HEART LORDS by Spooky 2020-04-21T12:24:37Z ♥ 0
I made it to level 4, and the game seems pretty fun so far. Using the dash to knock enemies across the room was really satisfying. The graphical style is very cool, and I liked the sound effects, although the music loop got repetitive pretty fast. I wasn't really sure how to effectively use the block ability, but maybe if I play more, I'll figure it out. I also think this could could really use some variety in enemies. Maybe every level or so, introduce something new in addition to just throwing more enemies at the player.
LD48 — Deeper and deeper (9)
you are chained to an egg and are falling down a pit by goblinkingmatt 2021-04-27T09:10:42Z ♥ 3
you are chained to an egg and are falling down a pit
Quick Scrap by Vimlark 2021-04-27T07:56:23Z ♥ 0
I've never really seen the idea of a platformer with extremely low gravity before, it works pretty well! I didn't realize that shooting the enemies would stop them from spawning projectiles, so I ended up doing things the hard way :)
Infinity Dive by keepee 2021-04-27T07:44:38Z ♥ 0
Wow! This is such a unique concept, and the minimalist audio and graphics work absolutely perfectly!
We Have to Go Deeper! by Scott Steffes 2021-04-27T07:33:25Z ♥ 1
The art on this is really nice! In general, this is a super polished entry. It could potentially have used more mechanical complexity, but as it is this is good, and polish is worth a *lot*.
Dive Deep by Dynamix 2021-04-27T07:03:52Z ♥ 1
Like everybody else has been saying, the lighting is cool. Having it get darker as you go further down feels pretty nice. I think the mechanics could have been more interesting/varied, but this is a nice entry.
Slide by Death_Is_Cold 2021-04-27T05:38:23Z ♥ 0
This was pretty fun once I got the hang of the movement. There are a few things I think would be nice to have:
- The player is currently incentivized to play as conservatively as possible, mostly staying on the ground to avoid the risk of hitting the spikes. I think it would be more fun if there were mechanics that forced you to get off the ground and take risky actions. For example, a timer that you collect balls to reset, forcing you to go for riskier balls more frequently.
- Some way of teaching the player the movement system and mechanics. This would be hard to do, since it definitely isn't to me how you would explain the movement, but it would help a lot.
- Some graphical fluff when you get hit or collect a ball
All in all, cool and unique game.
Nav's Endless Nightmare by Zizhen96 2021-04-27T03:29:37Z ♥ 1
You nailed the character movement, and the music is great! Farthest I got was room 5. I think this would have been improved by more enemy variety, but it's pretty good.
A Taste of the Past by Emily Pitcher 2021-04-27T02:44:06Z ♥ 1
Wow, this is incredible. The only complaint I have is that some of the dialogue got cut off the screen. The art, writing, music, and voice acting all fit together perfectly.
Matt's Marvelous Mining Mission by mmason 2021-04-27T02:21:21Z ♥ 1
It took me a while to figure out the mechanics, but once I did the core gameplay loop is pretty good. I kinda wish there was a way to reroll the upgrade, maybe at the cost of some resources. Right now it feels like once you get an upgrade that requires diamonds the game is pretty much over because they're too rare to find before you run out. Maybe my strategy is just bad though :)