Planet Hopping by Hjalte 2020-10-06T12:11:37Z
Very calm and relaxing casual game, I really enjoyed floating around between planets to that calming soundtrack. Really liked the art style too!
Foon → Ludum Dare Explorer → Users → JoeDev
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | π₯ | SPACE KATANA | jam | 109 | 4.03 | 4.20 | 3.80 | 4.16 | 2.47 | 3.87 | ||
| 2022 | 50 | Delay the inevitable | Rage Against The Cocoon | jam | 258 | 3.87 | 3.56 | 3.88 | 4.28 | 4.13 | 4.13 | 3.68 | ||
| 2021 | 48 | Deeper and deeper | π₯ | Corporate Mole | jam | 51 | 4.25 | 4.27 | 3.93 | 3.96 | 4.30 | 3.53 | 4.54 | 4.14 |
| 2020 | 47 | Stuck in a loop | Ouroboros | jam | 192 | 3.99 | 3.95 | 3.60 | 4.03 | 4.17 | 2.82 | 3.69 |
Very calm and relaxing casual game, I really enjoyed floating around between planets to that calming soundtrack. Really liked the art style too!
This is such a great aesthetic, and feels very unique for the games I've played so far in this jam. Very clever puzzles, would love to see more.
Beautiful aesthetics, calm and relaxing game mechanics, and big claw machine / hook-a-duck vibes! Satisfying to collect the lil fishies, and very polished overall for a jam entry
"Oh no its a big eye thing idk" hahaha. Funny game, very tough / brutal gameplay but fun and satisfying as well. Love a good bullet hell!
Wow this is such a polished entry! The visuals and audio are fantastic, and there is so much juice squeezed into these little robots. The mechanics were also fun and satisfying to get right, although I did wish that the playback was sped up a bit (and maybe repositions your camera so you can see the whole thing?). But otherwise, fantastic
Haha, adorable game with a funny concept. Gameplay was innovative, having to use the mouse to activate stuff while platforming was a new but fun challenge. Stressful, frustrating, and enjoyable!
Wow such a cool aesthetic, I love blends of 2D and 3D, and the VFX / visuals were used very nicely in this entry to compliment that. Congratulations on getting a game this polished during the jam, so good
This is one of the most innovative takes on the theme that I've played so far, and very cool to throw the really interesting rope mechanics into it as well. I think maybe the end of the rope or player might need a slightly bigger hitbox, but thats personal preference (and maybe because I was pretty bad at it haha)
Wow this was such a unique take on the theme, and very well executed. I found the combos challenging but not frustrating, and the aesthetic / animation was very clean. Very cool!
This was good fun, I liked having to adapt between the two play-styles! The style/concept of the game was cool too, and I enjoyed shooting rockets at the cultists to get my revenge for all the bullet hell they put me through haha. Much enjoyed! :D
This was good fun! It felt really good to shoot off volleys of fireballs into the skeletal hordes, although maybe a little easy? As the max range of your projectiles is bigger than the aggro range of the enemy mages, you can spam fire from a distance and not really be under much threat I think. Otherwise I like the blend of 3D and pixel art, and it was a fun concept as a whole :)
This had a fun main game mechanic, it made me think a lot of the gravity gun in the Half Life games and it was similarly fun to mess around with (getting multiple enemies downed by one good 'slingshot' was quite satisfying). There wasn't a strong connection to the theme that I could see though?
Cool aesthetics / graphics, especially like the particle effects on the gravity beam, very nice. And I'm always a big fan of bloom / neon!
Fantastic art and audio, very very polished and professional overall. I found it a little repetitive to keep the clicking going basically the entire time, would have loved a further mechanic to help automate poop-collection in some way? Otherwise, good idle game!
Fantastic base mechanic that would have made a really awesome bunch of gameplay had you had time to finish up some proper levels, but was still great even in the 'tutorial' levels! The rewind effect is very polished ('oh damn' moment when the glass cube reforms) with a sick looking effect, and the puzzle mechanics are well thought out (I dig the 'time-proof' orange objects a lot). Very cool!
Cool looping mechanic! This was a fun puzzle game :D I think one way you could improve it is by speeding up the process after you press 'lets loop' to go a bit faster (or maybe add an optional fast forward button?). Otherwise I had a blast figuring the levels out :)
Absolutely hilarious, loved it. The animation quality when you feed the kids just right is... amazing. This is the funniest Jam entry I think I've ever played
Wow! This is super impressive for a gamejam, I can't believe you got it looking this good AND with good voice acting too, very well done. Even the little interactions with props are great (i.e. the books exploding into pages, stepping on fruit, etc). Really well done, this is one of the best entries I've played so far (and I'm not just saying that because my game has the same name haha)
Haha I very much enjoyed this, the narration adds a lot to it and I really liked the constant warring army style (reminds me of old warcraft/starcraft custom games). The AI all worked very well and were quite challenging foes!
Very fun arcade game! I dig the core concept for the mechanic, and it was quite enjoyable to hit a perfect stasis break where your 'ghost' ship acted exactly how you wanted. Really enjoy the 'retro' aesthetics too :D
Such a fun little boss battle experience! Once I got the hang of the attack I managed to get through, it was fun to figure out all the different hints / parts of the fight. Enjoyed the 'lore' and dialogue of it too :) Good job!
Hahah I really enjoyed this, I love jam games that manage to be challenging (but not impossible) like this. It kept me going 'ahhh just one more go, if I don't get it this time I'll stop' about 50 times! I like the sound design and jokiness of it too
I love little arcade games like this, and it was a fun take on theme. Feels great to play, and is quite polished for a jam game for sure! Good job :D
Very cool, I love the constant feeling of the terrain flying by! I feel like to fit the theme a bit better, it could have been a train that slowly looped around in a circle instead of just going in a straight line?
The ranged enemies were a bit tough, especially when they spawned at the bottom and it was much harder to dodge their bullets when they were going vertically (as there isnt much room to move side to side).
I didn't realise until about half way through playing that there were upgrades! That was a nice surprise, though I think it should be made a bit more obvious to the player :)
I think the camera follow should be a bit more responsive, and the UI on the main menu should be a bit more obvious / stand out a bit more from the environment.
On the whole it was good fun though, the combat was nice and the aesthetics were good :D
This art style was very nice, the thick vector graphics look is a favourite of mine and gives big newgrounds games vibes from way back when. Also a funny take on the theme! Kudos
Really good looking game, looks very polished and runs very smoothly. It was hard to steer at first but I got the hang of it pretty quickly!
This was a fun game, the main mechanic was quite satisfying and a fun take on the 'candy crush' kind of genre haha. Also was very impressed there was an intro load-in sequence into the main menu, very polished for a gamejam game :)
Wow this is a really unique one! Super tough at first, I died against the first samurai about 10 times haha. But once I got the hang of the combat system I got through to the end, it was a very fun little story, and I really liked the 'dialogue' sprinkled in-between deaths in the story mode. Also very cool you added in a local MP!
Absolutely love this aesthetic / art style! Also quite a cool concept for the theme, literally getting cows 'stuck' in a loop haha. I had a bit of trouble with the controls initially but I dig the game as a whole. Good stuff :D
Fun concept with some very tight timings on the jumps! I found it challenging to play but quite satisfying / addicting in making me want to retry. Also a big fan of the pixelated aesthetics! :)
This was a fun casual game, and I'm impressed that you made this in only 5 hours! The audio and calmnesss of the game was very nice and relaxing as well! Good stuff :)
Confusing and disorientating, but a very cool lil' game. The art is great, and the mood set by the creepy atmosphere and confusing audio cues / discoveries of little bits of the maze is fab. I didn't manage to get to an ending, I did see a *spoiler* horrific demon dog, but luckily it seemed quite tame and didn't do anything haha.
Absolutely beautiful aesthetics and very tight / smooth gameplay, and a cool and unique (from what I've seen) take on the theme. As others have said this gives me strong wipeout vibes (which is _good_).
This was a very fun take on the theme, and tower defence games in general. It got very tough with the 'big' enemies that started spawning and the relatively low health of the crystals I had to protect, but challenging is usually good :D Good times, cheers
Fun game and concept, love a good rhythm game! As others has said its pretty tough but there is definitely potential here for a bigger game
Enjoyable once I realised I kept dying because I wasn't turning around before collecting garbage! Much fun, and very satisfying to get a good streak of pickups!
Pretty chill game, reminded me a lot of the vibes of playing the Google Chrome 'no internet' dinosaur jumping game haha. The introduction of the asteroid absolutely demolished me and my meagre jumping skills, but in a fun way
Love the art style and music! And always love rhythm games, so I love to see them in gamejams :D
This is a simultaneously very funny but also very dark take on the theme haha! I'm glad loopy managed to get some validation for his pain, but at what cost? Making other animals feel the same pain? I almost feel as if Loopy should have been throwing loops around humans, for were they not the _true_ perpetrators of his torment?
Otherwise, fun and funny :D Kudos!
One of the best entries I've played so far! The main mechanic is juicy and very fun to interact with, the physics of the grappling is perfect (tho the base movement / jumping / wall jumping felt a little off). The audio was nice and crunchy, the aesthetics were great (love the background ambience and particles). Only minor nitpick would be it would have been nice to have some background music, but in a jam thats hardly a priority!
As a big fan of NT, this really hit the spot for me! I'm very impressed at how much polish you got inside this within the time-frame, super impressive. Have seen it pop up on a few streams so far and it always impresses! Kudos :D
Hahaha this was such a funny concept and a blast to play, I got to a few hundred meters but wanted to speed up and lost my endurance a bit too fast to upgrade it :( Very unique take on the theme haha, good job
Fun and challenging game, and cute little snail art too. Got about 30s which I thought was a good time until I saw the other comments here! D: Good job
Haha very surreal and a funny concept. Glad you managed to release it even though your bro bailed, its a laugh!
catta.png
Haha very fun game, and I love the design of the croc ouroboros :D A fun and unique entry, kudos!
Short and simple, but this is a very fun and quite unique one-button game mechanic, and a very funny take one the theme haha. I think one addition that could have been made is an indicator for when you've dealt damage to an enemy (similar to how the player flashes when they take damage) as I was unsure sometimes if I'd actually made contact or not. Dope! :D
Very cool! I really like the idea of 'setting your own difficulty', so to speak. I think it might be an idea to maybe set a minimum amount of enemies you have to select for each room (or a minimum 'challenge rating' you have to reach perhaps) to prevent the player from making it a bit _too_ easy on themselves.
Very cool aesthetics too, I absolutely loved the punching animation (he's so enthusiastic!), and the 2d shadows are a cool effect
Very hotline miami, in a good way! I enjoyed this take on it, and it was fun to progress life-by-life. For the small time of this jam, its impressive that you got a game like this together, and it works very well.
That art is fantastic! Really cool looking game, and an interesting concept for the theme. Would be cool to see a post-jam version!
This was really fantastically unique, and even though I was utterly terrible at it (I am awful at this kind of thing), it was a very cool concept and quite satisfying to play.
Eyy I remember your game from GMTK Jam, good to see ya here too. This was a blast to play, I have a soft spot for boss fights especially in jam games, and this was a fun unique take. That last phase was pretty brutal, but good fun! Good stuff
If anyone says games aren't art, I'll point them here. This was a very fun concept and definitely not what I was expecting haha! Good job
Yet another Ouroboros! Great minds think alike for sure haha! I love what you've done with this game, it was brutally hard at first but once I managed to get the hang of switching between enemies smoothly and watching the 'decay' bar at the top properly, I did pretty well. Art and sound design are also fantastic! Would love to play a full release of this
This was absurd, surreal, and hilarious. The art style was very nice, especially liked the background art in the main scene and the people conveyer belt. I don't know what inspired you to make this but I'm pretty glad you did
This was fun! I love that this comes with an OST on itch as well haha, not many jam games get their own soundtrack! It felt very fun to spew around that black spray and take out tons of enemies at once :D I think this game could have benefitted from a bit more of a zoomed out view, and maybe some on-hit effects on enemies and the player for when they take damage :) Good stuff
@ree-rolph @sharked @jojopalambas @kharath this game-breaking bug has now been patched (as per the rules of the jam where you can fix game-blocking bugs), thank you so much for pointing that out! Clearly I didn't test dying enough when playtesting ;)
Glad you enjoyed the game otherwise, thanks for all the feedback!
@lazyalarm @sepee67 Thanks so much, thats incredibly nice of you to say :D
@wakobu Cheers! That's a good time :)
@eskooh I'm glad you gave it a second shot! I'm sorry the in-game tutorial isn't very in-depth, that is definitely something I'm going to address in a post-jam update :D Thanks for the feedback!
@nickykendy I weirdly actually find it easier with the mouse, but that may be because I got used to the perspective? Glad you enjoyed it anyway :D
@spawncampgames Thanks! I'm also a big fan of the retro look :) It does have gamepad support, so if you get a chance to try it with one in the future then go nuts! :D
@peachtreeoath Thanks a lot for your kind words, and thats some good feedback! In my ideal concept for it, the loops would have gone round quite a lot longer before you eventually reached the boss (to really hammer home the theme) but unfortunately with the timeframe I found it hard to balance the speed of the boss / generation to achieve it :/ Glad you enjoyed the boss! Really wanted to end it with something more than a regular bunch of mobs
@poodle-in-need Glad you enjoyed it, and thanks :D
@elysiagriffin Thanks for checking out the game on stream, and well done for beating it so quickly :)
@capt-theo Thank you! Indiana Jones vibes are definitely intended (the little dude you play as even has a lil' indiana jones style hat on as a reference, 'why did it have to be snakes!?')
@piscythe Thanks! That's some great feedback, and I definitely agree regarding the room difficulty scaling and it feeling a bit 'random'. Unfortunately I spent most of my time developing the mechanics for the enemies / room spawning, and only created the 3 different rooms in the game as 'placeholders' to test the system at first (the small room with 1 enemy, big room with 5 melee enemies, and the 'shattered' room with the ranged enemies). I had intended to spend a few hours at the end of the jam solely on 'content creation' creating and balancing a bunch of new room variants, but unfortunately had to dedicate that time to bug fixes and sorting out the UI :(
Thats good feedback though, and I'll refer to it when working on the post-jam release that polishes things up a bit! (Also agree regarding the boss fight, wanted to jam in some extra phases in-between the enemy spawn waves but it was slightly over-ambitious haha)
@lrvstudios Cheers! Glad you enjoyed it :)
@sharks Thanks :) Yeah I totally agree regarding the lack of an explanation / tutorial, I realised post-submission that 'grab the gun and run' wasn't really sufficient :joy: I hope you pushed through and managed to get to the boss fight! Cheers for checking it out :)
Very well executed main mechanic here, and I love the relaxing and calming ambience and music. This feels like a very good casual puzzle game, and I'd love to play a full version as like a mobile game or small puzzle game PC release for sure.
I'd say similarly to a poster above, the death was a little brutal in that missing one jump at the end of the level would mean you have to repeat everything, which felt a bit more frustrating than tough.
Overall very cool, and I love the art at the top of this page too :D
This was a really fun take on the tower defense genre, and I found myself very disappointed that it ended after wave 5! I would have loved if it had carried on forever with increasing mobs / difficulty, though obviously scoping a game like that in a gamejam is tough! Regardless, this was good fun :)
Haha another Ouroboros! Great minds think alike ;) I enjoyed this, I like the per-round upgrades, they kept me playing for longer than I intended as I wanted to see how powerful I could get. I also like how subtly the snake closes the loop inwards, I didn't notice until it had almost killed me! Good stuff
This was a fun take on an old style of memory game that I love. I wasn't expecting gameplay like that after seeing the art / description of the game, but it was a pleasant surprise. I especially like that you put some nice custom UI in as well, the buttons are dope!
This is a fun unique take on the theme, and I really dig the core concept as a small replayable game. The aesthetics are very nice (the artwork of the characters reminds me somewhat of Don't Starve for some reason) and the gameplay loop is very replayable. I would say you might need to add some logic to ensure a minimum amount of 'samples' are dropped per 'test', as for about 2-3 runs in a row I didn't see a single one even when all the peeps had been killed / turned. Also think a bit more of a zoomed out view may have worked? But thats personal preference. Otherwise cool :)
Woaaaah this game really lives up to the name, it really was trippy! I wasn't sure what was happening at first but then I realized just how seamlessly the world wrapping was happening! Very cool concept, and well executed. Great job! And I always love online leaderboards, very impressive you managed to fit them into a jam game
This was super weird, I love that you added a backstory and lore for it too, it really adds to the experience. The gameplay was very challenging for me, but I managed to get quite far I think. I really like the art style, especially the player's minions and the terrifying 'tallats' (those creepy spider legs omg)
Nice and polished, it was a fun little game loop! The sound and visuals were good, and the mechanics were solid and enjoyable. I think the motion blur effect was a bit too much for me but that's just personal preference.
The atmosphere in this was fantastic, even though the scenes were mostly empty the sound design and voice acting had me constantly on edge. The shader effects around the anomaly were great and made me feel _very_ uneasy, but in a good way. Each time I had to do a space-walk I was spooked! Good entry
Wow, the graphics / painted visual art style for this is fantastic. It feels very surreal and artistic, very well done on that front! Very unique entry overall
Ooh a very cool take on the theme, and some nice unique aesthetics! Fun game, and I always love a good hell setting especially in jam games. Kudos!
Very fun! Luckily I'd already watched a streamer play some of this game so I knew the concept / idea, but even so the puzzles were very tough and frustrating (but in a good way). This mechanic is very interesting and creates some very cool level / puzzle design opportunities, and I would love to play a full version in the future
Very innovative use of the theme, constraining movement to the mobius strip is very impressive. This was a very chill game and was very calming to play. Much enjoyed :) I would say maybe you could make the objectives for doing a lap of the loop more obvious that would be one suggestion?
Much enjoyed! The writing was especially good, and it gave me really good sci-fi spooky vibes which I like (kinda reminded me of the Expanse a bit in tone). Great job :)
Haha the ending got me! This was really hard at first to understand what the audio hints were referring to, so I _did_ have to cheat a bit and read your tip above. But this was a cool concept and the 'infinite'ness of the stairs is done very seamlessly and smoothly. Kudos!
Well the jump scare definitely got me lol. Survived over 10 rooms but I'm terrible at dodging!
Haha wow this game was a real blast, its such a unique take on the theme as well! The art is fantastic, the audio is great (and funny, loved blasting over a peak and tossing every passenger into space lol). Very much enjoyed :D 4050~ was my highest score, took a lot of restraint with breaking
This is insane artwork for a jam game! I'm a sucker for text adventures too, and I really enjoyed the writing despite you saying it was rushed. Along with the music it was very spooky ambience and I got goosebumps at points. Good work!
I love games that include random bits of dialogue like this, its adds so much character to the player / story. I initially thought the gameplay was a little easy, but then I got to about day 20 and regretted thinking that haha. So many! Would have loved a bit more variety, either in enemies or guns, but this was a fun little game :)
I got to 204! This was a very neat concept, it was quite enjoyable trying to get my head around the controls and switching between them (my controller skills are terrible though so I died pretty fast). Once I got down to 1 ship left it got a lot easier because then you can just spam one button, but it was still a fun survival game :)
Ooh I enjoyed this quite a lot, I enjoyed the casual drifting around sniping asteroids and upgrading my ship so much I almost forgot I had to land! The UI and upgrade system is especially very impressive for a jam game, and even though I didn't manage to stick the landing at the end (I only hit the ground at like, 12000 mph... oops) I still had fun :D
Such a cute and relaxing game. The background music was so calming and well made that I want to keep listening to it on repeat!
The game itself is pretty hard, sometimes it feels like its almost impossible even with dodges to get past certain groups of obstacles, but its good fun anyway and all of the enemies are so cute :heart_eyes:
Good job!
Thought provoking, unsettling, and all around a very unique and interesting take.
Wow! This is so fantastic, I can't get over how pretty the visuals are. The level transitions alone made me go :scream:, and the dash FX is similarly dope. Felt like a nice mix between Hotline Miami and the Matrix universe. Cool concept, tight controls and gunplay, overall very fun. The sound FX were also very satisfying and polished!
A very atmospheric experience, I loved wandering through the dark with my little swinging lamp and listening to the story told through tapes. I know you've addressed it above but I think I would have liked a bit faster walk speed, but obviously its very understandable in a jam! Very impressed, and kudos to the voice actors :)
This game is so cute! I liked the platforming and the interaction with the bone both as a weapon against enemies and also as a means to extend your mid-air jump was an interesting design, and good fun. Also enjoyed that enemies had to be knocked out in the right place to be used as platforms themselves, adds some strategy to when to knock em out :thumbsup: Good job team, this was fun :)
Interesting and fun! I was most impressed at the graphics of the level and the level generation itself. There was quite a variety of different room layouts and they all fit together seamlessly. Did you make all the level models n stuff? Cuz its dope!
The gameplay itself is quite fun, the shooting is satisfying and im always a big fan of bloom. I think there should have been more enemies in general as sometimes it felt like I maybe came across 1/2 per level.
I think some of the later levels were slightly too expansive and sprawling for the amount of content in them, e.g. on level 6-7 it felt like I was walking for minutes without seeing much other than an enemy every so often - but the atmosphere was great and the aesthetics are good so I didn't mind haha. I was also a big fan of the radial health bars.
The tilt-shift / blur effect was a bit too much for me personally, I think with the foreground pipes layered on top with the blur and zoomed in camera, it gave me a bit of a headache. But the post processing and aesthetic in general looked good!
The line that shows you the path to the exit after kills took me to a dead-end on level 7, possibly a bug?
All in all I see the potential for an atmospheric shooter with beautiful layouts, it just needs a bit of extra work I think! Good job on the submission :)
This was very funny :joy: loved the slap sound effect and the idea of just slapping some fish around to protect a worm. Cute game and make me laugh!
Great job, the hand-drawn (or rather, painting-looking cartoony style :wink:) art looks great, and goes well with the mood of the game, along with the sketched enemies. The music is bopping, I'd love to just sit on the main menu screen and listen non-stop haha. I love that you got an entire scripted boss-fight into here too, thats so impressive for a jam. Nicely done!
Ahhhh I saw this one on twitter too, this is a great one. Really had fun spraying all over the place, and the graphics for the water/fire were really impressive. I'm particularly impressed with the system you rigged up for the fire spread too, and all this in compo!? Wow!
The graphics and such were great, and I'm impressed at the tile system and the combat interactions system. I was a bit confused by the turn-based side of things, as it wasn't immediately obvious when it was my turn and who it was I was controlling. I blame my bad party-members on previous players not doing their moves ;)
As others have said this is a very ambitious concept and you went a long way into making it in the short time allowed, and that is very impressive. Its sad that it wasn't quite all there in the end, but it was still fun and a solid base to continue upon should you want to carry it on post-jam :)
I got quite far I believe, but then ran out of mana and got killed trying to scoop some up haha. An interesting take on a dungeon crawler, I like the management of resources and how multiple different actions create it in particle form.
Any action jam game with a boss fight gets a boost immediately, really does make it stand out. Good job!
Ridiculously fun and satisfying! I would 100% play a full game of this with this main mechanic. The visuals and sound FX were incredibly good feedback for the combat, and the main mechanic rewarded skill in a great way without punishing death too harshly. I love that you managed to squeeze two boss fights into it as well!
Great job all around :thumbsup:
Wow - what a hidden gem! The drawn art is soooo cute, the voxel world/peeps are well made and adorable, the music is cute and good vibes - even the bleep bloop voices are awesome haha. I am seriously impressed with the dialogue / events system, especially in the time given - the story that unfolds and all the fun mini quests are great. That poor chicken actress :smile:
Fantastic job team!
Woah the environment and effects in this are killer! Did you make all of the gross body models / textures /etc yourself? That's epic!
diviy boiy.png
I enjoyed this quite a bit, especially when the grappling gun got involved. You just can't beat a grappling gun, really. The progression seemed to work very smoothly, and even though I had literally no idea where I was going most of the time, I found all of the nerves easily enough. I feel bad for whatever being this is that we're destroying, they already have spinning wheels of sharp teeth inside their body, I say they have it bad enough as it is!
Good job team :)
Wow! Truly outstanding. The writing especially was very well crafted, and I had a great time experiencing the story and growing tentacles on my face. I won't spoil anything for other readers, but I decided against going further. What a story!
The art as well is fantastic, as was the audio. The ambience it created was very serene and relaxing.
Great entry!
Wooooooooaaaaaaaaah
Absolutely fantastic submission, I almost cannot believe you made this in 72 hours! Insane! The voice acting and the dialogue adds so much character to this, and the visuals and music are fantastic too.
The actual gameplay functionality is tight, and although its nothing new in terms of mechanics its still a very complete package and a lot of fun.
Agree with someone above that said the boss is over too quick, I was hoping for some cool scripted boss-moves with him, but when you consider everything else included with this its completely understandable!
Would play a full game version for sure
The pixel art in this is amazing! It was an interesting mechanic, and it really got me thinking ahead to try and plan out a route. Like the poster above, I also got stuck at a certain point and couldn't figure out how to escape without restarting, but when I did I got it right the second time haha.
Really interesting concept, and impressive entry :)
This is a very polished experience, and the fact that you're a solo dev makes this even more impressive! Yes you used some assets/tools, but just having assets is meaningless - you have employed them well which is important!
The proc gen design of the blocks is both a blessing and a curse - obviously its good for replayability and organic appearances, but at the same time sometimes the 'un-mineable' blocks would block off the best paths, which felt less like the players fault and more random RNG blocking treasure.
Overall I had fun, and this is a very impressive submission! Good job :D
Wow, this equally terrified and intrigued me. The atmosphere was very well done, the audio really did a good job of setting a creepy scene and making me feel anxious with the dripping, constant knocks, that ear-drilling phone. I will admit I was absolute freaked out when the [SPOILER] turned up on my counter haha, I'm never agreeing to watching a movie again...
Good job!
Hahaha this was hilarious! I absolutely adore the voices for the little enemies, which are for some reason polite englishmen? :joy:
The actual rope mechanic was a fantastic idea, and very run to use to platform. The boss at the end was very challenging and equally terrifying with its voice. Managed to best it in the end by climbing up the upper right wall instead of using the platforms haha.
Good job!
Just finished it - what a cool and somewhat haunting experience. The voice lines and the implied narrative were compelling, I'm sad it didn't go on longer! The platforming itself was basic but precise, and I liked the scrolling noisy visuals on both the objects and the fore/background.
Good job on crafting this cool unique experience (and I hope your fingers can move again haha)
Final score was 800 ish! You did a good job of creating a long sprawling level, it felt like I was cave exploring. I wasn't sure if there was actual health for the player as I never seemed to die? Good job though, lots of fun!
Really good job for your first ever 3D game! The assets and the animations were good, and the environment art was pretty good too - I liked the weird goo and tentacles all over the place!
The gameplay itself was pretty basic, but a solid simple FPS that felt easy to control and good to handle. I think the shooting could have had a bit more 'juice' or feedback, but it was satisfying. I love that you had a good range of unique cool enemies (including a very thicc purple demon?) and included a boss fight! Very cool to do within a jam.
The level layouts were interesting too, and I liked that you set up a few 'scares' like having the cages open behind the player, or the monster appearing in the first level.
Good job!
Woah! The visuals and juice are fantastic, and the bopping tune in the background is a real nice mood. I was terrible at playing for a long time but finally managed to get the grip of it for the final level - very satisfying to pull off some great tricks/jumps into the rings.
Ahhhh I got eaten alive by rats so many times :sob: It was good fun, I liked the dungeon aesthetic and the generation :)
One suggestion I would make is to make it a bit more obvious if a door was trapped, as it felt a bit frustrating sometimes when I got hit in the face with an axe haha. Good job though, good submission!
This got a lot easier when I realised I could use the arrow keys instead of WASD to move, then using Z and X was a lot easier haha :sweat_smile:
This was a lot of fun! The main mechanic was very interesting and felt very satisfying to be jumping and hacking into walls constantly. The hand-drawn aesthetic is cute, and the animations are fun too. The music is relaxing and the game itself has a good mood.
I wasn't sure what the point of the gem mining was as there was no score at the end as far as I could see? But it was still nice to have optional alternate routes to mine more gems!
A fun twist on a classic kind of golf game! Very cute and pretty visuals, and fun gravity mechanics. The last level took me a lot longer than I would like to admit :sweat_smile: The music was very relaxing and calm, and gave the game a chill atmosphere :thumbsup: Good job!
Very cute little game! I'm sad you didn't get the chance to finish it up, but every gamejam is indeed a learning experience so I'm glad you've taken that as a positive :) The graphics are very nice and adorable, and the digging itself is quite satisfying. I think one issue with the digging is that you can't dig above you, so if there's a bunch of green gems above you you can just never get them without a way to climb or dig upwards. But I suppose actually that does fit the theme of 'deeper and deeper' better as you can only go down really?
Good job and good luck if you carry it on to completion! :)
So cute! The hand-drawn art style is great, and I really enjoyed dive-bombing every level at the end of the climb haha. Though I did feel a bit bad for smashing into the queen at the end :grimacing: Music is relaxing and the mood is great!
Good job :thumbsup:
Fantastic visuals as always @tricky-fat-cat! Very much enjoyed floating around and getting bonk'd by the evil giant spider. I got all 3 keys and then searched for an exit but alas I couldn't find one - is it randomly placed?
The models / sounds / glowy VFX were great:thumbsup: Good job team!
Very cute aesthetic, and a fun cookie clicker! I must admit I am quite addicted to this kind of game, so that + this style and this setting was a definite win for me! Good job :)
Really enjoyed this. It was a very peaceful and serene experience, even with evil brain cells trying to eat me. It took me a little bit to get used to the control scheme and the gameplay loop, but it was very fun! I see now from the comments about that my score wasn't very impressive haha, but I took a screencap anyway.
I'd say re: the weapon stuff above, it may have been a bit more intuitive to have smaller instant shots and then a hold down charge than pierces enemies or could be swung in an arc? Either way, it was still very satisfying to blast 'em with that giant lazer haha.
Art and music both great, and like I said a very serene experience.
intothemind.png
Hey! Played while watching Julie play it on stream, it was very fun! The mechanic was very satisfying and the juice of hitting them back was done right with the little pause. The graphics are great and the music was dope too! The level layouts were mostly challenging, although the last two levels seemed easier than some of the earlier ones with more tracking turrets haha.
My only criticism would be the animation thing, sometimes it seemed like I got hit even though my slash anim was directly over the bullet, but it was easy to adapt to and was still fun :) Good job team, keep at it!
Hey @badpiggy! Another fantastic edition of your '3d-ish' series. The action feels on point, and chaining the mid-air attacks feels very satisfying especially with the slow-mo. I think sometimes it seemed like I an enemy hit me with a projectile like 1 frame after I dash-attacked to them, maybe it would feel a bit more 'fair' to the player to be invincible for a couple of frames after dashing to an enemy? Tbf I think that was mostly with the boss, and maybe it incentivises learning the timing of the bosses attacks so you time your dashes just right :thinking:
Either way, much enjoyed! Great job on the submission :thumbsup:
Ayyyy nice! This is the second 'root' themed one I've played so far for this theme, and its a great one. I like the spread of the roots and watching it grow and evolve into a big web of mushroom root haha.
As someone said above, the map can generate in a frustrating way that prevents you from expanding far just from bad luck, but my first run I finished in 42 turns I think it was.
It looked really nice and I had a good time! :)
Ahhhh I love the little escape pod, it's so cuuuuuute <3 the subtle 3d tilt to it and how cute its little head is really got me. The control scheme with the mouse was very serene and relaxing, and felt nice floating around and getting the hang of not going too fast around corners. The bombs were a fun twist in the later levels!
Good job, so cute :)
Wow the music in this is really bopping! Good stuff :) The gameplay was a bit confusing at first but then I understood what was going - the gameplay actually reminded me a lot of those really old helicopter games where you have to keep the helicopter going in bursts of up/down so it doesn't smash into the roof/floor. Made me nostalgic haha!
Good job! :)
@lamamour @franco-fola Thanks so much for your comments! :) Glad you enjoyed it
@colapolka Haha glad you enjoyed it! And yeah they really do bring it on themselves just announcing that they saw you... You have to do what needs to be done :knife:
Cheers for playing and thanks for the feedback! I agree, I would have preferred more time to tune the camera or add some UI to show the direction of an off-cam witness
@leonvano I haven't heard of it before but after looking it up, I can see the resemblance :joy: although Moffel looks like he's friends with the worm, but Hans... is a bit more hostile :eyes: :knife:
@annie-owl Haha I'm glad you enjoyed Hit-manning all those poor cute innocent worms... at the end of the day, was Worm HQ evil, or were you? :thinking: :scream:
Nah it was definitely the Worms :knife:
Haha thanks @uppitydonkey57!
I wanted to go more abstract with the theme, so its more about going **deeper and deeper** undercover as a Mole (literally and figuratively) infiltrating the business, until you get all the way to the top (bottom). Also I guess technically going deeper and deeper because every level of the Worm HQ is down further underground? But that's stretching it :wink:
Thank you so much @kr0s, that's so kind :heart:
Cheers @glaas! Yeah unlit can really be a good workflow and produces some very cute visuals (with the added plus of hiding my inability to make good textures haha)
@carraka SILENCE THEM! Thank you :smile: Yeah I agree that it is confusing to change how the tasks appear after two levels, that's some good feedback cheers :) Haha yeah its sad you cant small-talk with a dead worm, but you can small-talk with them even when they've witnessed your crime and are running for the door :joy: so polite!
@tricky-fat-cat Thanks so much! I agree regarding the camera too, I think the rotation especially is quite hard to get the hang of, and I regret making the camera collide with the terrain. I'm really glad to enjoyed the rest though!
@tricky-fat-cat Either Solid Mole or Mole 47 :necktie: :joy:
@thx Ahhhh thank you thats so nice! I should warn you that with the jam build, I'm pretty sure its impossible to get an S on the last level due to the last mission technically counting as killing a worm (oops) :grimacing: so if you manage to get a B just pretend you got an S :wink:
@badpiggy Thanks so much for your kind words :pig: Yeah I really miss those old platformers from the gamecube/ps1/ps2 days, so I'll take whatever nostalgia I can get :sweat_smile: Agreed regarding the line of sight, I wish I'd had longer to tweak and balance their settings so that they felt a bit more fair (I think there's also some line-of-sight blockers missing here and there in the levels), but glad you enjoyed it anyway!
@bea Thank you for your kind words! Yeah I'm sad we didn't get time to make more levels - we had the tools / models / code for it but just not the time :sob:
@mikew Thank you! That's quite the compliment :scream:
@whysguy52 When you say captured do you mean that you want the mouse to be invisible and for the camera to move with the mouse all the time, rather than just when you click and drag? I would maybe agree to be honest, and having the mouse cursor there does take you out of it a bit. Thanks for the 10/10 :blush:
@rick2112 @steelax Cheers!
Thanks so much @juliestrator! We had a blast watching you stream our game and get involved in the dangerous world of corporate mole infiltration :joy: I hope the blood of the worms you had to silence does not weigh too heavily on your mind :knife: :eyes:
@wetburritosupreme Thank you, I'm so glad you enjoyed it! :) I remember your train game from the last LD, that was a blast!
@rhoff95 Haha yes I'd have loved more time to get more worm-specific mini-games involved, the hilarious opportunities are endless... maybe in the future :worm:
@pat-cleaver Thanks so much! That means a lot :) Big fan of espionage over here too!
@fabula-rasa Thanks! Haha yeah I suppose it is suspicious to repeatedly just chat to the same worm non-stop... but do the worms know that? :eyes: Thanks for the feedback! <3
@birdwards cheers for playing on stream, enjoyed watching greatly :)
@conduit Aw thanks, that's so nice! <3
@denzil-gomes Cheers! Yeah I wish we had more time to work on our other level concepts, unfortunately with just the two of us we spent too long on the functionality and models :sob: glad you liked what we did get out though!
Great small contained experience, felt myself immersed as if I was the character scanning the tree-line for those glowing red eyes. Once you have the wolf legs you seem to move exactly the same speed as the big bad wolf, so you can keep running back to the end once you have your berries (as long as you have a couple of rocks to fend them off at the end).
The sounds and atmosphere were also very well done!
Nice and fun, good job :)
I like the PS1 horror style and the atmospheric spoky music/sound effects. The crawling footstep noises were especially creepy. I also like the authentic stretching textures seen in older games, adds to the PSX style :thumbsup:
I wasn't super sure if I was doing it right or not, I got past the door using the sounds but then the enemies didnt seem to be affected even when I did the sequence shown on their bodies :thinking: an interesting concept though, good job
Got to around 1500 ish before I couldn't help hitting every bomb in sight haha!
Very simple but effective mechanics. Combining platforming with a bomb-avoidance game at the same time is an interesting idea, and a unique one in this jam as far as I've seen. The music is fun and jaunty, and the art looks good too! Good job :)
The mood and the ambience of the game is very nice, feels spooky and tense. The gameplay is simple but it acts as simply as a way of allowing the player to move forward and experience the story, which works well. Good job on your entry!
As the other commenter said, great atmosphere and music! Very haunted house spooky vibes :) As for the controls, I think it would work a bit better to have the player move relative to the current camera direction (I found myself walking into walls a lot and it was a bit jarring when the camera changed).
A fun little stealth / horror game though! I got caught by the spooky tall demons a few times haha
This is a very fun take on the classic 'shoot to move' genre, and a good use of the theme. Every time I thought 'it *must* be getting close to the end now, there's been so much already' there was another mechanic or more levels - it was a good surprise! Was very impressed at the amount of levels you managed you get into this during the timeframe.
Similarly very impressed with the awesome little cutscenes at the start/end, very cute and evocative. Good job!
This is so difficult! I was playing with keyboard as I didn't have a gamepad, but eventually I did get used to it well enough, then managed to actually progress downwards haha :joy:
This was fun and satisfying, and definitely quite an innovative idea (and unique in what ive seen in the jam so far). Graphics were pretty good, and the sound / mood was great.
Good job! I'd have loved to try it with a gamepad to get the proper experience :frowning2:
Wow! Easily one of my favourite games so far. This is so zen, so chill, and so satisfying. Watching the mini-roots fan out and dig into the earth and supply you with water just made me feel so... goooood. I would love to play this on Mobile as like a zen mindfulness game - especially if it let you take a picture of your root system if you wanted :heart_eyes: really good job mate (and compo as well?!?), well done!
P.s. I played it so much that I realised if you skirt around on the surface at the start, you can grow roots into space :joy: see attached
lol.png
I mean, just the mouth-made sound-effects are deserving of some credit :joy:
This was fun! Good job, definitely need more vikings with shotguns
Good times despite being a solo player - I tried to play both characters with one hand each to varying levels of success haha :joy:
Gameplay is simple but fun and tense, I found it funny you have to 'slap' the leaks to make them stop :joy: Good job on the submission!
Haha what a fun concept and take on the theme :joy: the take is definitely innovative and original :eyes:
Had a lot of fun spraying my guts over goblins until they died, I gotta say. The voiceover on the main menu is dope! And the voice acting in the game is cool too, its a nice touch :)
One question is, if your blood kills goblins... why do the goblins attack you with swords? Seems like a quick way of getting covered in blood! :wink:
Very funny haha, I loved seeing all the different expressions of rage :joy: also loved that you can stack the ingredients into the sky lol, as I can see from some of the other posts here everyone enjoyed that :eyes: Great art, fun concept, abstract take on the theme == :thumbsup: :thumbsup: :thumbsup:
Got to layer 4 / depth 28 ish, not sure if thats a good score or not but it was fun! I enjoyed watching my army of turrets shoot at weird floating space cows haha. The transition into the anomaly was really well done, as was the in-anomaly effects :) Well done!
Very cool mechanic idea! Running down the clock is a lot more interesting than conventional health, and it really does add an emphasis of challenge and focus to the gameplay.
I must admit I probably spent more than 10 minutes on the bottom lava level alone - I just couldn't escape those hands! I think maybe the hand hitboxes are a little unforgiving at times - perhaps they should only deal 'time' damage when they're actually attacking?
The art is dope, especially the big golem! Great job :)
Woah I got kinda addicted to this, it was fantastic! Planning out the perfect routes, getting some really crafty combos of worms and treasure all in one move, mwah :thumbsup: Music was cute, art was great, and the UI and instructions were very intuitive!
Good job and kudos to you all from one Mole-themed game to another :wink:
Very cool. The sound effects and gore splats are especially satisfying, it felt great to get a bunch of kills all at once at spread blood everywhere haha. I found a very useful tactic where if you can dig one straight line from the top of the screen to the bottom, you can fall infinitely and splat any enemies that try and approach you - almsot foolproof!
Fun stuff! One suggestion I would have is maybe when you die, don't put the user back on that main menu next to the tutorial. I found myself dying and then accidentally either immediately entering the tutorial or accidentally exiting the game by walking left.
Good job :)
This was very challenging but also a very fun time. It took me more attempts than I would like to admit to actually beat the AI more than once haha, but I managed it in the end. It took a bit of getting used to for aiming and shooting while keeping track of the platform, but I got the hang of it pretty quickly. I wish I had someone to play local multiplayer with, I think it would be a great 'party' game!
Great job :)
Simple but very fun and addicting. My high score was 44, and at that point I think it was going too fast to rely on my eyes so I just had to trust the rhythm haha. Which I think is indicative of a good rhythm game?
A little bit of variety added to it I think would have gone a long way, such as some hazard randomly placed on the non-gold branch sometimes to punish the player for choosing wrong (even if they are on-rhythm).
I had a good time, good submission especially in the 16 hours like you said! Good job :)
The aesthetic of this is really up my street, the colour palette makes me feel nostalgic. The movement feels precise and well made, and the platforming itself it good. As someone said above I felt a bit frustrated by how the screen moved down so slowly, and while I understand that its a choice to actually make it more difficult as you have to time yourself more carefully, it felt a bit like it was holding me back gameplay-wise.
On the subject of the art, it was quite hard to make the platforms and some of the enemies out from the background due to a lack of border / them being similar colors. When the player is on the ladder for example its really hard to see their lower half!
The death effect was very cool! And I'm glad to see you made your music yourself because its dope - a really bopping soundtrack. Made dying and restarting more frustrating though because I wanted to hear the song carry on :sweat_smile: perhaps thats an incentive for playing better?
Good job team! A fun experience
Good job on your first jam y'all! I enjoyed the physics reactions of shooting the stuff away, including being able to shoot coins and pickups haha. Game plays smooth and its great that you got a proper menu and UI in there too.
Great job and good luck on your next jam! :rocket:
Was not expecting this to have this sort of gameplay, but it was fun! The art was very nice, I really like the hand-drawn style and that papery kind of aesthetic. The variety of obstacles to dodge were good and all looked nice, and the addition of mechanics like the AC vent added some nice difficulty.
I would say that it was quite hard to see the obstacles sometimes and differentiate them from the normal windows / scenery, I think making them stand out more from the background would make the game a bit easier to play. Also some of the obstacles (e.g. the big fern plant) had a larger lose-collider than their visual, so you could sometimes lose without it looking like you had hit anything.
It was a fun game though, and the music was nice and chill and went well with the cute hand drawn style. Good job! :)
Oooooo i love the 'fluid dynamics' of the particles, they really look fantastic. I also really enjoyed blasting the terrain apart, its always good to be able to forge your own paths (especially in proc gen maps!).
I would have liked a bit more enemy variety than just the turrets I think, but otherwise it was a fun experience. Good job on your submission!
Even though this was quite short, I found myself very immersed in the story and thinking deeply about the choices I made. A cool self-contained story, and I want to know what happens next with my newfound alliance. Mood is great and the art style is unique and well defined :)
A fun and effective concept! My high score was in the mid 500's, I learned that I didn't have to hit every enemy and could just free fall and dodge them all instead haha.
The concept of the main mechanic of using your 'attack' to bounce back up was interesting, it reminded my a bit of downwell's main mechanic, but you have the addition of not pushing you back up unless you hit something with your attack which I think adds a little extra something to it, which is good!
The art was cute and fun, and there were some cool looking enemy designs. The audio was catchy and went well with the fast-paced gameplay which i liked too.
Good job on your submission team! I know its not easy with that many contributors to organise it all, but you pulled it off :)
Fun cooperative game (that I had to play alone, but still do-able and fun!). The art is smashing, the music and sounds are top, and the tea is hot. A lot of nice character in this game :) Good job!
Reached about 200 meters, such a fun unique little game. I love the physics/erosion visuals, it looks so smooooooth and is very impressive functionality for a jam! Part of me questioned how water was setting off dynamite, but then I don't care because its fun :wink:
Quite a fun little game! The music was quite unsettling but in a fun way, and I enjoyed dodging and weaving through the fish and managing my oxygen. Good job on the compo!
Good lord, how did you get 5000! I got just over 1000 and I was already having to skip the gems just to keep pace with the screen moving down haha.
Good fun with an addicting game loop. With a few more mechanics in the level design and maybe a bit more forgiving screen move speed, I think it would make a fun mobile game!
Graphics look good in terms of models, but I think the post-processing effects were a little over the top with the blur / shine, but only a tiny bit. They still looked very good!
Good job :thumbsup:
Despite being eaten alive, I was thoroughly relaxed throughout the entire experience! Love the proc. animations for the eels and the tentacles, very fun to go around just catching fish, and I enjoyed the Octopus facts along the way down to the bottom haha. Good job!
Fun game - I got to about level 15 before dying, and by the I had got very good at timing the 'jumps' to take out enemies. It is very satisfying when you line up a lot of attacks nicely and time your drilling just right. Good graphics and the attack VFX was nice! Good job :)
Nice mood! This was a fun little experience, and while not an action packed game like many other submissions, exhibited significant uniqueness in its concept and execution. I enjoyed stacking the words together like dominoes, and creating both profound and ridiculous proverbs in the process. 'A child is like the sea; chaotic and evil' - 'Mankind is like a river; beautiful and destructive'
I would have liked to see a bit more mechanically expanding upon this idea, and maybe some more sentence structures available than "A _ is like a _; _ and _" - but maybe I didn't get far enough?
The mood was relaxing and serene, and with enough word and sentence variety I think I could have spent a lot of time sitting there clicking words haha. Good job!
Great looking, really fun transitions, and an interesting core mechanic. When the rocks got introduced my head hurt a little bit :sweat_smile: Such a cute vibe, and the splash art/logo at the top deserves an extra art point alone! <3
Good fun! Felt like a little dungeon crawler, and very fast-paced action. I wasn't expecting the (spoilers) dragon at the end either π
Some suggestions for improving it in the future: - I would make the dash shorter and less floaty, currently it turns you into a big floaty sonic the hedgehog haha. It did make it fun though! - Add feedback to hitting enemies like making them flash for 0.1 seconds - Make the health drain faster and more obvious, I think it was hard for me to see the constant drain effect (or maybe I'm just that good at the game π)
Oooh I wasn't sure I was actually going to be able to win, but I beat the boss at the end! The shooting is satisfying and I love the lil skeleton graphics. Fun gameplay and it did link with the theme with the feeling that it was inevitable that the walls would fall. As others have said aiming can feel a bit off, but overall you adapt to that pretty quick! Great job
Short and sweet, and excessively funny writing. The comedy in the responses was fantastic, and I do truly wish the pirates had managed to patch the hole with the power of friendship. Great job! Love a good text adventure
As others have said, cool to see a side on fighting game in a jam! Interesting concept to keep adding features to the boss as you beat them over and over, kinda like phases in some other boss fights. Good job!
I think it could have used player health in the UI, and some wind-up on the boss melee attacks as when they happen its too fast to dodge (for an old person like me anyway haha).
Haha this was adorable, and I love that you made an actual earworm for the earworm game - its damn catchy! The song kinda reminded me of the Lava / volcanoes song that Pixar did a while ago. Super cute and nice!
Once I understood the mechanic was more than *just* getting perfect beats, I got much further. Got around 1600 on my best run, then the jump was too slow to avoid obstacles in a row haha. Really good submission, super impressed!
This is a top entry as many have said before me, really well made especially for a compo. I love the idea of a part time witch/manager harvesting bones to support a slowly sinking blockbusters while still have to split her time to scanning barcodes because of course :joy: Those poor netflix employees! Great job
I am terrible at this game! But its fun, and definitely an innovative take on the theme. If I had to make a suggestion, I would say to give a more accurate idea of where you're going to grab, as a lot of my failures were because I coulda sworn I was picking up the plate but instead flung a shot glass into space π stellar game though, well done
Ooooh I love the track laying mechanic on here, I wanted it to keep going forever! Very impressed at this being done for a jam, there's so many things going on! Great job, great sub
Nailed it! Very impressed by the amount of minigames and detail around the apartment, can see this was a big team effort and its super dope that it came together so well! I didn't notice a single bug (except the ones i had to squish myself ;)).
Visuals/sound design/gameplay, all stellar. Great job y'all <3
gem.png
Hilarious and depressing at the same time π Good fun! The text on the cards was also very funny. Great job. I got wrecked inside of a month!
This is outlandishly well done - I am amazed at how much you got done for this! The art style is so cute and cozy, so many little unique animations and visuals, the audio is satisfying and juicy, and the post processing is so warm and nice. If only my real jam had been as relaxing as this one seemed :joy: Stellar job, you should all be proud of this (and make something else in this exact style too π)
Woah! How was this made in only 72 hours!? So well done, love the fake tinder setup, the allusions to pushing problems away until its not yours anymore, the take on the theme is great. And the art style - superb. Coherent, consistent, and perfectly stylised.
Dope!
Such beautiful graphics! Very fun to play around in, the roll and character controller are very satisfying. Very impressed by the visuals
Very cute, I love the bird's cell shader that reacts so nicely to the light. I wish the rest had been in the same style but of course its a gamejam and there's always time constraints! The gameplay was simple but satisfying, and I liked gliding around (though wish the flying had a bit more control and oomph to it). Good job!
This is astoundingly good. I wandered around for like 20 minutes, drew a caterpillar, fixed some rude drawings, reported some dicks, got lost in it all. The aesthetic is MWAH, beautiful, and the vibe is dope. This is a game I would love to come back to frequently to see how it evolves.
Christ! This was a lot more emotionally taxing that I had been expecting π Wonderfully written and very cruelly made to make it hard to choose - how could you! It would have been nice to see a text write=up at the end for the person you saved too π great job!
I got 275s which seems to be the going score to get π Very funny concept for a game and a great take on the theme, as someone who also is very passionate about turning off all the electricals in the house to reduce my bills it hit close to home π Great models, great audio, great gameplay! Good job all around
This was good fun! Love a good color-mechanic, and it was satisfying and juicy to smash the opponents with the different moves. I saved the kingdom on the first try, but it was tough! It would have been nice to maybe have a ranged ability too but maybe that would have taken the challenge out. Great submission!
Fun to play, reminded me of the old asteroid games but with a neon twist. The flight was a bit floaty with the controls, and the bullets I think could use a slightly bigger hitbox, but otherwise a good entry. Good job!
The robot is so cute <3 Get them outta space and into somewhere safe! They tried their best but holy moly so many explosions :joy: Really good fun, very hectic, and a clear link to the theme. The artwork is faaaaantastic, as is the smoothness of the progressive damage to the ship - very well implemented and very seamless. Great job overall!
This hurt my brain! I would be a terrible manager because my micro management skills are terrible haha. By the time I saw where someone was they were being stabbed π Fun take on the theme, and I wonder what the best score you can get is! Definitely not mine π
@tentaclemax Oh no don't get me wrong, I love it! My brain hurt in a good way :joy:
After reading everyone elses comments and pics I see my strategy was awful :joy: I have massive population density and was building out so slowly! I had no idea the shelters were invincible ;)
Absolutely great job, I could play this for ours (and may well do), so fun! Love me some rts sim games like this
z.png
I spent WAY too long on this, and probably will spend more. Too addictive. Super dope entry!
The overlapping tiles sometimes throw you up into the air which can be frustrating, and the responsiveness of the rotation could use a little nudge upwards I think, but otherwise great.
This is flippin' DOPE. Felt like hotline miami meets SUPERHOT. Very cool game, and an interesting take on the theme. Sound and visuals are poppin', the juice is juicy, and the bouncy bullets are... bouncy? great job!
Well if it aint a BadPiggy game π Great as always. Love the super responsive controls and movement, the juicy kick, the terrifying horde, and your classic 2/3d-ish style. As always, i just wish there was more of it because I'm greedy haha
^ I second the above comment π what in the fruit fly WAS that thing? Those squishy sounds will live in my nightmares. Good job!
Crikey! Was not expecting to have the crap scared out of me π The ending part was great and very unexpected, I started out thinking it was just exploration and chatting but wow. Great job!
Haha so cool, though my wrist couldn't even keep up with the speed at 50% of the content! How did you do the rest?!? So fast!
Really cool concept and a simple yet effective main mechanic. Great job
@danc2236 So sorry to hear you got stuck! You can use the menu to restart, but sadly it starts you at the beginning. I tried to get an 'un-stuck' mechanic in before the deadline but it wasn't working :( Glad you liked it though!
@daniel-robledo Cheers! Hope you enjoyed crawling around <3
@dogesquad Camera is definitely finicky - Having it follow the player in a full sphere of motion was so tough! I couldn't get it to work perfectly :( hope you enjoyed it anyway though <3
@sega23333 Cheers! Yeah the controls take a bit of getting used to, its best on the gamepad in my opinion if you have one available
@toc Haha yeah the wings really streamline things ;) did you make it to the end?
@human-writes-code That board messes me up too! The camera really doesn't like that bit, I'm not sure why... everything feels inverted π glad you liked it though!
@eryph Hahaha I'm so sorry about the croissant! Its a delicious treat, but the ones I eat at least are very unhealthy π Glad you enjoyed it!
@mopifish I'm glad you gave it a go! Yeah the camera controls were a real arse to make, definitely a lot of work to be done to make that work with all the angles haha. Thanks for checking it out <3
@boykala Really sorry to hear you got stuck for so long - the upside-down controls are definitely a bit of a nightmare. As a hint if you ever want to give it another go, if you go through metamorphosis twice (and fight it off) you get something that makes navigating around when you're stuck much easer ;)
Thanks for checking it out and your nice words though <3
@antoined73 Oh no! Sorry you got stuck and couldn't finish, that bug is really annoying but sadly couldn't fix it in time for submission. If you wait to evolve wings then you can unstick yourself, but thats a bit of a tedious workaround π thanks for checking it out anyway and your nice words!
@forgin-bits @max-hyper @Wainini @wolderado @exopunk @shawn-beck @cobgoblin @yusovv @oleg-bone @jeremy-ryan @stalemeat Thank you all for your compliments, it means a lot <3!
@gibberingtaylor haha oh no, that sounds like a nasty bug that I didn't actually come across! How bizarre π glad you had fun anyway!
@Kemsou I'm so sorry about the croissant, I love croissants really <3 glad you liked it <3
@chusmimax Yep, the camera stuff can get really frustrating - I spent hours at the end trying to fix it but the maths behind the orientation hurt my brain too much. Hopefully I'll fix that in the future!
@badpiggy haha thanks for checking it out, and all the feedback <3 that bug sounds super weird, I haven't seen the separation thing myself but I'll keep an eye out for it π and thanks for the puns, they are the real treasure here
@niklas-zhaga Haha thank you <3 yeah the sensitivity can be a bit crazy with the mouse, I realise I dialled it in with my mouse but mine is pretty slow π¬
@fusionnist Thank youuu, and thanks for taking the bugs π in stride ;)
Very funny, especially the extra weird methods of death π The Ring girl kept getting me by surprise because I couldn't hear the TV sadly. Lots of fun little minigames and an overall hectic experience. Good job
Suuuuper smoothly put together. Wasn't sure on the theme at first but then it clicked - very clever! Reminds me of similar games from the past but with a new twist. Also the bouncy block's visuals are hypnotisingly nice haha
Got 120 on my second go once I understood the idea of the game - good fun! Very tight mechanic, and well implemented, so it was easy to understand once I got going. The cutting mechanic is great, even if a few times a bit frustrating as it cut like 99% of the wire but not all haha. If I had to make a suggestion it would be to vary the sound effects as they happen so many times, it would be nice to vary them a bit. And also maybe turn the orientation of the wires to horizontal as a random variation to mix it up more and test reaction speed π
Great entry!
bmb.png
2:30 was my best, good fun and a very simple concept for the player to understand! It was quite frustrating at the end that due to chance, all bombs fell in holes in the ground and blew up immediately for about 5-6 bombs in a row so I died, but hey - it is only delaying the inevitable ;) Good fun
Super fun! And addictive as the screenshot of that stream shows ;) You can get some fun crazy builds, very much enjoyed
This made me realise how terrible my currently covid-infected-brain is right now haha. How is it so hard to remember what I drew 5 seconds ago! Such a great vibe, I love it.
This went from 'this is so easy!' to 'my wrist is falling off' in about 2 minutes! π Good fun, I loved the whacky enemies and simple but fun game design.
Haha hilarious, I love this lil cat! Especially its face when it moves :O Nicely made, and fun to platform across - I got to 46 items dropped I think, about 84 seconds was my max and then the hoover sped up to light speed π Great job.
Incredible. Beautiful mood, love the little slices of life you're told through each time's event. The artwork is fantastic and really sells the whole thing.
Errrr, this is goddamn amazing. Like, wow. I wasn't expecting to find something like this right at the top of the games queue! The combat is so precise and feels so good, the visuals are sick, the concept is solid and everything just *flows*. The mix of 2d and 3d is done to perfection where it was hard for me to tell what was real and what was faked.
Huge applause, very well done
As a pigeon hater, I approve of this game! I like it a lot, reminds me of the games of old like the helicopter game that you moved up and down with 1 button. The repair mechanic was also interesting. I think the movement was a bit too floaty for me, but otherwise dope
Hilarious! The instructors face was mildly terrifying, but then he got hit by that meteor which is okay π Very stressful and a fun engineering minigame. Great fun! Only complaint I will echo from above is that when the time gets in the last 1-2/10ths, the screenshake makes it literally impossible to do tasks as you cant hold your cursor on anything. Otherwise all dope!
Fantastic. Really impressed by the writing in this game, I loved reading all the dialog and learning about the characters even though I'd only just met them. I felt bad for all the wolves I threw rocks at, but it was a necessary evil π Great job!
I think I literally always got the wrong answer π good fun though, enjoyed reading all the whacky dialog of the patients. I was impressed at how many different situations there were, and how subtly the painting / music changes as you continuingly get it wrong (at least in my case). Encouraging!
Short, but very moving. The hand-draw art is so lovely, as is the concept of the game and taking pictures to put in the memory book at the end. The only thing I wish is that you had a bit more control over what you can take pictures of, but I totally understand why its restricted!
A super unique take on the theme, well done y'all <3
Dope style, felt kinda like a stylised samurai kinda deal. The mechanic for dash-attacking to gain height was fun, and escaping the rising floor was a nice link to the theme. I didn't quite get how the combat worked at first but once I did it was buttery smooth. Nice job!
Crazy good looking art as many have said already! And a fun concept for a game that fits very nicely with the theme. Reminds me of a certain mini-game in fall guys, in a good way! Love the gameplay, lots of fun and I am SO bad at it π good job!
Great job! The puzzle of this main mechanic hurt my head, but at one point it clicked and I got it down. Really beautiful looking game too, good stuff. Really well done! Are you thinking of continuing it?
Really dope hand drawn artstyle, felt very dark in a sort of Limbo-esque kind of world. The whacky characters all over the place were very interesting, would love for some deeper lore in the story of this weird universe. Great job!
This is a fantastically fun experience! Really hope more people see it because its loads of fun. Where do all of these weird objects come from in a soup factory? Boris doesn't care, just get the job done. Must say taking a baby off the production line only to throw it into an incinerator was an experience.
This was a fun lil platformer! I wasn't sure what the connection to the theme was, but the movement was tight and the combat was juicy. It was excessively hard though! Getting past those fire wizards with only 4 health and no health pickups was a real task. Fun though :)
Hilarious and so goddamn stressful! I was so quickly overwhelmed haha. Very fun take on the theme, and I love balthazar's character and mouth noises :joy: great job
Ahh its such a shame that you didn't get a chance to put gameplay in, because these visuals are amazing! I absolutely adore the hand-painted style and chill vibes music. Great job on what you did get done, and next time I'm sure you'll get it done in time! <3
Lovely little citrusy game, I like the style a lot! The colour scheme is great and the gameplay is fun and kinda addicting. I hope the orange spent his money on something nice!
Good fun, and the relaxing audio design makes it easier and less frustrating when you get teleported back! Love a good color-key-door puzzle :D Great job!
Haha I love 'the Leadership party' :joy: Well written and very funny, and a fun and definitely unique main mechanic for a overall unique take on the theme! I'm not sure I'll quit my job to become a journalist, but this gave me the experience all the same ;)
There definitely was a lot of cats! Very cute artwork and sound, and I like the idea of herding this giant group of thousands of cats! As others have said, would have liked to see an indicator of how fed each cat is, but overall cool game!
This was awesome, what a great spin on simulation management games! The art was awesome! I was a little confused by what to do at the start of the game but got really sucked in after a little while and ended up playing for ages! Could imagine this being a full game, adding in things like piolets with their own funny quirks!
Very cool, lovely overcooked style game with a good use of the theme! Gets pretty tense :D Good job
Hahaha this is hilarious. You made that song yourself? Such a lovely touch to fit the funny mood. Really impressed, not many jam games get an actual OST :joy: :heart_eyes:
Game is fun, I like the switching of land/water and how it effects the fish visually as well as mechanically, a cool use of the theme! Keep on crabbin
This was really great! Love the setting and the idea! Would 100% play a more complete version of this with greater variety of building and events.
Would be really cool to see people moving around the station and having building give you feedback as to what they are providing/using on the stats. Could also possibly have people visually arriving (on space ships/space ladders from earth) so you can plan for population increases accordingly.
Fun stuff, mechanically sound and really satisfying to get everything lined up properly! Really well done. Could be a really relaxing game with a serene soundtrack and some nice bouncy juice
Haha, fantastic humor, fantastic visuals and audio, fantastic take on the theme. I love games where you discover bit by bit all of the things you could already do, and such a nice use of a small area but keeping the exploration fresh.
Great job!
Super impressed at how polished and good looking this game is, as only one dev too? Fantastic! Good gameplay and having a working tutorial is very impressive for a gamejam. The gameplay was simple at first but grew in complexity and fun and fleshed out nicely.
This was ace! Loved the music changes with weapon was really nice to help understand what was going on! Also the general game feel was great and leaderboards for a jam were a nice touch!
Felt like a mix of a rhythm game and a card battler which was fun. Sound design is good and the art is great, gameplay confused me a bit at first because I didn't read the rules first (my bad) and then I got it! Good job all around
Beautiful art, interesting concept and a fantastic soundtrack! The music switching between night and day was a great touch, really well executed.
1847 feet! Crikey, good fun and a lot of chaos as advertised haha. The shooting is fun, would have liked a bit more juice but it was really good. Having to keep an eye out for enemies attacking the train was good.
For the name pun and the nail chairs, I love it :joy: Really love the cool paint textures on all the surfaces as well, felt abstract and interesting aesthetic-wise.
Fun and thoughtful game! The construction mechanic is verrrry interesting, I liked building patterns of constructions that fed into eachother :eyes: Really interesting take on the theme!
So fantastic, I THINK I got to the last wave but then I had so many evil little turrets running around I was doomed :sob: So much fun, a real blast to play. And a great take on making tense situations from the theme, despite the relaxing music! Very addictive.
Casamir is both cute and terrifying :joy: I love his human teeth :eyes: And a cute sneeze! I think the early levels might need to space the pickups further apart to add a bit of challenge. But a good entry, well done!
Haha such an amazing little stealth game! I love the cute little sneezes too when you're hiding :sob: So cute! Really good looking game, I'm a big fan of scanlines aesthetics too and it went well with the security camera vibe too ;) Great job!
Interesting mechanic with the poses, adds some good fun to the base rhythm game which is also mighty impressive to have done for a compo game, the rhythm timing is done perfectly! Good job
Interesting puzzle game, I didn't understand what to do at first but then it clicked and I really enjoyed figuring out the path to take. Love a good snail!
This is really impressive for the time limit! Game was brutal but in a good way :D I like the loop of pushing to see how far out you can get before returning to base, sfx and vfx were good and had good game feel! The idea was actually quite similar to our game! Nice to see how you excecuted certain things differently I'll be making notes ;)!
@mrjeremy ahhhh haha I didn't even read your username before posting, hey there :joy: Great to see a game of yours again and good to randomly find ya here!
Really great theme and mood as others have said, love the vibes. The animation on the vines is fantastic too, I love watching them grow in even after I die haha. Great job!
This was so unexpectedly spooky haha! Those grunting noises as you get chased really make you anxiously look at the timer and try to find the next torch. Good job!
@savolae Cheers! Congrats on beating it too, its hard! I hadn't beat it myself until about an hour before I released it haha
@dileriuml Wow I had no idea it worked on mobile, that is crazy! It works for me too, wow
@crimoudin @fermingimpel @zrrz @budda @sudocat @misha-levin @eerongal @urggann Thanks for your nice words <3
@raphiell Haha yeah there is an end, you have to defeat the final giant snake boss that has lazer segments. Once all the enemies are gone, you win ;) Cheers!
@beetlebox Ah yeah the spawns can be rough! I did make them not deal damage for a small time after they spawn, but not enough I think
@otterfaelure Haha I'm so glad you won it! Its difficult even for us the creators to win it haha. I'm glad you liked it, and yeah I totally agree a weapon description would have helped a lot - we just didnt have time as you say :( Cheers again!
@castitatis Aw thank you! Yeah I'm glad the dash turned out okay, the slow-mo helped me test it and not die :joy:
@nobongo Thanks so much! And yeah part of me felt bad about taking away weapons even though that was the point of the game, because I had too much fun with all of them active haha.
@bender-biber Woo, thank you! What was your score when you hit the replay button? ;)
@sandeia Aw thank you, thats so nice of you to say! I'm glad you liked it, and yeah putting the katana last is my favourite choice too! Spinning around slashing the enemies up is the best tactic ;) Cheers <3
@helzinko thats so nice of you to say! Cheers :smile:
@bentekiller Cheers for the nice words!
@bugbyte14 203 seconds is very impressive! Must've been chaotic at the end :smile:
@capitals Haha clearly you're just too good at the game ;)
@nalquas @eyezzzick Cheers!
@demigiant Ahh thank you, I'm glad you liked it :smile:
@ideaspersecond Haha cheers! Yeah its a concept we struggled with because even though we liked feeling powerful with all the weapons, we wanted there to be an inevitability in losing your power so the choice of the order that they were lost was more impactful - its hard to balance though, and perhaps a way to get them back would have been a great idea!
@nardandas Ahh nice, thanks for playing! Yeah I agree with the definition of your player hitbox vs the katana hitbox, it can be hard to judge whether or not you're going to hit an enemy or kill them :grimacing: Glad you liked the rest though!
@fax Thanks so much! :smile:
@antoniothereis Thank you! And yeah that was a big discussion between me and the other developer - we wanted it to fit the theme and we liked the idea of losing weapons, but 10 seconds is such a short time you barely get to experience each one! It's definitely open to some extra mechanics that might make that more interesting (like suggested above, some way of delaying the next loss). Thanks for your detailed feedback! Its really helpful :smile:
Woah this is soooo polished! I absolutely adore the retro hacker aesthetic and the idea of the shifting maze of bugs. Good fun, although I got tracked quite a few times for 3-4 refreshes in a row :sweat: Super impressed you made this in the time given, really good job!
Absolutely phenominal artwork, really impressive. I love the sound design too of the little enemy jumpscares haha. The battle was a bit confusing at first but then I understood it after a couple of goes. Good job!
Very fun! The particles and boss were really cool! I was a little confused about the UI at the start but other than that it was great!
Art, music, concept, all great! Like an escape room mixed with groundhog day, I love it. The duplicated item mechanic is a neat twist that makes you think tactically. Great job!
Haha I love the text conversation! Really fun. A good use of the theme, and the consumable power up mechanic that takes time to use is a very smart idea.
Hahah for some reason, I love scrambled word puzzles even though I am terrible at them... The dragging UI felt a bit off for me and made it quite hard to move letters under pressure, but otherwise everything was very well polished and put together, and a good use of the theme. Good job!
Fun and challenging, the sprays from the tower were super hard to dodge but it felt satisfying. Love the grungy pixelated effects. Good job!
Ooh well I definitely learned a lot about birds! Who knew there was a bird who's wings excreted wax? :eyes: Great art, solid mechanic (I love typing games) and well put together and polished! Great job
9 mins, im ashamed to say :joy: Really good fun, and the rewind mechanic was a great idea that made really good use of a small level space for replayability. Love how well planned out the sequence of unlocks are to make you feel like you're making good progress and always know where to go. Great job!
Damn this was really hard, and super impressed this is a compo as well because its so polished! I really especially like the upgrade / pickup system and how you have to risk death to choose to stand on a certain upgrade. Very cool
Very strong idea for the theme! The uncontrollable burst every 10 seconds is a take that a few people have done, but this does it so well and with such a great narrative choice for explaining the chaos. I loved how it was a puzzle game as well as a stealthy strategy game too. Great job!
Graphics and such are fantastic! Really cool take on the theme too, great job. Very impressive to get this all together as a solo dev!
Great idea and lovely excecution for a jam game! Really enjoyed the mood of the game and would 100% play more of this. I think the text could maybe be a little faster! Loved the diagetic UI it was really cool!
Highscore of 70! Really actually super fun landing mechanics, I love games where you can gently tweak your acceleration as it felt very 'space-like'. From one space game to another, really good job!
This was fantastic. I played it about 5-6 times to try and get the most story out of it that I could. So much lovely and hilarious narrative hid in these people!
I like the idea of a short level based platformer like this! It would be good with a bunch of levels and leaderboards. I did feel like the acceleration curve could be a little steeper but the challenge was nice!