Loop Royale by rayriver 2020-10-18T19:02:26Z
Very fun to play! Could maybe use some music and little adjustments to the spinning rods to make it trickier but I quite enjoyed watching the characters hop around and get knocked off the ring!
Foon → Ludum Dare Explorer → Users → LazyAlarm
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Ravenous | jam | ||||||||||
| 2023 | 52 | Harvest | The Farm Above | extra | ||||||||||
| 2022 | 51 | Every 10 seconds | The Time Tower | jam | 273 | 3.82 | 3.85 | 3.17 | 4.25 | 3.52 | 3.45 | |||
| 2022 | 50 | Delay the inevitable | A Simple Game of Clock Themed Pinball | jam | 1051 | 3.23 | 3.10 | 2.50 | 3.10 | 3.63 | 3.05 | |||
| 2021 | 48 | Deeper and deeper | Lies & Descent | compo | 539 | 3.33 | 3.14 | 3.40 | 3.78 | 3.38 | 3.38 | 1.50 | 3.54 | |
| 2020 | 47 | Stuck in a loop | Loopy Keys | jam | 1155 | 3.25 | 3.09 | 2.85 | 3.64 | 3.28 | 2.40 | 3.23 | 2.78 |
Very fun to play! Could maybe use some music and little adjustments to the spinning rods to make it trickier but I quite enjoyed watching the characters hop around and get knocked off the ring!
I really like the concept and when you get it right its satisfying but I feel like some of the moves are a little too picky. The Buster Dunk I found espically hard to get right. Even though I was making contact with the guy it would only work if it was at a super specific point in his fall curve. If it just had a little more leniancy(and maybe some punchy sound effects) I could seriously see myself getting addicted to this game!
Controls could definitley use some work but it's a very nice looking prototype and the music fit quite well!
Controls are a little too slippery which makes it hard to correct your movement. I really liked the idea though, I thought combat was cleverly done and the way it transitions between rooms with the digging effect was cool. Visually it looked surprisingly polished and clean! Great job with the game, I honestly want to see more!
Impressive that you wrote a murder mystery in just a few days! I'm atrocious with names so I did struggle to get through it at points. As entertaining as some of the lines for the unwritten characters are, I found that on repeats I would click my way down the list out of habit and have to reread the same lines over again which lead to me eventually skimming through new lines without realizing it. Again though, the story seemed well done, the characters lines seemed refined and generally was well written.
I dig the music and the comic touch. Felt very surreal to play, can't explain it exactly. The story seemed both sweet but definitely creepy. I found my wrist a tad swore after beating it from clicking to drag the mouse though. Sitll. Overally: I like it!
Very well done! I struggled with using the arrow keys because they're all cramped up on my keyboard, so maybe wasd could've been a nice option but generally it controlled well on the game side of things. Im surprised that somehow when thinking about the theme that orbit never once crossed my mind. But it works quite well!
Simple, functional and cute! Music was tad too loud compared to the sound effects but besides that, it was good!
Reminded me of the 2D sections in Mario Galaxy. I like the artstyle and the game was simple and fun, though the jumping felt a little dull and it might benefit from a higher jump and being able to move back and forth messed me up on a few jumps. I really like the character especially!
Key #2 doesn’t seem to spawn in correctly on the WebGL version of the game so for those trying to beat it, the answer is: tucked tightly between the couch and the wall. Though it should be under the cushions.
Seriously Incredible! The graphical aesthetic, visual effects, colours, and general 90's graphics vibes (though truth be told it reminded me of the mario 3d lands last level) was all very well done. My only nitpicks (and they are nitpicks) might be that the character looked a little dull and the music didn't quite fit but still, excellent job! Honestly inspiring. I hope you know that!
Very pretty game! Not sure how you managed to make it look and sound so awesome in such a short time but you did! Only issue(and my issue at that) is that my keyboard is qwerty and it makes my hands a little uncomfortable, but arrow keys worked fine enough! Again, awesome job!
Nailed it with the audio here! Even though it was quite simple graphically the mix of foley and music kept me feeling creeped out!
I especially like the sounds on this for some reason. I don't remember what that instrument is called but I hear it in all of the Mario beach levels and I am quite a fan. I also thought it was quite creative to use the anchors as an enemy! Controls were definitley a bit slow however.
That was awesome! Controls definitley need some fine tuning as the cat was much more motivated to move side to side than I was but the massive jump was actually quite cool. Visuals are extremley impressive, I love the art style!
Camera wasn't great I'll be honest. But I love the detail of the world and atmosphere. Subtle but very effective!
Absolutley amazing graphics. The storyline was fairly generic but those characters were something. Startled me everytime they popped up in my room! Great job!
I absolutley love this! It's like some blend of Doom, PS1 Horror and liminal space. The set pieces were diverse, the graphics were awesome and even obivous resource and time savers like the repeating cubicles or cut in half people added a lot of personality to the game. Not to mention that jazzy background music. Platforming felt janky but otherwise the controls added to that Doom feel. Absolutley excited to see more projects from you in the future!
Wow. This is incredibly well done! I am super surprised. I don't even know what to say!
Really liked the atmosphere (literally) and the music definitley was what kept me playing! Was a little lacking in things to do, or maybe the orbs were just spaced out to far, but overall a nice experience.
Pretty darn fun, always been a fan of mining games!
Simple but very fun! Felt very badass grappling and bouncing off the enemies like it was one big combo! Graphics weren't super detailed but they are unique and help the game feel! Only wish that the sound of crosschecking a demon was a little more impactful. Other than that, extremley well done!
@cammin Thank you so much! I definitley should have put more emphasis on the fact that it's a 2 button mechanic. As for the checkpoints, I also completley agree. I couldn't get the the death trigger working how I wanted so I left it, and didn't realize till later that it does still work if you fall far enough. I definitley want to adjust and expand upon this project, so I really appreciate your feedback! :)
@nohac Definitley part of that was the WebGL build, it doesn't support linear color space and I didn't have time to fix the lighting so it's way way too dark. Definitley will fix that in future builds!
@paetramon I'm definitley going to edit the flashlight mechanics in future builds to accomodate for that!
@sakura_magika I left the world open at the end just for fun, and it's called Lies & Descent because in my planning stage I had a whole story involving some secret conspiracy going on underground but didn't have time to elaborate on it.
@baarmaboi Absolutley with the mouse sensitivity, I'm surprised I didn't hear about it more, but yes that will be fixed in future versions!
@vitor-milioni I was thinking of adding some kind of gradient or fog to the game eventually to fix the vertigo issue.
@impiaaa I should have made it more clear that movement is needed for navigating! Definitley went from 0-100 in that last room with no explanation other than I wanted to showcase the climbing mechanic.
Absolutley knocked it out of the park with that mood! Simple graphics with really good sound design is always a cool combo to me!
Very beautifully done. Not as much game as it is story but deep and emotional nonetheless. Animation and music was also beauituful
I really liked the smoothness of the animations. I also thought that the music and the narrators voice were perfect!
Very beautiful graphics. The graphics were so incredibly smooth! I thought the game controlled very nicely and I loved all of the mechanics. But that was way too hard for the starting level, I have to be honest. If there were a few more introductory obstacles to introduce the mechanics it would have gone a long way to soothe the frustration of not knowing what to do. Great idea nonetheless.
Very beautiful graphics. The graphics were so incredibly smooth! I thought the game controlled very nicely and I loved all of the mechanics. But that was way too hard for the starting level, I have to be honest. If there were a few more introductory obstacles to introduce the mechanics it would have gone a long way to soothe the frustration of not knowing what to do. Great idea nonetheless.
Very intense in a good way! Music was nice and catchy.
Reminds me of FNAF, but a lot scarier.
Very intense. Really liked the little scientist guys, funny looking. Good level design, and a fun time!
Delay No More 2022-04-20 2_50_52 PM.png
Well, I almost completed the list.
This was a fun arcade game, I like the theme of monkeys. I really liked all of the hand drawn art and the cutscenes that would play, gave the game a lot of personality!
My Highscore: 19860 My friend's: 35150
Really interesting use of the theme in a CARD game. wasn't expecting that, but it was executed perfectly. Feels like it could be developed into an actual card game. Great job!
I'm terrible at rhythm games, but I enjoyed playing it and grooved to the music!
The visuals and environments were very nice. Great job with the theme and the stress of delaying the inevitable with the 02 tanks and whatnot. Wasn't sure what everything did and some of the click boxes were a little finicky at faster speeds, but all in all very impressive.
I appreciate the connection between self care and a good result!
Incredible! Fun fast paced movement and maneuvering. Tricky course design, great sound design and those visuals! This is fantastic, and I am proud to be able to call myself almost slightly better than below average after playing it!
Short, sweet, clean, neat, but VERY intense. It feels less like trying to order the packages and more like trying to throw them away from the output as fast as possible, but it was still very fun nonetheless. Great job!
Very fun! Reminds me of Cyber Scamper from Mario Party DS.
Je ne parle pas français, mais j'ai beaucoup apprécié les visuels du jeu !