caiolima 2021-04-27 01:53
I've just felt like in a first person sonic the hedghog haha! It was really casual fun! I think a wider variety of textures and some visual feedbacks for the item collecting would be nice! Congrats for the entry! o/
Foon → Ludum Dare Explorer → LD48 → Slide
By death-is-cold and milorehm
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1680 | 2.94 | 21 | |
| Fun | 1307 | 3.07 | 21 | |
| Innovation | 1284 | 2.94 | 21 | |
| Theme | 1094 | 3.50 | 21 | |
| Graphics | 1651 | 2.73 | 21 | |
| Audio | 1175 | 2.65 | 21 | |
| Mood | 1556 | 2.91 | 19 |
I've just felt like in a first person sonic the hedghog haha! It was really casual fun! I think a wider variety of textures and some visual feedbacks for the item collecting would be nice! Congrats for the entry! o/
I liked it! Great frantic game!
Iinfinite slider, cool! My only complaint is the random acceleration/deacelleration
yah wasn't sure if I controlled how fast or if some random force was pushing and stopping me. Fun game.
This was pretty fun once I got the hang of the movement. There are a few things I think would be nice to have:
- The player is currently incentivized to play as conservatively as possible, mostly staying on the ground to avoid the risk of hitting the spikes. I think it would be more fun if there were mechanics that forced you to get off the ground and take risky actions. For example, a timer that you collect balls to reset, forcing you to go for riskier balls more frequently.
- Some way of teaching the player the movement system and mechanics. This would be hard to do, since it definitely isn't to me how you would explain the movement, but it would help a lot.
- Some graphical fluff when you get hit or collect a ball
All in all, cool and unique game.
Good game!
very similar to a water park, I started a panic attack in a good way
cool game, good job :)
Nice little slide :) at first I was like "Ah! Where am I?" But then I figured it out.
What a fun concept, and perfectly hitting the theme. Would love to see VR support for that one. The controls often felt a bit buggy, for example hitting the spikes killed all your velocity. And I would dial down on the mouse sensitivity. Really advanced stuff compared to what I tested so far. Am I right in asuming the endless level was procedurally generated? Impressive. Fun and easy gameplay with the scoring systhem, only I wished ways to loose health more quickly, and also ways to regain more health, so the experience can truly be endless!
The concept was great and the graphics are simple but effective! It also has a great sliding feel, so the title is earned.
The mouse sensitivity was really high and made it harder then it should be, and it also felt fairly random if I hit any spikes as it was often that you'd pick up a lot of speed and have it be mainly luck if you could avoid them.
The infinite waterslide is a cool concept I've never seen before. Great job!
It looks great and the music is pretty good (but super quiet). The gameplay idea us okay, but for me it was a bit too simplistic.