Foon → Ludum Dare Explorer → LD47 → Operation Rewind

Operation Rewind

By lilkrit

Percentile
CategoryRankScoreCountLD47Ever
Overall5712.77247.715.2
Fun5762.43246.911.2
Innovation6212.07241.33.8
Theme6152.19231.64.2
Graphics4593.002418.429.8
Audio2883.112431.345.5
Humor4371.94204.49.1
Mood5192.61247.914.9

Comments

tayfun 2020-10-05 09:36 ♥ 2

Damn't unreal developers. You are always one step further in graphics:)

nate-wert 2020-10-05 13:08 ♥ 2

The graphics were very well done. Overall the game design was very well done, however I feel that the movement speed was a little high, resulting in me flinging myself off a cliff many times. Also the jumping mechanic felt very lofty and I was sometimes unsure of whether or not I was on the ground or floating.

diego-escalante 2020-10-18 03:21 ♥ 2

The main thing that could use improvement is the movement. It's very floaty and so fast it feels slippery. Hard to control and maneuver around the level. On a more positive note, the graphics are pretty dang good. The game looks really nice. Well done!

sarangayos 2020-10-18 07:30 ♥ 1

Good graphics, Very interesting need to work more on the mechanics, Keep it up!!

lazyalarm 2020-10-18 19:37 ♥ 2

Controls could definitley use some work but it's a very nice looking prototype and the music fit quite well!

amin-jk000 2020-10-19 16:25 ♥ 1

liked the graphics but movement could be improved ✌️ nice job

ptsnoop 2020-10-19 16:36 ♥ 2

I think the controls would feel much better if the character model was just moved down onto the surface of the ground, rather than hovering above it - as is, it's difficult to judge where in relation to the platforms you are, because there's such a big gap between you and them, which makes all the precision jumping very difficult. Graphically, though, very well put together!

philipprapp95 2020-10-19 19:41 ♥ 1

Very good graphics, but the movement and especially the jump are a bit harsh and uncontrollable, which makes the game really challenging.

island-jam-2-group-3 2020-10-19 21:08 ♥ 1

As others pointed out: nice looking game but the controls could be more polished. Other than that, good job!

ludipe 2020-10-20 23:15 ♥ 1

Hey, I beat the big boss and found the tales from the loop easter egg :-P The physics were a bit too floaty and weightless, but I liked your ideas for the different levels and all that you accomplished with a limited collection of visual assets. I had fun playing this one.

lilkrit 2020-10-21 02:20 ♥ 0

@ludipe Thanks :) Congrats on finding the easter egg, I know it wasn't very hard to find lol. Everyone is commenting on the physics and I agree with you. I tried something new and it was pretty much an experiment on my side ;)

felixmcfelix 2020-10-21 18:52 ♥ 1

I quiet liked this after the first set of challenges, which were definitely a difficulty spike! Beyond that though, it was a pretty good 3D entry; music set the tone well, too. I think it'd have been nice if you'd came up with some challenges that mixed the different mechanics together, particularly the grapple hook. Good work!

lilkrit 2020-10-21 22:45 ♥ 0

@felixmcfelix Thanks, I would definitely do that if I had the time. And the trick to the first part was... not jumping ;) As I mentioned, I tried something new with the controls. Hence they were far from the best :P

coderaurus 2020-10-22 13:54 ♥ 1

Chill tunes, I like it. Graphics were also nice. As mentioned before, the controls could've been more robust for better platforming. Maybe slowing the movement would've done the trick.

I'm not sure what I was supposed to do with rewinding. I did get the text stuck, though.

Good job!

jk5000 2020-10-22 15:22 ♥ 1

The idea is okay, and I like the music. The controls was not very good, and it was therefor very difficult to get very far into the game.

keithdae 2020-10-22 18:11 ♥ 1

It was a little tricky to get used to, but a very nice and fun game ^^

You can spam the right-click on the second part to stay on the "hook point" infinitely which makes it completely trivial.

Good job overall!

lilkrit 2020-10-22 21:32 ♥ 0

@keithdae another "speedrun trick". The hookshot has infinite range. You can just aim at the final point and that's it ;)

Of course it's all because of the lack of time to take care of details. Glad you liked the game :)