the part where you talk your game down for being made during a jam. It's a nice experience and I didn't think that last bit was necessary.
RAIL LIES by Dazrow 2020-10-20T22:53:09Z ♥ 1
I liked the overall vibes of the game, but I wasn't able to get past the first puzzle. I was sure there was some twist I wasn't seeing, but I was really confused. I made a few guesses, tried different suitcases, then tried pressing the colors in the order the character said them. I tried going in both directions. Anyway, I probably missed something in here, but I kept on trying and I wasn't able to figure it out (sorry!).
Multitasking by FelixMcFelix 2020-10-20T22:43:55Z ♥ 1
Hi there! I really enjoyed this game. I like puzzle games and the presentation of this one is lovely (simple but works really well). It'd be cool to see where you'd take this with more levels. It'd also be great to have an undo button and if moving in a blocked direction didn't count as a turn. But those are minor things, like I said, I enjoyed the game.
SUNSTYX by Jasper Hansen 2020-10-20T22:37:14Z ♥ 1
I really loved the art style and the overall vibes of the game. It could be a bit more explained but I picked it up after one try. The thing I missed the most was some kind of "punch" or extra feedback triggered when asteroids where destroyed. Sound/music design was amazing by the way. Subtle but really good.
The Hanging Tree by Grommel 2020-10-20T21:41:45Z ♥ 1
I really didn't expect a 3D platformer with that intro haha. I liked the swing concept, it reminded me of Verlet Swing. I also like how you used a limited color palette and a small asset collection to build an environment (which looked really nice). I didn't find any glitches. Good job on finishing this on such a tight deadline!
black_box by Fraxle 2020-10-20T21:31:28Z ♥ 1
Overall it's super polished. Like the others said, huge Among Us vibes haha. Anyway, this was quite fun and I didn't run into any big issues. Good job!
Life Of Crime by HKSpadez 2020-10-20T21:23:45Z ♥ 1
That is an incredible amount of assets. I loved all the tiny details that where in the game, like how cars moved during introduction or the mansion you get to see at the end. I failed a few times but it was quite hilarious. The comedy bits (like when you kill the janitor to get the manager's key) fit in quite well.
The Calamity Coil by WobbleBlocks 2020-10-20T21:07:10Z ♥ 2
Always loved first-person dungeon crawlers. I liked the small details in this one, like "hiding" part of the interface on the shield or having small narrative bits. It'd be great if enemies got stunned after a hit, it was a bit frustrating when I made my way to an archer, hitted him and I was hitted back before my character fully recovered.
Stick-Dem by ssjCoder_yt 2020-10-20T20:50:51Z ♥ 1
Hi there! Managed to get a score of 150. Good job on finishing this for the jam. It'd be great if there was more feedback when you clicked on characters and some additional mechanics (like characters you can't click on), but I totally understand this is a jam and nobody ends up adding everything they'd want to.
con-junc-tion by gentoogames 2020-10-20T20:44:27Z ♥ 1
Great job on finishing a 2.5D game on game maker during a jam. That was impressive! I really appreciated that you allowed players to access the help screen at any point (there was quite a lot of information to absorb). The graphics looked charming and I think this had a lot of personality. Also, I'm terrible at this game, soooooo many accidents.
Dogs Memes For Safety by Theo Ark 2020-10-20T20:30:53Z ♥ 1
Hi there! I clicked on this game because I loved the title. I liked the premise, though collisions made the experience a bit frustrating. It'd be really cool to have some sort of extra feedback when you pick up a dog.
Grotinger by RizekCajk 2020-10-20T19:31:27Z ♥ 2
I didn't know what to expect when I started this game and I enjoyed the secrets and the plot-twists. Also, pushing enemies into lava was really fun. I usually either shoved them or just avoid them. It gets a bit grindy in the end, but it's still a cool game. I didn't really understand why potions didn't turn into hearts as soon as they were picked up (since it seemed as I could have as many hearts as I wanted).
Time Surge 2: Clean Up Time by HitchH1k3r 2020-10-20T19:19:11Z ♥ 1
Hi there! This was a cool puzzle game. I was playing it on Firefox and it got a bit tricky, the further I made it into the loop, the more my pc would stutter. I guess that was because of all the calculations it had to do as Chrono expanded.
The rest was pretty enjoyable, I liked the concept and I loved how everything is one big connected space. The art and audio were nice.
I was a bit confused about my goal and the actual mechanics at first, the walkthrough video was quite handy in hinting the first steps.
FRUITFLY by frecklebars 2020-10-13T23:41:08Z ♥ 1
Hi there! I'm sure some players would prefer if this game had more puzzles or minigames, but I actually enjoyed the simple routine of it. Didn't feel like it needed a much more deep interaction. I thought the art style was very nice as well as the mood. The ending and the bit with the shadow character felt a bit too lose (at least for my taste). Overall, it's really polished.